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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.5 by elmex, Sun Aug 20 21:26:03 2006 UTC vs.
Revision 1.63 by root, Mon Dec 17 08:35:49 2007 UTC

1/* 1/*
2 * static char *rcsid_c_object_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: c_object.C,v 1.5 2006/08/20 21:26:03 elmex Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 22 */
23
5/* 24/*
6 CrossFire, A Multiplayer game for X-windows
7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
9 Copyright (C) 1992 Frank Tore Johansen
10
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 The author can be reached via e-mail to crossfire-devel@real-time.com
26
27 Object (handling) commands 25 * Object (handling) commands
28*/ 26 */
29 27
30#include <global.h> 28#include <global.h>
31#include <loader.h> 29#include <loader.h>
32#include <skills.h> 30#include <skills.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 31#include <sproto.h>
35#endif
36#include <living.h> 32#include <living.h>
37#include <math.h> 33#include <math.h>
34
38/* 35/*
39 * Object id parsing functions 36 * Object id parsing functions
40 */ 37 */
41 38
42#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\
43 fatal(OUT_OF_MEMORY);
44
45#define ADD_ITEM(NEW,COUNT)\ 39#define ADD_ITEM(NEW,COUNT)\
46 if(!first) {\ 40 if(!first) {\
47 OBLINKMALLOC(first);\ 41 first = new objectlink;\
48 last=first;\ 42 last=first;\
49 } else {\ 43 } else {\
50 OBLINKMALLOC(last->next);\ 44 last->next = new objectlink;\
51 last=last->next;\ 45 last=last->next;\
52 }\ 46 }\
53 last->next=NULL;\ 47 last->next=0;\
54 last->ob=(NEW);\ 48 last->ob=(NEW);\
55 last->id=(COUNT); 49 last->id=(COUNT);
56 50
57/** 51/**
58 * Search the inventory of 'pl' for what matches best with params. 52 * Search the inventory of 'pl' for what matches best with params.
59 * we use item_matched_string above - this gives us consistent behaviour 53 * we use item_matched_string above - this gives us consistent behaviour
60 * between many commands. Return the best match, or NULL if no match. 54 * between many commands. Return the best match, or NULL if no match.
61 * aflag is used with apply -u , and apply -a to 55 * aflag is used with apply -u , and apply -a to
62 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
63 **/ 57 **/
58static object *
64static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
65{ 60{
66 object *tmp, *best=NULL; 61 object *best = 0;
67 int match_val=0,tmpmatch; 62 int match_val = 0;
68 63
69 for (tmp=pl->inv; tmp; tmp=tmp->below) { 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 {
70 if (tmp->invisible) continue; 66 if (tmp->invisible)
67 continue;
68
71 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
72 {
72 if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74 continue;
75
73 if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77 continue;
78
74 match_val=tmpmatch; 79 match_val = tmpmatch;
75 best=tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
90object *
84object *find_best_object_match(object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
85{ 92{
86 return find_best_apply_object_match(pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
87} 94}
88 95
89/* 96int
90 * Notes about item creation:
91 * 1) It is similar in syntax to the dm create command.
92 * 2) It requires a player to have a buildfacility below him, a tool in his
93 * possesion, and materials to build with.
94 * 3) The random roll is done in a loop, so if the player tries to make 100,
95 * he makes 100 checks.
96 * 4) Exp is given only on succ. creations, but materials are used regardless.
97 * 5) The properties of the tool are stored in tooltype and weapontype.
98 * 6) The properties of the buildfacilities are stored in tooltype.
99 * 7) For now, all ingredients must be type 73 INORGANIC.
100 * 8) The player can attempt to create any arch, but item_power and value
101 * will prevent most artifacts from being built.
102 * 9) The code allows magic bonuses up to +5. It is not trivial to make a +5
103 * item.
104 *10) If you ever extend it beyond +5, add more gemtypes. Currently the code
105 * looks for gemcost gems per item, per plus. So a +5 item requires
106 * gemcost pearls,rubies,emeralds,sapphires and diamonds. Not cheap.
107 *11) There are a zillion if statements in this code. Alot of checking takes
108 * place here. All of them are needed.
109 */
110
111int command_build (object *pl, char *params) {
112 return 0;
113#if 0
114 object *marked, *facility, *tool, *newobj, *tmp;
115 archetype *at;
116 int skillnr, obpow, number, bonus, mneed, nrof, magic, i, nummade, found;
117 int gemcost;
118 char *bp;
119 materialtype_t *mt;
120
121 /* NOTE THIS FUNCTION IS CURRENTLY DISABLED */
122
123/* Given this is currently disabled, I'm not going to bother updating
124 * it with the new skill system. IT really needs to get the skill object
125 * pointer in a better fashion than it is currently doing.
126 */
127 if (!params) {
128 new_draw_info(NDI_UNIQUE, 0, pl, "Usage:build [nr] [+magic] <object>");
129 return 0;
130 }
131 marked = find_marked_object(pl);
132 if (marked == NULL || !marked->material || marked->materialname == NULL ||
133 marked->type != INORGANIC) {
134 new_draw_info(NDI_UNIQUE, 0, pl, "You must mark some ingredients.");
135 return 0;
136 }
137 while (*params==' ')
138 params++;
139 bp = params;
140 nrof = 1;
141 magic = 0;
142
143 if (sscanf(bp, "%d ", &nrof)) {
144 if ((bp = strchr(params, ' ')) == NULL) {
145 new_draw_info(NDI_UNIQUE, 0, pl,
146 "Usage: build [nr] [+magic] <object>");
147 return 0;
148 }
149 bp++;
150 }
151 if (sscanf(bp, "+%d ", &magic)) {
152 if ((bp = strchr(bp, ' ')) == NULL) {
153 new_draw_info(NDI_UNIQUE, 0, pl,
154 "Usage: build [nr] [+magic] <object>");
155 return 0;
156 }
157 bp++;
158 }
159 while (*bp==' ')
160 bp++;
161 at=find_archetype_by_object_name(bp);
162 if (at == NULL) {
163 new_draw_info_format(NDI_UNIQUE, 0, pl,
164 "You don't know how to make a %s.", bp);
165 return 0;
166 }
167 newobj = get_object();
168 copy_object(&at->clone, newobj);
169
170 skillnr = -1;
171
172 if ((IS_ARMOR(newobj) && newobj->material != M_LEATHER) ||
173 newobj->type == WEAPON)
174 skillnr = SK_SMITH;
175
176 if (IS_ARMOR(newobj) && newobj->material == M_LEATHER)
177 skillnr = SK_WOODSMAN;
178
179 if (newobj->type == BOW || newobj->type == ARROW)
180 skillnr = SK_BOWYER;
181
182 if (skillnr == -1) {
183 new_draw_info(NDI_UNIQUE, 0, pl, "You don't know how to create that.");
184 return 0;
185 }
186
187 if (!change_skill(pl, skillnr, 0)) {
188 new_draw_info(NDI_UNIQUE, 0, pl,
189 "You lack the needed skill to make that item.");
190 return 0;
191 }
192 facility = NULL;
193 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
194 if (tmp->type == BUILDFAC && tmp->tooltype == newobj->type)
195 facility=tmp;
196 if (facility == NULL) {
197 new_draw_info(NDI_UNIQUE, 0, pl, "You lack a suitable workspace.");
198 return 0;
199 }
200 if (magic && !(IS_ARMOR(newobj) || IS_WEAPON(newobj))) {
201 new_draw_info(NDI_UNIQUE, 0, pl, "A magical bonus is only valid with "
202 "armour and weapons.");
203 return 0;
204 }
205
206 /* use newobj->weapontype == tool->weapontype for building weapons */
207 /* use newobj->material == tool->weapontype for building armour */
208 /* newobj->type == tool->tooltype */
209 tool = NULL;
210 for (tmp=pl->inv; tmp; tmp=tmp->below) {
211 if (tmp->type != TOOL)
212 continue;
213 if (IS_ARMOR(newobj) && (newobj->material & tmp->weapontype) &&
214 newobj->type == tmp->tooltype) {
215 if (tool == NULL ||
216 (tool->level + tool->magic) < (tmp->level + tmp->magic))
217 tool = tmp;
218 } else if (IS_WEAPON(newobj) && (newobj->weapontype&tmp->weapontype) &&
219 newobj->type == tmp->tooltype) {
220 if (tool == NULL ||
221 (tool->level + tool->magic) < (tmp->level + tmp->magic))
222 tool = tmp;
223 }
224 /* should split off bows arrows and probably bolts around here */
225 }
226 if (tool == NULL) {
227 new_draw_info(NDI_UNIQUE, 0, pl, "You lack the required tools.");
228 return 0;
229 }
230
231 mt = name_to_material(marked->materialname);
232 if (mt == NULL) {
233 new_draw_info(NDI_UNIQUE, 0, pl, "Your raw materials are garbage.");
234 return 0;
235 }
236 if (magic < 0) {
237 new_draw_info(NDI_UNIQUE, 0, pl, "You cannot create cursed objects.");
238 return 0;
239 }
240 if (magic > 0 && SK_level(pl)/20 < magic) {
241 new_draw_info(NDI_UNIQUE, 0, pl, "You are not powerful enough to "
242 "create such a magical item.");
243 return 0;
244 }
245
246 gemcost = 100;
247 if (newobj->type == ARROW)
248 gemcost = 1;
249 if (magic > 0) {
250 found = 0;
251 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
252 if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") &&
253 tmp->nrof >= gemcost*nrof*mt->value/100)
254 found++;
255 if (magic > 1)
256 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
257 if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") &&
258 tmp->nrof >= gemcost*nrof*mt->value/100)
259 found++;
260 if (magic > 2)
261 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
262 if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") &&
263 tmp->nrof >= gemcost*nrof*mt->value/100)
264 found++;
265 if (magic > 3)
266 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
267 if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") &&
268 tmp->nrof >= gemcost*nrof*mt->value/100)
269 found++;
270 if (magic > 4)
271 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
272 if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") &&
273 tmp->nrof >= gemcost*nrof*mt->value/100)
274 found++;
275 if (found < magic) {
276 new_draw_info(NDI_UNIQUE, 0, pl, "You did not provide a suitable "
277 "sacrifice of gems on the ground to add this much magic.");
278 return 0;
279 }
280 if (25*pow(3, magic)*mt->value/100 > pl->stats.sp) {
281 new_draw_info(NDI_UNIQUE, 0, pl, "You do not have enough mana "
282 "to create this object.");
283 return 0;
284 }
285 }
286
287 /* good lord. Now we have a tool, facilites, materials (marked) and an
288 object we want to create. Thats alot of if's */
289
290 obpow = (newobj->item_power + newobj->value/1000 + 1)*mt->value/100;
291 mneed = nrof*((newobj->weight * mt->weight)/80);
292 /* cost can be balanced out by cost to disassemble items for materials */
293 if ((marked->weight * MAX(1, marked->nrof)) < mneed) {
294 new_draw_info_format(NDI_UNIQUE, 0, pl, "You do not have enough %s.",
295 marked->name);
296 return 0;
297 }
298 if (obpow > (tool->level+tool->magic)) {
299 new_draw_info_format(NDI_UNIQUE, 0, pl, "Your %s is not capable of "
300 "crafting such a complex item.", tool->name);
301 return 0;
302 }
303 set_abs_magic(newobj, magic);
304 set_materialname(newobj, 1, mt);
305 for (i=0, nummade=0; i< nrof; i++) {
306 bonus = tool->level+tool->magic - obpow;
307 number = rndm(1, 3*obpow*magic);
308 LOG(llevDebug, "command_build: skill:%d obpow:%d rndm:%d tool:%s "
309 "newobj:%s marked:%s magic:%d\n", SK_level(pl)+bonus, obpow,
