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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.25 by root, Tue Dec 12 21:39:57 2006 UTC vs.
Revision 1.89 by elmex, Mon Jan 12 00:17:23 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
56 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
57 **/ 57 **/
58static object * 58static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 60{
61 object *tmp, *best = NULL; 61 object *best = 0;
62 int match_val = 0, tmpmatch; 62 int match_val = 0;
63 63
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 65 {
66 if (tmp->invisible) 66 if (tmp->invisible)
67 continue; 67 continue;
68
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
69 { 72 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 74 continue;
75
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 77 continue;
78
74 match_val = tmpmatch; 79 match_val = tmpmatch;
75 best = tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
84object * 90object *
85find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
86{ 92{
87 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
88} 113}
89 114
90int 115int
91command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
92{ 117{
93 if (!params) 118 if (!params)
94 { 119 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 121 return 0;
97 } 122 }
123
98 return use_skill (pl, params); 124 return use_skill (pl, params);
99} 125}
100 126
101int 127int
102command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
106 if (!params) 132 if (!params)
107 { 133 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 135 return 0;
110 } 136 }
137
111 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
112 139
113 if (!skill) 140 if (!skill)
114 { 141 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 143 return 0;
117 } 144 }
118 return change_skill (pl, skill, 0);
119}
120 145
121 146 pl->change_skill (0);
122/* These functions (command_search, command_disarm) are really just wrappers for 147 apply_special (pl, skill, AP_APPLY);
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 148 return 1;
124 * and replaced with those.
125 */
126int
127command_search (object *op, char *params)
128{
129 return use_skill (op, skill_names[SK_FIND_TRAPS]);
130} 149}
131
132int
133command_disarm (object *op, char *params)
134{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136}
137
138 150
139/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 152 * as it includes the object to throw.
141 */ 153 */
142int 154int
143command_throw (object *op, char *params) 155command_throw (object *op, char *params)
144{ 156{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 157 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 158 return do_skill (op, op, skop, op->facing, params);
150 else 159 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 160 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 161
154 return 0; 162 return 0;
155} 163}
156
157 164
158int 165int
159command_apply (object *op, char *params) 166command_apply (object *op, char *params)
160{ 167{
161 if (!params) 168 if (!params)
163 player_apply_below (op); 170 player_apply_below (op);
164 return 0; 171 return 0;
165 } 172 }
166 else 173 else
167 { 174 {
168 apply_flag aflag = (apply_flag) 0; 175 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 176
171 while (*params == ' ') 177 while (*params == ' ')
172 params++; 178 params++;
179
173 if (!strncmp (params, "-a ", 3)) 180 if (!strncmp (params, "-a ", 3))
174 { 181 {
175 aflag = AP_APPLY; 182 aflag = AP_APPLY;
176 params += 3; 183 params += 3;
177 } 184 }
185
178 if (!strncmp (params, "-u ", 3)) 186 if (!strncmp (params, "-u ", 3))
179 { 187 {
180 aflag = AP_UNAPPLY; 188 aflag = AP_UNAPPLY;
181 params += 3; 189 params += 3;
182 } 190 }
191
183 while (*params == ' ') 192 while (*params == ' ')
184 params++; 193 params++;
185 194
186 inv = find_best_apply_object_match (op, params, aflag); 195 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 196 player_apply (op, inv, aflag, 0);
190 }
191 else 197 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 198 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 199 }
200
194 return 0; 201 return 0;
195} 202}
196 203
197/* 204/*
198 * Check if an item op can be put into a sack. If pl exists then tell 205 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 211 * not need to use split_ob and stuff.
205 */ 212 */
206int 213int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 214sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 215{
209
210 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 216 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 217 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 218 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 219 return 0;
214 } 220 }
221
215 if (sack == op) 222 if (sack == op)
216 { 223 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 224 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 225 return 0;
219 } 226 }
227
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 228 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 229 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 230 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
223 return 0; 231 return 0;
224 } 232 }
233
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 234 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 235 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 236 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 237 return 0;
229 } 238 }
239
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 240 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
233 { 243 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 244 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 245 return 0;
236 } 246 }
247
237 /* All other checks pass, must be OK */ 248 /* All other checks pass, must be OK */
238 return 1; 249 return 1;
239} 250}
240 251
241/* Pick up commands follow */ 252/* Pick up commands follow */
246 * pick up (0 means all of them) 257 * pick up (0 means all of them)
247 */ 258 */
248static void 259static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 260pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 261{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env; 262 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 263 uint32 weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 264 int tmp_nrof = tmp->number_of ();
258 265
259 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 269 * containers not allowed as of now)
263 */ 270 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) 271 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
265 { 272 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
267 return; 276 return;
268 } 277 }
269 278
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 280 return;
272 281
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 282 if (nrof > tmp_nrof || nrof <= 0)
286 nrof = tmp_nrof; 283 nrof = tmp_nrof;
287 284
288 /* Figure out how much weight this object will add to the player */ 285 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 286 weight = tmp->weight * nrof;
290 if (tmp->inv) 287 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 288 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 289
293 if (pl->stats.Str <= MAX_STAT)
294 effective_weight_limit = weight_limit[pl->stats.Str]; 290 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
295 else
296 effective_weight_limit = weight_limit[MAX_STAT];
297 291
298 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 292 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
299 { 293 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 294 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 295 return;
302 } 296 }
303 297
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 298 if (!can_split (pl, tmp, nrof))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof)
308 {
309 object *tmp2 = tmp;
310
311 tmp = get_split_ob (tmp, nrof);
312 if (!tmp)
313 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 299 return;
316 }
317 300
318 /* Tell a client what happened rest of objects */ 301 if (QUERY_FLAG (tmp, FLAG_UNPAID))
319 if (pl->type == PLAYER) 302 {
320 { 303 tmp->flag.reset (FLAG_UNPAID);
321 if (tmp2->destroyed ()) 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
322 esrv_del_item (pl->contr, tmp2->count); 305 tmp->flag.set (FLAG_UNPAID);
323 else
324 esrv_send_item (pl, tmp2);
325 }
326 } 306 }
327 else 307 else
328 { 308 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 tmp->remove (); /* Unlink it */
338 }
339 }
340 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 309
346 tmp = insert_ob_in_ob (tmp, op); 310 op->insert (tmp);
347
348 /* All the stuff below deals with client/server code, and is only
349 * usable by players
350 */
351 if (pl->type != PLAYER)
352 return;
353
354 esrv_send_item (pl, tmp);
355 /* These are needed to update the weight for the container we
356 * are putting the object in.
