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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.25 by root, Tue Dec 12 21:39:57 2006 UTC vs.
Revision 1.83 by root, Tue Oct 14 20:11:22 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
56 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
57 **/ 57 **/
58static object * 58static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 60{
61 object *tmp, *best = NULL; 61 object *best = 0;
62 int match_val = 0, tmpmatch; 62 int match_val = 0;
63 63
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 65 {
66 if (tmp->invisible) 66 if (tmp->invisible)
67 continue; 67 continue;
68
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
69 { 72 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 74 continue;
75
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 77 continue;
78
74 match_val = tmpmatch; 79 match_val = tmpmatch;
75 best = tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
84object * 90object *
85find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
86{ 92{
87 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
88} 113}
89 114
90int 115int
91command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
92{ 117{
93 if (!params) 118 if (!params)
94 { 119 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 121 return 0;
97 } 122 }
123
98 return use_skill (pl, params); 124 return use_skill (pl, params);
99} 125}
100 126
101int 127int
102command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
106 if (!params) 132 if (!params)
107 { 133 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 135 return 0;
110 } 136 }
137
111 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name (pl, params);
112 139
113 if (!skill) 140 if (!skill)
114 { 141 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 143 return 0;
117 } 144 }
118 return change_skill (pl, skill, 0);
119}
120 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
121 150
122/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
124 * and replaced with those. 153 * and replaced with those.
125 */ 154 */
133command_disarm (object *op, char *params) 162command_disarm (object *op, char *params)
134{ 163{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136} 165}
137 166
138
139/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 168 * as it includes the object to throw.
141 */ 169 */
142int 170int
143command_throw (object *op, char *params) 171command_throw (object *op, char *params)
144{ 172{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 174 return do_skill (op, op, skop, op->facing, params);
150 else 175 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 177
154 return 0; 178 return 0;
155} 179}
156
157 180
158int 181int
159command_apply (object *op, char *params) 182command_apply (object *op, char *params)
160{ 183{
161 if (!params) 184 if (!params)
163 player_apply_below (op); 186 player_apply_below (op);
164 return 0; 187 return 0;
165 } 188 }
166 else 189 else
167 { 190 {
168 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 192
171 while (*params == ' ') 193 while (*params == ' ')
172 params++; 194 params++;
195
173 if (!strncmp (params, "-a ", 3)) 196 if (!strncmp (params, "-a ", 3))
174 { 197 {
175 aflag = AP_APPLY; 198 aflag = AP_APPLY;
176 params += 3; 199 params += 3;
177 } 200 }
201
178 if (!strncmp (params, "-u ", 3)) 202 if (!strncmp (params, "-u ", 3))
179 { 203 {
180 aflag = AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
181 params += 3; 205 params += 3;
182 } 206 }
207
183 while (*params == ' ') 208 while (*params == ' ')
184 params++; 209 params++;
185 210
186 inv = find_best_apply_object_match (op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 212 player_apply (op, inv, aflag, 0);
190 }
191 else 213 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 215 }
216
194 return 0; 217 return 0;
195} 218}
196 219
197/* 220/*
198 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
205 */ 228 */
206int 229int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 231{
209
210 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 233 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 235 return 0;
214 } 236 }
237
215 if (sack == op) 238 if (sack == op)
216 { 239 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 241 return 0;
219 } 242 }
243
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 245 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
223 return 0; 247 return 0;
224 } 248 }
249
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 251 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 253 return 0;
229 } 254 }
255
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
233 { 259 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 261 return 0;
236 } 262 }
263
237 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
238 return 1; 265 return 1;
239} 266}
240 267
241/* Pick up commands follow */ 268/* Pick up commands follow */
246 * pick up (0 means all of them) 273 * pick up (0 means all of them)
247 */ 274 */
248static void 275static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 277{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env; 278 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
258 281
259 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 285 * containers not allowed as of now)
263 */ 286 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
265 { 288 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
267 return; 292 return;
268 } 293 }
269 294
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 296 return;
272 297
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
286 nrof = tmp_nrof; 299 nrof = tmp_nrof;
287 300
288 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
290 if (tmp->inv) 303 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 305
293 if (pl->stats.Str <= MAX_STAT)
294 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
295 else
296 effective_weight_limit = weight_limit[MAX_STAT];
297 307
298 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
299 { 309 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 311 return;
302 } 312 }
303 313
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 314 if (!can_split (pl, tmp, nrof))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof)
308 {
309 object *tmp2 = tmp;
310
311 tmp = get_split_ob (tmp, nrof);
312 if (!tmp)
313 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 315 return;
316 }
317 316
318 /* Tell a client what happened rest of objects */ 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
319 if (pl->type == PLAYER) 318 {
320 { 319 tmp->flag.reset (FLAG_UNPAID);
321 if (tmp2->destroyed ()) 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
322 esrv_del_item (pl->contr, tmp2->count); 321 tmp->flag.set (FLAG_UNPAID);
323 else
324 esrv_send_item (pl, tmp2);
325 }
326 } 322 }
327 else 323 else
328 { 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 tmp->remove (); /* Unlink it */
338 }
339 }
340 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 325
346 tmp = insert_ob_in_ob (tmp, op); 326 op->insert (tmp);
347
348 /* All the stuff below deals with client/server code, and is only
349 * usable by players
350 */
351 if (pl->type != PLAYER)
352 return;
353
354 esrv_send_item (pl, tmp);
355 /* These are needed to update the weight for the container we
356 * are putting the object in.
