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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.130 by root, Mon Nov 12 03:14:33 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
20 24
21 The author can be reached via e-mail to <crossfire@schmorp.de> 25/*
22
23 Object (handling) commands 26 * Object (handling) commands
24*/ 27 */
25 28
26#include <global.h> 29#include <global.h>
27#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
56 * only unapply applied, or apply unapplied objects 55 * only unapply applied, or apply unapplied objects
57 **/ 56 **/
58static object * 57static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 58find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 59{
61 object *tmp, *best = NULL; 60 object *best = 0;
62 int match_val = 0, tmpmatch; 61 int match_val = 0;
63 62
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 63 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 64 {
66 if (tmp->invisible) 65 if (tmp->invisible)
67 continue; 66 continue;
67
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 68 int tmpmatch = item_matched_string (pl, tmp, params);
69
70 if (tmpmatch > match_val)
69 { 71 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
71 continue; 73 continue;
74
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
73 continue; 76 continue;
77
74 match_val = tmpmatch; 78 match_val = tmpmatch;
75 best = tmp; 79 best = tmp;
76 } 80 }
77 } 81 }
82
78 return best; 83 return best;
79} 84}
80 85
81/** 86/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 87 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 88 **/
84object * 89object *
85find_best_object_match (object *pl, const char *params) 90find_best_object_match (object *pl, const char *params)
86{ 91{
87 return find_best_apply_object_match (pl, params, AP_NULL); 92 return find_best_apply_object_match (pl, params, AP_TOGGLE);
93}
94
95static bool
96can_split (object *pl, object *&op, sint32 nrof)
97{
98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
99 {
100 op = tmp;
101 return true;
102 }
103 else
104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
110 return false;
111 }
88} 112}
89 113
90int 114int
91command_uskill (object *pl, char *params) 115command_uskill (object *pl, char *params)
92{ 116{
93 if (!params) 117 if (!params)
94 { 118 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 119 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 120 return 0;
97 } 121 }
122
98 return use_skill (pl, params); 123 return use_skill (pl, params);
99} 124}
100 125
101int 126int
102command_rskill (object *pl, char *params) 127command_rskill (object *pl, char *params)
106 if (!params) 131 if (!params)
107 { 132 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 134 return 0;
110 } 135 }
136
111 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
112 138
113 if (!skill) 139 if (!skill)
114 { 140 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
142 return 0;
143 }
144
145 pl->apply (skill);
116 return 0; 146 return 1;
117 }
118 return change_skill (pl, skill, 0);
119} 147}
120
121
122/* These functions (command_search, command_disarm) are really just wrappers for
123 * things like 'use_skill ...'). In fact, they should really be obsoleted
124 * and replaced with those.
125 */
126int
127command_search (object *op, char *params)
128{
129 return use_skill (op, skill_names[SK_FIND_TRAPS]);
130}
131
132int
133command_disarm (object *op, char *params)
134{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136}
137
138 148
139/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 150 * as it includes the object to throw.
141 */ 151 */
142int 152int
143command_throw (object *op, char *params) 153command_throw (object *op, char *params)
144{ 154{
145 object *skop; 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]);
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
150 else 157 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
153 } 159
154 return 0; 160 return 0;
155} 161}
156 162
157
158int 163int
159command_apply (object *op, char *params) 164command_apply (object *op, char *params)
160{ 165{
161 if (!params) 166 if (!params)
162 { 167 {
163 player_apply_below (op); 168 player_apply_below (op);
164 return 0; 169 return 0;
165 } 170 }
166 else 171 else
167 { 172 {
168 apply_flag aflag = (apply_flag) 0; 173 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 174
171 while (*params == ' ') 175 while (*params == ' ')
172 params++; 176 params++;
177
173 if (!strncmp (params, "-a ", 3)) 178 if (!strncmp (params, "-a ", 3))
174 { 179 {
175 aflag = AP_APPLY; 180 aflag = AP_APPLY;
176 params += 3; 181 params += 3;
177 } 182 }
183
178 if (!strncmp (params, "-u ", 3)) 184 if (!strncmp (params, "-u ", 3))
179 { 185 {
180 aflag = AP_UNAPPLY; 186 aflag = AP_UNAPPLY;
181 params += 3; 187 params += 3;
182 } 188 }
189
183 while (*params == ' ') 190 while (*params == ' ')
184 params++; 191 params++;
185 192
186 inv = find_best_apply_object_match (op, params, aflag); 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
190 }
191 else 195 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
193 } 197 }
198
194 return 0; 199 return 0;
195} 200}
196 201
197/* 202/*
198 * Check if an item op can be put into a sack. If pl exists then tell 203 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
205 */ 210 */
206int 211int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 213{
209 214 if (!sack->flag [FLAG_APPLIED])
210 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 215 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 217 return 0;
214 } 218 }
219
215 if (sack == op) 220 if (sack == op)
216 { 221 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 223 return 0;
219 } 224 }
225
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 227 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
223 return 0; 229 return 0;
224 } 230 }
231
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 233 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 235 return 0;
229 } 236 }
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 237
238 if (sack->weight_limit
239 && weight_t (sack->carrying
240 + sack->number_of ()
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100)
243 > sack->weight_limit)
233 { 244 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 246 return 0;
236 } 247 }
248
237 /* All other checks pass, must be OK */ 249 /* All other checks pass, must be OK */
238 return 1; 250 return 1;
239} 251}
240 252
241/* Pick up commands follow */ 253/* Pick up commands follow */
242 254
243/* pl = player (not always - monsters can use this now) 255/* pl = player (not always - monsters can use this now)
244 * op is the object to put tmp into, 256 * op is the object to put tmp into,
245 * tmp is the object to pick up, nrof is the number to 257 * tmp is the object to pick up, nrof is the number to
