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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.95 by root, Thu Sep 17 00:07:04 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
56 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
57 **/ 57 **/
58static object * 58static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 60{
61 object *tmp, *best = NULL; 61 object *best = 0;
62 int match_val = 0, tmpmatch; 62 int match_val = 0;
63 63
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 65 {
66 if (tmp->invisible) 66 if (tmp->invisible)
67 continue; 67 continue;
68
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
69 { 72 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 74 continue;
75
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 77 continue;
78
74 match_val = tmpmatch; 79 match_val = tmpmatch;
75 best = tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
84object * 90object *
85find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
86{ 92{
87 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
88} 113}
89 114
90int 115int
91command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
92{ 117{
93 if (!params) 118 if (!params)
94 { 119 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 121 return 0;
97 } 122 }
123
98 return use_skill (pl, params); 124 return use_skill (pl, params);
99} 125}
100 126
101int 127int
102command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
106 if (!params) 132 if (!params)
107 { 133 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 135 return 0;
110 } 136 }
137
111 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
112 139
113 if (!skill) 140 if (!skill)
114 { 141 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 143 return 0;
117 } 144 }
118 return change_skill (pl, skill, 0);
119}
120 145
121 146 pl->change_skill (0);
122/* These functions (command_search, command_disarm) are really just wrappers for 147 apply_special (pl, skill, AP_APPLY);
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 148 return 1;
124 * and replaced with those.
125 */
126int
127command_search (object *op, char *params)
128{
129 return use_skill (op, skill_names[SK_FIND_TRAPS]);
130} 149}
131
132int
133command_disarm (object *op, char *params)
134{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136}
137
138 150
139/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 152 * as it includes the object to throw.
141 */ 153 */
142int 154int
143command_throw (object *op, char *params) 155command_throw (object *op, char *params)
144{ 156{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 157 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 158 return do_skill (op, op, skop, op->facing, params);
150 else 159 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 160 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 161
154 return 0; 162 return 0;
155} 163}
156
157 164
158int 165int
159command_apply (object *op, char *params) 166command_apply (object *op, char *params)
160{ 167{
161 if (!params) 168 if (!params)
163 player_apply_below (op); 170 player_apply_below (op);
164 return 0; 171 return 0;
165 } 172 }
166 else 173 else
167 { 174 {
168 apply_flag aflag = (apply_flag) 0; 175 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 176
171 while (*params == ' ') 177 while (*params == ' ')
172 params++; 178 params++;
179
173 if (!strncmp (params, "-a ", 3)) 180 if (!strncmp (params, "-a ", 3))
174 { 181 {
175 aflag = AP_APPLY; 182 aflag = AP_APPLY;
176 params += 3; 183 params += 3;
177 } 184 }
185
178 if (!strncmp (params, "-u ", 3)) 186 if (!strncmp (params, "-u ", 3))
179 { 187 {
180 aflag = AP_UNAPPLY; 188 aflag = AP_UNAPPLY;
181 params += 3; 189 params += 3;
182 } 190 }
191
183 while (*params == ' ') 192 while (*params == ' ')
184 params++; 193 params++;
185 194
186 inv = find_best_apply_object_match (op, params, aflag); 195 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 196 player_apply (op, inv, aflag, 0);
190 }
191 else 197 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 198 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 199 }
200
194 return 0; 201 return 0;
195} 202}
196 203
197/* 204/*
198 * Check if an item op can be put into a sack. If pl exists then tell 205 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 211 * not need to use split_ob and stuff.
205 */ 212 */
206int 213int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 214sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 215{
209
210 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 216 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 217 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 218 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 219 return 0;
214 } 220 }
221
215 if (sack == op) 222 if (sack == op)
216 { 223 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 224 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 225 return 0;
219 } 226 }
227
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 228 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 229 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 230 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
223 return 0; 231 return 0;
224 } 232 }
233
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 234 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 235 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 236 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 237 return 0;
229 } 238 }
239
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 240 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
233 { 243 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 244 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 245 return 0;
236 } 246 }
247
237 /* All other checks pass, must be OK */ 248 /* All other checks pass, must be OK */
238 return 1; 249 return 1;
239} 250}
240 251
241/* Pick up commands follow */ 252/* Pick up commands follow */
246 * pick up (0 means all of them) 257 * pick up (0 means all of them)
247 */ 258 */
248static void 259static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 260pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 261{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env; 262 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 263 uint32 weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 264 int tmp_nrof = tmp->number_of ();
258 265
259 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 269 * containers not allowed as of now)
263 */ 270 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
265 { 272 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
267 return; 276 return;
268 } 277 }
269 278
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 280 return;
272 281
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 282 if (nrof > tmp_nrof || nrof <= 0)
286 nrof = tmp_nrof; 283 nrof = tmp_nrof;
287 284
288 /* Figure out how much weight this object will add to the player */ 285 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 286 weight = tmp->weight * nrof;
290 if (tmp->inv) 287 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 288 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 289
293 if (pl->stats.Str <= MAX_STAT)
294 effective_weight_limit = weight_limit[pl->stats.Str]; 290 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
295 else
296 effective_weight_limit = weight_limit[MAX_STAT];
297 291
298 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 292 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
299 { 293 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 294 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 295 return;
302 } 296 }
303 297
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 298 if (!can_split (pl, tmp, nrof))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof)
308 {
309 object *tmp2 = tmp;
310
311 tmp = get_split_ob (tmp, nrof);
312 if (!tmp)
313 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 299 return;
316 }
317 300
318 /* Tell a client what happened rest of objects */ 301 if (QUERY_FLAG (tmp, FLAG_UNPAID))
319 if (pl->type == PLAYER) 302 {
320 { 303 tmp->flag.reset (FLAG_UNPAID);
321 if (tmp2->destroyed ()) 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
322 esrv_del_item (pl->contr, tmp2->count); 305 tmp->flag.set (FLAG_UNPAID);
323 else
324 esrv_send_item (pl, tmp2);
325 }
326 } 306 }
327 else 307 else
328 { 308 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 tmp->remove (); /* Unlink it */
338 }
339 }
340 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 309
346 tmp = insert_ob_in_ob (tmp, op); 310 op->insert (tmp);
347
348 /* All the stuff below deals with client/server code, and is only
349 * usable by players
350 */
351 if (pl->type != PLAYER)
352 return;
353
354 esrv_send_item (pl, tmp);
355 /* These are needed to update the weight for the container we
356 * are putting the object in.