357 */
358 if (op != pl)
359 {
360 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl);
362 }
363
364 /* Update the container the object was in */
365 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env);
367} 311}
368 312
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 313/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 314void
371pick_up (object *op, object *alt) 315pick_up (object *op, object *alt)
381 if (!can_pick (op, alt)) 325 if (!can_pick (op, alt))
382 { 326 {
383 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 327 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
384 goto leave; 328 goto leave;
385 } 329 }
330
386 tmp = alt; 331 tmp = alt;
387 } 332 }
388 else 333 else
389 { 334 {
390 if (op->below == NULL || !can_pick (op, op->below)) 335 if (op->below == NULL || !can_pick (op, op->below))
399 /* Try to catch it. */ 344 /* Try to catch it. */
400 tmp_map = tmp->map; 345 tmp_map = tmp->map;
401 tmp = stop_item (tmp); 346 tmp = stop_item (tmp);
402 if (tmp == NULL) 347 if (tmp == NULL)
403 goto leave; 348 goto leave;
349
404 need_fix_tmp = 1; 350 need_fix_tmp = 1;
405 if (!can_pick (op, tmp)) 351 if (!can_pick (op, tmp))
406 goto leave; 352 goto leave;
407 353
408 if (op->type == PLAYER) 354 if (op->type == PLAYER)
413 } 359 }
414 else 360 else
415 count = tmp->nrof; 361 count = tmp->nrof;
416 362
417 /* container is open, so use it */ 363 /* container is open, so use it */
364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op;
418 if (op->container) 366 else if (op->container)
419 { 367 {
420 alt = op->container; 368 alt = op->container;
421 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
422 goto leave; 370 goto leave;
423 } 371 }
430 378
431 if (!alt) 379 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 382 break; /* General container comes next */
383
435 if (!alt) 384 if (!alt)
436 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
437 } 386 }
438 387
439 if (tmp->env == alt) 388 if (tmp->env == alt)
441 /* here it could be possible to check rent, 390 /* here it could be possible to check rent,
442 * if someone wants to implement it 391 * if someone wants to implement it
443 */ 392 */
444 alt = op; 393 alt = op;
445 } 394 }
395
446#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
447 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
448#endif 398#endif
449 399
450 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
466 416
467leave: 417leave:
468 if (need_fix_tmp) 418 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 419 fix_stopped_item (tmp, tmp_map, op);
470} 420}
471
472 421
473/* This takes (picks up) and item. op is the player 422/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 423 * who issued the command. params is a string to
475 * match against the item name. Basically, always 424 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 425 * returns zero, but that should be improved.
491 440
492 if (!tmp) 441 if (!tmp)
493 tmp = op->below; 442 tmp = op->below;
494 } 443 }
495 444
496 if (tmp == NULL) 445 if (!tmp)
497 { 446 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 447 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 448 return 0;
500 } 449 }
501 450
502 /* Makes processing easier */ 451 /* Makes processing easier */
503 if (params && *params == '\0') 452 if (params && *params == '\0')
504 params = NULL; 453 params = 0;
454
455 int cnt = MAX_ITEM_PER_DROP;
505 456
506 while (tmp) 457 while (tmp)
507 { 458 {
508 next = tmp->below; 459 next = tmp->below;
509 460
510 if (tmp->invisible) 461 if (tmp->invisible)
511 { 462 {
512 tmp = next; 463 tmp = next;
513 continue; 464 continue;
514 } 465 }
466
515 /* This following two if and else if could be merged into line 467 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 469 * not make it any more efficient
518 */ 470 */
519 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
520 { 472 {
473 if (--cnt < 0) break;
521 pick_up (op, tmp); 474 pick_up (op, tmp);
522 } 475 }
523 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
524 { 477 {
478 if (--cnt < 0) break;
525 pick_up (op, tmp); 479 pick_up (op, tmp);
526 break; 480 break;
527 } 481 }
482
528 tmp = next; 483 tmp = next;
529 /* Might as well just skip over the player immediately - 484 }
530 * we know it can't be picked up 485
531 */ 486 if (cnt < 0)
532 if (tmp == op)
533 tmp = tmp->below;
534 } 487 {
488 op->failmsg ("Couldn't pick up so many items at once.");
489 return 0;
490 }
491
535 if (!params && !tmp) 492 if (!params && !tmp)
536 { 493 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 494 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 495 if (!tmp->invisible)
539 { 496 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 497 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 498 break;
545 } 499 }
500
546 if (!tmp) 501 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 502 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 503 }
504
549 return 0; 505 return 0;
550} 506}
551 507
552
553/* 508/*
554 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
557 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
558 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
559 */ 515 */
560void 516void
561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
572 return; 528 return;
573 } 529 }
574 530
575 if (tmp->type == CONTAINER && tmp->inv) 531 if (tmp->type == CONTAINER && tmp->inv)
576 { 532 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
581 */ 536 */
582 sack2 = tmp; 537 sack2 = tmp;
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 540 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 541 {
587 tmp = tmp2->below; 542 tmp = tmp2->below;
588 543
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 544 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 545 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 546 else
594 { 547 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 548 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 549 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 550 break;
598 } 551 }
599 } 552 }
600 553
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 554 return;
603 } 555 }
604 556
605 /* Don't worry about this for containers - our caller should have 557 /* Don't worry about this for containers - our caller should have
606 * already checked this. 558 * already checked this.
