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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.90 by root, Mon Jan 12 19:12:17 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
56 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
57 **/ 57 **/
58static object * 58static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 60{
61 object *tmp, *best = NULL; 61 object *best = 0;
62 int match_val = 0, tmpmatch; 62 int match_val = 0;
63 63
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 65 {
66 if (tmp->invisible) 66 if (tmp->invisible)
67 continue; 67 continue;
68
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
69 { 72 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 74 continue;
75
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 77 continue;
78
74 match_val = tmpmatch; 79 match_val = tmpmatch;
75 best = tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
84object * 90object *
85find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
86{ 92{
87 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
88} 113}
89 114
90int 115int
91command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
92{ 117{
93 if (!params) 118 if (!params)
94 { 119 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 121 return 0;
97 } 122 }
123
98 return use_skill (pl, params); 124 return use_skill (pl, params);
99} 125}
100 126
101int 127int
102command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
106 if (!params) 132 if (!params)
107 { 133 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 135 return 0;
110 } 136 }
137
111 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
112 139
113 if (!skill) 140 if (!skill)
114 { 141 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 143 return 0;
117 } 144 }
118 return change_skill (pl, skill, 0);
119}
120 145
121 146 pl->change_skill (0);
122/* These functions (command_search, command_disarm) are really just wrappers for 147 apply_special (pl, skill, AP_APPLY);
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 148 return 1;
124 * and replaced with those.
125 */
126int
127command_search (object *op, char *params)
128{
129 return use_skill (op, skill_names[SK_FIND_TRAPS]);
130} 149}
131
132int
133command_disarm (object *op, char *params)
134{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136}
137
138 150
139/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 152 * as it includes the object to throw.
141 */ 153 */
142int 154int
143command_throw (object *op, char *params) 155command_throw (object *op, char *params)
144{ 156{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 157 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 158 return do_skill (op, op, skop, op->facing, params);
150 else 159 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 160 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 161
154 return 0; 162 return 0;
155} 163}
156
157 164
158int 165int
159command_apply (object *op, char *params) 166command_apply (object *op, char *params)
160{ 167{
161 if (!params) 168 if (!params)
163 player_apply_below (op); 170 player_apply_below (op);
164 return 0; 171 return 0;
165 } 172 }
166 else 173 else
167 { 174 {
168 apply_flag aflag = (apply_flag) 0; 175 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 176
171 while (*params == ' ') 177 while (*params == ' ')
172 params++; 178 params++;
179
173 if (!strncmp (params, "-a ", 3)) 180 if (!strncmp (params, "-a ", 3))
174 { 181 {
175 aflag = AP_APPLY; 182 aflag = AP_APPLY;
176 params += 3; 183 params += 3;
177 } 184 }
185
178 if (!strncmp (params, "-u ", 3)) 186 if (!strncmp (params, "-u ", 3))
179 { 187 {
180 aflag = AP_UNAPPLY; 188 aflag = AP_UNAPPLY;
181 params += 3; 189 params += 3;
182 } 190 }
191
183 while (*params == ' ') 192 while (*params == ' ')
184 params++; 193 params++;
185 194
186 inv = find_best_apply_object_match (op, params, aflag); 195 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 196 player_apply (op, inv, aflag, 0);
190 }
191 else 197 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 198 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 199 }
200
194 return 0; 201 return 0;
195} 202}
196 203
197/* 204/*
198 * Check if an item op can be put into a sack. If pl exists then tell 205 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 211 * not need to use split_ob and stuff.
205 */ 212 */
206int 213int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 214sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 215{
209
210 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 216 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 217 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 218 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 219 return 0;
214 } 220 }
221
215 if (sack == op) 222 if (sack == op)
216 { 223 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 224 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 225 return 0;
219 } 226 }
227
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 228 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 229 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 230 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
223 return 0; 231 return 0;
224 } 232 }
233
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 234 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 235 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 236 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 237 return 0;
229 } 238 }
239
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 240 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
233 { 243 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 244 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 245 return 0;
236 } 246 }
247
237 /* All other checks pass, must be OK */ 248 /* All other checks pass, must be OK */
238 return 1; 249 return 1;
239} 250}
240 251
241/* Pick up commands follow */ 252/* Pick up commands follow */
246 * pick up (0 means all of them) 257 * pick up (0 means all of them)
247 */ 258 */
248static void 259static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 260pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 261{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env; 262 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 263 uint32 weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 264 int tmp_nrof = tmp->number_of ();
258 265
259 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 269 * containers not allowed as of now)
263 */ 270 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
265 { 272 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
267 return; 276 return;
268 } 277 }
269 278
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 280 return;
272 281
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 282 if (nrof > tmp_nrof || nrof <= 0)
286 nrof = tmp_nrof; 283 nrof = tmp_nrof;
287 284
288 /* Figure out how much weight this object will add to the player */ 285 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 286 weight = tmp->weight * nrof;
290 if (tmp->inv) 287 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 288 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 289
293 if (pl->stats.Str <= MAX_STAT)
294 effective_weight_limit = weight_limit[pl->stats.Str]; 290 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
295 else
296 effective_weight_limit = weight_limit[MAX_STAT];
297 291
298 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 292 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
299 { 293 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 294 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 295 return;
302 } 296 }
303 297
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 298 if (!can_split (pl, tmp, nrof))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof)
308 {
309 object *tmp2 = tmp;
310
311 tmp = get_split_ob (tmp, nrof);
312 if (!tmp)
313 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 299 return;
316 }
317 300
318 /* Tell a client what happened rest of objects */ 301 if (QUERY_FLAG (tmp, FLAG_UNPAID))
319 if (pl->type == PLAYER) 302 {
320 { 303 tmp->flag.reset (FLAG_UNPAID);
321 if (tmp2->destroyed ()) 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
322 esrv_del_item (pl->contr, tmp2->count); 305 tmp->flag.set (FLAG_UNPAID);
323 else
324 esrv_send_item (pl, tmp2);
325 }
326 } 306 }
327 else 307 else
328 { 308 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 tmp->remove (); /* Unlink it */
338 }
339 }
340 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 309
346 tmp = insert_ob_in_ob (tmp, op); 310 op->insert (tmp);
347
348 /* All the stuff below deals with client/server code, and is only
349 * usable by players
350 */
351 if (pl->type != PLAYER)
352 return;
353
354 esrv_send_item (pl, tmp);
355 /* These are needed to update the weight for the container we
356 * are putting the object in.
