ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_object.C
(Generate patch)

Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.5 by elmex, Sun Aug 20 21:26:03 2006 UTC vs.
Revision 1.42 by root, Mon Apr 23 18:09:57 2007 UTC

1/* 1/*
2 * static char *rcsid_c_object_c = 2 * CrossFire, A Multiplayer game for X-windows
3 * "$Id: c_object.C,v 1.5 2006/08/20 21:26:03 elmex Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 *
4 */ 24 */
25
5/* 26/*
6 CrossFire, A Multiplayer game for X-windows
7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
9 Copyright (C) 1992 Frank Tore Johansen
10
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 The author can be reached via e-mail to crossfire-devel@real-time.com
26
27 Object (handling) commands 27 * Object (handling) commands
28*/ 28 */
29 29
30#include <global.h> 30#include <global.h>
31#include <loader.h> 31#include <loader.h>
32#include <skills.h> 32#include <skills.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 33#include <sproto.h>
35#endif
36#include <living.h> 34#include <living.h>
37#include <math.h> 35#include <math.h>
36
38/* 37/*
39 * Object id parsing functions 38 * Object id parsing functions
40 */ 39 */
41 40
42#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\
43 fatal(OUT_OF_MEMORY);
44
45#define ADD_ITEM(NEW,COUNT)\ 41#define ADD_ITEM(NEW,COUNT)\
46 if(!first) {\ 42 if(!first) {\
47 OBLINKMALLOC(first);\ 43 first = new objectlink;\
48 last=first;\ 44 last=first;\
49 } else {\ 45 } else {\
50 OBLINKMALLOC(last->next);\ 46 last->next = new objectlink;\
51 last=last->next;\ 47 last=last->next;\
52 }\ 48 }\
53 last->next=NULL;\ 49 last->next=0;\
54 last->ob=(NEW);\ 50 last->ob=(NEW);\
55 last->id=(COUNT); 51 last->id=(COUNT);
56 52
57/** 53/**
58 * Search the inventory of 'pl' for what matches best with params. 54 * Search the inventory of 'pl' for what matches best with params.
59 * we use item_matched_string above - this gives us consistent behaviour 55 * we use item_matched_string above - this gives us consistent behaviour
60 * between many commands. Return the best match, or NULL if no match. 56 * between many commands. Return the best match, or NULL if no match.
61 * aflag is used with apply -u , and apply -a to 57 * aflag is used with apply -u , and apply -a to
62 * only unapply applied, or apply unapplied objects 58 * only unapply applied, or apply unapplied objects
63 **/ 59 **/
60static object *
64static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) 61find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
65{ 62{
66 object *tmp, *best=NULL; 63 object *tmp, *best = NULL;
67 int match_val=0,tmpmatch; 64 int match_val = 0, tmpmatch;
68 65
69 for (tmp=pl->inv; tmp; tmp=tmp->below) { 66 for (tmp = pl->inv; tmp; tmp = tmp->below)
67 {
70 if (tmp->invisible) continue; 68 if (tmp->invisible)
69 continue;
71 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { 70 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val)
71 {
72 if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue;
73 if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 74 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
75 continue;
74 match_val=tmpmatch; 76 match_val = tmpmatch;
75 best=tmp; 77 best = tmp;
76 } 78 }
77 } 79 }
78 return best; 80 return best;
79} 81}
80 82
81/** 83/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 84 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 85 **/
86object *
84object *find_best_object_match(object *pl, const char *params) 87find_best_object_match (object *pl, const char *params)
85{ 88{
86 return find_best_apply_object_match(pl, params, AP_NULL); 89 return find_best_apply_object_match (pl, params, AP_NULL);
87} 90}
88 91
89/* 92int
90 * Notes about item creation:
91 * 1) It is similar in syntax to the dm create command.
92 * 2) It requires a player to have a buildfacility below him, a tool in his
93 * possesion, and materials to build with.
94 * 3) The random roll is done in a loop, so if the player tries to make 100,
95 * he makes 100 checks.
96 * 4) Exp is given only on succ. creations, but materials are used regardless.
97 * 5) The properties of the tool are stored in tooltype and weapontype.
98 * 6) The properties of the buildfacilities are stored in tooltype.
99 * 7) For now, all ingredients must be type 73 INORGANIC.
100 * 8) The player can attempt to create any arch, but item_power and value
101 * will prevent most artifacts from being built.
102 * 9) The code allows magic bonuses up to +5. It is not trivial to make a +5
103 * item.
104 *10) If you ever extend it beyond +5, add more gemtypes. Currently the code
105 * looks for gemcost gems per item, per plus. So a +5 item requires
106 * gemcost pearls,rubies,emeralds,sapphires and diamonds. Not cheap.
107 *11) There are a zillion if statements in this code. Alot of checking takes
108 * place here. All of them are needed.
109 */
110
111int command_build (object *pl, char *params) {
112 return 0;
113#if 0
114 object *marked, *facility, *tool, *newobj, *tmp;
115 archetype *at;
116 int skillnr, obpow, number, bonus, mneed, nrof, magic, i, nummade, found;
117 int gemcost;
118 char *bp;
119 materialtype_t *mt;
120
121 /* NOTE THIS FUNCTION IS CURRENTLY DISABLED */
122
123/* Given this is currently disabled, I'm not going to bother updating
124 * it with the new skill system. IT really needs to get the skill object
125 * pointer in a better fashion than it is currently doing.
126 */
127 if (!params) {
128 new_draw_info(NDI_UNIQUE, 0, pl, "Usage:build [nr] [+magic] <object>");
129 return 0;
130 }
131 marked = find_marked_object(pl);
132 if (marked == NULL || !marked->material || marked->materialname == NULL ||
133 marked->type != INORGANIC) {
134 new_draw_info(NDI_UNIQUE, 0, pl, "You must mark some ingredients.");
135 return 0;
136 }
137 while (*params==' ')
138 params++;
139 bp = params;
140 nrof = 1;
141 magic = 0;
142
143 if (sscanf(bp, "%d ", &nrof)) {
144 if ((bp = strchr(params, ' ')) == NULL) {
145 new_draw_info(NDI_UNIQUE, 0, pl,
146 "Usage: build [nr] [+magic] <object>");
147 return 0;
148 }
149 bp++;
150 }
151 if (sscanf(bp, "+%d ", &magic)) {
152 if ((bp = strchr(bp, ' ')) == NULL) {
153 new_draw_info(NDI_UNIQUE, 0, pl,
154 "Usage: build [nr] [+magic] <object>");
155 return 0;
156 }
157 bp++;
158 }
159 while (*bp==' ')
160 bp++;
161 at=find_archetype_by_object_name(bp);
162 if (at == NULL) {
163 new_draw_info_format(NDI_UNIQUE, 0, pl,
164 "You don't know how to make a %s.", bp);
165 return 0;
166 }
167 newobj = get_object();
168 copy_object(&at->clone, newobj);
169
170 skillnr = -1;
171
172 if ((IS_ARMOR(newobj) && newobj->material != M_LEATHER) ||
173 newobj->type == WEAPON)
174 skillnr = SK_SMITH;
175
176 if (IS_ARMOR(newobj) && newobj->material == M_LEATHER)
177 skillnr = SK_WOODSMAN;
178
179 if (newobj->type == BOW || newobj->type == ARROW)
180 skillnr = SK_BOWYER;
181
182 if (skillnr == -1) {
183 new_draw_info(NDI_UNIQUE, 0, pl, "You don't know how to create that.");
184 return 0;
185 }
186
187 if (!change_skill(pl, skillnr, 0)) {
188 new_draw_info(NDI_UNIQUE, 0, pl,
189 "You lack the needed skill to make that item.");
190 return 0;
191 }
192 facility = NULL;
193 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
194 if (tmp->type == BUILDFAC && tmp->tooltype == newobj->type)
195 facility=tmp;
196 if (facility == NULL) {
197 new_draw_info(NDI_UNIQUE, 0, pl, "You lack a suitable workspace.");
198 return 0;
199 }
200 if (magic && !(IS_ARMOR(newobj) || IS_WEAPON(newobj))) {
201 new_draw_info(NDI_UNIQUE, 0, pl, "A magical bonus is only valid with "
202 "armour and weapons.");
203 return 0;
204 }
205
206 /* use newobj->weapontype == tool->weapontype for building weapons */
207 /* use newobj->material == tool->weapontype for building armour */
208 /* newobj->type == tool->tooltype */
209 tool = NULL;
210 for (tmp=pl->inv; tmp; tmp=tmp->below) {
211 if (tmp->type != TOOL)
212 continue;
213 if (IS_ARMOR(newobj) && (newobj->material & tmp->weapontype) &&
214 newobj->type == tmp->tooltype) {
215 if (tool == NULL ||
216 (tool->level + tool->magic) < (tmp->level + tmp->magic))
217 tool = tmp;
218 } else if (IS_WEAPON(newobj) && (newobj->weapontype&tmp->weapontype) &&
219 newobj->type == tmp->tooltype) {
220 if (tool == NULL ||
221 (tool->level + tool->magic) < (tmp->level + tmp->magic))
222 tool = tmp;
223 }
224 /* should split off bows arrows and probably bolts around here */
225 }
226 if (tool == NULL) {
227 new_draw_info(NDI_UNIQUE, 0, pl, "You lack the required tools.");
228 return 0;
229 }
230
231 mt = name_to_material(marked->materialname);
232 if (mt == NULL) {
233 new_draw_info(NDI_UNIQUE, 0, pl, "Your raw materials are garbage.");
234 return 0;
235 }
236 if (magic < 0) {
237 new_draw_info(NDI_UNIQUE, 0, pl, "You cannot create cursed objects.");
238 return 0;
239 }
240 if (magic > 0 && SK_level(pl)/20 < magic) {
241 new_draw_info(NDI_UNIQUE, 0, pl, "You are not powerful enough to "
242 "create such a magical item.");
243 return 0;
244 }
245
246 gemcost = 100;
247 if (newobj->type == ARROW)
248 gemcost = 1;
249 if (magic > 0) {
250 found = 0;
251 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
252 if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") &&
253 tmp->nrof >= gemcost*nrof*mt->value/100)
254 found++;
255 if (magic > 1)
256 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
257 if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") &&
258 tmp->nrof >= gemcost*nrof*mt->value/100)
259 found++;
260 if (magic > 2)
261 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
262 if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") &&
263 tmp->nrof >= gemcost*nrof*mt->value/100)
264 found++;
265 if (magic > 3)
266 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
267 if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") &&
268 tmp->nrof >= gemcost*nrof*mt->value/100)
269 found++;
270 if (magic > 4)
271 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
272 if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") &&
273 tmp->nrof >= gemcost*nrof*mt->value/100)
274 found++;
275 if (found < magic) {
276 new_draw_info(NDI_UNIQUE, 0, pl, "You did not provide a suitable "
277 "sacrifice of gems on the ground to add this much magic.");
278 return 0;
279 }
280 if (25*pow(3, magic)*mt->value/100 > pl->stats.sp) {
281 new_draw_info(NDI_UNIQUE, 0, pl, "You do not have enough mana "
282 "to create this object.");
283 return 0;
284 }
285 }
286
287 /* good lord. Now we have a tool, facilites, materials (marked) and an
288 object we want to create. Thats alot of if's */
289
290 obpow = (newobj->item_power + newobj->value/1000 + 1)*mt->value/100;
291 mneed = nrof*((newobj->weight * mt->weight)/80);
292 /* cost can be balanced out by cost to disassemble items for materials */
293 if ((marked->weight * MAX(1, marked->nrof)) < mneed) {
294 new_draw_info_format(NDI_UNIQUE, 0, pl, "You do not have enough %s.",
295 marked->name);
296 return 0;
297 }
298 if (obpow > (tool->level+tool->magic)) {
299 new_draw_info_format(NDI_UNIQUE, 0, pl, "Your %s is not capable of "
300 "crafting such a complex item.", tool->name);
301 return 0;
302 }
303 set_abs_magic(newobj, magic);
304 set_materialname(newobj, 1, mt);
