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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.11 by elmex, Tue Aug 29 10:51:43 2006 UTC vs.
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC

1/* 1/*
2 * static char *rcsid_c_object_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: c_object.C,v 1.11 2006/08/29 10:51:43 elmex Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 22 */
23
5/* 24/*
6 CrossFire, A Multiplayer game for X-windows
7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
9 Copyright (C) 1992 Frank Tore Johansen
10
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 The author can be reached via e-mail to crossfire-devel@real-time.com
26
27 Object (handling) commands 25 * Object (handling) commands
28*/ 26 */
29 27
30#include <global.h> 28#include <global.h>
31#include <loader.h> 29#include <loader.h>
32#include <skills.h> 30#include <skills.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 31#include <sproto.h>
35#endif
36#include <living.h> 32#include <living.h>
37#include <math.h> 33#include <math.h>
34
38/* 35/*
39 * Object id parsing functions 36 * Object id parsing functions
40 */ 37 */
41 38
42#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\
43 fatal(OUT_OF_MEMORY);
44
45#define ADD_ITEM(NEW,COUNT)\ 39#define ADD_ITEM(NEW,COUNT)\
46 if(!first) {\ 40 if(!first) {\
47 OBLINKMALLOC(first);\ 41 first = new objectlink;\
48 last=first;\ 42 last=first;\
49 } else {\ 43 } else {\
50 OBLINKMALLOC(last->next);\ 44 last->next = new objectlink;\
51 last=last->next;\ 45 last=last->next;\
52 }\ 46 }\
53 last->next=NULL;\ 47 last->next=0;\
54 last->ob=(NEW);\ 48 last->ob=(NEW);\
55 last->id=(COUNT); 49 last->id=(COUNT);
56 50
57/** 51/**
58 * Search the inventory of 'pl' for what matches best with params. 52 * Search the inventory of 'pl' for what matches best with params.
59 * we use item_matched_string above - this gives us consistent behaviour 53 * we use item_matched_string above - this gives us consistent behaviour
60 * between many commands. Return the best match, or NULL if no match. 54 * between many commands. Return the best match, or NULL if no match.
61 * aflag is used with apply -u , and apply -a to 55 * aflag is used with apply -u , and apply -a to
62 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
63 **/ 57 **/
58static object *
64static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
65{ 60{
66 object *tmp, *best=NULL; 61 object *best = 0;
67 int match_val=0,tmpmatch; 62 int match_val = 0;
68 63
69 for (tmp=pl->inv; tmp; tmp=tmp->below) { 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 {
70 if (tmp->invisible) continue; 66 if (tmp->invisible)
67 continue;
68
71 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
72 {
72 if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74 continue;
75
73 if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77 continue;
78
74 match_val=tmpmatch; 79 match_val = tmpmatch;
75 best=tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
90object *
84object *find_best_object_match(object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
85{ 92{
86 return find_best_apply_object_match(pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
87} 94}
88 95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
113}
114
115int
89int command_uskill ( object *pl, char *params) { 116command_uskill (object *pl, char *params)
117{
90 if (!params) { 118 if (!params)
119 {
91 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
92 return 0; 121 return 0;
93 } 122 }
123
94 return use_skill(pl,params); 124 return use_skill (pl, params);
95} 125}
96 126
127int
97int command_rskill ( object *pl, char *params) { 128command_rskill (object *pl, char *params)
129{
98 object *skill; 130 object *skill;
99 131
100 if (!params) { 132 if (!params)
133 {
101 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
102 return 0; 135 return 0;
103 } 136 }
137
104 skill = find_skill_by_name(pl, params); 138 skill = find_skill_by_name (pl, params);
105 139
106 if (!skill) { 140 if (!skill)
141 {
107 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
108 return 0; 143 return 0;
109 } 144 }
110 return change_skill(pl,skill, 0);
111}
112 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
113 150
114/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
115 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
116 * and replaced with those. 153 * and replaced with those.
117 */ 154 */
155int
118int command_search (object *op, char *params) { 156command_search (object *op, char *params)
157{
119 return use_skill(op, skill_names[SK_FIND_TRAPS]); 158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
120} 159}
121 160
161int
122int command_disarm (object *op, char *params) { 162command_disarm (object *op, char *params)
163{
123 return use_skill(op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
124} 165}
125
126 166
127/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
128 * as it includes the object to throw. 168 * as it includes the object to throw.
129 */ 169 */
170int
130int command_throw (object *op, char *params) 171command_throw (object *op, char *params)
131{ 172{
132 object *skop;
133
134 skop = find_skill_by_name(op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
135 if (skop) return do_skill(op, op, skop, op->facing,params); 174 return do_skill (op, op, skop, op->facing, params);
136 else { 175 else
137 new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
138 } 177
139 return 0; 178 return 0;
140} 179}
141 180
142 181int
143int command_apply (object *op, char *params) 182command_apply (object *op, char *params)
144{ 183{
145 if (!params) { 184 if (!params)
185 {
146 player_apply_below(op); 186 player_apply_below (op);
147 return 0; 187 return 0;
148 } 188 }
149 else { 189 else
190 {
150 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
151 object *inv;
152 192
153 while (*params==' ') params++; 193 while (*params == ' ')
194 params++;
195
154 if (!strncmp(params,"-a ",3)) { 196 if (!strncmp (params, "-a ", 3))
197 {
155 aflag=AP_APPLY; 198 aflag = AP_APPLY;
156 params+=3; 199 params += 3;
157 } 200 }
201
158 if (!strncmp(params,"-u ",3)) { 202 if (!strncmp (params, "-u ", 3))
203 {
159 aflag=AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
205 params += 3;
206 }
207
208 while (*params == ' ')
160 params+=3; 209 params++;
161 }
162 while (*params==' ') params++;
163 210
164 inv=find_best_apply_object_match(op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
165 if (inv) {
166 player_apply(op,inv,aflag,0); 212 player_apply (op, inv, aflag, 0);
167 } else 213 else
168 new_draw_info_format(NDI_UNIQUE, 0, op, 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
