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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.82 by elmex, Tue Oct 7 11:10:30 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
56 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
57 **/ 57 **/
58static object * 58static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 60{
61 object *tmp, *best = NULL; 61 object *best = 0;
62 int match_val = 0, tmpmatch; 62 int match_val = 0;
63 63
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 65 {
66 if (tmp->invisible) 66 if (tmp->invisible)
67 continue; 67 continue;
68
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
69 { 72 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 74 continue;
75
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 77 continue;
78
74 match_val = tmpmatch; 79 match_val = tmpmatch;
75 best = tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
84object * 90object *
85find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
86{ 92{
87 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
88} 113}
89 114
90int 115int
91command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
92{ 117{
93 if (!params) 118 if (!params)
94 { 119 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 121 return 0;
97 } 122 }
123
98 return use_skill (pl, params); 124 return use_skill (pl, params);
99} 125}
100 126
101int 127int
102command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
106 if (!params) 132 if (!params)
107 { 133 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 135 return 0;
110 } 136 }
137
111 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name (pl, params);
112 139
113 if (!skill) 140 if (!skill)
114 { 141 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 143 return 0;
117 } 144 }
118 return change_skill (pl, skill, 0);
119}
120 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
121 150
122/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
124 * and replaced with those. 153 * and replaced with those.
125 */ 154 */
133command_disarm (object *op, char *params) 162command_disarm (object *op, char *params)
134{ 163{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136} 165}
137 166
138
139/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 168 * as it includes the object to throw.
141 */ 169 */
142int 170int
143command_throw (object *op, char *params) 171command_throw (object *op, char *params)
144{ 172{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 174 return do_skill (op, op, skop, op->facing, params);
150 else 175 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 177
154 return 0; 178 return 0;
155} 179}
156
157 180
158int 181int
159command_apply (object *op, char *params) 182command_apply (object *op, char *params)
160{ 183{
161 if (!params) 184 if (!params)
163 player_apply_below (op); 186 player_apply_below (op);
164 return 0; 187 return 0;
165 } 188 }
166 else 189 else
167 { 190 {
168 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 192
171 while (*params == ' ') 193 while (*params == ' ')
172 params++; 194 params++;
195
173 if (!strncmp (params, "-a ", 3)) 196 if (!strncmp (params, "-a ", 3))
174 { 197 {
175 aflag = AP_APPLY; 198 aflag = AP_APPLY;
176 params += 3; 199 params += 3;
177 } 200 }
201
178 if (!strncmp (params, "-u ", 3)) 202 if (!strncmp (params, "-u ", 3))
179 { 203 {
180 aflag = AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
181 params += 3; 205 params += 3;
182 } 206 }
207
183 while (*params == ' ') 208 while (*params == ' ')
184 params++; 209 params++;
185 210
186 inv = find_best_apply_object_match (op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 212 player_apply (op, inv, aflag, 0);
190 }
191 else 213 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 215 }
216
194 return 0; 217 return 0;
195} 218}
196 219
197/* 220/*
198 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
205 */ 228 */
206int 229int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 231{
209
210 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 233 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 235 return 0;
214 } 236 }
237
215 if (sack == op) 238 if (sack == op)
216 { 239 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 241 return 0;
219 } 242 }
243
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 245 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
223 return 0; 247 return 0;
224 } 248 }
249
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 251 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 253 return 0;
229 } 254 }
255
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
233 { 259 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 261 return 0;
236 } 262 }
263
237 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
238 return 1; 265 return 1;
239} 266}
240 267
241/* Pick up commands follow */ 268/* Pick up commands follow */
246 * pick up (0 means all of them) 273 * pick up (0 means all of them)
247 */ 274 */
248static void 275static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 277{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env; 278 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
258 281
259 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 285 * containers not allowed as of now)
263 */ 286 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
265 { 288 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
267 return; 292 return;
268 } 293 }
269 294
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 296 return;
272 297
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
286 nrof = tmp_nrof; 299 nrof = tmp_nrof;
287 300
288 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
290 if (tmp->inv) 303 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 305
293 if (pl->stats.Str <= MAX_STAT)
294 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
295 else
296 effective_weight_limit = weight_limit[MAX_STAT];
297 307
298 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
299 { 309 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 311 return;
302 } 312 }
303 313
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 314 if (!can_split (pl, tmp, nrof))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof)
308 {
309 object *tmp2 = tmp;
310
311 tmp = get_split_ob (tmp, nrof);
312 if (!tmp)
313 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 315 return;
316 }
317 316
318 /* Tell a client what happened rest of objects */ 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
319 if (pl->type == PLAYER) 318 {
320 { 319 tmp->flag.reset (FLAG_UNPAID);
321 if (tmp2->destroyed ()) 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
322 esrv_del_item (pl->contr, tmp2->count); 321 tmp->flag.set (FLAG_UNPAID);
323 else
324 esrv_send_item (pl, tmp2);
325 }
326 } 322 }
327 else 323 else
328 { 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 tmp->remove (); /* Unlink it */
338 }
339 }
340 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 325
346 tmp = insert_ob_in_ob (tmp, op); 326 op->insert (tmp);
347
348 /* All the stuff below deals with client/server code, and is only
349 * usable by players
350 */
351 if (pl->type != PLAYER)
352 return;
353
354 esrv_send_item (pl, tmp);
355 /* These are needed to update the weight for the container we
356 * are putting the object in.