310 number, tool->name, newobj->name, marked->name, magic);
311 if (SK_level(pl)+bonus > number) {
312 /* wow, we actually created something */
313 newobj->x = pl->x;
314 newobj->y = pl->y;
315 newobj->map = pl->map;
316 SET_FLAG(newobj, FLAG_IDENTIFIED);
317 if (i == 0)
318 newobj = insert_ob_in_ob(newobj, pl);
319 else
320 newobj->nrof++;
321 esrv_send_item(pl, newobj);
322 nummade++;
323 } else {
324 free_object(newobj);
325 if (bonus < rndm(1, number-SK_level(pl)+bonus)) {
326 new_draw_info_format(NDI_UNIQUE, 0, pl,
327 "You broke your %s!\n", tool->name);
328 esrv_del_item(pl->contr, tool->count);
329 remove_ob(tool);
330 free_object(tool);
331 break;
332 }
333 }
334 /* take away materials too */
335 tmp = get_split_ob(marked, MAX(1, mneed/marked->weight));
336 if (tmp)
337 free_object(tmp);
338 if (marked->nrof < 1)
339 esrv_del_item(pl->contr, marked->count);
340 else
341 esrv_send_item(pl, marked);
342 }
343 if (magic)
344 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
345 if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") &&
346 tmp->nrof >= gemcost*nrof*mt->value/100)
347 tmp->nrof -= gemcost*nrof*mt->value/100;
348 if (magic > 1)
349 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
350 if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") &&
351 tmp->nrof >= gemcost*nrof*mt->value/100)
352 tmp->nrof -= gemcost*nrof*mt->value/100;
353 if (magic > 2)
354 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
355 if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") &&
356 tmp->nrof >= gemcost*nrof*mt->value/100)
357 tmp->nrof -= gemcost*nrof*mt->value/100;
358 if (magic > 3)
359 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
360 if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") &&
361 tmp->nrof >= gemcost*nrof*mt->value/100)
362 tmp->nrof -= gemcost*nrof*mt->value/100;
363 if (magic > 4)
364 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
365 if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") &&
366 tmp->nrof >= gemcost*nrof*mt->value/100)
367 tmp->nrof -= gemcost*nrof*mt->value/100;
368 if (magic)
369 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
370 if (tmp->type == GEM &&
371 (!strcmp(tmp->arch->name, "diamond") ||
372 !strcmp(tmp->arch->name, "ruby") ||
373 !strcmp(tmp->arch->name, "sapphire") ||
374 !strcmp(tmp->arch->name, "emerald") ||
375 !strcmp(tmp->arch->name, "pearl"))) {
376 if (tmp->nrof == 0) {
377 remove_ob(tmp);
378 free_object(tmp);
379 }
380 if (pl->contr)
381 pl->contr->socket.update_look=1;
382 }
383 pl->stats.sp -= 25*pow(3, magic)*mt->value/100;
384 fix_player(pl);
385 if (nummade > 1) {
386 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created %d %s.",
387 nummade, query_base_name(newobj, 1));
388 } else if (nummade == 1) {
389 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created a %s.",
390 query_base_name(newobj, 0));
391 } else {
392 new_draw_info_format(NDI_UNIQUE, 0, pl,
393 "You have failed to craft a %s.", query_base_name(newobj, 0));
394 return 0;
395 }
396 if (skills[skillnr].category != EXP_NONE)
397 add_exp(pl, obpow*nummade);
398 return 1;
399#endif
400}
401
402
403
404int command_uskill ( object *pl, char *params) { 97command_uskill (object *pl, char *params)
98{
405 if (!params) { 99 if (!params)
100 {
406 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 101 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
407 return 0; 102 return 0;
408 } 103 }
104
409 return use_skill(pl,params); 105 return use_skill (pl, params);
410} 106}
411 107
108int
412int command_rskill ( object *pl, char *params) { 109command_rskill (object *pl, char *params)
110{
413 object *skill; 111 object *skill;
414 112
415 if (!params) { 113 if (!params)
114 {
416 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 115 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
417 return 0; 116 return 0;
418 } 117 }
118
419 skill = find_skill_by_name(pl, params); 119 skill = find_skill_by_name (pl, params);
420 120
421 if (!skill) { 121 if (!skill)
122 {
422 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 123 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
124 return 0;
125 }
126
127 pl->change_skill (0);
128 apply_special (pl, skill, AP_APPLY);
423 return 0; 129 return 1;
424 }
425 return change_skill(pl,skill, 0);
426} 130}
427
428 131
429/* These functions (command_search, command_disarm) are really just wrappers for 132/* These functions (command_search, command_disarm) are really just wrappers for
430 * things like 'use_skill ...'). In fact, they should really be obsoleted 133 * things like 'use_skill ...'). In fact, they should really be obsoleted
431 * and replaced with those. 134 * and replaced with those.
432 */ 135 */
136int
433int command_search (object *op, char *params) { 137command_search (object *op, char *params)
138{
434 return use_skill(op, skill_names[SK_FIND_TRAPS]); 139 return use_skill (op, skill_names[SK_FIND_TRAPS]);
435} 140}
436 141
142int
437int command_disarm (object *op, char *params) { 143command_disarm (object *op, char *params)
144{
438 return use_skill(op, skill_names[SK_DISARM_TRAPS]); 145 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
439} 146}
440
441 147
442/* A little special because we do want to pass the full params along 148/* A little special because we do want to pass the full params along
443 * as it includes the object to throw. 149 * as it includes the object to throw.
444 */ 150 */
151int
445int command_throw (object *op, char *params) 152command_throw (object *op, char *params)
446{ 153{
447 object *skop;
448
449 skop = find_skill_by_name(op, skill_names[SK_THROWING]); 154 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
450 if (skop) return do_skill(op, op, skop, op->facing,params); 155 return do_skill (op, op, skop, op->facing, params);
451 else { 156 else
452 new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 157 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
453 } 158
454 return 0; 159 return 0;
455} 160}
456 161
457 162int
458int command_apply (object *op, char *params) 163command_apply (object *op, char *params)
459{ 164{
460 if (!params) { 165 if (!params)
166 {
461 player_apply_below(op); 167 player_apply_below (op);
462 return 0; 168 return 0;
463 } 169 }
464 else { 170 else
171 {
465 apply_flag aflag = (apply_flag) 0; 172 apply_flag aflag = (apply_flag)0;
466 object *inv;
467 173
468 while (*params==' ') params++; 174 while (*params == ' ')
175 params++;
176
469 if (!strncmp(params,"-a ",3)) { 177 if (!strncmp (params, "-a ", 3))
470 aflag=AP_APPLY; 178 {
471 params+=3; 179 aflag = AP_APPLY;
472 } 180 params += 3;
181 }
182
473 if (!strncmp(params,"-u ",3)) { 183 if (!strncmp (params, "-u ", 3))
474 aflag=AP_UNAPPLY; 184 {
475 params+=3; 185 aflag = AP_UNAPPLY;
476 } 186 params += 3;
187 }
188
477 while (*params==' ') params++; 189 while (*params == ' ')
190 params++;
478 191
479 inv=find_best_apply_object_match(op, params, aflag); 192 if (object *inv = find_best_apply_object_match (op, params, aflag))
480 if (inv) {
481 player_apply(op,inv,aflag,0); 193 player_apply (op, inv, aflag, 0);
482 } else 194 else
483 new_draw_info_format(NDI_UNIQUE, 0, op, 195 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
484 "Could not find any match to the %s.",params);
485 } 196 }
197
486 return 0; 198 return 0;
487} 199}
488 200
489/* 201/*
490 * Check if an item op can be put into a sack. If pl exists then tell 202 * Check if an item op can be put into a sack. If pl exists then tell
493 * objects (op) we want to put in. We specify it separately instead of 205 * objects (op) we want to put in. We specify it separately instead of
494 * using op->nrof because often times, a player may have specified a 206 * using op->nrof because often times, a player may have specified a
495 * certain number of objects to drop, so we can pass that number, and 207 * certain number of objects to drop, so we can pass that number, and
496 * not need to use split_ob and stuff. 208 * not need to use split_ob and stuff.
497 */ 209 */
210int
498int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { 211sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
212{
499 213
500 if (! QUERY_FLAG (sack, FLAG_APPLIED)) { 214 if (!QUERY_FLAG (sack, FLAG_APPLIED))
501 new_draw_info_format(NDI_UNIQUE, 0, pl,
502 "The %s is not active.", query_name(sack));
503 return 0;
504 } 215 {
216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
217 return 0;
218 }
505 if (sack == op) { 219 if (sack == op)
506 new_draw_info_format(NDI_UNIQUE, 0, pl,
507 "You can't put the %s into itself.", query_name(sack));
508 return 0;
509 } 220 {
510 if (sack->race && (sack->race != op->race || op->type == CONTAINER 221 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
511 || (sack->stats.food && sack->stats.food != op->type))) { 222 return 0;
512 new_draw_info_format(NDI_UNIQUE, 0, pl, 223 }
513 "You can put only %s into the %s.", sack->race, query_name(sack)); 224 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
514 return 0;
515 } 225 {
226 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
227 return 0;
228 }
516 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { 229 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
517 new_draw_info_format(NDI_UNIQUE, 0, pl,
518 "You can't put the key into %s.", query_name(sack));
519 return 0;
520 } 230 {
521 if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * 231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
522 (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0))
523 * (100 - sack->stats.Str) / 100 > sack->weight_limit) {
524 new_draw_info_format(NDI_UNIQUE, 0, pl,
525 "That won't fit in the %s!", query_name(sack));
526 return 0; 232 return 0;
233 }
234 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
235 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
236 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
527 } 237 {
238 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
239 return 0;
240 }
528 /* All other checks pass, must be OK */ 241 /* All other checks pass, must be OK */
529 return 1; 242 return 1;
530} 243}
531 244
532/* Pick up commands follow */ 245/* Pick up commands follow */
246
533/* pl = player (not always - monsters can use this now) 247/* pl = player (not always - monsters can use this now)
534 * op is the object to put tmp into, 248 * op is the object to put tmp into,
535 * tmp is the object to pick up, nrof is the number to 249 * tmp is the object to pick up, nrof is the number to
536 * pick up (0 means all of them) 250 * pick up (0 means all of them)
537 */ 251 */
252static void
538static void pick_up_object (object *pl, object *op, object *tmp, int nrof) 253pick_up_object (object *pl, object *op, object *tmp, int nrof)
539{ 254{
540 /* buf needs to be big (more than 256 chars) because you can get 255 /* buf needs to be big (more than 256 chars) because you can get
541 * very long item names. 256 * very long item names.