357 */
358 if (op != pl)
359 {
360 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl);
362 }
363
364 /* Update the container the object was in */
365 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env);
367} 327}
368 328
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 330void
371pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
381 if (!can_pick (op, alt)) 341 if (!can_pick (op, alt))
382 { 342 {
383 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
384 goto leave; 344 goto leave;
385 } 345 }
346
386 tmp = alt; 347 tmp = alt;
387 } 348 }
388 else 349 else
389 { 350 {
390 if (op->below == NULL || !can_pick (op, op->below)) 351 if (op->below == NULL || !can_pick (op, op->below))
399 /* Try to catch it. */ 360 /* Try to catch it. */
400 tmp_map = tmp->map; 361 tmp_map = tmp->map;
401 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
402 if (tmp == NULL) 363 if (tmp == NULL)
403 goto leave; 364 goto leave;
365
404 need_fix_tmp = 1; 366 need_fix_tmp = 1;
405 if (!can_pick (op, tmp)) 367 if (!can_pick (op, tmp))
406 goto leave; 368 goto leave;
407 369
408 if (op->type == PLAYER) 370 if (op->type == PLAYER)
413 } 375 }
414 else 376 else
415 count = tmp->nrof; 377 count = tmp->nrof;
416 378
417 /* container is open, so use it */ 379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
418 if (op->container) 382 else if (op->container)
419 { 383 {
420 alt = op->container; 384 alt = op->container;
421 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
422 goto leave; 386 goto leave;
423 } 387 }
430 394
431 if (!alt) 395 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 398 break; /* General container comes next */
399
435 if (!alt) 400 if (!alt)
436 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
437 } 402 }
438 403
439 if (tmp->env == alt) 404 if (tmp->env == alt)
441 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
442 * if someone wants to implement it 407 * if someone wants to implement it
443 */ 408 */
444 alt = op; 409 alt = op;
445 } 410 }
411
446#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
447 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
448#endif 414#endif
449 415
450 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
466 432
467leave: 433leave:
468 if (need_fix_tmp) 434 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
470} 436}
471
472 437
473/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 439 * who issued the command. params is a string to
475 * match against the item name. Basically, always 440 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
491 456
492 if (!tmp) 457 if (!tmp)
493 tmp = op->below; 458 tmp = op->below;
494 } 459 }
495 460
496 if (tmp == NULL) 461 if (!tmp)
497 { 462 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 464 return 0;
500 } 465 }
501 466
502 /* Makes processing easier */ 467 /* Makes processing easier */
503 if (params && *params == '\0') 468 if (params && *params == '\0')
504 params = NULL; 469 params = 0;
470
471 int cnt = MAX_ITEM_PER_DROP;
505 472
506 while (tmp) 473 while (tmp)
507 { 474 {
508 next = tmp->below; 475 next = tmp->below;
509 476
510 if (tmp->invisible) 477 if (tmp->invisible)
511 { 478 {
512 tmp = next; 479 tmp = next;
513 continue; 480 continue;
514 } 481 }
482
515 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 485 * not make it any more efficient
518 */ 486 */
519 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
520 { 488 {
489 if (--cnt < 0) break;
521 pick_up (op, tmp); 490 pick_up (op, tmp);
522 } 491 }
523 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
524 { 493 {
494 if (--cnt < 0) break;
525 pick_up (op, tmp); 495 pick_up (op, tmp);
526 break; 496 break;
527 } 497 }
498
528 tmp = next; 499 tmp = next;
529 /* Might as well just skip over the player immediately - 500 }
530 * we know it can't be picked up 501
531 */ 502 if (cnt < 0)
532 if (tmp == op)
533 tmp = tmp->below;
534 } 503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
506 }
507
535 if (!params && !tmp) 508 if (!params && !tmp)
536 { 509 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 510 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 511 if (!tmp->invisible)
539 { 512 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 514 break;
545 } 515 }
516
546 if (!tmp) 517 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 519 }
520
549 return 0; 521 return 0;
550} 522}
551 523
552
553/* 524/*
554 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
528 *
557 * Note that the 'sack' in question can now be a transport, 529 * Note that the 'sack' in question can now be a transport,
558 * so this function isn't named very good anymore. 530 * so this function isn't named very good anymore.
559 */ 531 */
560void 532void
561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 533put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
572 return; 544 return;
573 } 545 }
574 546
575 if (tmp->type == CONTAINER && tmp->inv) 547 if (tmp->type == CONTAINER && tmp->inv)
576 { 548 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 549 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 550 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 551 * container, this is only done if the object has something in it.