357 */
358 if (op != pl)
359 {
360 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl);
362 }
363
364 /* Update the container the object was in */
365 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env);
367} 327}
368 328
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 330void
371pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
381 if (!can_pick (op, alt)) 341 if (!can_pick (op, alt))
382 { 342 {
383 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
384 goto leave; 344 goto leave;
385 } 345 }
346
386 tmp = alt; 347 tmp = alt;
387 } 348 }
388 else 349 else
389 { 350 {
390 if (op->below == NULL || !can_pick (op, op->below)) 351 if (op->below == NULL || !can_pick (op, op->below))
399 /* Try to catch it. */ 360 /* Try to catch it. */
400 tmp_map = tmp->map; 361 tmp_map = tmp->map;
401 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
402 if (tmp == NULL) 363 if (tmp == NULL)
403 goto leave; 364 goto leave;
365
404 need_fix_tmp = 1; 366 need_fix_tmp = 1;
405 if (!can_pick (op, tmp)) 367 if (!can_pick (op, tmp))
406 goto leave; 368 goto leave;
407 369
408 if (op->type == PLAYER) 370 if (op->type == PLAYER)
413 } 375 }
414 else 376 else
415 count = tmp->nrof; 377 count = tmp->nrof;
416 378
417 /* container is open, so use it */ 379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
418 if (op->container) 382 else if (op->container)
419 { 383 {
420 alt = op->container; 384 alt = op->container;
421 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
422 goto leave; 386 goto leave;
423 } 387 }
430 394
431 if (!alt) 395 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 398 break; /* General container comes next */
399
435 if (!alt) 400 if (!alt)
436 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
437 } 402 }
438 403
439 if (tmp->env == alt) 404 if (tmp->env == alt)
441 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
442 * if someone wants to implement it 407 * if someone wants to implement it
443 */ 408 */
444 alt = op; 409 alt = op;
445 } 410 }
411
446#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
447 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
448#endif 414#endif
449 415
450 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
466 432
467leave: 433leave:
468 if (need_fix_tmp) 434 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
470} 436}
471
472 437
473/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 439 * who issued the command. params is a string to
475 * match against the item name. Basically, always 440 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
491 456
492 if (!tmp) 457 if (!tmp)
493 tmp = op->below; 458 tmp = op->below;
494 } 459 }
495 460
496 if (tmp == NULL) 461 if (!tmp)
497 { 462 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 464 return 0;
500 } 465 }
501 466
502 /* Makes processing easier */ 467 /* Makes processing easier */
503 if (params && *params == '\0') 468 if (params && *params == '\0')
504 params = NULL; 469 params = 0;
470
471 int cnt = MAX_ITEM_PER_DROP;
505 472
506 while (tmp) 473 while (tmp)
507 { 474 {
508 next = tmp->below; 475 next = tmp->below;
509 476
510 if (tmp->invisible) 477 if (tmp->invisible)
511 { 478 {
512 tmp = next; 479 tmp = next;
513 continue; 480 continue;
514 } 481 }
482
515 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 485 * not make it any more efficient
518 */ 486 */
519 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
520 { 488 {
489 if (--cnt < 0) break;
521 pick_up (op, tmp); 490 pick_up (op, tmp);
522 } 491 }
523 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
524 { 493 {
494 if (--cnt < 0) break;
525 pick_up (op, tmp); 495 pick_up (op, tmp);
526 break; 496 break;
527 } 497 }
498
528 tmp = next; 499 tmp = next;
529 /* Might as well just skip over the player immediately - 500 }
530 * we know it can't be picked up 501
531 */ 502 if (cnt < 0)
532 if (tmp == op)
533 tmp = tmp->below;
534 } 503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
506 }
507
535 if (!params && !tmp) 508 if (!params && !tmp)
536 { 509 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 510 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 511 if (!tmp->invisible)
539 { 512 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 514 break;
545 } 515 }
516
546 if (!tmp) 517 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 519 }
520
549 return 0; 521 return 0;
550} 522}
551
552 523
553/* 524/*
554 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
572 return; 543 return;
573 } 544 }
574 545
575 if (tmp->type == CONTAINER && tmp->inv) 546 if (tmp->type == CONTAINER && tmp->inv)
576 { 547 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
581 */ 551 */
582 sack2 = tmp; 552 sack2 = tmp;
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 556 {
587 tmp = tmp2->below; 557 tmp = tmp2->below;
588 558
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 561 else
594 { 562 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 565 break;
598 } 566 }
599 } 567 }
600 568
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 569 return;
603 } 570 }
604 571
605 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
606 * already checked this. 573 * already checked this.