542 */ 257 */
543 char buf[HUGE_BUF]; 258 char buf[HUGE_BUF];
544 object *env=tmp->env; 259 object *env = tmp->env;
545 uint32 weight, effective_weight_limit; 260 uint32 weight, effective_weight_limit;
546 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 261 int tmp_nrof = tmp->nrof ? tmp->nrof : 1;
547 262
548 /* IF the player is flying & trying to take the item out of a container 263 /* IF the player is flying & trying to take the item out of a container
549 * that is in his inventory, let him. tmp->env points to the container 264 * that is in his inventory, let him. tmp->env points to the container
550 * (sack, luggage, etc), tmp->env->env then points to the player (nested 265 * (sack, luggage, etc), tmp->env->env then points to the player (nested
551 * containers not allowed as of now) 266 * containers not allowed as of now)
552 */ 267 */
553 if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && 268 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
554 is_player_inv(tmp)!=pl) { 269 {
555 new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); 270 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!");
556 return; 271 return;
557 } 272 }
273
558 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 274 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
559 return; 275 return;
560 if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { 276
561 new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!");
562 new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion.");
563 if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count);
564 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED))
565 remove_ob (tmp);
566 free_object(tmp);
567 return;
568 }
569
570 if (nrof > tmp_nrof || nrof == 0) 277 if (nrof > tmp_nrof || nrof == 0)
571 nrof = tmp_nrof; 278 nrof = tmp_nrof;
279
572 /* Figure out how much weight this object will add to the player */ 280 /* Figure out how much weight this object will add to the player */
573 weight = tmp->weight * nrof; 281 weight = tmp->weight * nrof;
282 if (tmp->inv)
574 if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 283 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
284
575 if (pl->stats.Str <= MAX_STAT) 285 if (pl->stats.Str <= MAX_STAT)
576 effective_weight_limit = weight_limit[pl->stats.Str]; 286 effective_weight_limit = weight_limit[pl->stats.Str];
577 else 287 else
578 effective_weight_limit = weight_limit[MAX_STAT]; 288 effective_weight_limit = weight_limit[MAX_STAT];
289
579 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { 290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
291 {
580 new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); 292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
581 return; 293 return;
582 } 294 }
583 if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) 295
584 SET_FLAG(tmp, FLAG_WAS_WIZ);
585 if (nrof != tmp_nrof) { 296 if (nrof != tmp_nrof)
297 {
586 object *tmp2 = tmp; 298 object *tmp2 = tmp;
587 tag_t tmp2_tag = tmp2->count; 299
588 tmp = get_split_ob (tmp, nrof); 300 tmp = get_split_ob (tmp, nrof);
589 if(!tmp) { 301 if (!tmp)
302 {
590 new_draw_info(NDI_UNIQUE, 0,pl, errmsg); 303 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
591 return; 304 return;
592 } 305 }
306
593 /* Tell a client what happened rest of objects */ 307 /* Tell the client what happened to the rest of objects */
594 if (pl->type == PLAYER) { 308 if (pl->contr)
595 if (was_destroyed (tmp2, tmp2_tag)) 309 if (tmp2->destroyed ())
596 esrv_del_item (pl->contr, tmp2_tag);
597 else
598 esrv_send_item (pl, tmp2);
599 }
600 } else {
601 /* If the object is in a container, send a delete to the client.
602 * - we are moving all the items from the container to elsewhere,
603 * so it needs to be deleted.
604 */
605 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) {
606 if (tmp->env && pl->type==PLAYER)
607 esrv_del_item (pl->contr, tmp->count); 310 esrv_del_item (pl->contr, tmp2->count);
608 remove_ob(tmp); /* Unlink it */ 311 else
609 } 312 esrv_update_item (UPD_NROF, pl, tmp2);
313 }
314 else
610 } 315 {
316 /* If the object is in a container, send a delete to the client.
317 * - we are moving all the items from the container to elsewhere,
318 * so it needs to be deleted.
319 */
320 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
321 {
322 if (tmp->env && pl->type == PLAYER)
323 esrv_del_item (pl->contr, tmp->count);
324
325 tmp->remove (); /* Unlink it */
326 }
327 }
328
611 if(QUERY_FLAG(tmp, FLAG_UNPAID)) 329 if (QUERY_FLAG (tmp, FLAG_UNPAID))
612 (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), 330 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
613 query_cost_string(tmp,pl,F_BUY | F_SHOP));
614 else 331 else
615 (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); 332 sprintf (buf, "You pick up the %s.", query_name (tmp));
333
616 new_draw_info(NDI_UNIQUE, 0,pl,buf); 334 new_draw_info (NDI_UNIQUE, 0, pl, buf);
617 335
618 tmp = insert_ob_in_ob(tmp, op); 336 tmp = insert_ob_in_ob (tmp, op);
619 337
620 /* All the stuff below deals with client/server code, and is only 338 /* All the stuff below deals with client/server code, and is only
621 * usable by players 339 * usable by players
622 */ 340 */
623 if(pl->type!=PLAYER) return; 341 if (pl->contr)
624 342 {
625 esrv_send_item (pl, tmp); 343 esrv_send_item (pl, tmp);
344
626 /* These are needed to update the weight for the container we 345 /* These are needed to update the weight for the container we
627 * are putting the object in. 346 * are putting the object in.
628 */ 347 */
629 if (op!=pl) { 348 if (op != pl)
349 {
630 esrv_update_item (UPD_WEIGHT, pl, op); 350 esrv_update_item (UPD_WEIGHT, pl, op);
631 esrv_send_item (pl, pl); 351 esrv_send_item (pl, pl);
632 } 352 }
633 353
634 /* Update the container the object was in */ 354 /* Update the container the object was in */
635 if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); 355 if (env && env != pl && env != op)
356 esrv_update_item (UPD_WEIGHT, pl, env);
357 }
636} 358}
637 359
638
639void pick_up(object *op,object *alt)
640/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 360/* modified slightly to allow monsters use this -b.t. 5-31-95 */
361void
362pick_up (object *op, object *alt)
641{ 363{
642 int need_fix_tmp = 0; 364 int need_fix_tmp = 0;
643 object *tmp=NULL; 365 object *tmp = NULL;
644 mapstruct *tmp_map=NULL; 366 maptile *tmp_map = NULL;
645 int count; 367 int count;
646 tag_t tag;
647 368
648 /* Decide which object to pick. */ 369 /* Decide which object to pick. */
649 if (alt) 370 if (alt)
650 { 371 {
651 if ( ! can_pick (op, alt)) { 372 if (!can_pick (op, alt))
373 {
652 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", 374 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
653 alt->name); 375 goto leave;
376 }
377 tmp = alt;
378 }
379 else
380 {
381 if (op->below == NULL || !can_pick (op, op->below))
382 {
383 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
384 goto leave;
385 }
386
387 tmp = op->below;
388 }
389
390 /* Try to catch it. */
391 tmp_map = tmp->map;
392 tmp = stop_item (tmp);
393 if (tmp == NULL)
654 goto leave; 394 goto leave;
655 } 395 need_fix_tmp = 1;
656 tmp = alt; 396 if (!can_pick (op, tmp))
397 goto leave;
398
399 if (op->type == PLAYER)
657 } 400 {
401 count = op->contr->count;
402 if (count == 0)
403 count = tmp->nrof;
404 }
658 else 405 else
659 { 406 count = tmp->nrof;
660 if (op->below == NULL || ! can_pick (op, op->below)) { 407
661 new_draw_info (NDI_UNIQUE, 0, op, 408 /* container is open, so use it */
662 "There is nothing to pick up here."); 409 if (op->container)
663 goto leave;
664 }
665 tmp = op->below;
666 } 410 {
667 411 alt = op->container;
668 /* Try to catch it. */ 412 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
669 tmp_map = tmp->map;
670 tmp = stop_item (tmp);
671 if (tmp == NULL)
672 goto leave; 413 goto leave;
673 need_fix_tmp = 1;
674 if ( ! can_pick (op, tmp))
675 goto leave;
676
677 if (op->type==PLAYER) {
678 count=op->contr->count;
679 if (count==0) count = tmp->nrof;
680 } 414 }
681 else 415 else
682 count=tmp->nrof; 416 { /* non container pickup */
683
684 /* container is open, so use it */
685 if (op->container) {
686 alt = op->container;
687 if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count))
688 goto leave;
689 } else { /* non container pickup */
690 for (alt=op->inv; alt; alt=alt->below) 417 for (alt = op->inv; alt; alt = alt->below)
691 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 418 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
692 alt->race && alt->race==tmp->race && 419 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
693 sack_can_hold (NULL, alt, tmp,count)) 420 break; /* perfect match */
694 break; /* perfect match */ 421
695 422 if (!alt)
696 if (!alt)
697 for (alt=op->inv; alt; alt=alt->below) 423 for (alt = op->inv; alt; alt = alt->below)
698 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 424 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
699 sack_can_hold (NULL, alt, tmp,count))
700 break; /* General container comes next */ 425 break; /* General container comes next */
701 if (!alt) 426
427 if (!alt)
702 alt = op; /* No free containers */ 428 alt = op; /* No free containers */
703 } 429 }
430
704 if(tmp->env == alt) { 431 if (tmp->env == alt)
432 {
705 /* here it could be possible to check rent, 433 /* here it could be possible to check rent,
706 * if someone wants to implement it 434 * if someone wants to implement it
707 */ 435 */
708 alt = op; 436 alt = op;
709 } 437 }
710#ifdef PICKUP_DEBUG 438#ifdef PICKUP_DEBUG
711 LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 439 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
712#endif 440#endif
713 441
714 /* startequip items are not allowed to be put into containers: */ 442 /* startequip items are not allowed to be put into containers: */
715 if (op->type == PLAYER && alt->type == CONTAINER 443 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
716 && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
717 { 444 {
718 new_draw_info (NDI_UNIQUE, 0, op, 445 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
719 "This object cannot be put into containers!");
720 goto leave; 446 goto leave;
721 } 447 }
722 448
723 tag = tmp->count;
724 pick_up_object (op, alt, tmp, count); 449 pick_up_object (op, alt, tmp, count);
450
725 if (was_destroyed (tmp, tag) || tmp->env) 451 if (tmp->destroyed () || tmp->env)
726 need_fix_tmp = 0; 452 need_fix_tmp = 0;
453
727 if (op->type == PLAYER) 454 if (op->type == PLAYER)
728 op->contr->count=0; 455 op->contr->count = 0;
456
729 goto leave; 457 goto leave;
730 458
731 leave: 459leave:
732 if (need_fix_tmp) 460 if (need_fix_tmp)
733 fix_stopped_item (tmp, tmp_map, op); 461 fix_stopped_item (tmp, tmp_map, op);
734} 462}
735
736 463
737/* This takes (picks up) and item. op is the player 464/* This takes (picks up) and item. op is the player
738 * who issued the command. params is a string to 465 * who issued the command. params is a string to
739 * match against the item name. Basically, always 466 * match against the item name. Basically, always
740 * returns zero, but that should be improved. 467 * returns zero, but that should be improved.