357 */
358 if (op != pl)
359 {
360 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl);
362 }
363
364 /* Update the container the object was in */
365 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env);
367} 311}
368 312
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 313/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 314void
371pick_up (object *op, object *alt) 315pick_up (object *op, object *alt)
381 if (!can_pick (op, alt)) 325 if (!can_pick (op, alt))
382 { 326 {
383 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 327 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
384 goto leave; 328 goto leave;
385 } 329 }
330
386 tmp = alt; 331 tmp = alt;
387 } 332 }
388 else 333 else
389 { 334 {
390 if (op->below == NULL || !can_pick (op, op->below)) 335 if (op->below == NULL || !can_pick (op, op->below))
399 /* Try to catch it. */ 344 /* Try to catch it. */
400 tmp_map = tmp->map; 345 tmp_map = tmp->map;
401 tmp = stop_item (tmp); 346 tmp = stop_item (tmp);
402 if (tmp == NULL) 347 if (tmp == NULL)
403 goto leave; 348 goto leave;
349
404 need_fix_tmp = 1; 350 need_fix_tmp = 1;
405 if (!can_pick (op, tmp)) 351 if (!can_pick (op, tmp))
406 goto leave; 352 goto leave;
407 353
408 if (op->type == PLAYER) 354 if (op->type == PLAYER)
413 } 359 }
414 else 360 else
415 count = tmp->nrof; 361 count = tmp->nrof;
416 362
417 /* container is open, so use it */ 363 /* container is open, so use it */
364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op;
418 if (op->container) 366 else if (op->container)
419 { 367 {
420 alt = op->container; 368 alt = op->container;
421 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
422 goto leave; 370 goto leave;
423 } 371 }
430 378
431 if (!alt) 379 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 382 break; /* General container comes next */
383
435 if (!alt) 384 if (!alt)
436 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
437 } 386 }
438 387
439 if (tmp->env == alt) 388 if (tmp->env == alt)
441 /* here it could be possible to check rent, 390 /* here it could be possible to check rent,
442 * if someone wants to implement it 391 * if someone wants to implement it
443 */ 392 */
444 alt = op; 393 alt = op;
445 } 394 }
395
446#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
447 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
448#endif 398#endif
449 399
450 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
466 416
467leave: 417leave:
468 if (need_fix_tmp) 418 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 419 fix_stopped_item (tmp, tmp_map, op);
470} 420}
471
472 421
473/* This takes (picks up) and item. op is the player 422/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 423 * who issued the command. params is a string to
475 * match against the item name. Basically, always 424 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 425 * returns zero, but that should be improved.
491 440
492 if (!tmp) 441 if (!tmp)
493 tmp = op->below; 442 tmp = op->below;
494 } 443 }
495 444
496 if (tmp == NULL) 445 if (!tmp)
497 { 446 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 447 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 448 return 0;
500 } 449 }
501 450
502 /* Makes processing easier */ 451 /* Makes processing easier */
503 if (params && *params == '\0') 452 if (params && *params == '\0')
504 params = NULL; 453 params = 0;
454
455 int cnt = MAX_ITEM_PER_DROP;
505 456
506 while (tmp) 457 while (tmp)
507 { 458 {
508 next = tmp->below; 459 next = tmp->below;
509 460
510 if (tmp->invisible) 461 if (tmp->invisible)
511 { 462 {
512 tmp = next; 463 tmp = next;
513 continue; 464 continue;
514 } 465 }
466
515 /* This following two if and else if could be merged into line 467 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 469 * not make it any more efficient
518 */ 470 */
519 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
520 { 472 {
473 if (--cnt < 0) break;
521 pick_up (op, tmp); 474 pick_up (op, tmp);
522 } 475 }
523 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
524 { 477 {
478 if (--cnt < 0) break;
525 pick_up (op, tmp); 479 pick_up (op, tmp);
526 break; 480 break;
527 } 481 }
482
528 tmp = next; 483 tmp = next;
529 /* Might as well just skip over the player immediately - 484 }
530 * we know it can't be picked up 485
531 */ 486 if (cnt < 0)
532 if (tmp == op)
533 tmp = tmp->below;
534 } 487 {
488 op->failmsg ("Couldn't pick up so many items at once.");
489 return 0;
490 }
491
535 if (!params && !tmp) 492 if (!params && !tmp)
536 { 493 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 494 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 495 if (!tmp->invisible)
539 { 496 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 497 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 498 break;
545 } 499 }
500
546 if (!tmp) 501 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 502 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 503 }
504
549 return 0; 505 return 0;
550} 506}
551 507
552
553/* 508/*
554 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
557 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
558 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
559 */ 515 */
560void 516void
561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
572 return; 528 return;
573 } 529 }
574 530
575 if (tmp->type == CONTAINER && tmp->inv) 531 if (tmp->type == CONTAINER && tmp->inv)
576 { 532 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
581 */ 536 */
582 sack2 = tmp; 537 sack2 = tmp;
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 540 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 541 {
587 tmp = tmp2->below; 542 tmp = tmp2->below;
588 543
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 544 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 545 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 546 else
594 { 547 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 548 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 549 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 550 break;
598 } 551 }
599 } 552 }
600 553
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 554 return;
603 } 555 }
604 556
605 /* Don't worry about this for containers - our caller should have 557 /* Don't worry about this for containers - our caller should have
606 * already checked this. 558 * already checked this.