246 * pick up (0 means all of them) 258 * pick up (0 means all of them)
247 */ 259 */
248static void 260static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 261pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 262{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 263 weight_t weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 264 int tmp_nrof = tmp->number_of ();
258 265
259 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 269 * containers not allowed as of now)
263 */ 270 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
265 { 272 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
267 return; 276 return;
268 } 277 }
269 278
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (tmp->flag [FLAG_NO_DROP])
271 return; 280 return;
272 281
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 282 if (nrof > tmp_nrof || nrof <= 0)
286 nrof = tmp_nrof; 283 nrof = tmp_nrof;
287 284
288 /* Figure out how much weight this object will add to the player */ 285 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 286 weight = tmp->weight * nrof;
290 if (tmp->inv) 287 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 288 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 289
293 if (pl->stats.Str <= MAX_STAT)
294 effective_weight_limit = weight_limit[pl->stats.Str]; 290 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
295 else
296 effective_weight_limit = weight_limit[MAX_STAT];
297 291
298 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 292 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
299 { 293 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 294 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 295 return;
302 } 296 }
303 297
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 298 if (!can_split (pl, tmp, nrof))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof)
308 {
309 object *tmp2 = tmp;
310
311 tmp = get_split_ob (tmp, nrof);
312 if (!tmp)
313 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 299 return;
316 }
317 300
318 /* Tell a client what happened rest of objects */ 301 if (tmp->flag [FLAG_UNPAID])
319 if (pl->type == PLAYER) 302 {
320 { 303 tmp->flag.reset (FLAG_UNPAID);
321 if (tmp2->destroyed ()) 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
322 esrv_del_item (pl->contr, tmp2->count); 305 tmp->flag.set (FLAG_UNPAID);
323 else
324 esrv_send_item (pl, tmp2);
325 }
326 } 306 }
327 else 307 else
328 { 308 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 tmp->remove (); /* Unlink it */
338 }
339 }
340 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 309
346 tmp = insert_ob_in_ob (tmp, op); 310 op->insert (tmp);
347
348 /* All the stuff below deals with client/server code, and is only
349 * usable by players
350 */
351 if (pl->type != PLAYER)
352 return;
353
354 esrv_send_item (pl, tmp);
355 /* These are needed to update the weight for the container we
356 * are putting the object in.
357 */
358 if (op != pl)
359 {
360 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl);
362 }
363
364 /* Update the container the object was in */
365 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env);
367} 311}
368 312
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 313/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 314void
371pick_up (object *op, object *alt) 315pick_up (object *op, object *alt)
381 if (!can_pick (op, alt)) 325 if (!can_pick (op, alt))
382 { 326 {
383 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 327 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
384 goto leave; 328 goto leave;
385 } 329 }
330
386 tmp = alt; 331 tmp = alt;
387 } 332 }
388 else 333 else
389 { 334 {
390 if (op->below == NULL || !can_pick (op, op->below)) 335 if (op->below == NULL || !can_pick (op, op->below))
399 /* Try to catch it. */ 344 /* Try to catch it. */
400 tmp_map = tmp->map; 345 tmp_map = tmp->map;
401 tmp = stop_item (tmp); 346 tmp = stop_item (tmp);
402 if (tmp == NULL) 347 if (tmp == NULL)
403 goto leave; 348 goto leave;
349
404 need_fix_tmp = 1; 350 need_fix_tmp = 1;
405 if (!can_pick (op, tmp)) 351 if (!can_pick (op, tmp))
406 goto leave; 352 goto leave;
407 353
408 if (op->type == PLAYER) 354 if (op->type == PLAYER)
413 } 359 }
414 else 360 else
415 count = tmp->nrof; 361 count = tmp->nrof;
416 362
417 /* container is open, so use it */ 363 /* container is open, so use it */
418 if (op->container) 364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op;
366 else if ((alt = op->container_ ()))
419 { 367 {
420 alt = op->container;
421 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 368 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
422 goto leave; 369 goto leave;
423 } 370 }
424 else 371 else
425 { /* non container pickup */ 372 { /* non container pickup */
426 for (alt = op->inv; alt; alt = alt->below) 373 for (alt = op->inv; alt; alt = alt->below)
427 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 374 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
428 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
429 break; /* perfect match */ 376 break; /* perfect match */
430 377
431 if (!alt) 378 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 379 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 380 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 381 break; /* General container comes next */
382
435 if (!alt) 383 if (!alt)
436 alt = op; /* No free containers */ 384 alt = op; /* No free containers */
437 } 385 }
438 386
439 if (tmp->env == alt) 387 if (tmp->env == alt)
441 /* here it could be possible to check rent, 389 /* here it could be possible to check rent,
442 * if someone wants to implement it 390 * if someone wants to implement it
443 */ 391 */
444 alt = op; 392 alt = op;
445 } 393 }
394
446#ifdef PICKUP_DEBUG 395#ifdef PICKUP_DEBUG
447 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
448#endif 397#endif
449 398
450 /* startequip items are not allowed to be put into containers: */ 399 /* startequip items are not allowed to be put into containers: */
451 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 400 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
452 { 401 {
453 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
454 goto leave; 403 goto leave;
455 } 404 }
456 405
466 415
467leave: 416leave:
468 if (need_fix_tmp) 417 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 418 fix_stopped_item (tmp, tmp_map, op);
470} 419}
471
472 420
473/* This takes (picks up) and item. op is the player 421/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 422 * who issued the command. params is a string to
475 * match against the item name. Basically, always 423 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 424 * returns zero, but that should be improved.
