1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
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|
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
|
|
22 | */ |
20 | |
23 | |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
24 | /* |
22 | |
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|
23 | Object (handling) commands |
25 | * Object (handling) commands |
24 | */ |
26 | */ |
25 | |
27 | |
26 | #include <global.h> |
28 | #include <global.h> |
27 | #include <loader.h> |
29 | #include <loader.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
|
|
30 | # include <sproto.h> |
31 | #include <sproto.h> |
31 | #endif |
|
|
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
33 | #include <math.h> |
34 | |
34 | |
35 | /* |
35 | /* |
36 | * Object id parsing functions |
36 | * Object id parsing functions |
… | |
… | |
56 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
57 | **/ |
57 | **/ |
58 | static object * |
58 | static object * |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
60 | { |
60 | { |
61 | object *tmp, *best = NULL; |
61 | object *best = 0; |
62 | int match_val = 0, tmpmatch; |
62 | int match_val = 0; |
63 | |
63 | |
64 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
65 | { |
65 | { |
66 | if (tmp->invisible) |
66 | if (tmp->invisible) |
67 | continue; |
67 | continue; |
|
|
68 | |
68 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
|
|
70 | |
|
|
71 | if (tmpmatch > match_val) |
69 | { |
72 | { |
70 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
71 | continue; |
74 | continue; |
|
|
75 | |
72 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | continue; |
77 | continue; |
|
|
78 | |
74 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
75 | best = tmp; |
80 | best = tmp; |
76 | } |
81 | } |
77 | } |
82 | } |
|
|
83 | |
78 | return best; |
84 | return best; |
79 | } |
85 | } |
80 | |
86 | |
81 | /** |
87 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
89 | **/ |
84 | object * |
90 | object * |
85 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
86 | { |
92 | { |
87 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
88 | } |
94 | } |
89 | |
95 | |
90 | int |
96 | int |
91 | command_uskill (object *pl, char *params) |
97 | command_uskill (object *pl, char *params) |
92 | { |
98 | { |
93 | if (!params) |
99 | if (!params) |
94 | { |
100 | { |
95 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
101 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
96 | return 0; |
102 | return 0; |
97 | } |
103 | } |
|
|
104 | |
98 | return use_skill (pl, params); |
105 | return use_skill (pl, params); |
99 | } |
106 | } |
100 | |
107 | |
101 | int |
108 | int |
102 | command_rskill (object *pl, char *params) |
109 | command_rskill (object *pl, char *params) |
… | |
… | |
106 | if (!params) |
113 | if (!params) |
107 | { |
114 | { |
108 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
115 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
109 | return 0; |
116 | return 0; |
110 | } |
117 | } |
|
|
118 | |
111 | skill = find_skill_by_name (pl, params); |
119 | skill = find_skill_by_name (pl, params); |
112 | |
120 | |
113 | if (!skill) |
121 | if (!skill) |
114 | { |
122 | { |
115 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
123 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
116 | return 0; |
124 | return 0; |
117 | } |
125 | } |
118 | return change_skill (pl, skill, 0); |
|
|
119 | } |
|
|
120 | |
126 | |
|
|
127 | pl->change_skill (0); |
|
|
128 | apply_special (pl, skill, AP_APPLY); |
|
|
129 | return 1; |
|
|
130 | } |
121 | |
131 | |
122 | /* These functions (command_search, command_disarm) are really just wrappers for |
132 | /* These functions (command_search, command_disarm) are really just wrappers for |
123 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
133 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
124 | * and replaced with those. |
134 | * and replaced with those. |
125 | */ |
135 | */ |
… | |
… | |
133 | command_disarm (object *op, char *params) |
143 | command_disarm (object *op, char *params) |
134 | { |
144 | { |
135 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
145 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
136 | } |
146 | } |
137 | |
147 | |
138 | |
|
|
139 | /* A little special because we do want to pass the full params along |
148 | /* A little special because we do want to pass the full params along |
140 | * as it includes the object to throw. |
149 | * as it includes the object to throw. |
141 | */ |
150 | */ |
142 | int |
151 | int |
143 | command_throw (object *op, char *params) |
152 | command_throw (object *op, char *params) |
144 | { |
153 | { |
145 | object *skop; |
|
|
146 | |
|
|
147 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
154 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
148 | if (skop) |
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|
149 | return do_skill (op, op, skop, op->facing, params); |
155 | return do_skill (op, op, skop, op->facing, params); |
150 | else |
156 | else |
151 | { |
|
|
152 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
157 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
153 | } |
158 | |
154 | return 0; |
159 | return 0; |
155 | } |
160 | } |
156 | |
|
|
157 | |
161 | |
158 | int |
162 | int |
159 | command_apply (object *op, char *params) |
163 | command_apply (object *op, char *params) |
160 | { |
164 | { |
161 | if (!params) |
165 | if (!params) |
… | |
… | |
163 | player_apply_below (op); |
167 | player_apply_below (op); |
164 | return 0; |
168 | return 0; |
165 | } |
169 | } |
166 | else |
170 | else |
167 | { |
171 | { |
168 | apply_flag aflag = (apply_flag) 0; |