357 */
358 if (op != pl)
359 {
360 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl);
362 }
363
364 /* Update the container the object was in */
365 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env);
367} 311}
368 312
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 313/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 314void
371pick_up (object *op, object *alt) 315pick_up (object *op, object *alt)
381 if (!can_pick (op, alt)) 325 if (!can_pick (op, alt))
382 { 326 {
383 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 327 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
384 goto leave; 328 goto leave;
385 } 329 }
330
386 tmp = alt; 331 tmp = alt;
387 } 332 }
388 else 333 else
389 { 334 {
390 if (op->below == NULL || !can_pick (op, op->below)) 335 if (op->below == NULL || !can_pick (op, op->below))
399 /* Try to catch it. */ 344 /* Try to catch it. */
400 tmp_map = tmp->map; 345 tmp_map = tmp->map;
401 tmp = stop_item (tmp); 346 tmp = stop_item (tmp);
402 if (tmp == NULL) 347 if (tmp == NULL)
403 goto leave; 348 goto leave;
349
404 need_fix_tmp = 1; 350 need_fix_tmp = 1;
405 if (!can_pick (op, tmp)) 351 if (!can_pick (op, tmp))
406 goto leave; 352 goto leave;
407 353
408 if (op->type == PLAYER) 354 if (op->type == PLAYER)
413 } 359 }
414 else 360 else
415 count = tmp->nrof; 361 count = tmp->nrof;
416 362
417 /* container is open, so use it */ 363 /* container is open, so use it */
364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op;
418 if (op->container) 366 else if (op->container)
419 { 367 {
420 alt = op->container; 368 alt = op->container;
421 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
422 goto leave; 370 goto leave;
423 } 371 }
430 378
431 if (!alt) 379 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 382 break; /* General container comes next */
383
435 if (!alt) 384 if (!alt)
436 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
437 } 386 }
438 387
439 if (tmp->env == alt) 388 if (tmp->env == alt)
441 /* here it could be possible to check rent, 390 /* here it could be possible to check rent,
442 * if someone wants to implement it 391 * if someone wants to implement it
443 */ 392 */
444 alt = op; 393 alt = op;
445 } 394 }
395
446#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
447 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
448#endif 398#endif
449 399
450 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
466 416
467leave: 417leave:
468 if (need_fix_tmp) 418 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 419 fix_stopped_item (tmp, tmp_map, op);
470} 420}
471
472 421
473/* This takes (picks up) and item. op is the player 422/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 423 * who issued the command. params is a string to
475 * match against the item name. Basically, always 424 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 425 * returns zero, but that should be improved.
491 440
492 if (!tmp) 441 if (!tmp)
493 tmp = op->below; 442 tmp = op->below;
494 } 443 }
495 444
496 if (tmp == NULL) 445 if (!tmp)
497 { 446 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 447 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 448 return 0;
500 } 449 }
501 450
502 /* Makes processing easier */ 451 /* Makes processing easier */
503 if (params && *params == '\0') 452 if (params && *params == '\0')
504 params = NULL; 453 params = 0;
454
455 int cnt = MAX_ITEM_PER_DROP;
505 456
506 while (tmp) 457 while (tmp)
507 { 458 {
508 next = tmp->below; 459 next = tmp->below;
509 460
510 if (tmp->invisible) 461 if (tmp->invisible)
511 { 462 {
512 tmp = next; 463 tmp = next;
513 continue; 464 continue;
514 } 465 }
466
515 /* This following two if and else if could be merged into line 467 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 469 * not make it any more efficient
518 */ 470 */
519 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
520 { 472 {
473 if (--cnt < 0) break;
521 pick_up (op, tmp); 474 pick_up (op, tmp);
522 } 475 }
523 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
524 { 477 {
478 if (--cnt < 0) break;
525 pick_up (op, tmp); 479 pick_up (op, tmp);
526 break; 480 break;
527 } 481 }
482
528 tmp = next; 483 tmp = next;
529 /* Might as well just skip over the player immediately - 484 }
530 * we know it can't be picked up 485
531 */ 486 if (cnt < 0)
532 if (tmp == op)
533 tmp = tmp->below;
534 } 487 {
488 op->failmsg ("Couldn't pick up so many items at once.");
489 return 0;
490 }
491
535 if (!params && !tmp) 492 if (!params && !tmp)
536 { 493 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 494 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 495 if (!tmp->invisible)
539 { 496 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 497 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 498 break;
545 } 499 }
500
546 if (!tmp) 501 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 502 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 503 }
504
549 return 0; 505 return 0;
550} 506}
551 507
552
553/* 508/*
554 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
557 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
558 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
559 */ 515 */
560void 516void
561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
572 return; 528 return;
573 } 529 }
574 530
575 if (tmp->type == CONTAINER && tmp->inv) 531 if (tmp->type == CONTAINER && tmp->inv)
576 { 532 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
581 */ 536 */
582 sack2 = tmp; 537 sack2 = tmp;
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 540 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 541 {
587 tmp = tmp2->below; 542 tmp = tmp2->below;
588 543
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 544 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 545 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 546 else
594 { 547 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 548 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 549 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 550 break;
598 } 551 }
599 } 552 }
600 553
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 554 return;
603 } 555 }
604 556
605 /* Don't worry about this for containers - our caller should have 557 /* Don't worry about this for containers - our caller should have
606 * already checked this. 558 * already checked this.