169 "Could not find any match to the %s.",params);
170 } 215 }
216
171 return 0; 217 return 0;
172} 218}
173 219
174/* 220/*
175 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
178 * objects (op) we want to put in. We specify it separately instead of 224 * objects (op) we want to put in. We specify it separately instead of
179 * using op->nrof because often times, a player may have specified a 225 * using op->nrof because often times, a player may have specified a
180 * certain number of objects to drop, so we can pass that number, and 226 * certain number of objects to drop, so we can pass that number, and
181 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
182 */ 228 */
229int
183int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
184 231{
185 if (! QUERY_FLAG (sack, FLAG_APPLIED)) { 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
186 new_draw_info_format(NDI_UNIQUE, 0, pl, 233 {
187 "The %s is not active.", query_name(sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
188 return 0; 235 return 0;
189 } 236 }
237
190 if (sack == op) { 238 if (sack == op)
191 new_draw_info_format(NDI_UNIQUE, 0, pl, 239 {
192 "You can't put the %s into itself.", query_name(sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
193 return 0; 241 return 0;
242 }
243
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
194 } 245 {
195 if (sack->race && (sack->race != op->race || op->type == CONTAINER
196 || (sack->stats.food && sack->stats.food != op->type))) {
197 new_draw_info_format(NDI_UNIQUE, 0, pl,
198 "You can put only %s into the %s.", sack->race, query_name(sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
199 return 0; 247 return 0;
200 } 248 }
249
201 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
202 new_draw_info_format(NDI_UNIQUE, 0, pl, 251 {
203 "You can't put the key into %s.", query_name(sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
204 return 0; 253 return 0;
205 } 254 }
255
206 if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
207 (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
208 * (100 - sack->stats.Str) / 100 > sack->weight_limit) { 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
209 new_draw_info_format(NDI_UNIQUE, 0, pl, 259 {
210 "That won't fit in the %s!", query_name(sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
211 return 0; 261 return 0;
212 } 262 }
263
213 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
214 return 1; 265 return 1;
215} 266}
216 267
217/* Pick up commands follow */ 268/* Pick up commands follow */
269
218/* pl = player (not always - monsters can use this now) 270/* pl = player (not always - monsters can use this now)
219 * op is the object to put tmp into, 271 * op is the object to put tmp into,
220 * tmp is the object to pick up, nrof is the number to 272 * tmp is the object to pick up, nrof is the number to
221 * pick up (0 means all of them) 273 * pick up (0 means all of them)
222 */ 274 */
275static void
223static void pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
224{ 277{
225 /* buf needs to be big (more than 256 chars) because you can get
226 * very long item names.
227 */
228 char buf[HUGE_BUF];
229 object *env=tmp->env; 278 object *env = tmp->env;
230 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
231 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
232 281
233 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
234 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
235 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
236 * containers not allowed as of now) 285 * containers not allowed as of now)
237 */ 286 */
238 if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
239 is_player_inv(tmp)!=pl) { 288 {
240 new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
241 return; 292 return;
242 } 293 }
294
243 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
244 return; 296 return;
245 if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { 297
246 new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!");
247 new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion.");
248 if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count);
249 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED))
250 remove_ob (tmp);
251 free_object(tmp);
252 return;
253 }
254
255 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
256 nrof = tmp_nrof; 299 nrof = tmp_nrof;
300
257 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
258 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
303 if (tmp->inv)
259 if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
260 if (pl->stats.Str <= MAX_STAT) 305
261 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
262 else 307
263 effective_weight_limit = weight_limit[MAX_STAT];
264 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
309 {
265 new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
266 return; 311 return;
267 } 312 }
268 if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) 313
269 SET_FLAG(tmp, FLAG_WAS_WIZ); 314 if (!can_split (pl, tmp, nrof))
270 if (nrof != tmp_nrof) { 315 return;
271 object *tmp2 = tmp; 316
272 tag_t tmp2_tag = tmp2->count;
273 tmp = get_split_ob (tmp, nrof);
274 if(!tmp) {
275 new_draw_info(NDI_UNIQUE, 0,pl, errmsg);
276 return;
277 }
278 /* Tell a client what happened rest of objects */
279 if (pl->type == PLAYER) {
280 if (was_destroyed (tmp2, tmp2_tag))
281 esrv_del_item (pl->contr, tmp2_tag);
282 else
283 esrv_send_item (pl, tmp2);
284 }
285 } else {
286 /* If the object is in a container, send a delete to the client.
287 * - we are moving all the items from the container to elsewhere,
288 * so it needs to be deleted.
289 */
290 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) {
291 if (tmp->env && pl->type==PLAYER)
292 esrv_del_item (pl->contr, tmp->count);
293 remove_ob(tmp); /* Unlink it */
294 }
295 }
296 if(QUERY_FLAG(tmp, FLAG_UNPAID)) 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
297 (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), 318 {
298 query_cost_string(tmp,pl,F_BUY | F_SHOP)); 319 tmp->flag.reset (FLAG_UNPAID);
320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321 tmp->flag.set (FLAG_UNPAID);
322 }
299 else 323 else
300 (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
301 new_draw_info(NDI_UNIQUE, 0,pl,buf);
302 325
303 tmp = insert_ob_in_ob(tmp, op); 326 op->insert (tmp);
304
305 /* All the stuff below deals with client/server code, and is only
306 * usable by players
307 */
308 if(pl->type!=PLAYER) return;
309
310 esrv_send_item (pl, tmp);
311 /* These are needed to update the weight for the container we
312 * are putting the object in.