741 */ 468 */
469int
742int command_take (object *op, char *params) 470command_take (object *op, char *params)
743{ 471{
744 object *tmp, *next; 472 object *tmp, *next;
745 473
746 if (op->container) 474 if (op->container)
747 tmp=op->container->inv; 475 tmp = op->container->inv;
748 else { 476 else
749 tmp=op->above; 477 {
750 if (tmp) while (tmp->above) {
751 tmp=tmp->above; 478 tmp = op->above;
752 } 479 if (tmp)
480 while (tmp->above)
481 tmp = tmp->above;
482
483 if (!tmp)
484 tmp = op->below;
485 }
486
753 if (!tmp) 487 if (!tmp)
754 tmp=op->below;
755 } 488 {
756
757 if (tmp==NULL) {
758 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); 489 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
759 return 0; 490 return 0;
760 } 491 }
761 492
762 /* Makes processing easier */ 493 /* Makes processing easier */
763 if (params && *params=='\0') params=NULL; 494 if (params && *params == '\0')
495 params = 0;
764 496
497 int cnt = MAX_ITEM_PER_DROP;
498
765 while (tmp) { 499 while (tmp)
500 {
766 next=tmp->below; 501 next = tmp->below;
767 502
768 if (tmp->invisible) { 503 if (tmp->invisible)
769 tmp=next; 504 {
505 tmp = next;
770 continue; 506 continue;
771 } 507 }
508
772 /* This following two if and else if could be merged into line 509 /* This following two if and else if could be merged into line
773 * but that probably will make it more difficult to read, and 510 * but that probably will make it more difficult to read, and
774 * not make it any more efficient 511 * not make it any more efficient
775 */ 512 */
776 if (params && item_matched_string(op, tmp, params)) { 513 if (params && item_matched_string (op, tmp, params))
514 {
777 pick_up(op, tmp); 515 pick_up (op, tmp);
778 } 516 if (--cnt <= 0) break;
517 }
779 else if (can_pick(op, tmp) && !params) { 518 else if (can_pick (op, tmp) && !params)
519 {
780 pick_up(op,tmp); 520 pick_up (op, tmp);
781 break; 521 break;
782 } 522 }
783 tmp=next; 523
784 /* Might as well just skip over the player immediately - 524 tmp = next;
785 * we know it can't be picked up
786 */
787 if (tmp == op) tmp=tmp->below;
788 }
789 if (!params && !tmp) {
790 for (tmp=op->below; tmp!=NULL; tmp=tmp->next)
791 if (!tmp->invisible) {
792 char buf[MAX_BUF];
793 sprintf(buf,"You can't pick up a %s.",
794 tmp->name? tmp->name:"null");
795 new_draw_info(NDI_UNIQUE, 0,op, buf);
796 break;
797 } 525 }
798 if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); 526
527 if (cnt <= 0)
799 } 528 {
529 op->failmsg ("Couldn't pick up so many items at once.");
800 return 0; 530 return 0;
531 }
532
533 if (!params && !tmp)
534 {
535 for (tmp = op->below; tmp; tmp = tmp->below)
536 if (!tmp->invisible)
537 {
538 char buf[MAX_BUF];
539
540 sprintf (buf, "You can't pick up a %s.", &tmp->name);
541 new_draw_info (NDI_UNIQUE, 0, op, buf);
542 break;
543 }
544
545 if (!tmp)
546 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
547 }
548
549 return 0;
801} 550}
802 551
803 552
804/* 553/*
805 * This function was part of drop, now is own function. 554 * This function was part of drop, now is own function.
806 * Player 'op' tries to put object 'tmp' into sack 'sack', 555 * Player 'op' tries to put object 'tmp' into sack 'sack',
807 * if nrof is non zero, then nrof objects is tried to put into sack. 556 * if nrof is non zero, then nrof objects is tried to put into sack.
808 * Note that the 'sack' in question can now be a transport, 557 * Note that the 'sack' in question can now be a transport,
809 * so this function isn't named very good anymore. 558 * so this function isn't named very good anymore.
810 */ 559 */
560void
811void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
812{ 562{
813 tag_t tmp_tag, tmp2_tag;
814 object *tmp2, *sack2; 563 object *tmp2, *sack2;
815 char buf[MAX_BUF]; 564 char buf[MAX_BUF];
816 565
817 if (sack==tmp) return; /* Can't put an object in itself */ 566 if (sack == tmp)
818 if (sack->type != CONTAINER && sack->type != TRANSPORT) { 567 return; /* Can't put an object in itself */
819 new_draw_info_format(NDI_UNIQUE, 0,op, 568
820 "The %s is not a container.", query_name(sack));
821 return;
822 }
823 if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { 569 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
824 new_draw_info_format(NDI_UNIQUE, 0,op,
825 "You cannot put the %s in the %s.", query_name(tmp),
826 query_name(sack));
827 return;
828 } 570 {
571 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
572 return;
573 }
574
829 if (tmp->type == CONTAINER && tmp->inv) { 575 if (tmp->type == CONTAINER && tmp->inv)
576 {
830 577
831 /* Eneq(@csd.uu.se): If the object to be dropped is a container 578 /* Eneq(@csd.uu.se): If the object to be dropped is a container
832 * we instead move the contents of that container into the active 579 * we instead move the contents of that container into the active
833 * container, this is only done if the object has something in it. 580 * container, this is only done if the object has something in it.
834 */ 581 */
835 sack2 = tmp; 582 sack2 = tmp;
836 new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", 583 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
837 query_name(tmp), query_name(sack)); 584
838 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { 585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 {
839 tmp = tmp2->below; 587 tmp = tmp2->below;
588
840 if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || 589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
841 (sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) { 590 {
842 put_object_in_sack (op, sack, tmp2, 0); 591 put_object_in_sack (op, sack, tmp2, 0);
843 } else { 592 }
593 else
594 {
844 sprintf(buf,"Your %s fills up.", query_name(sack)); 595 sprintf (buf, "Your %s fills up.", query_name (sack));
845 new_draw_info(NDI_UNIQUE, 0,op, buf); 596 new_draw_info (NDI_UNIQUE, 0, op, buf);
846 break; 597 break;
847 } 598 }
848 } 599 }
600
849 esrv_update_item (UPD_WEIGHT, op, sack2); 601 esrv_update_item (UPD_WEIGHT, op, sack2);
850 return; 602 return;
851 } 603 }
852 604
853 /* Don't worry about this for containers - our caller should have 605 /* Don't worry about this for containers - our caller should have
854 * already checked this. 606 * already checked this.
855 */ 607 */
856 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) 608 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
857 return;
858
859 if(QUERY_FLAG(tmp, FLAG_APPLIED)) {
860 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
861 return; 609 return;
862 }
863 610
611 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return;
614
864 /* we want to put some portion of the item into the container */ 615 /* we want to put some portion of the item into the container */
865 if (nrof && tmp->nrof != nrof) { 616 if (nrof && tmp->nrof != nrof)
617 {
866 object *tmp2 = tmp; 618 object *tmp2 = tmp;
867 tmp2_tag = tmp2->count; 619
868 tmp = get_split_ob (tmp, nrof); 620 tmp = get_split_ob (tmp, nrof);
869 621
870 if(!tmp) { 622 if (!tmp)
623 {
871 new_draw_info(NDI_UNIQUE, 0,op, errmsg); 624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
872 return; 625 return;
873 } 626 }
874 /* Tell a client what happened other objects */ 627 /* Tell a client what happened other objects */
875 if (was_destroyed (tmp2, tmp2_tag)) 628 if (tmp2->destroyed ())
876 esrv_del_item (op->contr, tmp2_tag); 629 esrv_del_item (op->contr, tmp2->count);
877 else /* this can proably be replaced with an update */ 630 else /* this can proably be replaced with an update */
878 esrv_send_item (op, tmp2); 631 esrv_send_item (op, tmp2);
632 }
879 } else 633 else
880 remove_ob(tmp); 634 tmp->remove ();
881 635
882 new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", 636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
883 query_name(tmp), query_name(sack));
884 tmp_tag = tmp->count;
885 tmp2 = insert_ob_in_ob(tmp, sack); 637 tmp2 = insert_ob_in_ob (tmp, sack);
886 fix_player(op); /* This is overkill, fix_player() is called somewhere */
887 /* in object.c */
888 638
639 // elmex: 2007-11-26: removed update_stats and replaced
640 // it by update_after_inventory_change () in the caller
641 // of this function
642
889 /* If an object merged (and thus, different object), we need to 643 /* If an object merged (and thus, different object), we need to
890 * delete the original. 644 * delete the original.
891 */ 645 */
892 if (tmp2 != tmp) 646 if (tmp2 != tmp)
893 esrv_del_item (op->contr, tmp_tag); 647 esrv_del_item (op->contr, tmp->count);
894 648
895 esrv_send_item (op, tmp2); 649 esrv_send_item (op, tmp2);
896 650
897 /* If a transport, need to update all the players in the transport
898 * the view of what is in it.
899 */
900 if (sack->type == TRANSPORT) {
901 for (tmp=sack->inv; tmp; tmp=tmp->below) {
902 if (tmp->type == PLAYER) tmp->contr->socket.update_look=1;
903 }
904 } else {
905 /* update the sacks weight */ 651 /* update the sacks weight */
906 esrv_update_item (UPD_WEIGHT, op, sack); 652 esrv_update_item (UPD_WEIGHT, op, sack);
907 }
908} 653}
909 654
910/* 655/*
911 * This function was part of drop, now is own function. 656 * This function was part of drop, now is own function.
912 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 657 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
913 * nrof objects is tried to dropped. 658 * nrof objects is tried to dropped.
914 * This is used when dropping objects onto the floor. 659 * This is used when dropping objects onto the floor.
915 */ 660 */
916void 661void
917drop_object (object * op, object * tmp, uint32 nrof) 662drop_object (object *op, object *tmp, uint32 nrof)
918{ 663{
919 char buf[MAX_BUF];
920 object *floor; 664 object *floor;
921 665
922 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 666 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
923 return; 667 return;
924 668
925 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 669 if (QUERY_FLAG (tmp, FLAG_APPLIED))
926 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 670 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
927 return; /* can't unapply it */ 671 return; /* can't unapply it */
928 672
673 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
674
929 /* We are only dropping some of the items. We split the current objec 675 /* We are only dropping some of the items. We split the current object
930 * off 676 * off
931 */ 677 */
932 if (nrof && tmp->nrof != nrof) 678 if (nrof && tmp->nrof != nrof)
933 { 679 {
934 object *tmp2 = tmp; 680 object *tmp2 = tmp;
935 tag_t tmp2_tag = tmp2->count; 681
936 tmp = get_split_ob (tmp, nrof); 682 tmp = get_split_ob (tmp, nrof);
937 if (!tmp) 683 if (!tmp)
938 { 684 {
939 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 685 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
940 return; 686 return;
942 /* Tell a client what happened rest of objects. tmp2 is now the 688 /* Tell a client what happened rest of objects. tmp2 is now the
943 * original object 689 * original object
944 */ 690 */
945 if (op->type == PLAYER) 691 if (op->type == PLAYER)
946 { 692 {
947 if (was_destroyed (tmp2, tmp2_tag)) 693 if (tmp2->destroyed ())
948 esrv_del_item (op->contr, tmp2_tag); 694 esrv_del_item (op->contr, tmp2->count);
949 else 695 else
950 esrv_send_item (op, tmp2); 696 esrv_send_item (op, tmp2);
951 } 697 }
952 } 698 }
953 else 699 else
954 remove_ob (tmp); 700 tmp->remove ();
955 701
956 /* Lauwenmark: Handle for plugin drop event */ 702 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
957 if (execute_event (tmp, EVENT_DROP, op, NULL, NULL, SCRIPT_FIX_ALL) != 0)
958 return; 703 return;
959 704
960 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 705 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
961 { 706 {
962 sprintf (buf, "You drop the %s.", query_name (tmp)); 707 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
963 new_draw_info (NDI_UNIQUE, 0, op, buf);
964 new_draw_info (NDI_UNIQUE, 0, op,
965 "The gods who lent it to you retrieves it."); 708 op->statusmsg ("The gods who lent it to you retrieves it.");
709
966 if (op->type == PLAYER) 710 if (op->type == PLAYER)
967 esrv_del_item (op->contr, tmp->count); 711 esrv_del_item (op->contr, tmp->count);
968 free_object (tmp); 712
969 fix_player (op); 713 tmp->destroy ();
714 op->update_stats ();
970 return; 715 return;
971 } 716 }
972
973/* If SAVE_INTERVAL is commented out, we never want to save
974 * the player here.