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 563 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 564 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 565 return;
614 566
615 /* we want to put some portion of the item into the container */ 567 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 568 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 569 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 570
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 571 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 572 sack->insert (tmp);
638 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
639 /* in object.c */
640
641 /* If an object merged (and thus, different object), we need to
642 * delete the original.
643 */
644 if (tmp2 != tmp)
645 esrv_del_item (op->contr, tmp->count);
646
647 esrv_send_item (op, tmp2);
648
649 /* update the sacks weight */
650 esrv_update_item (UPD_WEIGHT, op, sack);
651} 573}
652 574
653/* 575/*
654 * This function was part of drop, now is own function. 576 * This function was part of drop, now is own function.
655 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 577 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
657 * This is used when dropping objects onto the floor. 579 * This is used when dropping objects onto the floor.
658 */ 580 */
659void 581void
660drop_object (object *op, object *tmp, uint32 nrof) 582drop_object (object *op, object *tmp, uint32 nrof)
661{ 583{
662 char buf[MAX_BUF];
663 object *floor;
664
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 584 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 585 return;
667 586
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 587 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 588 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 589 return; /* can't unapply it */
671 590
591 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
592
672 /* We are only dropping some of the items. We split the current object 593 /* We are only dropping some of the items. We split the current object
673 * off 594 * off
674 */ 595 */
675 if (nrof && tmp->nrof != nrof) 596 if (!can_split (op, tmp, nrof))
676 {
677 object *tmp2 = tmp;
678
679 tmp = get_split_ob (tmp, nrof);
680 if (!tmp)
681 {
682 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
683 return;
684 }
685 /* Tell a client what happened rest of objects. tmp2 is now the
686 * original object
687 */
688 if (op->type == PLAYER)
689 {
690 if (tmp2->destroyed ())
691 esrv_del_item (op->contr, tmp2->count);
692 else
693 esrv_send_item (op, tmp2);
694 }
695 }
696 else
697 tmp->remove ();
698
699 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
700 return; 597 return;
701 598
599 drop_object (op, tmp);
600
601 if (!tmp->destroyed () && !tmp->is_inserted ())
602 {
603 // if nothing happened with the object we give it back
604 op->insert (tmp);
605 }
606}
607
608/* In contrast to drop_object (op, tmp, nrof) above this function takes the
609 * already split off object, and feeds it to the event handlers and does
610 * other magic with it.
611 *
612 * <droppper> is the object that dropped this object and <obj> is the
613 * object that was dropped.
614 *
615 * Make sure to check what happened with <obj> after this function returns!
616 * Otherwise you may leak this object.
617 */
618
619void
620drop_object (object *dropper, object *obj)
621{
622 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
623 return;
624
625 if (obj->destroyed () || obj->is_inserted ())
626 return;
627
702 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 628 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
703 { 629 {
704 sprintf (buf, "You drop the %s.", query_name (tmp)); 630 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
705 new_draw_info (NDI_UNIQUE, 0, op, buf); 631 dropper->statusmsg ("The god who lent it to you retrieves it.");
706 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
707 632
708 if (op->type == PLAYER)
709 esrv_del_item (op->contr, tmp->count);
710
711 tmp->destroy (); 633 obj->destroy ();
712 op->update_stats (); 634 dropper->update_stats ();
713 return; 635 return;
714 } 636 }
715 637
716/* If SAVE_INTERVAL is commented out, we never want to save 638 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
717 * the player here. 639 floor;
718 */ 640 floor = floor->above)
719#ifdef SAVE_INTERVAL 641 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
720 /* I'm not sure why there is a value check - since the save 642 return;
721 * is done every SAVE_INTERVAL seconds, why care the value 643
722 * of what he is dropping? 644 if (obj->destroyed () || obj->is_inserted ())
645 return;
646
647 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
648 if (!sell_item (obj, dropper))
649 return;
650
651 /* If nothing special happened with this object, the default action is to
652 * insert it below the dropper:
723 */ 653 */
724 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
725 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
726 {
727 op->contr->save ();
728 op->contr->last_save_time = time (NULL);
729 }
730#endif /* SAVE_INTERVAL */
731 654
732 if (op->type == PLAYER) 655 obj->x = dropper->x;
733 esrv_del_item (op->contr, tmp->count); 656 obj->y = dropper->y;
734 657
735 /* Call this before we update the various windows/players. At least
736 * that we, we know the weight is correct.