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 563 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 564 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 565 return;
614 566
615 /* we want to put some portion of the item into the container */ 567 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 568 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 569 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 570
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 571 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 572 sack->insert (tmp);
638 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
639 /* in object.c */
640
641 /* If an object merged (and thus, different object), we need to
642 * delete the original.
643 */
644 if (tmp2 != tmp)
645 esrv_del_item (op->contr, tmp->count);
646
647 esrv_send_item (op, tmp2);
648
649 /* update the sacks weight */
650 esrv_update_item (UPD_WEIGHT, op, sack);
651} 573}
652 574
653/* 575/*
654 * This function was part of drop, now is own function. 576 * This function was part of drop, now is own function.
655 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 577 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
657 * This is used when dropping objects onto the floor. 579 * This is used when dropping objects onto the floor.
658 */ 580 */
659void 581void
660drop_object (object *op, object *tmp, uint32 nrof) 582drop_object (object *op, object *tmp, uint32 nrof)
661{ 583{
662 char buf[MAX_BUF];
663 object *floor;
664
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 584 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 585 return;
667 586
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 587 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 588 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 589 return; /* can't unapply it */
671 590
672 /* We are only dropping some of the items. We split the current object 591 /* We are only dropping some of the items. We split the current object
673 * off 592 * off
674 */ 593 */
675 if (nrof && tmp->nrof != nrof) 594 if (!can_split (op, tmp, nrof))
676 {
677 object *tmp2 = tmp;
678
679 tmp = get_split_ob (tmp, nrof);
680 if (!tmp)
681 {
682 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
683 return;
684 }
685 /* Tell a client what happened rest of objects. tmp2 is now the
686 * original object
687 */
688 if (op->type == PLAYER)
689 {
690 if (tmp2->destroyed ())
691 esrv_del_item (op->contr, tmp2->count);
692 else
693 esrv_send_item (op, tmp2);
694 }
695 }
696 else
697 tmp->remove ();
698
699 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
700 return; 595 return;
701 596
597 drop_object (op, tmp);
598
599 if (!tmp->destroyed () && !tmp->is_inserted ())
600 {
601 // if nothing happened with the object we give it back
602 op->insert (tmp);
603 }
604}
605
606/* In contrast to drop_object (op, tmp, nrof) above this function takes the
607 * already split off object, and feeds it to the event handlers and does
608 * other magic with it.
609 *
610 * <droppper> is the object that dropped this object and <obj> is the
611 * object that was dropped.
612 *
613 * Make sure to check what happened with <obj> after this function returns!
614 * Otherwise you may leak this object.
615 */
616void
617drop_object (object *dropper, object *obj)
618{
619 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
620 return;
621
622 if (obj->destroyed () || obj->is_inserted ())
623 return;
624
702 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 625 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
703 { 626 {
704 sprintf (buf, "You drop the %s.", query_name (tmp)); 627 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
705 new_draw_info (NDI_UNIQUE, 0, op, buf); 628 dropper->statusmsg ("The god who lent it to you retrieves it.");
706 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
707 629
708 if (op->type == PLAYER)
709 esrv_del_item (op->contr, tmp->count);
710
711 tmp->destroy (); 630 obj->destroy ();
712 op->update_stats (); 631 dropper->update_stats ();
713 return; 632 return;
714 } 633 }
715 634
716/* If SAVE_INTERVAL is commented out, we never want to save 635 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
717 * the player here. 636 floor;
718 */ 637 floor = floor->above)
719#ifdef SAVE_INTERVAL 638 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
720 /* I'm not sure why there is a value check - since the save 639 return;
721 * is done every SAVE_INTERVAL seconds, why care the value 640
722 * of what he is dropping? 641 if (obj->destroyed () || obj->is_inserted ())
642 return;
643
644 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
645 if (!sell_item (obj, dropper))
646 return;
647
648 /* If nothing special happened with this object, the default action is to
649 * insert it below the dropper:
723 */ 650 */
724 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
725 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
726 {
727 op->contr->save ();
728 op->contr->last_save_time = time (NULL);
729 }
730#endif /* SAVE_INTERVAL */
731 651
732 if (op->type == PLAYER) 652 obj->x = dropper->x;
733 esrv_del_item (op->contr, tmp->count); 653 obj->y = dropper->y;
734 654
735 /* Call this before we update the various windows/players. At least
736 * that we, we know the weight is correct.