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 580 return;
614 581
615 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 583 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 584 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 585
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 587 sack->insert (tmp);
638 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
639 /* in object.c */
640
641 /* If an object merged (and thus, different object), we need to
642 * delete the original.
643 */
644 if (tmp2 != tmp)
645 esrv_del_item (op->contr, tmp->count);
646
647 esrv_send_item (op, tmp2);
648
649 /* update the sacks weight */
650 esrv_update_item (UPD_WEIGHT, op, sack);
651} 588}
652 589
653/* 590/*
654 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
655 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
657 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
658 */ 595 */
659void 596void
660drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
661{ 598{
662 char buf[MAX_BUF];
663 object *floor;
664
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 600 return;
667 601
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 604 return; /* can't unapply it */
671 605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
672 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
673 * off 609 * off
674 */ 610 */
675 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
676 {
677 object *tmp2 = tmp;
678
679 tmp = get_split_ob (tmp, nrof);
680 if (!tmp)
681 {
682 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
683 return;
684 }
685 /* Tell a client what happened rest of objects. tmp2 is now the
686 * original object
687 */
688 if (op->type == PLAYER)
689 {
690 if (tmp2->destroyed ())
691 esrv_del_item (op->contr, tmp2->count);
692 else
693 esrv_send_item (op, tmp2);
694 }
695 }
696 else
697 tmp->remove ();
698
699 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
700 return; 612 return;
701 613
614 drop_object (op, tmp);
615
616 if (!tmp->destroyed () && !tmp->is_inserted ())
617 {
618 // if nothing happened with the object we give it back
619 op->insert (tmp);
620 }
621}
622
623/* In contrast to drop_object (op, tmp, nrof) above this function takes the
624 * already split off object, and feeds it to the event handlers and does
625 * other magic with it.
626 *
627 * <droppper> is the object that dropped this object and <obj> is the
628 * object that was dropped.
629 *
630 * Make sure to check what happened with <obj> after this function returns!
631 * Otherwise you may leak this object.
632 */
633
634void
635drop_object (object *dropper, object *obj)
636{
637 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
638 return;
639
640 if (obj->destroyed () || obj->is_inserted ())
641 return;
642
702 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 643 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
703 { 644 {
704 sprintf (buf, "You drop the %s.", query_name (tmp)); 645 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
705 new_draw_info (NDI_UNIQUE, 0, op, buf); 646 dropper->statusmsg ("The god who lent it to you retrieves it.");
706 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
707 647
708 if (op->type == PLAYER)
709 esrv_del_item (op->contr, tmp->count);
710
711 tmp->destroy (); 648 obj->destroy ();
712 op->update_stats (); 649 dropper->update_stats ();
713 return; 650 return;
714 } 651 }
715 652
716/* If SAVE_INTERVAL is commented out, we never want to save 653 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
717 * the player here. 654 floor;
718 */ 655 floor = floor->above)
719#ifdef SAVE_INTERVAL 656 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
720 /* I'm not sure why there is a value check - since the save 657 return;
721 * is done every SAVE_INTERVAL seconds, why care the value 658
722 * of what he is dropping? 659 if (obj->destroyed () || obj->is_inserted ())
660 return;
661
662 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
663 if (!sell_item (obj, dropper))
664 return;
665
666 /* If nothing special happened with this object, the default action is to
667 * insert it below the dropper:
723 */ 668 */
724 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
725 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
726 {
727 op->contr->save ();
728 op->contr->last_save_time = time (NULL);
729 }
730#endif /* SAVE_INTERVAL */
731 669
732 if (op->type == PLAYER) 670 obj->x = dropper->x;
733 esrv_del_item (op->contr, tmp->count); 671 obj->y = dropper->y;
734 672
735 /* Call this before we update the various windows/players. At least
736 * that we, we know the weight is correct.