313 */
314 if (op!=pl) {
315 esrv_update_item (UPD_WEIGHT, pl, op);
316 esrv_send_item (pl, pl);
317 }
318
319 /* Update the container the object was in */
320 if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env);
321} 327}
322 328
323
324void pick_up(object *op,object *alt)
325/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
330void
331pick_up (object *op, object *alt)
326{ 332{
327 int need_fix_tmp = 0; 333 int need_fix_tmp = 0;
328 object *tmp=NULL; 334 object *tmp = NULL;
329 mapstruct *tmp_map=NULL; 335 maptile *tmp_map = NULL;
330 int count; 336 int count;
331 tag_t tag;
332 337
333 /* Decide which object to pick. */ 338 /* Decide which object to pick. */
334 if (alt) 339 if (alt)
335 { 340 {
336 if ( ! can_pick (op, alt)) { 341 if (!can_pick (op, alt))
342 {
337 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
338 alt->name);
339 goto leave; 344 goto leave;
340 } 345 }
346
341 tmp = alt; 347 tmp = alt;
342 } 348 }
343 else 349 else
344 { 350 {
345 if (op->below == NULL || ! can_pick (op, op->below)) { 351 if (op->below == NULL || !can_pick (op, op->below))
346 new_draw_info (NDI_UNIQUE, 0, op, 352 {
347 "There is nothing to pick up here."); 353 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
348 goto leave; 354 goto leave;
349 } 355 }
356
350 tmp = op->below; 357 tmp = op->below;
351 } 358 }
352 359
353 /* Try to catch it. */ 360 /* Try to catch it. */
354 tmp_map = tmp->map; 361 tmp_map = tmp->map;
355 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
356 if (tmp == NULL) 363 if (tmp == NULL)
364 goto leave;
365
366 need_fix_tmp = 1;
367 if (!can_pick (op, tmp))
368 goto leave;
369
370 if (op->type == PLAYER)
371 {
372 count = op->contr->count;
373 if (count == 0)
374 count = tmp->nrof;
375 }
376 else
377 count = tmp->nrof;
378
379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
382 else if (op->container)
383 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
357 goto leave; 386 goto leave;
358 need_fix_tmp = 1;
359 if ( ! can_pick (op, tmp))
360 goto leave;
361
362 if (op->type==PLAYER) {
363 count=op->contr->count;
364 if (count==0) count = tmp->nrof;
365 } 387 }
366 else 388 else
367 count=tmp->nrof; 389 { /* non container pickup */
390 for (alt = op->inv; alt; alt = alt->below)
391 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
392 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
393 break; /* perfect match */
368 394
369 /* container is open, so use it */ 395 if (!alt)
370 if (op->container) {
371 alt = op->container;
372 if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count))
373 goto leave;
374 } else { /* non container pickup */
375 for (alt=op->inv; alt; alt=alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
376 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
377 alt->race && alt->race==tmp->race && 398 break; /* General container comes next */
378 sack_can_hold (NULL, alt, tmp,count)) 399
379 break; /* perfect match */
380
381 if (!alt) 400 if (!alt)
382 for (alt=op->inv; alt; alt=alt->below)
383 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) &&
384 sack_can_hold (NULL, alt, tmp,count))
385 break; /* General container comes next */
386 if (!alt)
387 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
388 } 402 }
403
389 if(tmp->env == alt) { 404 if (tmp->env == alt)
405 {
390 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
391 * if someone wants to implement it 407 * if someone wants to implement it
392 */ 408 */
393 alt = op; 409 alt = op;
394 } 410 }
411
395#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
396 LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
397#endif 414#endif
398 415
399 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
400 if (op->type == PLAYER && alt->type == CONTAINER 417 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
401 && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
402 { 418 {
403 new_draw_info (NDI_UNIQUE, 0, op, 419 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
404 "This object cannot be put into containers!");
405 goto leave; 420 goto leave;
406 } 421 }
407 422
408 tag = tmp->count;
409 pick_up_object (op, alt, tmp, count); 423 pick_up_object (op, alt, tmp, count);
424
410 if (was_destroyed (tmp, tag) || tmp->env) 425 if (tmp->destroyed () || tmp->env)
411 need_fix_tmp = 0; 426 need_fix_tmp = 0;
427
412 if (op->type == PLAYER) 428 if (op->type == PLAYER)
413 op->contr->count=0; 429 op->contr->count = 0;
430
414 goto leave; 431 goto leave;
415 432
416 leave: 433leave:
417 if (need_fix_tmp) 434 if (need_fix_tmp)
418 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
419} 436}
420
421 437
422/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
423 * who issued the command. params is a string to 439 * who issued the command. params is a string to
424 * match against the item name. Basically, always 440 * match against the item name. Basically, always
425 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
426 */ 442 */
443int
427int command_take (object *op, char *params) 444command_take (object *op, char *params)
428{ 445{
429 object *tmp, *next; 446 object *tmp, *next;
430 447
431 if (op->container) 448 if (op->container)
432 tmp=op->container->inv; 449 tmp = op->container->inv;
433 else { 450 else
451 {
434 tmp=op->above; 452 tmp = op->above;
453 if (tmp)
435 if (tmp) while (tmp->above) { 454 while (tmp->above)
436 tmp=tmp->above; 455 tmp = tmp->above;
437 } 456
438 if (!tmp) 457 if (!tmp)
439 tmp=op->below; 458 tmp = op->below;
459 }
460
461 if (!tmp)
440 } 462 {
441
442 if (tmp==NULL) {
443 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
444 return 0; 464 return 0;
445 } 465 }
446 466
447 /* Makes processing easier */ 467 /* Makes processing easier */
448 if (params && *params=='\0') params=NULL; 468 if (params && *params == '\0')
469 params = 0;
449 470
471 int cnt = MAX_ITEM_PER_DROP;
472
450 while (tmp) { 473 while (tmp)
474 {
451 next=tmp->below; 475 next = tmp->below;
452 476
453 if (tmp->invisible) { 477 if (tmp->invisible)
478 {
454 tmp=next; 479 tmp = next;
455 continue; 480 continue;
456 } 481 }
482
457 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
458 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
459 * not make it any more efficient 485 * not make it any more efficient
460 */ 486 */
461 if (params && item_matched_string(op, tmp, params)) { 487 if (params && item_matched_string (op, tmp, params))
488 {
489 if (--cnt < 0) break;
462 pick_up(op, tmp); 490 pick_up (op, tmp);
463 } 491 }
464 else if (can_pick(op, tmp) && !params) { 492 else if (can_pick (op, tmp) && !params)
493 {
494 if (--cnt < 0) break;
465 pick_up(op,tmp); 495 pick_up (op, tmp);
496 break;
497 }
498
499 tmp = next;
500 }
501
502 if (cnt < 0)
503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
506 }
507
508 if (!params && !tmp)
509 {
510 for (tmp = op->below; tmp; tmp = tmp->below)
511 if (!tmp->invisible)
512 {
513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
466 break; 514 break;
467 }
468 tmp=next;
469 /* Might as well just skip over the player immediately -
470 * we know it can't be picked up
471 */
472 if (tmp == op) tmp=tmp->below;
473 }
474 if (!params && !tmp) {
475 for (tmp=op->below; tmp!=NULL; tmp=tmp->next)
476 if (!tmp->invisible) {
477 char buf[MAX_BUF];
478 sprintf(buf,"You can't pick up a %s.",
479 tmp->name? tmp->name:"null");
480 new_draw_info(NDI_UNIQUE, 0,op, buf);
481 break;
482 } 515 }
516
517 if (!tmp)
483 if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
484 } 519 }
520
485 return 0; 521 return 0;
486} 522}
487
488 523
489/* 524/*
490 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
491 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
492 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
493 * Note that the 'sack' in question can now be a transport, 528 * Note that the 'sack' in question can now be a transport,
494 * so this function isn't named very good anymore. 529 * so this function isn't named very good anymore.