737 */
738 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
739 /* in object.c */
740
741 if (op->type == PLAYER)
742 {
743 /* Need to update the weight for the player */
744 esrv_send_item (op, op);
745 op->contr->ns->floorbox_update ();
746 }
747
748 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
749 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
750 return;
751
752 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
753 sell_item (tmp, op);
754
755 tmp->x = op->x;
756 tmp->y = op->y;
757
758 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 658 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
759} 659}
760 660
761void 661void
762drop (object *op, object *tmp) 662drop (object *op, object *tmp)
763{ 663{
772 if (tmp->env && tmp->env->type != PLAYER) 672 if (tmp->env && tmp->env->type != PLAYER)
773 { 673 {
774 /* Just toss the object - probably shouldn't be hanging 674 /* Just toss the object - probably shouldn't be hanging
775 * around anyways 675 * around anyways
776 */ 676 */
777 tmp->remove ();
778 tmp->destroy (); 677 tmp->destroy ();
779 return; 678 return;
780 } 679 }
781 else 680 else
782 { 681 {
783 while (tmp != NULL && tmp->invisible) 682 while (tmp && tmp->invisible)
784 tmp = tmp->below; 683 tmp = tmp->below;
785 } 684 }
786 } 685 }
787 686
788 if (tmp == NULL) 687 if (tmp == NULL)
789 { 688 {
790 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 689 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
791 return; 690 return;
792 } 691 }
692
793 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 693 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
794 { 694 {
795 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
796 return; 696 return;
797 } 697 }
698
798 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 699 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
799 { 700 {
800#if 0 701#if 0
801 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 702 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
802 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 703 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
826 727
827 if (op->type == PLAYER) 728 if (op->type == PLAYER)
828 op->contr->count = 0; 729 op->contr->count = 0;
829} 730}
830 731
831
832
833/* Command will drop all items that have not been locked */ 732/* Command will drop all items that have not been locked */
834int 733int
835command_dropall (object *op, char *params) 734command_dropall (object *op, char *params)
836{ 735{
837 736
838 object *curinv, *nextinv;
839
840 if (op->inv == NULL) 737 if (op->inv == NULL)
841 { 738 {
842 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 739 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
843 return 0; 740 return 0;
844 } 741 }
845 742
846 curinv = op->inv; 743 object *curinv = op->inv;
744 object *nextinv;
847 745
848 /* 746 /*
849 This is the default. Drops everything not locked or considered 747 This is the default. Drops everything not locked or considered
850 not something that should be dropped. 748 not something that should be dropped.
851 */ 749 */
853 Care must be taken that the next item pointer is not to money as 751 Care must be taken that the next item pointer is not to money as
854 the drop() routine will do unknown things to it when dropping 752 the drop() routine will do unknown things to it when dropping
855 in a shop. --Tero.Pelander@utu.fi 753 in a shop. --Tero.Pelander@utu.fi
856 */ 754 */
857 755
858 if (params == NULL) 756 int cnt = MAX_ITEM_PER_DROP;
757
758 if (!params)
859 { 759 {
860 while (curinv != NULL) 760 while (curinv)
861 { 761 {
862 nextinv = curinv->below; 762 nextinv = curinv->below;
763
863 while (nextinv && nextinv->type == MONEY) 764 while (nextinv && nextinv->type == MONEY)
864 nextinv = nextinv->below; 765 nextinv = nextinv->below;
766
865 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 767 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
866 curinv->type != FOOD && curinv->type != KEY && 768 curinv->type != FOOD && curinv->type != KEY &&
867 curinv->type != SPECIAL_KEY && curinv->type != GEM && 769 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
868 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 770 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
869 { 771 {
870 drop (op, curinv); 772 drop (op, curinv);
773 if (--cnt <= 0) break;
871 } 774 }
775
872 curinv = nextinv; 776 curinv = nextinv;
873 } 777 }
874 } 778 }
875
876 else if (strcmp (params, "weapons") == 0) 779 else if (strcmp (params, "weapons") == 0)
877 { 780 {
878 while (curinv != NULL) 781 while (curinv)
879 { 782 {
880 nextinv = curinv->below; 783 nextinv = curinv->below;
784
881 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
882 nextinv = nextinv->below; 786 nextinv = nextinv->below;
787
883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
884 { 789 {
885 drop (op, curinv); 790 drop (op, curinv);
791 if (--cnt <= 0) break;
886 } 792 }
793
887 curinv = nextinv; 794 curinv = nextinv;
888 } 795 }
889 } 796 }
890
891 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 797 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
892 { 798 {
893 while (curinv != NULL) 799 while (curinv)
894 { 800 {
895 nextinv = curinv->below; 801 nextinv = curinv->below;
802
896 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
897 nextinv = nextinv->below; 804 nextinv = nextinv->below;
805
898 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
899 { 807 {
900 drop (op, curinv); 808 drop (op, curinv);
809 if (--cnt <= 0) break;
901 } 810 }
811
902 curinv = nextinv; 812 curinv = nextinv;
903 } 813 }
904 } 814 }
905
906 else if (strcmp (params, "misc") == 0) 815 else if (strcmp (params, "misc") == 0)
907 { 816 {
908 while (curinv != NULL) 817 while (curinv)
909 { 818 {
910 nextinv = curinv->below; 819 nextinv = curinv->below;
820
911 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
912 nextinv = nextinv->below; 822 nextinv = nextinv->below;
823
913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 824 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
914 { 825 {
915 switch (curinv->type) 826 switch (curinv->type)
916 { 827 {
917 case HORN: 828 case HORN:
935 break; 846 break;
936 default: 847 default:
937 curinv = nextinv; 848 curinv = nextinv;
938 break; 849 break;
939 } 850 }
851
852 if (--cnt <= 0) break;
940 } 853 }
854
941 curinv = nextinv; 855 curinv = nextinv;
942 } 856 }
943 } 857 }
944 858
945 op->contr->ns->floorbox_update (); 859 if (cnt <= 0)
860 op->failmsg ("Only dropped some items, can't drop that many items at once.");
946 861
947/* draw_look(op);*/ 862/* draw_look(op);*/
948 return 0; 863 return 0;
864}
865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
949} 889}
950 890
951/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
952 * comma seperated list. 892 * comma seperated list.