975 */
976#ifdef SAVE_INTERVAL
977 /* I'm not sure why there is a value check - since the save
978 * is done every SAVE_INTERVAL seconds, why care the value
979 * of what he is dropping?
980 */
981 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
982 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) &&
983 (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
984 {
985 save_player (op, 1);
986 op->contr->last_save_time = time (NULL);
987 }
988#endif /* SAVE_INTERVAL */
989 717
990 if (op->type == PLAYER) 718 if (op->type == PLAYER)
991 esrv_del_item (op->contr, tmp->count); 719 esrv_del_item (op->contr, tmp->count);
992 720
993 /* Call this before we update the various windows/players. At least 721 /* Call this before we update the various windows/players. At least
994 * that we, we know the weight is correct. 722 * that we, we know the weight is correct.
995 */ 723 */
996 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 724 // 2007-11-26: moved op->update_stats away and calling it later after
997 /* in object.c */ 725 // all items of a drop command have been processed.
998 726
727 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
728 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
729 return;
730
731 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
732 sell_item (tmp, op);
733
734 tmp->x = op->x;
735 tmp->y = op->y;
736
737 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
738}
739
740void update_after_inventory_change (object *op)
741{
742 /* Call this before we update the various windows/players. At least
743 * that we, we know the weight is correct.
744 */
745 op->update_stats ();
746
747 // elmex: kept this for now, i have no idea what happens when i remove it:
999 if (op->type == PLAYER) 748 if (op->type == PLAYER)
1000 { 749 {
1001 op->contr->socket.update_look = 1;
1002 /* Need to update the weight for the player */ 750 /* Need to update the weight for the player */
1003 esrv_send_item (op, op); 751 esrv_send_item (op, op);
752 op->contr->ns->floorbox_update ();
753 }
754}
755
756void
757drop (object *op, object *tmp)
758{
759 /* Hopeful fix for disappearing objects when dropping from a container -
760 * somehow, players get an invisible object in the container, and the
761 * old logic would skip over invisible objects - works fine for the
762 * playes inventory, but drop inventory wants to use the next value.
763 */
764 if (tmp->invisible)
1004 } 765 {
766 /* if the following is the case, it must be in an container. */
767 if (tmp->env && tmp->env->type != PLAYER)
768 {
769 /* Just toss the object - probably shouldn't be hanging
770 * around anyways
771 */
772 tmp->remove ();
773 tmp->destroy ();
774 return;
775 }
776 else
777 {
778 while (tmp != NULL && tmp->invisible)
779 tmp = tmp->below;
780 }
781 }
1005 782
1006 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) 783 if (tmp == NULL)
1007 if (execute_event (floor, EVENT_DROP_ON, op, tmp, NULL, SCRIPT_FIX_ALL)) 784 {
785 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
1008 return; 786 return;
1009 787 }
1010 if (floor 788 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
1011 && floor->type == SHOP_FLOOR
1012 && !QUERY_FLAG (tmp, FLAG_UNPAID)
1013 && tmp->type != MONEY)
1014 sell_item (tmp, op);
1015
1016 tmp->x = op->x;
1017 tmp->y = op->y;
1018
1019 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
1020}
1021
1022void drop(object *op, object *tmp)
1023{
1024 /* Hopeful fix for disappearing objects when dropping from a container -
1025 * somehow, players get an invisible object in the container, and the
1026 * old logic would skip over invisible objects - works fine for the
1027 * playes inventory, but drop inventory wants to use the next value.
1028 */
1029 if (tmp->invisible) {
1030 /* if the following is the case, it must be in an container. */
1031 if (tmp->env && tmp->env->type != PLAYER) {
1032 /* Just toss the object - probably shouldn't be hanging
1033 * around anyways
1034 */
1035 remove_ob(tmp);
1036 free_object(tmp);
1037 return;
1038 } else {
1039 while(tmp!=NULL && tmp->invisible)
1040 tmp=tmp->below;
1041 }
1042 } 789 {
1043 790 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
1044 if (tmp==NULL) {
1045 new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop.");
1046 return; 791 return;
1047 } 792 }
1048 if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) {
1049 new_draw_info(NDI_UNIQUE, 0,op,"This item is locked");
1050 return;
1051 }
1052 if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { 793 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
794 {
1053#if 0 795#if 0
1054 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 796 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
1055 new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); 797 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
1056#endif 798#endif
1057 return; 799 return;
1058 } 800 }
1059 801
802 if (op->type == PLAYER && op->contr->last_used == tmp)
803 op->contr->last_used = tmp->below ? tmp->below
804 : tmp->above ? tmp->above
805 : 0;
806
807 if (op->container)
808 {
1060 if (op->type == PLAYER) 809 if (op->type == PLAYER)
1061 { 810 put_object_in_sack (op, op->container, tmp, op->contr->count);
1062 if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) {
1063 object *n=NULL;
1064 if(tmp->below != NULL)
1065 n = tmp->below;
1066 else if(tmp->above != NULL)
1067 n = tmp->above;
1068 op->contr->last_used = n;
1069 if (n != NULL)
1070 op->contr->last_used_id = n->count;
1071 else 811 else
1072 op->contr->last_used_id = 0; 812 put_object_in_sack (op, op->container, tmp, 0);
1073 }
1074 }; 813 }
1075 814 else
1076 if (op->container) { 815 {
1077 if (op->type == PLAYER) 816 if (op->type == PLAYER)
1078 {
1079 put_object_in_sack (op, op->container, tmp, op->contr->count);
1080 } else {
1081 put_object_in_sack(op, op->container, tmp, 0);
1082 };
1083 } else {
1084 if (op->type == PLAYER)
1085 {
1086 drop_object (op, tmp, op->contr->count); 817 drop_object (op, tmp, op->contr->count);
1087 } else { 818 else
1088 drop_object(op,tmp,0); 819 drop_object (op, tmp, 0);
1089 };
1090 } 820 }
821
1091 if (op->type == PLAYER) 822 if (op->type == PLAYER)
1092 op->contr->count = 0; 823 op->contr->count = 0;
1093} 824}
1094 825
1095 826
1096 827
1097/* Command will drop all items that have not been locked */ 828/* Command will drop all items that have not been locked */
829int
1098int command_dropall (object *op, char *params) { 830command_dropall (object *op, char *params)
831{
1099 832
1100 object * curinv, *nextinv; 833 object *curinv, *nextinv;
1101 834
1102 if(op->inv == NULL) { 835 if (op->inv == NULL)
836 {
1103 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); 837 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
1104 return 0; 838 return 0;
1105 } 839 }
1106 840
1107 curinv = op->inv; 841 curinv = op->inv;
1108 842
1109 /* 843 /*
1110 This is the default. Drops everything not locked or considered 844 This is the default. Drops everything not locked or considered
1111 not something that should be dropped. 845 not something that should be dropped.
1112 */ 846 */
1113 /* 847 /*
1114 Care must be taken that the next item pointer is not to money as 848 Care must be taken that the next item pointer is not to money as
1115 the drop() routine will do unknown things to it when dropping 849 the drop() routine will do unknown things to it when dropping
1116 in a shop. --Tero.Pelander@utu.fi 850 in a shop. --Tero.Pelander@utu.fi
1117 */ 851 */
1118 852
853 int cnt = MAX_ITEM_PER_DROP;
854
1119 if(params==NULL) { 855 if (params == NULL)
856 {
1120 while(curinv != NULL) { 857 while (curinv != NULL)
858 {
1121 nextinv = curinv->below; 859 nextinv = curinv->below;
1122 while (nextinv && nextinv->type==MONEY) 860 while (nextinv && nextinv->type == MONEY)
1123 nextinv = nextinv->below; 861 nextinv = nextinv->below;
1124 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && 862 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
1125 curinv->type != FOOD && curinv->type != KEY && 863 curinv->type != FOOD && curinv->type != KEY &&
1126 curinv->type != SPECIAL_KEY && curinv->type != GEM && 864 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
1127 !curinv->invisible && 865 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
1128 (curinv->type!=CONTAINER || op->container!=curinv)) 866 {
1129 { 867 drop (op, curinv);
1130 drop(op,curinv); 868 if (--cnt <= 0) break;
869 }
870 curinv = nextinv;
1131 } 871 }
1132 curinv = nextinv;
1133 }
1134 } 872 }
1135 873
1136 else if(strcmp(params, "weapons") == 0) { 874 else if (strcmp (params, "weapons") == 0)
875 {
1137 while(curinv != NULL) { 876 while (curinv != NULL)
877 {
1138 nextinv = curinv->below; 878 nextinv = curinv->below;
1139 while (nextinv && nextinv->type==MONEY) 879 while (nextinv && nextinv->type == MONEY)
1140 nextinv = nextinv->below; 880 nextinv = nextinv->below;
1141 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || 881 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
1142 (curinv->type == BOW) || (curinv->type == ARROW))) 882 {
1143 { 883 drop (op, curinv);
1144 drop(op,curinv); 884 if (--cnt <= 0) break;
1145 } 885 }
1146 curinv = nextinv; 886 curinv = nextinv;
1147 } 887 }
1148 } 888 }
1149 889
1150 else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { 890 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
891 {
1151 while(curinv != NULL) { 892 while (curinv != NULL)
893 {
1152 nextinv = curinv->below; 894 nextinv = curinv->below;
1153 while (nextinv && nextinv->type==MONEY) 895 while (nextinv && nextinv->type == MONEY)
1154 nextinv = nextinv->below; 896 nextinv = nextinv->below;
1155 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || 897 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
1156 curinv->type == SHIELD || curinv->type==HELMET)) 898 {
1157 { 899 drop (op, curinv);
1158 drop(op,curinv); 900 if (--cnt <= 0) break;
1159 } 901 }
1160 curinv = nextinv; 902 curinv = nextinv;
1161 } 903 }
1162 } 904 }
1163 905
1164 else if(strcmp(params, "misc") == 0) { 906 else if (strcmp (params, "misc") == 0)
907 {
1165 while(curinv != NULL) { 908 while (curinv != NULL)
909 {
1166 nextinv = curinv->below; 910 nextinv = curinv->below;
1167 while (nextinv && nextinv->type==MONEY) 911 while (nextinv && nextinv->type == MONEY)
1168 nextinv = nextinv->below; 912 nextinv = nextinv->below;
1169 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { 913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
1170 switch(curinv->type) { 914 {
1171 case HORN: 915 switch (curinv->type)
1172 case BOOK: 916 {
1173 case SPELLBOOK: 917 case HORN:
1174 case GIRDLE: 918 case BOOK:
1175 case AMULET: 919 case SPELLBOOK:
1176 case RING: 920 case GIRDLE:
1177 case CLOAK: 921 case AMULET:
1178 case BOOTS: 922 case RING:
1179 case GLOVES: 923 case CLOAK:
1180 case BRACERS: 924 case BOOTS:
1181 case SCROLL: 925 case GLOVES:
1182 case ARMOUR_IMPROVER: 926 case BRACERS:
1183 case WEAPON_IMPROVER: 927 case SCROLL:
1184 case WAND: 928 case ARMOUR_IMPROVER:
1185 case ROD: 929 case WEAPON_IMPROVER:
1186 case POTION: 930 case WAND:
1187 drop(op,curinv); 931 case ROD:
1188 curinv = nextinv; 932 case POTION:
1189 break; 933 drop (op, curinv);
1190 default: 934 curinv = nextinv;
1191 curinv = nextinv; 935 break;
1192 break; 936 default:
1193 } 937 curinv = nextinv;
1194 } 938 break;
939 }
940 if (--cnt <= 0) break;
941 }
1195 curinv = nextinv; 942 curinv = nextinv;
1196 } 943 }
1197 } 944 }
1198 op->contr->socket.update_look=1; 945
946 if (cnt <= 0)
947 op->failmsg ("Only dropped some items, can't drop that many items at once.");
948
949 update_after_inventory_change (op);
950
1199/* draw_look(op);*/ 951/* draw_look(op);*/
1200 return 0; 952 return 0;
1201} 953}
1202 954
1203/* Object op wants to drop object(s) params. params can be a 955/* Object op wants to drop object(s) params. params can be a
1204 * comma seperated list. 956 * comma seperated list.
