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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.61 by elmex, Mon Nov 26 11:41:02 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
56 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
57 **/ 57 **/
58static object * 58static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 60{
61 object *tmp, *best = NULL; 61 object *best = 0;
62 int match_val = 0, tmpmatch; 62 int match_val = 0;
63 63
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 65 {
66 if (tmp->invisible) 66 if (tmp->invisible)
67 continue; 67 continue;
68
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
69 { 72 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 74 continue;
75
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 77 continue;
78
74 match_val = tmpmatch; 79 match_val = tmpmatch;
75 best = tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
84object * 90object *
85find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
86{ 92{
87 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
88} 94}
89 95
90int 96int
91command_uskill (object *pl, char *params) 97command_uskill (object *pl, char *params)
92{ 98{
93 if (!params) 99 if (!params)
94 { 100 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 101 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 102 return 0;
97 } 103 }
104
98 return use_skill (pl, params); 105 return use_skill (pl, params);
99} 106}
100 107
101int 108int
102command_rskill (object *pl, char *params) 109command_rskill (object *pl, char *params)
106 if (!params) 113 if (!params)
107 { 114 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 115 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 116 return 0;
110 } 117 }
118
111 skill = find_skill_by_name (pl, params); 119 skill = find_skill_by_name (pl, params);
112 120
113 if (!skill) 121 if (!skill)
114 { 122 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 123 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 124 return 0;
117 } 125 }
118 return change_skill (pl, skill, 0);
119}
120 126
127 pl->change_skill (0);
128 apply_special (pl, skill, AP_APPLY);
129 return 1;
130}
121 131
122/* These functions (command_search, command_disarm) are really just wrappers for 132/* These functions (command_search, command_disarm) are really just wrappers for
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 133 * things like 'use_skill ...'). In fact, they should really be obsoleted
124 * and replaced with those. 134 * and replaced with those.
125 */ 135 */
133command_disarm (object *op, char *params) 143command_disarm (object *op, char *params)
134{ 144{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]); 145 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136} 146}
137 147
138
139/* A little special because we do want to pass the full params along 148/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 149 * as it includes the object to throw.
141 */ 150 */
142int 151int
143command_throw (object *op, char *params) 152command_throw (object *op, char *params)
144{ 153{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 154 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 155 return do_skill (op, op, skop, op->facing, params);
150 else 156 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 157 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 158
154 return 0; 159 return 0;
155} 160}
156
157 161
158int 162int
159command_apply (object *op, char *params) 163command_apply (object *op, char *params)
160{ 164{
161 if (!params) 165 if (!params)
163 player_apply_below (op); 167 player_apply_below (op);
164 return 0; 168 return 0;
165 } 169 }
166 else 170 else
167 { 171 {
168 apply_flag aflag = (apply_flag) 0; 172 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 173
171 while (*params == ' ') 174 while (*params == ' ')
172 params++; 175 params++;
176
173 if (!strncmp (params, "-a ", 3)) 177 if (!strncmp (params, "-a ", 3))
174 { 178 {
175 aflag = AP_APPLY; 179 aflag = AP_APPLY;
176 params += 3; 180 params += 3;
177 } 181 }
182
178 if (!strncmp (params, "-u ", 3)) 183 if (!strncmp (params, "-u ", 3))
179 { 184 {
180 aflag = AP_UNAPPLY; 185 aflag = AP_UNAPPLY;
181 params += 3; 186 params += 3;
182 } 187 }
188
183 while (*params == ' ') 189 while (*params == ' ')
184 params++; 190 params++;
185 191
186 inv = find_best_apply_object_match (op, params, aflag); 192 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 193 player_apply (op, inv, aflag, 0);
190 }
191 else 194 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 195 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 196 }
197
194 return 0; 198 return 0;
195} 199}
196 200
197/* 201/*