953 */ 893 */
954
955int 894int
956command_drop (object *op, char *params) 895command_drop (object *op, char *params)
957{ 896{
958 object *tmp, *next; 897 object *tmp, *next;
959 int did_one = 0; 898 int did_one = 0;
963 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
964 return 0; 903 return 0;
965 } 904 }
966 else 905 else
967 { 906 {
907 vector<object *> matched_objs;
908
968 for (tmp = op->inv; tmp; tmp = next) 909 for (tmp = op->inv; tmp; tmp = next)
969 { 910 {
970 next = tmp->below; 911 next = tmp->below;
971 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
972 continue; 913 continue;
914
973 if (item_matched_string (op, tmp, params)) 915 if (item_matched_string (op, tmp, params))
974 { 916 matched_objs.push_back (tmp);
975 drop (op, tmp);
976 did_one = 1;
977 } 917 }
978 } 918
979 if (!did_one) 919 int cnt = MAX_ITEM_PER_DROP;
920
921 if (!drop_vector (op, matched_objs, &cnt))
980 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 922 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
981 } 923
982 if (op->type == PLAYER) 924 if (cnt <= 0)
983 { 925 op->failmsg ("Only dropped some items, can't drop that many items at once.");
984 op->contr->count = 0;
985 op->contr->ns->floorbox_update ();
986 }; 926 }
987 927
988/* draw_look(op);*/
989 return 0; 928 return 0;
990} 929}
991 930
992int 931int
993command_examine (object *op, char *params) 932command_examine (object *op, char *params)
994{ 933{
995 if (!params) 934 if (!params)
996 { 935 {
997 object *tmp = op->below; 936 object *tmp = op->below;
998 937
999 while (tmp && !LOOK_OBJ (tmp)) 938 while (tmp && !tmp->client_visible ())
1000 tmp = tmp->below; 939 tmp = tmp->below;
940
1001 if (tmp) 941 if (tmp)
1002 examine (op, tmp); 942 examine (op, tmp);
1003 } 943 }
1004 else 944 else
1005 { 945 {
1006 object *tmp = find_best_object_match (op, params); 946 object *tmp = find_best_object_match (op, params);
1007 947
1008 if (tmp) 948 if (tmp)
1009 examine (op, tmp); 949 examine (op, tmp);
1010 else 950 else
1011 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 951 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1012 } 952 }
953
1013 return 0; 954 return 0;
1014} 955}
1015 956
1016/* op should be a player. 957/* op should be a player.
1017 * we return the object the player has marked with the 'mark' command 958 * we return the object the player has marked with the 'mark' command
1056 } 997 }
1057 998
1058 return 0; 999 return 0;
1059} 1000}
1060 1001
1061 1002std::string
1062/* op should be a player, params is any params. 1003object::describe_monster (object *who)
1063 * If no params given, we print out the currently marked object.
1064 * otherwise, try to find a matching object - try best match first.
1065 */
1066int
1067command_mark (object *op, char *params)
1068{ 1004{
1069 if (!op->contr) 1005 dynbuf_text buf (512, 512);
1070 return 1;
1071 1006
1072 if (!params) 1007 object *mon = head ? head : this;
1073 {
1074 object *mark = find_marked_object (op);
1075 1008
1076 if (!mark) 1009 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1077 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1010 buf << "It is an undead force.\r";
1078 else 1011
1079 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1012 if (mon->level > who->level)
1080 } 1013 buf << "It is likely more powerful than you.\r";
1014 else if (mon->level < who->level)
1015 buf << "It is likely less powerful than you.\r";
1081 else 1016 else
1082 { 1017 buf << "It is probably as powerful as you.\r";
1083 object *mark1 = find_best_object_match (op, params);
1084 1018
1085 if (!mark1)
1086 {
1087 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1088 return 1;
1089 }
1090 else
1091 {
1092 op->contr->mark = mark1;
1093 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1094 return 0;
1095 }
1096 }
1097
1098 return 0; /*shouldnt get here */
1099}
1100
1101
1102/* op is the player
1103 * tmp is the monster being examined.