172 | apply_flag aflag = (apply_flag)0; |
169 | object *inv; |
|
|
170 | |
173 | |
171 | while (*params == ' ') |
174 | while (*params == ' ') |
172 | params++; |
175 | params++; |
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|
176 | |
173 | if (!strncmp (params, "-a ", 3)) |
177 | if (!strncmp (params, "-a ", 3)) |
174 | { |
178 | { |
175 | aflag = AP_APPLY; |
179 | aflag = AP_APPLY; |
176 | params += 3; |
180 | params += 3; |
177 | } |
181 | } |
|
|
182 | |
178 | if (!strncmp (params, "-u ", 3)) |
183 | if (!strncmp (params, "-u ", 3)) |
179 | { |
184 | { |
180 | aflag = AP_UNAPPLY; |
185 | aflag = AP_UNAPPLY; |
181 | params += 3; |
186 | params += 3; |
182 | } |
187 | } |
|
|
188 | |
183 | while (*params == ' ') |
189 | while (*params == ' ') |
184 | params++; |
190 | params++; |
185 | |
191 | |
186 | inv = find_best_apply_object_match (op, params, aflag); |
192 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
187 | if (inv) |
|
|
188 | { |
|
|
189 | player_apply (op, inv, aflag, 0); |
193 | player_apply (op, inv, aflag, 0); |
190 | } |
|
|
191 | else |
194 | else |
192 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
195 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
193 | } |
196 | } |
|
|
197 | |
194 | return 0; |
198 | return 0; |
195 | } |
199 | } |
196 | |
200 | |
197 | /* |
201 | /* |
198 | * Check if an item op can be put into a sack. If pl exists then tell |
202 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
268 | } |
272 | } |
269 | |
273 | |
270 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
274 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
271 | return; |
275 | return; |
272 | |
276 | |
273 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
274 | { |
|
|
275 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
|
|
276 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
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277 | |
|
|
278 | if (pl->type == PLAYER) |
|
|
279 | esrv_del_item (pl->contr, tmp->count); |
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280 | |
|
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281 | tmp->destroy (); |
|
|
282 | return; |
|
|
283 | } |
|
|
284 | |
|
|
285 | if (nrof > tmp_nrof || nrof == 0) |
277 | if (nrof > tmp_nrof || nrof == 0) |
286 | nrof = tmp_nrof; |
278 | nrof = tmp_nrof; |
287 | |
279 | |
288 | /* Figure out how much weight this object will add to the player */ |
280 | /* Figure out how much weight this object will add to the player */ |
289 | weight = tmp->weight * nrof; |
281 | weight = tmp->weight * nrof; |
… | |
… | |
299 | { |
291 | { |
300 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
292 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
301 | return; |
293 | return; |
302 | } |
294 | } |
303 | |
295 | |
304 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
305 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
306 | |
|
|
307 | if (nrof != tmp_nrof) |
296 | if (nrof != tmp_nrof) |
308 | { |
297 | { |
309 | object *tmp2 = tmp; |
298 | object *tmp2 = tmp; |
310 | |
299 | |
311 | tmp = get_split_ob (tmp, nrof); |
300 | tmp = get_split_ob (tmp, nrof); |
… | |
… | |
313 | { |
302 | { |
314 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
303 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
315 | return; |
304 | return; |
316 | } |
305 | } |
317 | |
306 | |
318 | /* Tell a client what happened rest of objects */ |
307 | /* Tell the client what happened to the rest of objects */ |
319 | if (pl->type == PLAYER) |
308 | if (pl->contr) |
320 | { |
|
|
321 | if (tmp2->destroyed ()) |
309 | if (tmp2->destroyed ()) |
322 | esrv_del_item (pl->contr, tmp2->count); |
310 | esrv_del_item (pl->contr, tmp2->count); |
323 | else |
311 | else |
324 | esrv_send_item (pl, tmp2); |
312 | esrv_update_item (UPD_NROF, pl, tmp2); |
325 | } |
|
|
326 | } |
313 | } |
327 | else |
314 | else |
328 | { |
315 | { |
329 | /* If the object is in a container, send a delete to the client. |
316 | /* If the object is in a container, send a delete to the client. |
330 | * - we are moving all the items from the container to elsewhere, |
317 | * - we are moving all the items from the container to elsewhere, |
… | |
… | |
332 | */ |
319 | */ |
333 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
334 | { |
321 | { |
335 | if (tmp->env && pl->type == PLAYER) |
322 | if (tmp->env && pl->type == PLAYER) |
336 | esrv_del_item (pl->contr, tmp->count); |
323 | esrv_del_item (pl->contr, tmp->count); |
|
|
324 | |
337 | tmp->remove (); /* Unlink it */ |
325 | tmp->remove (); /* Unlink it */ |
338 | } |
326 | } |
339 | } |
327 | } |
|
|
328 | |
340 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
329 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
341 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
330 | sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
342 | else |
331 | else |
343 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
332 | sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
333 | |
344 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
334 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
345 | |
335 | |
346 | tmp = insert_ob_in_ob (tmp, op); |
336 | tmp = insert_ob_in_ob (tmp, op); |
347 | |
337 | |
348 | /* All the stuff below deals with client/server code, and is only |
338 | /* All the stuff below deals with client/server code, and is only |
349 | * usable by players |
339 | * usable by players |
350 | */ |
340 | */ |
351 | if (pl->type != PLAYER) |
341 | if (pl->contr) |
352 | return; |
342 | { |
353 | |
|
|
354 | esrv_send_item (pl, tmp); |
343 | esrv_send_item (pl, tmp); |
|
|
344 | |