305 for (i=0, nummade=0; i< nrof; i++) {
306 bonus = tool->level+tool->magic - obpow;
307 number = rndm(1, 3*obpow*magic);
308 LOG(llevDebug, "command_build: skill:%d obpow:%d rndm:%d tool:%s "
309 "newobj:%s marked:%s magic:%d\n", SK_level(pl)+bonus, obpow,
310 number, tool->name, newobj->name, marked->name, magic);
311 if (SK_level(pl)+bonus > number) {
312 /* wow, we actually created something */
313 newobj->x = pl->x;
314 newobj->y = pl->y;
315 newobj->map = pl->map;
316 SET_FLAG(newobj, FLAG_IDENTIFIED);
317 if (i == 0)
318 newobj = insert_ob_in_ob(newobj, pl);
319 else
320 newobj->nrof++;
321 esrv_send_item(pl, newobj);
322 nummade++;
323 } else {
324 free_object(newobj);
325 if (bonus < rndm(1, number-SK_level(pl)+bonus)) {
326 new_draw_info_format(NDI_UNIQUE, 0, pl,
327 "You broke your %s!\n", tool->name);
328 esrv_del_item(pl->contr, tool->count);
329 remove_ob(tool);
330 free_object(tool);
331 break;
332 }
333 }
334 /* take away materials too */
335 tmp = get_split_ob(marked, MAX(1, mneed/marked->weight));
336 if (tmp)
337 free_object(tmp);
338 if (marked->nrof < 1)
339 esrv_del_item(pl->contr, marked->count);
340 else
341 esrv_send_item(pl, marked);
342 }
343 if (magic)
344 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
345 if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") &&
346 tmp->nrof >= gemcost*nrof*mt->value/100)
347 tmp->nrof -= gemcost*nrof*mt->value/100;
348 if (magic > 1)
349 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
350 if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") &&
351 tmp->nrof >= gemcost*nrof*mt->value/100)
352 tmp->nrof -= gemcost*nrof*mt->value/100;
353 if (magic > 2)
354 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
355 if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") &&
356 tmp->nrof >= gemcost*nrof*mt->value/100)
357 tmp->nrof -= gemcost*nrof*mt->value/100;
358 if (magic > 3)
359 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
360 if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") &&
361 tmp->nrof >= gemcost*nrof*mt->value/100)
362 tmp->nrof -= gemcost*nrof*mt->value/100;
363 if (magic > 4)
364 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
365 if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") &&
366 tmp->nrof >= gemcost*nrof*mt->value/100)
367 tmp->nrof -= gemcost*nrof*mt->value/100;
368 if (magic)
369 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
370 if (tmp->type == GEM &&
371 (!strcmp(tmp->arch->name, "diamond") ||
372 !strcmp(tmp->arch->name, "ruby") ||
373 !strcmp(tmp->arch->name, "sapphire") ||
374 !strcmp(tmp->arch->name, "emerald") ||
375 !strcmp(tmp->arch->name, "pearl"))) {
376 if (tmp->nrof == 0) {
377 remove_ob(tmp);
378 free_object(tmp);
379 }
380 if (pl->contr)
381 pl->contr->socket.update_look=1;
382 }
383 pl->stats.sp -= 25*pow(3, magic)*mt->value/100;
384 fix_player(pl);
385 if (nummade > 1) {
386 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created %d %s.",
387 nummade, query_base_name(newobj, 1));
388 } else if (nummade == 1) {
389 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created a %s.",
390 query_base_name(newobj, 0));
391 } else {
392 new_draw_info_format(NDI_UNIQUE, 0, pl,
393 "You have failed to craft a %s.", query_base_name(newobj, 0));
394 return 0;
395 }
396 if (skills[skillnr].category != EXP_NONE)
397 add_exp(pl, obpow*nummade);
398 return 1;
399#endif
400}
401
402
403
404int command_uskill ( object *pl, char *params) { 93command_uskill (object *pl, char *params)
94{
405 if (!params) { 95 if (!params)
96 {
406 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 97 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
407 return 0; 98 return 0;
408 } 99 }
409 return use_skill(pl,params); 100 return use_skill (pl, params);
410} 101}
411 102
103int
412int command_rskill ( object *pl, char *params) { 104command_rskill (object *pl, char *params)
105{
413 object *skill; 106 object *skill;
414 107
415 if (!params) { 108 if (!params)
109 {
416 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 110 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
417 return 0; 111 return 0;
418 } 112 }
419 skill = find_skill_by_name(pl, params); 113 skill = find_skill_by_name (pl, params);
420 114
421 if (!skill) { 115 if (!skill)
116 {
422 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 117 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
423 return 0; 118 return 0;
424 } 119 }
425 return change_skill(pl,skill, 0); 120 return change_skill (pl, skill, 0);
426} 121}
427 122
428 123
429/* These functions (command_search, command_disarm) are really just wrappers for 124/* These functions (command_search, command_disarm) are really just wrappers for
430 * things like 'use_skill ...'). In fact, they should really be obsoleted 125 * things like 'use_skill ...'). In fact, they should really be obsoleted
431 * and replaced with those. 126 * and replaced with those.
432 */ 127 */
128int
433int command_search (object *op, char *params) { 129command_search (object *op, char *params)
130{
434 return use_skill(op, skill_names[SK_FIND_TRAPS]); 131 return use_skill (op, skill_names[SK_FIND_TRAPS]);
435} 132}
436 133
134int
437int command_disarm (object *op, char *params) { 135command_disarm (object *op, char *params)
136{
438 return use_skill(op, skill_names[SK_DISARM_TRAPS]); 137 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
439} 138}
440 139
441 140
442/* A little special because we do want to pass the full params along 141/* A little special because we do want to pass the full params along
443 * as it includes the object to throw. 142 * as it includes the object to throw.
444 */ 143 */
144int
445int command_throw (object *op, char *params) 145command_throw (object *op, char *params)
446{ 146{
447 object *skop; 147 object *skop;
448 148
449 skop = find_skill_by_name(op, skill_names[SK_THROWING]); 149 skop = find_skill_by_name (op, skill_names[SK_THROWING]);
150 if (skop)
450 if (skop) return do_skill(op, op, skop, op->facing,params); 151 return do_skill (op, op, skop, op->facing, params);
451 else { 152 else
153 {
452 new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 154 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
453 } 155 }
454 return 0; 156 return 0;
455} 157}
456 158
457 159
160int
458int command_apply (object *op, char *params) 161command_apply (object *op, char *params)
459{ 162{
460 if (!params) { 163 if (!params)
164 {
461 player_apply_below(op); 165 player_apply_below (op);
462 return 0; 166 return 0;
463 } 167 }
464 else { 168 else
169 {
465 apply_flag aflag = (apply_flag) 0; 170 apply_flag aflag = (apply_flag) 0;
466 object *inv; 171 object *inv;
467 172
468 while (*params==' ') params++; 173 while (*params == ' ')
174 params++;
469 if (!strncmp(params,"-a ",3)) { 175 if (!strncmp (params, "-a ", 3))
470 aflag=AP_APPLY; 176 {
471 params+=3; 177 aflag = AP_APPLY;
472 } 178 params += 3;
179 }
473 if (!strncmp(params,"-u ",3)) { 180 if (!strncmp (params, "-u ", 3))
474 aflag=AP_UNAPPLY; 181 {
475 params+=3; 182 aflag = AP_UNAPPLY;
476 } 183 params += 3;
184 }
477 while (*params==' ') params++; 185 while (*params == ' ')
186 params++;
478 187
479 inv=find_best_apply_object_match(op, params, aflag); 188 inv = find_best_apply_object_match (op, params, aflag);
480 if (inv) { 189 if (inv)
190 {
481 player_apply(op,inv,aflag,0); 191 player_apply (op, inv, aflag, 0);
192 }
482 } else 193 else
483 new_draw_info_format(NDI_UNIQUE, 0, op, 194 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
484 "Could not find any match to the %s.",params);
485 } 195 }
486 return 0; 196 return 0;
487} 197}
488 198
489/* 199/*
490 * Check if an item op can be put into a sack. If pl exists then tell 200 * Check if an item op can be put into a sack. If pl exists then tell
493 * objects (op) we want to put in. We specify it separately instead of 203 * objects (op) we want to put in. We specify it separately instead of
494 * using op->nrof because often times, a player may have specified a 204 * using op->nrof because often times, a player may have specified a
495 * certain number of objects to drop, so we can pass that number, and 205 * certain number of objects to drop, so we can pass that number, and
496 * not need to use split_ob and stuff. 206 * not need to use split_ob and stuff.
497 */ 207 */
208int
498int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { 209sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
210{
499 211
500 if (! QUERY_FLAG (sack, FLAG_APPLIED)) { 212 if (!QUERY_FLAG (sack, FLAG_APPLIED))
501 new_draw_info_format(NDI_UNIQUE, 0, pl,
502 "The %s is not active.", query_name(sack));
503 return 0;
504 } 213 {
214 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
215 return 0;
216 }
505 if (sack == op) { 217 if (sack == op)
506 new_draw_info_format(NDI_UNIQUE, 0, pl,
507 "You can't put the %s into itself.", query_name(sack));
508 return 0;
509 } 218 {
510 if (sack->race && (sack->race != op->race || op->type == CONTAINER 219 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
511 || (sack->stats.food && sack->stats.food != op->type))) { 220 return 0;
512 new_draw_info_format(NDI_UNIQUE, 0, pl, 221 }
513 "You can put only %s into the %s.", sack->race, query_name(sack)); 222 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
514 return 0;
515 } 223 {
224 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
225 return 0;
226 }
516 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { 227 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
517 new_draw_info_format(NDI_UNIQUE, 0, pl,
518 "You can't put the key into %s.", query_name(sack));
519 return 0;
520 } 228 {
521 if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
522 (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0))
523 * (100 - sack->stats.Str) / 100 > sack->weight_limit) {
524 new_draw_info_format(NDI_UNIQUE, 0, pl,
525 "That won't fit in the %s!", query_name(sack));
526 return 0; 230 return 0;
231 }
232 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
233 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
234 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
527 } 235 {
236 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
237 return 0;
238 }
528 /* All other checks pass, must be OK */ 239 /* All other checks pass, must be OK */
529 return 1; 240 return 1;
530} 241}
531 242
532/* Pick up commands follow */ 243/* Pick up commands follow */
244
533/* pl = player (not always - monsters can use this now) 245/* pl = player (not always - monsters can use this now)
534 * op is the object to put tmp into, 246 * op is the object to put tmp into,
535 * tmp is the object to pick up, nrof is the number to 247 * tmp is the object to pick up, nrof is the number to
536 * pick up (0 means all of them) 248 * pick up (0 means all of them)
537 */ 249 */
250static void
538static void pick_up_object (object *pl, object *op, object *tmp, int nrof) 251pick_up_object (object *pl, object *op, object *tmp, int nrof)
539{ 252{
540 /* buf needs to be big (more than 256 chars) because you can get 253 /* buf needs to be big (more than 256 chars) because you can get
541 * very long item names. 254 * very long item names.