478int 426int
479command_take (object *op, char *params) 427command_take (object *op, char *params)
480{ 428{
481 object *tmp, *next; 429 object *tmp, *next;
482 430
483 if (op->container) 431 if (op->container_ ())
484 tmp = op->container->inv; 432 tmp = op->container_ ()->inv;
485 else 433 else
486 { 434 {
487 tmp = op->above; 435 tmp = op->above;
488 if (tmp) 436 if (tmp)
489 while (tmp->above) 437 while (tmp->above)
491 439
492 if (!tmp) 440 if (!tmp)
493 tmp = op->below; 441 tmp = op->below;
494 } 442 }
495 443
496 if (tmp == NULL) 444 if (!tmp)
497 { 445 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 446 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 447 return 0;
500 } 448 }
501 449
502 /* Makes processing easier */ 450 /* Makes processing easier */
503 if (params && *params == '\0') 451 if (params && *params == '\0')
504 params = NULL; 452 params = 0;
453
454 int cnt = MAX_ITEM_PER_ACTION;
505 455
506 while (tmp) 456 while (tmp)
507 { 457 {
508 next = tmp->below; 458 next = tmp->below;
509 459
510 if (tmp->invisible) 460 if (tmp->invisible)
511 { 461 {
512 tmp = next; 462 tmp = next;
513 continue; 463 continue;
514 } 464 }
465
515 /* This following two if and else if could be merged into line 466 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 467 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 468 * not make it any more efficient
518 */ 469 */
519 if (params && item_matched_string (op, tmp, params)) 470 if (params && item_matched_string (op, tmp, params))
520 { 471 {
472 if (--cnt < 0) break;
521 pick_up (op, tmp); 473 pick_up (op, tmp);
522 } 474 }
523 else if (can_pick (op, tmp) && !params) 475 else if (can_pick (op, tmp) && !params)
524 { 476 {
477 if (--cnt < 0) break;
525 pick_up (op, tmp); 478 pick_up (op, tmp);
526 break; 479 break;
527 } 480 }
481
528 tmp = next; 482 tmp = next;
529 /* Might as well just skip over the player immediately - 483 }
530 * we know it can't be picked up 484
531 */ 485 if (cnt < 0)
532 if (tmp == op)
533 tmp = tmp->below;
534 } 486 {
487 op->failmsg ("Couldn't pick up so many items at once.");
488 return 0;
489 }
490
535 if (!params && !tmp) 491 if (!params && !tmp)
536 { 492 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 493 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 494 if (!tmp->invisible)
539 { 495 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 496 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 497 break;
545 } 498 }
499
546 if (!tmp) 500 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 501 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 502 }
503
549 return 0; 504 return 0;
550} 505}
551 506
552
553/* 507/*
554 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
511 *
557 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
558 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
559 */ 514 */
560void 515void
561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
562{ 517{
563 object *tmp2, *sack2; 518 object *tmp2;
564 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
565 520
566 if (sack == tmp) 521 if (sack == tmp)
567 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
568 523
569 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 524 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
570 { 525 {
571 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
572 return; 527 return;
573 } 528 }
574 529
575 if (tmp->type == CONTAINER && tmp->inv) 530 if (tmp->type == CONTAINER && tmp->inv)
576 { 531 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 532 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 533 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 534 * container, this is only done if the object has something in it.
581 */ 535 */
582 sack2 = tmp;
583 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
584 537
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 539 {
587 tmp = tmp2->below; 540 tmp = tmp2->below;
588 541
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 542 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 543 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 544 else
594 { 545 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 546 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 547 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 548 break;
598 } 549 }
599 } 550 }
600 551
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 552 return;
603 } 553 }
604 554
605 /* Don't worry about this for containers - our caller should have 555 /* Don't worry about this for containers - our caller should have
606 * already checked this. 556 * already checked this.
607 */ 557 */
608 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
609 return; 559 return;
610 560
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (tmp->flag [FLAG_APPLIED])
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 563 return;
614 564
615 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 566 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 567 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 568
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 569 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 570 sack->insert (tmp);
638 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 571}
639 /* in object.c */
640 572
641 /* If an object merged (and thus, different object), we need to 573/* In contrast to drop_object (op, tmp, nrof) above this function takes the
642 * delete the original. 574 * already split off object, and feeds it to the event handlers and does
575 * other magic with it.
576 *
577 * <droppper> is the object that dropped this object and <obj> is the
578 * object that was dropped.
579 *
580 * Make sure to check what happened with <obj> after this function returns!
581 * Otherwise you may leak this object.
582 */
583void
584drop_object (object *dropper, object *obj)
585{
586 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
587 return;
588
589 if (obj->destroyed () || obj->is_inserted ())
590 return;
591
592 if (obj->flag [FLAG_STARTEQUIP])
593 {
594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
595 dropper->statusmsg ("The god who lent it to you retrieves it.");
596
597 obj->destroy ();
598 dropper->update_stats ();
599 return;
600 }
601
602 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
603 floor;
604 floor = floor->above)
605 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
606 return;
607
608 if (obj->destroyed () || obj->is_inserted ())
609 return;
610
611 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
612 if (!sell_item (obj, dropper))
613 return;
614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return;
617
618 /* If nothing special happened with this object, the default action is to
619 * insert it below the dropper:
643 */ 620 */
644 if (tmp2 != tmp)
645 esrv_del_item (op->contr, tmp->count);
646 621
647 esrv_send_item (op, tmp2); 622 obj->x = dropper->x;
623 obj->y = dropper->y;
648 624
649 /* update the sacks weight */ 625 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
650 esrv_update_item (UPD_WEIGHT, op, sack);
651} 626}
652 627
653/* 628/*
654 * This function was part of drop, now is own function. 629 * This function was part of drop, now is own function.
655 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 630 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
656 * nrof objects is tried to dropped. 631 * nrof objects are tried to drop.
657 * This is used when dropping objects onto the floor. 632 * This is used when dropping objects onto the floor.
