1 | /* |
1 | /* |
2 | * static char *rcsid_c_object_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: c_object.C,v 1.5 2006/08/20 21:26:03 elmex Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify it under |
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9 | * the terms of the Affero GNU General Public License as published by the |
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10 | * Free Software Foundation, either version 3 of the License, or (at your |
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11 | * option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
23 | */ |
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24 | |
5 | /* |
25 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
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7 | |
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8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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9 | Copyright (C) 1992 Frank Tore Johansen |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify |
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12 | it under the terms of the GNU General Public License as published by |
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13 | the Free Software Foundation; either version 2 of the License, or |
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14 | (at your option) any later version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, |
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17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 | GNU General Public License for more details. |
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20 | |
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21 | You should have received a copy of the GNU General Public License |
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22 | along with this program; if not, write to the Free Software |
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23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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24 | |
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25 | The author can be reached via e-mail to crossfire-devel@real-time.com |
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26 | |
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27 | Object (handling) commands |
26 | * Object (handling) commands |
28 | */ |
27 | */ |
29 | |
28 | |
30 | #include <global.h> |
29 | #include <global.h> |
31 | #include <loader.h> |
30 | #include <loader.h> |
32 | #include <skills.h> |
31 | #include <skills.h> |
33 | #ifndef __CEXTRACT__ |
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34 | #include <sproto.h> |
32 | #include <sproto.h> |
35 | #endif |
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36 | #include <living.h> |
33 | #include <living.h> |
37 | #include <math.h> |
34 | |
38 | /* |
35 | /* |
39 | * Object id parsing functions |
36 | * Object id parsing functions |
40 | */ |
37 | */ |
41 | |
38 | |
42 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
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43 | fatal(OUT_OF_MEMORY); |
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44 | |
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45 | #define ADD_ITEM(NEW,COUNT)\ |
39 | #define ADD_ITEM(NEW,COUNT)\ |
46 | if(!first) {\ |
40 | if(!first) {\ |
47 | OBLINKMALLOC(first);\ |
41 | first = new objectlink;\ |
48 | last=first;\ |
42 | last=first;\ |
49 | } else {\ |
43 | } else {\ |
50 | OBLINKMALLOC(last->next);\ |
44 | last->next = new objectlink;\ |
51 | last=last->next;\ |
45 | last=last->next;\ |
52 | }\ |
46 | }\ |
53 | last->next=NULL;\ |
47 | last->next=0;\ |
54 | last->ob=(NEW);\ |
48 | last->ob=(NEW);\ |
55 | last->id=(COUNT); |
49 | last->id=(COUNT); |
56 | |
50 | |
57 | /** |
51 | /** |
58 | * Search the inventory of 'pl' for what matches best with params. |
52 | * Search the inventory of 'pl' for what matches best with params. |
59 | * we use item_matched_string above - this gives us consistent behaviour |
53 | * we use item_matched_string above - this gives us consistent behaviour |
60 | * between many commands. Return the best match, or NULL if no match. |
54 | * between many commands. Return the best match, or NULL if no match. |
61 | * aflag is used with apply -u , and apply -a to |
55 | * aflag is used with apply -u , and apply -a to |
62 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
63 | **/ |
57 | **/ |
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58 | static object * |
64 | static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
65 | { |
60 | { |
66 | object *tmp, *best=NULL; |
61 | object *best = 0; |
67 | int match_val=0,tmpmatch; |
62 | int match_val = 0; |
68 | |
63 | |
69 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
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65 | { |
70 | if (tmp->invisible) continue; |
66 | if (tmp->invisible) |
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67 | continue; |
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68 | |
71 | if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
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70 | |
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71 | if (tmpmatch > match_val) |
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72 | { |
72 | if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
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74 | continue; |
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75 | |
73 | if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
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77 | continue; |
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78 | |
74 | match_val=tmpmatch; |
79 | match_val = tmpmatch; |
75 | best=tmp; |
80 | best = tmp; |
76 | } |
81 | } |
77 | } |
82 | } |
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83 | |
78 | return best; |
84 | return best; |
79 | } |
85 | } |
80 | |
86 | |
81 | /** |
87 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
89 | **/ |
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90 | object * |
84 | object *find_best_object_match(object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
85 | { |
92 | { |
86 | return find_best_apply_object_match(pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
87 | } |
94 | } |
88 | |
95 | |
89 | /* |
96 | static bool |
90 | * Notes about item creation: |
97 | can_split (object *pl, object *&op, sint32 nrof) |
91 | * 1) It is similar in syntax to the dm create command. |
98 | { |
92 | * 2) It requires a player to have a buildfacility below him, a tool in his |
99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
93 | * possesion, and materials to build with. |
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94 | * 3) The random roll is done in a loop, so if the player tries to make 100, |
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95 | * he makes 100 checks. |
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96 | * 4) Exp is given only on succ. creations, but materials are used regardless. |
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97 | * 5) The properties of the tool are stored in tooltype and weapontype. |
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98 | * 6) The properties of the buildfacilities are stored in tooltype. |
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99 | * 7) For now, all ingredients must be type 73 INORGANIC. |
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100 | * 8) The player can attempt to create any arch, but item_power and value |
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101 | * will prevent most artifacts from being built. |
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102 | * 9) The code allows magic bonuses up to +5. It is not trivial to make a +5 |
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103 | * item. |
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104 | *10) If you ever extend it beyond +5, add more gemtypes. Currently the code |
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105 | * looks for gemcost gems per item, per plus. So a +5 item requires |
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106 | * gemcost pearls,rubies,emeralds,sapphires and diamonds. Not cheap. |
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107 | *11) There are a zillion if statements in this code. Alot of checking takes |
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108 | * place here. All of them are needed. |
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109 | */ |
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110 | |
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111 | int command_build (object *pl, char *params) { |
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112 | return 0; |
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113 | #if 0 |
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114 | object *marked, *facility, *tool, *newobj, *tmp; |
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115 | archetype *at; |
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116 | int skillnr, obpow, number, bonus, mneed, nrof, magic, i, nummade, found; |
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117 | int gemcost; |
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118 | char *bp; |
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119 | materialtype_t *mt; |
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120 | |
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121 | /* NOTE THIS FUNCTION IS CURRENTLY DISABLED */ |
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122 | |
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123 | /* Given this is currently disabled, I'm not going to bother updating |
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124 | * it with the new skill system. IT really needs to get the skill object |
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125 | * pointer in a better fashion than it is currently doing. |
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126 | */ |
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127 | if (!params) { |
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128 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage:build [nr] [+magic] <object>"); |
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129 | return 0; |
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130 | } |
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131 | marked = find_marked_object(pl); |
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132 | if (marked == NULL || !marked->material || marked->materialname == NULL || |
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133 | marked->type != INORGANIC) { |
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134 | new_draw_info(NDI_UNIQUE, 0, pl, "You must mark some ingredients."); |
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135 | return 0; |
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136 | } |
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137 | while (*params==' ') |
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138 | params++; |
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139 | bp = params; |
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140 | nrof = 1; |
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141 | magic = 0; |
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142 | |
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143 | if (sscanf(bp, "%d ", &nrof)) { |
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144 | if ((bp = strchr(params, ' ')) == NULL) { |
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145 | new_draw_info(NDI_UNIQUE, 0, pl, |
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146 | "Usage: build [nr] [+magic] <object>"); |
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147 | return 0; |
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148 | } |
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149 | bp++; |
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150 | } |
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151 | if (sscanf(bp, "+%d ", &magic)) { |
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152 | if ((bp = strchr(bp, ' ')) == NULL) { |
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153 | new_draw_info(NDI_UNIQUE, 0, pl, |
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154 | "Usage: build [nr] [+magic] <object>"); |
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155 | return 0; |
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156 | } |
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157 | bp++; |
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158 | } |
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159 | while (*bp==' ') |
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160 | bp++; |
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161 | at=find_archetype_by_object_name(bp); |
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162 | if (at == NULL) { |
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163 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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164 | "You don't know how to make a %s.", bp); |
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165 | return 0; |
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166 | } |
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167 | newobj = get_object(); |
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168 | copy_object(&at->clone, newobj); |
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169 | |
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170 | skillnr = -1; |
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171 | |
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172 | if ((IS_ARMOR(newobj) && newobj->material != M_LEATHER) || |
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173 | newobj->type == WEAPON) |
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174 | skillnr = SK_SMITH; |
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175 | |
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176 | if (IS_ARMOR(newobj) && newobj->material == M_LEATHER) |
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177 | skillnr = SK_WOODSMAN; |
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178 | |
100 | { |
179 | if (newobj->type == BOW || newobj->type == ARROW) |
101 | op = tmp; |
180 | skillnr = SK_BOWYER; |
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181 | |
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182 | if (skillnr == -1) { |
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183 | new_draw_info(NDI_UNIQUE, 0, pl, "You don't know how to create that."); |
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184 | return 0; |
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185 | } |