542 */ 255 */
543 char buf[HUGE_BUF]; 256 char buf[HUGE_BUF];
544 object *env=tmp->env; 257 object *env = tmp->env;
545 uint32 weight, effective_weight_limit; 258 uint32 weight, effective_weight_limit;
546 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 259 int tmp_nrof = tmp->nrof ? tmp->nrof : 1;
547 260
548 /* IF the player is flying & trying to take the item out of a container 261 /* IF the player is flying & trying to take the item out of a container
549 * that is in his inventory, let him. tmp->env points to the container 262 * that is in his inventory, let him. tmp->env points to the container
550 * (sack, luggage, etc), tmp->env->env then points to the player (nested 263 * (sack, luggage, etc), tmp->env->env then points to the player (nested
551 * containers not allowed as of now) 264 * containers not allowed as of now)
552 */ 265 */
553 if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && 266 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
554 is_player_inv(tmp)!=pl) { 267 {
555 new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); 268 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!");
556 return; 269 return;
557 } 270 }
271
558 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 272 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
559 return;
560 if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) {
561 new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!");
562 new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion.");
563 if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count);
564 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED))
565 remove_ob (tmp);
566 free_object(tmp);
567 return;
568 }
569
570 if (nrof > tmp_nrof || nrof == 0)
571 nrof = tmp_nrof;
572 /* Figure out how much weight this object will add to the player */
573 weight = tmp->weight * nrof;
574 if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
575 if (pl->stats.Str <= MAX_STAT)
576 effective_weight_limit = weight_limit[pl->stats.Str];
577 else
578 effective_weight_limit = weight_limit[MAX_STAT];
579 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) {
580 new_draw_info(0, 0,pl,"That item is too heavy for you to pick up.");
581 return;
582 }
583 if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ))
584 SET_FLAG(tmp, FLAG_WAS_WIZ);
585 if (nrof != tmp_nrof) {
586 object *tmp2 = tmp;
587 tag_t tmp2_tag = tmp2->count;
588 tmp = get_split_ob (tmp, nrof);
589 if(!tmp) {
590 new_draw_info(NDI_UNIQUE, 0,pl, errmsg);
591 return; 273 return;
592 } 274
593 /* Tell a client what happened rest of objects */ 275 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
594 if (pl->type == PLAYER) { 276 {
595 if (was_destroyed (tmp2, tmp2_tag)) 277 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
596 esrv_del_item (pl->contr, tmp2_tag); 278 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
597 else 279
598 esrv_send_item (pl, tmp2); 280 if (pl->contr)
599 }
600 } else {
601 /* If the object is in a container, send a delete to the client.
602 * - we are moving all the items from the container to elsewhere,
603 * so it needs to be deleted.
604 */
605 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) {
606 if (tmp->env && pl->type==PLAYER)
607 esrv_del_item (pl->contr, tmp->count); 281 esrv_del_item (pl->contr, tmp->count);
608 remove_ob(tmp); /* Unlink it */ 282
609 } 283 tmp->destroy ();
284 return;
285 }
286
287 if (nrof > tmp_nrof || nrof == 0)
288 nrof = tmp_nrof;
289
290 /* Figure out how much weight this object will add to the player */
291 weight = tmp->weight * nrof;
292 if (tmp->inv)
293 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
294
295 if (pl->stats.Str <= MAX_STAT)
296 effective_weight_limit = weight_limit[pl->stats.Str];
297 else
298 effective_weight_limit = weight_limit[MAX_STAT];
299
300 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
610 } 301 {
302 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
303 return;
304 }
305
306 if (nrof != tmp_nrof)
307 {
308 object *tmp2 = tmp;
309
310 tmp = get_split_ob (tmp, nrof);
311 if (!tmp)
312 {
313 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
314 return;
315 }
316
317 /* Tell the client what happened to the rest of objects */
318 if (pl->contr)
319 if (tmp2->destroyed ())
320 esrv_del_item (pl->contr, tmp2->count);
321 else
322 esrv_update_item (UPD_NROF, pl, tmp2);
323 }
324 else
325 {
326 /* If the object is in a container, send a delete to the client.
327 * - we are moving all the items from the container to elsewhere,
328 * so it needs to be deleted.
329 */
330 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
331 {
332 if (tmp->env && pl->type == PLAYER)
333 esrv_del_item (pl->contr, tmp->count);
334
335 tmp->remove (); /* Unlink it */
336 }
337 }
338
611 if(QUERY_FLAG(tmp, FLAG_UNPAID)) 339 if (QUERY_FLAG (tmp, FLAG_UNPAID))
612 (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), 340 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
613 query_cost_string(tmp,pl,F_BUY | F_SHOP));
614 else 341 else
615 (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); 342 sprintf (buf, "You pick up the %s.", query_name (tmp));
343
616 new_draw_info(NDI_UNIQUE, 0,pl,buf); 344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
617 345
618 tmp = insert_ob_in_ob(tmp, op); 346 tmp = insert_ob_in_ob (tmp, op);
619 347
620 /* All the stuff below deals with client/server code, and is only 348 /* All the stuff below deals with client/server code, and is only
621 * usable by players 349 * usable by players
622 */ 350 */
623 if(pl->type!=PLAYER) return; 351 if (pl->contr)
624 352 {
625 esrv_send_item (pl, tmp); 353 esrv_send_item (pl, tmp);
354
626 /* These are needed to update the weight for the container we 355 /* These are needed to update the weight for the container we
627 * are putting the object in. 356 * are putting the object in.
628 */ 357 */
629 if (op!=pl) { 358 if (op != pl)
359 {
630 esrv_update_item (UPD_WEIGHT, pl, op); 360 esrv_update_item (UPD_WEIGHT, pl, op);
631 esrv_send_item (pl, pl); 361 esrv_send_item (pl, pl);
632 } 362 }
633 363
634 /* Update the container the object was in */ 364 /* Update the container the object was in */
635 if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); 365 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env);
367 }
636} 368}
637 369
638
639void pick_up(object *op,object *alt)
640/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 370/* modified slightly to allow monsters use this -b.t. 5-31-95 */
371void
372pick_up (object *op, object *alt)
641{ 373{
642 int need_fix_tmp = 0; 374 int need_fix_tmp = 0;
643 object *tmp=NULL; 375 object *tmp = NULL;
644 mapstruct *tmp_map=NULL; 376 maptile *tmp_map = NULL;
645 int count; 377 int count;
646 tag_t tag;
647 378
648 /* Decide which object to pick. */ 379 /* Decide which object to pick. */
649 if (alt) 380 if (alt)
650 { 381 {
651 if ( ! can_pick (op, alt)) { 382 if (!can_pick (op, alt))
383 {
652 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", 384 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
653 alt->name); 385 goto leave;
386 }
387 tmp = alt;
388 }
389 else
390 {
391 if (op->below == NULL || !can_pick (op, op->below))
392 {
393 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
394 goto leave;
395 }
396
397 tmp = op->below;
398 }
399
400 /* Try to catch it. */
401 tmp_map = tmp->map;
402 tmp = stop_item (tmp);
403 if (tmp == NULL)
654 goto leave; 404 goto leave;
655 } 405 need_fix_tmp = 1;
656 tmp = alt; 406 if (!can_pick (op, tmp))
407 goto leave;
408
409 if (op->type == PLAYER)
657 } 410 {
411 count = op->contr->count;
412 if (count == 0)
413 count = tmp->nrof;
414 }
658 else 415 else
659 { 416 count = tmp->nrof;
660 if (op->below == NULL || ! can_pick (op, op->below)) { 417
661 new_draw_info (NDI_UNIQUE, 0, op, 418 /* container is open, so use it */
662 "There is nothing to pick up here."); 419 if (op->container)
663 goto leave;
664 }
665 tmp = op->below;
666 } 420 {
667 421 alt = op->container;
668 /* Try to catch it. */ 422 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
669 tmp_map = tmp->map;
670 tmp = stop_item (tmp);
671 if (tmp == NULL)
672 goto leave; 423 goto leave;
673 need_fix_tmp = 1;
674 if ( ! can_pick (op, tmp))
675 goto leave;
676
677 if (op->type==PLAYER) {
678 count=op->contr->count;
679 if (count==0) count = tmp->nrof;
680 } 424 }
681 else 425 else
682 count=tmp->nrof; 426 { /* non container pickup */
683
684 /* container is open, so use it */
685 if (op->container) {
686 alt = op->container;
687 if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count))
688 goto leave;
689 } else { /* non container pickup */
690 for (alt=op->inv; alt; alt=alt->below) 427 for (alt = op->inv; alt; alt = alt->below)
691 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 428 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
692 alt->race && alt->race==tmp->race && 429 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
693 sack_can_hold (NULL, alt, tmp,count)) 430 break; /* perfect match */
694 break; /* perfect match */ 431
695 432 if (!alt)
696 if (!alt)
697 for (alt=op->inv; alt; alt=alt->below) 433 for (alt = op->inv; alt; alt = alt->below)
698 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 434 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
699 sack_can_hold (NULL, alt, tmp,count))
700 break; /* General container comes next */ 435 break; /* General container comes next */
701 if (!alt) 436
437 if (!alt)
702 alt = op; /* No free containers */ 438 alt = op; /* No free containers */
703 } 439 }
440
704 if(tmp->env == alt) { 441 if (tmp->env == alt)
442 {
705 /* here it could be possible to check rent, 443 /* here it could be possible to check rent,
706 * if someone wants to implement it 444 * if someone wants to implement it
707 */ 445 */
708 alt = op; 446 alt = op;
709 } 447 }
710#ifdef PICKUP_DEBUG 448#ifdef PICKUP_DEBUG
711 LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 449 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
712#endif 450#endif
713 451
714 /* startequip items are not allowed to be put into containers: */ 452 /* startequip items are not allowed to be put into containers: */
715 if (op->type == PLAYER && alt->type == CONTAINER 453 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
716 && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
717 { 454 {
718 new_draw_info (NDI_UNIQUE, 0, op, 455 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
719 "This object cannot be put into containers!");
720 goto leave; 456 goto leave;
721 } 457 }
722 458
723 tag = tmp->count;
724 pick_up_object (op, alt, tmp, count); 459 pick_up_object (op, alt, tmp, count);
460
725 if (was_destroyed (tmp, tag) || tmp->env) 461 if (tmp->destroyed () || tmp->env)
726 need_fix_tmp = 0; 462 need_fix_tmp = 0;
463
727 if (op->type == PLAYER) 464 if (op->type == PLAYER)
728 op->contr->count=0; 465 op->contr->count = 0;
466
729 goto leave; 467 goto leave;
730 468
731 leave: 469leave:
732 if (need_fix_tmp) 470 if (need_fix_tmp)
733 fix_stopped_item (tmp, tmp_map, op); 471 fix_stopped_item (tmp, tmp_map, op);
734} 472}
735
736 473
737/* This takes (picks up) and item. op is the player 474/* This takes (picks up) and item. op is the player
738 * who issued the command. params is a string to 475 * who issued the command. params is a string to
739 * match against the item name. Basically, always 476 * match against the item name. Basically, always
740 * returns zero, but that should be improved. 477 * returns zero, but that should be improved.