737 */
738 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
739 /* in object.c */
740
741 if (op->type == PLAYER)
742 {
743 /* Need to update the weight for the player */
744 esrv_send_item (op, op);
745 op->contr->ns->floorbox_update ();
746 }
747
748 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
749 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
750 return;
751
752 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
753 sell_item (tmp, op);
754
755 tmp->x = op->x;
756 tmp->y = op->y;
757
758 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 655 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
759} 656}
760 657
761void 658void
762drop (object *op, object *tmp) 659drop (object *op, object *tmp)
763{ 660{
772 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
773 { 670 {
774 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
775 * around anyways 672 * around anyways
776 */ 673 */
777 tmp->remove ();
778 tmp->destroy (); 674 tmp->destroy ();
779 return; 675 return;
780 } 676 }
781 else 677 else
782 { 678 {
783 while (tmp != NULL && tmp->invisible) 679 while (tmp && tmp->invisible)
784 tmp = tmp->below; 680 tmp = tmp->below;
785 } 681 }
786 } 682 }
787 683
788 if (tmp == NULL) 684 if (tmp == NULL)
789 { 685 {
790 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
791 return; 687 return;
792 } 688 }
689
793 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 690 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
794 { 691 {
795 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
796 return; 693 return;
797 } 694 }
695
798 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 696 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
799 { 697 {
800#if 0 698#if 0
801 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
802 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
805 } 703 }
806 704
807 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
808 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
809 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
810 : 0; 708 : (object *)0;
811 709
812 if (op->container) 710 if (op->container)
813 { 711 {
814 if (op->type == PLAYER) 712 if (op->type == PLAYER)
815 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container, tmp, op->contr->count);
826 724
827 if (op->type == PLAYER) 725 if (op->type == PLAYER)
828 op->contr->count = 0; 726 op->contr->count = 0;
829} 727}
830 728
831
832
833/* Command will drop all items that have not been locked */ 729/* Command will drop all items that have not been locked */
834int 730int
835command_dropall (object *op, char *params) 731command_dropall (object *op, char *params)
836{ 732{
837 733
838 object *curinv, *nextinv;
839
840 if (op->inv == NULL) 734 if (op->inv == NULL)
841 { 735 {
842 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 736 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
843 return 0; 737 return 0;
844 } 738 }
845 739
846 curinv = op->inv; 740 object *curinv = op->inv;
741 object *nextinv;
847 742
848 /* 743 /*
849 This is the default. Drops everything not locked or considered 744 This is the default. Drops everything not locked or considered
850 not something that should be dropped. 745 not something that should be dropped.
851 */ 746 */
853 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
854 the drop() routine will do unknown things to it when dropping 749 the drop() routine will do unknown things to it when dropping
855 in a shop. --Tero.Pelander@utu.fi 750 in a shop. --Tero.Pelander@utu.fi
856 */ 751 */
857 752
858 if (params == NULL) 753 int cnt = MAX_ITEM_PER_DROP;
754
755 if (!params)
859 { 756 {
860 while (curinv != NULL) 757 while (curinv)
861 { 758 {
862 nextinv = curinv->below; 759 nextinv = curinv->below;
760
863 while (nextinv && nextinv->type == MONEY) 761 while (nextinv && nextinv->type == MONEY)
864 nextinv = nextinv->below; 762 nextinv = nextinv->below;
763
865 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 764 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
866 curinv->type != FOOD && curinv->type != KEY && 765 curinv->type != FOOD && curinv->type != KEY &&
867 curinv->type != SPECIAL_KEY && curinv->type != GEM && 766 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
868 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 767 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
869 { 768 {
870 drop (op, curinv); 769 drop (op, curinv);
770 if (--cnt <= 0) break;
871 } 771 }
772
872 curinv = nextinv; 773 curinv = nextinv;
873 } 774 }
874 } 775 }
875
876 else if (strcmp (params, "weapons") == 0) 776 else if (strcmp (params, "weapons") == 0)
877 { 777 {
878 while (curinv != NULL) 778 while (curinv)
879 { 779 {
880 nextinv = curinv->below; 780 nextinv = curinv->below;
781
881 while (nextinv && nextinv->type == MONEY) 782 while (nextinv && nextinv->type == MONEY)
882 nextinv = nextinv->below; 783 nextinv = nextinv->below;
784
883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 785 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
884 { 786 {
885 drop (op, curinv); 787 drop (op, curinv);
788 if (--cnt <= 0) break;
886 } 789 }
790
887 curinv = nextinv; 791 curinv = nextinv;
888 } 792 }
889 } 793 }
890
891 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 794 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
892 { 795 {
893 while (curinv != NULL) 796 while (curinv)
894 { 797 {
895 nextinv = curinv->below; 798 nextinv = curinv->below;
799
896 while (nextinv && nextinv->type == MONEY) 800 while (nextinv && nextinv->type == MONEY)
897 nextinv = nextinv->below; 801 nextinv = nextinv->below;
802
898 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 803 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
899 { 804 {
900 drop (op, curinv); 805 drop (op, curinv);
806 if (--cnt <= 0) break;
901 } 807 }
808
902 curinv = nextinv; 809 curinv = nextinv;
903 } 810 }
904 } 811 }
905
906 else if (strcmp (params, "misc") == 0) 812 else if (strcmp (params, "misc") == 0)
907 { 813 {
908 while (curinv != NULL) 814 while (curinv)
909 { 815 {
910 nextinv = curinv->below; 816 nextinv = curinv->below;
817
911 while (nextinv && nextinv->type == MONEY) 818 while (nextinv && nextinv->type == MONEY)
912 nextinv = nextinv->below; 819 nextinv = nextinv->below;
820
913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 821 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
914 { 822 {
915 switch (curinv->type) 823 switch (curinv->type)
916 { 824 {
917 case HORN: 825 case HORN:
935 break; 843 break;
936 default: 844 default:
937 curinv = nextinv; 845 curinv = nextinv;
938 break; 846 break;
939 } 847 }
848
849 if (--cnt <= 0) break;
940 } 850 }
851
941 curinv = nextinv; 852 curinv = nextinv;
942 } 853 }
943 } 854 }
944 855
945 op->contr->ns->floorbox_update (); 856 if (cnt <= 0)
857 op->failmsg ("Only dropped some items, can't drop that many items at once.");
946 858
947/* draw_look(op);*/ 859/* draw_look(op);*/
948 return 0; 860 return 0;
861}
862
863
864/* This function tries to drop all objects in the <objs> vector.