581 */ 552 */
582 sack2 = tmp; 553 sack2 = tmp;
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 556 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 557 {
587 tmp = tmp2->below; 558 tmp = tmp2->below;
588 559
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 560 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 561 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 562 else
594 { 563 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 564 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 565 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 566 break;
598 } 567 }
599 } 568 }
600 569
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 570 return;
603 } 571 }
604 572
605 /* Don't worry about this for containers - our caller should have 573 /* Don't worry about this for containers - our caller should have
606 * already checked this. 574 * already checked this.
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 579 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 580 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 581 return;
614 582
615 /* we want to put some portion of the item into the container */ 583 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 584 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 585 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 586
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 587 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 588 sack->insert (tmp);
638 fix_player (op); /* This is overkill, fix_player() is called somewhere */
639 /* in object.c */
640
641 /* If an object merged (and thus, different object), we need to
642 * delete the original.
643 */
644 if (tmp2 != tmp)
645 esrv_del_item (op->contr, tmp->count);
646
647 esrv_send_item (op, tmp2);
648
649 /* update the sacks weight */
650 esrv_update_item (UPD_WEIGHT, op, sack);
651} 589}
652 590
653/* 591/*
654 * This function was part of drop, now is own function. 592 * This function was part of drop, now is own function.
655 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 593 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
657 * This is used when dropping objects onto the floor. 595 * This is used when dropping objects onto the floor.
658 */ 596 */
659void 597void
660drop_object (object *op, object *tmp, uint32 nrof) 598drop_object (object *op, object *tmp, uint32 nrof)
661{ 599{
662 char buf[MAX_BUF];
663 object *floor;
664
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 600 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 601 return;
667 602
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 603 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 604 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 605 return; /* can't unapply it */
671 606
607 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
608
672 /* We are only dropping some of the items. We split the current object 609 /* We are only dropping some of the items. We split the current object
673 * off 610 * off
674 */ 611 */
675 if (nrof && tmp->nrof != nrof) 612 if (!can_split (op, tmp, nrof))
676 {
677 object *tmp2 = tmp;
678
679 tmp = get_split_ob (tmp, nrof);
680 if (!tmp)
681 {
682 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
683 return;
684 }
685 /* Tell a client what happened rest of objects. tmp2 is now the
686 * original object
687 */
688 if (op->type == PLAYER)
689 {
690 if (tmp2->destroyed ())
691 esrv_del_item (op->contr, tmp2->count);
692 else
693 esrv_send_item (op, tmp2);
694 }
695 }
696 else
697 tmp->remove ();
698
699 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
700 return; 613 return;
701 614
615 drop_object (op, tmp);
616
617 if (!tmp->destroyed () && !tmp->is_inserted ())
618 {
619 // if nothing happened with the object we give it back
620 op->insert (tmp);
621 }
622}
623
624/* In contrast to drop_object (op, tmp, nrof) above this function takes the
625 * already split off object, and feeds it to the event handlers and does
626 * other magic with it.
627 *
628 * <droppper> is the object that dropped this object and <obj> is the
629 * object that was dropped.
630 *
631 * Make sure to check what happened with <obj> after this function returns!
632 * Otherwise you may leak this object.
633 */
634
635void
636drop_object (object *dropper, object *obj)
637{
638 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
639 return;
640
641 if (obj->destroyed () || obj->is_inserted ())
642 return;
643
702 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 644 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
703 { 645 {
704 sprintf (buf, "You drop the %s.", query_name (tmp)); 646 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
705 new_draw_info (NDI_UNIQUE, 0, op, buf); 647 dropper->statusmsg ("The god who lent it to you retrieves it.");
706 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); 648
707 if (op->type == PLAYER)
708 esrv_del_item (op->contr, tmp->count);
709 tmp->destroy (); 649 obj->destroy ();
710 fix_player (op); 650 dropper->update_stats ();
711 return; 651 return;
712 } 652 }
713 653
714/* If SAVE_INTERVAL is commented out, we never want to save 654 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
715 * the player here. 655 floor;
716 */ 656 floor = floor->above)
717#ifdef SAVE_INTERVAL 657 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
718 /* I'm not sure why there is a value check - since the save 658 return;
719 * is done every SAVE_INTERVAL seconds, why care the value 659
720 * of what he is dropping? 660 if (obj->destroyed () || obj->is_inserted ())
661 return;
662
663 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
664 if (!sell_item (obj, dropper))
665 return;
666
667 /* If nothing special happened with this object, the default action is to
668 * insert it below the dropper:
721 */ 669 */
722 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
723 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
724 {
725 save_player (op, 1);
726 op->contr->last_save_time = time (NULL);
727 }
728#endif /* SAVE_INTERVAL */
729 670
730 if (op->type == PLAYER) 671 obj->x = dropper->x;
731 esrv_del_item (op->contr, tmp->count); 672 obj->y = dropper->y;
732 673
733 /* Call this before we update the various windows/players. At least
734 * that we, we know the weight is correct.