737 */
738 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
739 /* in object.c */
740
741 if (op->type == PLAYER)
742 {
743 /* Need to update the weight for the player */
744 esrv_send_item (op, op);
745 op->contr->ns->floorbox_update ();
746 }
747
748 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
749 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
750 return;
751
752 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
753 sell_item (tmp, op);
754
755 tmp->x = op->x;
756 tmp->y = op->y;
757
758 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 673 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
759} 674}
760 675
761void 676void
762drop (object *op, object *tmp) 677drop (object *op, object *tmp)
763{ 678{
772 if (tmp->env && tmp->env->type != PLAYER) 687 if (tmp->env && tmp->env->type != PLAYER)
773 { 688 {
774 /* Just toss the object - probably shouldn't be hanging 689 /* Just toss the object - probably shouldn't be hanging
775 * around anyways 690 * around anyways
776 */ 691 */
777 tmp->remove ();
778 tmp->destroy (); 692 tmp->destroy ();
779 return; 693 return;
780 } 694 }
781 else 695 else
782 { 696 {
783 while (tmp != NULL && tmp->invisible) 697 while (tmp && tmp->invisible)
784 tmp = tmp->below; 698 tmp = tmp->below;
785 } 699 }
786 } 700 }
787 701
788 if (tmp == NULL) 702 if (tmp == NULL)
789 { 703 {
790 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 704 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
791 return; 705 return;
792 } 706 }
707
793 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 708 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
794 { 709 {
795 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 710 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
796 return; 711 return;
797 } 712 }
713
798 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 714 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
799 { 715 {
800#if 0 716#if 0
801 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 717 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
802 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 718 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
826 742
827 if (op->type == PLAYER) 743 if (op->type == PLAYER)
828 op->contr->count = 0; 744 op->contr->count = 0;
829} 745}
830 746
831
832
833/* Command will drop all items that have not been locked */ 747/* Command will drop all items that have not been locked */
834int 748int
835command_dropall (object *op, char *params) 749command_dropall (object *op, char *params)
836{ 750{
837 751
838 object *curinv, *nextinv;
839
840 if (op->inv == NULL) 752 if (op->inv == NULL)
841 { 753 {
842 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 754 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
843 return 0; 755 return 0;
844 } 756 }
845 757
846 curinv = op->inv; 758 object *curinv = op->inv;
759 object *nextinv;
847 760
848 /* 761 /*
849 This is the default. Drops everything not locked or considered 762 This is the default. Drops everything not locked or considered
850 not something that should be dropped. 763 not something that should be dropped.
851 */ 764 */
853 Care must be taken that the next item pointer is not to money as 766 Care must be taken that the next item pointer is not to money as
854 the drop() routine will do unknown things to it when dropping 767 the drop() routine will do unknown things to it when dropping
855 in a shop. --Tero.Pelander@utu.fi 768 in a shop. --Tero.Pelander@utu.fi
856 */ 769 */
857 770
858 if (params == NULL) 771 int cnt = MAX_ITEM_PER_DROP;
772
773 if (!params)
859 { 774 {
860 while (curinv != NULL) 775 while (curinv)
861 { 776 {
862 nextinv = curinv->below; 777 nextinv = curinv->below;
778
863 while (nextinv && nextinv->type == MONEY) 779 while (nextinv && nextinv->type == MONEY)
864 nextinv = nextinv->below; 780 nextinv = nextinv->below;
781
865 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 782 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
866 curinv->type != FOOD && curinv->type != KEY && 783 curinv->type != FOOD && curinv->type != KEY &&
867 curinv->type != SPECIAL_KEY && curinv->type != GEM && 784 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
868 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 785 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
869 { 786 {
870 drop (op, curinv); 787 drop (op, curinv);
788 if (--cnt <= 0) break;
871 } 789 }
790
872 curinv = nextinv; 791 curinv = nextinv;
873 } 792 }
874 } 793 }
875
876 else if (strcmp (params, "weapons") == 0) 794 else if (strcmp (params, "weapons") == 0)
877 { 795 {
878 while (curinv != NULL) 796 while (curinv)
879 { 797 {
880 nextinv = curinv->below; 798 nextinv = curinv->below;
799
881 while (nextinv && nextinv->type == MONEY) 800 while (nextinv && nextinv->type == MONEY)
882 nextinv = nextinv->below; 801 nextinv = nextinv->below;
802
883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 803 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
884 { 804 {
885 drop (op, curinv); 805 drop (op, curinv);