865 * <dropper> is the object that wants to drop them.
866 * <cnt> can be a 0 pointer or a pointer to the maximum number of
867 * drop operations to perform.
868 *
869 * Returns true if at least one item was dropped.
870 */
871bool
872drop_vector (object *dropper, vector<object *> &objs, int *cnt)
873{
874 vector<object *>::iterator i;
875
876 bool did_one = false;
877
878 for (i = objs.begin (); i != objs.end (); i++)
879 {
880 drop (dropper, *i);
881 if (cnt && --*cnt <= 0) break;
882 did_one = true;
883 }
884
885 return did_one;
949} 886}
950 887
951/* Object op wants to drop object(s) params. params can be a 888/* Object op wants to drop object(s) params. params can be a
952 * comma seperated list. 889 * comma seperated list.
953 */ 890 */
954
955int 891int
956command_drop (object *op, char *params) 892command_drop (object *op, char *params)
957{ 893{
958 object *tmp, *next; 894 object *tmp, *next;
959 int did_one = 0; 895 int did_one = 0;
963 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 899 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
964 return 0; 900 return 0;
965 } 901 }
966 else 902 else
967 { 903 {
904 vector<object *> matched_objs;
905
968 for (tmp = op->inv; tmp; tmp = next) 906 for (tmp = op->inv; tmp; tmp = next)
969 { 907 {
970 next = tmp->below; 908 next = tmp->below;
971 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 909 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
972 continue; 910 continue;
911
973 if (item_matched_string (op, tmp, params)) 912 if (item_matched_string (op, tmp, params))
974 { 913 matched_objs.push_back (tmp);
975 drop (op, tmp);
976 did_one = 1;
977 } 914 }
978 } 915
979 if (!did_one) 916 int cnt = MAX_ITEM_PER_DROP;
917
918 if (!drop_vector (op, matched_objs, &cnt))
980 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 919 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
981 } 920
982 if (op->type == PLAYER) 921 if (cnt <= 0)
983 { 922 op->failmsg ("Only dropped some items, can't drop that many items at once.");
984 op->contr->count = 0;
985 op->contr->ns->floorbox_update ();
986 }; 923 }
987 924
988/* draw_look(op);*/
989 return 0; 925 return 0;
990} 926}
991 927
992int 928int
993command_examine (object *op, char *params) 929command_examine (object *op, char *params)
994{ 930{
995 if (!params) 931 if (!params)
996 { 932 {
997 object *tmp = op->below; 933 object *tmp = op->below;
998 934
999 while (tmp && !LOOK_OBJ (tmp)) 935 while (tmp && !tmp->client_visible ())
1000 tmp = tmp->below; 936 tmp = tmp->below;
937
1001 if (tmp) 938 if (tmp)
1002 examine (op, tmp); 939 examine (op, tmp);
1003 } 940 }
1004 else 941 else
1005 { 942 {
1006 object *tmp = find_best_object_match (op, params); 943 object *tmp = find_best_object_match (op, params);
1007 944
1008 if (tmp) 945 if (tmp)
1009 examine (op, tmp); 946 examine (op, tmp);
1010 else 947 else
1011 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 948 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1012 } 949 }
950
1013 return 0; 951 return 0;
1014} 952}
1015 953
1016/* op should be a player. 954/* op should be a player.
1017 * we return the object the player has marked with the 'mark' command 955 * we return the object the player has marked with the 'mark' command
1056 } 994 }
1057 995
1058 return 0; 996 return 0;
1059} 997}
1060 998
1061 999std::string
1062/* op should be a player, params is any params. 1000object::describe_monster (object *who)
1063 * If no params given, we print out the currently marked object.
1064 * otherwise, try to find a matching object - try best match first.
1065 */
1066int
1067command_mark (object *op, char *params)
1068{ 1001{
1069 if (!op->contr) 1002 dynbuf_text buf (512, 512);
1070 return 1;
1071 1003
1072 if (!params) 1004 object *mon = head ? head : this;
1073 {
1074 object *mark = find_marked_object (op);
1075 1005
1076 if (!mark) 1006 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1077 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1007 buf << "It is an undead force.\r";
1078 else 1008
1079 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1009 if (mon->level > who->level)
1080 } 1010 buf << "It is likely more powerful than you.\r";
1011 else if (mon->level < who->level)
1012 buf << "It is likely less powerful than you.\r";
1081 else 1013 else
1082 { 1014 buf << "It is probably as powerful as you.\r";
1083 object *mark1 = find_best_object_match (op, params);
1084 1015
1085 if (!mark1)
1086 {
1087 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1088 return 1;
1089 }
1090 else
1091 {
1092 op->contr->mark = mark1;
1093 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1094 return 0;
1095 }
1096 }
1097
1098 return 0; /*shouldnt get here */
1099}
1100
1101
1102/* op is the player
1103 * tmp is the monster being examined.
1104 */
1105void
1106examine_monster (object *op, object *tmp)
1107{
1108 object *mon = tmp->head ? tmp->head : tmp;
1109
1110 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1111 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1112 if (mon->level > op->level)
1113 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1114 else if (mon->level < op->level)
1115 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1116 else
1117 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1118 if (mon->attacktype & AT_ACID) 1016 if (mon->attacktype & AT_ACID)
1119 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1017 buf << "You seem to smell an acrid odor.\r";
1120 1018
1121 /* Anyone know why this used to use the clone value instead of the 1019 /* Anyone know why this used to use the clone value instead of the
1122 * maxhp field? This seems that it should give more accurate results. 1020 * maxhp field? This seems that it should give more accurate results.