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 563 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 564 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 565 return;
614 566
615 /* we want to put some portion of the item into the container */ 567 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 568 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 569 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 570
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 571 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 572 sack->insert (tmp);
638 fix_player (op); /* This is overkill, fix_player() is called somewhere */
639 /* in object.c */
640
641 /* If an object merged (and thus, different object), we need to
642 * delete the original.
643 */
644 if (tmp2 != tmp)
645 esrv_del_item (op->contr, tmp->count);
646
647 esrv_send_item (op, tmp2);
648
649 /* update the sacks weight */
650 esrv_update_item (UPD_WEIGHT, op, sack);
651} 573}
652 574
653/* 575/*
654 * This function was part of drop, now is own function. 576 * This function was part of drop, now is own function.
655 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 577 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
657 * This is used when dropping objects onto the floor. 579 * This is used when dropping objects onto the floor.
658 */ 580 */
659void 581void
660drop_object (object *op, object *tmp, uint32 nrof) 582drop_object (object *op, object *tmp, uint32 nrof)
661{ 583{
662 char buf[MAX_BUF];
663 object *floor;
664
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 584 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 585 return;
667 586
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 587 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 588 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 589 return; /* can't unapply it */
671 590
591 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
592
672 /* We are only dropping some of the items. We split the current object 593 /* We are only dropping some of the items. We split the current object
673 * off 594 * off
674 */ 595 */
675 if (nrof && tmp->nrof != nrof) 596 if (!can_split (op, tmp, nrof))
676 {
677 object *tmp2 = tmp;
678
679 tmp = get_split_ob (tmp, nrof);
680 if (!tmp)
681 {
682 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
683 return;
684 }
685 /* Tell a client what happened rest of objects. tmp2 is now the
686 * original object
687 */
688 if (op->type == PLAYER)
689 {
690 if (tmp2->destroyed ())
691 esrv_del_item (op->contr, tmp2->count);
692 else
693 esrv_send_item (op, tmp2);
694 }
695 }
696 else
697 tmp->remove ();
698
699 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
700 return; 597 return;
701 598
599 drop_object (op, tmp);
600
601 if (!tmp->destroyed () && !tmp->is_inserted ())
602 {
603 // if nothing happened with the object we give it back
604 op->insert (tmp);
605 }
606}
607
608/* In contrast to drop_object (op, tmp, nrof) above this function takes the
609 * already split off object, and feeds it to the event handlers and does
610 * other magic with it.
611 *
612 * <droppper> is the object that dropped this object and <obj> is the
613 * object that was dropped.
614 *
615 * Make sure to check what happened with <obj> after this function returns!
616 * Otherwise you may leak this object.
617 */
618
619void
620drop_object (object *dropper, object *obj)
621{
622 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
623 return;
624
625 if (obj->destroyed () || obj->is_inserted ())
626 return;
627
702 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 628 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
703 { 629 {
704 sprintf (buf, "You drop the %s.", query_name (tmp)); 630 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
705 new_draw_info (NDI_UNIQUE, 0, op, buf); 631 dropper->statusmsg ("The god who lent it to you retrieves it.");
706 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); 632
707 if (op->type == PLAYER)
708 esrv_del_item (op->contr, tmp->count);
709 tmp->destroy (); 633 obj->destroy ();
710 fix_player (op); 634 dropper->update_stats ();
711 return; 635 return;
712 } 636 }
713 637
714/* If SAVE_INTERVAL is commented out, we never want to save 638 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
715 * the player here. 639 floor;
716 */ 640 floor = floor->above)
717#ifdef SAVE_INTERVAL 641 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
718 /* I'm not sure why there is a value check - since the save 642 return;
719 * is done every SAVE_INTERVAL seconds, why care the value 643
720 * of what he is dropping? 644 if (obj->destroyed () || obj->is_inserted ())
645 return;
646
647 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
648 if (!sell_item (obj, dropper))
649 return;
650
651 /* If nothing special happened with this object, the default action is to
652 * insert it below the dropper:
721 */ 653 */
722 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
723 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
724 {
725 save_player (op, 1);
726 op->contr->last_save_time = time (NULL);
727 }
728#endif /* SAVE_INTERVAL */
729 654
730 if (op->type == PLAYER) 655 obj->x = dropper->x;
731 esrv_del_item (op->contr, tmp->count); 656 obj->y = dropper->y;
732 657
733 /* Call this before we update the various windows/players. At least
734 * that we, we know the weight is correct.