735 */
736 fix_player (op); /* This is overkill, fix_player() is called somewhere */
737 /* in object.c */
738
739 if (op->type == PLAYER)
740 {
741 op->contr->socket.update_look = 1;
742 /* Need to update the weight for the player */
743 esrv_send_item (op, op);
744 }
745
746 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above)
747 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
748 return;
749
750 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
751 sell_item (tmp, op);
752
753 tmp->x = op->x;
754 tmp->y = op->y;
755
756 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 674 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
757} 675}
758 676
759void 677void
760drop (object *op, object *tmp) 678drop (object *op, object *tmp)
761{ 679{
770 if (tmp->env && tmp->env->type != PLAYER) 688 if (tmp->env && tmp->env->type != PLAYER)
771 { 689 {
772 /* Just toss the object - probably shouldn't be hanging 690 /* Just toss the object - probably shouldn't be hanging
773 * around anyways 691 * around anyways
774 */ 692 */
775 tmp->remove ();
776 tmp->destroy (); 693 tmp->destroy ();
777 return; 694 return;
778 } 695 }
779 else 696 else
780 { 697 {
781 while (tmp != NULL && tmp->invisible) 698 while (tmp && tmp->invisible)
782 tmp = tmp->below; 699 tmp = tmp->below;
783 } 700 }
784 } 701 }
785 702
786 if (tmp == NULL) 703 if (tmp == NULL)
787 { 704 {
788 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 705 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
789 return; 706 return;
790 } 707 }
708
791 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 709 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
792 { 710 {
793 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 711 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
794 return; 712 return;
795 } 713 }
714
796 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 715 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
797 { 716 {
798#if 0 717#if 0
799 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 718 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
800 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 719 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
801#endif 720#endif
802 return; 721 return;
803 } 722 }
804 723
805 if (op->type == PLAYER) 724 if (op->type == PLAYER && op->contr->last_used == tmp)
806 { 725 op->contr->last_used = tmp->below ? tmp->below
807 if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) 726 : tmp->above ? tmp->above
808 { 727 : 0;
809 object *n = NULL;
810
811 if (tmp->below != NULL)
812 n = tmp->below;
813 else if (tmp->above != NULL)
814 n = tmp->above;
815 op->contr->last_used = n;
816 if (n != NULL)
817 op->contr->last_used_id = n->count;
818 else
819 op->contr->last_used_id = 0;
820 }
821 };
822 728
823 if (op->container) 729 if (op->container)
824 { 730 {
825 if (op->type == PLAYER) 731 if (op->type == PLAYER)
826 {
827 put_object_in_sack (op, op->container, tmp, op->contr->count); 732 put_object_in_sack (op, op->container, tmp, op->contr->count);
828 }
829 else 733 else
830 {
831 put_object_in_sack (op, op->container, tmp, 0); 734 put_object_in_sack (op, op->container, tmp, 0);
832 };
833 } 735 }
834 else 736 else
835 { 737 {
836 if (op->type == PLAYER) 738 if (op->type == PLAYER)
837 {
838 drop_object (op, tmp, op->contr->count); 739 drop_object (op, tmp, op->contr->count);
839 }
840 else 740 else
841 {
842 drop_object (op, tmp, 0); 741 drop_object (op, tmp, 0);
843 };
844 } 742 }
743
845 if (op->type == PLAYER) 744 if (op->type == PLAYER)
846 op->contr->count = 0; 745 op->contr->count = 0;
847} 746}
848
849
850 747
851/* Command will drop all items that have not been locked */ 748/* Command will drop all items that have not been locked */
852int 749int
853command_dropall (object *op, char *params) 750command_dropall (object *op, char *params)
854{ 751{
855 752
856 object *curinv, *nextinv;
857
858 if (op->inv == NULL) 753 if (op->inv == NULL)
859 { 754 {
860 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 755 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
861 return 0; 756 return 0;
862 } 757 }
863 758
864 curinv = op->inv; 759 object *curinv = op->inv;
760 object *nextinv;
865 761
866 /* 762 /*
867 This is the default. Drops everything not locked or considered 763 This is the default. Drops everything not locked or considered
868 not something that should be dropped. 764 not something that should be dropped.