355 | /* These are needed to update the weight for the container we |
345 | /* These are needed to update the weight for the container we |
356 | * are putting the object in. |
346 | * are putting the object in. |
357 | */ |
347 | */ |
358 | if (op != pl) |
348 | if (op != pl) |
359 | { |
349 | { |
360 | esrv_update_item (UPD_WEIGHT, pl, op); |
350 | esrv_update_item (UPD_WEIGHT, pl, op); |
361 | esrv_send_item (pl, pl); |
351 | esrv_send_item (pl, pl); |
362 | } |
352 | } |
363 | |
353 | |
364 | /* Update the container the object was in */ |
354 | /* Update the container the object was in */ |
365 | if (env && env != pl && env != op) |
355 | if (env && env != pl && env != op) |
366 | esrv_update_item (UPD_WEIGHT, pl, env); |
356 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
357 | } |
367 | } |
358 | } |
368 | |
359 | |
369 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
360 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
370 | void |
361 | void |
371 | pick_up (object *op, object *alt) |
362 | pick_up (object *op, object *alt) |
… | |
… | |
430 | |
421 | |
431 | if (!alt) |
422 | if (!alt) |
432 | for (alt = op->inv; alt; alt = alt->below) |
423 | for (alt = op->inv; alt; alt = alt->below) |
433 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
424 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
434 | break; /* General container comes next */ |
425 | break; /* General container comes next */ |
|
|
426 | |
435 | if (!alt) |
427 | if (!alt) |
436 | alt = op; /* No free containers */ |
428 | alt = op; /* No free containers */ |
437 | } |
429 | } |
438 | |
430 | |
439 | if (tmp->env == alt) |
431 | if (tmp->env == alt) |
… | |
… | |
466 | |
458 | |
467 | leave: |
459 | leave: |
468 | if (need_fix_tmp) |
460 | if (need_fix_tmp) |
469 | fix_stopped_item (tmp, tmp_map, op); |
461 | fix_stopped_item (tmp, tmp_map, op); |
470 | } |
462 | } |
471 | |
|
|
472 | |
463 | |
473 | /* This takes (picks up) and item. op is the player |
464 | /* This takes (picks up) and item. op is the player |
474 | * who issued the command. params is a string to |
465 | * who issued the command. params is a string to |
475 | * match against the item name. Basically, always |
466 | * match against the item name. Basically, always |
476 | * returns zero, but that should be improved. |
467 | * returns zero, but that should be improved. |
… | |
… | |
491 | |
482 | |
492 | if (!tmp) |
483 | if (!tmp) |
493 | tmp = op->below; |
484 | tmp = op->below; |
494 | } |
485 | } |
495 | |
486 | |
496 | if (tmp == NULL) |
487 | if (!tmp) |
497 | { |
488 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
489 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
499 | return 0; |
490 | return 0; |
500 | } |
491 | } |
501 | |
492 | |
502 | /* Makes processing easier */ |
493 | /* Makes processing easier */ |
503 | if (params && *params == '\0') |
494 | if (params && *params == '\0') |
504 | params = NULL; |
495 | params = 0; |
|
|
496 | |
|
|
497 | int cnt = MAX_ITEM_PER_DROP; |
505 | |
498 | |
506 | while (tmp) |
499 | while (tmp) |
507 | { |
500 | { |
508 | next = tmp->below; |
501 | next = tmp->below; |
509 | |
502 | |
510 | if (tmp->invisible) |
503 | if (tmp->invisible) |
511 | { |
504 | { |
512 | tmp = next; |
505 | tmp = next; |
513 | continue; |
506 | continue; |
514 | } |
507 | } |
|
|
508 | |
515 | /* This following two if and else if could be merged into line |
509 | /* This following two if and else if could be merged into line |
516 | * but that probably will make it more difficult to read, and |
510 | * but that probably will make it more difficult to read, and |
517 | * not make it any more efficient |
511 | * not make it any more efficient |
518 | */ |
512 | */ |
519 | if (params && item_matched_string (op, tmp, params)) |
513 | if (params && item_matched_string (op, tmp, params)) |
520 | { |
514 | { |
521 | pick_up (op, tmp); |
515 | pick_up (op, tmp); |
|
|
516 | if (--cnt <= 0) break; |
522 | } |
517 | } |
523 | else if (can_pick (op, tmp) && !params) |
518 | else if (can_pick (op, tmp) && !params) |
524 | { |
519 | { |
525 | pick_up (op, tmp); |
520 | pick_up (op, tmp); |
526 | break; |
521 | break; |
527 | } |
522 | } |
|
|
523 | |
528 | tmp = next; |
524 | tmp = next; |
529 | /* Might as well just skip over the player immediately - |
525 | } |
530 | * we know it can't be picked up |
526 | |
531 | */ |
527 | if (cnt <= 0) |
532 | if (tmp == op) |
|
|
533 | tmp = tmp->below; |
|
|
534 | } |
528 | { |
|
|
529 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
530 | return 0; |
|
|
531 | } |
|
|
532 | |
535 | if (!params && !tmp) |
533 | if (!params && !tmp) |
536 | { |
534 | { |
537 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
535 | for (tmp = op->below; tmp; tmp = tmp->below) |
538 | if (!tmp->invisible) |
536 | if (!tmp->invisible) |
539 | { |
537 | { |
540 | char buf[MAX_BUF]; |
538 | char buf[MAX_BUF]; |
541 | |
539 | |
542 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
540 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
543 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
541 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
544 | break; |
542 | break; |
545 | } |
543 | } |
|
|
544 | |
546 | if (!tmp) |
545 | if (!tmp) |
547 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
546 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
548 | } |
547 | } |
|
|
548 | |
549 | return 0; |
549 | return 0; |
550 | } |
550 | } |
551 | |
551 | |
552 | |
552 | |
553 | /* |
553 | /* |
… | |
… | |
633 | else |
633 | else |
634 | tmp->remove (); |
634 | tmp->remove (); |
635 | |
635 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
638 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