735 */
736 fix_player (op); /* This is overkill, fix_player() is called somewhere */
737 /* in object.c */
738
739 if (op->type == PLAYER)
740 {
741 op->contr->socket.update_look = 1;
742 /* Need to update the weight for the player */
743 esrv_send_item (op, op);
744 }
745
746 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above)
747 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
748 return;
749
750 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
751 sell_item (tmp, op);
752
753 tmp->x = op->x;
754 tmp->y = op->y;
755
756 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 658 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
757} 659}
758 660
759void 661void
760drop (object *op, object *tmp) 662drop (object *op, object *tmp)
761{ 663{
770 if (tmp->env && tmp->env->type != PLAYER) 672 if (tmp->env && tmp->env->type != PLAYER)
771 { 673 {
772 /* Just toss the object - probably shouldn't be hanging 674 /* Just toss the object - probably shouldn't be hanging
773 * around anyways 675 * around anyways
774 */ 676 */
775 tmp->remove ();
776 tmp->destroy (); 677 tmp->destroy ();
777 return; 678 return;
778 } 679 }
779 else 680 else
780 { 681 {
781 while (tmp != NULL && tmp->invisible) 682 while (tmp && tmp->invisible)
782 tmp = tmp->below; 683 tmp = tmp->below;
783 } 684 }
784 } 685 }
785 686
786 if (tmp == NULL) 687 if (tmp == NULL)
787 { 688 {
788 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 689 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
789 return; 690 return;
790 } 691 }
692
791 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 693 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
792 { 694 {
793 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
794 return; 696 return;
795 } 697 }
698
796 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 699 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
797 { 700 {
798#if 0 701#if 0
799 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 702 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
800 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 703 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
801#endif 704#endif
802 return; 705 return;
803 } 706 }
804 707
805 if (op->type == PLAYER) 708 if (op->type == PLAYER && op->contr->last_used == tmp)
806 { 709 op->contr->last_used = tmp->below ? tmp->below
807 if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) 710 : tmp->above ? tmp->above
808 { 711 : 0;
809 object *n = NULL;
810
811 if (tmp->below != NULL)
812 n = tmp->below;
813 else if (tmp->above != NULL)
814 n = tmp->above;
815 op->contr->last_used = n;
816 if (n != NULL)
817 op->contr->last_used_id = n->count;
818 else
819 op->contr->last_used_id = 0;
820 }
821 };
822 712
823 if (op->container) 713 if (op->container)
824 { 714 {
825 if (op->type == PLAYER) 715 if (op->type == PLAYER)
826 {
827 put_object_in_sack (op, op->container, tmp, op->contr->count); 716 put_object_in_sack (op, op->container, tmp, op->contr->count);
828 }
829 else 717 else
830 {
831 put_object_in_sack (op, op->container, tmp, 0); 718 put_object_in_sack (op, op->container, tmp, 0);
832 };
833 } 719 }
834 else 720 else
835 { 721 {
836 if (op->type == PLAYER) 722 if (op->type == PLAYER)
837 {
838 drop_object (op, tmp, op->contr->count); 723 drop_object (op, tmp, op->contr->count);
839 }
840 else 724 else
841 {
842 drop_object (op, tmp, 0); 725 drop_object (op, tmp, 0);
843 };
844 } 726 }
727
845 if (op->type == PLAYER) 728 if (op->type == PLAYER)
846 op->contr->count = 0; 729 op->contr->count = 0;
847} 730}
848
849
850 731
851/* Command will drop all items that have not been locked */ 732/* Command will drop all items that have not been locked */
852int 733int
853command_dropall (object *op, char *params) 734command_dropall (object *op, char *params)
854{ 735{
855 736
856 object *curinv, *nextinv;
857
858 if (op->inv == NULL) 737 if (op->inv == NULL)
859 { 738 {
860 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 739 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
861 return 0; 740 return 0;
862 } 741 }
863 742
864 curinv = op->inv; 743 object *curinv = op->inv;
744 object *nextinv;
865 745
866 /* 746 /*
867 This is the default. Drops everything not locked or considered 747 This is the default. Drops everything not locked or considered
868 not something that should be dropped. 748 not something that should be dropped.