741 */ 478 */
479int
742int command_take (object *op, char *params) 480command_take (object *op, char *params)
743{ 481{
744 object *tmp, *next; 482 object *tmp, *next;
745 483
746 if (op->container) 484 if (op->container)
747 tmp=op->container->inv; 485 tmp = op->container->inv;
748 else { 486 else
749 tmp=op->above; 487 {
750 if (tmp) while (tmp->above) {
751 tmp=tmp->above; 488 tmp = op->above;
752 } 489 if (tmp)
490 while (tmp->above)
491 tmp = tmp->above;
492
493 if (!tmp)
494 tmp = op->below;
495 }
496
753 if (!tmp) 497 if (!tmp)
754 tmp=op->below;
755 } 498 {
756
757 if (tmp==NULL) {
758 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); 499 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
759 return 0; 500 return 0;
760 } 501 }
761 502
762 /* Makes processing easier */ 503 /* Makes processing easier */
763 if (params && *params=='\0') params=NULL; 504 if (params && *params == '\0')
505 params = 0;
764 506
765 while (tmp) { 507 while (tmp)
508 {
766 next=tmp->below; 509 next = tmp->below;
767 510
768 if (tmp->invisible) { 511 if (tmp->invisible)
769 tmp=next; 512 {
513 tmp = next;
770 continue; 514 continue;
771 } 515 }
516
772 /* This following two if and else if could be merged into line 517 /* This following two if and else if could be merged into line
773 * but that probably will make it more difficult to read, and 518 * but that probably will make it more difficult to read, and
774 * not make it any more efficient 519 * not make it any more efficient
775 */ 520 */
776 if (params && item_matched_string(op, tmp, params)) { 521 if (params && item_matched_string (op, tmp, params))
777 pick_up(op, tmp); 522 pick_up (op, tmp);
778 }
779 else if (can_pick(op, tmp) && !params) { 523 else if (can_pick (op, tmp) && !params)
524 {
780 pick_up(op,tmp); 525 pick_up (op, tmp);
781 break; 526 break;
782 } 527 }
783 tmp=next; 528
784 /* Might as well just skip over the player immediately - 529 tmp = next;
785 * we know it can't be picked up
786 */
787 if (tmp == op) tmp=tmp->below;
788 } 530 }
531
789 if (!params && !tmp) { 532 if (!params && !tmp)
533 {
790 for (tmp=op->below; tmp!=NULL; tmp=tmp->next) 534 for (tmp = op->below; tmp; tmp = tmp->below)
791 if (!tmp->invisible) { 535 if (!tmp->invisible)
792 char buf[MAX_BUF]; 536 {
793 sprintf(buf,"You can't pick up a %s.", 537 char buf[MAX_BUF];
794 tmp->name? tmp->name:"null"); 538
539 sprintf (buf, "You can't pick up a %s.", &tmp->name);
795 new_draw_info(NDI_UNIQUE, 0,op, buf); 540 new_draw_info (NDI_UNIQUE, 0, op, buf);
796 break; 541 break;
542 }
543
544 if (!tmp)
545 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
797 } 546 }
798 if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); 547
799 }
800 return 0; 548 return 0;
801} 549}
802 550
803 551
804/* 552/*
805 * This function was part of drop, now is own function. 553 * This function was part of drop, now is own function.
806 * Player 'op' tries to put object 'tmp' into sack 'sack', 554 * Player 'op' tries to put object 'tmp' into sack 'sack',
807 * if nrof is non zero, then nrof objects is tried to put into sack. 555 * if nrof is non zero, then nrof objects is tried to put into sack.
808 * Note that the 'sack' in question can now be a transport, 556 * Note that the 'sack' in question can now be a transport,
809 * so this function isn't named very good anymore. 557 * so this function isn't named very good anymore.
810 */ 558 */
559void
811void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 560put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
812{ 561{
813 tag_t tmp_tag, tmp2_tag;
814 object *tmp2, *sack2; 562 object *tmp2, *sack2;
815 char buf[MAX_BUF]; 563 char buf[MAX_BUF];
816 564
817 if (sack==tmp) return; /* Can't put an object in itself */ 565 if (sack == tmp)
818 if (sack->type != CONTAINER && sack->type != TRANSPORT) { 566 return; /* Can't put an object in itself */
819 new_draw_info_format(NDI_UNIQUE, 0,op, 567
820 "The %s is not a container.", query_name(sack));
821 return;
822 }
823 if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { 568 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
824 new_draw_info_format(NDI_UNIQUE, 0,op,
825 "You cannot put the %s in the %s.", query_name(tmp),
826 query_name(sack));
827 return;
828 } 569 {
570 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
571 return;
572 }
573
829 if (tmp->type == CONTAINER && tmp->inv) { 574 if (tmp->type == CONTAINER && tmp->inv)
575 {
830 576
831 /* Eneq(@csd.uu.se): If the object to be dropped is a container 577 /* Eneq(@csd.uu.se): If the object to be dropped is a container
832 * we instead move the contents of that container into the active 578 * we instead move the contents of that container into the active
833 * container, this is only done if the object has something in it. 579 * container, this is only done if the object has something in it.
834 */ 580 */
835 sack2 = tmp; 581 sack2 = tmp;
836 new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", 582 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
837 query_name(tmp), query_name(sack)); 583
838 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { 584 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
585 {
839 tmp = tmp2->below; 586 tmp = tmp2->below;
587
840 if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || 588 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
841 (sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) { 589 {
842 put_object_in_sack (op, sack, tmp2, 0); 590 put_object_in_sack (op, sack, tmp2, 0);
843 } else { 591 }
592 else
593 {
844 sprintf(buf,"Your %s fills up.", query_name(sack)); 594 sprintf (buf, "Your %s fills up.", query_name (sack));
845 new_draw_info(NDI_UNIQUE, 0,op, buf); 595 new_draw_info (NDI_UNIQUE, 0, op, buf);
846 break; 596 break;
847 } 597 }
848 } 598 }
599
849 esrv_update_item (UPD_WEIGHT, op, sack2); 600 esrv_update_item (UPD_WEIGHT, op, sack2);
850 return; 601 return;
851 } 602 }
852 603
853 /* Don't worry about this for containers - our caller should have 604 /* Don't worry about this for containers - our caller should have
854 * already checked this. 605 * already checked this.
855 */ 606 */
856 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) 607 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
857 return;
858
859 if(QUERY_FLAG(tmp, FLAG_APPLIED)) {
860 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
861 return; 608 return;
862 }
863 609
610 if (QUERY_FLAG (tmp, FLAG_APPLIED))
611 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
612 return;
613
864 /* we want to put some portion of the item into the container */ 614 /* we want to put some portion of the item into the container */
865 if (nrof && tmp->nrof != nrof) { 615 if (nrof && tmp->nrof != nrof)
616 {
866 object *tmp2 = tmp; 617 object *tmp2 = tmp;
867 tmp2_tag = tmp2->count; 618
868 tmp = get_split_ob (tmp, nrof); 619 tmp = get_split_ob (tmp, nrof);
869 620
870 if(!tmp) { 621 if (!tmp)
622 {
871 new_draw_info(NDI_UNIQUE, 0,op, errmsg); 623 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
872 return; 624 return;
873 } 625 }
874 /* Tell a client what happened other objects */ 626 /* Tell a client what happened other objects */
875 if (was_destroyed (tmp2, tmp2_tag)) 627 if (tmp2->destroyed ())
876 esrv_del_item (op->contr, tmp2_tag); 628 esrv_del_item (op->contr, tmp2->count);
877 else /* this can proably be replaced with an update */ 629 else /* this can proably be replaced with an update */
878 esrv_send_item (op, tmp2); 630 esrv_send_item (op, tmp2);
631 }
879 } else 632 else
880 remove_ob(tmp); 633 tmp->remove ();
881 634
882 new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", 635 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
883 query_name(tmp), query_name(sack));
884 tmp_tag = tmp->count;
885 tmp2 = insert_ob_in_ob(tmp, sack); 636 tmp2 = insert_ob_in_ob (tmp, sack);
886 fix_player(op); /* This is overkill, fix_player() is called somewhere */ 637 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
887 /* in object.c */ 638 /* in object.c */
888 639
889 /* If an object merged (and thus, different object), we need to 640 /* If an object merged (and thus, different object), we need to
890 * delete the original. 641 * delete the original.
891 */ 642 */
892 if (tmp2 != tmp) 643 if (tmp2 != tmp)
893 esrv_del_item (op->contr, tmp_tag); 644 esrv_del_item (op->contr, tmp->count);
894 645
895 esrv_send_item (op, tmp2); 646 esrv_send_item (op, tmp2);
896 647
897 /* If a transport, need to update all the players in the transport
898 * the view of what is in it.
899 */
900 if (sack->type == TRANSPORT) {
901 for (tmp=sack->inv; tmp; tmp=tmp->below) {
902 if (tmp->type == PLAYER) tmp->contr->socket.update_look=1;
903 }
904 } else {
905 /* update the sacks weight */ 648 /* update the sacks weight */
906 esrv_update_item (UPD_WEIGHT, op, sack); 649 esrv_update_item (UPD_WEIGHT, op, sack);
907 }
908} 650}
909 651
910/* 652/*
911 * This function was part of drop, now is own function. 653 * This function was part of drop, now is own function.
912 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 654 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
913 * nrof objects is tried to dropped. 655 * nrof objects is tried to dropped.
914 * This is used when dropping objects onto the floor. 656 * This is used when dropping objects onto the floor.
915 */ 657 */
916void 658void
917drop_object (object * op, object * tmp, uint32 nrof) 659drop_object (object *op, object *tmp, uint32 nrof)
918{ 660{
919 char buf[MAX_BUF]; 661 char buf[MAX_BUF];
920 object *floor; 662 object *floor;
921 663
922 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 664 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
923 return; 665 return;
924 666
925 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 667 if (QUERY_FLAG (tmp, FLAG_APPLIED))
926 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 668 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
927 return; /* can't unapply it */ 669 return; /* can't unapply it */
928 670
671 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
672
929 /* We are only dropping some of the items. We split the current objec 673 /* We are only dropping some of the items. We split the current object
930 * off 674 * off
931 */ 675 */
932 if (nrof && tmp->nrof != nrof) 676 if (nrof && tmp->nrof != nrof)
933 { 677 {
934 object *tmp2 = tmp; 678 object *tmp2 = tmp;
935 tag_t tmp2_tag = tmp2->count; 679
936 tmp = get_split_ob (tmp, nrof); 680 tmp = get_split_ob (tmp, nrof);
937 if (!tmp) 681 if (!tmp)
938 { 682 {
939 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 683 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
940 return; 684 return;
942 /* Tell a client what happened rest of objects. tmp2 is now the 686 /* Tell a client what happened rest of objects. tmp2 is now the
943 * original object 687 * original object
944 */ 688 */
945 if (op->type == PLAYER) 689 if (op->type == PLAYER)
946 { 690 {
947 if (was_destroyed (tmp2, tmp2_tag)) 691 if (tmp2->destroyed ())
948 esrv_del_item (op->contr, tmp2_tag); 692 esrv_del_item (op->contr, tmp2->count);
949 else 693 else
950 esrv_send_item (op, tmp2); 694 esrv_send_item (op, tmp2);
951 } 695 }
952 } 696 }
953 else 697 else
954 remove_ob (tmp); 698 tmp->remove ();
955 699
956 /* Lauwenmark: Handle for plugin drop event */ 700 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
957 if (execute_event (tmp, EVENT_DROP, op, NULL, NULL, SCRIPT_FIX_ALL) != 0)
958 return; 701 return;
959 702
960 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 703 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
961 { 704 {
962 sprintf (buf, "You drop the %s.", query_name (tmp)); 705 sprintf (buf, "You drop the %s.", query_name (tmp));
963 new_draw_info (NDI_UNIQUE, 0, op, buf); 706 new_draw_info (NDI_UNIQUE, 0, op, buf);
964 new_draw_info (NDI_UNIQUE, 0, op, 707 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
965 "The gods who lent it to you retrieves it."); 708
966 if (op->type == PLAYER) 709 if (op->type == PLAYER)
967 esrv_del_item (op->contr, tmp->count); 710 esrv_del_item (op->contr, tmp->count);
968 free_object (tmp); 711
969 fix_player (op); 712 tmp->destroy ();
713 op->update_stats ();
970 return; 714 return;
971 } 715 }
972
973/* If SAVE_INTERVAL is commented out, we never want to save
974 * the player here.