198 * Check if an item op can be put into a sack. If pl exists then tell 202 * Check if an item op can be put into a sack. If pl exists then tell
268 } 272 }
269 273
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 274 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 275 return;
272 276
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 277 if (nrof > tmp_nrof || nrof == 0)
286 nrof = tmp_nrof; 278 nrof = tmp_nrof;
287 279
288 /* Figure out how much weight this object will add to the player */ 280 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 281 weight = tmp->weight * nrof;
299 { 291 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 293 return;
302 } 294 }
303 295
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof) 296 if (nrof != tmp_nrof)
308 { 297 {
309 object *tmp2 = tmp; 298 object *tmp2 = tmp;
310 299
311 tmp = get_split_ob (tmp, nrof); 300 tmp = get_split_ob (tmp, nrof);
313 { 302 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg); 303 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 304 return;
316 } 305 }
317 306
318 /* Tell a client what happened rest of objects */ 307 /* Tell the client what happened to the rest of objects */
319 if (pl->type == PLAYER) 308 if (pl->contr)
320 {
321 if (tmp2->destroyed ()) 309 if (tmp2->destroyed ())
322 esrv_del_item (pl->contr, tmp2->count); 310 esrv_del_item (pl->contr, tmp2->count);
323 else 311 else
324 esrv_send_item (pl, tmp2); 312 esrv_update_item (UPD_NROF, pl, tmp2);
325 }
326 } 313 }
327 else 314 else
328 { 315 {
329 /* If the object is in a container, send a delete to the client. 316 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere, 317 * - we are moving all the items from the container to elsewhere,
332 */ 319 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED)) 320 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 { 321 {
335 if (tmp->env && pl->type == PLAYER) 322 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count); 323 esrv_del_item (pl->contr, tmp->count);
324
337 tmp->remove (); /* Unlink it */ 325 tmp->remove (); /* Unlink it */
338 } 326 }
339 } 327 }
328
340 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 329 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 330 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else 331 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); 332 sprintf (buf, "You pick up the %s.", query_name (tmp));
333
344 new_draw_info (NDI_UNIQUE, 0, pl, buf); 334 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 335
346 tmp = insert_ob_in_ob (tmp, op); 336 tmp = insert_ob_in_ob (tmp, op);
347 337
348 /* All the stuff below deals with client/server code, and is only 338 /* All the stuff below deals with client/server code, and is only
349 * usable by players 339 * usable by players
350 */ 340 */
351 if (pl->type != PLAYER) 341 if (pl->contr)
352 return; 342 {
353
354 esrv_send_item (pl, tmp); 343 esrv_send_item (pl, tmp);
344
355 /* These are needed to update the weight for the container we 345 /* These are needed to update the weight for the container we
356 * are putting the object in. 346 * are putting the object in.
357 */ 347 */
358 if (op != pl) 348 if (op != pl)
359 { 349 {
360 esrv_update_item (UPD_WEIGHT, pl, op); 350 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl); 351 esrv_send_item (pl, pl);
362 } 352 }
363 353
364 /* Update the container the object was in */ 354 /* Update the container the object was in */
365 if (env && env != pl && env != op) 355 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env); 356 esrv_update_item (UPD_WEIGHT, pl, env);
357 }
367} 358}
368 359
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 360/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 361void
371pick_up (object *op, object *alt) 362pick_up (object *op, object *alt)
430 421
431 if (!alt) 422 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 423 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 424 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 425 break; /* General container comes next */
426
435 if (!alt) 427 if (!alt)
436 alt = op; /* No free containers */ 428 alt = op; /* No free containers */
437 } 429 }
438 430
439 if (tmp->env == alt) 431 if (tmp->env == alt)
466 458
467leave: 459leave:
468 if (need_fix_tmp) 460 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 461 fix_stopped_item (tmp, tmp_map, op);
470} 462}
471
472 463
473/* This takes (picks up) and item. op is the player 464/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 465 * who issued the command. params is a string to
475 * match against the item name. Basically, always 466 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 467 * returns zero, but that should be improved.