869 */ 749 */
871 Care must be taken that the next item pointer is not to money as 751 Care must be taken that the next item pointer is not to money as
872 the drop() routine will do unknown things to it when dropping 752 the drop() routine will do unknown things to it when dropping
873 in a shop. --Tero.Pelander@utu.fi 753 in a shop. --Tero.Pelander@utu.fi
874 */ 754 */
875 755
876 if (params == NULL) 756 int cnt = MAX_ITEM_PER_DROP;
757
758 if (!params)
877 { 759 {
878 while (curinv != NULL) 760 while (curinv)
879 { 761 {
880 nextinv = curinv->below; 762 nextinv = curinv->below;
763
881 while (nextinv && nextinv->type == MONEY) 764 while (nextinv && nextinv->type == MONEY)
882 nextinv = nextinv->below; 765 nextinv = nextinv->below;
766
883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 767 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
884 curinv->type != FOOD && curinv->type != KEY && 768 curinv->type != FOOD && curinv->type != KEY &&
885 curinv->type != SPECIAL_KEY && curinv->type != GEM && 769 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
886 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 770 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
887 { 771 {
888 drop (op, curinv); 772 drop (op, curinv);
773 if (--cnt <= 0) break;
889 } 774 }
775
890 curinv = nextinv; 776 curinv = nextinv;
891 } 777 }
892 } 778 }
893
894 else if (strcmp (params, "weapons") == 0) 779 else if (strcmp (params, "weapons") == 0)
895 { 780 {
896 while (curinv != NULL) 781 while (curinv)
897 { 782 {
898 nextinv = curinv->below; 783 nextinv = curinv->below;
784
899 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
900 nextinv = nextinv->below; 786 nextinv = nextinv->below;
787
901 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
902 { 789 {
903 drop (op, curinv); 790 drop (op, curinv);
791 if (--cnt <= 0) break;
904 } 792 }
793
905 curinv = nextinv; 794 curinv = nextinv;
906 } 795 }
907 } 796 }
908
909 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 797 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
910 { 798 {
911 while (curinv != NULL) 799 while (curinv)
912 { 800 {
913 nextinv = curinv->below; 801 nextinv = curinv->below;
802
914 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
915 nextinv = nextinv->below; 804 nextinv = nextinv->below;
805
916 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
917 { 807 {
918 drop (op, curinv); 808 drop (op, curinv);
809 if (--cnt <= 0) break;
919 } 810 }
811
920 curinv = nextinv; 812 curinv = nextinv;
921 } 813 }
922 } 814 }
923
924 else if (strcmp (params, "misc") == 0) 815 else if (strcmp (params, "misc") == 0)
925 { 816 {
926 while (curinv != NULL) 817 while (curinv)
927 { 818 {
928 nextinv = curinv->below; 819 nextinv = curinv->below;
820
929 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
930 nextinv = nextinv->below; 822 nextinv = nextinv->below;
823
931 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 824 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
932 { 825 {
933 switch (curinv->type) 826 switch (curinv->type)
934 { 827 {
935 case HORN: 828 case HORN:
953 break; 846 break;
954 default: 847 default:
955 curinv = nextinv; 848 curinv = nextinv;
956 break; 849 break;
957 } 850 }
851
852 if (--cnt <= 0) break;
958 } 853 }
854
959 curinv = nextinv; 855 curinv = nextinv;
960 } 856 }
961 } 857 }
962 op->contr->socket.update_look = 1; 858
859 if (cnt <= 0)
860 op->failmsg ("Only dropped some items, can't drop that many items at once.");
963 861
964/* draw_look(op);*/ 862/* draw_look(op);*/
965 return 0; 863 return 0;
864}
865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
966} 889}
967 890
968/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
969 * comma seperated list. 892 * comma seperated list.
970 */ 893 */
971
972int 894int
973command_drop (object *op, char *params) 895command_drop (object *op, char *params)
974{ 896{
975 object *tmp, *next; 897 object *tmp, *next;
976 int did_one = 0; 898 int did_one = 0;
980 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
981 return 0; 903 return 0;
982 } 904 }
983 else 905 else
984 { 906 {
907 vector<object *> matched_objs;
908
985 for (tmp = op->inv; tmp; tmp = next) 909 for (tmp = op->inv; tmp; tmp = next)
986 { 910 {
987 next = tmp->below; 911 next = tmp->below;
988 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
989 continue; 913 continue;
914
990 if (item_matched_string (op, tmp, params)) 915 if (item_matched_string (op, tmp, params))
991 { 916 matched_objs.push_back (tmp);
992 drop (op, tmp);
993 did_one = 1;
994 } 917 }
995 } 918
996 if (!did_one) 919 int cnt = MAX_ITEM_PER_DROP;
920
921 if (!drop_vector (op, matched_objs, &cnt))
997 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 922 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
998 } 923
999 if (op->type == PLAYER) 924 if (cnt <= 0)
1000 { 925 op->failmsg ("Only dropped some items, can't drop that many items at once.");
1001 op->contr->count = 0;
1002 op->contr->socket.update_look = 1;
1003 }; 926 }
1004 927
1005/* draw_look(op);*/
1006 return 0; 928 return 0;
1007} 929}
1008 930
1009int 931int
1010command_examine (object *op, char *params) 932command_examine (object *op, char *params)
1011{ 933{
1012 if (!params) 934 if (!params)
1013 { 935 {
1014 object *tmp = op->below; 936 object *tmp = op->below;
1015 937
1016 while (tmp && !LOOK_OBJ (tmp)) 938 while (tmp && !tmp->client_visible ())
1017 tmp = tmp->below; 939 tmp = tmp->below;
940
1018 if (tmp) 941 if (tmp)
1019 examine (op, tmp); 942 examine (op, tmp);
1020 } 943 }
1021 else 944 else
1022 { 945 {
1023 object *tmp = find_best_object_match (op, params); 946 object *tmp = find_best_object_match (op, params);
1024 947
1025 if (tmp) 948 if (tmp)
1026 examine (op, tmp); 949 examine (op, tmp);
1027 else 950 else
1028 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 951 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1029 } 952 }
953
1030 return 0; 954 return 0;
1031} 955}
1032 956
1033/* op should be a player. 957/* op should be a player.
1034 * we return the object the player has marked with the 'mark' command 958 * we return the object the player has marked with the 'mark' command
1073 } 997 }
1074 998
1075 return 0; 999 return 0;
1076} 1000}
1077 1001
1078 1002std::string
1079/* op should be a player, params is any params. 1003object::describe_monster (object *who)
1080 * If no params given, we print out the currently marked object.
1081 * otherwise, try to find a matching object - try best match first.