1123 */ 1021 */
1124 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1022 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1125 { /* From 1-4 */ 1023 { /* From 1-4 */
1126 case 1: 1024 case 1:
1127 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1025 buf << "It is in a bad shape.\r";
1128 break; 1026 break;
1129 case 2: 1027 case 2:
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1028 buf << "It is hurt.\r";
1131 break; 1029 break;
1132 case 3: 1030 case 3:
1133 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1031 buf << "It is somewhat hurt.\r";
1134 break; 1032 break;
1135 case 4: 1033 case 4:
1136 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1034 buf << "It is in excellent shape.\r";
1137 break; 1035 break;
1138 } 1036 }
1037
1139 if (present_in_ob (POISONING, mon) != NULL) 1038 if (present_in_ob (POISONING, mon))
1140 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1039 buf << "It looks very ill.\r";
1141}
1142 1040
1041 buf << '\n';
1042
1043 return buf;
1044}
1143 1045
1144/* tmp is the object being described, pl is who is examing it. */ 1046/* tmp is the object being described, pl is who is examing it. */
1145char * 1047const char *
1146long_desc (object *tmp, object *pl) 1048long_desc (object *tmp, object *pl)
1147{ 1049{
1148 static char buf[VERY_BIG_BUF]; 1050 static std::string s;
1149 char *cp;
1150 1051
1151 if (tmp == NULL) 1052 return (s = tmp->long_desc (pl)).c_str ();
1152 return ""; 1053}
1153 1054
1154 buf[0] = '\0'; 1055std::string
1056object::long_desc (object *who)
1057{
1058 std::string buf (query_name ());
1059
1155 switch (tmp->type) 1060 switch (type)
1156 { 1061 {
1157 case RING: 1062 case RING:
1158 case SKILL: 1063 case SKILL:
1159 case WEAPON: 1064 case WEAPON:
1160 case ARMOUR: 1065 case ARMOUR:
1170 case CLOAK: 1075 case CLOAK:
1171 case FOOD: 1076 case FOOD:
1172 case DRINK: 1077 case DRINK:
1173 case FLESH: 1078 case FLESH:
1174 case SKILL_TOOL: 1079 case SKILL_TOOL:
1080 case LAMP:
1175 case POWER_CRYSTAL: 1081 case POWER_CRYSTAL:
1176 if (*(cp = describe_item (tmp, pl)) != '\0') 1082 {
1083 const char *cp = ::describe_item (this, who);
1084
1085 if (*cp)
1086 {
1087 buf.append (" ");
1088 buf.append (cp);
1089 }
1090 }
1091 }
1092
1093 return buf;
1094}
1095
1096/* op is the player
1097 * tmp is the monster being examined.
1098 */
1099void
1100examine_monster (object *op, object *tmp)
1101{
1102 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1103}
1104
1105static void
1106describe_dump_object (dynbuf &buf, object *ob)
1107{
1108 char *txt = dump_object (ob);
1109 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1110 buf << "\n" << txt << "\n";
1111
1112 if (!ob->is_arch ())
1113 describe_dump_object (buf, ob->arch);
1114}
1115
1116std::string
1117object::describe (object *who)
1118{
1119 dynbuf_text buf (1024, 1024);
1120
1121 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1122
1123 if (custom_name)
1124 buf.printf ("You call it %s.\r", &custom_name);
1125
1126 switch (type)
1127 {
1128 case SPELLBOOK:
1129 if (flag [FLAG_IDENTIFIED] && inv)
1130 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1131 break;
1132
1133 case BOOK:
1134 if (msg)
1135 buf << "Something is written in it.\r";
1136 break;
1137
1138 case CONTAINER:
1139 if (race)
1177 { 1140 {
1141 if (weight_limit && stats.Str < 100)
1142 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1143 &race, weight_limit / (10.0 * (100 - stats.Str)));
1178 int len; 1144 else
1179 1145 buf.printf ("It can hold only %s.\r", &race);
1180 assign (buf, query_name (tmp));
1181 len = strlen (buf);
1182 if (len < VERY_BIG_BUF - 5)
1183 {
1184 /* Since we know the length, we save a few cpu cycles by using
1185 * it instead of calling strcat */
1186 strcpy (buf + len, " ");
1187 len++;
1188 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1189 }
1190 } 1146 }
1191 } 1147 else if (weight_limit && stats.Str < 100)
1192 1148 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1193 if (buf[0] == '\0')
1194 assign (buf, query_name (tmp));
1195
1196 return buf;
1197}
1198
1199void
1200examine (object *op, object *tmp)
1201{
1202 char buf[VERY_BIG_BUF];
1203 int i;
1204
1205 if (tmp == NULL || tmp->type == CLOSE_CON)
1206 return;
1207
1208 strcpy (buf, "That is ");
1209 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1210 buf[VERY_BIG_BUF - 1] = 0;
1211
1212 new_draw_info (NDI_UNIQUE, 0, op, buf);
1213 buf[0] = '\0';
1214
1215 if (tmp->custom_name)
1216 {
1217 strcpy (buf, "You call it ");
1218 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1219 buf[VERY_BIG_BUF - 1] = 0;
1220 new_draw_info (NDI_UNIQUE, 0, op, buf);
1221 buf[0] = '\0';
1222 }
1223
1224 switch (tmp->type)
1225 {
1226 case SPELLBOOK:
1227 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1228 {
1229 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1230 }
1231 break; 1149 break;
1232 1150
1233 case BOOK: 1151 case WAND:
1234 if (tmp->msg != NULL) 1152 if (flag [FLAG_IDENTIFIED])
1235 strcpy (buf, "Something is written in it."); 1153 buf.printf ("It has %d charges left.\r", stats.food);
1236 break; 1154 break;
1237
1238 case CONTAINER:
1239 if (tmp->race != NULL)
1240 {
1241 if (tmp->weight_limit && tmp->stats.Str < 100)