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186 | |
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187 | if (!change_skill(pl, skillnr, 0)) { |
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188 | new_draw_info(NDI_UNIQUE, 0, pl, |
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189 | "You lack the needed skill to make that item."); |
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190 | return 0; |
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191 | } |
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192 | facility = NULL; |
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193 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
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194 | if (tmp->type == BUILDFAC && tmp->tooltype == newobj->type) |
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195 | facility=tmp; |
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196 | if (facility == NULL) { |
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197 | new_draw_info(NDI_UNIQUE, 0, pl, "You lack a suitable workspace."); |
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198 | return 0; |
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199 | } |
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200 | if (magic && !(IS_ARMOR(newobj) || IS_WEAPON(newobj))) { |
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201 | new_draw_info(NDI_UNIQUE, 0, pl, "A magical bonus is only valid with " |
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202 | "armour and weapons."); |
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203 | return 0; |
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204 | } |
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205 | |
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206 | /* use newobj->weapontype == tool->weapontype for building weapons */ |
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207 | /* use newobj->material == tool->weapontype for building armour */ |
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208 | /* newobj->type == tool->tooltype */ |
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209 | tool = NULL; |
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210 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
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211 | if (tmp->type != TOOL) |
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212 | continue; |
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213 | if (IS_ARMOR(newobj) && (newobj->material & tmp->weapontype) && |
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214 | newobj->type == tmp->tooltype) { |
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215 | if (tool == NULL || |
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216 | (tool->level + tool->magic) < (tmp->level + tmp->magic)) |
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217 | tool = tmp; |
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218 | } else if (IS_WEAPON(newobj) && (newobj->weapontype&tmp->weapontype) && |
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219 | newobj->type == tmp->tooltype) { |
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220 | if (tool == NULL || |
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221 | (tool->level + tool->magic) < (tmp->level + tmp->magic)) |
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222 | tool = tmp; |
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223 | } |
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224 | /* should split off bows arrows and probably bolts around here */ |
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225 | } |
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226 | if (tool == NULL) { |
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227 | new_draw_info(NDI_UNIQUE, 0, pl, "You lack the required tools."); |
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228 | return 0; |
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229 | } |
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230 | |
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231 | mt = name_to_material(marked->materialname); |
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232 | if (mt == NULL) { |
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233 | new_draw_info(NDI_UNIQUE, 0, pl, "Your raw materials are garbage."); |
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234 | return 0; |
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235 | } |
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236 | if (magic < 0) { |
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237 | new_draw_info(NDI_UNIQUE, 0, pl, "You cannot create cursed objects."); |
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238 | return 0; |
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239 | } |
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240 | if (magic > 0 && SK_level(pl)/20 < magic) { |
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241 | new_draw_info(NDI_UNIQUE, 0, pl, "You are not powerful enough to " |
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242 | "create such a magical item."); |
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243 | return 0; |
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244 | } |
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245 | |
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246 | gemcost = 100; |
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247 | if (newobj->type == ARROW) |
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248 | gemcost = 1; |
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249 | if (magic > 0) { |
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250 | found = 0; |
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251 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
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252 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") && |
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253 | tmp->nrof >= gemcost*nrof*mt->value/100) |
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254 | found++; |
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255 | if (magic > 1) |
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256 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
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257 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") && |
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258 | tmp->nrof >= gemcost*nrof*mt->value/100) |
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259 | found++; |
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260 | if (magic > 2) |
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261 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
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262 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") && |
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263 | tmp->nrof >= gemcost*nrof*mt->value/100) |
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264 | found++; |
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265 | if (magic > 3) |
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266 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
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267 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") && |
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268 | tmp->nrof >= gemcost*nrof*mt->value/100) |
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269 | found++; |
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270 | if (magic > 4) |
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271 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
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272 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") && |
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273 | tmp->nrof >= gemcost*nrof*mt->value/100) |
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274 | found++; |
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275 | if (found < magic) { |
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276 | new_draw_info(NDI_UNIQUE, 0, pl, "You did not provide a suitable " |
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277 | "sacrifice of gems on the ground to add this much magic."); |
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278 | return 0; |
102 | return true; |
279 | } |
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280 | if (25*pow(3, magic)*mt->value/100 > pl->stats.sp) { |
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281 | new_draw_info(NDI_UNIQUE, 0, pl, "You do not have enough mana " |
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282 | "to create this object."); |
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283 | return 0; |
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284 | } |
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285 | } |
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286 | |
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287 | /* good lord. Now we have a tool, facilites, materials (marked) and an |
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288 | object we want to create. Thats alot of if's */ |
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289 | |
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290 | obpow = (newobj->item_power + newobj->value/1000 + 1)*mt->value/100; |
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291 | mneed = nrof*((newobj->weight * mt->weight)/80); |
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292 | /* cost can be balanced out by cost to disassemble items for materials */ |
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293 | if ((marked->weight * MAX(1, marked->nrof)) < mneed) { |
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294 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You do not have enough %s.", |
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295 | marked->name); |
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296 | return 0; |
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297 | } |
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298 | if (obpow > (tool->level+tool->magic)) { |
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299 | new_draw_info_format(NDI_UNIQUE, 0, pl, "Your %s is not capable of " |
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300 | "crafting such a complex item.", tool->name); |
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301 | return 0; |
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302 | } |
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303 | set_abs_magic(newobj, magic); |
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304 | set_materialname(newobj, 1, mt); |
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305 | for (i=0, nummade=0; i< nrof; i++) { |
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306 | bonus = tool->level+tool->magic - obpow; |
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307 | number = rndm(1, 3*obpow*magic); |
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308 | LOG(llevDebug, "command_build: skill:%d obpow:%d rndm:%d tool:%s " |
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309 | "newobj:%s marked:%s magic:%d\n", SK_level(pl)+bonus, obpow, |
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310 | number, tool->name, newobj->name, marked->name, magic); |
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311 | if (SK_level(pl)+bonus > number) { |
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312 | /* wow, we actually created something */ |
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313 | newobj->x = pl->x; |
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314 | newobj->y = pl->y; |
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315 | newobj->map = pl->map; |
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316 | SET_FLAG(newobj, FLAG_IDENTIFIED); |
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317 | if (i == 0) |
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318 | newobj = insert_ob_in_ob(newobj, pl); |
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319 | else |
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320 | newobj->nrof++; |
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321 | esrv_send_item(pl, newobj); |
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322 | nummade++; |
|
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323 | } else { |
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324 | free_object(newobj); |
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325 | if (bonus < rndm(1, number-SK_level(pl)+bonus)) { |
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326 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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327 | "You broke your %s!\n", tool->name); |
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328 | esrv_del_item(pl->contr, tool->count); |
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329 | remove_ob(tool); |
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330 | free_object(tool); |
|
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331 | break; |
|
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332 | } |
103 | } |
333 | } |
104 | else |
334 | /* take away materials too */ |
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335 | tmp = get_split_ob(marked, MAX(1, mneed/marked->weight)); |
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336 | if (tmp) |
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337 | free_object(tmp); |
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338 | if (marked->nrof < 1) |
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339 | esrv_del_item(pl->contr, marked->count); |
|
|
340 | else |
|
|
341 | esrv_send_item(pl, marked); |
|
|
342 | } |
105 | { |
343 | if (magic) |
106 | if (op->nrof > 1) |
344 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
345 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") && |
108 | else |
346 | tmp->nrof >= gemcost*nrof*mt->value/100) |
109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
347 | tmp->nrof -= gemcost*nrof*mt->value/100; |
110 | |
348 | if (magic > 1) |
111 | return false; |
349 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
350 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") && |
|
|
351 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
352 | tmp->nrof -= gemcost*nrof*mt->value/100; |
|
|
353 | if (magic > 2) |
|
|
354 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
355 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") && |
|
|
356 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
357 | tmp->nrof -= gemcost*nrof*mt->value/100; |
|
|
358 | if (magic > 3) |
|
|
359 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