1082 */
1083int
1084command_mark (object *op, char *params)
1085{ 1004{
1086 if (!op->contr) 1005 dynbuf_text buf (512, 512);
1087 return 1;
1088 1006
1089 if (!params) 1007 object *mon = head ? head : this;
1090 {
1091 object *mark = find_marked_object (op);
1092 1008
1093 if (!mark) 1009 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1094 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1010 buf << "It is an undead force.\r";
1095 else 1011
1096 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1012 if (mon->level > who->level)
1097 } 1013 buf << "It is likely more powerful than you.\r";
1014 else if (mon->level < who->level)
1015 buf << "It is likely less powerful than you.\r";
1098 else 1016 else
1099 { 1017 buf << "It is probably as powerful as you.\r";
1100 object *mark1 = find_best_object_match (op, params);
1101 1018
1102 if (!mark1)
1103 {
1104 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1105 return 1;
1106 }
1107 else
1108 {
1109 op->contr->mark = mark1;
1110 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1111 return 0;
1112 }
1113 }
1114
1115 return 0; /*shouldnt get here */
1116}
1117
1118
1119/* op is the player
1120 * tmp is the monster being examined.
1121 */
1122void
1123examine_monster (object *op, object *tmp)
1124{
1125 object *mon = tmp->head ? tmp->head : tmp;
1126
1127 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1128 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1129 if (mon->level > op->level)
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1131 else if (mon->level < op->level)
1132 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1133 else
1134 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1135 if (mon->attacktype & AT_ACID) 1019 if (mon->attacktype & AT_ACID)
1136 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1020 buf << "You seem to smell an acrid odor.\r";
1137 1021
1138 /* Anyone know why this used to use the clone value instead of the 1022 /* Anyone know why this used to use the clone value instead of the
1139 * maxhp field? This seems that it should give more accurate results. 1023 * maxhp field? This seems that it should give more accurate results.
1140 */ 1024 */
1141 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1025 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1142 { /* From 1-4 */ 1026 { /* From 1-4 */
1143 case 1: 1027 case 1:
1144 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1028 buf << "It is in a bad shape.\r";
1145 break; 1029 break;
1146 case 2: 1030 case 2:
1147 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1031 buf << "It is hurt.\r";
1148 break; 1032 break;
1149 case 3: 1033 case 3:
1150 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1034 buf << "It is somewhat hurt.\r";
1151 break; 1035 break;
1152 case 4: 1036 case 4:
1153 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1037 buf << "It is in excellent shape.\r";
1154 break; 1038 break;
1155 } 1039 }
1040
1156 if (present_in_ob (POISONING, mon) != NULL) 1041 if (present_in_ob (POISONING, mon))
1157 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1042 buf << "It looks very ill.\r";
1158}
1159 1043
1044 buf << '\n';
1045
1046 return buf;
1047}
1160 1048
1161/* tmp is the object being described, pl is who is examing it. */ 1049/* tmp is the object being described, pl is who is examing it. */
1162char * 1050const char *
1163long_desc (object *tmp, object *pl) 1051long_desc (object *tmp, object *pl)
1164{ 1052{
1165 static char buf[VERY_BIG_BUF]; 1053 static std::string s;
1166 char *cp;
1167 1054
1168 if (tmp == NULL) 1055 return (s = tmp->long_desc (pl)).c_str ();
1169 return ""; 1056}
1170 1057
1171 buf[0] = '\0'; 1058std::string
1059object::long_desc (object *who)
1060{
1061 std::string buf (query_name ());
1062
1172 switch (tmp->type) 1063 switch (type)
1173 { 1064 {
1174 case RING: 1065 case RING:
1175 case SKILL: 1066 case SKILL:
1176 case WEAPON: 1067 case WEAPON:
1177 case ARMOUR: 1068 case ARMOUR:
1187 case CLOAK: 1078 case CLOAK:
1188 case FOOD: 1079 case FOOD:
1189 case DRINK: 1080 case DRINK:
1190 case FLESH: 1081 case FLESH:
1191 case SKILL_TOOL: 1082 case SKILL_TOOL:
1083 case LAMP:
1192 case POWER_CRYSTAL: 1084 case POWER_CRYSTAL:
1193 if (*(cp = describe_item (tmp, pl)) != '\0') 1085 {
1086 const char *cp = ::describe_item (this, who);
1087
1088 if (*cp)
1089 {
1090 buf.append (" ");
1091 buf.append (cp);
1092 }
1093 }
1094 }
1095
1096 return buf;
1097}
1098
1099/* op is the player
1100 * tmp is the monster being examined.