1242 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1243 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1244 else
1245 sprintf (buf, "It can hold only %s.", &tmp->race);
1246 }
1247 else if (tmp->weight_limit && tmp->stats.Str < 100)
1248 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1249 break;
1250
1251 case WAND:
1252 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1253 sprintf (buf, "It has %d charges left.", tmp->stats.food);
1254 break;
1255 }
1256
1257 if (buf[0] != '\0')
1258 new_draw_info (NDI_UNIQUE, 0, op, buf);
1259
1260 if (tmp->materialname != NULL && !tmp->msg)
1261 { 1155 }
1262 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1156
1263 new_draw_info (NDI_UNIQUE, 0, op, buf); 1157 if (materialname && !msg)
1264 } 1158 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1159 << materialname
1160 << '\r';
1161
1162 if (who)
1265 /* Where to wear this item */ 1163 /* Where to wear this item */
1266 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1164 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1267 { 1165 if (slot[i].info)
1268 if (tmp->body_info[i] < -1) 1166 {
1167 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1168
1169 if (slot[i].info < -1 && who->slot[i].info)
1170 buf.printf ("(%d)", -slot[i].info);
1171
1172 buf << ".\r";
1269 { 1173 }
1270 if (op->body_info[i]) 1174
1271 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1175 if (weight)
1176 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1177
1178 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1179 {
1180 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1181
1182 if (is_in_shop (who))
1183 {
1184 if (flag [FLAG_UNPAID])
1185 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1272 else 1186 else
1273 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1274 }
1275 else if (tmp->body_info[i])
1276 {
1277 if (op->body_info[i])
1278 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1279 else
1280 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1281 }
1282 }
1283
1284 if (tmp->weight)
1285 {
1286 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1287 new_draw_info (NDI_UNIQUE, 0, op, buf);
1288 }
1289
1290 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1291 {
1292 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1293 new_draw_info (NDI_UNIQUE, 0, op, buf);
1294 if (is_in_shop (op))
1295 {
1296 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1297 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1298 else
1299 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1187 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1300 new_draw_info (NDI_UNIQUE, 0, op, buf);
1301 } 1188 }
1302 } 1189 }
1303 1190
1304 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1191 if (flag [FLAG_MONSTER])
1305 examine_monster (op, tmp); 1192 buf << describe_monster (who);
1306 1193
1307 /* Is this item buildable? */ 1194 /* Is this item buildable? */
1308 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1195 if (flag [FLAG_IS_BUILDABLE])
1309 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1196 buf << "This is a buildable item.\r";
1310 1197
1311 /* Does the object have a message? Don't show message for all object 1198 /* Does the object have a message? Don't show message for all object
1312 * types - especially if the first entry is a match 1199 * types - especially if the first entry is a match
1313 */ 1200 */
1314 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1201 if (msg)
1315 { 1202 {
1203 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1204 {
1205 buf << '\r';
1316 1206
1317 /* This is just a hack so when identifying the items, we print 1207 /* This is just a hack so when identifying the items, we print
1318 * out the extra message 1208 * out the extra message
1319 */ 1209 */
1320 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1210 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1321 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1211 buf << "The object has a story:\r";
1322 1212
1323 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1213 buf << msg << '\n';
1324 }
1325 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1326}
1327
1328/*
1329 * inventory prints object's inventory. If inv==NULL then print player's
1330 * inventory.
1331 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1332 */
1333void
1334inventory (object *op, object *inv)
1335{
1336 object *tmp;
1337 char *in;
1338 int items = 0, length;
1339
1340 if (inv == NULL && op == NULL)
1341 {
1342 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1343 return;
1344 }
1345 tmp = inv ? inv->inv : op->inv;
1346
1347 while (tmp)
1348 {
1349 if ((!tmp->invisible &&
1350 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1351 items++;
1352 tmp = tmp->below;
1353 }
1354 if (inv == NULL)
1355 { /* player's inventory */
1356 if (items == 0)
1357 { 1214 }
1358 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); 1215 }
1359 return; 1216 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1217 && (type == SPELLBOOK || type == ROD || type == WAND
1218 || type == ROD || type == POTION || type == SCROLL))
1219 // for spellbooks and other stuff that contains spells, print the spell message,
1220 // unless the object has a custom message handled above.