491 482
492 if (!tmp) 483 if (!tmp)
493 tmp = op->below; 484 tmp = op->below;
494 } 485 }
495 486
496 if (tmp == NULL) 487 if (!tmp)
497 { 488 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 489 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 490 return 0;
500 } 491 }
501 492
502 /* Makes processing easier */ 493 /* Makes processing easier */
503 if (params && *params == '\0') 494 if (params && *params == '\0')
504 params = NULL; 495 params = 0;
505 496
506 while (tmp) 497 while (tmp)
507 { 498 {
508 next = tmp->below; 499 next = tmp->below;
509 500
510 if (tmp->invisible) 501 if (tmp->invisible)
511 { 502 {
512 tmp = next; 503 tmp = next;
513 continue; 504 continue;
514 } 505 }
506
515 /* This following two if and else if could be merged into line 507 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 508 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 509 * not make it any more efficient
518 */ 510 */
519 if (params && item_matched_string (op, tmp, params)) 511 if (params && item_matched_string (op, tmp, params))
520 {
521 pick_up (op, tmp); 512 pick_up (op, tmp);
522 }
523 else if (can_pick (op, tmp) && !params) 513 else if (can_pick (op, tmp) && !params)
524 { 514 {
525 pick_up (op, tmp); 515 pick_up (op, tmp);
526 break; 516 break;
527 } 517 }
518
528 tmp = next; 519 tmp = next;
529 /* Might as well just skip over the player immediately -
530 * we know it can't be picked up
531 */
532 if (tmp == op)
533 tmp = tmp->below;
534 } 520 }
521
535 if (!params && !tmp) 522 if (!params && !tmp)
536 { 523 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 524 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 525 if (!tmp->invisible)
539 { 526 {
540 char buf[MAX_BUF]; 527 char buf[MAX_BUF];
541 528
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 529 sprintf (buf, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf); 530 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 531 break;
545 } 532 }
533
546 if (!tmp) 534 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 535 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 536 }
537
549 return 0; 538 return 0;
550} 539}
551 540
552 541
553/* 542/*
667 656
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 657 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 658 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 659 return; /* can't unapply it */
671 660
661 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
662
672 /* We are only dropping some of the items. We split the current object 663 /* We are only dropping some of the items. We split the current object
673 * off 664 * off
674 */ 665 */
675 if (nrof && tmp->nrof != nrof) 666 if (nrof && tmp->nrof != nrof)
676 { 667 {
710 701
711 tmp->destroy (); 702 tmp->destroy ();
712 op->update_stats (); 703 op->update_stats ();
713 return; 704 return;
714 } 705 }
715
716/* If SAVE_INTERVAL is commented out, we never want to save
717 * the player here.
718 */
719#ifdef SAVE_INTERVAL
720 /* I'm not sure why there is a value check - since the save
721 * is done every SAVE_INTERVAL seconds, why care the value
722 * of what he is dropping?
723 */
724 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
725 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
726 {
727 op->contr->save ();
728 op->contr->last_save_time = time (NULL);
729 }
730#endif /* SAVE_INTERVAL */
731 706
732 if (op->type == PLAYER) 707 if (op->type == PLAYER)
733 esrv_del_item (op->contr, tmp->count); 708 esrv_del_item (op->contr, tmp->count);
734 709
735 /* Call this before we update the various windows/players. At least 710 /* Call this before we update the various windows/players. At least
853 Care must be taken that the next item pointer is not to money as 828 Care must be taken that the next item pointer is not to money as
854 the drop() routine will do unknown things to it when dropping 829 the drop() routine will do unknown things to it when dropping
855 in a shop. --Tero.Pelander@utu.fi 830 in a shop. --Tero.Pelander@utu.fi
856 */ 831 */
857 832
833 int cnt = MAX_ITEM_PER_DROP;