1101 */
1102void
1103examine_monster (object *op, object *tmp)
1104{
1105 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1106}
1107
1108std::string
1109object::describe (object *who)
1110{
1111 dynbuf_text buf (1024, 1024);
1112
1113 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1114
1115 if (custom_name)
1116 buf.printf ("You call it %s.\r", &custom_name);
1117
1118 switch (type)
1119 {
1120 case SPELLBOOK:
1121 if (flag [FLAG_IDENTIFIED] && inv)
1122 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1123 break;
1124
1125 case BOOK:
1126 if (msg)
1127 buf << "Something is written in it.\r";
1128 break;
1129
1130 case CONTAINER:
1131 if (race)
1194 { 1132 {
1133 if (weight_limit && stats.Str < 100)
1134 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1135 &race, weight_limit / (10.0 * (100 - stats.Str)));
1195 int len; 1136 else
1196 1137 buf.printf ("It can hold only %s.\r", &race);
1197 assign (buf, query_name (tmp));
1198 len = strlen (buf);
1199 if (len < VERY_BIG_BUF - 5)
1200 {
1201 /* Since we know the length, we save a few cpu cycles by using
1202 * it instead of calling strcat */
1203 strcpy (buf + len, " ");
1204 len++;
1205 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1206 }
1207 } 1138 }
1208 } 1139 else if (weight_limit && stats.Str < 100)
1209 1140 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1210 if (buf[0] == '\0')
1211 assign (buf, query_name (tmp));
1212
1213 return buf;
1214}
1215
1216void
1217examine (object *op, object *tmp)
1218{
1219 char buf[VERY_BIG_BUF];
1220 int i;
1221
1222 if (tmp == NULL || tmp->type == CLOSE_CON)
1223 return;
1224
1225 strcpy (buf, "That is ");
1226 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1227 buf[VERY_BIG_BUF - 1] = 0;
1228
1229 new_draw_info (NDI_UNIQUE, 0, op, buf);
1230 buf[0] = '\0';
1231
1232 if (tmp->custom_name)
1233 {
1234 strcpy (buf, "You call it ");
1235 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1236 buf[VERY_BIG_BUF - 1] = 0;
1237 new_draw_info (NDI_UNIQUE, 0, op, buf);
1238 buf[0] = '\0';
1239 }
1240
1241 switch (tmp->type)
1242 {
1243 case SPELLBOOK:
1244 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1245 {
1246 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1247 }
1248 break; 1141 break;
1249 1142
1250 case BOOK: 1143 case WAND:
1251 if (tmp->msg != NULL) 1144 if (flag [FLAG_IDENTIFIED])
1252 strcpy (buf, "Something is written in it."); 1145 buf.printf ("It has %d charges left.\r", stats.food);
1253 break; 1146 break;
1254
1255 case CONTAINER:
1256 if (tmp->race != NULL)
1257 {
1258 if (tmp->weight_limit && tmp->stats.Str < 100)
1259 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1260 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1261 else
1262 sprintf (buf, "It can hold only %s.", &tmp->race);
1263 }
1264 else if (tmp->weight_limit && tmp->stats.Str < 100)
1265 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1266 break;
1267
1268 case WAND:
1269 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1270 sprintf (buf, "It has %d charges left.", tmp->stats.food);
1271 break;
1272 }
1273
1274 if (buf[0] != '\0')
1275 new_draw_info (NDI_UNIQUE, 0, op, buf);
1276
1277 if (tmp->materialname != NULL && !tmp->msg)
1278 { 1147 }
1148
1149 if (materialname && !msg)
1279 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1150 buf.printf ("It is made of: %s.\r", &materialname);
1280 new_draw_info (NDI_UNIQUE, 0, op, buf); 1151
1281 } 1152 if (who)
1282 /* Where to wear this item */ 1153 /* Where to wear this item */
1283 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1154 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1284 { 1155 if (slot[i].info)
1285 if (tmp->body_info[i] < -1) 1156 {
1157 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1158
1159 if (slot[i].info < -1 && who->slot[i].info)
1160 buf.printf ("(%d)", -slot[i].info);
1161
1162 buf << ".\r";
1286 { 1163 }
1287 if (op->body_info[i]) 1164
1288 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1165 if (weight)
1166 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1167
1168 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1169 {
1170 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1171
1172 if (is_in_shop (who))
1173 {
1174 if (flag [FLAG_UNPAID])
1175 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1289 else 1176 else
1290 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1291 }
1292 else if (tmp->body_info[i])
1293 {
1294 if (op->body_info[i])
1295 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1296 else
1297 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1298 }
1299 }
1300
1301 if (tmp->weight)
1302 {
1303 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1304 new_draw_info (NDI_UNIQUE, 0, op, buf);
1305 }
1306
1307 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1308 {
1309 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1310 new_draw_info (NDI_UNIQUE, 0, op, buf);
1311 if (is_in_shop (op))
1312 {
1313 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1314 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1315 else
1316 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1177 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1317 new_draw_info (NDI_UNIQUE, 0, op, buf);
1318 } 1178 }
1319 } 1179 }
1320 1180
1321 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1181 if (flag [FLAG_MONSTER])
1322 examine_monster (op, tmp); 1182 buf << describe_monster (who);
1323 1183
1324 /* Is this item buildable? */ 1184 /* Is this item buildable? */
1325 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1185 if (flag [FLAG_IS_BUILDABLE])
1326 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1186 buf << "This is a buildable item.\r";
1327 1187
1328 /* Does the object have a message? Don't show message for all object 1188 /* Does the object have a message? Don't show message for all object
1329 * types - especially if the first entry is a match 1189 * types - especially if the first entry is a match
1330 */ 1190 */
1331 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1191 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1332 { 1192 {
1333
1334 /* This is just a hack so when identifying the items, we print 1193 /* This is just a hack so when identifying the items, we print
1335 * out the extra message 1194 * out the extra message
1336 */ 1195 */
1337 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1196 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1338 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1197 buf << "The object has a story:\r";
1339 1198
1340 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1199 buf << msg << '\n';
1341 }
1342 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1343}
1344
1345/*
1346 * inventory prints object's inventory. If inv==NULL then print player's
1347 * inventory.