658 */ 633 */
659void 634void
660drop_object (object *op, object *tmp, uint32 nrof) 635drop_object (object *op, object *tmp, uint32 nrof)
661{ 636{
662 char buf[MAX_BUF]; 637 if (tmp->flag [FLAG_NO_DROP])
663 object *floor;
664
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 638 return;
667 639
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 640 if (tmp->flag [FLAG_APPLIED])
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 641 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 642 return; /* can't unapply it */
671 643
672 /* We are only dropping some of the items. We split the current object 644 /* We are only dropping some of the items. We split the current object
673 * off 645 * off
674 */ 646 */
675 if (nrof && tmp->nrof != nrof) 647 if (!can_split (op, tmp, nrof))
676 {
677 object *tmp2 = tmp;
678
679 tmp = get_split_ob (tmp, nrof);
680 if (!tmp)
681 {
682 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
683 return;
684 }
685 /* Tell a client what happened rest of objects. tmp2 is now the
686 * original object
687 */
688 if (op->type == PLAYER)
689 {
690 if (tmp2->destroyed ())
691 esrv_del_item (op->contr, tmp2->count);
692 else
693 esrv_send_item (op, tmp2);
694 }
695 }
696 else
697 tmp->remove ();
698
699 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
700 return; 648 return;
701 649
702 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 650 drop_object (op, tmp);
703 {
704 sprintf (buf, "You drop the %s.", query_name (tmp));
705 new_draw_info (NDI_UNIQUE, 0, op, buf);
706 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
707 651
708 if (op->type == PLAYER) 652 if (!tmp->destroyed () && !tmp->is_inserted ())
709 esrv_del_item (op->contr, tmp->count);
710
711 tmp->destroy ();
712 op->update_stats ();
713 return;
714 } 653 {
715 654 // if nothing happened with the object we give it back
716/* If SAVE_INTERVAL is commented out, we never want to save 655 op->insert (tmp);
717 * the player here.
718 */
719#ifdef SAVE_INTERVAL
720 /* I'm not sure why there is a value check - since the save
721 * is done every SAVE_INTERVAL seconds, why care the value
722 * of what he is dropping?
723 */
724 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
725 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
726 { 656 }
727 op->contr->save ();
728 op->contr->last_save_time = time (NULL);
729 }
730#endif /* SAVE_INTERVAL */
731
732 if (op->type == PLAYER)
733 esrv_del_item (op->contr, tmp->count);
734
735 /* Call this before we update the various windows/players. At least
736 * that we, we know the weight is correct.
737 */
738 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
739 /* in object.c */
740
741 if (op->type == PLAYER)
742 {
743 /* Need to update the weight for the player */
744 esrv_send_item (op, op);
745 op->contr->ns->floorbox_update ();
746 }
747
748 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
749 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
750 return;
751
752 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
753 sell_item (tmp, op);
754
755 tmp->x = op->x;
756 tmp->y = op->y;
757
758 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
759} 657}
760 658
761void 659void
762drop (object *op, object *tmp) 660drop (object *op, object *tmp)
763{ 661{
772 if (tmp->env && tmp->env->type != PLAYER) 670 if (tmp->env && tmp->env->type != PLAYER)
773 { 671 {
774 /* Just toss the object - probably shouldn't be hanging 672 /* Just toss the object - probably shouldn't be hanging
775 * around anyways 673 * around anyways
776 */ 674 */
777 tmp->remove ();
778 tmp->destroy (); 675 tmp->destroy ();
779 return; 676 return;
780 } 677 }
781 else 678 else
782 {
783 while (tmp != NULL && tmp->invisible) 679 while (tmp && tmp->invisible)
784 tmp = tmp->below; 680 tmp = tmp->below;
785 }
786 } 681 }
787 682
788 if (tmp == NULL) 683 if (!tmp)
789 { 684 {
790 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
791 return; 686 return;
792 } 687 }
793 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688
689 if (tmp->flag [FLAG_INV_LOCKED])
794 { 690 {
795 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
796 return; 692 return;
797 } 693 }
798 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694
695 if (tmp->flag [FLAG_NO_DROP])
799 { 696 {
800#if 0 697#if 0
801 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
802 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
803#endif 700#endif
805 } 702 }
806 703
807 if (op->type == PLAYER && op->contr->last_used == tmp) 704 if (op->type == PLAYER && op->contr->last_used == tmp)
808 op->contr->last_used = tmp->below ? tmp->below 705 op->contr->last_used = tmp->below ? tmp->below
809 : tmp->above ? tmp->above 706 : tmp->above ? tmp->above
810 : 0; 707 : (object *)0;
811 708
812 if (op->container) 709 if (op->container_ ())
813 { 710 {
814 if (op->type == PLAYER) 711 if (op->type == PLAYER)
815 put_object_in_sack (op, op->container, tmp, op->contr->count); 712 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
816 else 713 else
817 put_object_in_sack (op, op->container, tmp, 0); 714 put_object_in_sack (op, op->container_ (), tmp, 0);
818 } 715 }
819 else 716 else
820 { 717 {
821 if (op->type == PLAYER) 718 if (op->type == PLAYER)
822 drop_object (op, tmp, op->contr->count); 719 drop_object (op, tmp, op->contr->count);
826 723
827 if (op->type == PLAYER) 724 if (op->type == PLAYER)
828 op->contr->count = 0; 725 op->contr->count = 0;
829} 726}
830 727
831
832
833/* Command will drop all items that have not been locked */ 728/* Command will drop all items that have not been locked */
834int 729int
835command_dropall (object *op, char *params) 730command_dropall (object *op, char *params)
836{ 731{
837 732
838 object *curinv, *nextinv;
839
840 if (op->inv == NULL) 733 if (op->inv == NULL)
841 { 734 {
842 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 735 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
843 return 0; 736 return 0;
844 } 737 }
845 738
846 curinv = op->inv; 739 object *curinv = op->inv;
740 object *nextinv;
847 741
848 /* 742 /*
849 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
850 not something that should be dropped. 744 not something that should be dropped.
