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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.5 by elmex, Sun Aug 20 21:26:03 2006 UTC vs.
Revision 1.68 by root, Tue Apr 22 02:46:18 2008 UTC

1/* 1/*
2 * static char *rcsid_c_object_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: c_object.C,v 1.5 2006/08/20 21:26:03 elmex Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 22 */
23
5/* 24/*
6 CrossFire, A Multiplayer game for X-windows
7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
9 Copyright (C) 1992 Frank Tore Johansen
10
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 The author can be reached via e-mail to crossfire-devel@real-time.com
26
27 Object (handling) commands 25 * Object (handling) commands
28*/ 26 */
29 27
30#include <global.h> 28#include <global.h>
31#include <loader.h> 29#include <loader.h>
32#include <skills.h> 30#include <skills.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 31#include <sproto.h>
35#endif
36#include <living.h> 32#include <living.h>
37#include <math.h> 33#include <math.h>
34
38/* 35/*
39 * Object id parsing functions 36 * Object id parsing functions
40 */ 37 */
41 38
42#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\
43 fatal(OUT_OF_MEMORY);
44
45#define ADD_ITEM(NEW,COUNT)\ 39#define ADD_ITEM(NEW,COUNT)\
46 if(!first) {\ 40 if(!first) {\
47 OBLINKMALLOC(first);\ 41 first = new objectlink;\
48 last=first;\ 42 last=first;\
49 } else {\ 43 } else {\
50 OBLINKMALLOC(last->next);\ 44 last->next = new objectlink;\
51 last=last->next;\ 45 last=last->next;\
52 }\ 46 }\
53 last->next=NULL;\ 47 last->next=0;\
54 last->ob=(NEW);\ 48 last->ob=(NEW);\
55 last->id=(COUNT); 49 last->id=(COUNT);
56 50
57/** 51/**
58 * Search the inventory of 'pl' for what matches best with params. 52 * Search the inventory of 'pl' for what matches best with params.
59 * we use item_matched_string above - this gives us consistent behaviour 53 * we use item_matched_string above - this gives us consistent behaviour
60 * between many commands. Return the best match, or NULL if no match. 54 * between many commands. Return the best match, or NULL if no match.
61 * aflag is used with apply -u , and apply -a to 55 * aflag is used with apply -u , and apply -a to
62 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
63 **/ 57 **/
58static object *
64static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
65{ 60{
66 object *tmp, *best=NULL; 61 object *best = 0;
67 int match_val=0,tmpmatch; 62 int match_val = 0;
68 63
69 for (tmp=pl->inv; tmp; tmp=tmp->below) { 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 {
70 if (tmp->invisible) continue; 66 if (tmp->invisible)
67 continue;
68
71 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
72 {
72 if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74 continue;
75
73 if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77 continue;
78
74 match_val=tmpmatch; 79 match_val = tmpmatch;
75 best=tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
90object *
84object *find_best_object_match(object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
85{ 92{
86 return find_best_apply_object_match(pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
87} 94}
88 95
89/* 96static bool
90 * Notes about item creation: 97can_split (object *pl, object *&op, sint32 nrof)
91 * 1) It is similar in syntax to the dm create command. 98{
92 * 2) It requires a player to have a buildfacility below him, a tool in his 99 if (object *tmp = op->split (nrof))
93 * possesion, and materials to build with.
94 * 3) The random roll is done in a loop, so if the player tries to make 100,
95 * he makes 100 checks.
96 * 4) Exp is given only on succ. creations, but materials are used regardless.
97 * 5) The properties of the tool are stored in tooltype and weapontype.
98 * 6) The properties of the buildfacilities are stored in tooltype.
99 * 7) For now, all ingredients must be type 73 INORGANIC.
100 * 8) The player can attempt to create any arch, but item_power and value
101 * will prevent most artifacts from being built.
102 * 9) The code allows magic bonuses up to +5. It is not trivial to make a +5
103 * item.
104 *10) If you ever extend it beyond +5, add more gemtypes. Currently the code
105 * looks for gemcost gems per item, per plus. So a +5 item requires
106 * gemcost pearls,rubies,emeralds,sapphires and diamonds. Not cheap.
107 *11) There are a zillion if statements in this code. Alot of checking takes
108 * place here. All of them are needed.
109 */
110
111int command_build (object *pl, char *params) {
112 return 0;
113#if 0
114 object *marked, *facility, *tool, *newobj, *tmp;
115 archetype *at;
116 int skillnr, obpow, number, bonus, mneed, nrof, magic, i, nummade, found;
117 int gemcost;
118 char *bp;
119 materialtype_t *mt;
120
121 /* NOTE THIS FUNCTION IS CURRENTLY DISABLED */
122
123/* Given this is currently disabled, I'm not going to bother updating
124 * it with the new skill system. IT really needs to get the skill object
125 * pointer in a better fashion than it is currently doing.
126 */
127 if (!params) {
128 new_draw_info(NDI_UNIQUE, 0, pl, "Usage:build [nr] [+magic] <object>");
129 return 0;
130 }
131 marked = find_marked_object(pl);
132 if (marked == NULL || !marked->material || marked->materialname == NULL ||
133 marked->type != INORGANIC) {
134 new_draw_info(NDI_UNIQUE, 0, pl, "You must mark some ingredients.");
135 return 0;
136 }
137 while (*params==' ')
138 params++;
139 bp = params;
140 nrof = 1;
141 magic = 0;
142
143 if (sscanf(bp, "%d ", &nrof)) {
144 if ((bp = strchr(params, ' ')) == NULL) {
145 new_draw_info(NDI_UNIQUE, 0, pl,
146 "Usage: build [nr] [+magic] <object>");
147 return 0;
148 }
149 bp++;
150 }
151 if (sscanf(bp, "+%d ", &magic)) {
152 if ((bp = strchr(bp, ' ')) == NULL) {
153 new_draw_info(NDI_UNIQUE, 0, pl,
154 "Usage: build [nr] [+magic] <object>");
155 return 0;
156 }
157 bp++;
158 }
159 while (*bp==' ')
160 bp++;
161 at=find_archetype_by_object_name(bp);
162 if (at == NULL) {
163 new_draw_info_format(NDI_UNIQUE, 0, pl,
164 "You don't know how to make a %s.", bp);
165 return 0;
166 }
167 newobj = get_object();
168 copy_object(&at->clone, newobj);
169
170 skillnr = -1;
171
172 if ((IS_ARMOR(newobj) && newobj->material != M_LEATHER) ||
173 newobj->type == WEAPON)
174 skillnr = SK_SMITH;
175
176 if (IS_ARMOR(newobj) && newobj->material == M_LEATHER)
177 skillnr = SK_WOODSMAN;
178 100 {
179 if (newobj->type == BOW || newobj->type == ARROW) 101 op = tmp;
180 skillnr = SK_BOWYER;
181
182 if (skillnr == -1) {
183 new_draw_info(NDI_UNIQUE, 0, pl, "You don't know how to create that.");
184 return 0;
185 }
186
187 if (!change_skill(pl, skillnr, 0)) {
188 new_draw_info(NDI_UNIQUE, 0, pl,
189 "You lack the needed skill to make that item.");
190 return 0;
191 }
192 facility = NULL;
193 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
194 if (tmp->type == BUILDFAC && tmp->tooltype == newobj->type)
195 facility=tmp;
196 if (facility == NULL) {
197 new_draw_info(NDI_UNIQUE, 0, pl, "You lack a suitable workspace.");
198 return 0;
199 }
200 if (magic && !(IS_ARMOR(newobj) || IS_WEAPON(newobj))) {
201 new_draw_info(NDI_UNIQUE, 0, pl, "A magical bonus is only valid with "
202 "armour and weapons.");
203 return 0;
204 }
205
206 /* use newobj->weapontype == tool->weapontype for building weapons */
207 /* use newobj->material == tool->weapontype for building armour */
208 /* newobj->type == tool->tooltype */
209 tool = NULL;
210 for (tmp=pl->inv; tmp; tmp=tmp->below) {
211 if (tmp->type != TOOL)
212 continue;
213 if (IS_ARMOR(newobj) && (newobj->material & tmp->weapontype) &&
214 newobj->type == tmp->tooltype) {
215 if (tool == NULL ||
216 (tool->level + tool->magic) < (tmp->level + tmp->magic))
217 tool = tmp;
218 } else if (IS_WEAPON(newobj) && (newobj->weapontype&tmp->weapontype) &&
219 newobj->type == tmp->tooltype) {
220 if (tool == NULL ||
221 (tool->level + tool->magic) < (tmp->level + tmp->magic))
222 tool = tmp;
223 }
224 /* should split off bows arrows and probably bolts around here */
225 }
226 if (tool == NULL) {
227 new_draw_info(NDI_UNIQUE, 0, pl, "You lack the required tools.");
228 return 0;
229 }
230
231 mt = name_to_material(marked->materialname);
232 if (mt == NULL) {
233 new_draw_info(NDI_UNIQUE, 0, pl, "Your raw materials are garbage.");
234 return 0;
235 }
236 if (magic < 0) {
237 new_draw_info(NDI_UNIQUE, 0, pl, "You cannot create cursed objects.");
238 return 0;
239 }
240 if (magic > 0 && SK_level(pl)/20 < magic) {
241 new_draw_info(NDI_UNIQUE, 0, pl, "You are not powerful enough to "
242 "create such a magical item.");
243 return 0;
244 }
245
246 gemcost = 100;
247 if (newobj->type == ARROW)
248 gemcost = 1;
249 if (magic > 0) {
250 found = 0;
251 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
252 if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") &&
253 tmp->nrof >= gemcost*nrof*mt->value/100)
254 found++;
255 if (magic > 1)
256 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
257 if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") &&
258 tmp->nrof >= gemcost*nrof*mt->value/100)
259 found++;
260 if (magic > 2)
261 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
262 if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") &&
263 tmp->nrof >= gemcost*nrof*mt->value/100)
264 found++;
265 if (magic > 3)
266 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
267 if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") &&
268 tmp->nrof >= gemcost*nrof*mt->value/100)
269 found++;
270 if (magic > 4)
271 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
272 if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") &&
273 tmp->nrof >= gemcost*nrof*mt->value/100)
274 found++;
275 if (found < magic) {
276 new_draw_info(NDI_UNIQUE, 0, pl, "You did not provide a suitable "
277 "sacrifice of gems on the ground to add this much magic.");
278 return 0; 102 return true;
279 }
280 if (25*pow(3, magic)*mt->value/100 > pl->stats.sp) {
281 new_draw_info(NDI_UNIQUE, 0, pl, "You do not have enough mana "
282 "to create this object.");
283 return 0;
284 }
285 }
286
287 /* good lord. Now we have a tool, facilites, materials (marked) and an
288 object we want to create. Thats alot of if's */
289
290 obpow = (newobj->item_power + newobj->value/1000 + 1)*mt->value/100;
291 mneed = nrof*((newobj->weight * mt->weight)/80);
292 /* cost can be balanced out by cost to disassemble items for materials */
293 if ((marked->weight * MAX(1, marked->nrof)) < mneed) {
294 new_draw_info_format(NDI_UNIQUE, 0, pl, "You do not have enough %s.",
295 marked->name);
296 return 0;
297 }
298 if (obpow > (tool->level+tool->magic)) {
299 new_draw_info_format(NDI_UNIQUE, 0, pl, "Your %s is not capable of "
300 "crafting such a complex item.", tool->name);
301 return 0;
302 }
303 set_abs_magic(newobj, magic);
304 set_materialname(newobj, 1, mt);
305 for (i=0, nummade=0; i< nrof; i++) {
306 bonus = tool->level+tool->magic - obpow;
307 number = rndm(1, 3*obpow*magic);
308 LOG(llevDebug, "command_build: skill:%d obpow:%d rndm:%d tool:%s "
309 "newobj:%s marked:%s magic:%d\n", SK_level(pl)+bonus, obpow,
310 number, tool->name, newobj->name, marked->name, magic);
311 if (SK_level(pl)+bonus > number) {
312 /* wow, we actually created something */
313 newobj->x = pl->x;
314 newobj->y = pl->y;
315 newobj->map = pl->map;
316 SET_FLAG(newobj, FLAG_IDENTIFIED);
317 if (i == 0)
318 newobj = insert_ob_in_ob(newobj, pl);
319 else
320 newobj->nrof++;
321 esrv_send_item(pl, newobj);
322 nummade++;
323 } else {
324 free_object(newobj);
325 if (bonus < rndm(1, number-SK_level(pl)+bonus)) {
326 new_draw_info_format(NDI_UNIQUE, 0, pl,
327 "You broke your %s!\n", tool->name);
328 esrv_del_item(pl->contr, tool->count);
329 remove_ob(tool);
330 free_object(tool);
331 break;
332 } 103 }
333 } 104 else
334 /* take away materials too */
335 tmp = get_split_ob(marked, MAX(1, mneed/marked->weight));
336 if (tmp)
337 free_object(tmp);
338 if (marked->nrof < 1)
339 esrv_del_item(pl->contr, marked->count);
340 else
341 esrv_send_item(pl, marked);
342 } 105 {
343 if (magic) 106 if (op->nrof > 1)
344 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) 107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
345 if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") && 108 else
346 tmp->nrof >= gemcost*nrof*mt->value/100) 109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
347 tmp->nrof -= gemcost*nrof*mt->value/100; 110
348 if (magic > 1) 111 return false;
349 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
350 if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") &&
351 tmp->nrof >= gemcost*nrof*mt->value/100)
352 tmp->nrof -= gemcost*nrof*mt->value/100;
353 if (magic > 2)
354 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
355 if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") &&
356 tmp->nrof >= gemcost*nrof*mt->value/100)
357 tmp->nrof -= gemcost*nrof*mt->value/100;
358 if (magic > 3)
359 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
360 if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") &&
361 tmp->nrof >= gemcost*nrof*mt->value/100)
362 tmp->nrof -= gemcost*nrof*mt->value/100;
363 if (magic > 4)
364 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
365 if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") &&
366 tmp->nrof >= gemcost*nrof*mt->value/100)
367 tmp->nrof -= gemcost*nrof*mt->value/100;
368 if (magic)
369 for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above)
370 if (tmp->type == GEM &&
371 (!strcmp(tmp->arch->name, "diamond") ||
372 !strcmp(tmp->arch->name, "ruby") ||
373 !strcmp(tmp->arch->name, "sapphire") ||
374 !strcmp(tmp->arch->name, "emerald") ||
375 !strcmp(tmp->arch->name, "pearl"))) {
376 if (tmp->nrof == 0) {
377 remove_ob(tmp);
378 free_object(tmp);
379 }
380 if (pl->contr)
381 pl->contr->socket.update_look=1;
382 } 112 }
383 pl->stats.sp -= 25*pow(3, magic)*mt->value/100;
384 fix_player(pl);
385 if (nummade > 1) {
386 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created %d %s.",
387 nummade, query_base_name(newobj, 1));
388 } else if (nummade == 1) {
389 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created a %s.",
390 query_base_name(newobj, 0));
391 } else {
392 new_draw_info_format(NDI_UNIQUE, 0, pl,
393 "You have failed to craft a %s.", query_base_name(newobj, 0));
394 return 0;
395 }
396 if (skills[skillnr].category != EXP_NONE)
397 add_exp(pl, obpow*nummade);
398 return 1;
399#endif
400} 113}
401 114
402 115int
403
404int command_uskill ( object *pl, char *params) { 116command_uskill (object *pl, char *params)
117{
405 if (!params) { 118 if (!params)
119 {
406 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
407 return 0; 121 return 0;
408 } 122 }
123
409 return use_skill(pl,params); 124 return use_skill (pl, params);
410} 125}
411 126
127int
412int command_rskill ( object *pl, char *params) { 128command_rskill (object *pl, char *params)
129{
413 object *skill; 130 object *skill;
414 131
415 if (!params) { 132 if (!params)
133 {
416 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
417 return 0; 135 return 0;
418 } 136 }
137
419 skill = find_skill_by_name(pl, params); 138 skill = find_skill_by_name (pl, params);
420 139
421 if (!skill) { 140 if (!skill)
141 {
422 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0;
144 }
145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
423 return 0; 148 return 1;
424 }
425 return change_skill(pl,skill, 0);
426} 149}
427
428 150
429/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
430 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
431 * and replaced with those. 153 * and replaced with those.
432 */ 154 */
155int
433int command_search (object *op, char *params) { 156command_search (object *op, char *params)
157{
434 return use_skill(op, skill_names[SK_FIND_TRAPS]); 158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
435} 159}
436 160
161int
437int command_disarm (object *op, char *params) { 162command_disarm (object *op, char *params)
163{
438 return use_skill(op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
439} 165}
440
441 166
442/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
443 * as it includes the object to throw. 168 * as it includes the object to throw.
444 */ 169 */
170int
445int command_throw (object *op, char *params) 171command_throw (object *op, char *params)
446{ 172{
447 object *skop;
448
449 skop = find_skill_by_name(op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
450 if (skop) return do_skill(op, op, skop, op->facing,params); 174 return do_skill (op, op, skop, op->facing, params);
451 else { 175 else
452 new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
453 } 177
454 return 0; 178 return 0;
455} 179}
456 180
457 181int
458int command_apply (object *op, char *params) 182command_apply (object *op, char *params)
459{ 183{
460 if (!params) { 184 if (!params)
185 {
461 player_apply_below(op); 186 player_apply_below (op);
462 return 0; 187 return 0;
463 } 188 }
464 else { 189 else
190 {
465 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
466 object *inv;
467 192
468 while (*params==' ') params++; 193 while (*params == ' ')
194 params++;
195
469 if (!strncmp(params,"-a ",3)) { 196 if (!strncmp (params, "-a ", 3))
470 aflag=AP_APPLY; 197 {
471 params+=3; 198 aflag = AP_APPLY;
472 } 199 params += 3;
200 }
201
473 if (!strncmp(params,"-u ",3)) { 202 if (!strncmp (params, "-u ", 3))
474 aflag=AP_UNAPPLY; 203 {
475 params+=3; 204 aflag = AP_UNAPPLY;
476 } 205 params += 3;
206 }
207
477 while (*params==' ') params++; 208 while (*params == ' ')
209 params++;
478 210
479 inv=find_best_apply_object_match(op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
480 if (inv) {
481 player_apply(op,inv,aflag,0); 212 player_apply (op, inv, aflag, 0);
482 } else 213 else
483 new_draw_info_format(NDI_UNIQUE, 0, op, 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
484 "Could not find any match to the %s.",params);
485 } 215 }
216
486 return 0; 217 return 0;
487} 218}
488 219
489/* 220/*
490 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
493 * objects (op) we want to put in. We specify it separately instead of 224 * objects (op) we want to put in. We specify it separately instead of
494 * using op->nrof because often times, a player may have specified a 225 * using op->nrof because often times, a player may have specified a
495 * certain number of objects to drop, so we can pass that number, and 226 * certain number of objects to drop, so we can pass that number, and
496 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
497 */ 228 */
229int
498int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
499 231{
500 if (! QUERY_FLAG (sack, FLAG_APPLIED)) { 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
501 new_draw_info_format(NDI_UNIQUE, 0, pl,
502 "The %s is not active.", query_name(sack));
503 return 0;
504 } 233 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235 return 0;
236 }
237
505 if (sack == op) { 238 if (sack == op)
506 new_draw_info_format(NDI_UNIQUE, 0, pl,
507 "You can't put the %s into itself.", query_name(sack));
508 return 0;
509 } 239 {
510 if (sack->race && (sack->race != op->race || op->type == CONTAINER 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
511 || (sack->stats.food && sack->stats.food != op->type))) { 241 return 0;
512 new_draw_info_format(NDI_UNIQUE, 0, pl, 242 }
513 "You can put only %s into the %s.", sack->race, query_name(sack)); 243
514 return 0; 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
515 } 245 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
247 return 0;
248 }
249
516 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
517 new_draw_info_format(NDI_UNIQUE, 0, pl,
518 "You can't put the key into %s.", query_name(sack));
519 return 0;
520 } 251 {
521 if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
522 (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0))
523 * (100 - sack->stats.Str) / 100 > sack->weight_limit) {
524 new_draw_info_format(NDI_UNIQUE, 0, pl,
525 "That won't fit in the %s!", query_name(sack));
526 return 0; 253 return 0;
254 }
255
256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
527 } 259 {
260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
261 return 0;
262 }
263
528 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
529 return 1; 265 return 1;
530} 266}
531 267
532/* Pick up commands follow */ 268/* Pick up commands follow */
269
533/* pl = player (not always - monsters can use this now) 270/* pl = player (not always - monsters can use this now)
534 * op is the object to put tmp into, 271 * op is the object to put tmp into,
535 * tmp is the object to pick up, nrof is the number to 272 * tmp is the object to pick up, nrof is the number to
536 * pick up (0 means all of them) 273 * pick up (0 means all of them)
537 */ 274 */
275static void
538static void pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
539{ 277{
540 /* buf needs to be big (more than 256 chars) because you can get
541 * very long item names.
542 */
543 char buf[HUGE_BUF];
544 object *env=tmp->env; 278 object *env = tmp->env;
545 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
546 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
547 281
548 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
549 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
550 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
551 * containers not allowed as of now) 285 * containers not allowed as of now)
552 */ 286 */
553 if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
554 is_player_inv(tmp)!=pl) { 288 {
555 new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); 289 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!");
556 return; 290 return;
557 } 291 }
292
558 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 293 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
559 return; 294 return;
560 if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { 295
561 new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!");
562 new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion.");
563 if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count);
564 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED))
565 remove_ob (tmp);
566 free_object(tmp);
567 return;
568 }
569
570 if (nrof > tmp_nrof || nrof == 0) 296 if (nrof > tmp_nrof || nrof <= 0)
571 nrof = tmp_nrof; 297 nrof = tmp_nrof;
298
572 /* Figure out how much weight this object will add to the player */ 299 /* Figure out how much weight this object will add to the player */
573 weight = tmp->weight * nrof; 300 weight = tmp->weight * nrof;
301 if (tmp->inv)
574 if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 302 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
575 if (pl->stats.Str <= MAX_STAT) 303
576 effective_weight_limit = weight_limit[pl->stats.Str]; 304 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
577 else 305
578 effective_weight_limit = weight_limit[MAX_STAT];
579 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { 306 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
307 {
580 new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); 308 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
581 return; 309 return;
582 } 310 }
583 if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) 311
584 SET_FLAG(tmp, FLAG_WAS_WIZ); 312 if (!can_split (pl, tmp, nrof))
585 if (nrof != tmp_nrof) {
586 object *tmp2 = tmp;
587 tag_t tmp2_tag = tmp2->count;
588 tmp = get_split_ob (tmp, nrof);
589 if(!tmp) {
590 new_draw_info(NDI_UNIQUE, 0,pl, errmsg);
591 return; 313 return;
592 } 314
593 /* Tell a client what happened rest of objects */
594 if (pl->type == PLAYER) {
595 if (was_destroyed (tmp2, tmp2_tag))
596 esrv_del_item (pl->contr, tmp2_tag);
597 else
598 esrv_send_item (pl, tmp2);
599 }
600 } else {
601 /* If the object is in a container, send a delete to the client.
602 * - we are moving all the items from the container to elsewhere,
603 * so it needs to be deleted.
604 */
605 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) {
606 if (tmp->env && pl->type==PLAYER)
607 esrv_del_item (pl->contr, tmp->count);
608 remove_ob(tmp); /* Unlink it */
609 }
610 }
611 if(QUERY_FLAG(tmp, FLAG_UNPAID)) 315 if (QUERY_FLAG (tmp, FLAG_UNPAID))
612 (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), 316 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
613 query_cost_string(tmp,pl,F_BUY | F_SHOP));
614 else 317 else
615 (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); 318 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
616 new_draw_info(NDI_UNIQUE, 0,pl,buf);
617 319
618 tmp = insert_ob_in_ob(tmp, op); 320 tmp = insert_ob_in_ob (tmp, op);
619 321
620 /* All the stuff below deals with client/server code, and is only 322 /* All the stuff below deals with client/server code, and is only
621 * usable by players 323 * usable by players
622 */ 324 */
623 if(pl->type!=PLAYER) return; 325 if (pl->contr)
624 326 {
625 esrv_send_item (pl, tmp); 327 esrv_send_item (pl, tmp);
328
626 /* These are needed to update the weight for the container we 329 /* These are needed to update the weight for the container we
627 * are putting the object in. 330 * are putting the object in.
628 */ 331 */
629 if (op!=pl) { 332 if (op != pl)
333 {
630 esrv_update_item (UPD_WEIGHT, pl, op); 334 esrv_update_item (UPD_WEIGHT, pl, op);
631 esrv_send_item (pl, pl); 335 esrv_send_item (pl, pl);
632 } 336 }
633 337
634 /* Update the container the object was in */ 338 /* Update the container the object was in */
635 if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); 339 if (env && env != pl && env != op)
340 esrv_update_item (UPD_WEIGHT, pl, env);
341 }
636} 342}
637 343
638
639void pick_up(object *op,object *alt)
640/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 344/* modified slightly to allow monsters use this -b.t. 5-31-95 */
345void
346pick_up (object *op, object *alt)
641{ 347{
642 int need_fix_tmp = 0; 348 int need_fix_tmp = 0;
643 object *tmp=NULL; 349 object *tmp = NULL;
644 mapstruct *tmp_map=NULL; 350 maptile *tmp_map = NULL;
645 int count; 351 int count;
646 tag_t tag;
647 352
648 /* Decide which object to pick. */ 353 /* Decide which object to pick. */
649 if (alt) 354 if (alt)
650 { 355 {
651 if ( ! can_pick (op, alt)) { 356 if (!can_pick (op, alt))
357 {
652 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", 358 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
653 alt->name); 359 goto leave;
360 }
361
362 tmp = alt;
363 }
364 else
365 {
366 if (op->below == NULL || !can_pick (op, op->below))
367 {
368 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
369 goto leave;
370 }
371
372 tmp = op->below;
373 }
374
375 /* Try to catch it. */
376 tmp_map = tmp->map;
377 tmp = stop_item (tmp);
378 if (tmp == NULL)
654 goto leave; 379 goto leave;
655 } 380
656 tmp = alt; 381 need_fix_tmp = 1;
382 if (!can_pick (op, tmp))
383 goto leave;
384
385 if (op->type == PLAYER)
657 } 386 {
387 count = op->contr->count;
388 if (count == 0)
389 count = tmp->nrof;
390 }
658 else 391 else
659 { 392 count = tmp->nrof;
660 if (op->below == NULL || ! can_pick (op, op->below)) { 393
661 new_draw_info (NDI_UNIQUE, 0, op, 394 /* container is open, so use it */
662 "There is nothing to pick up here."); 395 if (tmp->flag [FLAG_STARTEQUIP])
663 goto leave; 396 alt = op;
664 } 397 else if (op->container)
665 tmp = op->below;
666 } 398 {
667 399 alt = op->container;
668 /* Try to catch it. */ 400 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
669 tmp_map = tmp->map;
670 tmp = stop_item (tmp);
671 if (tmp == NULL)
672 goto leave; 401 goto leave;
673 need_fix_tmp = 1;
674 if ( ! can_pick (op, tmp))
675 goto leave;
676
677 if (op->type==PLAYER) {
678 count=op->contr->count;
679 if (count==0) count = tmp->nrof;
680 } 402 }
681 else 403 else
682 count=tmp->nrof; 404 { /* non container pickup */
683
684 /* container is open, so use it */
685 if (op->container) {
686 alt = op->container;
687 if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count))
688 goto leave;
689 } else { /* non container pickup */
690 for (alt=op->inv; alt; alt=alt->below) 405 for (alt = op->inv; alt; alt = alt->below)
691 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 406 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
692 alt->race && alt->race==tmp->race && 407 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
693 sack_can_hold (NULL, alt, tmp,count)) 408 break; /* perfect match */
694 break; /* perfect match */ 409
695 410 if (!alt)
696 if (!alt)
697 for (alt=op->inv; alt; alt=alt->below) 411 for (alt = op->inv; alt; alt = alt->below)
698 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 412 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
699 sack_can_hold (NULL, alt, tmp,count))
700 break; /* General container comes next */ 413 break; /* General container comes next */
701 if (!alt) 414
415 if (!alt)
702 alt = op; /* No free containers */ 416 alt = op; /* No free containers */
703 } 417 }
418
704 if(tmp->env == alt) { 419 if (tmp->env == alt)
420 {
705 /* here it could be possible to check rent, 421 /* here it could be possible to check rent,
706 * if someone wants to implement it 422 * if someone wants to implement it
707 */ 423 */
708 alt = op; 424 alt = op;
709 } 425 }
426
710#ifdef PICKUP_DEBUG 427#ifdef PICKUP_DEBUG
711 LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 428 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
712#endif 429#endif
713 430
714 /* startequip items are not allowed to be put into containers: */ 431 /* startequip items are not allowed to be put into containers: */
715 if (op->type == PLAYER && alt->type == CONTAINER 432 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
716 && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
717 { 433 {
718 new_draw_info (NDI_UNIQUE, 0, op, 434 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
719 "This object cannot be put into containers!");
720 goto leave; 435 goto leave;
721 } 436 }
722 437
723 tag = tmp->count;
724 pick_up_object (op, alt, tmp, count); 438 pick_up_object (op, alt, tmp, count);
439
725 if (was_destroyed (tmp, tag) || tmp->env) 440 if (tmp->destroyed () || tmp->env)
726 need_fix_tmp = 0; 441 need_fix_tmp = 0;
442
727 if (op->type == PLAYER) 443 if (op->type == PLAYER)
728 op->contr->count=0; 444 op->contr->count = 0;
445
729 goto leave; 446 goto leave;
730 447
731 leave: 448leave:
732 if (need_fix_tmp) 449 if (need_fix_tmp)
733 fix_stopped_item (tmp, tmp_map, op); 450 fix_stopped_item (tmp, tmp_map, op);
734} 451}
735
736 452
737/* This takes (picks up) and item. op is the player 453/* This takes (picks up) and item. op is the player
738 * who issued the command. params is a string to 454 * who issued the command. params is a string to
739 * match against the item name. Basically, always 455 * match against the item name. Basically, always
740 * returns zero, but that should be improved. 456 * returns zero, but that should be improved.
741 */ 457 */
458int
742int command_take (object *op, char *params) 459command_take (object *op, char *params)
743{ 460{
744 object *tmp, *next; 461 object *tmp, *next;
745 462
746 if (op->container) 463 if (op->container)
747 tmp=op->container->inv; 464 tmp = op->container->inv;
748 else { 465 else
749 tmp=op->above; 466 {
750 if (tmp) while (tmp->above) {
751 tmp=tmp->above; 467 tmp = op->above;
752 } 468 if (tmp)
469 while (tmp->above)
470 tmp = tmp->above;
471
472 if (!tmp)
473 tmp = op->below;
474 }
475
753 if (!tmp) 476 if (!tmp)
754 tmp=op->below;
755 } 477 {
756
757 if (tmp==NULL) {
758 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); 478 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
759 return 0; 479 return 0;
760 } 480 }
761 481
762 /* Makes processing easier */ 482 /* Makes processing easier */
763 if (params && *params=='\0') params=NULL; 483 if (params && *params == '\0')
484 params = 0;
764 485
486 int cnt = MAX_ITEM_PER_DROP;
487
765 while (tmp) { 488 while (tmp)
489 {
766 next=tmp->below; 490 next = tmp->below;
767 491
768 if (tmp->invisible) { 492 if (tmp->invisible)
769 tmp=next; 493 {
494 tmp = next;
770 continue; 495 continue;
771 } 496 }
497
772 /* This following two if and else if could be merged into line 498 /* This following two if and else if could be merged into line
773 * but that probably will make it more difficult to read, and 499 * but that probably will make it more difficult to read, and
774 * not make it any more efficient 500 * not make it any more efficient
775 */ 501 */
776 if (params && item_matched_string(op, tmp, params)) { 502 if (params && item_matched_string (op, tmp, params))
503 {
777 pick_up(op, tmp); 504 pick_up (op, tmp);
778 } 505 if (--cnt <= 0) break;
506 }
779 else if (can_pick(op, tmp) && !params) { 507 else if (can_pick (op, tmp) && !params)
508 {
780 pick_up(op,tmp); 509 pick_up (op, tmp);
781 break; 510 break;
782 } 511 }
783 tmp=next; 512
784 /* Might as well just skip over the player immediately - 513 tmp = next;
785 * we know it can't be picked up
786 */
787 if (tmp == op) tmp=tmp->below;
788 }
789 if (!params && !tmp) {
790 for (tmp=op->below; tmp!=NULL; tmp=tmp->next)
791 if (!tmp->invisible) {
792 char buf[MAX_BUF];
793 sprintf(buf,"You can't pick up a %s.",
794 tmp->name? tmp->name:"null");
795 new_draw_info(NDI_UNIQUE, 0,op, buf);
796 break;
797 } 514 }
798 if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); 515
516 if (cnt <= 0)
799 } 517 {
518 op->failmsg ("Couldn't pick up so many items at once.");
800 return 0; 519 return 0;
801} 520 }
802 521
522 if (!params && !tmp)
523 {
524 for (tmp = op->below; tmp; tmp = tmp->below)
525 if (!tmp->invisible)
526 {
527 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
528 break;
529 }
530
531 if (!tmp)
532 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
533 }
534
535 return 0;
536}
803 537
804/* 538/*
805 * This function was part of drop, now is own function. 539 * This function was part of drop, now is own function.
806 * Player 'op' tries to put object 'tmp' into sack 'sack', 540 * Player 'op' tries to put object 'tmp' into sack 'sack',
807 * if nrof is non zero, then nrof objects is tried to put into sack. 541 * if nrof is non zero, then nrof objects is tried to put into sack.
808 * Note that the 'sack' in question can now be a transport, 542 * Note that the 'sack' in question can now be a transport,
809 * so this function isn't named very good anymore. 543 * so this function isn't named very good anymore.
810 */ 544 */
545void
811void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 546put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
812{ 547{
813 tag_t tmp_tag, tmp2_tag;
814 object *tmp2, *sack2; 548 object *tmp2, *sack2;
815 char buf[MAX_BUF]; 549 char buf[MAX_BUF];
816 550
817 if (sack==tmp) return; /* Can't put an object in itself */ 551 if (sack == tmp)
818 if (sack->type != CONTAINER && sack->type != TRANSPORT) { 552 return; /* Can't put an object in itself */
819 new_draw_info_format(NDI_UNIQUE, 0,op, 553
820 "The %s is not a container.", query_name(sack));
821 return;
822 }
823 if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { 554 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
824 new_draw_info_format(NDI_UNIQUE, 0,op,
825 "You cannot put the %s in the %s.", query_name(tmp),
826 query_name(sack));
827 return;
828 } 555 {
556 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
557 return;
558 }
559
829 if (tmp->type == CONTAINER && tmp->inv) { 560 if (tmp->type == CONTAINER && tmp->inv)
830 561 {
831 /* Eneq(@csd.uu.se): If the object to be dropped is a container 562 /* Eneq(@csd.uu.se): If the object to be dropped is a container
832 * we instead move the contents of that container into the active 563 * we instead move the contents of that container into the active
833 * container, this is only done if the object has something in it. 564 * container, this is only done if the object has something in it.
834 */ 565 */
835 sack2 = tmp; 566 sack2 = tmp;
836 new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", 567 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
837 query_name(tmp), query_name(sack)); 568
838 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { 569 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
570 {
839 tmp = tmp2->below; 571 tmp = tmp2->below;
572
840 if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || 573 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
841 (sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) { 574 {
842 put_object_in_sack (op, sack, tmp2, 0); 575 put_object_in_sack (op, sack, tmp2, 0);
843 } else { 576 }
577 else
578 {
844 sprintf(buf,"Your %s fills up.", query_name(sack)); 579 sprintf (buf, "Your %s fills up.", query_name (sack));
845 new_draw_info(NDI_UNIQUE, 0,op, buf); 580 new_draw_info (NDI_UNIQUE, 0, op, buf);
846 break; 581 break;
847 } 582 }
848 } 583 }
584
849 esrv_update_item (UPD_WEIGHT, op, sack2); 585 esrv_update_item (UPD_WEIGHT, op, sack2);
850 return; 586 return;
851 } 587 }
852 588
853 /* Don't worry about this for containers - our caller should have 589 /* Don't worry about this for containers - our caller should have
854 * already checked this. 590 * already checked this.
855 */ 591 */
856 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) 592 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
857 return;
858
859 if(QUERY_FLAG(tmp, FLAG_APPLIED)) {
860 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
861 return; 593 return;
862 }
863 594
595 if (QUERY_FLAG (tmp, FLAG_APPLIED))
596 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
597 return;
598
864 /* we want to put some portion of the item into the container */ 599 /* we want to put some portion of the item into the container */
865 if (nrof && tmp->nrof != nrof) { 600 if (nrof && tmp->nrof != nrof)
866 object *tmp2 = tmp; 601 {
867 tmp2_tag = tmp2->count; 602 if (!can_split (op, tmp, nrof))
868 tmp = get_split_ob (tmp, nrof);
869
870 if(!tmp) {
871 new_draw_info(NDI_UNIQUE, 0,op, errmsg);
872 return; 603 return;
873 } 604 }
874 /* Tell a client what happened other objects */
875 if (was_destroyed (tmp2, tmp2_tag))
876 esrv_del_item (op->contr, tmp2_tag);
877 else /* this can proably be replaced with an update */
878 esrv_send_item (op, tmp2);
879 } else 605 else
880 remove_ob(tmp); 606 tmp->remove ();
881 607
882 new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", 608 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
883 query_name(tmp), query_name(sack));
884 tmp_tag = tmp->count;
885 tmp2 = insert_ob_in_ob(tmp, sack); 609 tmp2 = insert_ob_in_ob (tmp, sack);
886 fix_player(op); /* This is overkill, fix_player() is called somewhere */
887 /* in object.c */
888 610
611 // elmex: 2007-11-26: removed update_stats and replaced
612 // it by update_after_inventory_change () in the caller
613 // of this function
614
889 /* If an object merged (and thus, different object), we need to 615 /* If an object merged (and thus, different object), we need to
890 * delete the original. 616 * delete the original.
891 */ 617 */
892 if (tmp2 != tmp) 618 if (tmp2 != tmp)
893 esrv_del_item (op->contr, tmp_tag); 619 esrv_del_item (op->contr, tmp->count);
894 620
895 esrv_send_item (op, tmp2); 621 esrv_send_item (op, tmp2);
896 622
897 /* If a transport, need to update all the players in the transport
898 * the view of what is in it.
899 */
900 if (sack->type == TRANSPORT) {
901 for (tmp=sack->inv; tmp; tmp=tmp->below) {
902 if (tmp->type == PLAYER) tmp->contr->socket.update_look=1;
903 }
904 } else {
905 /* update the sacks weight */ 623 /* update the sacks weight */
906 esrv_update_item (UPD_WEIGHT, op, sack); 624 esrv_update_item (UPD_WEIGHT, op, sack);
907 }
908} 625}
909 626
910/* 627/*
911 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
912 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
913 * nrof objects is tried to dropped. 630 * nrof objects is tried to dropped.
914 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
915 */ 632 */
916void 633void
917drop_object (object * op, object * tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
918{ 635{
919 char buf[MAX_BUF];
920 object *floor; 636 object *floor;
921 637
922 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 638 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
923 return; 639 return;
924 640
925 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 641 if (QUERY_FLAG (tmp, FLAG_APPLIED))
926 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 642 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
927 return; /* can't unapply it */ 643 return; /* can't unapply it */
928 644
645 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
646
929 /* We are only dropping some of the items. We split the current objec 647 /* We are only dropping some of the items. We split the current object
930 * off 648 * off
931 */ 649 */
932 if (nrof && tmp->nrof != nrof) 650 if (nrof && tmp->nrof != nrof)
933 { 651 {
934 object *tmp2 = tmp; 652 if (!can_split (op, tmp, nrof))
935 tag_t tmp2_tag = tmp2->count;
936 tmp = get_split_ob (tmp, nrof);
937 if (!tmp)
938 {
939 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
940 return; 653 return;
941 }
942 /* Tell a client what happened rest of objects. tmp2 is now the
943 * original object
944 */
945 if (op->type == PLAYER)
946 {
947 if (was_destroyed (tmp2, tmp2_tag))
948 esrv_del_item (op->contr, tmp2_tag);
949 else
950 esrv_send_item (op, tmp2);
951 }
952 } 654 }
953 else 655 else
954 remove_ob (tmp); 656 tmp->remove ();
955 657
956 /* Lauwenmark: Handle for plugin drop event */ 658 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
957 if (execute_event (tmp, EVENT_DROP, op, NULL, NULL, SCRIPT_FIX_ALL) != 0)
958 return; 659 return;
959 660
960 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 661 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
961 { 662 {
962 sprintf (buf, "You drop the %s.", query_name (tmp)); 663 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
963 new_draw_info (NDI_UNIQUE, 0, op, buf);
964 new_draw_info (NDI_UNIQUE, 0, op,
965 "The gods who lent it to you retrieves it."); 664 op->statusmsg ("The gods who lent it to you retrieves it.");
966 if (op->type == PLAYER) 665
967 esrv_del_item (op->contr, tmp->count); 666 tmp->destroy ();
968 free_object (tmp); 667 op->update_stats ();
969 fix_player (op);
970 return; 668 return;
971 } 669 }
972
973/* If SAVE_INTERVAL is commented out, we never want to save
974 * the player here.
975 */
976#ifdef SAVE_INTERVAL
977 /* I'm not sure why there is a value check - since the save
978 * is done every SAVE_INTERVAL seconds, why care the value
979 * of what he is dropping?
980 */
981 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
982 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) &&
983 (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
984 {
985 save_player (op, 1);
986 op->contr->last_save_time = time (NULL);
987 }
988#endif /* SAVE_INTERVAL */
989 670
990 if (op->type == PLAYER) 671 if (op->type == PLAYER)
991 esrv_del_item (op->contr, tmp->count); 672 esrv_del_item (op->contr, tmp->count);
992 673
993 /* Call this before we update the various windows/players. At least 674 /* Call this before we update the various windows/players. At least
994 * that we, we know the weight is correct. 675 * that we, we know the weight is correct.
995 */ 676 */
996 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 677 // 2007-11-26: moved op->update_stats away and calling it later after
997 /* in object.c */ 678 // all items of a drop command have been processed.
998 679
680 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
681 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
682 return;
683
684 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
685 sell_item (tmp, op);
686
687 tmp->x = op->x;
688 tmp->y = op->y;
689
690 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
691}
692
693void update_after_inventory_change (object *op)
694{
695 /* Call this before we update the various windows/players. At least
696 * that we, we know the weight is correct.
697 */
698 op->update_stats ();
699
700 // elmex: kept this for now, i have no idea what happens when i remove it:
999 if (op->type == PLAYER) 701 if (op->type == PLAYER)
1000 { 702 {
1001 op->contr->socket.update_look = 1;
1002 /* Need to update the weight for the player */ 703 /* Need to update the weight for the player */
1003 esrv_send_item (op, op); 704 esrv_send_item (op, op);
705 op->contr->ns->floorbox_update ();
706 }
707}
708
709void
710drop (object *op, object *tmp)
711{
712 /* Hopeful fix for disappearing objects when dropping from a container -
713 * somehow, players get an invisible object in the container, and the
714 * old logic would skip over invisible objects - works fine for the
715 * playes inventory, but drop inventory wants to use the next value.
716 */
717 if (tmp->invisible)
1004 } 718 {
719 /* if the following is the case, it must be in an container. */
720 if (tmp->env && tmp->env->type != PLAYER)
721 {
722 /* Just toss the object - probably shouldn't be hanging
723 * around anyways
724 */
725 tmp->remove ();
726 tmp->destroy ();
727 return;
728 }
729 else
730 {
731 while (tmp != NULL && tmp->invisible)
732 tmp = tmp->below;
733 }
734 }
1005 735
1006 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) 736 if (tmp == NULL)
1007 if (execute_event (floor, EVENT_DROP_ON, op, tmp, NULL, SCRIPT_FIX_ALL)) 737 {
738 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
1008 return; 739 return;
1009 740 }
1010 if (floor 741 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
1011 && floor->type == SHOP_FLOOR
1012 && !QUERY_FLAG (tmp, FLAG_UNPAID)
1013 && tmp->type != MONEY)
1014 sell_item (tmp, op);
1015
1016 tmp->x = op->x;
1017 tmp->y = op->y;
1018
1019 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
1020}
1021
1022void drop(object *op, object *tmp)
1023{
1024 /* Hopeful fix for disappearing objects when dropping from a container -
1025 * somehow, players get an invisible object in the container, and the
1026 * old logic would skip over invisible objects - works fine for the
1027 * playes inventory, but drop inventory wants to use the next value.
1028 */
1029 if (tmp->invisible) {
1030 /* if the following is the case, it must be in an container. */
1031 if (tmp->env && tmp->env->type != PLAYER) {
1032 /* Just toss the object - probably shouldn't be hanging
1033 * around anyways
1034 */
1035 remove_ob(tmp);
1036 free_object(tmp);
1037 return;
1038 } else {
1039 while(tmp!=NULL && tmp->invisible)
1040 tmp=tmp->below;
1041 }
1042 } 742 {
1043 743 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
1044 if (tmp==NULL) {
1045 new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop.");
1046 return; 744 return;
1047 } 745 }
1048 if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) {
1049 new_draw_info(NDI_UNIQUE, 0,op,"This item is locked");
1050 return;
1051 }
1052 if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { 746 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
747 {
1053#if 0 748#if 0
1054 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 749 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
1055 new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); 750 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
1056#endif 751#endif
1057 return; 752 return;
1058 } 753 }
1059 754
755 if (op->type == PLAYER && op->contr->last_used == tmp)
756 op->contr->last_used = tmp->below ? tmp->below
757 : tmp->above ? tmp->above
758 : 0;
759
760 if (op->container)
761 {
1060 if (op->type == PLAYER) 762 if (op->type == PLAYER)
1061 { 763 put_object_in_sack (op, op->container, tmp, op->contr->count);
1062 if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) {
1063 object *n=NULL;
1064 if(tmp->below != NULL)
1065 n = tmp->below;
1066 else if(tmp->above != NULL)
1067 n = tmp->above;
1068 op->contr->last_used = n;
1069 if (n != NULL)
1070 op->contr->last_used_id = n->count;
1071 else 764 else
1072 op->contr->last_used_id = 0; 765 put_object_in_sack (op, op->container, tmp, 0);
1073 }
1074 }; 766 }
1075 767 else
1076 if (op->container) { 768 {
1077 if (op->type == PLAYER) 769 if (op->type == PLAYER)
1078 {
1079 put_object_in_sack (op, op->container, tmp, op->contr->count);
1080 } else {
1081 put_object_in_sack(op, op->container, tmp, 0);
1082 };
1083 } else {
1084 if (op->type == PLAYER)
1085 {
1086 drop_object (op, tmp, op->contr->count); 770 drop_object (op, tmp, op->contr->count);
1087 } else { 771 else
1088 drop_object(op,tmp,0); 772 drop_object (op, tmp, 0);
1089 };
1090 } 773 }
774
1091 if (op->type == PLAYER) 775 if (op->type == PLAYER)
1092 op->contr->count = 0; 776 op->contr->count = 0;
1093} 777}
1094 778
1095 779
1096 780
1097/* Command will drop all items that have not been locked */ 781/* Command will drop all items that have not been locked */
782int
1098int command_dropall (object *op, char *params) { 783command_dropall (object *op, char *params)
784{
1099 785
1100 object * curinv, *nextinv; 786 object *curinv, *nextinv;
1101 787
1102 if(op->inv == NULL) { 788 if (op->inv == NULL)
789 {
1103 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); 790 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
1104 return 0; 791 return 0;
1105 } 792 }
1106 793
1107 curinv = op->inv; 794 curinv = op->inv;
1108 795
1109 /* 796 /*
1110 This is the default. Drops everything not locked or considered 797 This is the default. Drops everything not locked or considered
1111 not something that should be dropped. 798 not something that should be dropped.
1112 */ 799 */
1113 /* 800 /*
1114 Care must be taken that the next item pointer is not to money as 801 Care must be taken that the next item pointer is not to money as
1115 the drop() routine will do unknown things to it when dropping 802 the drop() routine will do unknown things to it when dropping
1116 in a shop. --Tero.Pelander@utu.fi 803 in a shop. --Tero.Pelander@utu.fi
1117 */ 804 */
1118 805
806 int cnt = MAX_ITEM_PER_DROP;
807
1119 if(params==NULL) { 808 if (params == NULL)
809 {
1120 while(curinv != NULL) { 810 while (curinv != NULL)
811 {
1121 nextinv = curinv->below; 812 nextinv = curinv->below;
1122 while (nextinv && nextinv->type==MONEY) 813 while (nextinv && nextinv->type == MONEY)
1123 nextinv = nextinv->below; 814 nextinv = nextinv->below;
1124 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && 815 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
1125 curinv->type != FOOD && curinv->type != KEY && 816 curinv->type != FOOD && curinv->type != KEY &&
1126 curinv->type != SPECIAL_KEY && curinv->type != GEM && 817 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
1127 !curinv->invisible && 818 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
1128 (curinv->type!=CONTAINER || op->container!=curinv)) 819 {
1129 { 820 drop (op, curinv);
1130 drop(op,curinv); 821 if (--cnt <= 0) break;
822 }
823 curinv = nextinv;
1131 } 824 }
1132 curinv = nextinv;
1133 }
1134 } 825 }
1135 826
1136 else if(strcmp(params, "weapons") == 0) { 827 else if (strcmp (params, "weapons") == 0)
828 {
1137 while(curinv != NULL) { 829 while (curinv != NULL)
830 {
1138 nextinv = curinv->below; 831 nextinv = curinv->below;
1139 while (nextinv && nextinv->type==MONEY) 832 while (nextinv && nextinv->type == MONEY)
1140 nextinv = nextinv->below; 833 nextinv = nextinv->below;
1141 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || 834 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
1142 (curinv->type == BOW) || (curinv->type == ARROW))) 835 {
1143 { 836 drop (op, curinv);
1144 drop(op,curinv); 837 if (--cnt <= 0) break;
1145 } 838 }
1146 curinv = nextinv; 839 curinv = nextinv;
1147 } 840 }
1148 } 841 }
1149 842
1150 else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { 843 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
844 {
1151 while(curinv != NULL) { 845 while (curinv != NULL)
846 {
1152 nextinv = curinv->below; 847 nextinv = curinv->below;
1153 while (nextinv && nextinv->type==MONEY) 848 while (nextinv && nextinv->type == MONEY)
1154 nextinv = nextinv->below; 849 nextinv = nextinv->below;
1155 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || 850 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
1156 curinv->type == SHIELD || curinv->type==HELMET)) 851 {
1157 { 852 drop (op, curinv);
1158 drop(op,curinv); 853 if (--cnt <= 0) break;
1159 } 854 }
1160 curinv = nextinv; 855 curinv = nextinv;
1161 } 856 }
1162 } 857 }
1163 858
1164 else if(strcmp(params, "misc") == 0) { 859 else if (strcmp (params, "misc") == 0)
860 {
1165 while(curinv != NULL) { 861 while (curinv != NULL)
862 {
1166 nextinv = curinv->below; 863 nextinv = curinv->below;
1167 while (nextinv && nextinv->type==MONEY) 864 while (nextinv && nextinv->type == MONEY)
1168 nextinv = nextinv->below; 865 nextinv = nextinv->below;
1169 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { 866 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
1170 switch(curinv->type) { 867 {
1171 case HORN: 868 switch (curinv->type)
1172 case BOOK: 869 {
1173 case SPELLBOOK: 870 case HORN:
1174 case GIRDLE: 871 case BOOK:
1175 case AMULET: 872 case SPELLBOOK:
1176 case RING: 873 case GIRDLE:
1177 case CLOAK: 874 case AMULET:
1178 case BOOTS: 875 case RING:
1179 case GLOVES: 876 case CLOAK:
1180 case BRACERS: 877 case BOOTS:
1181 case SCROLL: 878 case GLOVES:
1182 case ARMOUR_IMPROVER: 879 case BRACERS:
1183 case WEAPON_IMPROVER: 880 case SCROLL:
1184 case WAND: 881 case ARMOUR_IMPROVER:
1185 case ROD: 882 case WEAPON_IMPROVER:
1186 case POTION: 883 case WAND:
1187 drop(op,curinv); 884 case ROD:
1188 curinv = nextinv; 885 case POTION:
1189 break; 886 drop (op, curinv);
1190 default: 887 curinv = nextinv;
1191 curinv = nextinv; 888 break;
1192 break; 889 default:
1193 } 890 curinv = nextinv;
1194 } 891 break;
892 }
893 if (--cnt <= 0) break;
894 }
1195 curinv = nextinv; 895 curinv = nextinv;
1196 } 896 }
1197 } 897 }
1198 op->contr->socket.update_look=1; 898
899 if (cnt <= 0)
900 op->failmsg ("Only dropped some items, can't drop that many items at once.");
901
902 update_after_inventory_change (op);
903
1199/* draw_look(op);*/ 904/* draw_look(op);*/
1200 return 0; 905 return 0;
1201} 906}
1202 907
1203/* Object op wants to drop object(s) params. params can be a 908/* Object op wants to drop object(s) params. params can be a
1204 * comma seperated list. 909 * comma seperated list.
1205 */ 910 */
1206 911
912int
1207int command_drop (object *op, char *params) 913command_drop (object *op, char *params)
1208{ 914{
1209 object *tmp, *next; 915 object *tmp, *next;
1210 int did_one=0; 916 int did_one = 0;
1211 917
1212 if (!params) { 918 if (!params)
919 {
1213 new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); 920 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
1214 return 0;
1215 } else {
1216 for (tmp=op->inv; tmp; tmp=next) {
1217 next=tmp->below;
1218 if (QUERY_FLAG(tmp,FLAG_NO_DROP) ||
1219 tmp->invisible) continue;
1220 if (item_matched_string(op,tmp,params)) {
1221 drop(op, tmp);
1222 did_one=1;
1223 }
1224 }
1225 if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop.");
1226 }
1227 if (op->type==PLAYER)
1228 {
1229 op->contr->count=0;
1230 op->contr->socket.update_look=1;
1231 };
1232/* draw_look(op);*/
1233 return 0; 921 return 0;
1234} 922 }
923 else
924 {
925 int cnt = MAX_ITEM_PER_DROP;
1235 926
927 for (tmp = op->inv; tmp; tmp = next)
928 {
929 next = tmp->below;
930 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
931 continue;
932
933 if (item_matched_string (op, tmp, params))
934 {
935 drop (op, tmp);
936 if (--cnt <= 0) break;
937 did_one = 1;
938 }
939 }
940
941 if (!did_one)
942 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
943
944 if (cnt <= 0)
945 op->failmsg ("Only dropped some items, can't drop that many items at once.");
946
947 update_after_inventory_change (op);
948 }
949
950 return 0;
951}
952
953int
1236int command_examine (object *op, char *params) 954command_examine (object *op, char *params)
1237{ 955{
1238 if (!params) { 956 if (!params)
957 {
1239 object *tmp=op->below; 958 object *tmp = op->below;
1240 while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; 959
1241 if (tmp) examine(op,tmp); 960 while (tmp && !tmp->client_visible ())
1242 } 961 tmp = tmp->below;
1243 else { 962
1244 object *tmp=find_best_object_match(op,params);
1245 if (tmp) 963 if (tmp)
1246 examine(op,tmp); 964 examine (op, tmp);
965 }
966 else
967 {
968 object *tmp = find_best_object_match (op, params);
969
970 if (tmp)
971 examine (op, tmp);
1247 else 972 else
1248 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 973 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1249 } 974 }
975
1250 return 0; 976 return 0;
1251} 977}
1252 978
1253/* op should be a player. 979/* op should be a player.
1254 * we return the object the player has marked with the 'mark' command 980 * we return the object the player has marked with the 'mark' command
1255 * below. If no match is found (or object has changed), we return 981 * below. If no match is found (or object has changed), we return
1256 * NULL. We leave it up to the calling function to print messages if 982 * NULL. We leave it up to the calling function to print messages if
1257 * nothing is found. 983 * nothing is found.
1258 */ 984 */
985object *
1259object *find_marked_object(object *op) 986find_marked_object (object *op)
1260{ 987{
1261 object *tmp; 988 object *tmp;
1262 989
1263 if (!op || !op->contr) return NULL; 990 if (!op || !op->contr)
991 return NULL;
992
1264 if (!op->contr->mark) { 993 if (!op->contr->mark)
994 {
1265/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 995/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1266 return NULL; 996 return 0;
1267 } 997 }
998
1268 /* This may seem like overkill, but we need to make sure that they 999 /* This may seem like overkill, but we need to make sure that they
1269 * player hasn't dropped the item. We use count on the off chance that 1000 * player hasn't dropped the item. We use count on the off chance that
1270 * an item got reincarnated at some point. 1001 * an item got reincarnated at some point.
1271 */ 1002 */
1272 for (tmp=op->inv; tmp; tmp=tmp->below) { 1003 for (tmp = op->inv; tmp; tmp = tmp->below)
1273 if (tmp->invisible) continue; 1004 {
1005 if (tmp->invisible)
1006 continue;
1007
1274 if (tmp == op->contr->mark) { 1008 if (tmp == op->contr->mark)
1275 if (tmp->count == op->contr->mark_count) 1009 {
1276 return tmp; 1010 if (!tmp->destroyed ())
1277 else { 1011 return tmp;
1278 op->contr->mark=NULL; 1012 else
1279 op->contr->mark_count=0; 1013 {
1014 op->contr->mark = 0;
1280/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 1015/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1281 return NULL; 1016 return 0;
1017 }
1018 }
1282 } 1019 }
1283 } 1020
1284 } 1021 return 0;
1285 return NULL;
1286} 1022}
1023
1024std::string
1025object::describe_monster (object *who)
1026{
1027 dynbuf_text buf (512, 512);
1028
1029 object *mon = head ? head : this;
1030
1031 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1032 buf << "It is an undead force.\n";
1033
1034 if (mon->level > who->level)
1035 buf << "It is likely more powerful than you.\n";
1036 else if (mon->level < who->level)
1037 buf << "It is likely less powerful than you.\n";
1038 else
1039 buf << "It is probably as powerful as you.\n";
1040
1041 if (mon->attacktype & AT_ACID)
1042 buf << "You seem to smell an acrid odor.\n";
1043
1044 /* Anyone know why this used to use the clone value instead of the
1045 * maxhp field? This seems that it should give more accurate results.
1046 */
1047 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1048 { /* From 1-4 */
1049 case 1:
1050 buf << "It is in a bad shape.\n";
1051 break;
1052 case 2:
1053 buf << "It is hurt.\n";
1054 break;
1055 case 3:
1056 buf << "It is somewhat hurt.\n";
1057 break;
1058 case 4:
1059 buf << "It is in excellent shape.\n";
1060 break;
1287 1061 }
1288 1062
1289/* op should be a player, params is any params. 1063 if (present_in_ob (POISONING, mon))
1290 * If no params given, we print out the currently marked object. 1064 buf << "It looks very ill.\n";
1291 * otherwise, try to find a matching object - try best match first. 1065
1292 */ 1066 return buf;
1293int command_mark(object *op, char *params) 1067}
1068
1069/* tmp is the object being described, pl is who is examing it. */
1070const char *
1071long_desc (object *tmp, object *pl)
1294{ 1072{
1295 if (!op->contr) return 1; 1073 static std::string s;
1296 if (!params) { 1074
1297 object *mark=find_marked_object(op); 1075 return (s = tmp->long_desc (pl)).c_str ();
1298 if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); 1076}
1299 else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); 1077
1078std::string
1079object::long_desc (object *who)
1080{
1081 std::string buf (query_name (this));
1082
1083 switch (type)
1300 } 1084 {
1301 else { 1085 case RING:
1302 object *mark1=find_best_object_match(op, params); 1086 case SKILL:
1303 if (!mark1) { 1087 case WEAPON:
1304 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 1088 case ARMOUR:
1305 return 1; 1089 case BRACERS:
1306 } 1090 case HELMET:
1307 else { 1091 case SHIELD:
1308 op->contr->mark=mark1; 1092 case BOOTS:
1309 op->contr->mark_count=mark1->count; 1093 case GLOVES:
1310 new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); 1094 case AMULET:
1311 return 0; 1095 case GIRDLE:
1312 } 1096 case BOW:
1313 } 1097 case ARROW:
1314 return 0; /*shouldnt get here */ 1098 case CLOAK:
1315} 1099 case FOOD:
1100 case DRINK:
1101 case FLESH:
1102 case SKILL_TOOL:
1103 case POWER_CRYSTAL:
1104 {
1105 const char *cp = ::describe_item (this, who);
1316 1106
1107 if (*cp)
1108 {
1109 buf.append (" ");
1110 buf.append (cp);
1111 }
1112 }
1113 }
1114
1115 return buf;
1116}
1317 1117
1318/* op is the player 1118/* op is the player
1319 * tmp is the monster being examined. 1119 * tmp is the monster being examined.
1320 */ 1120 */
1121void
1321void examine_monster(object *op,object *tmp) { 1122examine_monster (object *op, object *tmp)
1322 object *mon=tmp->head?tmp->head:tmp; 1123{
1124 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1125}
1323 1126
1324 if(QUERY_FLAG(mon,FLAG_UNDEAD)) 1127std::string
1325 new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); 1128object::describe (object *who)
1326 if(mon->level>op->level) 1129{
1327 new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); 1130 dynbuf_text buf (1024, 1024);
1328 else if(mon->level<op->level)
1329 new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you.");
1330 else
1331 new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you.");
1332 if(mon->attacktype&AT_ACID)
1333 new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor.");
1334 1131
1335 /* Anyone know why this used to use the clone value instead of the 1132 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1336 * maxhp field? This seems that it should give more accurate results. 1133
1337 */ 1134 if (custom_name)
1338 switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ 1135 buf.printf ("You call it %s\n", &custom_name);
1339 case 1: 1136
1340 new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); 1137 switch (type)
1341 break;
1342 case 2:
1343 new_draw_info(NDI_UNIQUE, 0,op,"It is hurt.");
1344 break;
1345 case 3:
1346 new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt.");
1347 break;
1348 case 4:
1349 new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape.");
1350 break;
1351 } 1138 {
1352 if(present_in_ob(POISONING,mon)!=NULL) 1139 case SPELLBOOK:
1353 new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); 1140 if (flag [FLAG_IDENTIFIED] && inv)
1354} 1141 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1142 break;
1355 1143
1144 case BOOK:
1145 if (msg)
1146 buf << "Something is written in it.\n";
1147 break;
1356 1148
1357/* tmp is the object being described, pl is who is examing it. */ 1149 case CONTAINER:
1358char *long_desc(object *tmp, object *pl) { 1150 if (race != NULL)
1359 static char buf[VERY_BIG_BUF]; 1151 {
1360 char *cp; 1152 if (weight_limit && stats.Str < 100)
1153 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1154 &race, weight_limit / (10.0 * (100 - stats.Str)));
1155 else
1156 buf.printf ("It can hold only %s.\n", &race);
1157 }
1158 else if (weight_limit && stats.Str < 100)
1159 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1160 break;
1361 1161
1362 if(tmp==NULL) 1162 case WAND:
1363 return ""; 1163 if (flag [FLAG_IDENTIFIED])
1364 1164 buf.printf ("It has %d charges left.\n", stats.food);
1365 buf[0]='\0'; 1165 break;
1366 switch(tmp->type) {
1367 case RING:
1368 case SKILL:
1369 case WEAPON:
1370 case ARMOUR:
1371 case BRACERS:
1372 case HELMET:
1373 case SHIELD:
1374 case BOOTS:
1375 case GLOVES:
1376 case AMULET:
1377 case GIRDLE:
1378 case BOW:
1379 case ARROW:
1380 case CLOAK:
1381 case FOOD:
1382 case DRINK:
1383 case FLESH:
1384 case SKILL_TOOL:
1385 case POWER_CRYSTAL:
1386 if(*(cp=describe_item(tmp, pl))!='\0') {
1387 int len;
1388
1389 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1390 buf[VERY_BIG_BUF-1]=0;
1391 len=strlen(buf);
1392 if (len<VERY_BIG_BUF-5) {
1393 /* Since we know the length, we save a few cpu cycles by using
1394 * it instead of calling strcat */
1395 strcpy(buf+len," ");
1396 len++;
1397 strncpy(buf+len, cp, VERY_BIG_BUF-len-1);
1398 buf[VERY_BIG_BUF-1]=0;
1399 }
1400 } 1166 }
1401 }
1402 if(buf[0]=='\0') {
1403 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1404 buf[VERY_BIG_BUF-1]=0;
1405 }
1406 1167
1407 return buf; 1168 if (materialname && !msg)
1408}
1409
1410void examine(object *op, object *tmp) {
1411 char buf[VERY_BIG_BUF];
1412 int i;
1413
1414 if (tmp == NULL || tmp->type == CLOSE_CON)
1415 return;
1416
1417 strcpy(buf,"That is ");
1418 strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1);
1419 buf[VERY_BIG_BUF-1]=0;
1420
1421 new_draw_info(NDI_UNIQUE, 0,op,buf);
1422 buf[0]='\0';
1423
1424 if(tmp->custom_name) {
1425 strcpy(buf,"You call it ");
1426 strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1);
1427 buf[VERY_BIG_BUF-1]=0;
1428 new_draw_info(NDI_UNIQUE, 0,op,buf);
1429 buf[0]='\0';
1430 }
1431
1432 switch(tmp->type) {
1433 case SPELLBOOK:
1434 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) {
1435 sprintf(buf,"%s is a %s level %s spell",
1436 tmp->inv->name, get_levelnumber(tmp->inv->level),
1437 tmp->inv->skill);
1438 }
1439 break;
1440
1441 case BOOK:
1442 if(tmp->msg!=NULL)
1443 strcpy(buf,"Something is written in it.");
1444 break;
1445
1446 case CONTAINER:
1447 if(tmp->race!=NULL) {
1448 if(tmp->weight_limit && tmp->stats.Str<100)
1449 sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.",
1450 tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1451 else
1452 sprintf (buf,"It can hold only %s.", tmp->race);
1453 } else
1454 if(tmp->weight_limit && tmp->stats.Str<100)
1455 sprintf (buf,"Its weight limit is %.1f kg.",
1456 tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1457 break;
1458
1459 case WAND:
1460 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED))
1461 sprintf(buf,"It has %d charges left.",tmp->stats.food);
1462 break;
1463 }
1464
1465 if(buf[0]!='\0')
1466 new_draw_info(NDI_UNIQUE, 0,op,buf);
1467
1468 if(tmp->materialname != NULL && !tmp->msg) {
1469 sprintf(buf, "It is made of: %s.", tmp->materialname); 1169 buf.printf ("It is made of: %s.\n", &materialname);
1470 new_draw_info(NDI_UNIQUE, 0, op, buf); 1170
1471 } 1171 if (who)
1472 /* Where to wear this item */ 1172 /* Where to wear this item */
1473 for (i=0; i < NUM_BODY_LOCATIONS; i++) { 1173 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1474 if (tmp->body_info[i]<-1) { 1174 if (slot[i].info)
1475 if (op->body_info[i]) 1175 {
1476 new_draw_info_format(NDI_UNIQUE, 0,op, 1176 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1477 "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1177
1478 else 1178 if (slot[i].info < -1 && who->slot[i].info)
1479 new_draw_info_format(NDI_UNIQUE, 0,op, 1179 buf.printf ("(%d)", -slot[i].info);
1480 "It goes %s", body_locations[i].nonuse_name); 1180
1481 } else if (tmp->body_info[i]) { 1181 buf << ".\n";
1482 if (op->body_info[i]) 1182 }
1483 new_draw_info_format(NDI_UNIQUE, 0,op, 1183
1484 "It goes %s", body_locations[i].use_name); 1184 if (weight)
1485 else 1185 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1486 new_draw_info_format(NDI_UNIQUE, 0,op, 1186
1487 "It goes %s", body_locations[i].nonuse_name); 1187 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1488 }
1489 } 1188 {
1189 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1490 1190
1491 if(tmp->weight) { 1191 if (is_in_shop (who))
1492 sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", 1192 {
1493 tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); 1193 if (flag [FLAG_UNPAID])
1494 new_draw_info(NDI_UNIQUE, 0,op,buf); 1194 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1495 } 1195 else
1496 1196 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1497 if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { 1197 }
1498 object *floor;
1499 sprintf(buf,"You reckon %s worth %s.",
1500 tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX));
1501 new_draw_info(NDI_UNIQUE, 0,op,buf);
1502 floor = get_map_ob (op->map, op->x, op->y);
1503 if (floor && floor->type == SHOP_FLOOR) {
1504 if(QUERY_FLAG(tmp, FLAG_UNPAID))
1505 sprintf(buf,"%s would cost you %s.",
1506 tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP));
1507 else
1508 sprintf(buf,"You are offered %s for %s.",
1509 query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it");
1510 new_draw_info(NDI_UNIQUE, 0,op,buf);
1511 }
1512 }
1513
1514 if(QUERY_FLAG(tmp, FLAG_MONSTER))
1515 examine_monster(op,tmp);
1516 1198 }
1199
1200 if (flag [FLAG_MONSTER])
1201 buf << describe_monster (who);
1202
1517 /* Is this item buildable? */ 1203 /* Is this item buildable? */
1518 if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) 1204 if (flag [FLAG_IS_BUILDABLE])
1519 new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); 1205 buf << "This is a buildable item.\n";
1520 1206
1521 /* Does the object have a message? Don't show message for all object 1207 /* Does the object have a message? Don't show message for all object
1522 * types - especially if the first entry is a match 1208 * types - especially if the first entry is a match
1523 */ 1209 */
1524 if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && 1210 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1525 tmp->type != CORPSE && !tmp->move_on && 1211 {
1526 strncasecmp(tmp->msg, "@match",7)) {
1527
1528 /* This is just a hack so when identifying the items, we print 1212 /* This is just a hack so when identifying the items, we print
1529 * out the extra message 1213 * out the extra message
1530 */ 1214 */
1531 if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) 1215 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1532 new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); 1216 buf << "The object has a story:\n";
1533 1217
1534 new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); 1218 buf << msg << '\n';
1535 } 1219 }
1536 new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */
1537}
1538 1220
1539/* 1221 buf << '\n';
1540 * inventory prints object's inventory. If inv==NULL then print player's
1541 * inventory.
1542 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1543 */
1544void inventory(object *op,object *inv) {
1545 object *tmp;
1546 char *in;
1547 int items = 0, length;
1548 1222
1549 if (inv==NULL && op==NULL) { 1223 return std::string (buf.linearise (), buf.size ());
1550 new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); 1224}
1225
1226static void
1227display_new_pickup (object *op)
1228{
1229 int i = op->contr->mode;
1230
1231 if (!(i & PU_NEWMODE))
1551 return; 1232 return;
1552 }
1553 tmp = inv ? inv->inv : op->inv;
1554 1233
1555 while (tmp) {
1556 if ((!tmp->invisible &&
1557 (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED)))
1558 || (!op || QUERY_FLAG(op, FLAG_WIZ)))
1559 items++;
1560 tmp=tmp->below;
1561 }
1562 if (inv==NULL) { /* player's inventory */
1563 if (items==0) {
1564 new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing.");
1565 return;
1566 } else {
1567 length = 28;
1568 in = "";
1569 if (op)
1570 clear_win_info(op);
1571 new_draw_info(NDI_UNIQUE, 0,op,"Inventory:");
1572 }
1573 } else {
1574 if (items==0)
1575 return;
1576 else {
1577 length = 28;
1578 in = " ";
1579 }
1580 }
1581 for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) {
1582 if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible ||
1583 (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED))))
1584 continue;
1585 if((!op || QUERY_FLAG(op, FLAG_WIZ)))
1586 new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length,
1587 query_name(tmp), tmp->count,query_weight(tmp));
1588 else
1589 new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8,
1590 length+8, query_name(tmp),
1591 query_weight(tmp));
1592 }
1593 if(!inv && op) {
1594 new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s",
1595 41,"Total weight :",query_weight(op));
1596 }
1597}
1598
1599static void display_new_pickup( object* op )
1600 {
1601 int i = op->contr->mode;
1602
1603 if(!(i & PU_NEWMODE)) return;
1604
1605 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); 1234 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1606 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); 1235 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1607 new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); 1236 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1608 new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); 1237 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1609 1238
1610 new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); 1239 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1611 1240
1612 new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); 1241 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1613 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); 1242 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1614 new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); 1243 new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1615 1244
1616 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); 1245 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1617 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); 1246 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1618 1247
1619 new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); 1248 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1620 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); 1249 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1621 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); 1250 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1622 1251
1623 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); 1252 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1624 new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); 1253 new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1625 new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); 1254 new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1626 new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); 1255 new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1627 1256
1628 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); 1257 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1629 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); 1258 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1630 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); 1259 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1631 new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); 1260 new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1632 1261
1633 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); 1262 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1634 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); 1263 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1635 new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); 1264 new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1636 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); 1265 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1637 1266
1638 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); 1267 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1639 1268
1640 new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); 1269 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1270 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1641 1271
1642 new_draw_info_format(NDI_UNIQUE, 0,op,""); 1272 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1643 } 1273}
1644 1274
1275int
1645int command_pickup (object *op, char *params) 1276command_pickup (object *op, char *params)
1646{ 1277{
1647 uint32 i; 1278 uint32 i;
1648 static const char* names[ ] = { 1279 static const char *names[] = {
1649 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", 1280 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1650 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", 1281 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1651 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; 1282 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1283 "jewels", "flesh", NULL
1284 };
1652 static uint32 modes[ ] = { 1285 static uint32 modes[] = {
1653 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, 1286 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1654 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, 1287 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1655 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; 1288 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1289 PU_JEWELS, PU_FLESH, 0
1290 };
1656 1291
1657 if(!params) { 1292 if (!params)
1293 {
1658 /* if the new mode is used, just print the settings */ 1294 /* if the new mode is used, just print the settings */
1659 if(op->contr->mode & PU_NEWMODE) 1295 if (op->contr->mode & PU_NEWMODE)
1660 { 1296 {
1661 display_new_pickup( op ); 1297 display_new_pickup (op);
1662 return 1; 1298 return 1;
1663 } 1299 }
1300 if (1)
1664 if(1) LOG(llevDebug, "command_pickup: !params\n"); 1301 LOG (llevDebug, "command_pickup: !params\n");
1665 set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); 1302 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1666 return 0; 1303 return 0;
1667 } 1304 }
1668 1305
1669 while ( *params == ' ' && *params ) 1306 while (*params == ' ' && *params)
1670 params++; 1307 params++;
1671 1308
1672 if ( *params == '+' || *params == '-' ) 1309 if (*params == '+' || *params == '-')
1673 { 1310 {
1674 int mode; 1311 int mode;
1312
1675 for ( mode = 0; names[ mode ]; mode++ ) 1313 for (mode = 0; names[mode]; mode++)
1676 { 1314 {
1677 if ( !strcmp( names[ mode ], params + 1 ) ) 1315 if (!strcmp (names[mode], params + 1))
1678 { 1316 {
1679 i = op->contr->mode; 1317 i = op->contr->mode;
1680 if ( !( i & PU_NEWMODE ) ) 1318 if (!(i & PU_NEWMODE))
1681 i = PU_NEWMODE; 1319 i = PU_NEWMODE;
1682 if ( *params == '+' ) 1320 if (*params == '+')
1683 i = i | modes[ mode ]; 1321 i = i | modes[mode];
1684 else 1322 else
1685 i = i & ~modes[ mode ]; 1323 i = i & ~modes[mode];
1686 op->contr->mode = i; 1324 op->contr->mode = i;
1687 display_new_pickup( op ); 1325 display_new_pickup (op);
1688 return 1; 1326 return 1;
1689 } 1327 }
1690 } 1328 }
1691 new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); 1329 new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1692 return 1; 1330 return 1;
1693 } 1331 }
1694 1332
1695 if(sscanf(params, "%u", &i) != 1) { 1333 if (sscanf (params, "%u", &i) != 1)
1334 {
1335 if (1)
1696 if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); 1336 LOG (llevDebug, "command_pickup: params==NULL\n");
1697 new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); 1337 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1338 return 1;
1339 }
1340 set_pickup_mode (op, i);
1341
1342 return 1;
1343}
1344
1345void
1346set_pickup_mode (object *op, int i)
1347{
1348 switch (op->contr->mode = i)
1349 {
1350 case 0:
1351 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1352 break;
1353 case 1:
1354 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1355 break;
1356 case 2:
1357 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1358 break;
1359 case 3:
1360 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1361 break;
1362 case 4:
1363 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1364 break;
1365 case 5:
1366 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1367 break;
1368 case 6:
1369 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1370 break;
1371 case 7:
1372 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1373 break;
1374 }
1375}
1376
1377int
1378command_search_items (object *op, char *params)
1379{
1380 char buf[MAX_BUF];
1381
1382 if (settings.search_items == FALSE)
1698 return 1; 1383 return 1;
1384
1385 if (params == NULL)
1386 {
1387 if (op->contr->search_str[0] == '\0')
1388 {
1389 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1390 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1391 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1392 return 1;
1393 }
1394
1395 op->contr->search_str[0] = '\0';
1396 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1397 op->update_stats ();
1398 return 1;
1699 } 1399 }
1700 set_pickup_mode(op,i);
1701 1400
1401 if ((int) strlen (params) >= MAX_BUF)
1402 {
1403 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1404 return 1;
1405 }
1406
1407 strcpy (op->contr->search_str, params);
1408 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1409 new_draw_info (NDI_UNIQUE, 0, op, buf);
1410 op->update_stats ();
1702 return 1; 1411 return 1;
1703} 1412}
1704 1413
1705void set_pickup_mode(object *op,int i) {
1706 switch(op->contr->mode=i) {
1707 case 0:
1708 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up.");
1709 break;
1710 case 1:
1711 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item.");
1712 break;
1713 case 2:
1714 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop.");
1715 break;
1716 case 3:
1717 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up.");
1718 break;
1719 case 4:
1720 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items.");
1721 break;
1722 case 5:
1723 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop.");
1724 break;
1725 case 6:
1726 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items.");
1727 break;
1728 case 7:
1729 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems");
1730 break;
1731 }
1732}
1733
1734int command_search_items (object *op, char *params)
1735{
1736 char buf[MAX_BUF];
1737
1738 if (settings.search_items == FALSE)
1739 return 1;
1740
1741 if(params == NULL) {
1742 if(op->contr->search_str[0]=='\0') {
1743 new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1");
1744 new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all");
1745 new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'.");
1746 return 1;
1747 }
1748 op->contr->search_str[0]='\0';
1749 new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off.");
1750 fix_player(op);
1751 return 1;
1752 }
1753 if((int)strlen(params) >= MAX_BUF) {
1754 new_draw_info(NDI_UNIQUE, 0,op,"Search string too long.");
1755 return 1;
1756 }
1757 strcpy(op->contr->search_str, params);
1758 sprintf(buf,"Searching for '%s'.",op->contr->search_str);
1759 new_draw_info(NDI_UNIQUE, 0,op,buf);
1760 fix_player(op);
1761 return 1;
1762}
1763
1764/*
1765 * Changing the custom name of an item
1766 *
1767 * Syntax is: rename <what object> to <new name>
1768 * if '<what object>' is omitted, marked object is used
1769 * if 'to <new name>' is omitted, custom name is cleared
1770 *
1771 * Names are considered for all purpose having a length <=127 (max length sent to client
1772 * by server) */
1773
1774int command_rename_item(object *op, char *params)
1775{
1776 char buf[VERY_BIG_BUF];
1777 int itemnumber;
1778 object *item=NULL;
1779 char *closebrace;
1780 size_t counter;
1781
1782 if (params) {
1783 /* Let's skip white spaces */
1784 while(' '==*params) params++;
1785
1786 /* Checking the first part */
1787 if ((itemnumber = atoi(params))!=0) {
1788 for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below);
1789 if (!item) {
1790 new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item.");
1791 return 1;
1792 }
1793 while(isdigit(*params) || ' '==*params) params++;
1794 }
1795 else if ('<'==*params) {
1796 /* Got old name, let's get it & find appropriate matching item */
1797 closebrace=strchr(params,'>');
1798 if(!closebrace) {
1799 new_draw_info(NDI_UNIQUE,0,op,"Syntax error!");
1800 return 1;
1801 }
1802 /* Sanity check for buffer overruns */
1803 if((closebrace-params)>127) {
1804 new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!");
1805 return 1;
1806 }
1807 /* Copy the old name */
1808 strncpy(buf,params+1,closebrace-params-1);
1809 buf[closebrace-params-1]='\0';
1810
1811 /* Find best matching item */
1812 item=find_best_object_match(op,buf);
1813 if(!item) {
1814 new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename.");
1815 return 1;
1816 }
1817
1818 /* Now need to move pointer to just after > */
1819 params=closebrace+1;
1820 while(' '==*params) params++;
1821
1822 } else {
1823 /* Use marked item */
1824 item=find_marked_object(op);
1825 if(!item) {
1826 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1827 return 1;
1828 }
1829 }
1830
1831 /* Now let's find the new name */
1832 if(!strncmp(params,"to ",3)) {
1833 params+=3;
1834 while(' '==*params) params++;
1835 if('<'!=*params) {
1836 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!");
1837 return 1;
1838 }
1839 closebrace=strchr(params+1,'>');
1840 if(!closebrace) {
1841 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!");
1842 return 1;
1843 }
1844
1845 /* Sanity check for buffer overruns */
1846 if((closebrace-params)>127) {
1847 new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!");
1848 return 1;
1849 }
1850
1851 /* Copy the new name */
1852 strncpy(buf,params+1,closebrace-params-1);
1853 buf[closebrace-params-1]='\0';
1854
1855 /* Let's check it for weird characters */
1856 for(counter=0;counter<strlen(buf);counter++) {
1857 if(isalnum(buf[counter])) continue;
1858 if(' '==buf[counter]) continue;
1859 if('\''==buf[counter]) continue;
1860 if('+'==buf[counter]) continue;
1861 if('_'==buf[counter]) continue;
1862 if('-'==buf[counter]) continue;
1863
1864 /* If we come here, then the name contains an invalid character...
1865 tell the player & exit */
1866 new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!");
1867 return 1;
1868 }
1869
1870 } else {
1871 /* If param contains something, then syntax error... */
1872 if(strlen(params)) {
1873 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!");
1874 return 1;
1875 }
1876 /* New name is empty */
1877 buf[0]='\0';
1878 }
1879 } else {
1880 /* Last case: params==NULL */
1881 item=find_marked_object(op);
1882 if(!item) {
1883 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1884 return 1;
1885 }
1886 buf[0]='\0';
1887 }
1888
1889 if (QUERY_FLAG(item, FLAG_UNPAID)) {
1890 new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first.");
1891 return 1;
1892 }
1893
1894 /* Coming here, everything is fine... */
1895 if(!strlen(buf)) {
1896 /* Clear custom name */
1897 if(item->custom_name) {
1898 FREE_AND_CLEAR_STR(item->custom_name);
1899
1900 new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0));
1901 esrv_update_item(UPD_NAME,op,item);
1902 } else {
1903 new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name.");
1904 }
1905 } else {
1906 /* Set custom name */
1907 FREE_AND_COPY(item->custom_name,buf);
1908
1909 new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf);
1910 esrv_update_item(UPD_NAME,op,item);
1911 }
1912
1913 return 1;
1914}

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