1348 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1349 */
1350void
1351inventory (object *op, object *inv)
1352{
1353 object *tmp;
1354 char *in;
1355 int items = 0, length;
1356
1357 if (inv == NULL && op == NULL)
1358 { 1200 }
1359 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1360 return;
1361 }
1362 tmp = inv ? inv->inv : op->inv;
1363 1201
1364 while (tmp) 1202 buf << '\n';
1365 { 1203
1366 if ((!tmp->invisible && 1204 return std::string (buf.linearise (), buf.size ());
1367 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1368 items++;
1369 tmp = tmp->below;
1370 }
1371 if (inv == NULL)
1372 { /* player's inventory */
1373 if (items == 0)
1374 {
1375 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1376 return;
1377 }
1378 else
1379 {
1380 length = 28;
1381 in = "";
1382 if (op)
1383 clear_win_info (op);
1384 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1385 }
1386 }
1387 else
1388 {
1389 if (items == 0)
1390 return;
1391 else
1392 {
1393 length = 28;
1394 in = " ";
1395 }
1396 }
1397 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1398 {
1399 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1400 continue;
1401 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1402 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1403 query_name (tmp), tmp->count, query_weight (tmp));
1404 else
1405 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1406 }
1407 if (!inv && op)
1408 {
1409 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1410 }
1411} 1205}
1412 1206
1413static void 1207static void
1414display_new_pickup (object *op) 1208display_new_pickup (object *op)
1415{ 1209{
1416 int i = op->contr->mode; 1210 int i = op->contr->mode;
1417 1211
1418 if (!(i & PU_NEWMODE))
1419 return;
1420
1421 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1422 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1212 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1423 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1213 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1424 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1214 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1425 1215
1426 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1477 }; 1267 };
1478 1268
1479 if (!params) 1269 if (!params)
1480 { 1270 {
1481 /* if the new mode is used, just print the settings */ 1271 /* if the new mode is used, just print the settings */
1482 if (op->contr->mode & PU_NEWMODE)
1483 {
1484 display_new_pickup (op); 1272 display_new_pickup (op);
1485 return 1;
1486 }
1487 if (1)
1488 LOG (llevDebug, "command_pickup: !params\n");
1489 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1490 return 0; 1273 return 0;
1491 } 1274 }
1492 1275
1493 while (*params == ' ' && *params) 1276 while (*params == ' ' && *params)
1494 params++; 1277 params++;
1500 for (mode = 0; names[mode]; mode++) 1283 for (mode = 0; names[mode]; mode++)
1501 { 1284 {
1502 if (!strcmp (names[mode], params + 1)) 1285 if (!strcmp (names[mode], params + 1))
1503 { 1286 {
1504 i = op->contr->mode; 1287 i = op->contr->mode;
1505 if (!(i & PU_NEWMODE)) 1288
1506 i = PU_NEWMODE;
1507 if (*params == '+') 1289 if (*params == '+')
1508 i = i | modes[mode]; 1290 i = i | modes[mode];
1509 else 1291 else
1510 i = i & ~modes[mode]; 1292 i = i & ~modes[mode];
1293
1511 op->contr->mode = i; 1294 op->contr->mode = i;
1512 display_new_pickup (op); 1295 display_new_pickup (op);
1513 return 1; 1296 return 1;
1514 } 1297 }
1515 } 1298 }
1517 return 1; 1300 return 1;
1518 } 1301 }
1519 1302
1520 if (sscanf (params, "%u", &i) != 1) 1303 if (sscanf (params, "%u", &i) != 1)
1521 { 1304 {
1522 if (1)
1523 LOG (llevDebug, "command_pickup: params==NULL\n");
1524 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1525 return 1; 1306 return 1;
1526 } 1307 }
1527 set_pickup_mode (op, i); 1308
1309 if (i <= PU_RATIO)
1310 i |= op->contr->mode & ~PU_RATIO;
1311
1312 op->contr->mode = i;
1528 1313
1529 return 1; 1314 return 1;
1530}
1531
1532void
1533set_pickup_mode (object *op, int i)
1534{
1535 switch (op->contr->mode = i)
1536 {
1537 case 0:
1538 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1539 break;
1540 case 1:
1541 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1542 break;
1543 case 2:
1544 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1545 break;
1546 case 3:
1547 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1548 break;
1549 case 4:
1550 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1551 break;
1552 case 5:
1553 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1554 break;
1555 case 6:
1556 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1557 break;
1558 case 7:
1559 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1560 break;
1561 }
1562} 1315}
1563 1316
1564int 1317int
1565command_search_items (object *op, char *params) 1318command_search_items (object *op, char *params)
1566{ 1319{
1567 char buf[MAX_BUF]; 1320 char buf[MAX_BUF];
1568 1321
1569 if (settings.search_items == FALSE)
1570 return 1;
1571
1572 if (params == NULL) 1322 if (params == NULL)
1573 { 1323 {
1574 if (op->contr->search_str[0] == '\0') 1324 if (op->contr->search_str[0] == '\0')
1575 { 1325 {
1576 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1326 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1577 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1327 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1578 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1328 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1579 return 1; 1329 return 1;
1580 } 1330 }
1331
1581 op->contr->search_str[0] = '\0'; 1332 op->contr->search_str[0] = '\0';
1582 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1333 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1583 fix_player (op); 1334 op->update_stats ();
1584 return 1; 1335 return 1;
1585 } 1336 }
1337
1586 if ((int) strlen (params) >= MAX_BUF) 1338 if (strlen (params) >= MAX_BUF)
1587 { 1339 {
1588 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1340 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1589 return 1; 1341 return 1;
1590 } 1342 }
1343
1591 strcpy (op->contr->search_str, params); 1344 strcpy (op->contr->search_str, params);
1592 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1345 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1593 new_draw_info (NDI_UNIQUE, 0, op, buf); 1346 new_draw_info (NDI_UNIQUE, 0, op, buf);
1594 fix_player (op); 1347 op->update_stats ();
1348
1595 return 1; 1349 return 1;
1596} 1350}
1597 1351

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