834
858 if (params == NULL) 835 if (params == NULL)
859 { 836 {
860 while (curinv != NULL) 837 while (curinv != NULL)
861 { 838 {
862 nextinv = curinv->below; 839 nextinv = curinv->below;
866 curinv->type != FOOD && curinv->type != KEY && 843 curinv->type != FOOD && curinv->type != KEY &&
867 curinv->type != SPECIAL_KEY && curinv->type != GEM && 844 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
868 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 845 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
869 { 846 {
870 drop (op, curinv); 847 drop (op, curinv);
848 if (--cnt <= 0) break;
871 } 849 }
872 curinv = nextinv; 850 curinv = nextinv;
873 } 851 }
874 } 852 }
875 853
881 while (nextinv && nextinv->type == MONEY) 859 while (nextinv && nextinv->type == MONEY)
882 nextinv = nextinv->below; 860 nextinv = nextinv->below;
883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 861 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
884 { 862 {
885 drop (op, curinv); 863 drop (op, curinv);
864 if (--cnt <= 0) break;
886 } 865 }
887 curinv = nextinv; 866 curinv = nextinv;
888 } 867 }
889 } 868 }
890 869
896 while (nextinv && nextinv->type == MONEY) 875 while (nextinv && nextinv->type == MONEY)
897 nextinv = nextinv->below; 876 nextinv = nextinv->below;
898 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 877 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
899 { 878 {
900 drop (op, curinv); 879 drop (op, curinv);
880 if (--cnt <= 0) break;
901 } 881 }
902 curinv = nextinv; 882 curinv = nextinv;
903 } 883 }
904 } 884 }
905 885
935 break; 915 break;
936 default: 916 default:
937 curinv = nextinv; 917 curinv = nextinv;
938 break; 918 break;
939 } 919 }
920 if (--cnt <= 0) break;
940 } 921 }
941 curinv = nextinv; 922 curinv = nextinv;
942 } 923 }
943 } 924 }
925
926 if (cnt <= 0)
927 op->failmsg (format (
928 "Droppped only %d items, you can't drop more than that at once.",
929 MAX_ITEM_PER_DROP
930 ));
944 931
945 op->contr->ns->floorbox_update (); 932 op->contr->ns->floorbox_update ();
946 933
947/* draw_look(op);*/ 934/* draw_look(op);*/
948 return 0; 935 return 0;
963 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 950 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
964 return 0; 951 return 0;
965 } 952 }
966 else 953 else
967 { 954 {
955 int cnt = MAX_ITEM_PER_DROP;
956
968 for (tmp = op->inv; tmp; tmp = next) 957 for (tmp = op->inv; tmp; tmp = next)
969 { 958 {
970 next = tmp->below; 959 next = tmp->below;
971 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 960 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
972 continue; 961 continue;
962
973 if (item_matched_string (op, tmp, params)) 963 if (item_matched_string (op, tmp, params))
974 { 964 {
975 drop (op, tmp); 965 drop (op, tmp);
966 if (--cnt <= 0) break;
976 did_one = 1; 967 did_one = 1;
977 } 968 }
978 } 969 }
970
979 if (!did_one) 971 if (!did_one)
980 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 972 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
973
974 if (cnt <= 0)
975 op->failmsg (format (
976 "Droppped only %d items, you can't drop more than that at once.",
977 MAX_ITEM_PER_DROP
978 ));
981 } 979 }
982 if (op->type == PLAYER) 980 if (op->type == PLAYER)
983 { 981 {
984 op->contr->count = 0; 982 op->contr->count = 0;
985 op->contr->ns->floorbox_update (); 983 op->contr->ns->floorbox_update ();
994{ 992{
995 if (!params) 993 if (!params)
996 { 994 {
997 object *tmp = op->below; 995 object *tmp = op->below;
998 996
999 while (tmp && !LOOK_OBJ (tmp)) 997 while (tmp && !tmp->client_visible ())
1000 tmp = tmp->below; 998 tmp = tmp->below;
1001 if (tmp) 999 if (tmp)
1002 examine (op, tmp); 1000 examine (op, tmp);
1003 } 1001 }
1004 else 1002 else
1056 } 1054 }
1057 1055
1058 return 0; 1056 return 0;
1059} 1057}
1060 1058
1061 1059std::string
1062/* op should be a player, params is any params. 1060object::describe_monster (object *who)
1063 * If no params given, we print out the currently marked object.
1064 * otherwise, try to find a matching object - try best match first.