495 */ 530 */
531void
496void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
497{ 533{
498 tag_t tmp_tag, tmp2_tag;
499 object *tmp2, *sack2; 534 object *tmp2, *sack2;
500 char buf[MAX_BUF]; 535 char buf[MAX_BUF];
501 536
502 if (sack==tmp) return; /* Can't put an object in itself */ 537 if (sack == tmp)
538 return; /* Can't put an object in itself */
539
503 if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { 540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
504 new_draw_info_format(NDI_UNIQUE, 0,op, 541 {
505 "You cannot put the %s in the %s.", query_name(tmp), 542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
506 query_name(sack));
507 return; 543 return;
508 } 544 }
545
509 if (tmp->type == CONTAINER && tmp->inv) { 546 if (tmp->type == CONTAINER && tmp->inv)
510 547 {
511 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
512 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
513 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
514 */ 551 */
515 sack2 = tmp; 552 sack2 = tmp;
516 new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", 553 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
517 query_name(tmp), query_name(sack)); 554
518 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 {
519 tmp = tmp2->below; 557 tmp = tmp2->below;
558
520 if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof))) { 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
521 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
522 } else { 561 else
562 {
523 sprintf(buf,"Your %s fills up.", query_name(sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
524 new_draw_info(NDI_UNIQUE, 0,op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
525 break; 565 break;
526 } 566 }
527 } 567 }
528 esrv_update_item (UPD_WEIGHT, op, sack2); 568
529 return; 569 return;
530 } 570 }
531 571
532 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
533 * already checked this. 573 * already checked this.
534 */ 574 */
535 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) 575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
536 return; 576 return;
537 577
538 if(QUERY_FLAG(tmp, FLAG_APPLIED)) { 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
539 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
540 return; 580 return;
541 }
542 581
543 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
544 if (nrof && tmp->nrof != nrof) { 583 if (!can_split (op, tmp, nrof))
545 object *tmp2 = tmp; 584 return;
546 tmp2_tag = tmp2->count;
547 tmp = get_split_ob (tmp, nrof);
548 585
549 if(!tmp) {
550 new_draw_info(NDI_UNIQUE, 0,op, errmsg);
551 return;
552 }
553 /* Tell a client what happened other objects */
554 if (was_destroyed (tmp2, tmp2_tag))
555 esrv_del_item (op->contr, tmp2_tag);
556 else /* this can proably be replaced with an update */
557 esrv_send_item (op, tmp2);
558 } else
559 remove_ob(tmp);
560
561 new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
562 query_name(tmp), query_name(sack)); 587 sack->insert (tmp);
563 tmp_tag = tmp->count;
564 tmp2 = insert_ob_in_ob(tmp, sack);
565 fix_player(op); /* This is overkill, fix_player() is called somewhere */
566 /* in object.c */
567
568 /* If an object merged (and thus, different object), we need to
569 * delete the original.
570 */
571 if (tmp2 != tmp)
572 esrv_del_item (op->contr, tmp_tag);
573
574 esrv_send_item (op, tmp2);
575
576 /* update the sacks weight */
577 esrv_update_item (UPD_WEIGHT, op, sack);
578} 588}
579 589
580/* 590/*
581 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
582 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
583 * nrof objects is tried to dropped. 593 * nrof objects is tried to dropped.
584 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
585 */ 595 */
586void 596void
587drop_object (object * op, object * tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
588{ 598{
589 char buf[MAX_BUF];
590 object *floor;
591
592 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
593 return; 600 return;
594 601
595 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
596 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
597 return; /* can't unapply it */ 604 return; /* can't unapply it */
598 605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
599 /* We are only dropping some of the items. We split the current objec 608 /* We are only dropping some of the items. We split the current object
600 * off 609 * off
601 */ 610 */
602 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
603 {
604 object *tmp2 = tmp;
605 tag_t tmp2_tag = tmp2->count;
606 tmp = get_split_ob (tmp, nrof);
607 if (!tmp)
608 {
609 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
610 return;
611 }
612 /* Tell a client what happened rest of objects. tmp2 is now the
613 * original object
614 */
615 if (op->type == PLAYER)
616 {
617 if (was_destroyed (tmp2, tmp2_tag))
618 esrv_del_item (op->contr, tmp2_tag);
619 else
620 esrv_send_item (op, tmp2);
621 }
622 }
623 else
624 remove_ob (tmp);
625 612
626 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
627 return; 614 return;
628 615
629 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
630 { 617 {
631 sprintf (buf, "You drop the %s.", query_name (tmp)); 618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
632 new_draw_info (NDI_UNIQUE, 0, op, buf);
633 new_draw_info (NDI_UNIQUE, 0, op,
634 "The gods who lent it to you retrieves it."); 619 op->statusmsg ("The gods who lent it to you retrieves it.");
635 if (op->type == PLAYER) 620
636 esrv_del_item (op->contr, tmp->count); 621 tmp->destroy ();
637 free_object (tmp); 622 op->update_stats ();
638 fix_player (op);
639 return; 623 return;
640 } 624 }
641
642/* If SAVE_INTERVAL is commented out, we never want to save
643 * the player here.
644 */
645#ifdef SAVE_INTERVAL
646 /* I'm not sure why there is a value check - since the save
647 * is done every SAVE_INTERVAL seconds, why care the value
648 * of what he is dropping?
649 */
650 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
651 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) &&
652 (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
653 {
654 save_player (op, 1);
655 op->contr->last_save_time = time (NULL);
656 }
657#endif /* SAVE_INTERVAL */
658
659 if (op->type == PLAYER)
660 esrv_del_item (op->contr, tmp->count);
661 625
662 /* Call this before we update the various windows/players. At least 626 /* Call this before we update the various windows/players. At least
663 * that we, we know the weight is correct. 627 * that we, we know the weight is correct.