851 */ 745 */
852 /* 746 /*
853 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
854 the drop() routine will do unknown things to it when dropping 748 the drop() routine will do unknown things to it when dropping
855 in a shop. --Tero.Pelander@utu.fi 749 in a shop. --Tero.Pelander@utu.fi
856 */ 750 */
751 int cnt = MAX_ITEM_PER_ACTION;
857 752
858 if (params == NULL) 753 if (!params)
859 { 754 {
860 while (curinv != NULL) 755 while (curinv)
861 { 756 {
862 nextinv = curinv->below; 757 nextinv = curinv->below;
758
863 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
864 nextinv = nextinv->below; 760 nextinv = nextinv->below;
865 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761
866 curinv->type != FOOD && curinv->type != KEY && 762 if (!curinv->flag [FLAG_INV_LOCKED]
867 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && !curinv->invisible
868 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 764 && curinv->type != MONEY
765 && curinv->type != FOOD
766 && curinv->type != KEY
767 && curinv->type != SPECIAL_KEY
768 && curinv->type != GEM
769 && curinv->type != CONTAINER)
869 { 770 {
870 drop (op, curinv); 771 drop (op, curinv);
772 if (--cnt <= 0) break;
871 } 773 }
774
872 curinv = nextinv; 775 curinv = nextinv;
873 } 776 }
874 } 777 }
875
876 else if (strcmp (params, "weapons") == 0) 778 else if (strcmp (params, "weapons") == 0)
877 { 779 {
878 while (curinv != NULL) 780 while (curinv)
879 { 781 {
880 nextinv = curinv->below; 782 nextinv = curinv->below;
783
881 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
882 nextinv = nextinv->below; 785 nextinv = nextinv->below;
786
883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
884 { 788 {
885 drop (op, curinv); 789 drop (op, curinv);
790 if (--cnt <= 0) break;
886 } 791 }
792
887 curinv = nextinv; 793 curinv = nextinv;
888 } 794 }
889 } 795 }
890
891 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 796 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
892 { 797 {
893 while (curinv != NULL) 798 while (curinv)
894 { 799 {
895 nextinv = curinv->below; 800 nextinv = curinv->below;
801
896 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
897 nextinv = nextinv->below; 803 nextinv = nextinv->below;
804
898 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
899 { 806 {
900 drop (op, curinv); 807 drop (op, curinv);
808 if (--cnt <= 0) break;
901 } 809 }
810
902 curinv = nextinv; 811 curinv = nextinv;
903 } 812 }
904 } 813 }
905
906 else if (strcmp (params, "misc") == 0) 814 else if (strcmp (params, "misc") == 0)
907 { 815 {
908 while (curinv != NULL) 816 while (curinv)
909 { 817 {
910 nextinv = curinv->below; 818 nextinv = curinv->below;
819
911 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
912 nextinv = nextinv->below; 821 nextinv = nextinv->below;
913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822
823 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
914 { 824 {
915 switch (curinv->type) 825 switch (curinv->type)
916 { 826 {
917 case HORN: 827 case HORN:
918 case BOOK: 828 case BOOK:
935 break; 845 break;
936 default: 846 default:
937 curinv = nextinv; 847 curinv = nextinv;
938 break; 848 break;
939 } 849 }
850
851 if (--cnt <= 0) break;
940 } 852 }
853
941 curinv = nextinv; 854 curinv = nextinv;
942 } 855 }
943 } 856 }
944 857
945 op->contr->ns->floorbox_update (); 858 if (cnt <= 0)
859 op->failmsg ("Only dropped some items, can't drop that many items at once.");
946 860
947/* draw_look(op);*/ 861/* draw_look(op);*/
948 return 0; 862 return 0;
949} 863}
950 864
865
866/* This function tries to drop all objects in the <objs> vector.
867 * <dropper> is the object that wants to drop them.
868 * <cnt> can be a 0 pointer or a pointer to the maximum number of
869 * drop operations to perform.
870 *
871 * Returns true if at least one item was dropped.
872 */
873static bool
874drop_vector (object *dropper, vector<object *> &objs, int *cnt)
875{
876 vector<object *>::iterator i;
877
878 bool did_one = false;
879
880 for (i = objs.begin (); i != objs.end (); i++)
881 {
882 drop (dropper, *i);
883 if (cnt && --*cnt <= 0) break;
884 did_one = true;
885 }
886
887 return did_one;
888}
889
951/* Object op wants to drop object(s) params. params can be a 890/* Object op wants to drop object(s) params. params can be a
952 * comma seperated list. 891 * comma seperated list.
953 */ 892 */
954
955int 893int
956command_drop (object *op, char *params) 894command_drop (object *op, char *params)
957{ 895{
958 object *tmp, *next; 896 object *tmp, *next;
959 int did_one = 0;
960 897
961 if (!params) 898 if (!params)
962 { 899 {
963 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
964 return 0; 901 return 0;
965 } 902 }
966 else 903 else
967 { 904 {
905 vector<object *> matched_objs;
906
968 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
969 { 908 {
970 next = tmp->below; 909 next = tmp->below;
971 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
972 continue; 911 continue;
912
973 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
974 { 914 matched_objs.push_back (tmp);
975 drop (op, tmp);
976 did_one = 1;
977 } 915 }
978 } 916
979 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
980 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
981 } 921
982 if (op->type == PLAYER) 922 if (cnt <= 0)
983 { 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
984 op->contr->count = 0;
985 op->contr->ns->floorbox_update ();
986 }; 924 }
987 925
988/* draw_look(op);*/
989 return 0; 926 return 0;
990} 927}
991 928
992int 929int
993command_examine (object *op, char *params) 930command_examine (object *op, char *params)
994{ 931{
995 if (!params) 932 if (!params)
996 { 933 {
997 object *tmp = op->below; 934 object *tmp = op->below;
998 935
999 while (tmp && !LOOK_OBJ (tmp)) 936 while (tmp && !tmp->client_visible ())
1000 tmp = tmp->below; 937 tmp = tmp->below;
938
1001 if (tmp) 939 if (tmp)
1002 examine (op, tmp); 940 examine (op, tmp);
1003 } 941 }
1004 else 942 else
1005 { 943 {
1006 object *tmp = find_best_object_match (op, params); 944 object *tmp = find_best_object_match (op, params);
1007 945
1008 if (tmp) 946 if (tmp)
1009 examine (op, tmp); 947 examine (op, tmp);
1010 else 948 else
1011 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 949 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1012 } 950 }
951
1013 return 0; 952 return 0;
1014} 953}
1015 954
1016/* op should be a player. 955std::string
1017 * we return the object the player has marked with the 'mark' command 956object::describe_monster (object *who)
1018 * below. If no match is found (or object has changed), we return
1019 * NULL. We leave it up to the calling function to print messages if
1020 * nothing is found.