975 */
976#ifdef SAVE_INTERVAL
977 /* I'm not sure why there is a value check - since the save
978 * is done every SAVE_INTERVAL seconds, why care the value
979 * of what he is dropping?
980 */
981 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
982 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) &&
983 (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
984 {
985 save_player (op, 1);
986 op->contr->last_save_time = time (NULL);
987 }
988#endif /* SAVE_INTERVAL */
989 716
990 if (op->type == PLAYER) 717 if (op->type == PLAYER)
991 esrv_del_item (op->contr, tmp->count); 718 esrv_del_item (op->contr, tmp->count);
992 719
993 /* Call this before we update the various windows/players. At least 720 /* Call this before we update the various windows/players. At least
994 * that we, we know the weight is correct. 721 * that we, we know the weight is correct.
995 */ 722 */
996 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 723 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
997 /* in object.c */ 724 /* in object.c */
998 725
999 if (op->type == PLAYER) 726 if (op->type == PLAYER)
1000 { 727 {
1001 op->contr->socket.update_look = 1;
1002 /* Need to update the weight for the player */ 728 /* Need to update the weight for the player */
1003 esrv_send_item (op, op); 729 esrv_send_item (op, op);
730 op->contr->ns->floorbox_update ();
1004 } 731 }
1005 732
1006 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) 733 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
1007 if (execute_event (floor, EVENT_DROP_ON, op, tmp, NULL, SCRIPT_FIX_ALL)) 734 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
1008 return; 735 return;
1009 736
1010 if (floor 737 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
1011 && floor->type == SHOP_FLOOR
1012 && !QUERY_FLAG (tmp, FLAG_UNPAID)
1013 && tmp->type != MONEY)
1014 sell_item (tmp, op); 738 sell_item (tmp, op);
1015 739
1016 tmp->x = op->x; 740 tmp->x = op->x;
1017 tmp->y = op->y; 741 tmp->y = op->y;
1018 742
1019 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 743 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
1020} 744}
1021 745
746void
1022void drop(object *op, object *tmp) 747drop (object *op, object *tmp)
1023{ 748{
1024 /* Hopeful fix for disappearing objects when dropping from a container - 749 /* Hopeful fix for disappearing objects when dropping from a container -
1025 * somehow, players get an invisible object in the container, and the 750 * somehow, players get an invisible object in the container, and the
1026 * old logic would skip over invisible objects - works fine for the 751 * old logic would skip over invisible objects - works fine for the
1027 * playes inventory, but drop inventory wants to use the next value. 752 * playes inventory, but drop inventory wants to use the next value.
1028 */ 753 */
1029 if (tmp->invisible) { 754 if (tmp->invisible)
755 {
1030 /* if the following is the case, it must be in an container. */ 756 /* if the following is the case, it must be in an container. */
1031 if (tmp->env && tmp->env->type != PLAYER) { 757 if (tmp->env && tmp->env->type != PLAYER)
758 {
1032 /* Just toss the object - probably shouldn't be hanging 759 /* Just toss the object - probably shouldn't be hanging
1033 * around anyways 760 * around anyways
1034 */ 761 */
1035 remove_ob(tmp); 762 tmp->remove ();
1036 free_object(tmp); 763 tmp->destroy ();
1037 return; 764 return;
1038 } else { 765 }
766 else
767 {
1039 while(tmp!=NULL && tmp->invisible) 768 while (tmp != NULL && tmp->invisible)
1040 tmp=tmp->below; 769 tmp = tmp->below;
1041 } 770 }
1042 } 771 }
1043 772
1044 if (tmp==NULL) { 773 if (tmp == NULL)
774 {
1045 new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); 775 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
1046 return; 776 return;
1047 } 777 }
1048 if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { 778 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
779 {
1049 new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); 780 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
1050 return; 781 return;
1051 } 782 }
1052 if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { 783 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
784 {
1053#if 0 785#if 0
1054 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 786 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
1055 new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); 787 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
1056#endif 788#endif
1057 return; 789 return;
1058 } 790 }
1059 791
792 if (op->type == PLAYER && op->contr->last_used == tmp)
793 op->contr->last_used = tmp->below ? tmp->below
794 : tmp->above ? tmp->above
795 : 0;
796
797 if (op->container)
798 {
1060 if (op->type == PLAYER) 799 if (op->type == PLAYER)
1061 { 800 put_object_in_sack (op, op->container, tmp, op->contr->count);
1062 if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) {
1063 object *n=NULL;
1064 if(tmp->below != NULL)
1065 n = tmp->below;
1066 else if(tmp->above != NULL)
1067 n = tmp->above;
1068 op->contr->last_used = n;
1069 if (n != NULL)
1070 op->contr->last_used_id = n->count;
1071 else 801 else
1072 op->contr->last_used_id = 0; 802 put_object_in_sack (op, op->container, tmp, 0);
1073 }
1074 }; 803 }
1075 804 else
1076 if (op->container) { 805 {
1077 if (op->type == PLAYER) 806 if (op->type == PLAYER)
1078 {
1079 put_object_in_sack (op, op->container, tmp, op->contr->count);
1080 } else {
1081 put_object_in_sack(op, op->container, tmp, 0);
1082 };
1083 } else {
1084 if (op->type == PLAYER)
1085 {
1086 drop_object (op, tmp, op->contr->count); 807 drop_object (op, tmp, op->contr->count);
1087 } else { 808 else
1088 drop_object(op,tmp,0); 809 drop_object (op, tmp, 0);
1089 };
1090 } 810 }
811
1091 if (op->type == PLAYER) 812 if (op->type == PLAYER)
1092 op->contr->count = 0; 813 op->contr->count = 0;
1093} 814}
1094 815
1095 816
1096 817
1097/* Command will drop all items that have not been locked */ 818/* Command will drop all items that have not been locked */
819int
1098int command_dropall (object *op, char *params) { 820command_dropall (object *op, char *params)
821{
1099 822
1100 object * curinv, *nextinv; 823 object *curinv, *nextinv;
1101 824
1102 if(op->inv == NULL) { 825 if (op->inv == NULL)
826 {
1103 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); 827 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
1104 return 0; 828 return 0;
1105 } 829 }
1106 830
1107 curinv = op->inv; 831 curinv = op->inv;
1108 832
1109 /* 833 /*
1110 This is the default. Drops everything not locked or considered 834 This is the default. Drops everything not locked or considered
1111 not something that should be dropped. 835 not something that should be dropped.
1112 */ 836 */
1113 /* 837 /*
1114 Care must be taken that the next item pointer is not to money as 838 Care must be taken that the next item pointer is not to money as
1115 the drop() routine will do unknown things to it when dropping 839 the drop() routine will do unknown things to it when dropping
1116 in a shop. --Tero.Pelander@utu.fi 840 in a shop. --Tero.Pelander@utu.fi
1117 */ 841 */
1118 842
1119 if(params==NULL) { 843 if (params == NULL)
844 {
1120 while(curinv != NULL) { 845 while (curinv != NULL)
846 {
1121 nextinv = curinv->below; 847 nextinv = curinv->below;
1122 while (nextinv && nextinv->type==MONEY) 848 while (nextinv && nextinv->type == MONEY)
1123 nextinv = nextinv->below; 849 nextinv = nextinv->below;
1124 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && 850 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
1125 curinv->type != FOOD && curinv->type != KEY && 851 curinv->type != FOOD && curinv->type != KEY &&
1126 curinv->type != SPECIAL_KEY && curinv->type != GEM && 852 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
1127 !curinv->invisible && 853 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
1128 (curinv->type!=CONTAINER || op->container!=curinv)) 854 {
1129 { 855 drop (op, curinv);
1130 drop(op,curinv); 856 }
857 curinv = nextinv;
1131 } 858 }
1132 curinv = nextinv;
1133 }
1134 } 859 }
1135 860
1136 else if(strcmp(params, "weapons") == 0) { 861 else if (strcmp (params, "weapons") == 0)
862 {
1137 while(curinv != NULL) { 863 while (curinv != NULL)
864 {
1138 nextinv = curinv->below; 865 nextinv = curinv->below;
1139 while (nextinv && nextinv->type==MONEY) 866 while (nextinv && nextinv->type == MONEY)
1140 nextinv = nextinv->below; 867 nextinv = nextinv->below;
1141 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || 868 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
1142 (curinv->type == BOW) || (curinv->type == ARROW))) 869 {
1143 { 870 drop (op, curinv);
1144 drop(op,curinv); 871 }
1145 }
1146 curinv = nextinv; 872 curinv = nextinv;
1147 } 873 }
1148 } 874 }
1149 875
1150 else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { 876 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
877 {
1151 while(curinv != NULL) { 878 while (curinv != NULL)
879 {
1152 nextinv = curinv->below; 880 nextinv = curinv->below;
1153 while (nextinv && nextinv->type==MONEY) 881 while (nextinv && nextinv->type == MONEY)
1154 nextinv = nextinv->below; 882 nextinv = nextinv->below;
1155 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || 883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
1156 curinv->type == SHIELD || curinv->type==HELMET)) 884 {
1157 { 885 drop (op, curinv);
1158 drop(op,curinv); 886 }
1159 }
1160 curinv = nextinv; 887 curinv = nextinv;
1161 } 888 }
1162 } 889 }
1163 890
1164 else if(strcmp(params, "misc") == 0) { 891 else if (strcmp (params, "misc") == 0)
892 {
1165 while(curinv != NULL) { 893 while (curinv != NULL)
894 {
1166 nextinv = curinv->below; 895 nextinv = curinv->below;
1167 while (nextinv && nextinv->type==MONEY) 896 while (nextinv && nextinv->type == MONEY)
1168 nextinv = nextinv->below; 897 nextinv = nextinv->below;
1169 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { 898 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
1170 switch(curinv->type) { 899 {
1171 case HORN: 900 switch (curinv->type)
1172 case BOOK: 901 {
1173 case SPELLBOOK: 902 case HORN:
1174 case GIRDLE: 903 case BOOK:
1175 case AMULET: 904 case SPELLBOOK:
1176 case RING: 905 case GIRDLE:
1177 case CLOAK: 906 case AMULET:
1178 case BOOTS: 907 case RING:
1179 case GLOVES: 908 case CLOAK:
1180 case BRACERS: 909 case BOOTS:
1181 case SCROLL: 910 case GLOVES:
1182 case ARMOUR_IMPROVER: 911 case BRACERS:
1183 case WEAPON_IMPROVER: 912 case SCROLL:
1184 case WAND: 913 case ARMOUR_IMPROVER:
1185 case ROD: 914 case WEAPON_IMPROVER:
1186 case POTION: 915 case WAND:
1187 drop(op,curinv); 916 case ROD:
1188 curinv = nextinv; 917 case POTION:
1189 break; 918 drop (op, curinv);
1190 default: 919 curinv = nextinv;
1191 curinv = nextinv; 920 break;
1192 break; 921 default:
1193 } 922 curinv = nextinv;
1194 } 923 break;
924 }
925 }
1195 curinv = nextinv; 926 curinv = nextinv;
1196 } 927 }
1197 } 928 }
1198 op->contr->socket.update_look=1; 929
930 op->contr->ns->floorbox_update ();
931
1199/* draw_look(op);*/ 932/* draw_look(op);*/
1200 return 0; 933 return 0;
1201} 934}
1202 935
1203/* Object op wants to drop object(s) params. params can be a 936/* Object op wants to drop object(s) params. params can be a
1204 * comma seperated list. 937 * comma seperated list.