638 | |
639 | /* in object.c */ |
639 | // elmex: 2007-11-26: removed update_stats and replaced |
|
|
640 | // it by update_after_inventory_change () in the caller |
|
|
641 | // of this function |
640 | |
642 | |
641 | /* If an object merged (and thus, different object), we need to |
643 | /* If an object merged (and thus, different object), we need to |
642 | * delete the original. |
644 | * delete the original. |
643 | */ |
645 | */ |
644 | if (tmp2 != tmp) |
646 | if (tmp2 != tmp) |
… | |
… | |
657 | * This is used when dropping objects onto the floor. |
659 | * This is used when dropping objects onto the floor. |
658 | */ |
660 | */ |
659 | void |
661 | void |
660 | drop_object (object *op, object *tmp, uint32 nrof) |
662 | drop_object (object *op, object *tmp, uint32 nrof) |
661 | { |
663 | { |
662 | char buf[MAX_BUF]; |
|
|
663 | object *floor; |
664 | object *floor; |
664 | |
665 | |
665 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
666 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
666 | return; |
667 | return; |
667 | |
668 | |
668 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
669 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
669 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
670 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
670 | return; /* can't unapply it */ |
671 | return; /* can't unapply it */ |
|
|
672 | |
|
|
673 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
671 | |
674 | |
672 | /* We are only dropping some of the items. We split the current object |
675 | /* We are only dropping some of the items. We split the current object |
673 | * off |
676 | * off |
674 | */ |
677 | */ |
675 | if (nrof && tmp->nrof != nrof) |
678 | if (nrof && tmp->nrof != nrof) |
… | |
… | |
699 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
702 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
700 | return; |
703 | return; |
701 | |
704 | |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
705 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
703 | { |
706 | { |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
707 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
708 | op->statusmsg ("The gods who lent it to you retrieves it."); |
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
707 | |
709 | |
708 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
709 | esrv_del_item (op->contr, tmp->count); |
711 | esrv_del_item (op->contr, tmp->count); |
710 | |
712 | |
711 | tmp->destroy (); |
713 | tmp->destroy (); |
712 | op->update_stats (); |
714 | op->update_stats (); |
713 | return; |
715 | return; |
714 | } |
716 | } |
715 | |
717 | |
716 | /* If SAVE_INTERVAL is commented out, we never want to save |
|
|
717 | * the player here. |
|
|
718 | */ |
|
|
719 | #ifdef SAVE_INTERVAL |
|
|
720 | /* I'm not sure why there is a value check - since the save |
|
|
721 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
722 | * of what he is dropping? |
|
|
723 | */ |
|
|
724 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
725 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
726 | { |
|
|
727 | op->contr->save (); |
|
|
728 | op->contr->last_save_time = time (NULL); |
|
|
729 | } |
|
|
730 | #endif /* SAVE_INTERVAL */ |
|
|
731 | |
|
|
732 | if (op->type == PLAYER) |
718 | if (op->type == PLAYER) |
733 | esrv_del_item (op->contr, tmp->count); |
719 | esrv_del_item (op->contr, tmp->count); |
734 | |
720 | |
735 | /* Call this before we update the various windows/players. At least |
721 | /* Call this before we update the various windows/players. At least |
736 | * that we, we know the weight is correct. |
722 | * that we, we know the weight is correct. |
737 | */ |
723 | */ |
738 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
724 | // 2007-11-26: moved op->update_stats away and calling it later after |
739 | /* in object.c */ |
725 | // all items of a drop command have been processed. |
740 | |
726 | |
|
|
727 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
728 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
729 | return; |
|
|
730 | |
|
|
731 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
732 | sell_item (tmp, op); |
|
|
733 | |
|
|
734 | tmp->x = op->x; |
|
|
735 | tmp->y = op->y; |
|
|
736 | |
|
|
737 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
738 | } |
|
|
739 | |
|
|
740 | void update_after_inventory_change (object *op) |
|
|
741 | { |
|
|
742 | /* Call this before we update the various windows/players. At least |
|
|
743 | * that we, we know the weight is correct. |
|
|
744 | */ |
|
|
745 | op->update_stats (); |
|
|
746 | |
|
|
747 | // elmex: kept this for now, i have no idea what happens when i remove it: |
741 | if (op->type == PLAYER) |
748 | if (op->type == PLAYER) |
742 | { |
749 | { |
743 | /* Need to update the weight for the player */ |
750 | /* Need to update the weight for the player */ |
744 | esrv_send_item (op, op); |
751 | esrv_send_item (op, op); |
745 | op->contr->ns->floorbox_update (); |
752 | op->contr->ns->floorbox_update (); |
746 | } |
753 | } |
747 | |
|
|
748 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
749 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
750 | return; |
|
|
751 | |
|
|
752 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
753 | sell_item (tmp, op); |
|
|
754 | |
|
|
755 | tmp->x = op->x; |
|
|
756 | tmp->y = op->y; |
|
|
757 | |
|
|
758 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
759 | } |
754 | } |
760 | |
755 | |
761 | void |
756 | void |
762 | drop (object *op, object *tmp) |
757 | drop (object *op, object *tmp) |
763 | { |
758 | { |
… | |
… | |