360 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") && |
|
|
361 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
362 | tmp->nrof -= gemcost*nrof*mt->value/100; |
|
|
363 | if (magic > 4) |
|
|
364 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
365 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") && |
|
|
366 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
367 | tmp->nrof -= gemcost*nrof*mt->value/100; |
|
|
368 | if (magic) |
|
|
369 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
370 | if (tmp->type == GEM && |
|
|
371 | (!strcmp(tmp->arch->name, "diamond") || |
|
|
372 | !strcmp(tmp->arch->name, "ruby") || |
|
|
373 | !strcmp(tmp->arch->name, "sapphire") || |
|
|
374 | !strcmp(tmp->arch->name, "emerald") || |
|
|
375 | !strcmp(tmp->arch->name, "pearl"))) { |
|
|
376 | if (tmp->nrof == 0) { |
|
|
377 | remove_ob(tmp); |
|
|
378 | free_object(tmp); |
|
|
379 | } |
|
|
380 | if (pl->contr) |
|
|
381 | pl->contr->socket.update_look=1; |
|
|
382 | } |
112 | } |
383 | pl->stats.sp -= 25*pow(3, magic)*mt->value/100; |
|
|
384 | fix_player(pl); |
|
|
385 | if (nummade > 1) { |
|
|
386 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created %d %s.", |
|
|
387 | nummade, query_base_name(newobj, 1)); |
|
|
388 | } else if (nummade == 1) { |
|
|
389 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created a %s.", |
|
|
390 | query_base_name(newobj, 0)); |
|
|
391 | } else { |
|
|
392 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
393 | "You have failed to craft a %s.", query_base_name(newobj, 0)); |
|
|
394 | return 0; |
|
|
395 | } |
|
|
396 | if (skills[skillnr].category != EXP_NONE) |
|
|
397 | add_exp(pl, obpow*nummade); |
|
|
398 | return 1; |
|
|
399 | #endif |
|
|
400 | } |
113 | } |
401 | |
114 | |
402 | |
115 | int |
403 | |
|
|
404 | int command_uskill ( object *pl, char *params) { |
116 | command_uskill (object *pl, char *params) |
|
|
117 | { |
405 | if (!params) { |
118 | if (!params) |
|
|
119 | { |
406 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
120 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
407 | return 0; |
121 | return 0; |
408 | } |
122 | } |
|
|
123 | |
409 | return use_skill(pl,params); |
124 | return use_skill (pl, params); |
410 | } |
125 | } |
411 | |
126 | |
|
|
127 | int |
412 | int command_rskill ( object *pl, char *params) { |
128 | command_rskill (object *pl, char *params) |
|
|
129 | { |
413 | object *skill; |
130 | object *skill; |
414 | |
131 | |
415 | if (!params) { |
132 | if (!params) |
|
|
133 | { |
416 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
417 | return 0; |
135 | return 0; |
418 | } |
136 | } |
|
|
137 | |
419 | skill = find_skill_by_name(pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
420 | |
139 | |
421 | if (!skill) { |
140 | if (!skill) |
|
|
141 | { |
422 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
|
|
143 | return 0; |
|
|
144 | } |
|
|
145 | |
|
|
146 | pl->change_skill (0); |
|
|
147 | apply_special (pl, skill, AP_APPLY); |
423 | return 0; |
148 | return 1; |
424 | } |
|
|
425 | return change_skill(pl,skill, 0); |
|
|
426 | } |
149 | } |
427 | |
|
|
428 | |
|
|
429 | /* These functions (command_search, command_disarm) are really just wrappers for |
|
|
430 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
|
|
431 | * and replaced with those. |
|
|
432 | */ |
|
|
433 | int command_search (object *op, char *params) { |
|
|
434 | return use_skill(op, skill_names[SK_FIND_TRAPS]); |
|
|
435 | } |
|
|
436 | |
|
|
437 | int command_disarm (object *op, char *params) { |
|
|
438 | return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
|
|
439 | } |
|
|
440 | |
|
|
441 | |
150 | |
442 | /* A little special because we do want to pass the full params along |
151 | /* A little special because we do want to pass the full params along |
443 | * as it includes the object to throw. |
152 | * as it includes the object to throw. |
444 | */ |
153 | */ |
|
|
154 | int |
445 | int command_throw (object *op, char *params) |
155 | command_throw (object *op, char *params) |
446 | { |
156 | { |
447 | object *skop; |
|
|
448 | |
|
|
449 | skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
157 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
450 | if (skop) return do_skill(op, op, skop, op->facing,params); |
158 | return do_skill (op, op, skop, op->facing, params); |
451 | else { |
159 | else |
452 | new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
160 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
453 | } |
161 | |
454 | return 0; |
162 | return 0; |
455 | } |
163 | } |
456 | |
164 | |
457 | |
165 | int |
458 | int command_apply (object *op, char *params) |
166 | command_apply (object *op, char *params) |
459 | { |
167 | { |
460 | if (!params) { |
168 | if (!params) |
|
|
169 | { |
461 | player_apply_below(op); |
170 | player_apply_below (op); |
462 | return 0; |
171 | return 0; |
463 | } |
172 | } |
464 | else { |
173 | else |
|
|
174 | { |
465 | apply_flag aflag = (apply_flag) 0; |
175 | apply_flag aflag = (apply_flag)0; |
466 | object *inv; |
|
|
467 | |
176 | |
468 | while (*params==' ') params++; |
177 | while (*params == ' ') |
|
|
178 | params++; |
|
|
179 | |
469 | if (!strncmp(params,"-a ",3)) { |
180 | if (!strncmp (params, "-a ", 3)) |
470 | aflag=AP_APPLY; |
181 | { |
471 | params+=3; |
182 | aflag = AP_APPLY; |
472 | } |
183 | params += 3; |
|
|
184 | } |
|
|
185 | |
473 | if (!strncmp(params,"-u ",3)) { |
186 | if (!strncmp (params, "-u ", 3)) |
474 | aflag=AP_UNAPPLY; |
187 | { |
475 | params+=3; |
188 | aflag = AP_UNAPPLY; |
476 | } |
189 | params += 3; |
|
|
190 | } |
|
|
191 | |
477 | while (*params==' ') params++; |
192 | while (*params == ' ') |
|
|
193 | params++; |
478 | |
194 | |
479 | inv=find_best_apply_object_match(op, params, aflag); |
195 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
480 | if (inv) { |
|
|
481 | player_apply(op,inv,aflag,0); |
196 | player_apply (op, inv, aflag, 0); |
482 | } else |
197 | else |
483 | new_draw_info_format(NDI_UNIQUE, 0, op, |
198 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
484 | "Could not find any match to the %s.",params); |
|
|
485 | } |
199 | } |
|
|
200 | |
486 | return 0; |
201 | return 0; |
487 | } |
202 | } |
488 | |
203 | |
489 | /* |
204 | /* |
490 | * Check if an item op can be put into a sack. If pl exists then tell |
205 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
493 | * objects (op) we want to put in. We specify it separately instead of |
208 | * objects (op) we want to put in. We specify it separately instead of |
494 | * using op->nrof because often times, a player may have specified a |
209 | * using op->nrof because often times, a player may have specified a |
495 | * certain number of objects to drop, so we can pass that number, and |
210 | * certain number of objects to drop, so we can pass that number, and |
496 | * not need to use split_ob and stuff. |
211 | * not need to use split_ob and stuff. |
497 | */ |
212 | */ |
|
|
213 | int |
498 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
214 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
499 | |
215 | { |
500 | if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
216 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
501 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
502 | "The %s is not active.", query_name(sack)); |
|
|
503 | return 0; |
|
|
504 | } |
217 | { |
|
|
218 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
|
|
219 | return 0; |
|
|
220 | } |
|
|
221 | |
505 | if (sack == op) { |
222 | if (sack == op) |
506 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
507 | "You can't put the %s into itself.", query_name(sack)); |
|
|
508 | return 0; |
|
|
509 | } |
223 | { |
510 | if (sack->race && (sack->race != op->race || op->type == CONTAINER |
224 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
511 | || (sack->stats.food && sack->stats.food != op->type))) { |
225 | return 0; |
512 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
226 | } |
513 | "You can put only %s into the %s.", sack->race, query_name(sack)); |
227 | |
514 | return 0; |
228 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
515 | } |
229 | { |
|
|
230 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
|
|
231 | return 0; |
|
|
232 | } |
|
|
233 | |
516 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
234 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
517 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
518 | "You can't put the key into %s.", query_name(sack)); |
|
|
519 | return 0; |
|
|
520 | } |
235 | { |
521 | if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * |
236 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
522 | (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) |
|
|
523 | * (100 - sack->stats.Str) / 100 > sack->weight_limit) { |
|
|
524 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
525 | "That won't fit in the %s!", query_name(sack)); |
|
|
526 | return 0; |
237 | return 0; |
|
|
238 | } |
|
|
239 | |
|
|
240 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
|
|
241 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
|
|
242 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
527 | } |
243 | { |
|
|
244 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
|
|
245 | return 0; |
|
|
246 | } |
|
|
247 | |
528 | /* All other checks pass, must be OK */ |
248 | /* All other checks pass, must be OK */ |
529 | return 1; |
249 | return 1; |
530 | } |
250 | } |
531 | |
251 | |
532 | /* Pick up commands follow */ |
252 | /* Pick up commands follow */ |
|
|
253 | |
533 | /* pl = player (not always - monsters can use this now) |
254 | /* pl = player (not always - monsters can use this now) |
534 | * op is the object to put tmp into, |
255 | * op is the object to put tmp into, |
535 | * tmp is the object to pick up, nrof is the number to |
256 | * tmp is the object to pick up, nrof is the number to |
536 | * pick up (0 means all of them) |
257 | * pick up (0 means all of them) |
537 | */ |
258 | */ |
|
|
259 | static void |
538 | static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
260 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
539 | { |
261 | { |
540 | /* buf needs to be big (more than 256 chars) because you can get |
|
|
541 | * very long item names. |
|
|
542 | */ |
|
|
543 | char buf[HUGE_BUF]; |
|
|
544 | object *env=tmp->env; |
262 | object *env = tmp->env; |
545 | uint32 weight, effective_weight_limit; |
263 | uint32 weight, effective_weight_limit; |
546 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
264 | int tmp_nrof = tmp->number_of (); |
547 | |
265 | |
548 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
549 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
550 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
551 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
552 | */ |
270 | */ |
553 | if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
271 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
554 | is_player_inv(tmp)!=pl) { |
|
|
555 | new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
|
|
556 | return; |
|
|
557 | } |
272 | { |
|
|
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
|
|
274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
275 | "or waiting till the levitation effect wears off.>"); |
|
|
276 | return; |
|
|
277 | } |
|
|
278 | |
558 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
559 | return; |
280 | return; |
560 | if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
281 | |
561 | new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
|
|
562 | new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
|
|
563 | if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
|
|
564 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
565 | remove_ob (tmp); |
|
|
566 | free_object(tmp); |
|
|
567 | return; |
|
|
568 | } |
|
|
569 | |
|
|
570 | if (nrof > tmp_nrof || nrof == 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
571 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
|
|
284 | |
572 | /* Figure out how much weight this object will add to the player */ |
285 | /* Figure out how much weight this object will add to the player */ |
573 | weight = tmp->weight * nrof; |
286 | weight = tmp->weight * nrof; |
|
|
287 | if (tmp->inv) |
574 | if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
288 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
575 | if (pl->stats.Str <= MAX_STAT) |
289 | |
576 | effective_weight_limit = weight_limit[pl->stats.Str]; |
290 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
577 | else |
291 | |
578 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
579 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
292 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
|
|
293 | { |
580 | new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
294 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
581 | return; |
295 | return; |
582 | } |
296 | } |
583 | if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
297 | |
584 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
298 | if (!can_split (pl, tmp, nrof)) |
585 | if (nrof != tmp_nrof) { |
|
|
586 | object *tmp2 = tmp; |
|
|
587 | tag_t tmp2_tag = tmp2->count; |
|
|
588 | tmp = get_split_ob (tmp, nrof); |
|
|
589 | if(!tmp) { |
|
|
590 | new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
|
|
591 | return; |
299 | return; |
592 | } |
300 | |
593 | /* Tell a client what happened rest of objects */ |
|
|
594 | if (pl->type == PLAYER) { |
|
|
595 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
596 | esrv_del_item (pl->contr, tmp2_tag); |
|
|
597 | else |
|
|
598 | esrv_send_item (pl, tmp2); |
|
|
599 | } |
|
|
600 | } else { |
|
|
601 | /* If the object is in a container, send a delete to the client. |
|
|
602 | * - we are moving all the items from the container to elsewhere, |
|
|
603 | * so it needs to be deleted. |
|
|
604 | */ |
|
|
605 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
|
|
606 | if (tmp->env && pl->type==PLAYER) |
|
|
607 | esrv_del_item (pl->contr, tmp->count); |
|
|
608 | remove_ob(tmp); /* Unlink it */ |
|
|
609 | } |
|
|
610 | } |
|
|
611 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
301 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
612 | (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
302 | { |
613 | query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
303 | tmp->flag.reset (FLAG_UNPAID); |
|
|
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
305 | tmp->flag.set (FLAG_UNPAID); |
|
|
306 | } |
614 | else |
307 | else |
615 | (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
308 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
616 | new_draw_info(NDI_UNIQUE, 0,pl,buf); |
|
|
617 | |
309 | |
618 | tmp = insert_ob_in_ob(tmp, op); |
310 | op->insert (tmp); |
619 | |
|
|
620 | /* All the stuff below deals with client/server code, and is only |
|
|
621 | * usable by players |