1021 */
1022object *
1023find_marked_object (object *op)
1024{ 957{
1025 object *tmp; 958 dynbuf_text buf (512, 512);
1026 959
1027 if (!op || !op->contr) 960 object *mon = head ? head : this;
1028 return NULL;
1029 961
1030 if (!op->contr->mark) 962 if (mon->flag [FLAG_UNDEAD])
1031 { 963 buf << "It is an undead force.\r";
1032/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1033 return 0;
1034 }
1035 964
1036 /* This may seem like overkill, but we need to make sure that they 965 if (mon->level > who->level)
1037 * player hasn't dropped the item. We use count on the off chance that 966 buf << "It is likely more powerful than you.\r";
1038 * an item got reincarnated at some point. 967 else if (mon->level < who->level)
1039 */ 968 buf << "It is likely less powerful than you.\r";
1040 for (tmp = op->inv; tmp; tmp = tmp->below)
1041 {
1042 if (tmp->invisible)
1043 continue;
1044
1045 if (tmp == op->contr->mark)
1046 {
1047 if (!tmp->destroyed ())
1048 return tmp;
1049 else
1050 {
1051 op->contr->mark = 0;
1052/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1053 return 0;
1054 }
1055 }
1056 }
1057
1058 return 0;
1059}
1060
1061
1062/* op should be a player, params is any params.
1063 * If no params given, we print out the currently marked object.
1064 * otherwise, try to find a matching object - try best match first.
1065 */
1066int
1067command_mark (object *op, char *params)
1068{
1069 if (!op->contr)
1070 return 1;
1071
1072 if (!params)
1073 {
1074 object *mark = find_marked_object (op);
1075
1076 if (!mark)
1077 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object.");
1078 else
1079 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark));
1080 }
1081 else 969 else
1082 { 970 buf << "It is probably as powerful as you.\r";
1083 object *mark1 = find_best_object_match (op, params);
1084 971
1085 if (!mark1)
1086 {
1087 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1088 return 1;
1089 }
1090 else
1091 {
1092 op->contr->mark = mark1;
1093 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1094 return 0;
1095 }
1096 }
1097
1098 return 0; /*shouldnt get here */
1099}
1100
1101
1102/* op is the player
1103 * tmp is the monster being examined.
1104 */
1105void
1106examine_monster (object *op, object *tmp)
1107{
1108 object *mon = tmp->head ? tmp->head : tmp;
1109
1110 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1111 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1112 if (mon->level > op->level)
1113 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1114 else if (mon->level < op->level)
1115 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1116 else
1117 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1118 if (mon->attacktype & AT_ACID) 972 if (mon->attacktype & AT_ACID)
1119 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 973 buf << "You seem to smell an acrid odor.\r";
1120 974
1121 /* Anyone know why this used to use the clone value instead of the 975 /* Anyone know why this used to use the clone value instead of the
1122 * maxhp field? This seems that it should give more accurate results. 976 * maxhp field? This seems that it should give more accurate results.
1123 */ 977 */
1124 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 978 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1125 { /* From 1-4 */ 979 { /* From 1-4 */
1126 case 1: 980 case 1:
1127 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 981 buf << "It is in a bad shape.\r";
1128 break; 982 break;
1129 case 2: 983 case 2:
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 984 buf << "It is hurt.\r";
1131 break; 985 break;
1132 case 3: 986 case 3:
1133 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 987 buf << "It is somewhat hurt.\r";
1134 break; 988 break;
1135 case 4: 989 case 4:
1136 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 990 buf << "It is in excellent shape.\r";
1137 break; 991 break;
1138 } 992 }
993
1139 if (present_in_ob (POISONING, mon) != NULL) 994 if (present_in_ob (POISONING, mon))
1140 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 995 buf << "It looks very ill.\r";
1141}
1142 996
997 buf << '\n';
998
999 return buf;
1000}
1143 1001
1144/* tmp is the object being described, pl is who is examing it. */ 1002/* tmp is the object being described, pl is who is examing it. */
1145char * 1003const char *
1146long_desc (object *tmp, object *pl) 1004long_desc (object *tmp, object *pl)
1147{ 1005{
1148 static char buf[VERY_BIG_BUF]; 1006 static std::string s;
1149 char *cp;
1150 1007
1151 if (tmp == NULL) 1008 return (s = tmp->long_desc (pl)).c_str ();
1152 return ""; 1009}
1153 1010
1154 buf[0] = '\0'; 1011std::string
1012object::long_desc (object *who)
1013{
1014 std::string buf (query_name ());
1015
1155 switch (tmp->type) 1016 switch (type)
1156 { 1017 {
1157 case RING: 1018 case RING:
1158 case SKILL: 1019 case SKILL:
1159 case WEAPON: 1020 case WEAPON:
1160 case ARMOUR: 1021 case ARMOUR:
1163 case SHIELD: 1024 case SHIELD:
1164 case BOOTS: 1025 case BOOTS:
1165 case GLOVES: 1026 case GLOVES:
1166 case AMULET: 1027 case AMULET:
1167 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1168 case BOW: 1030 case BOW:
1169 case ARROW: 1031 case ARROW:
1170 case CLOAK: 1032 case CLOAK:
1171 case FOOD: 1033 case FOOD:
1172 case DRINK: 1034 case DRINK:
1173 case FLESH: 1035 case FLESH:
1174 case SKILL_TOOL: 1036 case SKILL_TOOL:
1037 case LAMP:
1175 case POWER_CRYSTAL: 1038 case POWER_CRYSTAL:
1176 if (*(cp = describe_item (tmp, pl)) != '\0')
1177 { 1039 {
1178 int len; 1040 const char *cp = ::describe_item (this, who);
1179 1041
1180 assign (buf, query_name (tmp)); 1042 if (*cp)
1181 len = strlen (buf);
1182 if (len < VERY_BIG_BUF - 5)
1183 { 1043 {
1184 /* Since we know the length, we save a few cpu cycles by using 1044 buf.append (" ");
1185 * it instead of calling strcat */ 1045 buf.append (cp);
1186 strcpy (buf + len, " ");
1187 len++;
1188 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1189 } 1046 }
1190 } 1047 }
1191 } 1048 }
1192
1193 if (buf[0] == '\0')
1194 assign (buf, query_name (tmp));
1195 1049
1196 return buf; 1050 return buf;
1197} 1051}
1198 1052
1053/* op is the player
1054 * tmp is the monster being examined.