853 | Care must be taken that the next item pointer is not to money as |
848 | Care must be taken that the next item pointer is not to money as |
854 | the drop() routine will do unknown things to it when dropping |
849 | the drop() routine will do unknown things to it when dropping |
855 | in a shop. --Tero.Pelander@utu.fi |
850 | in a shop. --Tero.Pelander@utu.fi |
856 | */ |
851 | */ |
857 | |
852 | |
|
|
853 | int cnt = MAX_ITEM_PER_DROP; |
|
|
854 | |
858 | if (params == NULL) |
855 | if (params == NULL) |
859 | { |
856 | { |
860 | while (curinv != NULL) |
857 | while (curinv != NULL) |
861 | { |
858 | { |
862 | nextinv = curinv->below; |
859 | nextinv = curinv->below; |
… | |
… | |
866 | curinv->type != FOOD && curinv->type != KEY && |
863 | curinv->type != FOOD && curinv->type != KEY && |
867 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
864 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
868 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
865 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
869 | { |
866 | { |
870 | drop (op, curinv); |
867 | drop (op, curinv); |
|
|
868 | if (--cnt <= 0) break; |
871 | } |
869 | } |
872 | curinv = nextinv; |
870 | curinv = nextinv; |
873 | } |
871 | } |
874 | } |
872 | } |
875 | |
873 | |
… | |
… | |
881 | while (nextinv && nextinv->type == MONEY) |
879 | while (nextinv && nextinv->type == MONEY) |
882 | nextinv = nextinv->below; |
880 | nextinv = nextinv->below; |
883 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
881 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
884 | { |
882 | { |
885 | drop (op, curinv); |
883 | drop (op, curinv); |
|
|
884 | if (--cnt <= 0) break; |
886 | } |
885 | } |
887 | curinv = nextinv; |
886 | curinv = nextinv; |
888 | } |
887 | } |
889 | } |
888 | } |
890 | |
889 | |
… | |
… | |
896 | while (nextinv && nextinv->type == MONEY) |
895 | while (nextinv && nextinv->type == MONEY) |
897 | nextinv = nextinv->below; |
896 | nextinv = nextinv->below; |
898 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
897 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
899 | { |
898 | { |
900 | drop (op, curinv); |
899 | drop (op, curinv); |
|
|
900 | if (--cnt <= 0) break; |
901 | } |
901 | } |
902 | curinv = nextinv; |
902 | curinv = nextinv; |
903 | } |
903 | } |
904 | } |
904 | } |
905 | |
905 | |
… | |
… | |
935 | break; |
935 | break; |
936 | default: |
936 | default: |
937 | curinv = nextinv; |
937 | curinv = nextinv; |
938 | break; |
938 | break; |
939 | } |
939 | } |
|
|
940 | if (--cnt <= 0) break; |
940 | } |
941 | } |
941 | curinv = nextinv; |
942 | curinv = nextinv; |
942 | } |
943 | } |
943 | } |
944 | } |
944 | |
945 | |
945 | op->contr->ns->floorbox_update (); |
946 | if (cnt <= 0) |
|
|
947 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
948 | |
|
|
949 | update_after_inventory_change (op); |
946 | |
950 | |
947 | /* draw_look(op);*/ |
951 | /* draw_look(op);*/ |
948 | return 0; |
952 | return 0; |
949 | } |
953 | } |
950 | |
954 | |
… | |
… | |
963 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
967 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
964 | return 0; |
968 | return 0; |
965 | } |
969 | } |
966 | else |
970 | else |
967 | { |
971 | { |
|
|
972 | int cnt = MAX_ITEM_PER_DROP; |
|
|
973 | |
968 | for (tmp = op->inv; tmp; tmp = next) |
974 | for (tmp = op->inv; tmp; tmp = next) |
969 | { |
975 | { |
970 | next = tmp->below; |
976 | next = tmp->below; |
971 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
977 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
972 | continue; |
978 | continue; |
|
|
979 | |
973 | if (item_matched_string (op, tmp, params)) |
980 | if (item_matched_string (op, tmp, params)) |
974 | { |
981 | { |
975 | drop (op, tmp); |
982 | drop (op, tmp); |
|
|
983 | if (--cnt <= 0) break; |
976 | did_one = 1; |
984 | did_one = 1; |
977 | } |
985 | } |
978 | } |
986 | } |
|
|
987 | |
979 | if (!did_one) |
988 | if (!did_one) |
980 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
989 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
981 | } |
990 | |
982 | if (op->type == PLAYER) |
991 | if (cnt <= 0) |
983 | { |
992 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
984 | op->contr->count = 0; |
993 | |
985 | op->contr->ns->floorbox_update (); |
994 | update_after_inventory_change (op); |
986 | }; |
995 | } |
987 | |
996 | |
988 | /* draw_look(op);*/ |
|
|
989 | return 0; |
997 | return 0; |
990 | } |
998 | } |
991 | |
999 | |
992 | int |
1000 | int |
993 | command_examine (object *op, char *params) |
1001 | command_examine (object *op, char *params) |
994 | { |
1002 | { |
995 | if (!params) |
1003 | if (!params) |
996 | { |
1004 | { |
997 | object *tmp = op->below; |
1005 | object *tmp = op->below; |
998 | |
1006 | |
999 | while (tmp && !LOOK_OBJ (tmp)) |
1007 | while (tmp && !tmp->client_visible ()) |
1000 | tmp = tmp->below; |
1008 | tmp = tmp->below; |
1001 | if (tmp) |
1009 | if (tmp) |
1002 | examine (op, tmp); |
1010 | examine (op, tmp); |
1003 | } |
1011 | } |
1004 | else |
1012 | else |
… | |
… | |
1056 | } |
1064 | } |
1057 | |
1065 | |
1058 | return 0; |
1066 | return 0; |
1059 | } |
1067 | } |
1060 | |
1068 | |
1061 | |
1069 | std::string |
1062 | /* op should be a player, params is any params. |
1070 | object::describe_monster (object *who) |
1063 | * If no params given, we print out the currently marked object. |
|
|
1064 | * otherwise, try to find a matching object - try best match first. |
|
|
1065 | */ |
|
|
1066 | int |
|
|
1067 | command_mark (object *op, char *params) |
|
|
1068 | { |
1071 | { |
1069 | if (!op->contr) |
1072 | dynbuf_text buf (512, 512); |
1070 | return 1; |
|
|
1071 | |
1073 | |
1072 | if (!params) |