664 */ 628 */
665 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 629 // 2007-11-26: moved op->update_stats away and calling it later after
666 /* in object.c */ 630 // all items of a drop command have been processed.
667 631
668 if (op->type == PLAYER)
669 {
670 op->contr->socket.update_look = 1;
671 /* Need to update the weight for the player */
672 esrv_send_item (op, op);
673 }
674
675 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) 632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
676 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
677 return; 634 return;
678 635
679 if (is_in_shop (op) 636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
680 && !QUERY_FLAG (tmp, FLAG_UNPAID) 637 {
681 && tmp->type != MONEY)
682 sell_item (tmp, op); 638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
683 641
684 tmp->x = op->x; 642 tmp->x = op->x;
685 tmp->y = op->y; 643 tmp->y = op->y;
686 644
687 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
688} 646}
689 647
648void
690void drop(object *op, object *tmp) 649drop (object *op, object *tmp)
691{ 650{
692 /* Hopeful fix for disappearing objects when dropping from a container - 651 /* Hopeful fix for disappearing objects when dropping from a container -
693 * somehow, players get an invisible object in the container, and the 652 * somehow, players get an invisible object in the container, and the
694 * old logic would skip over invisible objects - works fine for the 653 * old logic would skip over invisible objects - works fine for the
695 * playes inventory, but drop inventory wants to use the next value. 654 * playes inventory, but drop inventory wants to use the next value.
696 */ 655 */
697 if (tmp->invisible) { 656 if (tmp->invisible)
657 {
698 /* if the following is the case, it must be in an container. */ 658 /* if the following is the case, it must be in an container. */
699 if (tmp->env && tmp->env->type != PLAYER) { 659 if (tmp->env && tmp->env->type != PLAYER)
660 {
700 /* Just toss the object - probably shouldn't be hanging 661 /* Just toss the object - probably shouldn't be hanging
701 * around anyways 662 * around anyways
702 */ 663 */
703 remove_ob(tmp); 664 tmp->remove ();
704 free_object(tmp); 665 tmp->destroy ();
705 return; 666 return;
667 }
706 } else { 668 else
669 {
707 while(tmp!=NULL && tmp->invisible) 670 while (tmp && tmp->invisible)
708 tmp=tmp->below; 671 tmp = tmp->below;
709 } 672 }
710 } 673 }
711 674
712 if (tmp==NULL) { 675 if (tmp == NULL)
676 {
713 new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); 677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
714 return; 678 return;
715 } 679 }
680
716 if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { 681 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
682 {
717 new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); 683 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
718 return; 684 return;
719 } 685 }
686
720 if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { 687 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
688 {
721#if 0 689#if 0
722 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 690 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
723 new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
724#endif 692#endif
725 return; 693 return;
726 } 694 }
727 695
696 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above
699 : 0;
700
701 if (op->container)
702 {
728 if (op->type == PLAYER) 703 if (op->type == PLAYER)
729 { 704 put_object_in_sack (op, op->container, tmp, op->contr->count);
730 if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) {
731 object *n=NULL;
732 if(tmp->below != NULL)
733 n = tmp->below;
734 else if(tmp->above != NULL)
735 n = tmp->above;
736 op->contr->last_used = n;
737 if (n != NULL)
738 op->contr->last_used_id = n->count;
739 else 705 else
740 op->contr->last_used_id = 0; 706 put_object_in_sack (op, op->container, tmp, 0);
741 }
742 }; 707 }
743 708 else
744 if (op->container) { 709 {
745 if (op->type == PLAYER) 710 if (op->type == PLAYER)
746 {
747 put_object_in_sack (op, op->container, tmp, op->contr->count);
748 } else {
749 put_object_in_sack(op, op->container, tmp, 0);
750 };
751 } else {
752 if (op->type == PLAYER)
753 {
754 drop_object (op, tmp, op->contr->count); 711 drop_object (op, tmp, op->contr->count);
755 } else { 712 else
756 drop_object(op,tmp,0); 713 drop_object (op, tmp, 0);
757 };
758 } 714 }
715
759 if (op->type == PLAYER) 716 if (op->type == PLAYER)
760 op->contr->count = 0; 717 op->contr->count = 0;
761} 718}
762
763
764 719
765/* Command will drop all items that have not been locked */ 720/* Command will drop all items that have not been locked */
721int
766int command_dropall (object *op, char *params) { 722command_dropall (object *op, char *params)
723{
767 724
768 object * curinv, *nextinv;
769
770 if(op->inv == NULL) { 725 if (op->inv == NULL)
726 {
771 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); 727 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
772 return 0; 728 return 0;
773 } 729 }
774 730
775 curinv = op->inv; 731 object *curinv = op->inv;
732 object *nextinv;
776 733
777 /* 734 /*
778 This is the default. Drops everything not locked or considered 735 This is the default. Drops everything not locked or considered
779 not something that should be dropped. 736 not something that should be dropped.