|
|
622 | */ |
|
|
623 | if(pl->type!=PLAYER) return; |
|
|
624 | |
|
|
625 | esrv_send_item (pl, tmp); |
|
|
626 | /* These are needed to update the weight for the container we |
|
|
627 | * are putting the object in. |
|
|
628 | */ |
|
|
629 | if (op!=pl) { |
|
|
630 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
631 | esrv_send_item (pl, pl); |
|
|
632 | } |
|
|
633 | |
|
|
634 | /* Update the container the object was in */ |
|
|
635 | if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
636 | } |
311 | } |
637 | |
312 | |
638 | |
|
|
639 | void pick_up(object *op,object *alt) |
|
|
640 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
313 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
|
|
314 | void |
|
|
315 | pick_up (object *op, object *alt) |
641 | { |
316 | { |
642 | int need_fix_tmp = 0; |
317 | int need_fix_tmp = 0; |
643 | object *tmp=NULL; |
318 | object *tmp = NULL; |
644 | mapstruct *tmp_map=NULL; |
319 | maptile *tmp_map = NULL; |
645 | int count; |
320 | int count; |
646 | tag_t tag; |
|
|
647 | |
321 | |
648 | /* Decide which object to pick. */ |
322 | /* Decide which object to pick. */ |
649 | if (alt) |
323 | if (alt) |
650 | { |
324 | { |
651 | if ( ! can_pick (op, alt)) { |
325 | if (!can_pick (op, alt)) |
|
|
326 | { |
652 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", |
327 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
653 | alt->name); |
328 | goto leave; |
|
|
329 | } |
|
|
330 | |
|
|
331 | tmp = alt; |
|
|
332 | } |
|
|
333 | else |
|
|
334 | { |
|
|
335 | if (op->below == NULL || !can_pick (op, op->below)) |
|
|
336 | { |
|
|
337 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
|
|
338 | goto leave; |
|
|
339 | } |
|
|
340 | |
|
|
341 | tmp = op->below; |
|
|
342 | } |
|
|
343 | |
|
|
344 | /* Try to catch it. */ |
|
|
345 | tmp_map = tmp->map; |
|
|
346 | tmp = stop_item (tmp); |
|
|
347 | if (tmp == NULL) |
654 | goto leave; |
348 | goto leave; |
655 | } |
349 | |
656 | tmp = alt; |
350 | need_fix_tmp = 1; |
|
|
351 | if (!can_pick (op, tmp)) |
|
|
352 | goto leave; |
|
|
353 | |
|
|
354 | if (op->type == PLAYER) |
657 | } |
355 | { |
|
|
356 | count = op->contr->count; |
|
|
357 | if (count == 0) |
|
|
358 | count = tmp->nrof; |
|
|
359 | } |
658 | else |
360 | else |
659 | { |
361 | count = tmp->nrof; |
660 | if (op->below == NULL || ! can_pick (op, op->below)) { |
362 | |
661 | new_draw_info (NDI_UNIQUE, 0, op, |
363 | /* container is open, so use it */ |
662 | "There is nothing to pick up here."); |
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
663 | goto leave; |
365 | alt = op; |
664 | } |
366 | else if ((alt = op->container_ ())) |
665 | tmp = op->below; |
|
|
666 | } |
367 | { |
667 | |
368 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
668 | /* Try to catch it. */ |
|
|
669 | tmp_map = tmp->map; |
|
|
670 | tmp = stop_item (tmp); |
|
|
671 | if (tmp == NULL) |
|
|
672 | goto leave; |
369 | goto leave; |
673 | need_fix_tmp = 1; |
|
|
674 | if ( ! can_pick (op, tmp)) |
|
|
675 | goto leave; |
|
|
676 | |
|
|
677 | if (op->type==PLAYER) { |
|
|
678 | count=op->contr->count; |
|
|
679 | if (count==0) count = tmp->nrof; |
|
|
680 | } |
370 | } |
681 | else |
371 | else |
682 | count=tmp->nrof; |
372 | { /* non container pickup */ |
683 | |
|
|
684 | /* container is open, so use it */ |
|
|
685 | if (op->container) { |
|
|
686 | alt = op->container; |
|
|
687 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
|
|
688 | goto leave; |
|
|
689 | } else { /* non container pickup */ |
|
|
690 | for (alt=op->inv; alt; alt=alt->below) |
373 | for (alt = op->inv; alt; alt = alt->below) |
691 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
374 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
692 | alt->race && alt->race==tmp->race && |
375 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
693 | sack_can_hold (NULL, alt, tmp,count)) |
376 | break; /* perfect match */ |
694 | break; /* perfect match */ |
377 | |
695 | |
378 | if (!alt) |
696 | if (!alt) |
|
|
697 | for (alt=op->inv; alt; alt=alt->below) |
379 | for (alt = op->inv; alt; alt = alt->below) |
698 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
380 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
699 | sack_can_hold (NULL, alt, tmp,count)) |
|
|
700 | break; /* General container comes next */ |
381 | break; /* General container comes next */ |
701 | if (!alt) |
382 | |
|
|
383 | if (!alt) |
702 | alt = op; /* No free containers */ |
384 | alt = op; /* No free containers */ |
703 | } |
385 | } |
|
|
386 | |
704 | if(tmp->env == alt) { |
387 | if (tmp->env == alt) |
|
|
388 | { |
705 | /* here it could be possible to check rent, |
389 | /* here it could be possible to check rent, |
706 | * if someone wants to implement it |
390 | * if someone wants to implement it |
707 | */ |
391 | */ |
708 | alt = op; |
392 | alt = op; |
709 | } |
393 | } |
|
|
394 | |
710 | #ifdef PICKUP_DEBUG |
395 | #ifdef PICKUP_DEBUG |
711 | LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
712 | #endif |
397 | #endif |
713 | |
398 | |
714 | /* startequip items are not allowed to be put into containers: */ |
399 | /* startequip items are not allowed to be put into containers: */ |
715 | if (op->type == PLAYER && alt->type == CONTAINER |
400 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
716 | && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
717 | { |
401 | { |
718 | new_draw_info (NDI_UNIQUE, 0, op, |
402 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
719 | "This object cannot be put into containers!"); |
|
|
720 | goto leave; |
403 | goto leave; |
721 | } |
404 | } |
722 | |
405 | |
723 | tag = tmp->count; |
|
|
724 | pick_up_object (op, alt, tmp, count); |
406 | pick_up_object (op, alt, tmp, count); |
|
|
407 | |
725 | if (was_destroyed (tmp, tag) || tmp->env) |
408 | if (tmp->destroyed () || tmp->env) |
726 | need_fix_tmp = 0; |
409 | need_fix_tmp = 0; |
|
|
410 | |
727 | if (op->type == PLAYER) |
411 | if (op->type == PLAYER) |
728 | op->contr->count=0; |
412 | op->contr->count = 0; |
|
|
413 | |
729 | goto leave; |
414 | goto leave; |
730 | |
415 | |
731 | leave: |
416 | leave: |
732 | if (need_fix_tmp) |
417 | if (need_fix_tmp) |
733 | fix_stopped_item (tmp, tmp_map, op); |
418 | fix_stopped_item (tmp, tmp_map, op); |
734 | } |
419 | } |
735 | |
|
|
736 | |
420 | |
737 | /* This takes (picks up) and item. op is the player |
421 | /* This takes (picks up) and item. op is the player |
738 | * who issued the command. params is a string to |
422 | * who issued the command. params is a string to |
739 | * match against the item name. Basically, always |
423 | * match against the item name. Basically, always |
740 | * returns zero, but that should be improved. |
424 | * returns zero, but that should be improved. |
741 | */ |
425 | */ |
|
|
426 | int |
742 | int command_take (object *op, char *params) |
427 | command_take (object *op, char *params) |
743 | { |
428 | { |
744 | object *tmp, *next; |
429 | object *tmp, *next; |
745 | |
430 | |
746 | if (op->container) |
431 | if (op->container_ ()) |
747 | tmp=op->container->inv; |
432 | tmp = op->container_ ()->inv; |
748 | else { |
433 | else |
749 | tmp=op->above; |
434 | { |
750 | if (tmp) while (tmp->above) { |
|
|
751 | tmp=tmp->above; |
435 | tmp = op->above; |
752 | } |
436 | if (tmp) |
|
|
437 | while (tmp->above) |
|
|
438 | tmp = tmp->above; |
|
|
439 | |
|
|
440 | if (!tmp) |
|
|
441 | tmp = op->below; |
|
|
442 | } |
|
|
443 | |
753 | if (!tmp) |
444 | if (!tmp) |
754 | tmp=op->below; |
|
|
755 | } |
445 | { |
756 | |
|
|
757 | if (tmp==NULL) { |
|
|
758 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
446 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
759 | return 0; |
447 | return 0; |
760 | } |
448 | } |
761 | |
449 | |
762 | /* Makes processing easier */ |
450 | /* Makes processing easier */ |
763 | if (params && *params=='\0') params=NULL; |
451 | if (params && *params == '\0') |
|
|
452 | params = 0; |
764 | |
453 | |
|
|
454 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
455 | |
765 | while (tmp) { |
456 | while (tmp) |
|
|
457 | { |
766 | next=tmp->below; |
458 | next = tmp->below; |
767 | |
459 | |
768 | if (tmp->invisible) { |
460 | if (tmp->invisible) |
769 | tmp=next; |
461 | { |
|
|
462 | tmp = next; |
770 | continue; |
463 | continue; |
771 | } |
464 | } |
|
|
465 | |
772 | /* This following two if and else if could be merged into line |
466 | /* This following two if and else if could be merged into line |
773 | * but that probably will make it more difficult to read, and |
467 | * but that probably will make it more difficult to read, and |
774 | * not make it any more efficient |
468 | * not make it any more efficient |
775 | */ |
469 | */ |
776 | if (params && item_matched_string(op, tmp, params)) { |
470 | if (params && item_matched_string (op, tmp, params)) |
|
|
471 | { |
|
|
472 | if (--cnt < 0) break; |
777 | pick_up(op, tmp); |
473 | pick_up (op, tmp); |
778 | } |
474 | } |
779 | else if (can_pick(op, tmp) && !params) { |
475 | else if (can_pick (op, tmp) && !params) |
|
|
476 | { |
|
|
477 | if (--cnt < 0) break; |
780 | pick_up(op,tmp); |
478 | pick_up (op, tmp); |
781 | break; |
479 | break; |
782 | } |
480 | } |
783 | tmp=next; |
481 | |
784 | /* Might as well just skip over the player immediately - |
482 | tmp = next; |
785 | * we know it can't be picked up |
|
|
786 | */ |
|
|
787 | if (tmp == op) tmp=tmp->below; |
|
|
788 | } |
|
|
789 | if (!params && !tmp) { |
|
|
790 | for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
|
|
791 | if (!tmp->invisible) { |
|
|
792 | char buf[MAX_BUF]; |
|
|
793 | sprintf(buf,"You can't pick up a %s.", |
|
|
794 | tmp->name? tmp->name:"null"); |
|
|
795 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
|
|
796 | break; |
|
|
797 | } |
483 | } |
798 | if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
484 | |
|
|
485 | if (cnt < 0) |
799 | } |
486 | { |
|
|
487 | op->failmsg ("Couldn't pick up so many items at once."); |
800 | return 0; |
488 | return 0; |
801 | } |
489 | } |
802 | |
490 | |
|
|
491 | if (!params && !tmp) |
|
|
492 | { |
|
|
493 | for (tmp = op->below; tmp; tmp = tmp->below) |
|
|
494 | if (!tmp->invisible) |
|
|
495 | { |
|
|
496 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
|
|
497 | break; |
|
|
498 | } |
|
|
499 | |
|
|
500 | if (!tmp) |
|
|
501 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
|
|
502 | } |
|
|
503 | |
|
|
504 | return 0; |
|
|
505 | } |
803 | |
506 | |
804 | /* |
507 | /* |
805 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
806 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
807 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
511 | * |
808 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
809 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
810 | */ |
514 | */ |
|
|
515 | void |
811 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
812 | { |
517 | { |
813 | tag_t tmp_tag, tmp2_tag; |
|
|
814 | object *tmp2, *sack2; |
518 | object *tmp2, *sack2; |
815 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
816 | |
520 | |
817 | if (sack==tmp) return; /* Can't put an object in itself */ |
521 | if (sack == tmp) |
818 | if (sack->type != CONTAINER && sack->type != TRANSPORT) { |
522 | return; /* Can't put an object in itself */ |
819 | new_draw_info_format(NDI_UNIQUE, 0,op, |
523 | |
820 | "The %s is not a container.", query_name(sack)); |
524 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) |
821 | return; |
|
|
822 | } |
525 | { |
823 | if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
526 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
824 | new_draw_info_format(NDI_UNIQUE, 0,op, |
527 | return; |
825 | "You cannot put the %s in the %s.", query_name(tmp), |
|
|
826 | query_name(sack)); |
|
|
827 | return; |
|
|
828 | } |
528 | } |
|
|
529 | |
829 | if (tmp->type == CONTAINER && tmp->inv) { |
530 | if (tmp->type == CONTAINER && tmp->inv) |
830 | |
531 | { |
831 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
832 | * we instead move the contents of that container into the active |
533 | * we instead move the contents of that container into the active |
833 | * container, this is only done if the object has something in it. |
534 | * container, this is only done if the object has something in it. |
834 | */ |
535 | */ |
835 | sack2 = tmp; |
536 | sack2 = tmp; |
836 | new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
537 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
837 | query_name(tmp), query_name(sack)); |
538 | |
838 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
539 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
|
|
540 | { |
839 | tmp = tmp2->below; |
541 | tmp = tmp2->below; |
|
|
542 | |
840 | if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || |
543 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
841 | (sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) { |
|
|
842 | put_object_in_sack (op, sack, tmp2, 0); |
544 | put_object_in_sack (op, sack, tmp2, 0); |
843 | } else { |
545 | else |
|
|
546 | { |
844 | sprintf(buf,"Your %s fills up.", query_name(sack)); |
547 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
845 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
548 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
846 | break; |
549 | break; |
|
|
550 | } |
|
|
551 | } |
|
|
552 | |
|
|
553 | return; |
847 | } |
554 | } |
848 | } |
|
|
849 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
850 | return; |
|
|
851 | } |
|
|
852 | |
555 | |
853 | /* Don't worry about this for containers - our caller should have |
556 | /* Don't worry about this for containers - our caller should have |
854 | * already checked this. |
557 | * already checked this. |
855 | */ |
558 | */ |
856 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
559 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
857 | return; |
|
|
858 | |
|
|
859 | if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
|
|
860 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
861 | return; |
560 | return; |
862 | } |
|
|
863 | |
561 | |
|
|
562 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
563 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
564 | return; |
|
|
565 | |
864 | /* we want to put some portion of the item into the container */ |
566 | /* we want to put some portion of the item into the container */ |
865 | if (nrof && tmp->nrof != nrof) { |
567 | if (!can_split (op, tmp, nrof)) |
866 | object *tmp2 = tmp; |
|
|
867 | tmp2_tag = tmp2->count; |
|
|
868 | tmp = get_split_ob (tmp, nrof); |
|
|
869 | |
|
|
870 | if(!tmp) { |
|
|
871 | new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
|
|
872 | return; |
568 | return; |
873 | } |
|
|
874 | /* Tell a client what happened other objects */ |
|
|
875 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
876 | esrv_del_item (op->contr, tmp2_tag); |
|
|
877 | else /* this can proably be replaced with an update */ |
|
|