1074 | object *mon = head ? head : this; |
1073 | { |
|
|
1074 | object *mark = find_marked_object (op); |
|
|
1075 | |
1075 | |
1076 | if (!mark) |
1076 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1077 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
1077 | buf << "It is an undead force.\n"; |
1078 | else |
1078 | |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
1079 | if (mon->level > who->level) |
1080 | } |
1080 | buf << "It is likely more powerful than you.\n"; |
|
|
1081 | else if (mon->level < who->level) |
|
|
1082 | buf << "It is likely less powerful than you.\n"; |
1081 | else |
1083 | else |
1082 | { |
1084 | buf << "It is probably as powerful as you.\n"; |
1083 | object *mark1 = find_best_object_match (op, params); |
|
|
1084 | |
1085 | |
1085 | if (!mark1) |
|
|
1086 | { |
|
|
1087 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1088 | return 1; |
|
|
1089 | } |
|
|
1090 | else |
|
|
1091 | { |
|
|
1092 | op->contr->mark = mark1; |
|
|
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1094 | return 0; |
|
|
1095 | } |
|
|
1096 | } |
|
|
1097 | |
|
|
1098 | return 0; /*shouldnt get here */ |
|
|
1099 | } |
|
|
1100 | |
|
|
1101 | |
|
|
1102 | /* op is the player |
|
|
1103 | * tmp is the monster being examined. |
|
|
1104 | */ |
|
|
1105 | void |
|
|
1106 | examine_monster (object *op, object *tmp) |
|
|
1107 | { |
|
|
1108 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1109 | |
|
|
1110 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1111 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1112 | if (mon->level > op->level) |
|
|
1113 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1114 | else if (mon->level < op->level) |
|
|
1115 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1116 | else |
|
|
1117 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1118 | if (mon->attacktype & AT_ACID) |
1086 | if (mon->attacktype & AT_ACID) |
1119 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1087 | buf << "You seem to smell an acrid odor.\n"; |
1120 | |
1088 | |
1121 | /* Anyone know why this used to use the clone value instead of the |
1089 | /* Anyone know why this used to use the clone value instead of the |
1122 | * maxhp field? This seems that it should give more accurate results. |
1090 | * maxhp field? This seems that it should give more accurate results. |
1123 | */ |
1091 | */ |
1124 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1092 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1125 | { /* From 1-4 */ |
1093 | { /* From 1-4 */ |
1126 | case 1: |
1094 | case 1: |
1127 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1095 | buf << "It is in a bad shape.\n"; |
1128 | break; |
1096 | break; |
1129 | case 2: |
1097 | case 2: |
1130 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1098 | buf << "It is hurt.\n"; |
1131 | break; |
1099 | break; |
1132 | case 3: |
1100 | case 3: |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1101 | buf << "It is somewhat hurt.\n"; |
1134 | break; |
1102 | break; |
1135 | case 4: |
1103 | case 4: |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1104 | buf << "It is in excellent shape.\n"; |
1137 | break; |
1105 | break; |
1138 | } |
1106 | } |
|
|
1107 | |
1139 | if (present_in_ob (POISONING, mon) != NULL) |
1108 | if (present_in_ob (POISONING, mon)) |
1140 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1109 | buf << "It looks very ill.\n"; |
1141 | } |
|
|
1142 | |
1110 | |
|
|
1111 | return buf; |
|
|
1112 | } |
1143 | |
1113 | |
1144 | /* tmp is the object being described, pl is who is examing it. */ |
1114 | /* tmp is the object being described, pl is who is examing it. */ |
1145 | char * |
1115 | const char * |
1146 | long_desc (object *tmp, object *pl) |
1116 | long_desc (object *tmp, object *pl) |
1147 | { |
1117 | { |
1148 | static char buf[VERY_BIG_BUF]; |
1118 | static std::string s; |
1149 | char *cp; |
|
|
1150 | |
1119 | |
1151 | if (tmp == NULL) |
1120 | return (s = tmp->long_desc (pl)).c_str (); |
1152 | return ""; |
1121 | } |
1153 | |
1122 | |
1154 | buf[0] = '\0'; |
1123 | std::string |
|
|
1124 | object::long_desc (object *who) |
|
|
1125 | { |
|
|
1126 | std::string buf (query_name (this)); |
|
|
1127 | |
1155 | switch (tmp->type) |
1128 | switch (type) |
1156 | { |
1129 | { |
1157 | case RING: |
1130 | case RING: |
1158 | case SKILL: |
1131 | case SKILL: |
1159 | case WEAPON: |
1132 | case WEAPON: |
1160 | case ARMOUR: |
1133 | case ARMOUR: |
… | |
… | |
1171 | case FOOD: |
1144 | case FOOD: |
1172 | case DRINK: |
1145 | case DRINK: |
1173 | case FLESH: |
1146 | case FLESH: |
1174 | case SKILL_TOOL: |
1147 | case SKILL_TOOL: |
1175 | case POWER_CRYSTAL: |
1148 | case POWER_CRYSTAL: |
1176 | if (*(cp = describe_item (tmp, pl)) != '\0') |
1149 | { |
|
|
1150 | const char *cp = ::describe_item (this, who); |
|
|
1151 | |
|
|
1152 | if (*cp) |
|
|
1153 | { |
|
|
1154 | buf.append (" "); |
|
|
1155 | buf.append (cp); |
|
|
1156 | } |
|
|
1157 | } |
|
|
1158 | } |
|
|
1159 | |
|
|
1160 | return buf; |
|
|
1161 | } |
|
|
1162 | |
|
|
1163 | /* op is the player |
|
|
1164 | * tmp is the monster being examined. |
|
|
1165 | */ |
|
|
1166 | void |
|
|
1167 | examine_monster (object *op, object *tmp) |
|
|
1168 | { |
|
|
1169 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1170 | } |
|
|
1171 | |
|
|
1172 | std::string |
|
|
1173 | object::describe (object *who) |
|
|
1174 | { |
|
|
1175 | dynbuf_text buf (1024, 1024); |
|
|
1176 | |
|
|
1177 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
|
|
1178 | |
|
|
1179 | if (custom_name) |
|
|
1180 | buf.printf ("You call it %s\n", &custom_name); |
|
|
1181 | |
|
|
1182 | switch (type) |