780 */ 737 */
781 /* 738 /*
782 Care must be taken that the next item pointer is not to money as 739 Care must be taken that the next item pointer is not to money as
783 the drop() routine will do unknown things to it when dropping 740 the drop() routine will do unknown things to it when dropping
784 in a shop. --Tero.Pelander@utu.fi 741 in a shop. --Tero.Pelander@utu.fi
785 */ 742 */
786 743
787 if(params==NULL) { 744 int cnt = MAX_ITEM_PER_DROP;
788 while(curinv != NULL) { 745
746 if (!params)
747 {
748 while (curinv)
749 {
789 nextinv = curinv->below; 750 nextinv = curinv->below;
751
790 while (nextinv && nextinv->type==MONEY) 752 while (nextinv && nextinv->type == MONEY)
791 nextinv = nextinv->below; 753 nextinv = nextinv->below;
754
792 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && 755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
793 curinv->type != FOOD && curinv->type != KEY && 756 curinv->type != FOOD && curinv->type != KEY &&
794 curinv->type != SPECIAL_KEY && curinv->type != GEM && 757 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
795 !curinv->invisible &&
796 (curinv->type!=CONTAINER || op->container!=curinv)) 758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
797 { 759 {
798 drop(op,curinv);
799 }
800 curinv = nextinv;
801 }
802 }
803
804 else if(strcmp(params, "weapons") == 0) {
805 while(curinv != NULL) {
806 nextinv = curinv->below;
807 while (nextinv && nextinv->type==MONEY)
808 nextinv = nextinv->below;
809 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) ||
810 (curinv->type == BOW) || (curinv->type == ARROW)))
811 {
812 drop(op,curinv); 760 drop (op, curinv);
761 if (--cnt <= 0) break;
813 } 762 }
814 curinv = nextinv;
815 }
816 }
817
818 else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) {
819 while(curinv != NULL) {
820 nextinv = curinv->below;
821 while (nextinv && nextinv->type==MONEY)
822 nextinv = nextinv->below;
823 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) ||
824 curinv->type == SHIELD || curinv->type==HELMET))
825 {
826 drop(op,curinv);
827 }
828 curinv = nextinv;
829 }
830 }
831 763
832 else if(strcmp(params, "misc") == 0) {
833 while(curinv != NULL) {
834 nextinv = curinv->below;
835 while (nextinv && nextinv->type==MONEY)
836 nextinv = nextinv->below;
837 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) {
838 switch(curinv->type) {
839 case HORN:
840 case BOOK:
841 case SPELLBOOK:
842 case GIRDLE:
843 case AMULET:
844 case RING:
845 case CLOAK:
846 case BOOTS:
847 case GLOVES:
848 case BRACERS:
849 case SCROLL:
850 case ARMOUR_IMPROVER:
851 case WEAPON_IMPROVER:
852 case WAND:
853 case ROD:
854 case POTION:
855 drop(op,curinv);
856 curinv = nextinv; 764 curinv = nextinv;
857 break; 765 }
858 default: 766 }
767 else if (strcmp (params, "weapons") == 0)
768 {
769 while (curinv)
770 {
771 nextinv = curinv->below;
772
773 while (nextinv && nextinv->type == MONEY)
774 nextinv = nextinv->below;
775
776 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
777 {
778 drop (op, curinv);
779 if (--cnt <= 0) break;
780 }
781
859 curinv = nextinv; 782 curinv = nextinv;
860 break; 783 }
784 }
785 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
786 {
787 while (curinv)
861 } 788 {
862 } 789 nextinv = curinv->below;
790
791 while (nextinv && nextinv->type == MONEY)
792 nextinv = nextinv->below;
793
794 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
795 {
796 drop (op, curinv);
797 if (--cnt <= 0) break;
798 }
799
863 curinv = nextinv; 800 curinv = nextinv;
801 }
802 }
803 else if (strcmp (params, "misc") == 0)
864 } 804 {
805 while (curinv)
806 {
807 nextinv = curinv->below;
808
809 while (nextinv && nextinv->type == MONEY)
810 nextinv = nextinv->below;
811
812 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
813 {
814 switch (curinv->type)
815 {
816 case HORN:
817 case BOOK:
818 case SPELLBOOK:
819 case GIRDLE:
820 case AMULET:
821 case RING:
822 case CLOAK:
823 case BOOTS:
824 case GLOVES:
825 case BRACERS:
826 case SCROLL:
827 case ARMOUR_IMPROVER:
828 case WEAPON_IMPROVER:
829 case WAND:
830 case ROD:
831 case POTION:
832 drop (op, curinv);
833 curinv = nextinv;
834 break;
835 default:
836 curinv = nextinv;
837 break;
838 }
839
840 if (--cnt <= 0) break;
841 }
842
843 curinv = nextinv;
844 }
865 } 845 }
866 op->contr->socket.update_look=1; 846
847 if (cnt <= 0)
848 op->failmsg ("Only dropped some items, can't drop that many items at once.");
849
867/* draw_look(op);*/ 850/* draw_look(op);*/
868 return 0; 851 return 0;
869} 852}
870 853
871/* Object op wants to drop object(s) params. params can be a 854/* Object op wants to drop object(s) params. params can be a
872 * comma seperated list. 855 * comma seperated list.
873 */ 856 */
874 857int
875int command_drop (object *op, char *params) 858command_drop (object *op, char *params)
876{ 859{
877 object *tmp, *next; 860 object *tmp, *next;
878 int did_one=0; 861 int did_one = 0;
879 862
880 if (!params) { 863 if (!params)
864 {
881 new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); 865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
882 return 0; 866 return 0;
883 } else { 867 }
868 else
869 {
870 int cnt = MAX_ITEM_PER_DROP;
871
884 for (tmp=op->inv; tmp; tmp=next) { 872 for (tmp = op->inv; tmp; tmp = next)
873 {
885 next=tmp->below; 874 next = tmp->below;
886 if (QUERY_FLAG(tmp,FLAG_NO_DROP) || 875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
887 tmp->invisible) continue; 876 continue;
877
888 if (item_matched_string(op,tmp,params)) { 878 if (item_matched_string (op, tmp, params))
879 {
889 drop(op, tmp); 880 drop (op, tmp);
881 if (--cnt <= 0) break;
890 did_one=1; 882 did_one = 1;
891 } 883 }
892 } 884 }
885
886 if (!did_one)
893 if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); 887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
894 } 888
895 if (op->type==PLAYER) 889 if (cnt <= 0)
896 { 890 op->failmsg ("Only dropped some items, can't drop that many items at once.");
897 op->contr->count=0;
898 op->contr->socket.update_look=1;
899 }; 891 }
900/* draw_look(op);*/ 892
901 return 0; 893 return 0;
902} 894}
903 895
896int
904int command_examine (object *op, char *params) 897command_examine (object *op, char *params)
905{ 898{
906 if (!params) { 899 if (!params)
900 {
907 object *tmp=op->below; 901 object *tmp = op->below;
908 while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; 902
909 if (tmp) examine(op,tmp); 903 while (tmp && !tmp->client_visible ())
910 } 904 tmp = tmp->below;
911 else { 905
912 object *tmp=find_best_object_match(op,params);
913 if (tmp) 906 if (tmp)
914 examine(op,tmp); 907 examine (op, tmp);
908 }
909 else
910 {
911 object *tmp = find_best_object_match (op, params);
912
913 if (tmp)
914 examine (op, tmp);
915 else 915 else
916 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 916 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
917 } 917 }
918
918 return 0; 919 return 0;
919} 920}
920 921
921/* op should be a player. 922/* op should be a player.
