1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #include <loader.h> |
30 | #include <loader.h> |
30 | #include <skills.h> |
31 | #include <skills.h> |
31 | #include <sproto.h> |
32 | #include <sproto.h> |
32 | #include <living.h> |
33 | #include <living.h> |
33 | #include <math.h> |
|
|
34 | |
34 | |
35 | /* |
35 | /* |
36 | * Object id parsing functions |
36 | * Object id parsing functions |
37 | */ |
37 | */ |
38 | |
38 | |
… | |
… | |
133 | { |
133 | { |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
135 | return 0; |
135 | return 0; |
136 | } |
136 | } |
137 | |
137 | |
138 | skill = find_skill_by_name (pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
139 | |
139 | |
140 | if (!skill) |
140 | if (!skill) |
141 | { |
141 | { |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
143 | return 0; |
143 | return 0; |
144 | } |
144 | } |
145 | |
145 | |
146 | pl->change_skill (0); |
146 | pl->change_skill (0); |
147 | apply_special (pl, skill, AP_APPLY); |
147 | apply_special (pl, skill, AP_APPLY); |
148 | return 1; |
148 | return 1; |
149 | } |
|
|
150 | |
|
|
151 | /* These functions (command_search, command_disarm) are really just wrappers for |
|
|
152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
|
|
153 | * and replaced with those. |
|
|
154 | */ |
|
|
155 | int |
|
|
156 | command_search (object *op, char *params) |
|
|
157 | { |
|
|
158 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
|
|
159 | } |
|
|
160 | |
|
|
161 | int |
|
|
162 | command_disarm (object *op, char *params) |
|
|
163 | { |
|
|
164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
|
|
165 | } |
149 | } |
166 | |
150 | |
167 | /* A little special because we do want to pass the full params along |
151 | /* A little special because we do want to pass the full params along |
168 | * as it includes the object to throw. |
152 | * as it includes the object to throw. |
169 | */ |
153 | */ |
… | |
… | |
377 | count = tmp->nrof; |
361 | count = tmp->nrof; |
378 | |
362 | |
379 | /* container is open, so use it */ |
363 | /* container is open, so use it */ |
380 | if (tmp->flag [FLAG_STARTEQUIP]) |
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
381 | alt = op; |
365 | alt = op; |
382 | else if (op->container) |
366 | else if ((alt = op->container_ ())) |
383 | { |
367 | { |
384 | alt = op->container; |
|
|
385 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
368 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
386 | goto leave; |
369 | goto leave; |
387 | } |
370 | } |
388 | else |
371 | else |
389 | { /* non container pickup */ |
372 | { /* non container pickup */ |
… | |
… | |
443 | int |
426 | int |
444 | command_take (object *op, char *params) |
427 | command_take (object *op, char *params) |
445 | { |
428 | { |
446 | object *tmp, *next; |
429 | object *tmp, *next; |
447 | |
430 | |
448 | if (op->container) |
431 | if (op->container_ ()) |
449 | tmp = op->container->inv; |
432 | tmp = op->container_ ()->inv; |
450 | else |
433 | else |
451 | { |
434 | { |
452 | tmp = op->above; |
435 | tmp = op->above; |
453 | if (tmp) |
436 | if (tmp) |
454 | while (tmp->above) |
437 | while (tmp->above) |
… | |
… | |
466 | |
449 | |
467 | /* Makes processing easier */ |
450 | /* Makes processing easier */ |
468 | if (params && *params == '\0') |
451 | if (params && *params == '\0') |
469 | params = 0; |
452 | params = 0; |
470 | |
453 | |
471 | int cnt = MAX_ITEM_PER_DROP; |
454 | int cnt = MAX_ITEM_PER_ACTION; |
472 | |
455 | |
473 | while (tmp) |
456 | while (tmp) |
474 | { |
457 | { |
475 | next = tmp->below; |
458 | next = tmp->below; |
476 | |
459 | |
… | |
… | |
520 | |
503 | |
521 | return 0; |
504 | return 0; |
522 | } |
505 | } |
523 | |
506 | |
524 | /* |
507 | /* |
525 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
526 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
527 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
511 | * |
528 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
529 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
530 | */ |
514 | */ |
531 | void |
515 | void |
532 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
535 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
536 | |
520 | |
537 | if (sack == tmp) |
521 | if (sack == tmp) |
538 | return; /* Can't put an object in itself */ |
522 | return; /* Can't put an object in itself */ |
539 | |
523 | |
540 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
524 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) |
541 | { |
525 | { |
542 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
526 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
543 | return; |
527 | return; |
544 | } |
528 | } |
545 | |
529 | |
… | |
… | |
554 | |
538 | |
555 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