1104 */
1105void
1106examine_monster (object *op, object *tmp)
1107{
1108 object *mon = tmp->head ? tmp->head : tmp;
1109
1110 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1111 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1112 if (mon->level > op->level)
1113 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1114 else if (mon->level < op->level)
1115 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1116 else
1117 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1118 if (mon->attacktype & AT_ACID) 1019 if (mon->attacktype & AT_ACID)
1119 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1020 buf << "You seem to smell an acrid odor.\r";
1120 1021
1121 /* Anyone know why this used to use the clone value instead of the 1022 /* Anyone know why this used to use the clone value instead of the
1122 * maxhp field? This seems that it should give more accurate results. 1023 * maxhp field? This seems that it should give more accurate results.
1123 */ 1024 */
1124 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1025 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1125 { /* From 1-4 */ 1026 { /* From 1-4 */
1126 case 1: 1027 case 1:
1127 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1028 buf << "It is in a bad shape.\r";
1128 break; 1029 break;
1129 case 2: 1030 case 2:
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1031 buf << "It is hurt.\r";
1131 break; 1032 break;
1132 case 3: 1033 case 3:
1133 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1034 buf << "It is somewhat hurt.\r";
1134 break; 1035 break;
1135 case 4: 1036 case 4:
1136 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1037 buf << "It is in excellent shape.\r";
1137 break; 1038 break;
1138 } 1039 }
1040
1139 if (present_in_ob (POISONING, mon) != NULL) 1041 if (present_in_ob (POISONING, mon))
1140 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1042 buf << "It looks very ill.\r";
1141}
1142 1043
1044 buf << '\n';
1045
1046 return buf;
1047}
1143 1048
1144/* tmp is the object being described, pl is who is examing it. */ 1049/* tmp is the object being described, pl is who is examing it. */
1145char * 1050const char *
1146long_desc (object *tmp, object *pl) 1051long_desc (object *tmp, object *pl)
1147{ 1052{
1148 static char buf[VERY_BIG_BUF]; 1053 static std::string s;
1149 char *cp;
1150 1054
1151 if (tmp == NULL) 1055 return (s = tmp->long_desc (pl)).c_str ();
1152 return ""; 1056}
1153 1057
1154 buf[0] = '\0'; 1058std::string
1059object::long_desc (object *who)
1060{
1061 std::string buf (query_name ());
1062
1155 switch (tmp->type) 1063 switch (type)
1156 { 1064 {
1157 case RING: 1065 case RING:
1158 case SKILL: 1066 case SKILL:
1159 case WEAPON: 1067 case WEAPON:
1160 case ARMOUR: 1068 case ARMOUR:
1170 case CLOAK: 1078 case CLOAK:
1171 case FOOD: 1079 case FOOD:
1172 case DRINK: 1080 case DRINK:
1173 case FLESH: 1081 case FLESH:
1174 case SKILL_TOOL: 1082 case SKILL_TOOL:
1083 case LAMP:
1175 case POWER_CRYSTAL: 1084 case POWER_CRYSTAL:
1176 if (*(cp = describe_item (tmp, pl)) != '\0') 1085 {
1086 const char *cp = ::describe_item (this, who);
1087
1088 if (*cp)
1089 {
1090 buf.append (" ");
1091 buf.append (cp);
1092 }
1093 }
1094 }
1095
1096 return buf;
1097}
1098
1099/* op is the player
1100 * tmp is the monster being examined.
1101 */
1102void
1103examine_monster (object *op, object *tmp)
1104{
1105 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1106}
1107
1108std::string
1109object::describe (object *who)
1110{
1111 dynbuf_text buf (1024, 1024);
1112
1113 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1114
1115 if (custom_name)
1116 buf.printf ("You call it %s.\r", &custom_name);
1117
1118 switch (type)
1119 {
1120 case SPELLBOOK:
1121 if (flag [FLAG_IDENTIFIED] && inv)
1122 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1123 break;
1124
1125 case BOOK:
1126 if (msg)
1127 buf << "Something is written in it.\r";
1128 break;
1129
1130 case CONTAINER:
1131 if (race)
1177 { 1132 {
1133 if (weight_limit && stats.Str < 100)
1134 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1135 &race, weight_limit / (10.0 * (100 - stats.Str)));
1178 int len; 1136 else
1179 1137 buf.printf ("It can hold only %s.\r", &race);
1180 assign (buf, query_name (tmp));
1181 len = strlen (buf);
1182 if (len < VERY_BIG_BUF - 5)
1183 {
1184 /* Since we know the length, we save a few cpu cycles by using
1185 * it instead of calling strcat */
1186 strcpy (buf + len, " ");
1187 len++;
1188 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1189 }
1190 } 1138 }
1191 } 1139 else if (weight_limit && stats.Str < 100)
1192 1140 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1193 if (buf[0] == '\0')
1194 assign (buf, query_name (tmp));
1195
1196 return buf;
1197}
1198
1199void
1200examine (object *op, object *tmp)
1201{
1202 char buf[VERY_BIG_BUF];
1203 int i;
1204
1205 if (tmp == NULL || tmp->type == CLOSE_CON)
1206 return;
1207
1208 strcpy (buf, "That is ");
1209 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1210 buf[VERY_BIG_BUF - 1] = 0;
1211
1212 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 buf[0] = '\0';