806 if (--cnt <= 0) break;
886 } 807 }
808
887 curinv = nextinv; 809 curinv = nextinv;
888 } 810 }
889 } 811 }
890
891 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 812 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
892 { 813 {
893 while (curinv != NULL) 814 while (curinv)
894 { 815 {
895 nextinv = curinv->below; 816 nextinv = curinv->below;
817
896 while (nextinv && nextinv->type == MONEY) 818 while (nextinv && nextinv->type == MONEY)
897 nextinv = nextinv->below; 819 nextinv = nextinv->below;
820
898 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 821 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
899 { 822 {
900 drop (op, curinv); 823 drop (op, curinv);
824 if (--cnt <= 0) break;
901 } 825 }
826
902 curinv = nextinv; 827 curinv = nextinv;
903 } 828 }
904 } 829 }
905
906 else if (strcmp (params, "misc") == 0) 830 else if (strcmp (params, "misc") == 0)
907 { 831 {
908 while (curinv != NULL) 832 while (curinv)
909 { 833 {
910 nextinv = curinv->below; 834 nextinv = curinv->below;
835
911 while (nextinv && nextinv->type == MONEY) 836 while (nextinv && nextinv->type == MONEY)
912 nextinv = nextinv->below; 837 nextinv = nextinv->below;
838
913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 839 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
914 { 840 {
915 switch (curinv->type) 841 switch (curinv->type)
916 { 842 {
917 case HORN: 843 case HORN:
935 break; 861 break;
936 default: 862 default:
937 curinv = nextinv; 863 curinv = nextinv;
938 break; 864 break;
939 } 865 }
866
867 if (--cnt <= 0) break;
940 } 868 }
869
941 curinv = nextinv; 870 curinv = nextinv;
942 } 871 }
943 } 872 }
944 873
945 op->contr->ns->floorbox_update (); 874 if (cnt <= 0)
875 op->failmsg ("Only dropped some items, can't drop that many items at once.");
946 876
947/* draw_look(op);*/ 877/* draw_look(op);*/
948 return 0; 878 return 0;
879}
880
881
882/* This function tries to drop all objects in the <objs> vector.
883 * <dropper> is the object that wants to drop them.
884 * <cnt> can be a 0 pointer or a pointer to the maximum number of
885 * drop operations to perform.
886 *
887 * Returns true if at least one item was dropped.
888 */
889bool
890drop_vector (object *dropper, vector<object *> &objs, int *cnt)
891{
892 vector<object *>::iterator i;
893
894 bool did_one = false;
895
896 for (i = objs.begin (); i != objs.end (); i++)
897 {
898 drop (dropper, *i);
899 if (cnt && --*cnt <= 0) break;
900 did_one = true;
901 }
902
903 return did_one;
949} 904}
950 905
951/* Object op wants to drop object(s) params. params can be a 906/* Object op wants to drop object(s) params. params can be a
952 * comma seperated list. 907 * comma seperated list.
953 */ 908 */
954
955int 909int
956command_drop (object *op, char *params) 910command_drop (object *op, char *params)
957{ 911{
958 object *tmp, *next; 912 object *tmp, *next;
959 int did_one = 0; 913 int did_one = 0;
963 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 917 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
964 return 0; 918 return 0;
965 } 919 }
966 else 920 else
967 { 921 {
922 vector<object *> matched_objs;
923
968 for (tmp = op->inv; tmp; tmp = next) 924 for (tmp = op->inv; tmp; tmp = next)
969 { 925 {
970 next = tmp->below; 926 next = tmp->below;
971 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 927 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
972 continue; 928 continue;
929
973 if (item_matched_string (op, tmp, params)) 930 if (item_matched_string (op, tmp, params))
974 { 931 matched_objs.push_back (tmp);
975 drop (op, tmp);
976 did_one = 1;
977 } 932 }
978 } 933
979 if (!did_one) 934 int cnt = MAX_ITEM_PER_DROP;
935
936 if (!drop_vector (op, matched_objs, &cnt))
980 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 937 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
981 } 938
982 if (op->type == PLAYER) 939 if (cnt <= 0)
983 { 940 op->failmsg ("Only dropped some items, can't drop that many items at once.");
984 op->contr->count = 0;
985 op->contr->ns->floorbox_update ();
986 }; 941 }
987 942
988/* draw_look(op);*/
989 return 0; 943 return 0;
990} 944}
991 945
992int 946int
993command_examine (object *op, char *params) 947command_examine (object *op, char *params)
994{ 948{
995 if (!params) 949 if (!params)
996 { 950 {
997 object *tmp = op->below; 951 object *tmp = op->below;
998 952
999 while (tmp && !LOOK_OBJ (tmp)) 953 while (tmp && !tmp->client_visible ())
1000 tmp = tmp->below; 954 tmp = tmp->below;
955
1001 if (tmp) 956 if (tmp)
1002 examine (op, tmp); 957 examine (op, tmp);
1003 } 958 }
1004 else 959 else
1005 { 960 {
1006 object *tmp = find_best_object_match (op, params); 961 object *tmp = find_best_object_match (op, params);
1007 962
1008 if (tmp) 963 if (tmp)
1009 examine (op, tmp); 964 examine (op, tmp);
1010 else 965 else
1011 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 966 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1012 } 967 }
968
1013 return 0; 969 return 0;
1014} 970}
1015 971
1016/* op should be a player. 972/* op should be a player.