1055 */
1199void 1056void
1200examine (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1201{ 1058{
1202 char buf[VERY_BIG_BUF]; 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1203 int i;
1204
1205 if (tmp == NULL || tmp->type == CLOSE_CON)
1206 return;
1207
1208 strcpy (buf, "That is ");
1209 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1210 buf[VERY_BIG_BUF - 1] = 0;
1211
1212 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 buf[0] = '\0';
1214
1215 if (tmp->custom_name)
1216 {
1217 strcpy (buf, "You call it ");
1218 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1219 buf[VERY_BIG_BUF - 1] = 0;
1220 new_draw_info (NDI_UNIQUE, 0, op, buf);
1221 buf[0] = '\0';
1222 }
1223
1224 switch (tmp->type)
1225 {
1226 case SPELLBOOK:
1227 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1228 {
1229 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1230 }
1231 break;
1232
1233 case BOOK:
1234 if (tmp->msg != NULL)
1235 strcpy (buf, "Something is written in it.");
1236 break;
1237
1238 case CONTAINER:
1239 if (tmp->race != NULL)
1240 {
1241 if (tmp->weight_limit && tmp->stats.Str < 100)
1242 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1243 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1244 else
1245 sprintf (buf, "It can hold only %s.", &tmp->race);
1246 }
1247 else if (tmp->weight_limit && tmp->stats.Str < 100)
1248 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1249 break;
1250
1251 case WAND:
1252 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1253 sprintf (buf, "It has %d charges left.", tmp->stats.food);
1254 break;
1255 }
1256
1257 if (buf[0] != '\0')
1258 new_draw_info (NDI_UNIQUE, 0, op, buf);
1259
1260 if (tmp->materialname != NULL && !tmp->msg)
1261 {
1262 sprintf (buf, "It is made of: %s.", &tmp->materialname);
1263 new_draw_info (NDI_UNIQUE, 0, op, buf);
1264 }
1265 /* Where to wear this item */
1266 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1267 {
1268 if (tmp->body_info[i] < -1)
1269 {
1270 if (op->body_info[i])
1271 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]);
1272 else
1273 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1274 }
1275 else if (tmp->body_info[i])
1276 {
1277 if (op->body_info[i])
1278 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1279 else
1280 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1281 }
1282 }
1283
1284 if (tmp->weight)
1285 {
1286 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1287 new_draw_info (NDI_UNIQUE, 0, op, buf);
1288 }
1289
1290 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1291 {
1292 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1293 new_draw_info (NDI_UNIQUE, 0, op, buf);
1294 if (is_in_shop (op))
1295 {
1296 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1297 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1298 else
1299 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it");
1300 new_draw_info (NDI_UNIQUE, 0, op, buf);
1301 }
1302 }
1303
1304 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1305 examine_monster (op, tmp);
1306
1307 /* Is this item buildable? */
1308 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE))
1309 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item.");
1310
1311 /* Does the object have a message? Don't show message for all object
1312 * types - especially if the first entry is a match
1313 */
1314 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7))
1315 {
1316
1317 /* This is just a hack so when identifying the items, we print
1318 * out the extra message
1319 */
1320 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1321 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:");
1322
1323 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg);
1324 }
1325 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1326}
1327
1328/*
1329 * inventory prints object's inventory. If inv==NULL then print player's
1330 * inventory.