|
|
1183 | { |
|
|
1184 | case SPELLBOOK: |
|
|
1185 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1186 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1187 | break; |
|
|
1188 | |
|
|
1189 | case BOOK: |
|
|
1190 | if (msg) |
|
|
1191 | buf << "Something is written in it.\n"; |
|
|
1192 | break; |
|
|
1193 | |
|
|
1194 | case CONTAINER: |
|
|
1195 | if (race != NULL) |
1177 | { |
1196 | { |
|
|
1197 | if (weight_limit && stats.Str < 100) |
|
|
1198 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
|
|
1199 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1178 | int len; |
1200 | else |
1179 | |
1201 | buf.printf ("It can hold only %s.\n", &race); |
1180 | assign (buf, query_name (tmp)); |
|
|
1181 | len = strlen (buf); |
|
|
1182 | if (len < VERY_BIG_BUF - 5) |
|
|
1183 | { |
|
|
1184 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1185 | * it instead of calling strcat */ |
|
|
1186 | strcpy (buf + len, " "); |
|
|
1187 | len++; |
|
|
1188 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1189 | } |
|
|
1190 | } |
1202 | } |
1191 | } |
|
|
1192 | |
|
|
1193 | if (buf[0] == '\0') |
|
|
1194 | assign (buf, query_name (tmp)); |
|
|
1195 | |
|
|
1196 | return buf; |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | void |
|
|
1200 | examine (object *op, object *tmp) |
|
|
1201 | { |
|
|
1202 | char buf[VERY_BIG_BUF]; |
|
|
1203 | int i; |
|
|
1204 | |
|
|
1205 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1206 | return; |
|
|
1207 | |
|
|
1208 | strcpy (buf, "That is "); |
|
|
1209 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1210 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1211 | |
|
|
1212 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1213 | buf[0] = '\0'; |
|
|
1214 | |
|
|
1215 | if (tmp->custom_name) |
|
|
1216 | { |
|
|
1217 | strcpy (buf, "You call it "); |
|
|
1218 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1219 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1220 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1221 | buf[0] = '\0'; |
|
|
1222 | } |
|
|
1223 | |
|
|
1224 | switch (tmp->type) |
|
|
1225 | { |
|
|
1226 | case SPELLBOOK: |
|
|
1227 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1228 | { |
|
|
1229 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1230 | } |
|
|
1231 | break; |
|
|
1232 | |
|
|
1233 | case BOOK: |
|
|
1234 | if (tmp->msg != NULL) |
|
|
1235 | strcpy (buf, "Something is written in it."); |
|
|
1236 | break; |
|
|
1237 | |
|
|
1238 | case CONTAINER: |
|
|
1239 | if (tmp->race != NULL) |
|
|
1240 | { |
|
|
1241 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1242 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1243 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1244 | else |
|
|
1245 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1246 | } |
|
|
1247 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
1203 | else if (weight_limit && stats.Str < 100) |
1248 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1204 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1249 | break; |
1205 | break; |
1250 | |
1206 | |
1251 | case WAND: |
1207 | case WAND: |
1252 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1208 | if (flag [FLAG_IDENTIFIED]) |
1253 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
1209 | buf.printf ("It has %d charges left.\n", stats.food); |
1254 | break; |
1210 | break; |
1255 | } |
|
|
1256 | |
|
|
1257 | if (buf[0] != '\0') |
|
|
1258 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1259 | |
|
|
1260 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1261 | { |
1211 | } |
|
|
1212 | |
|
|
1213 | if (materialname && !msg) |
1262 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
1214 | buf.printf ("It is made of: %s.\n", &materialname); |
1263 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1215 | |
1264 | } |
1216 | if (who) |
1265 | /* Where to wear this item */ |
1217 | /* Where to wear this item */ |
1266 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1218 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1267 | { |
1219 | if (slot[i].info) |
1268 | if (tmp->body_info[i] < -1) |
1220 | { |
|
|
1221 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1222 | |
|
|
1223 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1224 | buf.printf ("(%d)", -slot[i].info); |
|
|
1225 | |
|
|
1226 | buf << ".\n"; |
1269 | { |
1227 | } |
1270 | if (op->body_info[i]) |
1228 | |
1271 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1229 | if (weight) |
|
|
1230 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1231 | |
|
|
1232 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1233 | { |
|
|
1234 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1235 | |
|
|
1236 | if (is_in_shop (who)) |
|
|
1237 | { |
|
|
1238 | if (flag [FLAG_UNPAID]) |
|
|
1239 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1272 | else |
1240 | else |
1273 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1274 | } |
|
|
1275 | else if (tmp->body_info[i]) |
|
|
1276 | { |
|
|
1277 | if (op->body_info[i]) |
|
|
1278 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1279 | else |
|
|
1280 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1281 | } |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | if (tmp->weight) |
|
|
1285 | { |
|
|
1286 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1287 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1288 | } |
|
|
1289 | |
|
|
1290 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1291 | { |
|
|
1292 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1293 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1294 | if (is_in_shop (op)) |
|
|