1205 */ 957 */
1206 958
959int
1207int command_drop (object *op, char *params) 960command_drop (object *op, char *params)
1208{ 961{
1209 object *tmp, *next; 962 object *tmp, *next;
1210 int did_one=0; 963 int did_one = 0;
1211 964
1212 if (!params) { 965 if (!params)
966 {
1213 new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); 967 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
1214 return 0;
1215 } else {
1216 for (tmp=op->inv; tmp; tmp=next) {
1217 next=tmp->below;
1218 if (QUERY_FLAG(tmp,FLAG_NO_DROP) ||
1219 tmp->invisible) continue;
1220 if (item_matched_string(op,tmp,params)) {
1221 drop(op, tmp);
1222 did_one=1;
1223 }
1224 }
1225 if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop.");
1226 }
1227 if (op->type==PLAYER)
1228 {
1229 op->contr->count=0;
1230 op->contr->socket.update_look=1;
1231 };
1232/* draw_look(op);*/
1233 return 0; 968 return 0;
1234} 969 }
970 else
971 {
972 int cnt = MAX_ITEM_PER_DROP;
1235 973
974 for (tmp = op->inv; tmp; tmp = next)
975 {
976 next = tmp->below;
977 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
978 continue;
979
980 if (item_matched_string (op, tmp, params))
981 {
982 drop (op, tmp);
983 if (--cnt <= 0) break;
984 did_one = 1;
985 }
986 }
987
988 if (!did_one)
989 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
990
991 if (cnt <= 0)
992 op->failmsg ("Only dropped some items, can't drop that many items at once.");
993
994 update_after_inventory_change (op);
995 }
996
997 return 0;
998}
999
1000int
1236int command_examine (object *op, char *params) 1001command_examine (object *op, char *params)
1237{ 1002{
1238 if (!params) { 1003 if (!params)
1004 {
1239 object *tmp=op->below; 1005 object *tmp = op->below;
1240 while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; 1006
1241 if (tmp) examine(op,tmp); 1007 while (tmp && !tmp->client_visible ())
1242 } 1008 tmp = tmp->below;
1243 else {
1244 object *tmp=find_best_object_match(op,params);
1245 if (tmp) 1009 if (tmp)
1246 examine(op,tmp); 1010 examine (op, tmp);
1011 }
1012 else
1013 {
1014 object *tmp = find_best_object_match (op, params);
1015
1016 if (tmp)
1017 examine (op, tmp);
1247 else 1018 else
1248 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 1019 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1249 } 1020 }
1250 return 0; 1021 return 0;
1251} 1022}
1252 1023
1253/* op should be a player. 1024/* op should be a player.
1254 * we return the object the player has marked with the 'mark' command 1025 * we return the object the player has marked with the 'mark' command
1255 * below. If no match is found (or object has changed), we return 1026 * below. If no match is found (or object has changed), we return
1256 * NULL. We leave it up to the calling function to print messages if 1027 * NULL. We leave it up to the calling function to print messages if
1257 * nothing is found. 1028 * nothing is found.
1258 */ 1029 */
1030object *
1259object *find_marked_object(object *op) 1031find_marked_object (object *op)
1260{ 1032{
1261 object *tmp; 1033 object *tmp;
1262 1034
1263 if (!op || !op->contr) return NULL; 1035 if (!op || !op->contr)
1036 return NULL;
1037
1264 if (!op->contr->mark) { 1038 if (!op->contr->mark)
1039 {
1265/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 1040/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1266 return NULL; 1041 return 0;
1267 } 1042 }
1043
1268 /* This may seem like overkill, but we need to make sure that they 1044 /* This may seem like overkill, but we need to make sure that they
1269 * player hasn't dropped the item. We use count on the off chance that 1045 * player hasn't dropped the item. We use count on the off chance that
1270 * an item got reincarnated at some point. 1046 * an item got reincarnated at some point.
1271 */ 1047 */
1272 for (tmp=op->inv; tmp; tmp=tmp->below) { 1048 for (tmp = op->inv; tmp; tmp = tmp->below)
1273 if (tmp->invisible) continue; 1049 {
1050 if (tmp->invisible)
1051 continue;
1052
1274 if (tmp == op->contr->mark) { 1053 if (tmp == op->contr->mark)
1275 if (tmp->count == op->contr->mark_count) 1054 {
1276 return tmp; 1055 if (!tmp->destroyed ())
1277 else { 1056 return tmp;
1278 op->contr->mark=NULL; 1057 else
1279 op->contr->mark_count=0; 1058 {
1059 op->contr->mark = 0;
1280/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 1060/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1281 return NULL; 1061 return 0;
1062 }
1063 }
1282 } 1064 }
1283 } 1065
1284 } 1066 return 0;
1285 return NULL;
1286} 1067}
1068
1069std::string
1070object::describe_monster (object *who)
1071{
1072 dynbuf_text buf (512, 512);
1073
1074 object *mon = head ? head : this;
1075
1076 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1077 buf << "It is an undead force.\n";
1078
1079 if (mon->level > who->level)
1080 buf << "It is likely more powerful than you.\n";
1081 else if (mon->level < who->level)
1082 buf << "It is likely less powerful than you.\n";
1083 else
1084 buf << "It is probably as powerful as you.\n";
1085
1086 if (mon->attacktype & AT_ACID)
1087 buf << "You seem to smell an acrid odor.\n";
1088
1089 /* Anyone know why this used to use the clone value instead of the
1090 * maxhp field? This seems that it should give more accurate results.
1091 */
1092 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1093 { /* From 1-4 */
1094 case 1:
1095 buf << "It is in a bad shape.\n";
1096 break;
1097 case 2:
1098 buf << "It is hurt.\n";
1099 break;
1100 case 3:
1101 buf << "It is somewhat hurt.\n";
1102 break;
1103 case 4:
1104 buf << "It is in excellent shape.\n";
1105 break;
1287 1106 }
1288 1107
1289/* op should be a player, params is any params. 1108 if (present_in_ob (POISONING, mon))
1290 * If no params given, we print out the currently marked object. 1109 buf << "It looks very ill.\n";
1291 * otherwise, try to find a matching object - try best match first. 1110
1292 */ 1111 return buf;
1293int command_mark(object *op, char *params) 1112}
1113
1114/* tmp is the object being described, pl is who is examing it. */
1115const char *
1116long_desc (object *tmp, object *pl)
1294{ 1117{
1295 if (!op->contr) return 1; 1118 static std::string s;
1296 if (!params) { 1119
1297 object *mark=find_marked_object(op); 1120 return (s = tmp->long_desc (pl)).c_str ();
1298 if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); 1121}
1299 else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); 1122
1123std::string
1124object::long_desc (object *who)
1125{
1126 std::string buf (query_name (this));
1127
1128 switch (type)
1300 } 1129 {
1301 else { 1130 case RING:
1302 object *mark1=find_best_object_match(op, params); 1131 case SKILL:
1303 if (!mark1) { 1132 case WEAPON:
1304 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 1133 case ARMOUR:
1305 return 1; 1134 case BRACERS:
1306 } 1135 case HELMET:
1307 else { 1136 case SHIELD:
1308 op->contr->mark=mark1; 1137 case BOOTS:
1309 op->contr->mark_count=mark1->count; 1138 case GLOVES:
1310 new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); 1139 case AMULET:
1311 return 0; 1140 case GIRDLE:
1312 } 1141 case BOW:
1313 } 1142 case ARROW:
1314 return 0; /*shouldnt get here */ 1143 case CLOAK:
1315} 1144 case FOOD:
1145 case DRINK:
1146 case FLESH:
1147 case SKILL_TOOL:
1148 case POWER_CRYSTAL:
1149 {
1150 const char *cp = ::describe_item (this, who);
1316 1151
1152 if (*cp)
1153 {
1154 buf.append (" ");
1155 buf.append (cp);
1156 }
1157 }
1158 }
1159
1160 return buf;
1161}
1317 1162
1318/* op is the player 1163/* op is the player
1319 * tmp is the monster being examined. 1164 * tmp is the monster being examined.