869 */ 765 */
871 Care must be taken that the next item pointer is not to money as 767 Care must be taken that the next item pointer is not to money as
872 the drop() routine will do unknown things to it when dropping 768 the drop() routine will do unknown things to it when dropping
873 in a shop. --Tero.Pelander@utu.fi 769 in a shop. --Tero.Pelander@utu.fi
874 */ 770 */
875 771
876 if (params == NULL) 772 int cnt = MAX_ITEM_PER_DROP;
773
774 if (!params)
877 { 775 {
878 while (curinv != NULL) 776 while (curinv)
879 { 777 {
880 nextinv = curinv->below; 778 nextinv = curinv->below;
779
881 while (nextinv && nextinv->type == MONEY) 780 while (nextinv && nextinv->type == MONEY)
882 nextinv = nextinv->below; 781 nextinv = nextinv->below;
782
883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 783 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
884 curinv->type != FOOD && curinv->type != KEY && 784 curinv->type != FOOD && curinv->type != KEY &&
885 curinv->type != SPECIAL_KEY && curinv->type != GEM && 785 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
886 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 786 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
887 { 787 {
888 drop (op, curinv); 788 drop (op, curinv);
789 if (--cnt <= 0) break;
889 } 790 }
791
890 curinv = nextinv; 792 curinv = nextinv;
891 } 793 }
892 } 794 }
893
894 else if (strcmp (params, "weapons") == 0) 795 else if (strcmp (params, "weapons") == 0)
895 { 796 {
896 while (curinv != NULL) 797 while (curinv)
897 { 798 {
898 nextinv = curinv->below; 799 nextinv = curinv->below;
800
899 while (nextinv && nextinv->type == MONEY) 801 while (nextinv && nextinv->type == MONEY)
900 nextinv = nextinv->below; 802 nextinv = nextinv->below;
803
901 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
902 { 805 {
903 drop (op, curinv); 806 drop (op, curinv);
807 if (--cnt <= 0) break;
904 } 808 }
809
905 curinv = nextinv; 810 curinv = nextinv;
906 } 811 }
907 } 812 }
908
909 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 813 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
910 { 814 {
911 while (curinv != NULL) 815 while (curinv)
912 { 816 {
913 nextinv = curinv->below; 817 nextinv = curinv->below;
818
914 while (nextinv && nextinv->type == MONEY) 819 while (nextinv && nextinv->type == MONEY)
915 nextinv = nextinv->below; 820 nextinv = nextinv->below;
821
916 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
917 { 823 {
918 drop (op, curinv); 824 drop (op, curinv);
825 if (--cnt <= 0) break;
919 } 826 }
827
920 curinv = nextinv; 828 curinv = nextinv;
921 } 829 }
922 } 830 }
923
924 else if (strcmp (params, "misc") == 0) 831 else if (strcmp (params, "misc") == 0)
925 { 832 {
926 while (curinv != NULL) 833 while (curinv)
927 { 834 {
928 nextinv = curinv->below; 835 nextinv = curinv->below;
836
929 while (nextinv && nextinv->type == MONEY) 837 while (nextinv && nextinv->type == MONEY)
930 nextinv = nextinv->below; 838 nextinv = nextinv->below;
839
931 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 840 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
932 { 841 {
933 switch (curinv->type) 842 switch (curinv->type)
934 { 843 {
935 case HORN: 844 case HORN:
953 break; 862 break;
954 default: 863 default:
955 curinv = nextinv; 864 curinv = nextinv;
956 break; 865 break;
957 } 866 }
867
868 if (--cnt <= 0) break;
958 } 869 }
870
959 curinv = nextinv; 871 curinv = nextinv;
960 } 872 }
961 } 873 }
962 op->contr->socket.update_look = 1; 874
875 if (cnt <= 0)
876 op->failmsg ("Only dropped some items, can't drop that many items at once.");
963 877
964/* draw_look(op);*/ 878/* draw_look(op);*/
965 return 0; 879 return 0;
880}
881
882
883/* This function tries to drop all objects in the <objs> vector.
884 * <dropper> is the object that wants to drop them.
885 * <cnt> can be a 0 pointer or a pointer to the maximum number of
886 * drop operations to perform.
887 *
888 * Returns true if at least one item was dropped.
889 */
890bool
891drop_vector (object *dropper, vector<object *> &objs, int *cnt)
892{
893 vector<object *>::iterator i;
894
895 bool did_one = false;
896
897 for (i = objs.begin (); i != objs.end (); i++)
898 {
899 drop (dropper, *i);
900 if (cnt && --*cnt <= 0) break;
901 did_one = true;
902 }
903
904 return did_one;
966} 905}
967 906
968/* Object op wants to drop object(s) params. params can be a 907/* Object op wants to drop object(s) params. params can be a
969 * comma seperated list. 908 * comma seperated list.