878 | esrv_send_item (op, tmp2); |
|
|
879 | } else |
|
|
880 | remove_ob(tmp); |
|
|
881 | |
569 | |
882 | new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
883 | query_name(tmp), query_name(sack)); |
571 | sack->insert (tmp); |
884 | tmp_tag = tmp->count; |
572 | } |
885 | tmp2 = insert_ob_in_ob(tmp, sack); |
|
|
886 | fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
|
|
887 | /* in object.c */ |
|
|
888 | |
573 | |
889 | /* If an object merged (and thus, different object), we need to |
574 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
890 | * delete the original. |
575 | * already split off object, and feeds it to the event handlers and does |
|
|
576 | * other magic with it. |
|
|
577 | * |
|
|
578 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
579 | * object that was dropped. |
|
|
580 | * |
|
|
581 | * Make sure to check what happened with <obj> after this function returns! |
|
|
582 | * Otherwise you may leak this object. |
|
|
583 | */ |
|
|
584 | void |
|
|
585 | drop_object (object *dropper, object *obj) |
|
|
586 | { |
|
|
587 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
588 | return; |
|
|
589 | |
|
|
590 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
591 | return; |
|
|
592 | |
|
|
593 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
|
|
594 | { |
|
|
595 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
596 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
597 | |
|
|
598 | obj->destroy (); |
|
|
599 | dropper->update_stats (); |
|
|
600 | return; |
|
|
601 | } |
|
|
602 | |
|
|
603 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
604 | floor; |
|
|
605 | floor = floor->above) |
|
|
606 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
607 | return; |
|
|
608 | |
|
|
609 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
610 | return; |
|
|
611 | |
|
|
612 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
|
613 | if (!sell_item (obj, dropper)) |
|
|
614 | return; |
|
|
615 | |
|
|
616 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
617 | return; |
|
|
618 | |
|
|
619 | /* If nothing special happened with this object, the default action is to |
|
|
620 | * insert it below the dropper: |
891 | */ |
621 | */ |
892 | if (tmp2 != tmp) |
|
|
893 | esrv_del_item (op->contr, tmp_tag); |
|
|
894 | |
622 | |
895 | esrv_send_item (op, tmp2); |
623 | obj->x = dropper->x; |
|
|
624 | obj->y = dropper->y; |
896 | |
625 | |
897 | /* If a transport, need to update all the players in the transport |
626 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
898 | * the view of what is in it. |
|
|
899 | */ |
|
|
900 | if (sack->type == TRANSPORT) { |
|
|
901 | for (tmp=sack->inv; tmp; tmp=tmp->below) { |
|
|
902 | if (tmp->type == PLAYER) tmp->contr->socket.update_look=1; |
|
|
903 | } |
|
|
904 | } else { |
|
|
905 | /* update the sacks weight */ |
|
|
906 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
907 | } |
|
|
908 | } |
627 | } |
909 | |
628 | |
910 | /* |
629 | /* |
911 | * This function was part of drop, now is own function. |
630 | * This function was part of drop, now is own function. |
912 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
631 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
913 | * nrof objects is tried to dropped. |
632 | * nrof objects are tried to drop. |
914 | * This is used when dropping objects onto the floor. |
633 | * This is used when dropping objects onto the floor. |
915 | */ |
634 | */ |
916 | void |
635 | void |
917 | drop_object (object * op, object * tmp, uint32 nrof) |
636 | drop_object (object *op, object *tmp, uint32 nrof) |
918 | { |
637 | { |
919 | char buf[MAX_BUF]; |
|
|
920 | object *floor; |
|
|
921 | |
|
|
922 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
638 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
923 | return; |
639 | return; |
924 | |
640 | |
925 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
641 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
926 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
642 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
927 | return; /* can't unapply it */ |
643 | return; /* can't unapply it */ |
928 | |
644 | |
929 | /* We are only dropping some of the items. We split the current objec |
645 | /* We are only dropping some of the items. We split the current object |
930 | * off |
646 | * off |
931 | */ |
647 | */ |
932 | if (nrof && tmp->nrof != nrof) |
648 | if (!can_split (op, tmp, nrof)) |
|
|
649 | return; |
|
|
650 | |
|
|
651 | drop_object (op, tmp); |
|
|
652 | |
|
|
653 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
654 | { |
|
|
655 | // if nothing happened with the object we give it back |
|
|
656 | op->insert (tmp); |
933 | { |
657 | } |
934 | object *tmp2 = tmp; |
658 | } |
935 | tag_t tmp2_tag = tmp2->count; |
659 | |
936 | tmp = get_split_ob (tmp, nrof); |
660 | void |
937 | if (!tmp) |
661 | drop (object *op, object *tmp) |
|
|
662 | { |
|
|
663 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
664 | * somehow, players get an invisible object in the container, and the |
|
|
665 | * old logic would skip over invisible objects - works fine for the |
|
|
666 | * playes inventory, but drop inventory wants to use the next value. |
|
|
667 | */ |
|
|
668 | if (tmp->invisible) |
|
|
669 | { |
|
|
670 | /* if the following is the case, it must be in an container. */ |
|
|
671 | if (tmp->env && tmp->env->type != PLAYER) |
938 | { |
672 | { |
939 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
673 | /* Just toss the object - probably shouldn't be hanging |
|
|
674 | * around anyways |
|
|
675 | */ |
|
|
676 | tmp->destroy (); |
940 | return; |
677 | return; |
941 | } |
678 | } |
942 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
943 | * original object |
|
|
944 | */ |
|
|
945 | if (op->type == PLAYER) |
|
|
946 | { |
|
|
947 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
948 | esrv_del_item (op->contr, tmp2_tag); |
|
|
949 | else |
679 | else |
950 | esrv_send_item (op, tmp2); |
680 | while (tmp && tmp->invisible) |
951 | } |
681 | tmp = tmp->below; |
952 | } |
|
|
953 | else |
|
|
954 | remove_ob (tmp); |
|
|
955 | |
|
|
956 | /* Lauwenmark: Handle for plugin drop event */ |
|
|
957 | if (execute_event (tmp, EVENT_DROP, op, NULL, NULL, SCRIPT_FIX_ALL) != 0) |
|
|
958 | return; |
|
|
959 | |
|
|
960 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
961 | { |
682 | } |
962 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
683 | |
963 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
684 | if (!tmp) |
964 | new_draw_info (NDI_UNIQUE, 0, op, |
685 | { |
965 | "The gods who lent it to you retrieves it."); |
686 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
966 | if (op->type == PLAYER) |
|
|
967 | esrv_del_item (op->contr, tmp->count); |
|
|
968 | free_object (tmp); |
|
|
969 | fix_player (op); |
|
|
970 | return; |
687 | return; |
971 | } |
688 | } |
972 | |
689 | |
973 | /* If SAVE_INTERVAL is commented out, we never want to save |
690 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
974 | * the player here. |
|
|
975 | */ |
|
|
976 | #ifdef SAVE_INTERVAL |
|
|
977 | /* I'm not sure why there is a value check - since the save |
|
|
978 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
979 | * of what he is dropping? |
|
|
980 | */ |
|
|
981 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
982 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
|
|
983 | (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
984 | { |
|
|
985 | save_player (op, 1); |
|
|
986 | op->contr->last_save_time = time (NULL); |
|
|
987 | } |
691 | { |
988 | #endif /* SAVE_INTERVAL */ |
692 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
989 | |
|
|
990 | if (op->type == PLAYER) |
|
|
991 | esrv_del_item (op->contr, tmp->count); |
|
|
992 | |
|
|
993 | /* Call this before we update the various windows/players. At least |
|
|
994 | * that we, we know the weight is correct. |
|
|
995 | */ |
|
|
996 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
997 | /* in object.c */ |
|
|
998 | |
|
|
999 | if (op->type == PLAYER) |
|
|
1000 | { |
|
|
1001 | op->contr->socket.update_look = 1; |
|
|
1002 | /* Need to update the weight for the player */ |
|
|
1003 | esrv_send_item (op, op); |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
1007 | if (execute_event (floor, EVENT_DROP_ON, op, tmp, NULL, SCRIPT_FIX_ALL)) |
|
|
1008 | return; |
693 | return; |
1009 | |
|
|
1010 | if (floor |
|
|
1011 | && floor->type == SHOP_FLOOR |
|
|
1012 | && !QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
1013 | && tmp->type != MONEY) |
|
|
1014 | sell_item (tmp, op); |
|
|
1015 | |
|
|
1016 | tmp->x = op->x; |
|
|
1017 | tmp->y = op->y; |
|
|
1018 | |
|
|
1019 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
1020 | } |
|
|
1021 | |
|
|
1022 | void drop(object *op, object *tmp) |
|
|
1023 | { |
|
|
1024 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
1025 | * somehow, players get an invisible object in the container, and the |
|
|
1026 | * old logic would skip over invisible objects - works fine for the |
|
|
1027 | * playes inventory, but drop inventory wants to use the next value. |
|
|
1028 | */ |
|
|
1029 | if (tmp->invisible) { |
|
|
1030 | /* if the following is the case, it must be in an container. */ |
|
|
1031 | if (tmp->env && tmp->env->type != PLAYER) { |
|
|
1032 | /* Just toss the object - probably shouldn't be hanging |
|
|
1033 | * around anyways |
|
|
1034 | */ |
|
|
1035 | remove_ob(tmp); |
|
|
1036 | free_object(tmp); |
|
|
1037 | return; |
|
|
1038 | } else { |
|
|
1039 | while(tmp!=NULL && tmp->invisible) |
|
|
1040 | tmp=tmp->below; |
|
|
1041 | } |
|
|
1042 | } |
694 | } |
1043 | |
695 | |
1044 | if (tmp==NULL) { |
|
|
1045 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
|
|
1046 | return; |
|
|
1047 | } |
|
|
1048 | if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
|
|
1049 | new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
|
|
1050 | return; |
|
|
1051 | } |
|
|
1052 | if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
696 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
697 | { |
1053 | #if 0 |
698 | #if 0 |
1054 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
699 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
1055 | new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
700 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
1056 | #endif |
701 | #endif |
1057 | return; |
702 | return; |
1058 | } |
703 | } |
1059 | |
704 | |
|
|
705 | if (op->type == PLAYER && op->contr->last_used == tmp) |
|
|
706 | op->contr->last_used = tmp->below ? tmp->below |
|
|
707 | : tmp->above ? tmp->above |
|
|
708 | : (object *)0; |
|
|
709 | |
|
|
710 | if (op->container_ ()) |
|
|
711 | { |
1060 | if (op->type == PLAYER) |
712 | if (op->type == PLAYER) |
1061 | { |
713 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
1062 | if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
|
|
1063 | object *n=NULL; |
|
|
1064 | if(tmp->below != NULL) |
|
|
1065 | n = tmp->below; |
|
|
1066 | else if(tmp->above != NULL) |
|
|
1067 | n = tmp->above; |
|
|
1068 | op->contr->last_used = n; |
|
|
1069 | if (n != NULL) |
|
|
1070 | op->contr->last_used_id = n->count; |
|
|
1071 | else |
714 | else |
1072 | op->contr->last_used_id = 0; |
715 | put_object_in_sack (op, op->container_ (), tmp, 0); |
1073 | } |
|
|
1074 | }; |
716 | } |
1075 | |
717 | else |
1076 | if (op->container) { |
718 | { |
1077 | if (op->type == PLAYER) |
719 | if (op->type == PLAYER) |
1078 | { |
|
|
1079 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
|
|
1080 | } else { |
|
|
1081 | put_object_in_sack(op, op->container, tmp, 0); |
|
|
1082 | }; |
|
|
1083 | } else { |
|
|
1084 | if (op->type == PLAYER) |
|
|
1085 | { |
|
|
1086 | drop_object (op, tmp, op->contr->count); |
720 | drop_object (op, tmp, op->contr->count); |
1087 | } else { |
721 | else |
1088 | drop_object(op,tmp,0); |
722 | drop_object (op, tmp, 0); |
1089 | }; |
|
|
1090 | } |
723 | } |
|
|
724 | |
1091 | if (op->type == PLAYER) |
725 | if (op->type == PLAYER) |
1092 | op->contr->count = 0; |
726 | op->contr->count = 0; |
1093 | } |
727 | } |
1094 | |
|
|
1095 | |
|
|
1096 | |
728 | |
1097 | /* Command will drop all items that have not been locked */ |
729 | /* Command will drop all items that have not been locked */ |
|
|
730 | int |
1098 | int command_dropall (object *op, char *params) { |
731 | command_dropall (object *op, char *params) |
|
|
732 | { |
1099 | |
733 | |
1100 | object * curinv, *nextinv; |
|
|
1101 | |
|
|
1102 | if(op->inv == NULL) { |
734 | if (op->inv == NULL) |
|
|
735 | { |
1103 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
736 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
1104 | return 0; |
737 | return 0; |
1105 | } |
738 | } |
1106 | |
739 | |
1107 | curinv = op->inv; |
740 | object *curinv = op->inv; |
|
|
741 | object *nextinv; |
1108 | |
742 | |
1109 | /* |
743 | /* |
1110 | This is the default. Drops everything not locked or considered |
744 | This is the default. Drops everything not locked or considered |
1111 | not something that should be dropped. |
745 | not something that should be dropped. |
1112 | */ |
746 | */ |
1113 | /* |
747 | /* |
1114 | Care must be taken that the next item pointer is not to money as |
748 | Care must be taken that the next item pointer is not to money as |
1115 | the drop() routine will do unknown things to it when dropping |
749 | the drop() routine will do unknown things to it when dropping |
1116 | in a shop. --Tero.Pelander@utu.fi |
750 | in a shop. --Tero.Pelander@utu.fi |
1117 | */ |
751 | */ |
|
|
752 | int cnt = MAX_ITEM_PER_ACTION; |
1118 | |
753 | |
1119 | if(params==NULL) { |
754 | if (!params) |
1120 | while(curinv != NULL) { |
755 | { |
|
|
756 | while (curinv) |
|
|
757 | { |
1121 | nextinv = curinv->below; |
758 | nextinv = curinv->below; |
|
|
759 | |
1122 | while (nextinv && nextinv->type==MONEY) |
760 | while (nextinv && nextinv->type == MONEY) |
1123 | nextinv = nextinv->below; |
761 | nextinv = nextinv->below; |
1124 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
762 | |
1125 | curinv->type != FOOD && curinv->type != KEY && |
763 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) |
1126 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
764 | && curinv->type != MONEY |
1127 | !curinv->invisible && |
765 | && curinv->type != FOOD |
|
|
766 | && curinv->type != KEY |
|
|
767 | && curinv->type != SPECIAL_KEY |
|
|
768 | && curinv->type != GEM |
|
|
769 | && !curinv->invisible |
1128 | (curinv->type!=CONTAINER || op->container!=curinv)) |
770 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
1129 | { |
771 | { |
1130 | drop(op,curinv); |
772 | drop (op, curinv); |
|
|
773 | if (--cnt <= 0) break; |
|
|
774 | } |
|
|
775 | |
|
|
776 | curinv = nextinv; |
1131 | } |
777 | } |
1132 | curinv = nextinv; |
|
|
1133 | } |
|
|
1134 | } |
778 | } |
1135 | |
|
|
1136 | else if(strcmp(params, "weapons") == 0) { |