1320 */ 1165 */
1166void
1321void examine_monster(object *op,object *tmp) { 1167examine_monster (object *op, object *tmp)
1322 object *mon=tmp->head?tmp->head:tmp; 1168{
1169 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1170}
1323 1171
1324 if(QUERY_FLAG(mon,FLAG_UNDEAD)) 1172std::string
1325 new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); 1173object::describe (object *who)
1326 if(mon->level>op->level) 1174{
1327 new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); 1175 dynbuf_text buf (1024, 1024);
1328 else if(mon->level<op->level)
1329 new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you.");
1330 else
1331 new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you.");
1332 if(mon->attacktype&AT_ACID)
1333 new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor.");
1334 1176
1335 /* Anyone know why this used to use the clone value instead of the 1177 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1336 * maxhp field? This seems that it should give more accurate results. 1178
1337 */ 1179 if (custom_name)
1338 switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ 1180 buf.printf ("You call it %s\n", &custom_name);
1339 case 1: 1181
1340 new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); 1182 switch (type)
1341 break;
1342 case 2:
1343 new_draw_info(NDI_UNIQUE, 0,op,"It is hurt.");
1344 break;
1345 case 3:
1346 new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt.");
1347 break;
1348 case 4:
1349 new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape.");
1350 break;
1351 } 1183 {
1352 if(present_in_ob(POISONING,mon)!=NULL) 1184 case SPELLBOOK:
1353 new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); 1185 if (flag [FLAG_IDENTIFIED] && inv)
1354} 1186 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1187 break;
1355 1188
1189 case BOOK:
1190 if (msg)
1191 buf << "Something is written in it.\n";
1192 break;
1356 1193
1357/* tmp is the object being described, pl is who is examing it. */ 1194 case CONTAINER:
1358char *long_desc(object *tmp, object *pl) { 1195 if (race != NULL)
1359 static char buf[VERY_BIG_BUF]; 1196 {
1360 char *cp; 1197 if (weight_limit && stats.Str < 100)
1198 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1199 &race, weight_limit / (10.0 * (100 - stats.Str)));
1200 else
1201 buf.printf ("It can hold only %s.\n", &race);
1202 }
1203 else if (weight_limit && stats.Str < 100)
1204 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1205 break;
1361 1206
1362 if(tmp==NULL) 1207 case WAND:
1363 return ""; 1208 if (flag [FLAG_IDENTIFIED])
1364 1209 buf.printf ("It has %d charges left.\n", stats.food);
1365 buf[0]='\0'; 1210 break;
1366 switch(tmp->type) {
1367 case RING:
1368 case SKILL:
1369 case WEAPON:
1370 case ARMOUR:
1371 case BRACERS:
1372 case HELMET:
1373 case SHIELD:
1374 case BOOTS:
1375 case GLOVES:
1376 case AMULET:
1377 case GIRDLE:
1378 case BOW:
1379 case ARROW:
1380 case CLOAK:
1381 case FOOD:
1382 case DRINK:
1383 case FLESH:
1384 case SKILL_TOOL:
1385 case POWER_CRYSTAL:
1386 if(*(cp=describe_item(tmp, pl))!='\0') {
1387 int len;
1388
1389 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1390 buf[VERY_BIG_BUF-1]=0;
1391 len=strlen(buf);
1392 if (len<VERY_BIG_BUF-5) {
1393 /* Since we know the length, we save a few cpu cycles by using
1394 * it instead of calling strcat */
1395 strcpy(buf+len," ");
1396 len++;
1397 strncpy(buf+len, cp, VERY_BIG_BUF-len-1);
1398 buf[VERY_BIG_BUF-1]=0;
1399 }
1400 } 1211 }
1401 }
1402 if(buf[0]=='\0') {
1403 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1404 buf[VERY_BIG_BUF-1]=0;
1405 }
1406 1212
1407 return buf; 1213 if (materialname && !msg)
1408}
1409
1410void examine(object *op, object *tmp) {
1411 char buf[VERY_BIG_BUF];
1412 int i;
1413
1414 if (tmp == NULL || tmp->type == CLOSE_CON)
1415 return;
1416
1417 strcpy(buf,"That is ");
1418 strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1);
1419 buf[VERY_BIG_BUF-1]=0;
1420
1421 new_draw_info(NDI_UNIQUE, 0,op,buf);
1422 buf[0]='\0';
1423
1424 if(tmp->custom_name) {
1425 strcpy(buf,"You call it ");
1426 strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1);
1427 buf[VERY_BIG_BUF-1]=0;
1428 new_draw_info(NDI_UNIQUE, 0,op,buf);
1429 buf[0]='\0';
1430 }
1431
1432 switch(tmp->type) {
1433 case SPELLBOOK:
1434 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) {
1435 sprintf(buf,"%s is a %s level %s spell",
1436 tmp->inv->name, get_levelnumber(tmp->inv->level),
1437 tmp->inv->skill);
1438 }
1439 break;
1440
1441 case BOOK:
1442 if(tmp->msg!=NULL)
1443 strcpy(buf,"Something is written in it.");
1444 break;
1445
1446 case CONTAINER:
1447 if(tmp->race!=NULL) {
1448 if(tmp->weight_limit && tmp->stats.Str<100)
1449 sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.",
1450 tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1451 else
1452 sprintf (buf,"It can hold only %s.", tmp->race);
1453 } else
1454 if(tmp->weight_limit && tmp->stats.Str<100)
1455 sprintf (buf,"Its weight limit is %.1f kg.",
1456 tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1457 break;
1458
1459 case WAND:
1460 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED))
1461 sprintf(buf,"It has %d charges left.",tmp->stats.food);
1462 break;
1463 }
1464
1465 if(buf[0]!='\0')
1466 new_draw_info(NDI_UNIQUE, 0,op,buf);
1467
1468 if(tmp->materialname != NULL && !tmp->msg) {
1469 sprintf(buf, "It is made of: %s.", tmp->materialname); 1214 buf.printf ("It is made of: %s.\n", &materialname);
1470 new_draw_info(NDI_UNIQUE, 0, op, buf); 1215
1471 } 1216 if (who)
1472 /* Where to wear this item */ 1217 /* Where to wear this item */
1473 for (i=0; i < NUM_BODY_LOCATIONS; i++) { 1218 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1474 if (tmp->body_info[i]<-1) { 1219 if (slot[i].info)
1475 if (op->body_info[i]) 1220 {
1476 new_draw_info_format(NDI_UNIQUE, 0,op, 1221 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1477 "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1222
1478 else 1223 if (slot[i].info < -1 && who->slot[i].info)
1479 new_draw_info_format(NDI_UNIQUE, 0,op, 1224 buf.printf ("(%d)", -slot[i].info);
1480 "It goes %s", body_locations[i].nonuse_name); 1225
1481 } else if (tmp->body_info[i]) { 1226 buf << ".\n";
1482 if (op->body_info[i]) 1227 }
1483 new_draw_info_format(NDI_UNIQUE, 0,op, 1228
1484 "It goes %s", body_locations[i].use_name); 1229 if (weight)
1485 else 1230 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1486 new_draw_info_format(NDI_UNIQUE, 0,op, 1231
1487 "It goes %s", body_locations[i].nonuse_name); 1232 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1488 }
1489 } 1233 {
1234 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1490 1235
1491 if(tmp->weight) { 1236 if (is_in_shop (who))
1492 sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", 1237 {
1493 tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); 1238 if (flag [FLAG_UNPAID])
1494 new_draw_info(NDI_UNIQUE, 0,op,buf); 1239 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1495 } 1240 else
1496 1241 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1497 if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { 1242 }
1498 object *floor;
1499 sprintf(buf,"You reckon %s worth %s.",
1500 tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX));
1501 new_draw_info(NDI_UNIQUE, 0,op,buf);
1502 floor = get_map_ob (op->map, op->x, op->y);
1503 if (floor && floor->type == SHOP_FLOOR) {
1504 if(QUERY_FLAG(tmp, FLAG_UNPAID))
1505 sprintf(buf,"%s would cost you %s.",
1506 tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP));
1507 else
1508 sprintf(buf,"You are offered %s for %s.",
1509 query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it");
1510 new_draw_info(NDI_UNIQUE, 0,op,buf);
1511 }
1512 }
1513
1514 if(QUERY_FLAG(tmp, FLAG_MONSTER))
1515 examine_monster(op,tmp);
1516 1243 }
1244
1245 if (flag [FLAG_MONSTER])
1246 buf << describe_monster (who);
1247
1517 /* Is this item buildable? */ 1248 /* Is this item buildable? */
1518 if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) 1249 if (flag [FLAG_IS_BUILDABLE])
1519 new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); 1250 buf << "This is a buildable item.\n";
1520 1251
1521 /* Does the object have a message? Don't show message for all object 1252 /* Does the object have a message? Don't show message for all object
1522 * types - especially if the first entry is a match 1253 * types - especially if the first entry is a match
1523 */ 1254 */
1524 if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && 1255 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1525 tmp->type != CORPSE && !tmp->move_on && 1256 {
1526 strncasecmp(tmp->msg, "@match",7)) {
1527
1528 /* This is just a hack so when identifying the items, we print 1257 /* This is just a hack so when identifying the items, we print
1529 * out the extra message 1258 * out the extra message
1530 */ 1259 */
1531 if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) 1260 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1532 new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); 1261 buf << "The object has a story:\n";
1533 1262
1534 new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); 1263 buf << msg << '\n';
1535 } 1264 }
1536 new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */
1537}
1538 1265
1539/* 1266 buf << '\n';
1540 * inventory prints object's inventory. If inv==NULL then print player's
1541 * inventory.