1295 | { |
|
|
1296 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1297 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1298 | else |
|
|
1299 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
1241 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1300 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1301 | } |
1242 | } |
1302 | } |
1243 | } |
1303 | |
1244 | |
1304 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1245 | if (flag [FLAG_MONSTER]) |
1305 | examine_monster (op, tmp); |
1246 | buf << describe_monster (who); |
1306 | |
1247 | |
1307 | /* Is this item buildable? */ |
1248 | /* Is this item buildable? */ |
1308 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
1249 | if (flag [FLAG_IS_BUILDABLE]) |
1309 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
1250 | buf << "This is a buildable item.\n"; |
1310 | |
1251 | |
1311 | /* Does the object have a message? Don't show message for all object |
1252 | /* Does the object have a message? Don't show message for all object |
1312 | * types - especially if the first entry is a match |
1253 | * types - especially if the first entry is a match |
1313 | */ |
1254 | */ |
1314 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
1255 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') |
1315 | { |
1256 | { |
1316 | |
|
|
1317 | /* This is just a hack so when identifying the items, we print |
1257 | /* This is just a hack so when identifying the items, we print |
1318 | * out the extra message |
1258 | * out the extra message |
1319 | */ |
1259 | */ |
1320 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1260 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1321 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
1261 | buf << "The object has a story:\n"; |
1322 | |
1262 | |
1323 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1263 | buf << msg << '\n'; |
1324 | } |
|
|
1325 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1326 | } |
|
|
1327 | |
|
|
1328 | /* |
|
|
1329 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1330 | * inventory. |
|
|
1331 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1332 | */ |
|
|
1333 | void |
|
|
1334 | inventory (object *op, object *inv) |
|
|
1335 | { |
|
|
1336 | object *tmp; |
|
|
1337 | char *in; |
|
|
1338 | int items = 0, length; |
|
|
1339 | |
|
|
1340 | if (inv == NULL && op == NULL) |
|
|
1341 | { |
1264 | } |
1342 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1343 | return; |
|
|
1344 | } |
|
|
1345 | tmp = inv ? inv->inv : op->inv; |
|
|
1346 | |
1265 | |
1347 | while (tmp) |
1266 | buf << '\n'; |
1348 | { |
1267 | |
1349 | if ((!tmp->invisible && |
1268 | return std::string (buf.linearise (), buf.size ()); |
1350 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1351 | items++; |
|
|
1352 | tmp = tmp->below; |
|
|
1353 | } |
|
|
1354 | if (inv == NULL) |
|
|
1355 | { /* player's inventory */ |
|
|
1356 | if (items == 0) |
|
|
1357 | { |
|
|
1358 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1359 | return; |
|
|
1360 | } |
|
|
1361 | else |
|
|
1362 | { |
|
|
1363 | length = 28; |
|
|
1364 | in = ""; |
|
|
1365 | if (op) |
|
|
1366 | clear_win_info (op); |
|
|
1367 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1368 | } |
|
|
1369 | } |
|
|
1370 | else |
|
|
1371 | { |
|
|
1372 | if (items == 0) |
|
|
1373 | return; |
|
|
1374 | else |
|
|
1375 | { |
|
|
1376 | length = 28; |
|
|
1377 | in = " "; |
|
|
1378 | } |
|
|
1379 | } |
|
|
1380 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1381 | { |
|
|
1382 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1383 | continue; |
|
|
1384 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1385 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1386 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1387 | else |
|
|
1388 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1389 | } |
|
|
1390 | if (!inv && op) |
|
|
1391 | { |
|
|
1392 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1393 | } |
|
|
1394 | } |
1269 | } |
1395 | |
1270 | |
1396 | static void |
1271 | static void |
1397 | display_new_pickup (object *op) |
1272 | display_new_pickup (object *op) |
1398 | { |
1273 | { |
… | |
… | |
1559 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1434 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1560 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1435 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1561 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1436 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1562 | return 1; |
1437 | return 1; |
1563 | } |
1438 | } |
|
|
1439 | |
1564 | op->contr->search_str[0] = '\0'; |
1440 | op->contr->search_str[0] = '\0'; |
1565 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1441 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1566 | op->update_stats (); |
1442 | op->update_stats (); |
1567 | return 1; |
1443 | return 1; |
1568 | } |
1444 | } |
|
|
1445 | |
1569 | if ((int) strlen (params) >= MAX_BUF) |
1446 | if ((int) strlen (params) >= MAX_BUF) |
1570 | { |
1447 | { |
1571 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1448 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1572 | return 1; |
1449 | return 1; |
1573 | } |
1450 | } |
|
|
1451 | |
1574 | strcpy (op->contr->search_str, params); |
1452 | strcpy (op->contr->search_str, params); |
1575 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1453 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1576 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1454 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1577 | op->update_stats (); |
1455 | op->update_stats (); |
1578 | return 1; |
1456 | return 1; |