922 * we return the object the player has marked with the 'mark' command 923 * we return the object the player has marked with the 'mark' command
923 * below. If no match is found (or object has changed), we return 924 * below. If no match is found (or object has changed), we return
924 * NULL. We leave it up to the calling function to print messages if 925 * NULL. We leave it up to the calling function to print messages if
925 * nothing is found. 926 * nothing is found.
926 */ 927 */
928object *
927object *find_marked_object(object *op) 929find_marked_object (object *op)
928{ 930{
929 object *tmp; 931 object *tmp;
930 932
931 if (!op || !op->contr) return NULL; 933 if (!op || !op->contr)
934 return NULL;
935
932 if (!op->contr->mark) { 936 if (!op->contr->mark)
937 {
933/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 938/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
934 return NULL; 939 return 0;
935 } 940 }
941
936 /* This may seem like overkill, but we need to make sure that they 942 /* This may seem like overkill, but we need to make sure that they
937 * player hasn't dropped the item. We use count on the off chance that 943 * player hasn't dropped the item. We use count on the off chance that
938 * an item got reincarnated at some point. 944 * an item got reincarnated at some point.
939 */ 945 */
940 for (tmp=op->inv; tmp; tmp=tmp->below) { 946 for (tmp = op->inv; tmp; tmp = tmp->below)
947 {
941 if (tmp->invisible) continue; 948 if (tmp->invisible)
949 continue;
950
942 if (tmp == op->contr->mark) { 951 if (tmp == op->contr->mark)
943 if (tmp->count == op->contr->mark_count) 952 {
953 if (!tmp->destroyed ())
944 return tmp; 954 return tmp;
945 else { 955 else
956 {
946 op->contr->mark=NULL; 957 op->contr->mark = 0;
947 op->contr->mark_count=0;
948/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 958/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
949 return NULL; 959 return 0;
950 } 960 }
951 } 961 }
952 } 962 }
953 return NULL; 963
964 return 0;
954} 965}
966
967std::string
968object::describe_monster (object *who)
969{
970 dynbuf_text buf (512, 512);
971
972 object *mon = head ? head : this;
973
974 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n";
976
977 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n";
979 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n";
981 else
982 buf << " - It is probably as powerful as you.\n";
983
984 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n";
986
987 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results.
989 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */
992 case 1:
993 buf << " - It is in a bad shape.\n";
994 break;
995 case 2:
996 buf << " - It is hurt.\n";
997 break;
998 case 3:
999 buf << " - It is somewhat hurt.\n";
1000 break;
1001 case 4:
1002 buf << " - It is in excellent shape.\n";
1003 break;
955 1004 }
956 1005
957/* op should be a player, params is any params. 1006 if (present_in_ob (POISONING, mon))
958 * If no params given, we print out the currently marked object. 1007 buf << " - It looks very ill.\n";
959 * otherwise, try to find a matching object - try best match first. 1008
960 */ 1009 return buf;
961int command_mark(object *op, char *params) 1010}
1011
1012/* tmp is the object being described, pl is who is examing it. */
1013const char *
1014long_desc (object *tmp, object *pl)
962{ 1015{
963 if (!op->contr) return 1; 1016 static std::string s;
964 if (!params) { 1017
965 object *mark=find_marked_object(op); 1018 return (s = tmp->long_desc (pl)).c_str ();
966 if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); 1019}
967 else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); 1020
1021std::string
1022object::long_desc (object *who)
1023{
1024 std::string buf (query_name (this));
1025
1026 switch (type)
968 } 1027 {
969 else { 1028 case RING:
970 object *mark1=find_best_object_match(op, params); 1029 case SKILL:
971 if (!mark1) { 1030 case WEAPON:
972 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 1031 case ARMOUR:
973 return 1; 1032 case BRACERS:
1033 case HELMET:
1034 case SHIELD:
1035 case BOOTS:
1036 case GLOVES:
1037 case AMULET:
1038 case GIRDLE:
1039 case BOW:
1040 case ARROW:
1041 case CLOAK:
1042 case FOOD:
1043 case DRINK:
1044 case FLESH:
1045 case SKILL_TOOL:
1046 case POWER_CRYSTAL:
974 } 1047 {
975 else { 1048 const char *cp = ::describe_item (this, who);
976 op->contr->mark=mark1; 1049
977 op->contr->mark_count=mark1->count; 1050 if (*cp)
978 new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); 1051 {
979 return 0; 1052 buf.append (" ");
1053 buf.append (cp);
980 } 1054 }
1055 }
981 } 1056 }
982 return 0; /*shouldnt get here */
983}
984 1057
1058 return buf;
1059}
985 1060
986/* op is the player 1061/* op is the player
987 * tmp is the monster being examined. 1062 * tmp is the monster being examined.