1205 */ 938 */
1206 939
940int
1207int command_drop (object *op, char *params) 941command_drop (object *op, char *params)
1208{ 942{
1209 object *tmp, *next; 943 object *tmp, *next;
1210 int did_one=0; 944 int did_one = 0;
1211 945
1212 if (!params) { 946 if (!params)
947 {
1213 new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); 948 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
1214 return 0; 949 return 0;
1215 } else {
1216 for (tmp=op->inv; tmp; tmp=next) {
1217 next=tmp->below;
1218 if (QUERY_FLAG(tmp,FLAG_NO_DROP) ||
1219 tmp->invisible) continue;
1220 if (item_matched_string(op,tmp,params)) {
1221 drop(op, tmp);
1222 did_one=1;
1223 } 950 }
1224 } 951 else
952 {
953 for (tmp = op->inv; tmp; tmp = next)
954 {
955 next = tmp->below;
956 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
957 continue;
958 if (item_matched_string (op, tmp, params))
959 {
960 drop (op, tmp);
961 did_one = 1;
962 }
963 }
964 if (!did_one)
1225 if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); 965 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
1226 } 966 }
1227 if (op->type==PLAYER) 967 if (op->type == PLAYER)
1228 { 968 {
1229 op->contr->count=0; 969 op->contr->count = 0;
1230 op->contr->socket.update_look=1; 970 op->contr->ns->floorbox_update ();
1231 }; 971 };
972
1232/* draw_look(op);*/ 973/* draw_look(op);*/
1233 return 0; 974 return 0;
1234} 975}
1235 976
977int
1236int command_examine (object *op, char *params) 978command_examine (object *op, char *params)
1237{ 979{
1238 if (!params) { 980 if (!params)
981 {
1239 object *tmp=op->below; 982 object *tmp = op->below;
1240 while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; 983
1241 if (tmp) examine(op,tmp); 984 while (tmp && !tmp->client_visible ())
1242 } 985 tmp = tmp->below;
1243 else {
1244 object *tmp=find_best_object_match(op,params);
1245 if (tmp) 986 if (tmp)
1246 examine(op,tmp); 987 examine (op, tmp);
988 }
989 else
990 {
991 object *tmp = find_best_object_match (op, params);
992
993 if (tmp)
994 examine (op, tmp);
1247 else 995 else
1248 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 996 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1249 } 997 }
1250 return 0; 998 return 0;
1251} 999}
1252 1000
1253/* op should be a player. 1001/* op should be a player.
1254 * we return the object the player has marked with the 'mark' command 1002 * we return the object the player has marked with the 'mark' command
1255 * below. If no match is found (or object has changed), we return 1003 * below. If no match is found (or object has changed), we return
1256 * NULL. We leave it up to the calling function to print messages if 1004 * NULL. We leave it up to the calling function to print messages if
1257 * nothing is found. 1005 * nothing is found.
1258 */ 1006 */
1007object *
1259object *find_marked_object(object *op) 1008find_marked_object (object *op)
1260{ 1009{
1261 object *tmp; 1010 object *tmp;
1262 1011
1263 if (!op || !op->contr) return NULL; 1012 if (!op || !op->contr)
1013 return NULL;
1014
1264 if (!op->contr->mark) { 1015 if (!op->contr->mark)
1016 {
1265/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 1017/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1266 return NULL; 1018 return 0;
1267 } 1019 }
1020
1268 /* This may seem like overkill, but we need to make sure that they 1021 /* This may seem like overkill, but we need to make sure that they
1269 * player hasn't dropped the item. We use count on the off chance that 1022 * player hasn't dropped the item. We use count on the off chance that
1270 * an item got reincarnated at some point. 1023 * an item got reincarnated at some point.
1271 */ 1024 */
1272 for (tmp=op->inv; tmp; tmp=tmp->below) { 1025 for (tmp = op->inv; tmp; tmp = tmp->below)
1273 if (tmp->invisible) continue; 1026 {
1027 if (tmp->invisible)
1028 continue;
1029
1274 if (tmp == op->contr->mark) { 1030 if (tmp == op->contr->mark)
1275 if (tmp->count == op->contr->mark_count) 1031 {
1276 return tmp; 1032 if (!tmp->destroyed ())
1277 else { 1033 return tmp;
1278 op->contr->mark=NULL; 1034 else
1279 op->contr->mark_count=0; 1035 {
1036 op->contr->mark = 0;
1280/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 1037/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1281 return NULL; 1038 return 0;
1039 }
1040 }
1282 } 1041 }
1283 } 1042
1284 } 1043 return 0;
1285 return NULL;
1286} 1044}
1045
1046std::string
1047object::describe_monster (object *who)
1048{
1049 dynbuf_text buf (512, 512);
1050
1051 object *mon = head ? head : this;
1052
1053 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1054 buf << "It is an undead force.\n";
1055
1056 if (mon->level > who->level)
1057 buf << "It is likely more powerful than you.\n";
1058 else if (mon->level < who->level)
1059 buf << "It is likely less powerful than you.\n";
1060 else
1061 buf << "It is probably as powerful as you.\n";
1062
1063 if (mon->attacktype & AT_ACID)
1064 buf << "You seem to smell an acrid odor.\n";
1065
1066 /* Anyone know why this used to use the clone value instead of the
1067 * maxhp field? This seems that it should give more accurate results.
1068 */
1069 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1070 { /* From 1-4 */
1071 case 1:
1072 buf << "It is in a bad shape.\n";
1073 break;
1074 case 2:
1075 buf << "It is hurt.\n";
1076 break;
1077 case 3:
1078 buf << "It is somewhat hurt.\n";
1079 break;
1080 case 4:
1081 buf << "It is in excellent shape.\n";
1082 break;
1287 1083 }
1288 1084
1289/* op should be a player, params is any params. 1085 if (present_in_ob (POISONING, mon))
1290 * If no params given, we print out the currently marked object. 1086 buf << "It looks very ill.\n";
1291 * otherwise, try to find a matching object - try best match first. 1087
1292 */ 1088 return buf;
1293int command_mark(object *op, char *params) 1089}
1090
1091/* tmp is the object being described, pl is who is examing it. */
1092const char *
1093long_desc (object *tmp, object *pl)
1294{ 1094{
1295 if (!op->contr) return 1; 1095 static std::string s = tmp->long_desc (pl);
1296 if (!params) { 1096 return s.c_str ();
1297 object *mark=find_marked_object(op); 1097}
1298 if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); 1098
1299 else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); 1099std::string
1100object::long_desc (object *who)
1101{
1102 std::string buf (query_name (this));
1103
1104 switch (type)
1300 } 1105 {
1301 else { 1106 case RING:
1302 object *mark1=find_best_object_match(op, params); 1107 case SKILL:
1303 if (!mark1) { 1108 case WEAPON:
1304 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 1109 case ARMOUR:
1305 return 1; 1110 case BRACERS:
1306 } 1111 case HELMET:
1307 else { 1112 case SHIELD:
1308 op->contr->mark=mark1; 1113 case BOOTS:
1309 op->contr->mark_count=mark1->count; 1114 case GLOVES:
1310 new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); 1115 case AMULET:
1311 return 0; 1116 case GIRDLE:
1312 } 1117 case BOW:
1313 } 1118 case ARROW:
1314 return 0; /*shouldnt get here */ 1119 case CLOAK:
1315} 1120 case FOOD:
1121 case DRINK:
1122 case FLESH:
1123 case SKILL_TOOL:
1124 case POWER_CRYSTAL:
1125 {
1126 //TODO
1127 const char *cp = ::describe_item (this, who);
1316 1128
1129 if (*cp)
1130 {
1131 buf.append (" ");
1132 buf.append (cp);
1133 }
1134 }
1135 }
1136
1137 return buf;
1138}
1317 1139
1318/* op is the player 1140/* op is the player
1319 * tmp is the monster being examined. 1141 * tmp is the monster being examined.