779 | else if (strcmp (params, "weapons") == 0) |
1137 | while(curinv != NULL) { |
780 | { |
|
|
781 | while (curinv) |
|
|
782 | { |
1138 | nextinv = curinv->below; |
783 | nextinv = curinv->below; |
|
|
784 | |
1139 | while (nextinv && nextinv->type==MONEY) |
785 | while (nextinv && nextinv->type == MONEY) |
1140 | nextinv = nextinv->below; |
786 | nextinv = nextinv->below; |
1141 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
787 | |
1142 | (curinv->type == BOW) || (curinv->type == ARROW))) |
788 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
1143 | { |
789 | { |
1144 | drop(op,curinv); |
790 | drop (op, curinv); |
1145 | } |
791 | if (--cnt <= 0) break; |
|
|
792 | } |
|
|
793 | |
1146 | curinv = nextinv; |
794 | curinv = nextinv; |
1147 | } |
795 | } |
1148 | } |
796 | } |
1149 | |
|
|
1150 | else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
797 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
1151 | while(curinv != NULL) { |
798 | { |
|
|
799 | while (curinv) |
|
|
800 | { |
1152 | nextinv = curinv->below; |
801 | nextinv = curinv->below; |
|
|
802 | |
1153 | while (nextinv && nextinv->type==MONEY) |
803 | while (nextinv && nextinv->type == MONEY) |
1154 | nextinv = nextinv->below; |
804 | nextinv = nextinv->below; |
1155 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
805 | |
1156 | curinv->type == SHIELD || curinv->type==HELMET)) |
806 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
1157 | { |
807 | { |
1158 | drop(op,curinv); |
808 | drop (op, curinv); |
1159 | } |
809 | if (--cnt <= 0) break; |
|
|
810 | } |
|
|
811 | |
1160 | curinv = nextinv; |
812 | curinv = nextinv; |
1161 | } |
813 | } |
1162 | } |
814 | } |
1163 | |
|
|
1164 | else if(strcmp(params, "misc") == 0) { |
815 | else if (strcmp (params, "misc") == 0) |
1165 | while(curinv != NULL) { |
816 | { |
|
|
817 | while (curinv) |
|
|
818 | { |
1166 | nextinv = curinv->below; |
819 | nextinv = curinv->below; |
|
|
820 | |
1167 | while (nextinv && nextinv->type==MONEY) |
821 | while (nextinv && nextinv->type == MONEY) |
1168 | nextinv = nextinv->below; |
822 | nextinv = nextinv->below; |
|
|
823 | |
1169 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
824 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
1170 | switch(curinv->type) { |
825 | { |
1171 | case HORN: |
826 | switch (curinv->type) |
1172 | case BOOK: |
827 | { |
1173 | case SPELLBOOK: |
828 | case HORN: |
1174 | case GIRDLE: |
829 | case BOOK: |
1175 | case AMULET: |
830 | case SPELLBOOK: |
1176 | case RING: |
831 | case GIRDLE: |
1177 | case CLOAK: |
832 | case AMULET: |
1178 | case BOOTS: |
833 | case RING: |
1179 | case GLOVES: |
834 | case CLOAK: |
1180 | case BRACERS: |
835 | case BOOTS: |
1181 | case SCROLL: |
836 | case GLOVES: |
1182 | case ARMOUR_IMPROVER: |
837 | case BRACERS: |
1183 | case WEAPON_IMPROVER: |
838 | case SCROLL: |
1184 | case WAND: |
839 | case ARMOUR_IMPROVER: |
1185 | case ROD: |
840 | case WEAPON_IMPROVER: |
1186 | case POTION: |
841 | case WAND: |
1187 | drop(op,curinv); |
842 | case ROD: |
1188 | curinv = nextinv; |
843 | case POTION: |
1189 | break; |
844 | drop (op, curinv); |
1190 | default: |
845 | curinv = nextinv; |
1191 | curinv = nextinv; |
846 | break; |
1192 | break; |
847 | default: |
1193 | } |
848 | curinv = nextinv; |
1194 | } |
849 | break; |
|
|
850 | } |
|
|
851 | |
|
|
852 | if (--cnt <= 0) break; |
|
|
853 | } |
|
|
854 | |
1195 | curinv = nextinv; |
855 | curinv = nextinv; |
1196 | } |
856 | } |
1197 | } |
857 | } |
1198 | op->contr->socket.update_look=1; |
858 | |
|
|
859 | if (cnt <= 0) |
|
|
860 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
861 | |
1199 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
1200 | return 0; |
863 | return 0; |
|
|
864 | } |
|
|
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | static bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
1201 | } |
889 | } |
1202 | |
890 | |
1203 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
1204 | * comma seperated list. |
892 | * comma seperated list. |
1205 | */ |
893 | */ |
1206 | |
894 | int |
1207 | int command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
1208 | { |
896 | { |
1209 | object *tmp, *next; |
897 | object *tmp, *next; |
1210 | int did_one=0; |
898 | int did_one = 0; |
1211 | |
899 | |
1212 | if (!params) { |
900 | if (!params) |
|
|
901 | { |
1213 | new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
1214 | return 0; |
|
|
1215 | } else { |
|
|
1216 | for (tmp=op->inv; tmp; tmp=next) { |
|
|
1217 | next=tmp->below; |
|
|
1218 | if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
|
|
1219 | tmp->invisible) continue; |
|
|
1220 | if (item_matched_string(op,tmp,params)) { |
|
|
1221 | drop(op, tmp); |
|
|
1222 | did_one=1; |
|
|
1223 | } |
|
|
1224 | } |
|
|
1225 | if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
|
|
1226 | } |
|
|
1227 | if (op->type==PLAYER) |
|
|
1228 | { |
|
|
1229 | op->contr->count=0; |
|
|
1230 | op->contr->socket.update_look=1; |
|
|
1231 | }; |
|
|
1232 | /* draw_look(op);*/ |
|
|
1233 | return 0; |
903 | return 0; |
1234 | } |
904 | } |
|
|
905 | else |
|
|
906 | { |
|
|
907 | vector<object *> matched_objs; |
1235 | |
908 | |
|
|
909 | for (tmp = op->inv; tmp; tmp = next) |
|
|
910 | { |
|
|
911 | next = tmp->below; |
|
|
912 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
|
|
913 | continue; |
|
|
914 | |
|
|
915 | if (item_matched_string (op, tmp, params)) |
|
|
916 | matched_objs.push_back (tmp); |
|
|
917 | } |
|
|
918 | |
|
|
919 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
920 | |
|
|
921 | if (!drop_vector (op, matched_objs, &cnt)) |
|
|
922 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
|
|
923 | |
|
|
924 | if (cnt <= 0) |
|
|
925 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
926 | } |
|
|
927 | |
|
|
928 | return 0; |
|
|
929 | } |
|
|
930 | |
|
|
931 | int |
1236 | int command_examine (object *op, char *params) |
932 | command_examine (object *op, char *params) |
1237 | { |
933 | { |
1238 | if (!params) { |
934 | if (!params) |
|
|
935 | { |
1239 | object *tmp=op->below; |
936 | object *tmp = op->below; |
1240 | while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
937 | |
1241 | if (tmp) examine(op,tmp); |
938 | while (tmp && !tmp->client_visible ()) |
1242 | } |
939 | tmp = tmp->below; |
1243 | else { |
940 | |
1244 | object *tmp=find_best_object_match(op,params); |
|
|
1245 | if (tmp) |
941 | if (tmp) |
1246 | examine(op,tmp); |
942 | examine (op, tmp); |
|
|
943 | } |
|
|
944 | else |
|
|
945 | { |
|
|
946 | object *tmp = find_best_object_match (op, params); |
|
|
947 | |
|
|
948 | if (tmp) |
|
|
949 | examine (op, tmp); |
1247 | else |
950 | else |
1248 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
951 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1249 | } |
952 | } |
|
|
953 | |
1250 | return 0; |
954 | return 0; |
1251 | } |
955 | } |
1252 | |
956 | |
1253 | /* op should be a player. |
957 | /* op should be a player. |
1254 | * we return the object the player has marked with the 'mark' command |
958 | * we return the object the player has marked with the 'mark' command |
1255 | * below. If no match is found (or object has changed), we return |
959 | * below. If no match is found (or object has changed), we return |
1256 | * NULL. We leave it up to the calling function to print messages if |
960 | * NULL. We leave it up to the calling function to print messages if |
1257 | * nothing is found. |
961 | * nothing is found. |
1258 | */ |
962 | */ |
|
|
963 | object * |
1259 | object *find_marked_object(object *op) |
964 | find_marked_object (object *op) |
1260 | { |
965 | { |
1261 | object *tmp; |
966 | object *tmp; |
1262 | |
967 | |
1263 | if (!op || !op->contr) return NULL; |
968 | if (!op || !op->contr) |
|
|
969 | return NULL; |
|
|
970 | |
1264 | if (!op->contr->mark) { |
971 | if (!op->contr->mark) |
|
|
972 | { |
1265 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
973 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1266 | return NULL; |
974 | return 0; |
1267 | } |
975 | } |
|
|
976 | |
1268 | /* This may seem like overkill, but we need to make sure that they |
977 | /* This may seem like overkill, but we need to make sure that they |
1269 | * player hasn't dropped the item. We use count on the off chance that |
978 | * player hasn't dropped the item. We use count on the off chance that |
1270 | * an item got reincarnated at some point. |
979 | * an item got reincarnated at some point. |
1271 | */ |
980 | */ |
1272 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
981 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1273 | if (tmp->invisible) continue; |
982 | { |
|
|
983 | if (tmp->invisible) |
|
|
984 | continue; |
|
|
985 | |
1274 | if (tmp == op->contr->mark) { |
986 | if (tmp == op->contr->mark) |
1275 | if (tmp->count == op->contr->mark_count) |
987 | { |
1276 | return tmp; |
988 | if (!tmp->destroyed ()) |
1277 | else { |
989 | return tmp; |
1278 | op->contr->mark=NULL; |
990 | else |
1279 | op->contr->mark_count=0; |
991 | { |
|
|
992 | op->contr->mark = 0; |
1280 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
993 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1281 | return NULL; |
994 | return 0; |
|
|
995 | } |
|
|
996 | } |
1282 | } |
997 | } |
1283 | } |
998 | |
1284 | } |
999 | return 0; |
1285 | return NULL; |
|
|
1286 | } |
1000 | } |
|
|
1001 | |
|
|
1002 | std::string |
|
|
1003 | object::describe_monster (object *who) |
|
|
1004 | { |
|
|
1005 | dynbuf_text buf (512, 512); |
|
|
1006 | |
|
|
1007 | object *mon = head ? head : this; |
|
|
1008 | |
|
|
1009 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1010 | buf << "It is an undead force.\r"; |
|
|
1011 | |
|
|
1012 | if (mon->level > who->level) |
|
|
1013 | buf << "It is likely more powerful than you.\r"; |
|
|
1014 | else if (mon->level < who->level) |
|
|
1015 | buf << "It is likely less powerful than you.\r"; |
|
|
1016 | else |
|
|
1017 | buf << "It is probably as powerful as you.\r"; |
|
|
1018 | |
|
|
1019 | if (mon->attacktype & AT_ACID) |
|
|
1020 | buf << "You seem to smell an acrid odor.\r"; |
|
|
1021 | |
|
|
1022 | /* Anyone know why this used to use the clone value instead of the |
|
|
1023 | * maxhp field? This seems that it should give more accurate results. |
|
|
1024 | */ |
|
|
1025 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
|
|
1026 | { /* From 1-4 */ |
|
|
1027 | case 1: |
|
|
1028 | buf << "It is in a bad shape.\r"; |
|
|
1029 | break; |
|
|
1030 | case 2: |
|
|
1031 | buf << "It is hurt.\r"; |
|
|
1032 | break; |
|
|
1033 | case 3: |
|
|
1034 | buf << "It is somewhat hurt.\r"; |
|
|
1035 | break; |
|
|
1036 | case 4: |
|
|
1037 | buf << "It is in excellent shape.\r"; |
|
|
1038 | break; |
1287 | |
1039 | } |
1288 | |
1040 | |
1289 | /* op should be a player, params is any params. |
1041 | if (present_in_ob (POISONING, mon)) |
1290 | * If no params given, we print out the currently marked object. |
1042 | buf << "It looks very ill.\r"; |
1291 | * otherwise, try to find a matching object - try best match first. |
1043 | |
1292 | */ |
1044 | buf << '\n'; |
1293 | int command_mark(object *op, char *params) |
1045 | |
|
|
1046 | return buf; |
|
|
1047 | } |
|
|
1048 | |
|
|
1049 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1050 | const char * |
|
|
1051 | long_desc (object *tmp, object *pl) |
1294 | { |
1052 | { |
1295 | if (!op->contr) return 1; |
1053 | static std::string s; |
1296 | if (!params) { |
1054 | |
1297 | object *mark=find_marked_object(op); |
1055 | return (s = tmp->long_desc (pl)).c_str (); |
1298 | if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
1056 | } |
1299 | else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
1057 | |
|
|
1058 | std::string |
|
|
1059 | object::long_desc (object *who) |
|
|
1060 | { |
|
|
1061 | std::string buf (query_name ()); |
|
|
1062 | |
|
|
1063 | switch (type) |
1300 | } |
1064 | { |
1301 | else { |
1065 | case RING: |
1302 | object *mark1=find_best_object_match(op, params); |
1066 | case SKILL: |
1303 | if (!mark1) { |
1067 | case WEAPON: |
1304 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
1068 | case ARMOUR: |
1305 | return 1; |
1069 | case BRACERS: |
1306 | } |
1070 | case HELMET: |
1307 | else { |
1071 | case SHIELD: |
1308 | op->contr->mark=mark1; |
1072 | case BOOTS: |
1309 | op->contr->mark_count=mark1->count; |
1073 | case GLOVES: |
1310 | new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
1074 | case AMULET: |
1311 | return 0; |
1075 | case GIRDLE: |
1312 | } |
1076 | case BOW: |
1313 | } |
1077 | case ARROW: |
1314 | return 0; /*shouldnt get here */ |
1078 | case CLOAK: |
1315 | } |
1079 | case FOOD: |
|
|
1080 | case DRINK: |
|
|
1081 | case FLESH: |
|
|
1082 | case SKILL_TOOL: |
|
|
1083 | case LAMP: |
|
|
1084 | case POWER_CRYSTAL: |
|
|
1085 | { |
|
|
1086 | const char *cp = ::describe_item (this, who); |
1316 | |
1087 | |
|
|
1088 | if (*cp) |
|
|
1089 | { |
|
|
1090 | buf.append (" "); |
|
|
1091 | buf.append (cp); |
|
|
1092 | } |
|
|
1093 | } |
|
|
1094 | } |
|
|
1095 | |
|
|
1096 | return buf; |
|
|
1097 | } |
1317 | |
1098 | |
1318 | /* op is the player |
1099 | /* op is the player |
1319 | * tmp is the monster being examined. |
1100 | * tmp is the monster being examined. |
1320 | */ |
1101 | */ |
|
|
1102 | void |
1321 | void examine_monster(object *op,object *tmp) { |
1103 | examine_monster (object *op, object *tmp) |
1322 | object *mon=tmp->head?tmp->head:tmp; |
1104 | { |
|
|
1105 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1106 | } |
1323 | |
1107 | |
1324 | if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
1108 | static void |
1325 | new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
1109 | describe_dump_object (dynbuf &buf, object *ob) |
1326 | if(mon->level>op->level) |
1110 | { |
1327 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
1111 | char *txt = dump_object (ob); |
1328 | else if(mon->level<op->level) |
1112 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
1329 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
1113 | buf << "\n" << txt << "\n"; |
1330 | else |
|
|
1331 | new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
|
|
1332 | if(mon->attacktype&AT_ACID) |
|
|
1333 | new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
|
|
1334 | |
1114 | |
1335 | /* Anyone know why this used to use the clone value instead of the |
1115 | if (!ob->is_arch ()) |
1336 | * maxhp field? This seems that it should give more accurate results. |
1116 | describe_dump_object (buf, ob->arch); |
1337 | */ |
1117 | } |
1338 | switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
1118 | |
1339 | case 1: |
1119 | std::string |
1340 | new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
1120 | object::describe (object *who) |
1341 | break; |
1121 | { |
1342 | case 2: |
1122 | dynbuf_text buf (1024, 1024); |
1343 | new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
1123 | |
1344 | break; |