1331 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1332 */
1333void
1334inventory (object *op, object *inv)
1335{
1336 object *tmp;
1337 char *in;
1338 int items = 0, length;
1339
1340 if (inv == NULL && op == NULL)
1341 {
1342 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1343 return;
1344 }
1345 tmp = inv ? inv->inv : op->inv;
1346
1347 while (tmp)
1348 {
1349 if ((!tmp->invisible &&
1350 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1351 items++;
1352 tmp = tmp->below;
1353 }
1354 if (inv == NULL)
1355 { /* player's inventory */
1356 if (items == 0)
1357 {
1358 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1359 return;
1360 }
1361 else
1362 {
1363 length = 28;
1364 in = "";
1365 if (op)
1366 clear_win_info (op);
1367 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1368 }
1369 }
1370 else
1371 {
1372 if (items == 0)
1373 return;
1374 else
1375 {
1376 length = 28;
1377 in = " ";
1378 }
1379 }
1380 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1381 {
1382 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1383 continue;
1384 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1386 query_name (tmp), tmp->count, query_weight (tmp));
1387 else
1388 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1389 }
1390 if (!inv && op)
1391 {
1392 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1393 }
1394} 1060}
1395 1061
1396static void 1062static void
1397display_new_pickup (object *op) 1063display_new_pickup (object *op)
1398{ 1064{
1399 int i = op->contr->mode; 1065 int i = op->contr->mode;
1400 1066
1401 if (!(i & PU_NEWMODE))
1402 return;
1403
1404 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1405 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1067 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1406 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1407 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1408 1070
1409 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1071 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1460 }; 1122 };
1461 1123
1462 if (!params) 1124 if (!params)
1463 { 1125 {
1464 /* if the new mode is used, just print the settings */ 1126 /* if the new mode is used, just print the settings */
1465 if (op->contr->mode & PU_NEWMODE)
1466 {
1467 display_new_pickup (op); 1127 display_new_pickup (op);
1468 return 1;
1469 }
1470 if (1)
1471 LOG (llevDebug, "command_pickup: !params\n");
1472 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1473 return 0; 1128 return 0;
1474 } 1129 }
1475 1130
1476 while (*params == ' ' && *params) 1131 while (*params == ' ' && *params)
1477 params++; 1132 params++;
1483 for (mode = 0; names[mode]; mode++) 1138 for (mode = 0; names[mode]; mode++)
1484 { 1139 {
1485 if (!strcmp (names[mode], params + 1)) 1140 if (!strcmp (names[mode], params + 1))
1486 { 1141 {
1487 i = op->contr->mode; 1142 i = op->contr->mode;
1488 if (!(i & PU_NEWMODE)) 1143
1489 i = PU_NEWMODE;
1490 if (*params == '+') 1144 if (*params == '+')
1491 i = i | modes[mode]; 1145 i = i | modes[mode];
1492 else 1146 else
1493 i = i & ~modes[mode]; 1147 i = i & ~modes[mode];
1148
1494 op->contr->mode = i; 1149 op->contr->mode = i;
1495 display_new_pickup (op); 1150 display_new_pickup (op);
1496 return 1; 1151 return 1;
1497 } 1152 }
1498 } 1153 }
1500 return 1; 1155 return 1;
1501 } 1156 }
1502 1157
1503 if (sscanf (params, "%u", &i) != 1) 1158 if (sscanf (params, "%u", &i) != 1)
1504 { 1159 {
1505 if (1)
1506 LOG (llevDebug, "command_pickup: params==NULL\n");
1507 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1160 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1508 return 1; 1161 return 1;
1509 } 1162 }
1510 set_pickup_mode (op, i); 1163
1164 if (i <= PU_RATIO)
1165 i |= op->contr->mode & ~PU_RATIO;
1166
1167 op->contr->mode = i;
1511 1168
1512 return 1; 1169 return 1;
1513} 1170}
1514 1171
1515void
1516set_pickup_mode (object *op, int i)
1517{
1518 switch (op->contr->mode = i)
1519 {
1520 case 0:
1521 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1522 break;
1523 case 1:
1524 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1525 break;
1526 case 2:
1527 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1528 break;
1529 case 3:
1530 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1531 break;
1532 case 4:
1533 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1534 break;
1535 case 5:
1536 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1537 break;
1538 case 6:
1539 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1540 break;
1541 case 7:
1542 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1543 break;
1544 }
1545}
1546
1547int 1172int
1548command_search_items (object *op, char *params) 1173command_search_items (object *op, char *params)
1549{ 1174{
1550 char buf[MAX_BUF];
1551
1552 if (settings.search_items == FALSE)
1553 return 1;
1554
1555 if (params == NULL) 1175 if (params == NULL)
1556 { 1176 {
1557 if (op->contr->search_str[0] == '\0') 1177 if (op->contr->search_str[0] == '\0')
1558 { 1178 {
1559 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1179 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1560 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1561 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1181 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1562 return 1; 1182 return 1;
1563 } 1183 }
1184
1564 op->contr->search_str[0] = '\0'; 1185 op->contr->search_str[0] = '\0';
1565 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1186 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1566 op->update_stats (); 1187 op->contr->queue_stats_update ();
1567 return 1; 1188 return 1;
1568 } 1189 }
1569 if ((int) strlen (params) >= MAX_BUF) 1190
1191 if (strlen (params) >= sizeof (op->contr->search_str))
1570 { 1192 {
1571 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1193 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1572 return 1; 1194 return 1;
1573 } 1195 }
1196
1574 strcpy (op->contr->search_str, params); 1197 strcpy (op->contr->search_str, params);
1575 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1198 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1576 new_draw_info (NDI_UNIQUE, 0, op, buf); 1199 op->contr->queue_stats_update ();
1577 op->update_stats (); 1200
1578 return 1; 1201 return 1;
1579} 1202}
1580 1203
1204int
1205command_unlock (object *op, char *params)
1206{
1207 /* if the unlock command typed with nothing, unlock everything,
1208 * this might be bad
1209 */
1210 if (params == NULL)
1211 {
1212 for (object *item = op->inv; item; item = item->below)
1213 {
1214 item->clr_flag (FLAG_INV_LOCKED);
1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1216 esrv_update_item (UPD_FLAGS, op, item);
1217 }
1218 return 0;
1219 }
1220
1221 /* if the unlock command is used with a param,
1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1223 */
1224 for (object *item = op->inv; item; item = item->below)
1225 if (item->name.contains (params))
1226 {
1227 item->clr_flag (FLAG_INV_LOCKED);
1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1229 esrv_update_item (UPD_FLAGS, op, item);
1230 }
1231
1232 return 0;
1233}
1234
1235int
1236command_lock (object *op, char *params)
1237{
1238 /* if the lock command is typed by itself, lock everything
1239 */
1240 if (params == NULL)
1241 {
1242 for (object *item = op->inv; item; item = item->below)
1243 {
1244 item->set_flag (FLAG_INV_LOCKED);
1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1246 esrv_update_item (UPD_FLAGS, op, item);
1247 }
1248 return 0;
1249 }
1250
1251 /* if the lock command is used with a param, lock what matches.
1252 * i.e. lock material, should lock all the materials
1253 */
1254 for (object *item = op->inv; item; item = item->below)
1255 if (item->name.contains (params))
1256 {
1257 item->set_flag (FLAG_INV_LOCKED);
1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1259 esrv_update_item (UPD_FLAGS, op, item);
1260 }
1261
1262 return 0;
1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

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