1017 * we return the object the player has marked with the 'mark' command 973 * we return the object the player has marked with the 'mark' command
1056 } 1012 }
1057 1013
1058 return 0; 1014 return 0;
1059} 1015}
1060 1016
1061 1017std::string
1062/* op should be a player, params is any params. 1018object::describe_monster (object *who)
1063 * If no params given, we print out the currently marked object.
1064 * otherwise, try to find a matching object - try best match first.
1065 */
1066int
1067command_mark (object *op, char *params)
1068{ 1019{
1069 if (!op->contr) 1020 dynbuf_text buf (512, 512);
1070 return 1;
1071 1021
1072 if (!params) 1022 object *mon = head ? head : this;
1073 {
1074 object *mark = find_marked_object (op);
1075 1023
1076 if (!mark) 1024 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1077 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1025 buf << "It is an undead force.\r";
1078 else 1026
1079 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1027 if (mon->level > who->level)
1080 } 1028 buf << "It is likely more powerful than you.\r";
1029 else if (mon->level < who->level)
1030 buf << "It is likely less powerful than you.\r";
1081 else 1031 else
1082 { 1032 buf << "It is probably as powerful as you.\r";
1083 object *mark1 = find_best_object_match (op, params);
1084 1033
1085 if (!mark1)
1086 {
1087 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1088 return 1;
1089 }
1090 else
1091 {
1092 op->contr->mark = mark1;
1093 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1094 return 0;
1095 }
1096 }
1097
1098 return 0; /*shouldnt get here */
1099}
1100
1101
1102/* op is the player
1103 * tmp is the monster being examined.
1104 */
1105void
1106examine_monster (object *op, object *tmp)
1107{
1108 object *mon = tmp->head ? tmp->head : tmp;
1109
1110 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1111 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1112 if (mon->level > op->level)
1113 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1114 else if (mon->level < op->level)
1115 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1116 else
1117 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1118 if (mon->attacktype & AT_ACID) 1034 if (mon->attacktype & AT_ACID)
1119 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1035 buf << "You seem to smell an acrid odor.\r";
1120 1036
1121 /* Anyone know why this used to use the clone value instead of the 1037 /* Anyone know why this used to use the clone value instead of the
1122 * maxhp field? This seems that it should give more accurate results. 1038 * maxhp field? This seems that it should give more accurate results.
1123 */ 1039 */
1124 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1040 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1125 { /* From 1-4 */ 1041 { /* From 1-4 */
1126 case 1: 1042 case 1:
1127 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1043 buf << "It is in a bad shape.\r";
1128 break; 1044 break;
1129 case 2: 1045 case 2:
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1046 buf << "It is hurt.\r";
1131 break; 1047 break;
1132 case 3: 1048 case 3:
1133 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1049 buf << "It is somewhat hurt.\r";
1134 break; 1050 break;
1135 case 4: 1051 case 4:
1136 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1052 buf << "It is in excellent shape.\r";
1137 break; 1053 break;
1138 } 1054 }
1055
1139 if (present_in_ob (POISONING, mon) != NULL) 1056 if (present_in_ob (POISONING, mon))
1140 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1057 buf << "It looks very ill.\r";
1141}
1142 1058
1059 buf << '\n';
1060
1061 return buf;
1062}
1143 1063
1144/* tmp is the object being described, pl is who is examing it. */ 1064/* tmp is the object being described, pl is who is examing it. */
1145char * 1065const char *
1146long_desc (object *tmp, object *pl) 1066long_desc (object *tmp, object *pl)
1147{ 1067{
1148 static char buf[VERY_BIG_BUF]; 1068 static std::string s;
1149 char *cp;
1150 1069
1151 if (tmp == NULL) 1070 return (s = tmp->long_desc (pl)).c_str ();
1152 return ""; 1071}
1153 1072
1154 buf[0] = '\0'; 1073std::string
1074object::long_desc (object *who)
1075{
1076 std::string buf (query_name (this));
1077
1155 switch (tmp->type) 1078 switch (type)
1156 { 1079 {
1157 case RING: 1080 case RING:
1158 case SKILL: 1081 case SKILL:
1159 case WEAPON: 1082 case WEAPON:
1160 case ARMOUR: 1083 case ARMOUR:
1171 case FOOD: 1094 case FOOD:
1172 case DRINK: 1095 case DRINK:
1173 case FLESH: 1096 case FLESH:
1174 case SKILL_TOOL: 1097 case SKILL_TOOL:
1175 case POWER_CRYSTAL: 1098 case POWER_CRYSTAL:
1176 if (*(cp = describe_item (tmp, pl)) != '\0') 1099 {
1100 const char *cp = ::describe_item (this, who);
1101
1102 if (*cp)
1103 {
1104 buf.append (" ");
1105 buf.append (cp);
1106 }
1107 }
1108 }
1109
1110 return buf;
1111}
1112
1113/* op is the player
1114 * tmp is the monster being examined.