1124 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
1345 | case 3: |
1125 | |
1346 | new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
1126 | if (custom_name) |
1347 | break; |
1127 | buf.printf ("You call it %s.\r", &custom_name); |
1348 | case 4: |
1128 | |
1349 | new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
1129 | switch (type) |
1350 | break; |
|
|
1351 | } |
1130 | { |
1352 | if(present_in_ob(POISONING,mon)!=NULL) |
1131 | case SPELLBOOK: |
1353 | new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
1132 | if (flag [FLAG_IDENTIFIED] && inv) |
1354 | } |
1133 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1134 | break; |
1355 | |
1135 | |
|
|
1136 | case BOOK: |
|
|
1137 | if (msg) |
|
|
1138 | buf << "Something is written in it.\r"; |
|
|
1139 | break; |
1356 | |
1140 | |
1357 | /* tmp is the object being described, pl is who is examing it. */ |
1141 | case CONTAINER: |
1358 | char *long_desc(object *tmp, object *pl) { |
1142 | if (race) |
1359 | static char buf[VERY_BIG_BUF]; |
1143 | { |
1360 | char *cp; |
1144 | if (weight_limit && stats.Str < 100) |
|
|
1145 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1146 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1147 | else |
|
|
1148 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1149 | } |
|
|
1150 | else if (weight_limit && stats.Str < 100) |
|
|
1151 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1152 | break; |
1361 | |
1153 | |
1362 | if(tmp==NULL) |
1154 | case WAND: |
1363 | return ""; |
1155 | if (flag [FLAG_IDENTIFIED]) |
1364 | |
1156 | buf.printf ("It has %d charges left.\r", stats.food); |
1365 | buf[0]='\0'; |
1157 | break; |
1366 | switch(tmp->type) { |
|
|
1367 | case RING: |
|
|
1368 | case SKILL: |
|
|
1369 | case WEAPON: |
|
|
1370 | case ARMOUR: |
|
|
1371 | case BRACERS: |
|
|
1372 | case HELMET: |
|
|
1373 | case SHIELD: |
|
|
1374 | case BOOTS: |
|
|
1375 | case GLOVES: |
|
|
1376 | case AMULET: |
|
|
1377 | case GIRDLE: |
|
|
1378 | case BOW: |
|
|
1379 | case ARROW: |
|
|
1380 | case CLOAK: |
|
|
1381 | case FOOD: |
|
|
1382 | case DRINK: |
|
|
1383 | case FLESH: |
|
|
1384 | case SKILL_TOOL: |
|
|
1385 | case POWER_CRYSTAL: |
|
|
1386 | if(*(cp=describe_item(tmp, pl))!='\0') { |
|
|
1387 | int len; |
|
|
1388 | |
|
|
1389 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
|
|
1390 | buf[VERY_BIG_BUF-1]=0; |
|
|
1391 | len=strlen(buf); |
|
|
1392 | if (len<VERY_BIG_BUF-5) { |
|
|
1393 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1394 | * it instead of calling strcat */ |
|
|
1395 | strcpy(buf+len," "); |
|
|
1396 | len++; |
|
|
1397 | strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
|
|
1398 | buf[VERY_BIG_BUF-1]=0; |
|
|
1399 | } |
|
|
1400 | } |
1158 | } |
1401 | } |
|
|
1402 | if(buf[0]=='\0') { |
|
|
1403 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
|
|
1404 | buf[VERY_BIG_BUF-1]=0; |
|
|
1405 | } |
|
|
1406 | |
1159 | |
1407 | return buf; |
1160 | if (!msg) |
1408 | } |
1161 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1162 | << material->description |
|
|
1163 | << ".\r"; |
1409 | |
1164 | |
1410 | void examine(object *op, object *tmp) { |
1165 | if (who) |
1411 | char buf[VERY_BIG_BUF]; |
|
|
1412 | int i; |
|
|
1413 | |
|
|
1414 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1415 | return; |
|
|
1416 | |
|
|
1417 | strcpy(buf,"That is "); |
|
|
1418 | strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
|
|
1419 | buf[VERY_BIG_BUF-1]=0; |
|
|
1420 | |
|
|
1421 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1422 | buf[0]='\0'; |
|
|
1423 | |
|
|
1424 | if(tmp->custom_name) { |
|
|
1425 | strcpy(buf,"You call it "); |
|
|
1426 | strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
|
|
1427 | buf[VERY_BIG_BUF-1]=0; |
|
|
1428 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1429 | buf[0]='\0'; |
|
|
1430 | } |
|
|
1431 | |
|
|
1432 | switch(tmp->type) { |
|
|
1433 | case SPELLBOOK: |
|
|
1434 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
|
|
1435 | sprintf(buf,"%s is a %s level %s spell", |
|
|
1436 | tmp->inv->name, get_levelnumber(tmp->inv->level), |
|
|
1437 | tmp->inv->skill); |
|
|
1438 | } |
|
|
1439 | break; |
|
|
1440 | |
|
|
1441 | case BOOK: |
|
|
1442 | if(tmp->msg!=NULL) |
|
|
1443 | strcpy(buf,"Something is written in it."); |
|
|
1444 | break; |
|
|
1445 | |
|
|
1446 | case CONTAINER: |
|
|
1447 | if(tmp->race!=NULL) { |
|
|
1448 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1449 | sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
|
|
1450 | tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1451 | else |
|
|
1452 | sprintf (buf,"It can hold only %s.", tmp->race); |
|
|
1453 | } else |
|
|
1454 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1455 | sprintf (buf,"Its weight limit is %.1f kg.", |
|
|
1456 | tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1457 | break; |
|
|
1458 | |
|
|
1459 | case WAND: |
|
|
1460 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1461 | sprintf(buf,"It has %d charges left.",tmp->stats.food); |
|
|
1462 | break; |
|
|
1463 | } |
|
|
1464 | |
|
|
1465 | if(buf[0]!='\0') |
|
|
1466 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1467 | |
|
|
1468 | if(tmp->materialname != NULL && !tmp->msg) { |
|
|
1469 | sprintf(buf, "It is made of: %s.", tmp->materialname); |
|
|
1470 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1471 | } |
|
|
1472 | /* Where to wear this item */ |
1166 | /* Where to wear this item */ |
1473 | for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
1167 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1474 | if (tmp->body_info[i]<-1) { |
1168 | if (slot[i].info) |
1475 | if (op->body_info[i]) |
1169 | { |
1476 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1170 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1477 | "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1171 | |
1478 | else |
1172 | if (slot[i].info < -1 && who->slot[i].info) |
1479 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1173 | buf.printf ("(%d)", -slot[i].info); |
1480 | "It goes %s", body_locations[i].nonuse_name); |
1174 | |
1481 | } else if (tmp->body_info[i]) { |
1175 | buf << ".\r"; |
1482 | if (op->body_info[i]) |
1176 | } |
1483 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1177 | |
1484 | "It goes %s", body_locations[i].use_name); |
1178 | if (weight) |
1485 | else |
1179 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
1486 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1180 | |
1487 | "It goes %s", body_locations[i].nonuse_name); |
1181 | if (flag [FLAG_STARTEQUIP]) |
1488 | } |
1182 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1183 | << " given by a god and will vanish when dropped.\r"; |
|
|
1184 | |
|
|
1185 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1489 | } |
1186 | { |
|
|
1187 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1490 | |
1188 | |
1491 | if(tmp->weight) { |
1189 | if (is_in_shop (who)) |
1492 | sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
1190 | { |
1493 | tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
1191 | if (flag [FLAG_UNPAID]) |
1494 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1192 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1495 | } |
1193 | else |
1496 | |
1194 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1497 | if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
1195 | } |
1498 | object *floor; |
|
|
1499 | sprintf(buf,"You reckon %s worth %s.", |
|
|
1500 | tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
|
|
1501 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1502 | floor = get_map_ob (op->map, op->x, op->y); |
|
|
1503 | if (floor && floor->type == SHOP_FLOOR) { |
|
|
1504 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
|
|
1505 | sprintf(buf,"%s would cost you %s.", |
|
|
1506 | tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
|
|
1507 | else |
|
|
1508 | sprintf(buf,"You are offered %s for %s.", |
|
|
1509 | query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
|
|
1510 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1511 | } |
|
|
1512 | } |
|
|
1513 | |
|
|
1514 | if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
|
|
1515 | examine_monster(op,tmp); |
|
|
1516 | |
1196 | } |
|
|
1197 | |
|
|
1198 | if (flag [FLAG_MONSTER]) |
|
|
1199 | buf << describe_monster (who); |
|
|
1200 | |
1517 | /* Is this item buildable? */ |
1201 | /* Is this item buildable? */ |
1518 | if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
1202 | if (flag [FLAG_IS_BUILDABLE]) |
1519 | new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
1203 | buf << "This is a buildable item.\r"; |
1520 | |
1204 | |
1521 | /* Does the object have a message? Don't show message for all object |
1205 | /* Does the object have a message? Don't show message for all object |
1522 | * types - especially if the first entry is a match |
1206 | * types - especially if the first entry is a match |
1523 | */ |
1207 | */ |
1524 | if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
1208 | if (msg) |
1525 | tmp->type != CORPSE && !tmp->move_on && |
1209 | { |
1526 | strncasecmp(tmp->msg, "@match",7)) { |
1210 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1211 | { |
|
|
1212 | buf << '\r'; |
1527 | |
1213 | |
1528 | /* This is just a hack so when identifying the items, we print |
1214 | /* This is just a hack so when identifying the items, we print |
1529 | * out the extra message |
1215 | * out the extra message |
1530 | */ |
1216 | */ |
1531 | if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1217 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1532 | new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
1218 | buf << "The object has a story:\r"; |
1533 | |
1219 | |
1534 | new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
1220 | buf << msg << '\n'; |
|
|
1221 | } |
|
|
1222 | } |
|
|
1223 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1224 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1225 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1226 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1227 | // unless the object has a custom message handled above. |
|
|
1228 | buf << '\r' << inv->msg << '\n'; |
|
|
1229 | |
|
|
1230 | // try to display the duration for some potions and scrolls |
|
|
1231 | // this includes change ability potions and group spells, |
|
|
1232 | // but does not handle protection potions |
|
|
1233 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1234 | && (type == POTION || type == SCROLL)) |
1535 | } |
1235 | { |
1536 | new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
1236 | object *spell = inv; |
1537 | } |
|
|
1538 | |
1237 | |
1539 | /* |
1238 | if (spell->subtype == SP_PARTY_SPELL) |
1540 | * inventory prints object's inventory. If inv==NULL then print player's |
1239 | spell = spell->other_arch; |
1541 | * inventory. |
|
|
1542 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1543 | */ |
|
|
1544 | void inventory(object *op,object *inv) { |
|
|
1545 | object *tmp; |
|
|
1546 | char *in; |
|
|
1547 | int items = 0, length; |
|
|
1548 | |
1240 | |
1549 | if (inv==NULL && op==NULL) { |
1241 | if (spell->subtype == SP_CHANGE_ABILITY) |
1550 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
1242 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
1551 | return; |
1243 | TICK2TIME (change_ability_duration (spell, this))); |
1552 | } |
1244 | } |
1553 | tmp = inv ? inv->inv : op->inv; |
|
|
1554 | |
1245 | |
1555 | while (tmp) { |
1246 | // Display a hint about inscribable items [empty books] |
1556 | if ((!tmp->invisible && |
1247 | // This includes the amount of text they can hold. |
1557 | (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
1248 | if (type == INSCRIBABLE) |
1558 | || (!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1559 | items++; |
|
|
1560 | tmp=tmp->below; |
|
|
1561 | } |
|
|
1562 | if (inv==NULL) { /* player's inventory */ |
|
|
1563 | if (items==0) { |
|
|
1564 | new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
|
|
1565 | return; |
|
|
1566 | } else { |
|
|
1567 | length = 28; |
|
|
1568 | in = ""; |
|
|
1569 | if (op) |
|
|
1570 | clear_win_info(op); |
|
|
1571 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
|
|
1572 | } |
1249 | { |
1573 | } else { |
1250 | if (other_arch && other_arch->type == SCROLL) |
1574 | if (items==0) |
1251 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
1575 | return; |
|
|
1576 | else { |
|
|
1577 | length = 28; |
|
|
1578 | in = " "; |
|
|
1579 | } |
|
|
1580 | } |
|
|
1581 | for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
|
|
1582 | if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
|
|
1583 | (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
|
|
1584 | continue; |
|
|
1585 | if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1586 | new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1587 | query_name(tmp), tmp->count,query_weight(tmp)); |
|
|
1588 | else |
1252 | else |
1589 | new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
1253 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
1590 | length+8, query_name(tmp), |
|
|
1591 | query_weight(tmp)); |
1254 | weight_limit); |
1592 | } |
|
|
1593 | if(!inv && op) { |
|
|
1594 | new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
|
|
1595 | 41,"Total weight :",query_weight(op)); |
|
|
1596 | } |
|
|
1597 | } |
|
|
1598 | |
|
|
1599 | static void display_new_pickup( object* op ) |
|
|
1600 | { |
1255 | } |
|
|
1256 | |
|
|
1257 | buf << '\n'; |
|
|
1258 | |
|
|
1259 | // the dungeon master additionally gets a complete dump |
|
|
1260 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1261 | { |
|
|
1262 | buf << "\nT<Object>\n"; |
|
|
1263 | describe_dump_object (buf, this); |
|
|
1264 | |
|
|
1265 | if (inv) |
|
|
1266 | { |
|
|
1267 | buf << "\nT<Top Inventory>\n"; |
|
|
1268 | describe_dump_object (buf, inv); |
|
|
1269 | } |
|
|
1270 | } |
|
|
1271 | |
|
|
1272 | return std::string (buf.linearise (), buf.size ()); |
|
|
1273 | } |
|
|
1274 | |
|
|
1275 | static void |
|
|
1276 | display_new_pickup (object *op) |
|
|
1277 | { |
1601 | int i = op->contr->mode; |
1278 | int i = op->contr->mode; |
1602 | |
1279 | |
1603 | if(!(i & PU_NEWMODE)) return; |
|
|
1604 | |
|
|
1605 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
|
|
1606 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
1280 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1607 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
1281 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1608 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
1282 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1609 | |
1283 | |
1610 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
1284 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1611 | |
1285 | |
1612 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
1286 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0); |
1613 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