970 */ 909 */
971
972int 910int
973command_drop (object *op, char *params) 911command_drop (object *op, char *params)
974{ 912{
975 object *tmp, *next; 913 object *tmp, *next;
976 int did_one = 0; 914 int did_one = 0;
980 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 918 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
981 return 0; 919 return 0;
982 } 920 }
983 else 921 else
984 { 922 {
923 vector<object *> matched_objs;
924
985 for (tmp = op->inv; tmp; tmp = next) 925 for (tmp = op->inv; tmp; tmp = next)
986 { 926 {
987 next = tmp->below; 927 next = tmp->below;
988 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 928 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
989 continue; 929 continue;
930
990 if (item_matched_string (op, tmp, params)) 931 if (item_matched_string (op, tmp, params))
991 { 932 matched_objs.push_back (tmp);
992 drop (op, tmp);
993 did_one = 1;
994 } 933 }
995 } 934
996 if (!did_one) 935 int cnt = MAX_ITEM_PER_DROP;
936
937 if (!drop_vector (op, matched_objs, &cnt))
997 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 938 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
998 } 939
999 if (op->type == PLAYER) 940 if (cnt <= 0)
1000 { 941 op->failmsg ("Only dropped some items, can't drop that many items at once.");
1001 op->contr->count = 0;
1002 op->contr->socket.update_look = 1;
1003 }; 942 }
1004 943
1005/* draw_look(op);*/
1006 return 0; 944 return 0;
1007} 945}
1008 946
1009int 947int
1010command_examine (object *op, char *params) 948command_examine (object *op, char *params)
1011{ 949{
1012 if (!params) 950 if (!params)
1013 { 951 {
1014 object *tmp = op->below; 952 object *tmp = op->below;
1015 953
1016 while (tmp && !LOOK_OBJ (tmp)) 954 while (tmp && !tmp->client_visible ())
1017 tmp = tmp->below; 955 tmp = tmp->below;
956
1018 if (tmp) 957 if (tmp)
1019 examine (op, tmp); 958 examine (op, tmp);
1020 } 959 }
1021 else 960 else
1022 { 961 {
1023 object *tmp = find_best_object_match (op, params); 962 object *tmp = find_best_object_match (op, params);
1024 963
1025 if (tmp) 964 if (tmp)
1026 examine (op, tmp); 965 examine (op, tmp);
1027 else 966 else
1028 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 967 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1029 } 968 }
969
1030 return 0; 970 return 0;
1031} 971}
1032 972
1033/* op should be a player. 973/* op should be a player.
1034 * we return the object the player has marked with the 'mark' command 974 * we return the object the player has marked with the 'mark' command
1073 } 1013 }
1074 1014
1075 return 0; 1015 return 0;
1076} 1016}
1077 1017
1078 1018std::string
1079/* op should be a player, params is any params. 1019object::describe_monster (object *who)
1080 * If no params given, we print out the currently marked object.
1081 * otherwise, try to find a matching object - try best match first.
1082 */
1083int
1084command_mark (object *op, char *params)
1085{ 1020{
1086 if (!op->contr) 1021 dynbuf_text buf (512, 512);
1087 return 1;
1088 1022
1089 if (!params) 1023 object *mon = head ? head : this;
1090 {
1091 object *mark = find_marked_object (op);
1092 1024
1093 if (!mark) 1025 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1094 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1026 buf << "It is an undead force.\r";
1095 else 1027
1096 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1028 if (mon->level > who->level)
1097 } 1029 buf << "It is likely more powerful than you.\r";
1030 else if (mon->level < who->level)
1031 buf << "It is likely less powerful than you.\r";
1098 else 1032 else
1099 { 1033 buf << "It is probably as powerful as you.\r";
1100 object *mark1 = find_best_object_match (op, params);
1101 1034
1102 if (!mark1)
1103 {
1104 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1105 return 1;
1106 }
1107 else
1108 {
1109 op->contr->mark = mark1;
1110 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1111 return 0;
1112 }
1113 }
1114
1115 return 0; /*shouldnt get here */
1116}
1117
1118
1119/* op is the player
1120 * tmp is the monster being examined.
1121 */
1122void
1123examine_monster (object *op, object *tmp)
1124{
1125 object *mon = tmp->head ? tmp->head : tmp;
1126
1127 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1128 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1129 if (mon->level > op->level)
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1131 else if (mon->level < op->level)
1132 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1133 else
1134 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1135 if (mon->attacktype & AT_ACID) 1035 if (mon->attacktype & AT_ACID)
1136 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1036 buf << "You seem to smell an acrid odor.\r";
1137 1037
1138 /* Anyone know why this used to use the clone value instead of the 1038 /* Anyone know why this used to use the clone value instead of the
1139 * maxhp field? This seems that it should give more accurate results. 1039 * maxhp field? This seems that it should give more accurate results.