1214
1215 if (tmp->custom_name)
1216 {
1217 strcpy (buf, "You call it ");
1218 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1219 buf[VERY_BIG_BUF - 1] = 0;
1220 new_draw_info (NDI_UNIQUE, 0, op, buf);
1221 buf[0] = '\0';
1222 }
1223
1224 switch (tmp->type)
1225 {
1226 case SPELLBOOK:
1227 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1228 {
1229 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1230 }
1231 break; 1141 break;
1232 1142
1233 case BOOK: 1143 case WAND:
1234 if (tmp->msg != NULL) 1144 if (flag [FLAG_IDENTIFIED])
1235 strcpy (buf, "Something is written in it."); 1145 buf.printf ("It has %d charges left.\r", stats.food);
1236 break; 1146 break;
1237
1238 case CONTAINER:
1239 if (tmp->race != NULL)
1240 {
1241 if (tmp->weight_limit && tmp->stats.Str < 100)
1242 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1243 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1244 else
1245 sprintf (buf, "It can hold only %s.", &tmp->race);
1246 }
1247 else if (tmp->weight_limit && tmp->stats.Str < 100)
1248 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1249 break;
1250
1251 case WAND:
1252 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1253 sprintf (buf, "It has %d charges left.", tmp->stats.food);
1254 break;
1255 }
1256
1257 if (buf[0] != '\0')
1258 new_draw_info (NDI_UNIQUE, 0, op, buf);
1259
1260 if (tmp->materialname != NULL && !tmp->msg)
1261 { 1147 }
1262 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1148
1263 new_draw_info (NDI_UNIQUE, 0, op, buf); 1149 if (materialname && !msg)
1264 } 1150 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1151 << materialname
1152 << '\r';
1153
1154 if (who)
1265 /* Where to wear this item */ 1155 /* Where to wear this item */
1266 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1156 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1267 { 1157 if (slot[i].info)
1268 if (tmp->body_info[i] < -1) 1158 {
1159 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1160
1161 if (slot[i].info < -1 && who->slot[i].info)
1162 buf.printf ("(%d)", -slot[i].info);
1163
1164 buf << ".\r";
1269 { 1165 }
1270 if (op->body_info[i]) 1166
1271 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1167 if (weight)
1168 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1169
1170 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1171 {
1172 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1173
1174 if (is_in_shop (who))
1175 {
1176 if (flag [FLAG_UNPAID])
1177 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1272 else 1178 else
1273 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1274 }
1275 else if (tmp->body_info[i])
1276 {
1277 if (op->body_info[i])
1278 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1279 else
1280 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1281 }
1282 }
1283
1284 if (tmp->weight)
1285 {
1286 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1287 new_draw_info (NDI_UNIQUE, 0, op, buf);
1288 }
1289
1290 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1291 {
1292 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1293 new_draw_info (NDI_UNIQUE, 0, op, buf);
1294 if (is_in_shop (op))
1295 {
1296 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1297 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1298 else
1299 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1179 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1300 new_draw_info (NDI_UNIQUE, 0, op, buf);
1301 } 1180 }
1302 } 1181 }
1303 1182
1304 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1183 if (flag [FLAG_MONSTER])
1305 examine_monster (op, tmp); 1184 buf << describe_monster (who);
1306 1185
1307 /* Is this item buildable? */ 1186 /* Is this item buildable? */
1308 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1187 if (flag [FLAG_IS_BUILDABLE])
1309 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1188 buf << "This is a buildable item.\r";
1310 1189
1311 /* Does the object have a message? Don't show message for all object 1190 /* Does the object have a message? Don't show message for all object
1312 * types - especially if the first entry is a match 1191 * types - especially if the first entry is a match
1313 */ 1192 */
1314 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1193 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1315 { 1194 {
1195 buf << '\r';
1316 1196
1317 /* This is just a hack so when identifying the items, we print 1197 /* This is just a hack so when identifying the items, we print
1318 * out the extra message 1198 * out the extra message
1319 */ 1199 */
1320 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1200 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1321 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1201 buf << "The object has a story:\r";
1322 1202
1323 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1203 buf << msg << '\n';
1324 }
1325 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1326}
1327
1328/*
1329 * inventory prints object's inventory. If inv==NULL then print player's
1330 * inventory.