1542 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1543 */
1544void inventory(object *op,object *inv) {
1545 object *tmp;
1546 char *in;
1547 int items = 0, length;
1548 1267
1549 if (inv==NULL && op==NULL) { 1268 return std::string (buf.linearise (), buf.size ());
1550 new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); 1269}
1270
1271static void
1272display_new_pickup (object *op)
1273{
1274 int i = op->contr->mode;
1275
1276 if (!(i & PU_NEWMODE))
1551 return; 1277 return;
1552 }
1553 tmp = inv ? inv->inv : op->inv;
1554 1278
1555 while (tmp) {
1556 if ((!tmp->invisible &&
1557 (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED)))
1558 || (!op || QUERY_FLAG(op, FLAG_WIZ)))
1559 items++;
1560 tmp=tmp->below;
1561 }
1562 if (inv==NULL) { /* player's inventory */
1563 if (items==0) {
1564 new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing.");
1565 return;
1566 } else {
1567 length = 28;
1568 in = "";
1569 if (op)
1570 clear_win_info(op);
1571 new_draw_info(NDI_UNIQUE, 0,op,"Inventory:");
1572 }
1573 } else {
1574 if (items==0)
1575 return;
1576 else {
1577 length = 28;
1578 in = " ";
1579 }
1580 }
1581 for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) {
1582 if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible ||
1583 (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED))))
1584 continue;
1585 if((!op || QUERY_FLAG(op, FLAG_WIZ)))
1586 new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length,
1587 query_name(tmp), tmp->count,query_weight(tmp));
1588 else
1589 new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8,
1590 length+8, query_name(tmp),
1591 query_weight(tmp));
1592 }
1593 if(!inv && op) {
1594 new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s",
1595 41,"Total weight :",query_weight(op));
1596 }
1597}
1598
1599static void display_new_pickup( object* op )
1600 {
1601 int i = op->contr->mode;
1602
1603 if(!(i & PU_NEWMODE)) return;
1604
1605 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); 1279 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1606 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); 1280 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1607 new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); 1281 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1608 new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); 1282 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1609 1283
1610 new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); 1284 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1611 1285
1612 new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); 1286 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1613 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); 1287 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1614 new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); 1288 new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1615 1289
1616 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); 1290 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1617 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); 1291 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1618 1292
1619 new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); 1293 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1620 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); 1294 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1621 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); 1295 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1622 1296
1623 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); 1297 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1624 new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); 1298 new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1625 new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); 1299 new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1626 new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); 1300 new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1627 1301
1628 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); 1302 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1629 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); 1303 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1630 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); 1304 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1631 new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); 1305 new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1632 1306
1633 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); 1307 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1634 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); 1308 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1635 new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); 1309 new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1636 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); 1310 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1637 1311
1638 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); 1312 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1639 1313
1640 new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); 1314 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1315 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1641 1316
1642 new_draw_info_format(NDI_UNIQUE, 0,op,""); 1317 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1643 } 1318}
1644 1319
1320int
1645int command_pickup (object *op, char *params) 1321command_pickup (object *op, char *params)
1646{ 1322{
1647 uint32 i; 1323 uint32 i;
1648 static const char* names[ ] = { 1324 static const char *names[] = {
1649 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", 1325 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1650 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", 1326 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1651 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; 1327 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1328 "jewels", "flesh", NULL
1329 };
1652 static uint32 modes[ ] = { 1330 static uint32 modes[] = {
1653 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, 1331 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1654 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, 1332 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1655 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; 1333 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1334 PU_JEWELS, PU_FLESH, 0
1335 };
1656 1336
1657 if(!params) { 1337 if (!params)
1338 {
1658 /* if the new mode is used, just print the settings */ 1339 /* if the new mode is used, just print the settings */
1659 if(op->contr->mode & PU_NEWMODE) 1340 if (op->contr->mode & PU_NEWMODE)
1660 { 1341 {
1661 display_new_pickup( op ); 1342 display_new_pickup (op);
1662 return 1; 1343 return 1;
1663 } 1344 }
1345 if (1)
1664 if(1) LOG(llevDebug, "command_pickup: !params\n"); 1346 LOG (llevDebug, "command_pickup: !params\n");
1665 set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); 1347 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1666 return 0; 1348 return 0;
1667 } 1349 }
1668 1350
1669 while ( *params == ' ' && *params ) 1351 while (*params == ' ' && *params)
1670 params++; 1352 params++;
1671 1353
1672 if ( *params == '+' || *params == '-' ) 1354 if (*params == '+' || *params == '-')
1673 { 1355 {
1674 int mode; 1356 int mode;
1357
1675 for ( mode = 0; names[ mode ]; mode++ ) 1358 for (mode = 0; names[mode]; mode++)
1676 { 1359 {
1677 if ( !strcmp( names[ mode ], params + 1 ) ) 1360 if (!strcmp (names[mode], params + 1))
1678 { 1361 {
1679 i = op->contr->mode; 1362 i = op->contr->mode;
1680 if ( !( i & PU_NEWMODE ) ) 1363 if (!(i & PU_NEWMODE))
1681 i = PU_NEWMODE; 1364 i = PU_NEWMODE;
1682 if ( *params == '+' ) 1365 if (*params == '+')
1683 i = i | modes[ mode ]; 1366 i = i | modes[mode];
1684 else 1367 else
1685 i = i & ~modes[ mode ]; 1368 i = i & ~modes[mode];
1686 op->contr->mode = i; 1369 op->contr->mode = i;
1687 display_new_pickup( op ); 1370 display_new_pickup (op);
1688 return 1; 1371 return 1;
1689 } 1372 }
1690 } 1373 }
1691 new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); 1374 new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1692 return 1; 1375 return 1;
1693 } 1376 }
1694 1377
1695 if(sscanf(params, "%u", &i) != 1) { 1378 if (sscanf (params, "%u", &i) != 1)
1379 {
1380 if (1)
1696 if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); 1381 LOG (llevDebug, "command_pickup: params==NULL\n");
1697 new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); 1382 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1383 return 1;
1384 }
1385 set_pickup_mode (op, i);
1386
1387 return 1;
1388}
1389
1390void
1391set_pickup_mode (object *op, int i)
1392{
1393 switch (op->contr->mode = i)
1394 {
1395 case 0:
1396 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1397 break;
1398 case 1:
1399 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1400 break;
1401 case 2:
1402 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1403 break;
1404 case 3:
1405 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1406 break;
1407 case 4:
1408 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1409 break;
1410 case 5:
1411 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1412 break;
1413 case 6:
1414 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1415 break;
1416 case 7:
1417 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1418 break;
1419 }
1420}
1421
1422int
1423command_search_items (object *op, char *params)
1424{
1425 char buf[MAX_BUF];
1426
1427 if (settings.search_items == FALSE)
1698 return 1; 1428 return 1;
1429
1430 if (params == NULL)
1431 {
1432 if (op->contr->search_str[0] == '\0')
1433 {
1434 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1435 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1436 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1437 return 1;
1438 }
1439
1440 op->contr->search_str[0] = '\0';
1441 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1442 op->update_stats ();
1443 return 1;
1699 } 1444 }
1700 set_pickup_mode(op,i);
1701 1445
1446 if ((int) strlen (params) >= MAX_BUF)
1447 {
1448 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1449 return 1;
1450 }
1451
1452 strcpy (op->contr->search_str, params);
1453 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1454 new_draw_info (NDI_UNIQUE, 0, op, buf);
1455 op->update_stats ();
1702 return 1; 1456 return 1;
1703} 1457}
1704 1458
1705void set_pickup_mode(object *op,int i) {
1706 switch(op->contr->mode=i) {
1707 case 0:
1708 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up.");
1709 break;
1710 case 1:
1711 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item.");
1712 break;
1713 case 2:
1714 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop.");
1715 break;
1716 case 3:
1717 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up.");
1718 break;
1719 case 4:
1720 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items.");
1721 break;
1722 case 5:
1723 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop.");
1724 break;
1725 case 6:
1726 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items.");
1727 break;
1728 case 7:
1729 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems");
1730 break;
1731 }
1732}
1733
1734int command_search_items (object *op, char *params)
1735{
1736 char buf[MAX_BUF];
1737
1738 if (settings.search_items == FALSE)
1739 return 1;
1740
1741 if(params == NULL) {
1742 if(op->contr->search_str[0]=='\0') {
1743 new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1");
1744 new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all");
1745 new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'.");
1746 return 1;
1747 }
1748 op->contr->search_str[0]='\0';
1749 new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off.");
1750 fix_player(op);
1751 return 1;
1752 }
1753 if((int)strlen(params) >= MAX_BUF) {
1754 new_draw_info(NDI_UNIQUE, 0,op,"Search string too long.");
1755 return 1;
1756 }
1757 strcpy(op->contr->search_str, params);
1758 sprintf(buf,"Searching for '%s'.",op->contr->search_str);
1759 new_draw_info(NDI_UNIQUE, 0,op,buf);
1760 fix_player(op);
1761 return 1;
1762}
1763
1764/*
1765 * Changing the custom name of an item
1766 *
1767 * Syntax is: rename <what object> to <new name>
1768 * if '<what object>' is omitted, marked object is used
1769 * if 'to <new name>' is omitted, custom name is cleared
1770 *
1771 * Names are considered for all purpose having a length <=127 (max length sent to client
1772 * by server) */
1773
1774int command_rename_item(object *op, char *params)
1775{
1776 char buf[VERY_BIG_BUF];
1777 int itemnumber;
1778 object *item=NULL;
1779 char *closebrace;
1780 size_t counter;
1781
1782 if (params) {
1783 /* Let's skip white spaces */
1784 while(' '==*params) params++;
1785
1786 /* Checking the first part */
1787 if ((itemnumber = atoi(params))!=0) {
1788 for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below);
1789 if (!item) {
1790 new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item.");
1791 return 1;
1792 }
1793 while(isdigit(*params) || ' '==*params) params++;
1794 }
1795 else if ('<'==*params) {
1796 /* Got old name, let's get it & find appropriate matching item */
1797 closebrace=strchr(params,'>');
1798 if(!closebrace) {
1799 new_draw_info(NDI_UNIQUE,0,op,"Syntax error!");
1800 return 1;
1801 }
1802 /* Sanity check for buffer overruns */
1803 if((closebrace-params)>127) {
1804 new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!");
1805 return 1;
1806 }
1807 /* Copy the old name */
1808 strncpy(buf,params+1,closebrace-params-1);
1809 buf[closebrace-params-1]='\0';
1810
1811 /* Find best matching item */
1812 item=find_best_object_match(op,buf);
1813 if(!item) {
1814 new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename.");
1815 return 1;
1816 }
1817
1818 /* Now need to move pointer to just after > */
1819 params=closebrace+1;
1820 while(' '==*params) params++;
1821
1822 } else {
1823 /* Use marked item */
1824 item=find_marked_object(op);
1825 if(!item) {
1826 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1827 return 1;
1828 }
1829 }
1830
1831 /* Now let's find the new name */
1832 if(!strncmp(params,"to ",3)) {
1833 params+=3;
1834 while(' '==*params) params++;
1835 if('<'!=*params) {
1836 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!");
1837 return 1;
1838 }
1839 closebrace=strchr(params+1,'>');
1840 if(!closebrace) {
1841 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!");
1842 return 1;
1843 }
1844
1845 /* Sanity check for buffer overruns */
1846 if((closebrace-params)>127) {
1847 new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!");
1848 return 1;
1849 }
1850
1851 /* Copy the new name */
1852 strncpy(buf,params+1,closebrace-params-1);
1853 buf[closebrace-params-1]='\0';
1854
1855 /* Let's check it for weird characters */
1856 for(counter=0;counter<strlen(buf);counter++) {
1857 if(isalnum(buf[counter])) continue;
1858 if(' '==buf[counter]) continue;
1859 if('\''==buf[counter]) continue;
1860 if('+'==buf[counter]) continue;
1861 if('_'==buf[counter]) continue;
1862 if('-'==buf[counter]) continue;
1863
1864 /* If we come here, then the name contains an invalid character...
1865 tell the player & exit */
1866 new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!");
1867 return 1;
1868 }
1869
1870 } else {
1871 /* If param contains something, then syntax error... */
1872 if(strlen(params)) {
1873 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!");
1874 return 1;
1875 }
1876 /* New name is empty */
1877 buf[0]='\0';
1878 }
1879 } else {
1880 /* Last case: params==NULL */
1881 item=find_marked_object(op);
1882 if(!item) {
1883 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1884 return 1;
1885 }
1886 buf[0]='\0';
1887 }
1888
1889 if (QUERY_FLAG(item, FLAG_UNPAID)) {
1890 new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first.");
1891 return 1;
1892 }
1893
1894 /* Coming here, everything is fine... */
1895 if(!strlen(buf)) {
1896 /* Clear custom name */
1897 if(item->custom_name) {
1898 FREE_AND_CLEAR_STR(item->custom_name);
1899
1900 new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0));
1901 esrv_update_item(UPD_NAME,op,item);
1902 } else {
1903 new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name.");
1904 }
1905 } else {
1906 /* Set custom name */
1907 FREE_AND_COPY(item->custom_name,buf);
1908
1909 new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf);
1910 esrv_update_item(UPD_NAME,op,item);
1911 }
1912
1913 return 1;
1914}

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