1221 buf << '\r' << inv->msg << '\n';
1222
1223 // try to display the duration for some potions and scrolls
1224 // this includes change ability potions and group spells,
1225 // but does not handle protection potions
1226 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1227 && (type == POTION || type == SCROLL))
1228 {
1229 object *spell = inv;
1230
1231 if (spell->subtype == SP_PARTY_SPELL)
1232 spell = spell->other_arch;
1233
1234 if (spell->subtype == SP_CHANGE_ABILITY)
1235 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1236 TICK2TIME (change_ability_duration (spell, this)));
1237 }
1238
1239 buf << '\n';
1240
1241 // the dungeon master additionally gets a complete dump
1242 if (who && who->flag [FLAG_WIZ])
1243 {
1244 buf << "\nT<Object>\n";
1245 describe_dump_object (buf, this);
1246
1247 if (inv)
1360 } 1248 {
1361 else 1249 buf << "\nT<Top Inventory>\n";
1250 describe_dump_object (buf, inv);
1362 { 1251 }
1363 length = 28;
1364 in = "";
1365 if (op)
1366 clear_win_info (op);
1367 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1368 }
1369 }
1370 else
1371 { 1252 }
1372 if (items == 0) 1253
1373 return; 1254 return std::string (buf.linearise (), buf.size ());
1374 else
1375 {
1376 length = 28;
1377 in = " ";
1378 }
1379 }
1380 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1381 {
1382 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1383 continue;
1384 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1385 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1386 query_name (tmp), tmp->count, query_weight (tmp));
1387 else
1388 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1389 }
1390 if (!inv && op)
1391 {
1392 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1393 }
1394} 1255}
1395 1256
1396static void 1257static void
1397display_new_pickup (object *op) 1258display_new_pickup (object *op)
1398{ 1259{
1399 int i = op->contr->mode; 1260 int i = op->contr->mode;
1400 1261
1401 if (!(i & PU_NEWMODE))
1402 return;
1403
1404 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1405 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1262 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1406 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1263 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1407 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1264 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1408 1265
1409 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1266 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1460 }; 1317 };
1461 1318
1462 if (!params) 1319 if (!params)
1463 { 1320 {
1464 /* if the new mode is used, just print the settings */ 1321 /* if the new mode is used, just print the settings */
1465 if (op->contr->mode & PU_NEWMODE)
1466 {
1467 display_new_pickup (op); 1322 display_new_pickup (op);
1468 return 1;
1469 }
1470 if (1)
1471 LOG (llevDebug, "command_pickup: !params\n");
1472 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1473 return 0; 1323 return 0;
1474 } 1324 }
1475 1325
1476 while (*params == ' ' && *params) 1326 while (*params == ' ' && *params)
1477 params++; 1327 params++;
1483 for (mode = 0; names[mode]; mode++) 1333 for (mode = 0; names[mode]; mode++)
1484 { 1334 {
1485 if (!strcmp (names[mode], params + 1)) 1335 if (!strcmp (names[mode], params + 1))
1486 { 1336 {
1487 i = op->contr->mode; 1337 i = op->contr->mode;
1488 if (!(i & PU_NEWMODE)) 1338
1489 i = PU_NEWMODE;
1490 if (*params == '+') 1339 if (*params == '+')
1491 i = i | modes[mode]; 1340 i = i | modes[mode];
1492 else 1341 else
1493 i = i & ~modes[mode]; 1342 i = i & ~modes[mode];
1343
1494 op->contr->mode = i; 1344 op->contr->mode = i;
1495 display_new_pickup (op); 1345 display_new_pickup (op);
1496 return 1; 1346 return 1;
1497 } 1347 }
1498 } 1348 }
1500 return 1; 1350 return 1;
1501 } 1351 }
1502 1352
1503 if (sscanf (params, "%u", &i) != 1) 1353 if (sscanf (params, "%u", &i) != 1)
1504 { 1354 {
1505 if (1)
1506 LOG (llevDebug, "command_pickup: params==NULL\n");
1507 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1355 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1508 return 1; 1356 return 1;
1509 } 1357 }
1510 set_pickup_mode (op, i); 1358
1359 if (i <= PU_RATIO)
1360 i |= op->contr->mode & ~PU_RATIO;
1361
1362 op->contr->mode = i;
1511 1363
1512 return 1; 1364 return 1;
1513}
1514
1515void
1516set_pickup_mode (object *op, int i)
1517{
1518 switch (op->contr->mode = i)
1519 {
1520 case 0:
1521 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1522 break;
1523 case 1:
1524 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1525 break;
1526 case 2:
1527 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1528 break;
1529 case 3:
1530 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1531 break;
1532 case 4:
1533 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1534 break;
1535 case 5:
1536 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1537 break;
1538 case 6:
1539 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1540 break;
1541 case 7:
1542 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1543 break;
1544 }
1545} 1365}
1546 1366
1547int 1367int
1548command_search_items (object *op, char *params) 1368command_search_items (object *op, char *params)
1549{ 1369{
1550 char buf[MAX_BUF]; 1370 char buf[MAX_BUF];
1551 1371
1552 if (settings.search_items == FALSE)
1553 return 1;
1554
1555 if (params == NULL) 1372 if (params == NULL)
1556 { 1373 {
1557 if (op->contr->search_str[0] == '\0') 1374 if (op->contr->search_str[0] == '\0')
1558 { 1375 {
1559 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1376 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1560 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1377 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1561 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1378 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1562 return 1; 1379 return 1;
1563 } 1380 }
1381
1564 op->contr->search_str[0] = '\0'; 1382 op->contr->search_str[0] = '\0';
1565 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1383 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1566 op->update_stats (); 1384 op->update_stats ();
1567 return 1; 1385 return 1;
1568 } 1386 }
1387
1569 if ((int) strlen (params) >= MAX_BUF) 1388 if (strlen (params) >= MAX_BUF)
1570 { 1389 {
1571 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1390 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1572 return 1; 1391 return 1;
1573 } 1392 }
1393
1574 strcpy (op->contr->search_str, params); 1394 strcpy (op->contr->search_str, params);
1575 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1395 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1576 new_draw_info (NDI_UNIQUE, 0, op, buf); 1396 new_draw_info (NDI_UNIQUE, 0, op, buf);
1577 op->update_stats (); 1397 op->update_stats ();
1398
1578 return 1; 1399 return 1;
1579} 1400}
1580 1401

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