539 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
556 | { |
540 | { |
557 | tmp = tmp2->below; |
541 | tmp = tmp2->below; |
558 | |
542 | |
559 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
543 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
560 | put_object_in_sack (op, sack, tmp2, 0); |
544 | put_object_in_sack (op, sack, tmp2, 0); |
561 | else |
545 | else |
562 | { |
546 | { |
563 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
547 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
564 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
548 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
585 | |
569 | |
586 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
587 | sack->insert (tmp); |
571 | sack->insert (tmp); |
588 | } |
572 | } |
589 | |
573 | |
|
|
574 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
|
|
575 | * already split off object, and feeds it to the event handlers and does |
|
|
576 | * other magic with it. |
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|
577 | * |
|
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578 | * <droppper> is the object that dropped this object and <obj> is the |
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|
579 | * object that was dropped. |
|
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580 | * |
|
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581 | * Make sure to check what happened with <obj> after this function returns! |
|
|
582 | * Otherwise you may leak this object. |
|
|
583 | */ |
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|
584 | void |
|
|
585 | drop_object (object *dropper, object *obj) |
|
|
586 | { |
|
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587 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
588 | return; |
|
|
589 | |
|
|
590 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
591 | return; |
|
|
592 | |
|
|
593 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
|
|
594 | { |
|
|
595 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
596 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
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597 | |
|
|
598 | obj->destroy (); |
|
|
599 | dropper->update_stats (); |
|
|
600 | return; |
|
|
601 | } |
|
|
602 | |
|
|
603 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
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604 | floor; |
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605 | floor = floor->above) |
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606 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
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607 | return; |
|
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608 | |
|
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609 | if (obj->destroyed () || obj->is_inserted ()) |
|
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610 | return; |
|
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611 | |
|
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612 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
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613 | if (!sell_item (obj, dropper)) |
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|
614 | return; |
|
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615 | |
|
|
616 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
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617 | return; |
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618 | |
|
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619 | /* If nothing special happened with this object, the default action is to |
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620 | * insert it below the dropper: |
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621 | */ |
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622 | |
|
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623 | obj->x = dropper->x; |
|
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624 | obj->y = dropper->y; |
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625 | |
|
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626 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
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627 | } |
|
|
628 | |
590 | /* |
629 | /* |
591 | * This function was part of drop, now is own function. |
630 | * This function was part of drop, now is own function. |
592 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
631 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
593 | * nrof objects is tried to dropped. |
632 | * nrof objects are tried to drop. |
594 | * This is used when dropping objects onto the floor. |
633 | * This is used when dropping objects onto the floor. |
595 | */ |
634 | */ |
596 | void |
635 | void |
597 | drop_object (object *op, object *tmp, uint32 nrof) |
636 | drop_object (object *op, object *tmp, uint32 nrof) |
598 | { |
637 | { |
… | |
… | |
601 | |
640 | |
602 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
641 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
603 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
642 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
604 | return; /* can't unapply it */ |
643 | return; /* can't unapply it */ |
605 | |
644 | |
606 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
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|
607 | |
|
|
608 | /* We are only dropping some of the items. We split the current object |
645 | /* We are only dropping some of the items. We split the current object |
609 | * off |
646 | * off |
610 | */ |
647 | */ |
611 | if (!can_split (op, tmp, nrof)) |
648 | if (!can_split (op, tmp, nrof)) |
612 | |
|
|
613 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
614 | return; |
649 | return; |
615 | |
650 | |
616 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
651 | drop_object (op, tmp); |
617 | { |
|
|
618 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
|
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619 | op->statusmsg ("The gods who lent it to you retrieves it."); |
|
|
620 | |
652 | |
621 | tmp->destroy (); |
653 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
622 | op->update_stats (); |
|
|
623 | return; |
|
|
624 | } |
654 | { |
625 | |
655 | // if nothing happened with the object we give it back |
626 | /* Call this before we update the various windows/players. At least |
656 | op->insert (tmp); |
627 | * that we, we know the weight is correct. |
|
|
628 | */ |
|
|
629 | // 2007-11-26: moved op->update_stats away and calling it later after |
|
|
630 | // all items of a drop command have been processed. |
|
|
631 | |
|
|
632 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
633 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
634 | return; |
|
|
635 | |
|
|
636 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
637 | { |
657 | } |
638 | if (!sell_item (tmp, op)) |
|
|
639 | return; // if we can't sell it we don't drop it |
|
|
640 | } |
|
|
641 | |
|
|
642 | tmp->x = op->x; |
|
|
643 | tmp->y = op->y; |
|
|
644 | |
|
|
645 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
646 | } |
658 | } |
647 | |
659 | |
648 | void |
660 | void |
649 | drop (object *op, object *tmp) |
661 | drop (object *op, object *tmp) |
650 | { |
662 | { |
… | |
… | |
659 | if (tmp->env && tmp->env->type != PLAYER) |
671 | if (tmp->env && tmp->env->type != PLAYER) |
660 | { |
672 | { |
661 | /* Just toss the object - probably shouldn't be hanging |
673 | /* Just toss the object - probably shouldn't be hanging |
662 | * around anyways |
674 | * around anyways |
663 | */ |
675 | */ |
664 | tmp->remove (); |
|
|
665 | tmp->destroy (); |
676 | tmp->destroy (); |
666 | return; |
677 | return; |
667 | } |
678 | } |
668 | else |
679 | else |
669 | { |
|
|
670 | while (tmp && tmp->invisible) |
680 | while (tmp && tmp->invisible) |
671 | tmp = tmp->below; |
681 | tmp = tmp->below; |
672 | } |
|
|
673 | } |
682 | } |
674 | |
683 | |
675 | if (tmp == NULL) |
684 | if (!tmp) |
676 | { |
685 | { |
677 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
686 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
678 | return; |
687 | return; |
679 | } |
688 | } |
680 | |
689 | |
… | |
… | |
694 | } |
703 | } |
695 | |
704 | |
696 | if (op->type == PLAYER && op->contr->last_used == tmp) |
705 | if (op->type == PLAYER && op->contr->last_used == tmp) |
697 | op->contr->last_used = tmp->below ? tmp->below |
706 | op->contr->last_used = tmp->below ? tmp->below |
698 | : tmp->above ? tmp->above |
707 | : tmp->above ? tmp->above |
699 | : 0; |
708 | : (object *)0; |
700 | |
709 | |
701 | if (op->container) |
710 | if (op->container_ ()) |
702 | { |
711 | { |
703 | if (op->type == PLAYER) |
712 | if (op->type == PLAYER) |
704 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
713 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
705 | else |
714 | else |
706 | put_object_in_sack (op, op->container, tmp, 0); |
715 | put_object_in_sack (op, op->container_ (), tmp, 0); |
707 | } |
716 | } |
708 | else |
717 | else |
709 | { |
718 | { |
710 | if (op->type == PLAYER) |
719 | if (op->type == PLAYER) |
711 | drop_object (op, tmp, op->contr->count); |
720 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
738 | /* |
747 | /* |
739 | Care must be taken that the next item pointer is not to money as |
748 | Care must be taken that the next item pointer is not to money as |
740 | the drop() routine will do unknown things to it when dropping |
749 | the drop() routine will do unknown things to it when dropping |
741 | in a shop. --Tero.Pelander@utu.fi |
750 | in a shop. --Tero.Pelander@utu.fi |
742 | */ |
751 | */ |
743 | |
|
|
744 | int cnt = MAX_ITEM_PER_DROP; |
752 | int cnt = MAX_ITEM_PER_ACTION; |
745 | |
753 | |
746 | if (!params) |
754 | if (!params) |
747 | { |
755 | { |
748 | while (curinv) |
756 | while (curinv) |
749 | { |
757 | { |
750 | nextinv = curinv->below; |
758 | nextinv = curinv->below; |
751 | |
759 | |
752 | while (nextinv && nextinv->type == MONEY) |
760 | while (nextinv && nextinv->type == MONEY) |
753 | nextinv = nextinv->below; |
761 | nextinv = nextinv->below; |
754 | |
762 | |
755 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
763 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) |
756 | curinv->type != FOOD && curinv->type != KEY && |
764 | && curinv->type != MONEY |
757 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
765 | && curinv->type != FOOD |
|
|
766 | && curinv->type != KEY |
|
|
767 | && curinv->type != SPECIAL_KEY |
|
|
768 | && curinv->type != GEM |
|
|
769 | && !curinv->invisible |
758 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
770 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
759 | { |
771 | { |
760 | drop (op, curinv); |
772 | drop (op, curinv); |
761 | if (--cnt <= 0) break; |
773 | if (--cnt <= 0) break; |
762 | } |
774 | } |
763 | |
775 | |
… | |
… | |
849 | |
861 | |
850 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
851 | return 0; |
863 | return 0; |
852 | } |
864 | } |
853 | |
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | static bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
|
|
889 | } |
|
|
890 | |
854 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
855 | * comma seperated list. |
892 | * comma seperated list. |
856 | */ |
893 | */ |
857 | int |
894 | int |
858 | command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
… | |
… | |
865 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
866 | return 0; |
903 | return 0; |
867 | } |
904 | } |
868 | else |
905 | else |
869 | { |
906 | { |
870 | int cnt = MAX_ITEM_PER_DROP; |
907 | vector<object *> matched_objs; |
871 | |
908 | |
872 | for (tmp = op->inv; tmp; tmp = next) |
909 | for (tmp = op->inv; tmp; tmp = next) |
873 | { |
910 | { |
874 | next = tmp->below; |
911 | next = tmp->below; |
875 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
912 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
876 | continue; |
913 | continue; |
877 | |
914 | |
878 | if (item_matched_string (op, tmp, params)) |
915 | if (item_matched_string (op, tmp, params)) |
879 | { |
916 | matched_objs.push_back (tmp); |
880 | drop (op, tmp); |
|
|
881 | if (--cnt <= 0) break; |
|
|
882 | did_one = 1; |
|
|
883 | } |
917 | } |
884 | } |
|
|
885 | |
918 | |
886 | if (!did_one) |
919 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
920 | |
|
|
921 | if (!drop_vector (op, matched_objs, &cnt)) |
887 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
922 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
888 | |
923 | |
889 | if (cnt <= 0) |
924 | if (cnt <= 0) |
890 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
925 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
891 | } |
926 | } |
… | |
… | |
970 | dynbuf_text buf (512, 512); |
1005 | dynbuf_text buf (512, 512); |
971 | |
1006 | |
972 | object *mon = head ? head : this; |
1007 | object *mon = head ? head : this; |
973 | |
1008 | |
974 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1009 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
975 | buf << " - It is an undead force.\n"; |
1010 | buf << "It is an undead force.\r"; |
976 | |
1011 | |
977 | if (mon->level > who->level) |
1012 | if (mon->level > who->level) |
978 | buf << " - It is likely more powerful than you.\n"; |
1013 | buf << "It is likely more powerful than you.\r"; |
979 | else if (mon->level < who->level) |
1014 | else if (mon->level < who->level) |
980 | buf << " - It is likely less powerful than you.\n"; |
1015 | buf << "It is likely less powerful than you.\r"; |
981 | else |
1016 | else |
982 | buf << " - It is probably as powerful as you.\n"; |
1017 | buf << "It is probably as powerful as you.\r"; |
983 | |
1018 | |
984 | if (mon->attacktype & AT_ACID) |
1019 | if (mon->attacktype & AT_ACID) |
985 | buf << " - You seem to smell an acrid odor.\n"; |
1020 | buf << "You seem to smell an acrid odor.\r"; |
986 | |
1021 | |
987 | /* Anyone know why this used to use the clone value instead of the |
1022 | /* Anyone know why this used to use the clone value instead of the |
988 | * maxhp field? This seems that it should give more accurate results. |
1023 | * maxhp field? This seems that it should give more accurate results. |
989 | */ |
1024 | */ |
990 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1025 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
991 | { /* From 1-4 */ |
1026 | { /* From 1-4 */ |
992 | case 1: |
1027 | case 1: |
993 | buf << " - It is in a bad shape.\n"; |
1028 | buf << "It is in a bad shape.\r"; |
994 | break; |
1029 | break; |
995 | case 2: |
1030 | case 2: |
996 | buf << " - It is hurt.\n"; |
1031 | buf << "It is hurt.\r"; |
997 | break; |
1032 | break; |
998 | case 3: |
1033 | case 3: |
999 | buf << " - It is somewhat hurt.\n"; |
1034 | buf << "It is somewhat hurt.\r"; |
1000 | break; |
1035 | break; |
1001 | case 4: |
1036 | case 4: |
1002 | buf << " - It is in excellent shape.\n"; |
1037 | buf << "It is in excellent shape.\r"; |
1003 | break; |
1038 | break; |
1004 | } |
1039 | } |
1005 | |
1040 | |
1006 | if (present_in_ob (POISONING, mon)) |
1041 | if (present_in_ob (POISONING, mon)) |
1007 | buf << " - It looks very ill.\n"; |
1042 | buf << "It looks very ill.\r"; |
|
|
1043 | |
|
|
1044 | buf << '\n'; |
1008 | |
1045 | |
1009 | return buf; |
1046 | return buf; |
1010 | } |
1047 | } |
1011 | |
1048 | |
1012 | /* tmp is the object being described, pl is who is examing it. */ |
1049 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1019 | } |
1056 | } |
1020 | |
1057 | |
1021 | std::string |
1058 | std::string |
1022 | object::long_desc (object *who) |
1059 | object::long_desc (object *who) |
1023 | { |
1060 | { |
1024 | std::string buf (query_name (this)); |
1061 | std::string buf (query_name ()); |
1025 | |
1062 | |
1026 | switch (type) |
1063 | switch (type) |
1027 | { |
1064 | { |
1028 | case RING: |
1065 | case RING: |
1029 | case SKILL: |
1066 | case SKILL: |
… | |
… | |
1041 | case CLOAK: |
1078 | case CLOAK: |
1042 | case FOOD: |
1079 | case FOOD: |
1043 | case DRINK: |
1080 | case DRINK: |
1044 | case FLESH: |
1081 | case FLESH: |
1045 | case SKILL_TOOL: |
1082 | case SKILL_TOOL: |
|
|
1083 | case LAMP: |
1046 | case POWER_CRYSTAL: |
1084 | case POWER_CRYSTAL: |
1047 | { |
1085 | { |
1048 | const char *cp = ::describe_item (this, who); |
1086 | const char *cp = ::describe_item (this, who); |
1049 | |
1087 | |
1050 | if (*cp) |
1088 | if (*cp) |
… | |
… | |
1065 | examine_monster (object *op, object *tmp) |
1103 | examine_monster (object *op, object *tmp) |
1066 | { |
1104 | { |
1067 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1105 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1068 | } |
1106 | } |
1069 | |
1107 | |
|
|
1108 | static void |
|
|
1109 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1110 | { |
|
|
1111 | char *txt = dump_object (ob); |
|
|
1112 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1113 | buf << "\n" << txt << "\n"; |
|
|
1114 | |
|
|
1115 | if (!ob->is_arch ()) |
|
|
1116 | describe_dump_object (buf, ob->arch); |
|
|
1117 | } |
|
|
1118 | |
1070 | std::string |
1119 | std::string |
1071 | object::describe (object *who) |
1120 | object::describe (object *who) |
1072 | { |
1121 | { |
1073 | dynbuf_text buf (1024, 1024); |
1122 | dynbuf_text buf (1024, 1024); |
1074 | |
1123 | |
1075 | buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); |
1124 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
1076 | |
1125 | |
1077 | if (custom_name) |
1126 | if (custom_name) |
1078 | buf.printf ("You call it %s.\n\n", &custom_name); |
1127 | buf.printf ("You call it %s.\r", &custom_name); |
1079 | |
1128 | |
1080 | switch (type) |
1129 | switch (type) |
1081 | { |
1130 | { |
1082 | case SPELLBOOK: |
1131 | case SPELLBOOK: |
1083 | if (flag [FLAG_IDENTIFIED] && inv) |
1132 | if (flag [FLAG_IDENTIFIED] && inv) |
1084 | buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1133 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1085 | break; |
1134 | break; |
1086 | |
1135 | |
1087 | case BOOK: |
1136 | case BOOK: |
1088 | if (msg) |
1137 | if (msg) |
1089 | buf << "Something is written in it.\n"; |
1138 | buf << "Something is written in it.\r"; |
1090 | break; |
1139 | break; |
1091 | |
1140 | |
1092 | case CONTAINER: |
1141 | case CONTAINER: |
1093 | if (race != NULL) |
1142 | if (race) |
1094 | { |
1143 | { |
1095 | if (weight_limit && stats.Str < 100) |
1144 | if (weight_limit && stats.Str < 100) |
1096 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
1145 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
1097 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1146 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1098 | else |
1147 | else |
1099 | buf.printf ("It can hold only %s.\n", &race); |
1148 | buf.printf ("It can hold only %s.\r", &race); |
1100 | } |
1149 | } |
1101 | else if (weight_limit && stats.Str < 100) |
1150 | else if (weight_limit && stats.Str < 100) |
1102 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1151 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1103 | break; |
1152 | break; |
1104 | |
1153 | |
1105 | case WAND: |
1154 | case WAND: |
1106 | if (flag [FLAG_IDENTIFIED]) |
1155 | if (flag [FLAG_IDENTIFIED]) |
1107 | buf.printf ("It has %d charges left.\n", stats.food); |
1156 | buf.printf ("It has %d charges left.\r", stats.food); |
1108 | break; |
1157 | break; |
1109 | } |
1158 | } |
1110 | |
1159 | |
1111 | if (materialname && !msg) |
1160 | if (material != MATERIAL_NULL && !msg) |
1112 | buf.printf ("It is made of: %s.\n", &materialname); |
1161 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1162 | << material->description |
|
|
1163 | << ".\r"; |
1113 | |
1164 | |
1114 | if (who) |
1165 | if (who) |
1115 | /* Where to wear this item */ |
1166 | /* Where to wear this item */ |
1116 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1167 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1117 | if (slot[i].info) |
1168 | if (slot[i].info) |
… | |
… | |
1119 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1170 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1120 | |
1171 | |
1121 | if (slot[i].info < -1 && who->slot[i].info) |
1172 | if (slot[i].info < -1 && who->slot[i].info) |
1122 | buf.printf ("(%d)", -slot[i].info); |
1173 | buf.printf ("(%d)", -slot[i].info); |
1123 | |
1174 | |
1124 | buf << ".\n"; |
1175 | buf << ".\r"; |
1125 | } |
1176 | } |
1126 | |
1177 | |
1127 | if (weight) |
1178 | if (weight) |
1128 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
1179 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1180 | |
|
|
1181 | if (flag [FLAG_STARTEQUIP]) |
|
|
1182 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1183 | << " given by a god and will vanish when dropped.\r"; |
1129 | |
1184 | |
1130 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1185 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1131 | { |
1186 | { |
1132 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1187 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1133 | |
1188 | |
1134 | if (is_in_shop (who)) |
1189 | if (is_in_shop (who)) |
1135 | { |
1190 | { |
1136 | if (flag [FLAG_UNPAID]) |
1191 | if (flag [FLAG_UNPAID]) |
1137 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1192 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1138 | else |
1193 | else |
1139 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1194 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1140 | } |
1195 | } |
1141 | } |
1196 | } |
1142 | |
1197 | |
1143 | if (flag [FLAG_MONSTER]) |
1198 | if (flag [FLAG_MONSTER]) |
1144 | buf << describe_monster (who); |
1199 | buf << describe_monster (who); |
1145 | |
1200 | |
1146 | /* Is this item buildable? */ |
1201 | /* Is this item buildable? */ |
1147 | if (flag [FLAG_IS_BUILDABLE]) |
1202 | if (flag [FLAG_IS_BUILDABLE]) |
1148 | buf << "This is a buildable item.\n"; |
1203 | buf << "This is a buildable item.\r"; |
1149 | |
1204 | |
1150 | /* Does the object have a message? Don't show message for all object |
1205 | /* Does the object have a message? Don't show message for all object |
1151 | * types - especially if the first entry is a match |
1206 | * types - especially if the first entry is a match |
1152 | */ |
1207 | */ |
|
|
1208 | if (msg) |
|
|
1209 | { |
1153 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1210 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1154 | { |
1211 | { |
|
|
1212 | buf << '\r'; |
|
|
1213 | |
1155 | /* This is just a hack so when identifying the items, we print |
1214 | /* This is just a hack so when identifying the items, we print |
1156 | * out the extra message |
1215 | * out the extra message |
1157 | */ |
1216 | */ |
1158 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1217 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1159 | buf << "The object has a story:\n\n"; |
1218 | buf << "The object has a story:\r"; |
1160 | |
1219 | |
1161 | buf << msg << '\n'; |
1220 | buf << msg << '\n'; |
|
|
1221 | } |
|
|
1222 | } |
|
|
1223 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1224 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1225 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1226 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1227 | // unless the object has a custom message handled above. |
|
|
1228 | buf << '\r' << inv->msg << '\n'; |
|
|
1229 | |
|
|
1230 | // try to display the duration for some potions and scrolls |
|
|
1231 | // this includes change ability potions and group spells, |
|
|
1232 | // but does not handle protection potions |
|
|
1233 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1234 | && (type == POTION || type == SCROLL)) |
|
|
1235 | { |
|
|
1236 | object *spell = inv; |
|
|
1237 | |
|
|
1238 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1239 | spell = spell->other_arch; |
|
|
1240 | |
|
|
1241 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1242 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1243 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1244 | } |
|
|
1245 | |
|
|
1246 | // Display a hint about inscribable items [empty books] |
|
|
1247 | // This includes the amount of text they can hold. |
|
|
1248 | if (type == INSCRIBABLE) |
|
|
1249 | { |
|
|
1250 | if (other_arch && other_arch->type == SCROLL) |
|
|
1251 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1252 | else |
|
|
1253 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1254 | weight_limit); |
1162 | } |
1255 | } |
1163 | |
1256 | |
1164 | buf << '\n'; |
1257 | buf << '\n'; |
|
|
1258 | |
|
|
1259 | // the dungeon master additionally gets a complete dump |
|
|
1260 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1261 | { |
|
|
1262 | buf << "\nT<Object>\n"; |
|
|
1263 | describe_dump_object (buf, this); |
|
|
1264 | |
|
|
1265 | if (inv) |
|
|
1266 | { |
|
|
1267 | buf << "\nT<Top Inventory>\n"; |
|
|
1268 | describe_dump_object (buf, inv); |
|
|
1269 | } |
|
|
1270 | } |
1165 | |
1271 | |
1166 | return std::string (buf.linearise (), buf.size ()); |
1272 | return std::string (buf.linearise (), buf.size ()); |
1167 | } |
1273 | } |
1168 | |
1274 | |
1169 | static void |
1275 | static void |
1170 | display_new_pickup (object *op) |
1276 | display_new_pickup (object *op) |
1171 | { |
1277 | { |
1172 | int i = op->contr->mode; |
1278 | int i = op->contr->mode; |
1173 | |
1279 | |
1174 | if (!(i & PU_NEWMODE)) |
|
|
1175 | return; |
|
|
1176 | |
|
|
1177 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1178 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1280 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1179 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1281 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1180 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1282 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1181 | |
1283 | |
1182 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1284 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1233 | }; |
1335 | }; |
1234 | |
1336 | |
1235 | if (!params) |
1337 | if (!params) |
1236 | { |
1338 | { |
1237 | /* if the new mode is used, just print the settings */ |
1339 | /* if the new mode is used, just print the settings */ |
1238 | if (op->contr->mode & PU_NEWMODE) |
|
|
1239 | { |
|
|
1240 | display_new_pickup (op); |
1340 | display_new_pickup (op); |
1241 | return 1; |
|
|
1242 | } |
|
|
1243 | if (1) |
|
|
1244 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1245 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1246 | return 0; |
1341 | return 0; |
1247 | } |
1342 | } |
1248 | |
1343 | |
1249 | while (*params == ' ' && *params) |
1344 | while (*params == ' ' && *params) |
1250 | params++; |
1345 | params++; |
… | |
… | |
1256 | for (mode = 0; names[mode]; mode++) |
1351 | for (mode = 0; names[mode]; mode++) |
1257 | { |
1352 | { |
1258 | if (!strcmp (names[mode], params + 1)) |
1353 | if (!strcmp (names[mode], params + 1)) |
1259 | { |
1354 | { |
1260 | i = op->contr->mode; |
1355 | i = op->contr->mode; |
1261 | if (!(i & PU_NEWMODE)) |
1356 | |
1262 | i = PU_NEWMODE; |
|
|
1263 | if (*params == '+') |
1357 | if (*params == '+') |
1264 | i = i | modes[mode]; |
1358 | i = i | modes[mode]; |
1265 | else |
1359 | else |
1266 | i = i & ~modes[mode]; |
1360 | i = i & ~modes[mode]; |
|
|
1361 | |
1267 | op->contr->mode = i; |
1362 | op->contr->mode = i; |
1268 | display_new_pickup (op); |
1363 | display_new_pickup (op); |
1269 | return 1; |
1364 | return 1; |
1270 | } |
1365 | } |
1271 | } |
1366 | } |
… | |
… | |
1273 | return 1; |
1368 | return 1; |
1274 | } |
1369 | } |
1275 | |
1370 | |
1276 | if (sscanf (params, "%u", &i) != 1) |
1371 | if (sscanf (params, "%u", &i) != 1) |
1277 | { |
1372 | { |
1278 | if (1) |
|
|
1279 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1280 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1373 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1281 | return 1; |
1374 | return 1; |
1282 | } |
1375 | } |
1283 | set_pickup_mode (op, i); |
1376 | |
|
|
1377 | if (i <= PU_RATIO) |
|
|
1378 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1379 | |
|
|
1380 | op->contr->mode = i; |
1284 | |
1381 | |
1285 | return 1; |
1382 | return 1; |
1286 | } |
|
|
1287 | |
|
|
1288 | void |
|
|
1289 | set_pickup_mode (object *op, int i) |
|
|
1290 | { |
|
|
1291 | switch (op->contr->mode = i) |
|
|
1292 | { |
|
|
1293 | case 0: |
|
|
1294 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1295 | break; |
|
|
1296 | case 1: |
|
|
1297 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1298 | break; |