1140 */ 1040 */
1141 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1041 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1142 { /* From 1-4 */ 1042 { /* From 1-4 */
1143 case 1: 1043 case 1:
1144 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1044 buf << "It is in a bad shape.\r";
1145 break; 1045 break;
1146 case 2: 1046 case 2:
1147 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1047 buf << "It is hurt.\r";
1148 break; 1048 break;
1149 case 3: 1049 case 3:
1150 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1050 buf << "It is somewhat hurt.\r";
1151 break; 1051 break;
1152 case 4: 1052 case 4:
1153 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1053 buf << "It is in excellent shape.\r";
1154 break; 1054 break;
1155 } 1055 }
1056
1156 if (present_in_ob (POISONING, mon) != NULL) 1057 if (present_in_ob (POISONING, mon))
1157 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1058 buf << "It looks very ill.\r";
1158}
1159 1059
1060 buf << '\n';
1061
1062 return buf;
1063}
1160 1064
1161/* tmp is the object being described, pl is who is examing it. */ 1065/* tmp is the object being described, pl is who is examing it. */
1162char * 1066const char *
1163long_desc (object *tmp, object *pl) 1067long_desc (object *tmp, object *pl)
1164{ 1068{
1165 static char buf[VERY_BIG_BUF]; 1069 static std::string s;
1166 char *cp;
1167 1070
1168 if (tmp == NULL) 1071 return (s = tmp->long_desc (pl)).c_str ();
1169 return ""; 1072}
1170 1073
1171 buf[0] = '\0'; 1074std::string
1075object::long_desc (object *who)
1076{
1077 std::string buf (query_name (this));
1078
1172 switch (tmp->type) 1079 switch (type)
1173 { 1080 {
1174 case RING: 1081 case RING:
1175 case SKILL: 1082 case SKILL:
1176 case WEAPON: 1083 case WEAPON:
1177 case ARMOUR: 1084 case ARMOUR:
1188 case FOOD: 1095 case FOOD:
1189 case DRINK: 1096 case DRINK:
1190 case FLESH: 1097 case FLESH:
1191 case SKILL_TOOL: 1098 case SKILL_TOOL:
1192 case POWER_CRYSTAL: 1099 case POWER_CRYSTAL:
1193 if (*(cp = describe_item (tmp, pl)) != '\0') 1100 {
1101 const char *cp = ::describe_item (this, who);
1102
1103 if (*cp)
1104 {
1105 buf.append (" ");
1106 buf.append (cp);
1107 }
1108 }
1109 }
1110
1111 return buf;
1112}
1113
1114/* op is the player
1115 * tmp is the monster being examined.
1116 */
1117void
1118examine_monster (object *op, object *tmp)
1119{
1120 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1121}
1122
1123std::string
1124object::describe (object *who)
1125{
1126 dynbuf_text buf (1024, 1024);
1127
1128 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1129
1130 if (custom_name)
1131 buf.printf ("You call it %s.\r", &custom_name);
1132
1133 switch (type)
1134 {
1135 case SPELLBOOK:
1136 if (flag [FLAG_IDENTIFIED] && inv)
1137 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1138 break;
1139
1140 case BOOK:
1141 if (msg)
1142 buf << "Something is written in it.\r";
1143 break;
1144
1145 case CONTAINER:
1146 if (race)
1194 { 1147 {
1148 if (weight_limit && stats.Str < 100)
1149 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1150 &race, weight_limit / (10.0 * (100 - stats.Str)));
1195 int len; 1151 else
1196 1152 buf.printf ("It can hold only %s.\r", &race);
1197 assign (buf, query_name (tmp));
1198 len = strlen (buf);
1199 if (len < VERY_BIG_BUF - 5)
1200 {
1201 /* Since we know the length, we save a few cpu cycles by using
1202 * it instead of calling strcat */
1203 strcpy (buf + len, " ");
1204 len++;
1205 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1206 }
1207 } 1153 }
1208 }
1209
1210 if (buf[0] == '\0')
1211 assign (buf, query_name (tmp));
1212
1213 return buf;
1214}
1215
1216void
1217examine (object *op, object *tmp)
1218{
1219 char buf[VERY_BIG_BUF];
1220 int i;
1221
1222 if (tmp == NULL || tmp->type == CLOSE_CON)
1223 return;
1224
1225 strcpy (buf, "That is ");
1226 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1227 buf[VERY_BIG_BUF - 1] = 0;
1228
1229 new_draw_info (NDI_UNIQUE, 0, op, buf);
1230 buf[0] = '\0';
1231
1232 if (tmp->custom_name)
1233 {
1234 strcpy (buf, "You call it ");
1235 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1236 buf[VERY_BIG_BUF - 1] = 0;
1237 new_draw_info (NDI_UNIQUE, 0, op, buf);
1238 buf[0] = '\0';
1239 }
1240
1241 switch (tmp->type)
1242 {
1243 case SPELLBOOK:
1244 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1245 {
1246 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1247 }
1248 break;
1249
1250 case BOOK:
1251 if (tmp->msg != NULL)
1252 strcpy (buf, "Something is written in it.");
1253 break;
1254
1255 case CONTAINER:
1256 if (tmp->race != NULL)
1257 {
1258 if (tmp->weight_limit && tmp->stats.Str < 100)
1259 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1260 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1261 else
1262 sprintf (buf, "It can hold only %s.", &tmp->race);
1263 }
1264 else if (tmp->weight_limit && tmp->stats.Str < 100) 1154 else if (weight_limit && stats.Str < 100)
1265 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1155 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1266 break; 1156 break;
1267 1157
1268 case WAND: 1158 case WAND:
1269 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1159 if (flag [FLAG_IDENTIFIED])
1270 sprintf (buf, "It has %d charges left.", tmp->stats.food); 1160 buf.printf ("It has %d charges left.\r", stats.food);
1271 break; 1161 break;
1272 }
1273
1274 if (buf[0] != '\0')
1275 new_draw_info (NDI_UNIQUE, 0, op, buf);
1276
1277 if (tmp->materialname != NULL && !tmp->msg)
1278 { 1162 }
1163
1164 if (materialname && !msg)
1279 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1165 buf.printf ("It is made of: %s.\r", &materialname);
1280 new_draw_info (NDI_UNIQUE, 0, op, buf); 1166
1281 } 1167 if (who)
1282 /* Where to wear this item */ 1168 /* Where to wear this item */
1283 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1169 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1284 { 1170 if (slot[i].info)
1285 if (tmp->body_info[i] < -1) 1171 {
1172 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1173