1065 */
1066int
1067command_mark (object *op, char *params)
1068{ 1061{
1069 if (!op->contr) 1062 dynbuf_text buf (512, 512);
1070 return 1;
1071 1063
1072 if (!params) 1064 object *mon = head ? head : this;
1073 {
1074 object *mark = find_marked_object (op);
1075 1065
1076 if (!mark) 1066 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1077 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1067 buf << "It is an undead force.\n";
1078 else 1068
1079 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1069 if (mon->level > who->level)
1080 } 1070 buf << "It is likely more powerful than you.\n";
1071 else if (mon->level < who->level)
1072 buf << "It is likely less powerful than you.\n";
1081 else 1073 else
1082 { 1074 buf << "It is probably as powerful as you.\n";
1083 object *mark1 = find_best_object_match (op, params);
1084 1075
1085 if (!mark1)
1086 {
1087 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1088 return 1;
1089 }
1090 else
1091 {
1092 op->contr->mark = mark1;
1093 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1094 return 0;
1095 }
1096 }
1097
1098 return 0; /*shouldnt get here */
1099}
1100
1101
1102/* op is the player
1103 * tmp is the monster being examined.
1104 */
1105void
1106examine_monster (object *op, object *tmp)
1107{
1108 object *mon = tmp->head ? tmp->head : tmp;
1109
1110 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1111 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1112 if (mon->level > op->level)
1113 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1114 else if (mon->level < op->level)
1115 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1116 else
1117 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1118 if (mon->attacktype & AT_ACID) 1076 if (mon->attacktype & AT_ACID)
1119 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1077 buf << "You seem to smell an acrid odor.\n";
1120 1078
1121 /* Anyone know why this used to use the clone value instead of the 1079 /* Anyone know why this used to use the clone value instead of the
1122 * maxhp field? This seems that it should give more accurate results. 1080 * maxhp field? This seems that it should give more accurate results.
1123 */ 1081 */
1124 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1082 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1125 { /* From 1-4 */ 1083 { /* From 1-4 */
1126 case 1: 1084 case 1:
1127 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1085 buf << "It is in a bad shape.\n";
1128 break; 1086 break;
1129 case 2: 1087 case 2:
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1088 buf << "It is hurt.\n";
1131 break; 1089 break;
1132 case 3: 1090 case 3:
1133 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1091 buf << "It is somewhat hurt.\n";
1134 break; 1092 break;
1135 case 4: 1093 case 4:
1136 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1094 buf << "It is in excellent shape.\n";
1137 break; 1095 break;
1138 } 1096 }
1097
1139 if (present_in_ob (POISONING, mon) != NULL) 1098 if (present_in_ob (POISONING, mon))
1140 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1099 buf << "It looks very ill.\n";
1141}
1142 1100
1101 return buf;
1102}
1143 1103
1144/* tmp is the object being described, pl is who is examing it. */ 1104/* tmp is the object being described, pl is who is examing it. */
1145char * 1105const char *
1146long_desc (object *tmp, object *pl) 1106long_desc (object *tmp, object *pl)
1147{ 1107{
1148 static char buf[VERY_BIG_BUF]; 1108 static std::string s;
1149 char *cp;
1150 1109
1151 if (tmp == NULL) 1110 return (s = tmp->long_desc (pl)).c_str ();
1152 return ""; 1111}
1153 1112
1154 buf[0] = '\0'; 1113std::string
1114object::long_desc (object *who)
1115{
1116 std::string buf (query_name (this));
1117
1155 switch (tmp->type) 1118 switch (type)
1156 { 1119 {
1157 case RING: 1120 case RING:
1158 case SKILL: 1121 case SKILL:
1159 case WEAPON: 1122 case WEAPON:
1160 case ARMOUR: 1123 case ARMOUR:
1171 case FOOD: 1134 case FOOD:
1172 case DRINK: 1135 case DRINK:
1173 case FLESH: 1136 case FLESH:
1174 case SKILL_TOOL: 1137 case SKILL_TOOL:
1175 case POWER_CRYSTAL: 1138 case POWER_CRYSTAL:
1176 if (*(cp = describe_item (tmp, pl)) != '\0') 1139 {
1140 const char *cp = ::describe_item (this, who);
1141
1142 if (*cp)
1143 {
1144 buf.append (" ");
1145 buf.append (cp);
1146 }
1147 }
1148 }
1149
1150 return buf;
1151}
1152
1153/* op is the player
1154 * tmp is the monster being examined.