1320 */ 1142 */
1143void
1321void examine_monster(object *op,object *tmp) { 1144examine_monster (object *op, object *tmp)
1322 object *mon=tmp->head?tmp->head:tmp; 1145{
1146 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1147}
1323 1148
1324 if(QUERY_FLAG(mon,FLAG_UNDEAD)) 1149std::string
1325 new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); 1150object::describe (object *who)
1326 if(mon->level>op->level) 1151{
1327 new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); 1152 dynbuf_text buf (1024, 1024);
1328 else if(mon->level<op->level)
1329 new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you.");
1330 else
1331 new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you.");
1332 if(mon->attacktype&AT_ACID)
1333 new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor.");
1334 1153
1335 /* Anyone know why this used to use the clone value instead of the 1154 buf.printf ("That is %s\n", long_desc (who).c_str ());
1336 * maxhp field? This seems that it should give more accurate results. 1155
1337 */ 1156 if (custom_name)
1338 switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ 1157 buf,printf ("You call it %s\n", &custom_name);
1339 case 1: 1158
1340 new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); 1159 switch (type)
1341 break;
1342 case 2:
1343 new_draw_info(NDI_UNIQUE, 0,op,"It is hurt.");
1344 break;
1345 case 3:
1346 new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt.");
1347 break;
1348 case 4:
1349 new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape.");
1350 break;
1351 } 1160 {
1352 if(present_in_ob(POISONING,mon)!=NULL) 1161 case SPELLBOOK:
1353 new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); 1162 if (flag [FLAG_IDENTIFIED] && inv)
1354} 1163 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1164 break;
1355 1165
1166 case BOOK:
1167 if (msg)
1168 buf << "Something is written in it.\n";
1169 break;
1356 1170
1357/* tmp is the object being described, pl is who is examing it. */ 1171 case CONTAINER:
1358char *long_desc(object *tmp, object *pl) { 1172 if (race != NULL)
1359 static char buf[VERY_BIG_BUF]; 1173 {
1360 char *cp; 1174 if (weight_limit && stats.Str < 100)
1175 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1176 &race, weight_limit / (10.0 * (100 - stats.Str)));
1177 else
1178 buf.printf ("It can hold only %s.\n", &race);
1179 }
1180 else if (weight_limit && stats.Str < 100)
1181 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1182 break;
1361 1183
1362 if(tmp==NULL) 1184 case WAND:
1363 return ""; 1185 if (flag [FLAG_IDENTIFIED])
1364 1186 buf.printf ("It has %s charges left.\n", stats.food);
1365 buf[0]='\0'; 1187 break;
1366 switch(tmp->type) {
1367 case RING:
1368 case SKILL:
1369 case WEAPON:
1370 case ARMOUR:
1371 case BRACERS:
1372 case HELMET:
1373 case SHIELD:
1374 case BOOTS:
1375 case GLOVES:
1376 case AMULET:
1377 case GIRDLE:
1378 case BOW:
1379 case ARROW:
1380 case CLOAK:
1381 case FOOD:
1382 case DRINK:
1383 case FLESH:
1384 case SKILL_TOOL:
1385 case POWER_CRYSTAL:
1386 if(*(cp=describe_item(tmp, pl))!='\0') {
1387 int len;
1388
1389 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1390 buf[VERY_BIG_BUF-1]=0;
1391 len=strlen(buf);
1392 if (len<VERY_BIG_BUF-5) {
1393 /* Since we know the length, we save a few cpu cycles by using
1394 * it instead of calling strcat */
1395 strcpy(buf+len," ");
1396 len++;
1397 strncpy(buf+len, cp, VERY_BIG_BUF-len-1);
1398 buf[VERY_BIG_BUF-1]=0;
1399 }
1400 } 1188 }
1401 }
1402 if(buf[0]=='\0') {
1403 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1404 buf[VERY_BIG_BUF-1]=0;
1405 }
1406 1189
1407 return buf; 1190 if (materialname && !msg)
1408}
1409
1410void examine(object *op, object *tmp) {
1411 char buf[VERY_BIG_BUF];
1412 int i;
1413
1414 if (tmp == NULL || tmp->type == CLOSE_CON)
1415 return;
1416
1417 strcpy(buf,"That is ");
1418 strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1);
1419 buf[VERY_BIG_BUF-1]=0;
1420
1421 new_draw_info(NDI_UNIQUE, 0,op,buf);
1422 buf[0]='\0';
1423
1424 if(tmp->custom_name) {
1425 strcpy(buf,"You call it ");
1426 strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1);
1427 buf[VERY_BIG_BUF-1]=0;
1428 new_draw_info(NDI_UNIQUE, 0,op,buf);
1429 buf[0]='\0';
1430 }
1431
1432 switch(tmp->type) {
1433 case SPELLBOOK:
1434 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) {
1435 sprintf(buf,"%s is a %s level %s spell",
1436 tmp->inv->name, get_levelnumber(tmp->inv->level),
1437 tmp->inv->skill);
1438 }
1439 break;
1440
1441 case BOOK:
1442 if(tmp->msg!=NULL)
1443 strcpy(buf,"Something is written in it.");
1444 break;
1445
1446 case CONTAINER:
1447 if(tmp->race!=NULL) {
1448 if(tmp->weight_limit && tmp->stats.Str<100)
1449 sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.",
1450 tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1451 else
1452 sprintf (buf,"It can hold only %s.", tmp->race);
1453 } else
1454 if(tmp->weight_limit && tmp->stats.Str<100)
1455 sprintf (buf,"Its weight limit is %.1f kg.",
1456 tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1457 break;
1458
1459 case WAND:
1460 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED))
1461 sprintf(buf,"It has %d charges left.",tmp->stats.food);
1462 break;
1463 }
1464
1465 if(buf[0]!='\0')
1466 new_draw_info(NDI_UNIQUE, 0,op,buf);
1467
1468 if(tmp->materialname != NULL && !tmp->msg) {
1469 sprintf(buf, "It is made of: %s.", tmp->materialname); 1191 buf.printf ("It is made of: %s.\n", &materialname);
1470 new_draw_info(NDI_UNIQUE, 0, op, buf); 1192
1471 } 1193 if (who)
1472 /* Where to wear this item */ 1194 /* Where to wear this item */
1473 for (i=0; i < NUM_BODY_LOCATIONS; i++) { 1195 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1474 if (tmp->body_info[i]<-1) {
1475 if (op->body_info[i]) 1196 if (body_info [i])
1476 new_draw_info_format(NDI_UNIQUE, 0,op, 1197 {
1477 "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1198 buf << "It goes ";
1478 else 1199 buf << (who->body_info[i] ? body_locations[i].use_name : body_locations[i].nonuse_name);
1479 new_draw_info_format(NDI_UNIQUE, 0,op, 1200
1480 "It goes %s", body_locations[i].nonuse_name); 1201 if (body_info[i] < -1 && who->body_info[i])
1481 } else if (tmp->body_info[i]) { 1202 buf.printf ("(%d)", -body_info[i]);
1482 if (op->body_info[i]) 1203
1483 new_draw_info_format(NDI_UNIQUE, 0,op, 1204 buf << ".\n";
1484 "It goes %s", body_locations[i].use_name); 1205 }
1485 else 1206
1486 new_draw_info_format(NDI_UNIQUE, 0,op, 1207 if (weight)
1487 "It goes %s", body_locations[i].nonuse_name); 1208 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1488 } 1209
1210 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1489 } 1211 {
1212 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1490 1213
1491 if(tmp->weight) { 1214 if (is_in_shop (who))
1492 sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", 1215 {
1493 tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); 1216 if (flag [FLAG_UNPAID])
1494 new_draw_info(NDI_UNIQUE, 0,op,buf); 1217 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1495 } 1218 else
1496 1219 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1497 if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { 1220 }
1498 object *floor;
1499 sprintf(buf,"You reckon %s worth %s.",
1500 tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX));
1501 new_draw_info(NDI_UNIQUE, 0,op,buf);
1502 floor = get_map_ob (op->map, op->x, op->y);
1503 if (floor && floor->type == SHOP_FLOOR) {
1504 if(QUERY_FLAG(tmp, FLAG_UNPAID))
1505 sprintf(buf,"%s would cost you %s.",
1506 tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP));
1507 else
1508 sprintf(buf,"You are offered %s for %s.",
1509 query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it");
1510 new_draw_info(NDI_UNIQUE, 0,op,buf);
1511 }
1512 }
1513
1514 if(QUERY_FLAG(tmp, FLAG_MONSTER))
1515 examine_monster(op,tmp);
1516 1221 }
1222
1223 if (flag [FLAG_MONSTER])
1224 buf << describe_monster (who);
1225
1517 /* Is this item buildable? */ 1226 /* Is this item buildable? */
1518 if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) 1227 if (flag [FLAG_IS_BUILDABLE])
1519 new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); 1228 buf << "This is a buildable item.\n";
1520 1229
1521 /* Does the object have a message? Don't show message for all object 1230 /* Does the object have a message? Don't show message for all object
1522 * types - especially if the first entry is a match 1231 * types - especially if the first entry is a match
1523 */ 1232 */
1524 if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && 1233 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1525 tmp->type != CORPSE && !tmp->move_on && 1234 {
1526 strncasecmp(tmp->msg, "@match",7)) {
1527
1528 /* This is just a hack so when identifying the items, we print 1235 /* This is just a hack so when identifying the items, we print
1529 * out the extra message 1236 * out the extra message
1530 */ 1237 */
1531 if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) 1238 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1532 new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); 1239 buf << "The object has a story:\n";
1533 1240
1241 buf << msg << '\n';
1242 }
1243
1244 buf << '\n';
1245
1246 return std::string (buf.linearise (), buf.size ());
1247}
1248
1249void
1250examine (object *op, object *tmp)
1251{
1252 std::string s = tmp->describe (op);
1253
1534 new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); 1254 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1535 }
1536 new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */
1537} 1255}
1538 1256
1539/* 1257/*
1540 * inventory prints object's inventory. If inv==NULL then print player's 1258 * inventory prints object's inventory. If inv==NULL then print player's
1541 * inventory. 1259 * inventory.