1115 */
1116void
1117examine_monster (object *op, object *tmp)
1118{
1119 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1120}
1121
1122std::string
1123object::describe (object *who)
1124{
1125 dynbuf_text buf (1024, 1024);
1126
1127 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1128
1129 if (custom_name)
1130 buf.printf ("You call it %s.\r", &custom_name);
1131
1132 switch (type)
1133 {
1134 case SPELLBOOK:
1135 if (flag [FLAG_IDENTIFIED] && inv)
1136 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1137 break;
1138
1139 case BOOK:
1140 if (msg)
1141 buf << "Something is written in it.\r";
1142 break;
1143
1144 case CONTAINER:
1145 if (race)
1177 { 1146 {
1147 if (weight_limit && stats.Str < 100)
1148 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1149 &race, weight_limit / (10.0 * (100 - stats.Str)));
1178 int len; 1150 else
1179 1151 buf.printf ("It can hold only %s.\r", &race);
1180 assign (buf, query_name (tmp));
1181 len = strlen (buf);
1182 if (len < VERY_BIG_BUF - 5)
1183 {
1184 /* Since we know the length, we save a few cpu cycles by using
1185 * it instead of calling strcat */
1186 strcpy (buf + len, " ");
1187 len++;
1188 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1189 }
1190 } 1152 }
1191 }
1192
1193 if (buf[0] == '\0')
1194 assign (buf, query_name (tmp));
1195
1196 return buf;
1197}
1198
1199void
1200examine (object *op, object *tmp)
1201{
1202 char buf[VERY_BIG_BUF];
1203 int i;
1204
1205 if (tmp == NULL || tmp->type == CLOSE_CON)
1206 return;
1207
1208 strcpy (buf, "That is ");
1209 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1210 buf[VERY_BIG_BUF - 1] = 0;
1211
1212 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 buf[0] = '\0';
1214
1215 if (tmp->custom_name)
1216 {
1217 strcpy (buf, "You call it ");
1218 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1219 buf[VERY_BIG_BUF - 1] = 0;
1220 new_draw_info (NDI_UNIQUE, 0, op, buf);
1221 buf[0] = '\0';
1222 }
1223
1224 switch (tmp->type)
1225 {
1226 case SPELLBOOK:
1227 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1228 {
1229 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1230 }
1231 break;
1232
1233 case BOOK:
1234 if (tmp->msg != NULL)
1235 strcpy (buf, "Something is written in it.");
1236 break;
1237
1238 case CONTAINER:
1239 if (tmp->race != NULL)
1240 {
1241 if (tmp->weight_limit && tmp->stats.Str < 100)
1242 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1243 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1244 else
1245 sprintf (buf, "It can hold only %s.", &tmp->race);
1246 }
1247 else if (tmp->weight_limit && tmp->stats.Str < 100) 1153 else if (weight_limit && stats.Str < 100)
1248 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1154 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1249 break; 1155 break;
1250 1156
1251 case WAND: 1157 case WAND:
1252 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1158 if (flag [FLAG_IDENTIFIED])
1253 sprintf (buf, "It has %d charges left.", tmp->stats.food); 1159 buf.printf ("It has %d charges left.\r", stats.food);
1254 break; 1160 break;
1255 }
1256
1257 if (buf[0] != '\0')
1258 new_draw_info (NDI_UNIQUE, 0, op, buf);
1259
1260 if (tmp->materialname != NULL && !tmp->msg)
1261 { 1161 }
1162
1163 if (materialname && !msg)
1262 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1164 buf.printf ("It is made of: %s.\r", &materialname);
1263 new_draw_info (NDI_UNIQUE, 0, op, buf); 1165
1264 } 1166 if (who)
1265 /* Where to wear this item */ 1167 /* Where to wear this item */
1266 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1168 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1267 { 1169 if (slot[i].info)
1268 if (tmp->body_info[i] < -1) 1170 {
1171 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1172
1173 if (slot[i].info < -1 && who->slot[i].info)
1174 buf.printf ("(%d)", -slot[i].info);
1175
1176 buf << ".\r";
1269 { 1177 }
1270 if (op->body_info[i]) 1178
1271 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1179 if (weight)
1180 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1181
1182 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1183 {
1184 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1185
1186 if (is_in_shop (who))
1187 {
1188 if (flag [FLAG_UNPAID])
1189 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1272 else 1190 else
1273 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1274 }
1275 else if (tmp->body_info[i])
1276 {
1277 if (op->body_info[i])
1278 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1279 else
1280 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1281 }
1282 }
1283
1284 if (tmp->weight)
1285 {
1286 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1287 new_draw_info (NDI_UNIQUE, 0, op, buf);
1288 }
1289
1290 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1291 {
1292 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1293 new_draw_info (NDI_UNIQUE, 0, op, buf);