1174 if (slot[i].info < -1 && who->slot[i].info)
1175 buf.printf ("(%d)", -slot[i].info);
1176
1177 buf << ".\r";
1286 { 1178 }
1287 if (op->body_info[i]) 1179
1288 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1180 if (weight)
1181 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1182
1183 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1184 {
1185 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1186
1187 if (is_in_shop (who))
1188 {
1189 if (flag [FLAG_UNPAID])
1190 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1289 else 1191 else
1290 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1291 }
1292 else if (tmp->body_info[i])
1293 {
1294 if (op->body_info[i])
1295 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1296 else
1297 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1298 }
1299 }
1300
1301 if (tmp->weight)
1302 {
1303 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1304 new_draw_info (NDI_UNIQUE, 0, op, buf);
1305 }
1306
1307 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1308 {
1309 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1310 new_draw_info (NDI_UNIQUE, 0, op, buf);
1311 if (is_in_shop (op))
1312 {
1313 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1314 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1315 else
1316 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1192 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1317 new_draw_info (NDI_UNIQUE, 0, op, buf);
1318 } 1193 }
1319 } 1194 }
1320 1195
1321 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1196 if (flag [FLAG_MONSTER])
1322 examine_monster (op, tmp); 1197 buf << describe_monster (who);
1323 1198
1324 /* Is this item buildable? */ 1199 /* Is this item buildable? */
1325 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1200 if (flag [FLAG_IS_BUILDABLE])
1326 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1201 buf << "This is a buildable item.\r";
1327 1202
1328 /* Does the object have a message? Don't show message for all object 1203 /* Does the object have a message? Don't show message for all object
1329 * types - especially if the first entry is a match 1204 * types - especially if the first entry is a match
1330 */ 1205 */
1331 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1206 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1332 { 1207 {
1333
1334 /* This is just a hack so when identifying the items, we print 1208 /* This is just a hack so when identifying the items, we print
1335 * out the extra message 1209 * out the extra message
1336 */ 1210 */
1337 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1211 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1338 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1212 buf << "The object has a story:\r";
1339 1213
1340 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1214 buf << msg << '\n';
1341 }
1342 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1343}
1344
1345/*
1346 * inventory prints object's inventory. If inv==NULL then print player's
1347 * inventory.
1348 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1349 */
1350void
1351inventory (object *op, object *inv)
1352{
1353 object *tmp;
1354 char *in;
1355 int items = 0, length;
1356
1357 if (inv == NULL && op == NULL)
1358 { 1215 }
1359 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1360 return;
1361 }
1362 tmp = inv ? inv->inv : op->inv;
1363 1216
1364 while (tmp) 1217 buf << '\n';
1365 { 1218
1366 if ((!tmp->invisible && 1219 return std::string (buf.linearise (), buf.size ());
1367 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1368 items++;
1369 tmp = tmp->below;
1370 }
1371 if (inv == NULL)
1372 { /* player's inventory */
1373 if (items == 0)
1374 {
1375 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1376 return;
1377 }
1378 else
1379 {
1380 length = 28;
1381 in = "";
1382 if (op)
1383 clear_win_info (op);
1384 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1385 }
1386 }
1387 else
1388 {
1389 if (items == 0)
1390 return;
1391 else
1392 {
1393 length = 28;
1394 in = " ";
1395 }
1396 }
1397 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1398 {
1399 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1400 continue;
1401 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1402 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1403 query_name (tmp), tmp->count, query_weight (tmp));
1404 else
1405 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1406 }
1407 if (!inv && op)
1408 {
1409 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1410 }
1411} 1220}
1412 1221
1413static void 1222static void
1414display_new_pickup (object *op) 1223display_new_pickup (object *op)
1415{ 1224{
1576 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1385 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1577 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1386 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1578 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1387 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1579 return 1; 1388 return 1;
1580 } 1389 }
1390
1581 op->contr->search_str[0] = '\0'; 1391 op->contr->search_str[0] = '\0';
1582 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1392 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1583 fix_player (op); 1393 op->update_stats ();
1584 return 1; 1394 return 1;
1585 } 1395 }
1396
1586 if ((int) strlen (params) >= MAX_BUF) 1397 if ((int) strlen (params) >= MAX_BUF)
1587 { 1398 {
1588 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1399 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1589 return 1; 1400 return 1;
1590 } 1401 }
1402
1591 strcpy (op->contr->search_str, params); 1403 strcpy (op->contr->search_str, params);
1592 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1404 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1593 new_draw_info (NDI_UNIQUE, 0, op, buf); 1405 new_draw_info (NDI_UNIQUE, 0, op, buf);
1594 fix_player (op); 1406 op->update_stats ();
1595 return 1; 1407 return 1;
1596} 1408}
1597 1409

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