1542 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] 1260 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1543 */ 1261 */
1262void
1544void inventory(object *op,object *inv) { 1263inventory (object *op, object *inv)
1264{
1545 object *tmp; 1265 object *tmp;
1546 char *in; 1266 const char *in;
1547 int items = 0, length; 1267 int items = 0, length;
1548 1268
1549 if (inv==NULL && op==NULL) { 1269 if (inv == NULL && op == NULL)
1270 {
1550 new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); 1271 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1272 return;
1273 }
1274
1275 tmp = inv ? inv->inv : op->inv;
1276
1277 while (tmp)
1278 {
1279 if ((!tmp->invisible &&
1280 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1281 items++;
1282 tmp = tmp->below;
1283 }
1284
1285 if (inv == NULL)
1286 { /* player's inventory */
1287 if (items == 0)
1288 {
1289 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1290 return;
1291 }
1292 else
1293 {
1294 length = 28;
1295 in = "";
1296 if (op)
1297 clear_win_info (op);
1298 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1299 }
1300 }
1301 else
1302 {
1303 if (items == 0)
1304 return;
1305 else
1306 {
1307 length = 28;
1308 in = " ";
1309 }
1310 }
1311
1312 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1313 {
1314 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1315 continue;
1316 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1317 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1318 query_name (tmp), tmp->count, query_weight (tmp));
1319 else
1320 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1321 }
1322
1323 if (!inv && op)
1324 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1325}
1326
1327static void
1328display_new_pickup (object *op)
1329{
1330 int i = op->contr->mode;
1331
1332 if (!(i & PU_NEWMODE))
1551 return; 1333 return;
1552 }
1553 tmp = inv ? inv->inv : op->inv;
1554 1334
1555 while (tmp) {
1556 if ((!tmp->invisible &&
1557 (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED)))
1558 || (!op || QUERY_FLAG(op, FLAG_WIZ)))
1559 items++;
1560 tmp=tmp->below;
1561 }
1562 if (inv==NULL) { /* player's inventory */
1563 if (items==0) {
1564 new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing.");
1565 return;
1566 } else {
1567 length = 28;
1568 in = "";
1569 if (op)
1570 clear_win_info(op);
1571 new_draw_info(NDI_UNIQUE, 0,op,"Inventory:");
1572 }
1573 } else {
1574 if (items==0)
1575 return;
1576 else {
1577 length = 28;
1578 in = " ";
1579 }
1580 }
1581 for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) {
1582 if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible ||
1583 (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED))))
1584 continue;
1585 if((!op || QUERY_FLAG(op, FLAG_WIZ)))
1586 new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length,
1587 query_name(tmp), tmp->count,query_weight(tmp));
1588 else
1589 new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8,
1590 length+8, query_name(tmp),
1591 query_weight(tmp));
1592 }
1593 if(!inv && op) {
1594 new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s",
1595 41,"Total weight :",query_weight(op));
1596 }
1597}
1598
1599static void display_new_pickup( object* op )
1600 {
1601 int i = op->contr->mode;
1602
1603 if(!(i & PU_NEWMODE)) return;
1604
1605 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); 1335 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1606 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); 1336 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1607 new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); 1337 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1608 new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); 1338 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1609 1339
1610 new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); 1340 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1611 1341
1612 new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); 1342 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1613 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); 1343 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1614 new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); 1344 new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1615 1345
1616 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); 1346 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1617 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); 1347 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1618 1348
1619 new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); 1349 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1620 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); 1350 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1621 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); 1351 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1622 1352
1623 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); 1353 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1624 new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); 1354 new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1625 new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); 1355 new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1626 new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); 1356 new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1627 1357
1628 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); 1358 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1629 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); 1359 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1630 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); 1360 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1631 new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); 1361 new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1632 1362
1633 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); 1363 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1634 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); 1364 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1635 new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); 1365 new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1636 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); 1366 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1637 1367
1638 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); 1368 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1639 1369
1640 new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); 1370 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1371 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1641 1372
1642 new_draw_info_format(NDI_UNIQUE, 0,op,""); 1373 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1643 } 1374}
1644 1375
1376int
1645int command_pickup (object *op, char *params) 1377command_pickup (object *op, char *params)
1646{ 1378{
1647 uint32 i; 1379 uint32 i;
1648 static const char* names[ ] = { 1380 static const char *names[] = {
1649 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", 1381 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1650 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", 1382 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1651 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; 1383 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1384 "jewels", "flesh", NULL
1385 };
1652 static uint32 modes[ ] = { 1386 static uint32 modes[] = {
1653 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, 1387 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1654 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, 1388 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1655 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; 1389 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1390 PU_JEWELS, PU_FLESH, 0
1391 };
1656 1392
1657 if(!params) { 1393 if (!params)
1394 {
1658 /* if the new mode is used, just print the settings */ 1395 /* if the new mode is used, just print the settings */
1659 if(op->contr->mode & PU_NEWMODE) 1396 if (op->contr->mode & PU_NEWMODE)
1660 { 1397 {
1661 display_new_pickup( op ); 1398 display_new_pickup (op);
1662 return 1; 1399 return 1;
1663 } 1400 }
1401 if (1)
1664 if(1) LOG(llevDebug, "command_pickup: !params\n"); 1402 LOG (llevDebug, "command_pickup: !params\n");
1665 set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); 1403 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1666 return 0; 1404 return 0;
1667 } 1405 }
1668 1406
1669 while ( *params == ' ' && *params ) 1407 while (*params == ' ' && *params)
1670 params++; 1408 params++;
1671 1409
1672 if ( *params == '+' || *params == '-' ) 1410 if (*params == '+' || *params == '-')
1673 { 1411 {
1674 int mode; 1412 int mode;
1413
1675 for ( mode = 0; names[ mode ]; mode++ ) 1414 for (mode = 0; names[mode]; mode++)
1676 { 1415 {
1677 if ( !strcmp( names[ mode ], params + 1 ) ) 1416 if (!strcmp (names[mode], params + 1))
1678 { 1417 {
1679 i = op->contr->mode; 1418 i = op->contr->mode;
1680 if ( !( i & PU_NEWMODE ) ) 1419 if (!(i & PU_NEWMODE))
1681 i = PU_NEWMODE; 1420 i = PU_NEWMODE;
1682 if ( *params == '+' ) 1421 if (*params == '+')
1683 i = i | modes[ mode ]; 1422 i = i | modes[mode];
1684 else 1423 else
1685 i = i & ~modes[ mode ]; 1424 i = i & ~modes[mode];
1686 op->contr->mode = i; 1425 op->contr->mode = i;
1687 display_new_pickup( op ); 1426 display_new_pickup (op);
1688 return 1; 1427 return 1;
1689 } 1428 }
1690 } 1429 }
1691 new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); 1430 new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1692 return 1; 1431 return 1;
1693 } 1432 }
1694 1433
1695 if(sscanf(params, "%u", &i) != 1) { 1434 if (sscanf (params, "%u", &i) != 1)
1435 {
1436 if (1)
1696 if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); 1437 LOG (llevDebug, "command_pickup: params==NULL\n");
1697 new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); 1438 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1439 return 1;
1440 }
1441 set_pickup_mode (op, i);
1442
1443 return 1;
1444}
1445
1446void
1447set_pickup_mode (object *op, int i)
1448{
1449 switch (op->contr->mode = i)
1450 {
1451 case 0:
1452 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1453 break;
1454 case 1:
1455 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1456 break;
1457 case 2:
1458 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1459 break;
1460 case 3:
1461 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1462 break;
1463 case 4:
1464 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1465 break;
1466 case 5:
1467 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1468 break;
1469 case 6:
1470 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1471 break;
1472 case 7:
1473 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1474 break;
1475 }
1476}
1477
1478int
1479command_search_items (object *op, char *params)
1480{
1481 char buf[MAX_BUF];
1482
1483 if (settings.search_items == FALSE)
1698 return 1; 1484 return 1;
1485
1486 if (params == NULL)
1487 {
1488 if (op->contr->search_str[0] == '\0')
1489 {
1490 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1491 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1492 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1493 return 1;
1494 }
1495
1496 op->contr->search_str[0] = '\0';
1497 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1498 op->update_stats ();
1499 return 1;
1699 } 1500 }
1700 set_pickup_mode(op,i);
1701 1501
1502 if ((int) strlen (params) >= MAX_BUF)
1503 {
1504 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1505 return 1;
1506 }
1507
1508 strcpy (op->contr->search_str, params);
1509 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1510 new_draw_info (NDI_UNIQUE, 0, op, buf);
1511 op->update_stats ();
1702 return 1; 1512 return 1;
1703} 1513}
1704 1514
1705void set_pickup_mode(object *op,int i) {
1706 switch(op->contr->mode=i) {
1707 case 0:
1708 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up.");
1709 break;
1710 case 1:
1711 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item.");
1712 break;
1713 case 2:
1714 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop.");
1715 break;
1716 case 3:
1717 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up.");
1718 break;
1719 case 4:
1720 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items.");
1721 break;
1722 case 5:
1723 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop.");
1724 break;
1725 case 6:
1726 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items.");
1727 break;
1728 case 7:
1729 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems");
1730 break;
1731 }
1732}
1733
1734int command_search_items (object *op, char *params)
1735{
1736 char buf[MAX_BUF];
1737
1738 if (settings.search_items == FALSE)
1739 return 1;
1740
1741 if(params == NULL) {
1742 if(op->contr->search_str[0]=='\0') {
1743 new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1");
1744 new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all");
1745 new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'.");
1746 return 1;
1747 }
1748 op->contr->search_str[0]='\0';
1749 new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off.");
1750 fix_player(op);
1751 return 1;
1752 }
1753 if((int)strlen(params) >= MAX_BUF) {
1754 new_draw_info(NDI_UNIQUE, 0,op,"Search string too long.");
1755 return 1;
1756 }
1757 strcpy(op->contr->search_str, params);
1758 sprintf(buf,"Searching for '%s'.",op->contr->search_str);
1759 new_draw_info(NDI_UNIQUE, 0,op,buf);
1760 fix_player(op);
1761 return 1;
1762}
1763
1764/*
1765 * Changing the custom name of an item
1766 *
1767 * Syntax is: rename <what object> to <new name>
1768 * if '<what object>' is omitted, marked object is used
1769 * if 'to <new name>' is omitted, custom name is cleared
1770 *
1771 * Names are considered for all purpose having a length <=127 (max length sent to client
1772 * by server) */
1773
1774int command_rename_item(object *op, char *params)
1775{
1776 char buf[VERY_BIG_BUF];
1777 int itemnumber;
1778 object *item=NULL;
1779 char *closebrace;
1780 size_t counter;
1781
1782 if (params) {
1783 /* Let's skip white spaces */
1784 while(' '==*params) params++;
1785
1786 /* Checking the first part */
1787 if ((itemnumber = atoi(params))!=0) {
1788 for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below);
1789 if (!item) {
1790 new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item.");
1791 return 1;
1792 }
1793 while(isdigit(*params) || ' '==*params) params++;
1794 }
1795 else if ('<'==*params) {
1796 /* Got old name, let's get it & find appropriate matching item */
1797 closebrace=strchr(params,'>');
1798 if(!closebrace) {
1799 new_draw_info(NDI_UNIQUE,0,op,"Syntax error!");
1800 return 1;
1801 }
1802 /* Sanity check for buffer overruns */
1803 if((closebrace-params)>127) {
1804 new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!");
1805 return 1;
1806 }
1807 /* Copy the old name */
1808 strncpy(buf,params+1,closebrace-params-1);
1809 buf[closebrace-params-1]='\0';
1810
1811 /* Find best matching item */
1812 item=find_best_object_match(op,buf);
1813 if(!item) {
1814 new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename.");
1815 return 1;
1816 }
1817
1818 /* Now need to move pointer to just after > */
1819 params=closebrace+1;
1820 while(' '==*params) params++;
1821
1822 } else {
1823 /* Use marked item */
1824 item=find_marked_object(op);
1825 if(!item) {
1826 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1827 return 1;
1828 }
1829 }
1830
1831 /* Now let's find the new name */
1832 if(!strncmp(params,"to ",3)) {
1833 params+=3;
1834 while(' '==*params) params++;
1835 if('<'!=*params) {
1836 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!");
1837 return 1;
1838 }
1839 closebrace=strchr(params+1,'>');
1840 if(!closebrace) {
1841 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!");
1842 return 1;
1843 }
1844
1845 /* Sanity check for buffer overruns */
1846 if((closebrace-params)>127) {
1847 new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!");
1848 return 1;
1849 }
1850
1851 /* Copy the new name */
1852 strncpy(buf,params+1,closebrace-params-1);
1853 buf[closebrace-params-1]='\0';
1854
1855 /* Let's check it for weird characters */
1856 for(counter=0;counter<strlen(buf);counter++) {
1857 if(isalnum(buf[counter])) continue;
1858 if(' '==buf[counter]) continue;
1859 if('\''==buf[counter]) continue;
1860 if('+'==buf[counter]) continue;
1861 if('_'==buf[counter]) continue;
1862 if('-'==buf[counter]) continue;
1863
1864 /* If we come here, then the name contains an invalid character...
1865 tell the player & exit */
1866 new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!");
1867 return 1;
1868 }
1869
1870 } else {
1871 /* If param contains something, then syntax error... */
1872 if(strlen(params)) {
1873 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!");
1874 return 1;
1875 }
1876 /* New name is empty */
1877 buf[0]='\0';
1878 }
1879 } else {
1880 /* Last case: params==NULL */
1881 item=find_marked_object(op);
1882 if(!item) {
1883 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1884 return 1;
1885 }
1886 buf[0]='\0';
1887 }
1888
1889 if (QUERY_FLAG(item, FLAG_UNPAID)) {
1890 new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first.");
1891 return 1;
1892 }
1893
1894 /* Coming here, everything is fine... */
1895 if(!strlen(buf)) {
1896 /* Clear custom name */
1897 if(item->custom_name) {
1898 FREE_AND_CLEAR_STR(item->custom_name);
1899
1900 new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0));
1901 esrv_update_item(UPD_NAME,op,item);
1902 } else {
1903 new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name.");
1904 }
1905 } else {
1906 /* Set custom name */
1907 FREE_AND_COPY(item->custom_name,buf);
1908
1909 new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf);
1910 esrv_update_item(UPD_NAME,op,item);
1911 }
1912
1913 return 1;
1914}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines