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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.103 by root, Sun Nov 8 20:55:39 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
28#include <global.h> 29#include <global.h>
29#include <loader.h> 30#include <loader.h>
30#include <skills.h> 31#include <skills.h>
31#include <sproto.h> 32#include <sproto.h>
32#include <living.h> 33#include <living.h>
33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
37 */ 37 */
38 38
133 { 133 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 135 return 0;
136 } 136 }
137 137
138 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
139 139
140 if (!skill) 140 if (!skill)
141 { 141 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0; 143 return 0;
144 } 144 }
145 145
146 pl->change_skill (0); 146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY); 147 apply_special (pl, skill, AP_APPLY);
148 return 1; 148 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 149}
166 150
167/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 152 * as it includes the object to throw.
169 */ 153 */
377 count = tmp->nrof; 361 count = tmp->nrof;
378 362
379 /* container is open, so use it */ 363 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP]) 364 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op; 365 alt = op;
382 else if (op->container) 366 else if ((alt = op->container_ ()))
383 { 367 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 368 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 goto leave; 369 goto leave;
387 } 370 }
388 else 371 else
389 { /* non container pickup */ 372 { /* non container pickup */
443int 426int
444command_take (object *op, char *params) 427command_take (object *op, char *params)
445{ 428{
446 object *tmp, *next; 429 object *tmp, *next;
447 430
448 if (op->container) 431 if (op->container_ ())
449 tmp = op->container->inv; 432 tmp = op->container_ ()->inv;
450 else 433 else
451 { 434 {
452 tmp = op->above; 435 tmp = op->above;
453 if (tmp) 436 if (tmp)
454 while (tmp->above) 437 while (tmp->above)
466 449
467 /* Makes processing easier */ 450 /* Makes processing easier */
468 if (params && *params == '\0') 451 if (params && *params == '\0')
469 params = 0; 452 params = 0;
470 453
471 int cnt = MAX_ITEM_PER_DROP; 454 int cnt = MAX_ITEM_PER_ACTION;
472 455
473 while (tmp) 456 while (tmp)
474 { 457 {
475 next = tmp->below; 458 next = tmp->below;
476 459
520 503
521 return 0; 504 return 0;
522} 505}
523 506
524/* 507/*
525 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
511 *
528 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
530 */ 514 */
531void 515void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
535 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
536 520
537 if (sack == tmp) 521 if (sack == tmp)
538 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
539 523
540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 524 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
541 { 525 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543 return; 527 return;
544 } 528 }
545 529
554 538
555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 { 540 {
557 tmp = tmp2->below; 541 tmp = tmp2->below;
558 542
559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 543 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
560 put_object_in_sack (op, sack, tmp2, 0); 544 put_object_in_sack (op, sack, tmp2, 0);
561 else 545 else
562 { 546 {
563 sprintf (buf, "Your %s fills up.", query_name (sack)); 547 sprintf (buf, "Your %s fills up.", query_name (sack));
564 new_draw_info (NDI_UNIQUE, 0, op, buf); 548 new_draw_info (NDI_UNIQUE, 0, op, buf);
585 569
586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 570 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
587 sack->insert (tmp); 571 sack->insert (tmp);
588} 572}
589 573
574/* In contrast to drop_object (op, tmp, nrof) above this function takes the
575 * already split off object, and feeds it to the event handlers and does
576 * other magic with it.
577 *
578 * <droppper> is the object that dropped this object and <obj> is the
579 * object that was dropped.
580 *
581 * Make sure to check what happened with <obj> after this function returns!
582 * Otherwise you may leak this object.
583 */
584void
585drop_object (object *dropper, object *obj)
586{
587 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
588 return;
589
590 if (obj->destroyed () || obj->is_inserted ())
591 return;
592
593 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
594 {
595 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
596 dropper->statusmsg ("The god who lent it to you retrieves it.");
597
598 obj->destroy ();
599 dropper->update_stats ();
600 return;
601 }
602
603 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
604 floor;
605 floor = floor->above)
606 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
607 return;
608
609 if (obj->destroyed () || obj->is_inserted ())
610 return;
611
612 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
613 if (!sell_item (obj, dropper))
614 return;
615
616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
617 return;
618
619 /* If nothing special happened with this object, the default action is to
620 * insert it below the dropper:
621 */
622
623 obj->x = dropper->x;
624 obj->y = dropper->y;
625
626 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
627}
628
590/* 629/*
591 * This function was part of drop, now is own function. 630 * This function was part of drop, now is own function.
592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 631 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
593 * nrof objects is tried to dropped. 632 * nrof objects are tried to drop.
594 * This is used when dropping objects onto the floor. 633 * This is used when dropping objects onto the floor.
595 */ 634 */
596void 635void
597drop_object (object *op, object *tmp, uint32 nrof) 636drop_object (object *op, object *tmp, uint32 nrof)
598{ 637{
601 640
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 641 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 642 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 643 return; /* can't unapply it */
605 644
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
608 /* We are only dropping some of the items. We split the current object 645 /* We are only dropping some of the items. We split the current object
609 * off 646 * off
610 */ 647 */
611 if (!can_split (op, tmp, nrof)) 648 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 649 return;
615 650
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 651 drop_object (op, tmp);
617 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
619 op->statusmsg ("The gods who lent it to you retrieves it.");
620 652
621 tmp->destroy (); 653 if (!tmp->destroyed () && !tmp->is_inserted ())
622 op->update_stats ();
623 return;
624 } 654 {
625 655 // if nothing happened with the object we give it back
626 /* Call this before we update the various windows/players. At least 656 op->insert (tmp);
627 * that we, we know the weight is correct.
628 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
634 return;
635
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 { 657 }
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
646} 658}
647 659
648void 660void
649drop (object *op, object *tmp) 661drop (object *op, object *tmp)
650{ 662{
659 if (tmp->env && tmp->env->type != PLAYER) 671 if (tmp->env && tmp->env->type != PLAYER)
660 { 672 {
661 /* Just toss the object - probably shouldn't be hanging 673 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 674 * around anyways
663 */ 675 */
664 tmp->remove ();
665 tmp->destroy (); 676 tmp->destroy ();
666 return; 677 return;
667 } 678 }
668 else 679 else
669 {
670 while (tmp && tmp->invisible) 680 while (tmp && tmp->invisible)
671 tmp = tmp->below; 681 tmp = tmp->below;
672 }
673 } 682 }
674 683
675 if (tmp == NULL) 684 if (!tmp)
676 { 685 {
677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
678 return; 687 return;
679 } 688 }
680 689
694 } 703 }
695 704
696 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
699 : 0; 708 : (object *)0;
700 709
701 if (op->container) 710 if (op->container_ ())
702 { 711 {
703 if (op->type == PLAYER) 712 if (op->type == PLAYER)
704 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
705 else 714 else
706 put_object_in_sack (op, op->container, tmp, 0); 715 put_object_in_sack (op, op->container_ (), tmp, 0);
707 } 716 }
708 else 717 else
709 { 718 {
710 if (op->type == PLAYER) 719 if (op->type == PLAYER)
711 drop_object (op, tmp, op->contr->count); 720 drop_object (op, tmp, op->contr->count);
738 /* 747 /*
739 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
740 the drop() routine will do unknown things to it when dropping 749 the drop() routine will do unknown things to it when dropping
741 in a shop. --Tero.Pelander@utu.fi 750 in a shop. --Tero.Pelander@utu.fi
742 */ 751 */
743
744 int cnt = MAX_ITEM_PER_DROP; 752 int cnt = MAX_ITEM_PER_ACTION;
745 753
746 if (!params) 754 if (!params)
747 { 755 {
748 while (curinv) 756 while (curinv)
749 { 757 {
750 nextinv = curinv->below; 758 nextinv = curinv->below;
751 759
752 while (nextinv && nextinv->type == MONEY) 760 while (nextinv && nextinv->type == MONEY)
753 nextinv = nextinv->below; 761 nextinv = nextinv->below;
754 762
755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 763 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
756 curinv->type != FOOD && curinv->type != KEY && 764 && curinv->type != MONEY
757 curinv->type != SPECIAL_KEY && curinv->type != GEM && 765 && curinv->type != FOOD
766 && curinv->type != KEY
767 && curinv->type != SPECIAL_KEY
768 && curinv->type != GEM
769 && !curinv->invisible
758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 770 && (curinv->type != CONTAINER || op->container_ () != curinv))
759 { 771 {
760 drop (op, curinv); 772 drop (op, curinv);
761 if (--cnt <= 0) break; 773 if (--cnt <= 0) break;
762 } 774 }
763 775
849 861
850/* draw_look(op);*/ 862/* draw_look(op);*/
851 return 0; 863 return 0;
852} 864}
853 865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874static bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
889}
890
854/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 892 * comma seperated list.
856 */ 893 */
857int 894int
858command_drop (object *op, char *params) 895command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 903 return 0;
867 } 904 }
868 else 905 else
869 { 906 {
870 int cnt = MAX_ITEM_PER_DROP; 907 vector<object *> matched_objs;
871 908
872 for (tmp = op->inv; tmp; tmp = next) 909 for (tmp = op->inv; tmp; tmp = next)
873 { 910 {
874 next = tmp->below; 911 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
876 continue; 913 continue;
877 914
878 if (item_matched_string (op, tmp, params)) 915 if (item_matched_string (op, tmp, params))
879 { 916 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 917 }
884 }
885 918
886 if (!did_one) 919 int cnt = MAX_ITEM_PER_ACTION;
920
921 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 922 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 923
889 if (cnt <= 0) 924 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 925 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 926 }
970 dynbuf_text buf (512, 512); 1005 dynbuf_text buf (512, 512);
971 1006
972 object *mon = head ? head : this; 1007 object *mon = head ? head : this;
973 1008
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1009 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n"; 1010 buf << "It is an undead force.\r";
976 1011
977 if (mon->level > who->level) 1012 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n"; 1013 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 1014 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n"; 1015 buf << "It is likely less powerful than you.\r";
981 else 1016 else
982 buf << " - It is probably as powerful as you.\n"; 1017 buf << "It is probably as powerful as you.\r";
983 1018
984 if (mon->attacktype & AT_ACID) 1019 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n"; 1020 buf << "You seem to smell an acrid odor.\r";
986 1021
987 /* Anyone know why this used to use the clone value instead of the 1022 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 1023 * maxhp field? This seems that it should give more accurate results.
989 */ 1024 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1025 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 1026 { /* From 1-4 */
992 case 1: 1027 case 1:
993 buf << " - It is in a bad shape.\n"; 1028 buf << "It is in a bad shape.\r";
994 break; 1029 break;
995 case 2: 1030 case 2:
996 buf << " - It is hurt.\n"; 1031 buf << "It is hurt.\r";
997 break; 1032 break;
998 case 3: 1033 case 3:
999 buf << " - It is somewhat hurt.\n"; 1034 buf << "It is somewhat hurt.\r";
1000 break; 1035 break;
1001 case 4: 1036 case 4:
1002 buf << " - It is in excellent shape.\n"; 1037 buf << "It is in excellent shape.\r";
1003 break; 1038 break;
1004 } 1039 }
1005 1040
1006 if (present_in_ob (POISONING, mon)) 1041 if (present_in_ob (POISONING, mon))
1007 buf << " - It looks very ill.\n"; 1042 buf << "It looks very ill.\r";
1043
1044 buf << '\n';
1008 1045
1009 return buf; 1046 return buf;
1010} 1047}
1011 1048
1012/* tmp is the object being described, pl is who is examing it. */ 1049/* tmp is the object being described, pl is who is examing it. */
1019} 1056}
1020 1057
1021std::string 1058std::string
1022object::long_desc (object *who) 1059object::long_desc (object *who)
1023{ 1060{
1024 std::string buf (query_name (this)); 1061 std::string buf (query_name ());
1025 1062
1026 switch (type) 1063 switch (type)
1027 { 1064 {
1028 case RING: 1065 case RING:
1029 case SKILL: 1066 case SKILL:
1041 case CLOAK: 1078 case CLOAK:
1042 case FOOD: 1079 case FOOD:
1043 case DRINK: 1080 case DRINK:
1044 case FLESH: 1081 case FLESH:
1045 case SKILL_TOOL: 1082 case SKILL_TOOL:
1083 case LAMP:
1046 case POWER_CRYSTAL: 1084 case POWER_CRYSTAL:
1047 { 1085 {
1048 const char *cp = ::describe_item (this, who); 1086 const char *cp = ::describe_item (this, who);
1049 1087
1050 if (*cp) 1088 if (*cp)
1065examine_monster (object *op, object *tmp) 1103examine_monster (object *op, object *tmp)
1066{ 1104{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1105 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068} 1106}
1069 1107
1108static void
1109describe_dump_object (dynbuf &buf, object *ob)
1110{
1111 char *txt = dump_object (ob);
1112 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1113 buf << "\n" << txt << "\n";
1114
1115 if (!ob->is_arch ())
1116 describe_dump_object (buf, ob->arch);
1117}
1118
1070std::string 1119std::string
1071object::describe (object *who) 1120object::describe (object *who)
1072{ 1121{
1073 dynbuf_text buf (1024, 1024); 1122 dynbuf_text buf (1024, 1024);
1074 1123
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); 1124 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1076 1125
1077 if (custom_name) 1126 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name); 1127 buf.printf ("You call it %s.\r", &custom_name);
1079 1128
1080 switch (type) 1129 switch (type)
1081 { 1130 {
1082 case SPELLBOOK: 1131 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv) 1132 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1133 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break; 1134 break;
1086 1135
1087 case BOOK: 1136 case BOOK:
1088 if (msg) 1137 if (msg)
1089 buf << "Something is written in it.\n"; 1138 buf << "Something is written in it.\r";
1090 break; 1139 break;
1091 1140
1092 case CONTAINER: 1141 case CONTAINER:
1093 if (race != NULL) 1142 if (race)
1094 { 1143 {
1095 if (weight_limit && stats.Str < 100) 1144 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1145 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1097 &race, weight_limit / (10.0 * (100 - stats.Str))); 1146 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else 1147 else
1099 buf.printf ("It can hold only %s.\n", &race); 1148 buf.printf ("It can hold only %s.\r", &race);
1100 } 1149 }
1101 else if (weight_limit && stats.Str < 100) 1150 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1151 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1103 break; 1152 break;
1104 1153
1105 case WAND: 1154 case WAND:
1106 if (flag [FLAG_IDENTIFIED]) 1155 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food); 1156 buf.printf ("It has %d charges left.\r", stats.food);
1108 break; 1157 break;
1109 } 1158 }
1110 1159
1111 if (materialname && !msg) 1160 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname); 1161 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1162 << materialname
1163 << '\r';
1113 1164
1114 if (who) 1165 if (who)
1115 /* Where to wear this item */ 1166 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1167 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info) 1168 if (slot[i].info)
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1170 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120 1171
1121 if (slot[i].info < -1 && who->slot[i].info) 1172 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info); 1173 buf.printf ("(%d)", -slot[i].info);
1123 1174
1124 buf << ".\n"; 1175 buf << ".\r";
1125 } 1176 }
1126 1177
1127 if (weight) 1178 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1179 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1180
1181 if (flag [FLAG_STARTEQUIP])
1182 buf << (nrof > 1 ? "They were" : "It was")
1183 << " given by a god and will vanish when dropped.\r";
1129 1184
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1185 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 { 1186 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1187 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133 1188
1134 if (is_in_shop (who)) 1189 if (is_in_shop (who))
1135 { 1190 {
1136 if (flag [FLAG_UNPAID]) 1191 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1192 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else 1193 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1194 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 } 1195 }
1141 } 1196 }
1142 1197
1143 if (flag [FLAG_MONSTER]) 1198 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who); 1199 buf << describe_monster (who);
1145 1200
1146 /* Is this item buildable? */ 1201 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE]) 1202 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n"; 1203 buf << "This is a buildable item.\r";
1149 1204
1150 /* Does the object have a message? Don't show message for all object 1205 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match 1206 * types - especially if the first entry is a match
1152 */ 1207 */
1208 if (msg)
1209 {
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) 1210 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 { 1211 {
1212 buf << '\r';
1213
1155 /* This is just a hack so when identifying the items, we print 1214 /* This is just a hack so when identifying the items, we print
1156 * out the extra message 1215 * out the extra message
1157 */ 1216 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1217 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n"; 1218 buf << "The object has a story:\r";
1160 1219
1161 buf << msg << '\n'; 1220 buf << msg << '\n';
1221 }
1222 }
1223 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1224 && (type == SPELLBOOK || type == ROD || type == WAND
1225 || type == ROD || type == POTION || type == SCROLL))
1226 // for spellbooks and other stuff that contains spells, print the spell message,
1227 // unless the object has a custom message handled above.
1228 buf << '\r' << inv->msg << '\n';
1229
1230 // try to display the duration for some potions and scrolls
1231 // this includes change ability potions and group spells,
1232 // but does not handle protection potions
1233 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1234 && (type == POTION || type == SCROLL))
1235 {
1236 object *spell = inv;
1237
1238 if (spell->subtype == SP_PARTY_SPELL)
1239 spell = spell->other_arch;
1240
1241 if (spell->subtype == SP_CHANGE_ABILITY)
1242 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1243 TICK2TIME (change_ability_duration (spell, this)));
1244 }
1245
1246 // Display a hint about inscribable items [empty books]
1247 // This includes the amount of text they can hold.
1248 if (type == INSCRIBABLE)
1249 {
1250 if (other_arch && other_arch->type == SCROLL)
1251 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1252 else
1253 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1254 weight_limit);
1162 } 1255 }
1163 1256
1164 buf << '\n'; 1257 buf << '\n';
1258
1259 // the dungeon master additionally gets a complete dump
1260 if (who && who->flag [FLAG_WIZLOOK])
1261 {
1262 buf << "\nT<Object>\n";
1263 describe_dump_object (buf, this);
1264
1265 if (inv)
1266 {
1267 buf << "\nT<Top Inventory>\n";
1268 describe_dump_object (buf, inv);
1269 }
1270 }
1165 1271
1166 return std::string (buf.linearise (), buf.size ()); 1272 return std::string (buf.linearise (), buf.size ());
1167} 1273}
1168 1274
1169static void 1275static void
1170display_new_pickup (object *op) 1276display_new_pickup (object *op)
1171{ 1277{
1172 int i = op->contr->mode; 1278 int i = op->contr->mode;
1173 1279
1174 if (!(i & PU_NEWMODE))
1175 return;
1176
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1280 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1281 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1282 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1181 1283
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1284 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1233 }; 1335 };
1234 1336
1235 if (!params) 1337 if (!params)
1236 { 1338 {
1237 /* if the new mode is used, just print the settings */ 1339 /* if the new mode is used, just print the settings */
1238 if (op->contr->mode & PU_NEWMODE)
1239 {
1240 display_new_pickup (op); 1340 display_new_pickup (op);
1241 return 1;
1242 }
1243 if (1)
1244 LOG (llevDebug, "command_pickup: !params\n");
1245 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1246 return 0; 1341 return 0;
1247 } 1342 }
1248 1343
1249 while (*params == ' ' && *params) 1344 while (*params == ' ' && *params)
1250 params++; 1345 params++;
1256 for (mode = 0; names[mode]; mode++) 1351 for (mode = 0; names[mode]; mode++)
1257 { 1352 {
1258 if (!strcmp (names[mode], params + 1)) 1353 if (!strcmp (names[mode], params + 1))
1259 { 1354 {
1260 i = op->contr->mode; 1355 i = op->contr->mode;
1261 if (!(i & PU_NEWMODE)) 1356
1262 i = PU_NEWMODE;
1263 if (*params == '+') 1357 if (*params == '+')
1264 i = i | modes[mode]; 1358 i = i | modes[mode];
1265 else 1359 else
1266 i = i & ~modes[mode]; 1360 i = i & ~modes[mode];
1361
1267 op->contr->mode = i; 1362 op->contr->mode = i;
1268 display_new_pickup (op); 1363 display_new_pickup (op);
1269 return 1; 1364 return 1;
1270 } 1365 }
1271 } 1366 }
1273 return 1; 1368 return 1;
1274 } 1369 }
1275 1370
1276 if (sscanf (params, "%u", &i) != 1) 1371 if (sscanf (params, "%u", &i) != 1)
1277 { 1372 {
1278 if (1)
1279 LOG (llevDebug, "command_pickup: params==NULL\n");
1280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1373 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1281 return 1; 1374 return 1;
1282 } 1375 }
1283 set_pickup_mode (op, i); 1376
1377 if (i <= PU_RATIO)
1378 i |= op->contr->mode & ~PU_RATIO;
1379
1380 op->contr->mode = i;
1284 1381
1285 return 1; 1382 return 1;
1286}
1287
1288void
1289set_pickup_mode (object *op, int i)
1290{
1291 switch (op->contr->mode = i)
1292 {
1293 case 0:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1295 break;
1296 case 1:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1298 break;
1299 case 2:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1301 break;
1302 case 3:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1304 break;
1305 case 4:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1307 break;
1308 case 5:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1310 break;
1311 case 6:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1313 break;
1314 case 7:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1316 break;
1317 }
1318} 1383}
1319 1384
1320int 1385int
1321command_search_items (object *op, char *params) 1386command_search_items (object *op, char *params)
1322{ 1387{
1323 char buf[MAX_BUF]; 1388 char buf[MAX_BUF];
1324 1389
1325 if (settings.search_items == FALSE)
1326 return 1;
1327
1328 if (params == NULL) 1390 if (params == NULL)
1329 { 1391 {
1330 if (op->contr->search_str[0] == '\0') 1392 if (op->contr->search_str[0] == '\0')
1331 { 1393 {
1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1394 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1395 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1396 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1335 return 1; 1397 return 1;
1336 } 1398 }
1337 1399
1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1401 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1340 op->update_stats (); 1402 op->update_stats ();
1341 return 1; 1403 return 1;
1342 } 1404 }
1343 1405
1344 if ((int) strlen (params) >= MAX_BUF) 1406 if (strlen (params) >= MAX_BUF)
1345 { 1407 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1408 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1347 return 1; 1409 return 1;
1348 } 1410 }
1349 1411
1350 strcpy (op->contr->search_str, params); 1412 strcpy (op->contr->search_str, params);
1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1413 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1352 new_draw_info (NDI_UNIQUE, 0, op, buf); 1414 new_draw_info (NDI_UNIQUE, 0, op, buf);
1353 op->update_stats (); 1415 op->update_stats ();
1416
1354 return 1; 1417 return 1;
1355} 1418}
1356 1419

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