1155 */
1156void
1157examine_monster (object *op, object *tmp)
1158{
1159 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1160}
1161
1162std::string
1163object::describe (object *who)
1164{
1165 dynbuf_text buf (1024, 1024);
1166
1167 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1168
1169 if (custom_name)
1170 buf.printf ("You call it %s\n", &custom_name);
1171
1172 switch (type)
1173 {
1174 case SPELLBOOK:
1175 if (flag [FLAG_IDENTIFIED] && inv)
1176 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1177 break;
1178
1179 case BOOK:
1180 if (msg)
1181 buf << "Something is written in it.\n";
1182 break;
1183
1184 case CONTAINER:
1185 if (race != NULL)
1177 { 1186 {
1187 if (weight_limit && stats.Str < 100)
1188 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1189 &race, weight_limit / (10.0 * (100 - stats.Str)));
1178 int len; 1190 else
1179 1191 buf.printf ("It can hold only %s.\n", &race);
1180 assign (buf, query_name (tmp));
1181 len = strlen (buf);
1182 if (len < VERY_BIG_BUF - 5)
1183 {
1184 /* Since we know the length, we save a few cpu cycles by using
1185 * it instead of calling strcat */
1186 strcpy (buf + len, " ");
1187 len++;
1188 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1189 }
1190 } 1192 }
1191 }
1192
1193 if (buf[0] == '\0')
1194 assign (buf, query_name (tmp));
1195
1196 return buf;
1197}
1198
1199void
1200examine (object *op, object *tmp)
1201{
1202 char buf[VERY_BIG_BUF];
1203 int i;
1204
1205 if (tmp == NULL || tmp->type == CLOSE_CON)
1206 return;
1207
1208 strcpy (buf, "That is ");
1209 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1210 buf[VERY_BIG_BUF - 1] = 0;
1211
1212 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 buf[0] = '\0';
1214
1215 if (tmp->custom_name)
1216 {
1217 strcpy (buf, "You call it ");
1218 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1219 buf[VERY_BIG_BUF - 1] = 0;
1220 new_draw_info (NDI_UNIQUE, 0, op, buf);
1221 buf[0] = '\0';
1222 }
1223
1224 switch (tmp->type)
1225 {
1226 case SPELLBOOK:
1227 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1228 {
1229 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1230 }
1231 break;
1232
1233 case BOOK:
1234 if (tmp->msg != NULL)
1235 strcpy (buf, "Something is written in it.");
1236 break;
1237
1238 case CONTAINER:
1239 if (tmp->race != NULL)
1240 {
1241 if (tmp->weight_limit && tmp->stats.Str < 100)
1242 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1243 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1244 else
1245 sprintf (buf, "It can hold only %s.", &tmp->race);
1246 }
1247 else if (tmp->weight_limit && tmp->stats.Str < 100) 1193 else if (weight_limit && stats.Str < 100)
1248 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1194 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1249 break; 1195 break;
1250 1196
1251 case WAND: 1197 case WAND:
1252 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1198 if (flag [FLAG_IDENTIFIED])
1253 sprintf (buf, "It has %d charges left.", tmp->stats.food); 1199 buf.printf ("It has %d charges left.\n", stats.food);
1254 break; 1200 break;
1255 }
1256
1257 if (buf[0] != '\0')
1258 new_draw_info (NDI_UNIQUE, 0, op, buf);
1259
1260 if (tmp->materialname != NULL && !tmp->msg)
1261 { 1201 }
1202
1203 if (materialname && !msg)
1262 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1204 buf.printf ("It is made of: %s.\n", &materialname);
1263 new_draw_info (NDI_UNIQUE, 0, op, buf); 1205
1264 } 1206 if (who)
1265 /* Where to wear this item */ 1207 /* Where to wear this item */
1266 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1208 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1267 { 1209 if (slot[i].info)
1268 if (tmp->body_info[i] < -1) 1210 {
1211 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1212
1213 if (slot[i].info < -1 && who->slot[i].info)
1214 buf.printf ("(%d)", -slot[i].info);
1215
1216 buf << ".\n";
1269 { 1217 }
1270 if (op->body_info[i]) 1218
1271 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1219 if (weight)
1220 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1221
1222 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1223 {
1224 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1225
1226 if (is_in_shop (who))
1227 {
1228 if (flag [FLAG_UNPAID])
1229 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1272 else 1230 else
1273 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1274 }
1275 else if (tmp->body_info[i])
1276 {
1277 if (op->body_info[i])
1278 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1279 else
1280 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1281 }
1282 }
1283
1284 if (tmp->weight)
1285 {
1286 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1287 new_draw_info (NDI_UNIQUE, 0, op, buf);
1288 }
1289
1290 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1291 {
1292 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1293 new_draw_info (NDI_UNIQUE, 0, op, buf);