|
|
1299 | case 2: |
|
|
1300 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1301 | break; |
|
|
1302 | case 3: |
|
|
1303 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1304 | break; |
|
|
1305 | case 4: |
|
|
1306 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1307 | break; |
|
|
1308 | case 5: |
|
|
1309 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1310 | break; |
|
|
1311 | case 6: |
|
|
1312 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1313 | break; |
|
|
1314 | case 7: |
|
|
1315 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1316 | break; |
|
|
1317 | } |
|
|
1318 | } |
1383 | } |
1319 | |
1384 | |
1320 | int |
1385 | int |
1321 | command_search_items (object *op, char *params) |
1386 | command_search_items (object *op, char *params) |
1322 | { |
1387 | { |
1323 | char buf[MAX_BUF]; |
|
|
1324 | |
|
|
1325 | if (settings.search_items == FALSE) |
|
|
1326 | return 1; |
|
|
1327 | |
|
|
1328 | if (params == NULL) |
1388 | if (params == NULL) |
1329 | { |
1389 | { |
1330 | if (op->contr->search_str[0] == '\0') |
1390 | if (op->contr->search_str[0] == '\0') |
1331 | { |
1391 | { |
1332 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1392 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1333 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1393 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1334 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1394 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1335 | return 1; |
1395 | return 1; |
1336 | } |
1396 | } |
1337 | |
1397 | |
1338 | op->contr->search_str[0] = '\0'; |
1398 | op->contr->search_str[0] = '\0'; |
1339 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1399 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1340 | op->update_stats (); |
1400 | op->contr->queue_stats_update (); |
1341 | return 1; |
1401 | return 1; |
1342 | } |
1402 | } |
1343 | |
1403 | |
1344 | if ((int) strlen (params) >= MAX_BUF) |
1404 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1345 | { |
1405 | { |
1346 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1406 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1347 | return 1; |
1407 | return 1; |
1348 | } |
1408 | } |
1349 | |
1409 | |
1350 | strcpy (op->contr->search_str, params); |
1410 | strcpy (op->contr->search_str, params); |
1351 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1411 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1352 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1412 | op->contr->queue_stats_update (); |
1353 | op->update_stats (); |
1413 | |
1354 | return 1; |
1414 | return 1; |
1355 | } |
1415 | } |
1356 | |
1416 | |
|
|
1417 | int |
|
|
1418 | command_unlock (object *op, char *params) |
|
|
1419 | { |
|
|
1420 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1421 | * this might be bad |
|
|
1422 | */ |
|
|
1423 | if (params == NULL) |
|
|
1424 | { |
|
|
1425 | for (object *item = op->inv; item; item = item->below) |
|
|
1426 | { |
|
|
1427 | CLEAR_FLAG(item, FLAG_INV_LOCKED); |
|
|
1428 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1429 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1430 | } |
|
|
1431 | return 0; |
|
|
1432 | } |
|
|
1433 | |
|
|
1434 | /* if the unlock command is used with a param, |
|
|
1435 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1436 | */ |
|
|
1437 | for (object *item = op->inv; item; item = item->below) |
|
|
1438 | if (item->name.contains (params)) |
|
|
1439 | { |
|
|
1440 | CLEAR_FLAG (item, FLAG_INV_LOCKED); |
|
|
1441 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1442 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1443 | } |
|
|
1444 | |
|
|
1445 | return 0; |
|
|
1446 | } |
|
|
1447 | |
|
|
1448 | int |
|
|
1449 | command_lock (object *op, char *params) |
|
|
1450 | { |
|
|
1451 | /* if the lock command is typed by itself, lock everything |
|
|
1452 | */ |
|
|
1453 | if (params == NULL) |
|
|
1454 | { |
|
|
1455 | for (object *item = op->inv; item; item = item->below) |
|
|
1456 | { |
|
|
1457 | SET_FLAG (item, FLAG_INV_LOCKED); |
|
|
1458 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1459 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1460 | } |
|
|
1461 | return 0; |
|
|
1462 | } |
|
|
1463 | |
|
|
1464 | /* if the lock command is used with a param, lock what matches. |
|
|
1465 | * i.e. lock material, should lock all the materials |
|
|
1466 | */ |
|
|
1467 | for (object *item = op->inv; item; item = item->below) |
|
|
1468 | if (item->name.contains (params)) |
|
|
1469 | { |
|
|
1470 | SET_FLAG (item, FLAG_INV_LOCKED); |
|
|
1471 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1472 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1473 | } |
|
|
1474 | |
|
|
1475 | return 0; |
|
|
1476 | } |