1287 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0); |
1614 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
1288 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0); |
1615 | |
1289 | |
1616 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
1290 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0); |
1617 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
1291 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0); |
1618 | |
1292 | |
1619 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
1293 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0); |
1620 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
1294 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0); |
1621 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
1295 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0); |
1622 | |
1296 | |
1623 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
1297 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0); |
1624 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
1298 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0); |
1625 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
1299 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0); |
1626 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
1300 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0); |
1627 | |
1301 | |
1628 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
1302 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0); |
1629 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
1303 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0); |
1630 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
1304 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0); |
1631 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
1305 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0); |
1632 | |
1306 | |
1633 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
1307 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0); |
1634 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
1308 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0); |
1635 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
1309 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0); |
1636 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
1310 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
1637 | |
1311 | |
1638 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
1312 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
1639 | |
1313 | |
1640 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
1314 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
|
|
1315 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0); |
1641 | |
1316 | |
1642 | new_draw_info_format(NDI_UNIQUE, 0,op,""); |
1317 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
1643 | } |
1318 | } |
1644 | |
1319 | |
|
|
1320 | int |
1645 | int command_pickup (object *op, char *params) |
1321 | command_pickup (object *op, char *params) |
1646 | { |
1322 | { |
1647 | uint32 i; |
1323 | uint32 i; |
1648 | static const char* names[ ] = { |
1324 | static const char *names[] = { |
1649 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1325 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1650 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1326 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1651 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
1327 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", |
|
|
1328 | "jewels", "flesh", NULL |
|
|
1329 | }; |
1652 | static uint32 modes[ ] = { |
1330 | static uint32 modes[] = { |
1653 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1331 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1654 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1332 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1655 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
1333 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, |
|
|
1334 | PU_JEWELS, PU_FLESH, 0 |
|
|
1335 | }; |
1656 | |
1336 | |
1657 | if(!params) { |
1337 | if (!params) |
|
|
1338 | { |
1658 | /* if the new mode is used, just print the settings */ |
1339 | /* if the new mode is used, just print the settings */ |
1659 | if(op->contr->mode & PU_NEWMODE) |
|
|
1660 | { |
|
|
1661 | display_new_pickup( op ); |
1340 | display_new_pickup (op); |
1662 | return 1; |
|
|
1663 | } |
|
|
1664 | if(1) LOG(llevDebug, "command_pickup: !params\n"); |
|
|
1665 | set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
|
|
1666 | return 0; |
1341 | return 0; |
1667 | } |
1342 | } |
1668 | |
1343 | |
1669 | while ( *params == ' ' && *params ) |
1344 | while (*params == ' ' && *params) |
1670 | params++; |
1345 | params++; |
1671 | |
1346 | |
1672 | if ( *params == '+' || *params == '-' ) |
1347 | if (*params == '+' || *params == '-') |
1673 | { |
1348 | { |
1674 | int mode; |
1349 | int mode; |
|
|
1350 | |
1675 | for ( mode = 0; names[ mode ]; mode++ ) |
1351 | for (mode = 0; names[mode]; mode++) |
1676 | { |
1352 | { |
1677 | if ( !strcmp( names[ mode ], params + 1 ) ) |
1353 | if (!strcmp (names[mode], params + 1)) |
1678 | { |
1354 | { |
1679 | i = op->contr->mode; |
1355 | i = op->contr->mode; |
1680 | if ( !( i & PU_NEWMODE ) ) |
1356 | |
1681 | i = PU_NEWMODE; |
|
|
1682 | if ( *params == '+' ) |
1357 | if (*params == '+') |
1683 | i = i | modes[ mode ]; |
1358 | i = i | modes[mode]; |
1684 | else |
1359 | else |
1685 | i = i & ~modes[ mode ]; |
1360 | i = i & ~modes[mode]; |
|
|
1361 | |
1686 | op->contr->mode = i; |
1362 | op->contr->mode = i; |
1687 | display_new_pickup( op ); |
1363 | display_new_pickup (op); |
1688 | return 1; |
1364 | return 1; |
1689 | } |
1365 | } |
1690 | } |
1366 | } |
1691 | new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
1367 | new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params); |
1692 | return 1; |
1368 | return 1; |
1693 | } |
1369 | } |
1694 | |
1370 | |
1695 | if(sscanf(params, "%u", &i) != 1) { |
1371 | if (sscanf (params, "%u", &i) != 1) |
1696 | if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
1372 | { |
1697 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
1373 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1698 | return 1; |
1374 | return 1; |
1699 | } |
1375 | } |
1700 | set_pickup_mode(op,i); |
1376 | |
|
|
1377 | if (i <= PU_RATIO) |
|
|
1378 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1379 | |
|
|
1380 | op->contr->mode = i; |
1701 | |
1381 | |
1702 | return 1; |
1382 | return 1; |
1703 | } |
1383 | } |
1704 | |
1384 | |
1705 | void set_pickup_mode(object *op,int i) { |
1385 | int |
1706 | switch(op->contr->mode=i) { |
|
|
1707 | case 0: |
|
|
1708 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
|
|
1709 | break; |
|
|
1710 | case 1: |
|
|
1711 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
|
|
1712 | break; |
|
|
1713 | case 2: |
|
|
1714 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
|
|
1715 | break; |
|
|
1716 | case 3: |
|
|
1717 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
|
|
1718 | break; |
|
|
1719 | case 4: |
|
|
1720 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
|
|
1721 | break; |
|
|
1722 | case 5: |
|
|
1723 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
|
|
1724 | break; |
|
|
1725 | case 6: |
|
|
1726 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
|
|
1727 | break; |
|
|
1728 | case 7: |
|
|
1729 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
|
|
1730 | break; |
|
|
1731 | } |
|
|
1732 | } |
|
|
1733 | |
|
|
1734 | int command_search_items (object *op, char *params) |
1386 | command_search_items (object *op, char *params) |
1735 | { |
1387 | { |
1736 | char buf[MAX_BUF]; |
1388 | char buf[MAX_BUF]; |
1737 | |
1389 | |
1738 | if (settings.search_items == FALSE) |
|
|
1739 | return 1; |
|
|
1740 | |
|
|
1741 | if(params == NULL) { |
1390 | if (params == NULL) |
|
|
1391 | { |
1742 | if(op->contr->search_str[0]=='\0') { |
1392 | if (op->contr->search_str[0] == '\0') |
|
|
1393 | { |
1743 | new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
1394 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1744 | new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
1395 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1745 | new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
1396 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1746 | return 1; |
1397 | return 1; |
1747 | } |
1398 | } |
|
|
1399 | |
1748 | op->contr->search_str[0]='\0'; |
1400 | op->contr->search_str[0] = '\0'; |
1749 | new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
1401 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1750 | fix_player(op); |
1402 | op->update_stats (); |
1751 | return 1; |
|
|
1752 | } |
|
|
1753 | if((int)strlen(params) >= MAX_BUF) { |
|
|
1754 | new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
|
|
1755 | return 1; |
|
|
1756 | } |
|
|
1757 | strcpy(op->contr->search_str, params); |
|
|
1758 | sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
|
|
1759 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1760 | fix_player(op); |
|
|
1761 | return 1; |
1403 | return 1; |
1762 | } |
|
|
1763 | |
|
|
1764 | /* |
|
|
1765 | * Changing the custom name of an item |
|
|
1766 | * |
|
|
1767 | * Syntax is: rename <what object> to <new name> |
|
|
1768 | * if '<what object>' is omitted, marked object is used |
|
|
1769 | * if 'to <new name>' is omitted, custom name is cleared |
|
|
1770 | * |
|
|
1771 | * Names are considered for all purpose having a length <=127 (max length sent to client |
|
|
1772 | * by server) */ |
|
|
1773 | |
|
|
1774 | int command_rename_item(object *op, char *params) |
|
|
1775 | { |
|
|
1776 | char buf[VERY_BIG_BUF]; |
|
|
1777 | int itemnumber; |
|
|
1778 | object *item=NULL; |
|
|
1779 | char *closebrace; |
|
|
1780 | size_t counter; |
|
|
1781 | |
|
|
1782 | if (params) { |
|
|
1783 | /* Let's skip white spaces */ |
|
|
1784 | while(' '==*params) params++; |
|
|
1785 | |
|
|
1786 | /* Checking the first part */ |
|
|
1787 | if ((itemnumber = atoi(params))!=0) { |
|
|
1788 | for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below); |
|
|
1789 | if (!item) { |
|
|
1790 | new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
|
|
1791 | return 1; |
|
|
1792 | } |
|
|
1793 | while(isdigit(*params) || ' '==*params) params++; |
|
|
1794 | } |
|
|
1795 | else if ('<'==*params) { |
|
|
1796 | /* Got old name, let's get it & find appropriate matching item */ |
|
|
1797 | closebrace=strchr(params,'>'); |
|
|
1798 | if(!closebrace) { |
|
|
1799 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
|
|
1800 | return 1; |
|
|
1801 | } |
1404 | } |
1802 | /* Sanity check for buffer overruns */ |
|
|
1803 | if((closebrace-params)>127) { |
|
|
1804 | new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
|
|
1805 | return 1; |
|
|
1806 | } |
|
|
1807 | /* Copy the old name */ |
|
|
1808 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1809 | buf[closebrace-params-1]='\0'; |
|
|
1810 | |
1405 | |
1811 | /* Find best matching item */ |
1406 | if (strlen (params) >= MAX_BUF) |
1812 | item=find_best_object_match(op,buf); |
|
|
1813 | if(!item) { |
|
|
1814 | new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
|
|
1815 | return 1; |
|
|
1816 | } |
|
|
1817 | |
|
|
1818 | /* Now need to move pointer to just after > */ |
|
|
1819 | params=closebrace+1; |
|
|
1820 | while(' '==*params) params++; |
|
|
1821 | |
|
|
1822 | } else { |
|
|
1823 | /* Use marked item */ |
|
|
1824 | item=find_marked_object(op); |
|
|
1825 | if(!item) { |
|
|
1826 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1827 | return 1; |
|
|
1828 | } |
|
|
1829 | } |
1407 | { |
1830 | |
1408 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1831 | /* Now let's find the new name */ |
|
|
1832 | if(!strncmp(params,"to ",3)) { |
|
|
1833 | params+=3; |
|
|
1834 | while(' '==*params) params++; |
|
|
1835 | if('<'!=*params) { |
|
|
1836 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
|
|
1837 | return 1; |
|
|
1838 | } |
|
|
1839 | closebrace=strchr(params+1,'>'); |
|
|
1840 | if(!closebrace) { |
|
|
1841 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
|
|
1842 | return 1; |
|
|
1843 | } |
|
|
1844 | |
|
|
1845 | /* Sanity check for buffer overruns */ |
|
|
1846 | if((closebrace-params)>127) { |
|
|
1847 | new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
|
|
1848 | return 1; |
|
|
1849 | } |
|
|
1850 | |
|
|
1851 | /* Copy the new name */ |
|
|
1852 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1853 | buf[closebrace-params-1]='\0'; |
|
|
1854 | |
|
|
1855 | /* Let's check it for weird characters */ |
|
|
1856 | for(counter=0;counter<strlen(buf);counter++) { |
|
|
1857 | if(isalnum(buf[counter])) continue; |
|
|
1858 | if(' '==buf[counter]) continue; |
|
|
1859 | if('\''==buf[counter]) continue; |
|
|
1860 | if('+'==buf[counter]) continue; |
|
|
1861 | if('_'==buf[counter]) continue; |
|
|
1862 | if('-'==buf[counter]) continue; |
|
|
1863 | |
|
|
1864 | /* If we come here, then the name contains an invalid character... |
|
|
1865 | tell the player & exit */ |
|
|
1866 | new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
|
|
1867 | return 1; |
|
|
1868 | } |
|
|
1869 | |
|
|
1870 | } else { |
|
|
1871 | /* If param contains something, then syntax error... */ |
|
|
1872 | if(strlen(params)) { |
|
|
1873 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
|
|
1874 | return 1; |
|
|
1875 | } |
|
|
1876 | /* New name is empty */ |
|
|
1877 | buf[0]='\0'; |
|
|
1878 | } |
|
|
1879 | } else { |
|
|
1880 | /* Last case: params==NULL */ |
|
|
1881 | item=find_marked_object(op); |
|
|
1882 | if(!item) { |
|
|
1883 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1884 | return 1; |
1409 | return 1; |
1885 | } |
1410 | } |
1886 | buf[0]='\0'; |
|
|
1887 | } |
|
|
1888 | |
1411 | |
1889 | if (QUERY_FLAG(item, FLAG_UNPAID)) { |
1412 | strcpy (op->contr->search_str, params); |
1890 | new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
1413 | sprintf (buf, "Now searching for '%s'.", op->contr->search_str); |
1891 | return 1; |
1414 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1892 | } |
1415 | op->update_stats (); |
1893 | |
|
|
1894 | /* Coming here, everything is fine... */ |
|
|
1895 | if(!strlen(buf)) { |
|
|
1896 | /* Clear custom name */ |
|
|
1897 | if(item->custom_name) { |
|
|
1898 | FREE_AND_CLEAR_STR(item->custom_name); |
|
|
1899 | |
|
|
1900 | new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
|
|
1901 | esrv_update_item(UPD_NAME,op,item); |
|
|
1902 | } else { |
|
|
1903 | new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
|
|
1904 | } |
|
|
1905 | } else { |
|
|
1906 | /* Set custom name */ |
|
|
1907 | FREE_AND_COPY(item->custom_name,buf); |
|
|
1908 | |
|
|
1909 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
|
|
1910 | esrv_update_item(UPD_NAME,op,item); |
|
|
1911 | } |
|
|
1912 | |
1416 | |
1913 | return 1; |
1417 | return 1; |
1914 | } |
1418 | } |
|
|
1419 | |