1294 if (is_in_shop (op))
1295 {
1296 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1297 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1298 else
1299 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1231 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1300 new_draw_info (NDI_UNIQUE, 0, op, buf);
1301 } 1232 }
1302 } 1233 }
1303 1234
1304 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1235 if (flag [FLAG_MONSTER])
1305 examine_monster (op, tmp); 1236 buf << describe_monster (who);
1306 1237
1307 /* Is this item buildable? */ 1238 /* Is this item buildable? */
1308 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1239 if (flag [FLAG_IS_BUILDABLE])
1309 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1240 buf << "This is a buildable item.\n";
1310 1241
1311 /* Does the object have a message? Don't show message for all object 1242 /* Does the object have a message? Don't show message for all object
1312 * types - especially if the first entry is a match 1243 * types - especially if the first entry is a match
1313 */ 1244 */
1314 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1245 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1315 { 1246 {
1316
1317 /* This is just a hack so when identifying the items, we print 1247 /* This is just a hack so when identifying the items, we print
1318 * out the extra message 1248 * out the extra message
1319 */ 1249 */
1320 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1250 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1321 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1251 buf << "The object has a story:\n";
1322 1252
1323 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1253 buf << msg << '\n';
1324 }
1325 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1326}
1327
1328/*
1329 * inventory prints object's inventory. If inv==NULL then print player's
1330 * inventory.
1331 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1332 */
1333void
1334inventory (object *op, object *inv)
1335{
1336 object *tmp;
1337 char *in;
1338 int items = 0, length;
1339
1340 if (inv == NULL && op == NULL)
1341 { 1254 }
1342 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1343 return;
1344 }
1345 tmp = inv ? inv->inv : op->inv;
1346 1255
1347 while (tmp) 1256 buf << '\n';
1348 { 1257
1349 if ((!tmp->invisible && 1258 return std::string (buf.linearise (), buf.size ());
1350 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1351 items++;
1352 tmp = tmp->below;
1353 }
1354 if (inv == NULL)
1355 { /* player's inventory */
1356 if (items == 0)
1357 {
1358 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1359 return;
1360 }
1361 else
1362 {
1363 length = 28;
1364 in = "";
1365 if (op)
1366 clear_win_info (op);
1367 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1368 }
1369 }
1370 else
1371 {
1372 if (items == 0)
1373 return;
1374 else
1375 {
1376 length = 28;
1377 in = " ";
1378 }
1379 }
1380 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1381 {
1382 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1383 continue;
1384 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1386 query_name (tmp), tmp->count, query_weight (tmp));
1387 else
1388 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1389 }
1390 if (!inv && op)
1391 {
1392 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1393 }
1394} 1259}
1395 1260
1396static void 1261static void
1397display_new_pickup (object *op) 1262display_new_pickup (object *op)
1398{ 1263{
1559 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1424 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1560 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1425 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1561 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1426 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1562 return 1; 1427 return 1;
1563 } 1428 }
1429
1564 op->contr->search_str[0] = '\0'; 1430 op->contr->search_str[0] = '\0';
1565 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1431 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1566 op->update_stats (); 1432 op->update_stats ();
1567 return 1; 1433 return 1;
1568 } 1434 }
1435
1569 if ((int) strlen (params) >= MAX_BUF) 1436 if ((int) strlen (params) >= MAX_BUF)
1570 { 1437 {
1571 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1438 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1572 return 1; 1439 return 1;
1573 } 1440 }
1441
1574 strcpy (op->contr->search_str, params); 1442 strcpy (op->contr->search_str, params);
1575 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1443 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1576 new_draw_info (NDI_UNIQUE, 0, op, buf); 1444 new_draw_info (NDI_UNIQUE, 0, op, buf);
1577 op->update_stats (); 1445 op->update_stats ();
1578 return 1; 1446 return 1;

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