1331 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1332 */
1333void
1334inventory (object *op, object *inv)
1335{
1336 object *tmp;
1337 char *in;
1338 int items = 0, length;
1339
1340 if (inv == NULL && op == NULL)
1341 { 1204 }
1342 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1343 return;
1344 }
1345 tmp = inv ? inv->inv : op->inv;
1346 1205
1347 while (tmp) 1206 buf << '\n';
1348 { 1207
1349 if ((!tmp->invisible && 1208 return std::string (buf.linearise (), buf.size ());
1350 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1351 items++;
1352 tmp = tmp->below;
1353 }
1354 if (inv == NULL)
1355 { /* player's inventory */
1356 if (items == 0)
1357 {
1358 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1359 return;
1360 }
1361 else
1362 {
1363 length = 28;
1364 in = "";
1365 if (op)
1366 clear_win_info (op);
1367 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1368 }
1369 }
1370 else
1371 {
1372 if (items == 0)
1373 return;
1374 else
1375 {
1376 length = 28;
1377 in = " ";
1378 }
1379 }
1380 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1381 {
1382 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1383 continue;
1384 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1386 query_name (tmp), tmp->count, query_weight (tmp));
1387 else
1388 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1389 }
1390 if (!inv && op)
1391 {
1392 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1393 }
1394} 1209}
1395 1210
1396static void 1211static void
1397display_new_pickup (object *op) 1212display_new_pickup (object *op)
1398{ 1213{
1399 int i = op->contr->mode; 1214 int i = op->contr->mode;
1400 1215
1401 if (!(i & PU_NEWMODE))
1402 return;
1403
1404 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1405 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1406 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1217 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1407 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1218 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1408 1219
1409 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1220 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1460 }; 1271 };
1461 1272
1462 if (!params) 1273 if (!params)
1463 { 1274 {
1464 /* if the new mode is used, just print the settings */ 1275 /* if the new mode is used, just print the settings */
1465 if (op->contr->mode & PU_NEWMODE)
1466 {
1467 display_new_pickup (op); 1276 display_new_pickup (op);
1468 return 1;
1469 }
1470 if (1)
1471 LOG (llevDebug, "command_pickup: !params\n");
1472 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1473 return 0; 1277 return 0;
1474 } 1278 }
1475 1279
1476 while (*params == ' ' && *params) 1280 while (*params == ' ' && *params)
1477 params++; 1281 params++;
1483 for (mode = 0; names[mode]; mode++) 1287 for (mode = 0; names[mode]; mode++)
1484 { 1288 {
1485 if (!strcmp (names[mode], params + 1)) 1289 if (!strcmp (names[mode], params + 1))
1486 { 1290 {
1487 i = op->contr->mode; 1291 i = op->contr->mode;
1488 if (!(i & PU_NEWMODE)) 1292
1489 i = PU_NEWMODE;
1490 if (*params == '+') 1293 if (*params == '+')
1491 i = i | modes[mode]; 1294 i = i | modes[mode];
1492 else 1295 else
1493 i = i & ~modes[mode]; 1296 i = i & ~modes[mode];
1297
1494 op->contr->mode = i; 1298 op->contr->mode = i;
1495 display_new_pickup (op); 1299 display_new_pickup (op);
1496 return 1; 1300 return 1;
1497 } 1301 }
1498 } 1302 }
1500 return 1; 1304 return 1;
1501 } 1305 }
1502 1306
1503 if (sscanf (params, "%u", &i) != 1) 1307 if (sscanf (params, "%u", &i) != 1)
1504 { 1308 {
1505 if (1)
1506 LOG (llevDebug, "command_pickup: params==NULL\n");
1507 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1309 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1508 return 1; 1310 return 1;
1509 } 1311 }
1510 set_pickup_mode (op, i); 1312
1313 if (i <= PU_RATIO)
1314 i |= op->contr->mode & ~PU_RATIO;
1315
1316 op->contr->mode = i;
1511 1317
1512 return 1; 1318 return 1;
1513}
1514
1515void
1516set_pickup_mode (object *op, int i)
1517{
1518 switch (op->contr->mode = i)
1519 {
1520 case 0:
1521 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1522 break;
1523 case 1:
1524 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1525 break;
1526 case 2:
1527 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1528 break;
1529 case 3:
1530 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1531 break;
1532 case 4:
1533 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1534 break;
1535 case 5:
1536 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1537 break;
1538 case 6:
1539 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1540 break;
1541 case 7:
1542 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1543 break;
1544 }
1545} 1319}
1546 1320
1547int 1321int
1548command_search_items (object *op, char *params) 1322command_search_items (object *op, char *params)
1549{ 1323{
1550 char buf[MAX_BUF]; 1324 char buf[MAX_BUF];
1551 1325
1552 if (settings.search_items == FALSE)
1553 return 1;
1554
1555 if (params == NULL) 1326 if (params == NULL)
1556 { 1327 {
1557 if (op->contr->search_str[0] == '\0') 1328 if (op->contr->search_str[0] == '\0')
1558 { 1329 {
1559 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1330 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1560 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1331 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1561 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1332 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1562 return 1; 1333 return 1;
1563 } 1334 }
1335
1564 op->contr->search_str[0] = '\0'; 1336 op->contr->search_str[0] = '\0';
1565 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1337 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1566 op->update_stats (); 1338 op->update_stats ();
1567 return 1; 1339 return 1;
1568 } 1340 }
1341
1569 if ((int) strlen (params) >= MAX_BUF) 1342 if (strlen (params) >= MAX_BUF)
1570 { 1343 {
1571 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1344 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1572 return 1; 1345 return 1;
1573 } 1346 }
1347
1574 strcpy (op->contr->search_str, params); 1348 strcpy (op->contr->search_str, params);
1575 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1349 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1576 new_draw_info (NDI_UNIQUE, 0, op, buf); 1350 new_draw_info (NDI_UNIQUE, 0, op, buf);
1577 op->update_stats (); 1351 op->update_stats ();
1352
1578 return 1; 1353 return 1;
1579} 1354}
1580 1355

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