1294 if (is_in_shop (op))
1295 {
1296 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1297 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1298 else
1299 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1191 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1300 new_draw_info (NDI_UNIQUE, 0, op, buf);
1301 } 1192 }
1302 } 1193 }
1303 1194
1304 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1195 if (flag [FLAG_MONSTER])
1305 examine_monster (op, tmp); 1196 buf << describe_monster (who);
1306 1197
1307 /* Is this item buildable? */ 1198 /* Is this item buildable? */
1308 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1199 if (flag [FLAG_IS_BUILDABLE])
1309 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1200 buf << "This is a buildable item.\r";
1310 1201
1311 /* Does the object have a message? Don't show message for all object 1202 /* Does the object have a message? Don't show message for all object
1312 * types - especially if the first entry is a match 1203 * types - especially if the first entry is a match
1313 */ 1204 */
1314 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1205 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1315 { 1206 {
1316
1317 /* This is just a hack so when identifying the items, we print 1207 /* This is just a hack so when identifying the items, we print
1318 * out the extra message 1208 * out the extra message
1319 */ 1209 */
1320 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1210 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1321 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1211 buf << "The object has a story:\r";
1322 1212
1323 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1213 buf << msg << '\n';
1324 }
1325 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1326}
1327
1328/*
1329 * inventory prints object's inventory. If inv==NULL then print player's
1330 * inventory.
1331 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1332 */
1333void
1334inventory (object *op, object *inv)
1335{
1336 object *tmp;
1337 char *in;
1338 int items = 0, length;
1339
1340 if (inv == NULL && op == NULL)
1341 { 1214 }
1342 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1343 return;
1344 }
1345 tmp = inv ? inv->inv : op->inv;
1346 1215
1347 while (tmp) 1216 buf << '\n';
1348 { 1217
1349 if ((!tmp->invisible && 1218 return std::string (buf.linearise (), buf.size ());
1350 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1351 items++;
1352 tmp = tmp->below;
1353 }
1354 if (inv == NULL)
1355 { /* player's inventory */
1356 if (items == 0)
1357 {
1358 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1359 return;
1360 }
1361 else
1362 {
1363 length = 28;
1364 in = "";
1365 if (op)
1366 clear_win_info (op);
1367 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1368 }
1369 }
1370 else
1371 {
1372 if (items == 0)
1373 return;
1374 else
1375 {
1376 length = 28;
1377 in = " ";
1378 }
1379 }
1380 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1381 {
1382 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1383 continue;
1384 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1386 query_name (tmp), tmp->count, query_weight (tmp));
1387 else
1388 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1389 }
1390 if (!inv && op)
1391 {
1392 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1393 }
1394} 1219}
1395 1220
1396static void 1221static void
1397display_new_pickup (object *op) 1222display_new_pickup (object *op)
1398{ 1223{
1559 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1384 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1560 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1385 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1561 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1386 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1562 return 1; 1387 return 1;
1563 } 1388 }
1389
1564 op->contr->search_str[0] = '\0'; 1390 op->contr->search_str[0] = '\0';
1565 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1391 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1566 op->update_stats (); 1392 op->update_stats ();
1567 return 1; 1393 return 1;
1568 } 1394 }
1395
1569 if ((int) strlen (params) >= MAX_BUF) 1396 if ((int) strlen (params) >= MAX_BUF)
1570 { 1397 {
1571 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1398 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1572 return 1; 1399 return 1;
1573 } 1400 }
1401
1574 strcpy (op->contr->search_str, params); 1402 strcpy (op->contr->search_str, params);
1575 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1403 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1576 new_draw_info (NDI_UNIQUE, 0, op, buf); 1404 new_draw_info (NDI_UNIQUE, 0, op, buf);
1577 op->update_stats (); 1405 op->update_stats ();
1578 return 1; 1406 return 1;

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