988 */ 1063 */
1064void
989void examine_monster(object *op,object *tmp) { 1065examine_monster (object *op, object *tmp)
990 object *mon=tmp->head?tmp->head:tmp; 1066{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068}
991 1069
992 if(QUERY_FLAG(mon,FLAG_UNDEAD)) 1070std::string
993 new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); 1071object::describe (object *who)
994 if(mon->level>op->level) 1072{
995 new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); 1073 dynbuf_text buf (1024, 1024);
996 else if(mon->level<op->level)
997 new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you.");
998 else
999 new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you.");
1000 if(mon->attacktype&AT_ACID)
1001 new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor.");
1002 1074
1003 /* Anyone know why this used to use the clone value instead of the 1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ());
1004 * maxhp field? This seems that it should give more accurate results. 1076
1005 */ 1077 if (custom_name)
1006 switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ 1078 buf.printf ("You call it %s.\n\n", &custom_name);
1007 case 1: 1079
1008 new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); 1080 switch (type)
1081 {
1082 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1009 break; 1085 break;
1086
1010 case 2: 1087 case BOOK:
1011 new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); 1088 if (msg)
1089 buf << "Something is written in it.\n";
1012 break; 1090 break;
1013 case 3: 1091
1014 new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); 1092 case CONTAINER:
1093 if (race != NULL)
1094 {
1095 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1097 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else
1099 buf.printf ("It can hold only %s.\n", &race);
1100 }
1101 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1015 break; 1103 break;
1104
1016 case 4: 1105 case WAND:
1017 new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); 1106 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food);
1018 break; 1108 break;
1109 }
1110
1111 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname);
1113
1114 if (who)
1115 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info)
1118 {
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120
1121 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info);
1123
1124 buf << ".\n";
1125 }
1126
1127 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1129
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1019 } 1131 {
1020 if(present_in_ob(POISONING,mon)!=NULL) 1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1021 new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill.");
1022}
1023 1133
1134 if (is_in_shop (who))
1135 {
1136 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 }
1141 }
1024 1142
1025/* tmp is the object being described, pl is who is examing it. */ 1143 if (flag [FLAG_MONSTER])
1026char *long_desc(object *tmp, object *pl) { 1144 buf << describe_monster (who);
1027 static char buf[VERY_BIG_BUF];
1028 char *cp;
1029 1145
1030 if(tmp==NULL) 1146 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n";
1149
1150 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match
1152 */
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 {
1155 /* This is just a hack so when identifying the items, we print
1156 * out the extra message
1157 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n";
1160
1161 buf << msg << '\n';
1162 }
1163
1164 buf << '\n';
1165
1166 return std::string (buf.linearise (), buf.size ());
1167}
1168
1169static void
1170display_new_pickup (object *op)
1171{
1172 int i = op->contr->mode;
1173
1174 if (!(i & PU_NEWMODE))
1175 return;
1176
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1181
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1183
1184 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1185 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1186 new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1187
1188 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1189 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1190
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1192 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1193 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1194
1195 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1196 new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1197 new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1198 new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1199
1200 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1201 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1202 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1203 new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1204
1205 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1206 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1207 new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1208 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1209
1210 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1211
1212 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1213 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1214
1215 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1216}
1217
1218int
1219command_pickup (object *op, char *params)
1220{
1221 uint32 i;
1222 static const char *names[] = {
1223 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1224 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1225 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1226 "jewels", "flesh", NULL
1227 };
1228 static uint32 modes[] = {
1229 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1230 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1231 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1232 PU_JEWELS, PU_FLESH, 0
1233 };
1234
1235 if (!params)
1236 {
1237 /* if the new mode is used, just print the settings */
1238 if (op->contr->mode & PU_NEWMODE)
1239 {
1240 display_new_pickup (op);
1031 return ""; 1241 return 1;
1242 }
1243 if (1)
1244 LOG (llevDebug, "command_pickup: !params\n");
1245 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1246 return 0;
1247 }
1032 1248
1033 buf[0]='\0'; 1249 while (*params == ' ' && *params)
1034 switch(tmp->type) { 1250 params++;
1035 case RING:
1036 case SKILL:
1037 case WEAPON:
1038 case ARMOUR:
1039 case BRACERS:
1040 case HELMET:
1041 case SHIELD:
1042 case BOOTS:
1043 case GLOVES:
1044 case AMULET:
1045 case GIRDLE:
1046 case BOW:
1047 case ARROW:
1048 case CLOAK:
1049 case FOOD:
1050 case DRINK:
1051 case FLESH:
1052 case SKILL_TOOL:
1053 case POWER_CRYSTAL:
1054 if(*(cp=describe_item(tmp, pl))!='\0') {
1055 int len;
1056 1251
1057 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); 1252 if (*params == '+' || *params == '-')
1058 buf[VERY_BIG_BUF-1]=0; 1253 {
1059 len=strlen(buf); 1254 int mode;
1060 if (len<VERY_BIG_BUF-5) { 1255
1061 /* Since we know the length, we save a few cpu cycles by using 1256 for (mode = 0; names[mode]; mode++)
1062 * it instead of calling strcat */ 1257 {
1063 strcpy(buf+len," "); 1258 if (!strcmp (names[mode], params + 1))
1064 len++;
1065 strncpy(buf+len, cp, VERY_BIG_BUF-len-1);
1066 buf[VERY_BIG_BUF-1]=0;
1067 } 1259 {
1260 i = op->contr->mode;
1261 if (!(i & PU_NEWMODE))
1262 i = PU_NEWMODE;
1263 if (*params == '+')
1264 i = i | modes[mode];
1265 else
1266 i = i & ~modes[mode];
1267 op->contr->mode = i;
1268 display_new_pickup (op);
1269 return 1;
1068 } 1270 }
1069 }
1070 if(buf[0]=='\0') {
1071 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1072 buf[VERY_BIG_BUF-1]=0;
1073 }
1074
1075 return buf;
1076}
1077
1078void examine(object *op, object *tmp) {
1079 char buf[VERY_BIG_BUF];
1080 int i;
1081
1082 if (tmp == NULL || tmp->type == CLOSE_CON)
1083 return;
1084
1085 strcpy(buf,"That is ");
1086 strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1);
1087 buf[VERY_BIG_BUF-1]=0;
1088
1089 new_draw_info(NDI_UNIQUE, 0,op,buf);
1090 buf[0]='\0';
1091
1092 if(tmp->custom_name) {
1093 strcpy(buf,"You call it ");
1094 strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1);
1095 buf[VERY_BIG_BUF-1]=0;
1096 new_draw_info(NDI_UNIQUE, 0,op,buf);
1097 buf[0]='\0';
1098 }
1099
1100 switch(tmp->type) {
1101 case SPELLBOOK:
1102 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) {
1103 sprintf(buf,"%s is a %s level %s spell",
1104 tmp->inv->name, get_levelnumber(tmp->inv->level),
1105 tmp->inv->skill);
1106 }
1107 break;
1108
1109 case BOOK:
1110 if(tmp->msg!=NULL)
1111 strcpy(buf,"Something is written in it.");
1112 break;
1113
1114 case CONTAINER:
1115 if(tmp->race!=NULL) {
1116 if(tmp->weight_limit && tmp->stats.Str<100)
1117 sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.",
1118 tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1119 else
1120 sprintf (buf,"It can hold only %s.", tmp->race);
1121 } else
1122 if(tmp->weight_limit && tmp->stats.Str<100)
1123 sprintf (buf,"Its weight limit is %.1f kg.",
1124 tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1125 break;
1126
1127 case WAND:
1128 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED))
1129 sprintf(buf,"It has %d charges left.",tmp->stats.food);
1130 break;
1131 }
1132
1133 if(buf[0]!='\0')
1134 new_draw_info(NDI_UNIQUE, 0,op,buf);
1135
1136 if(tmp->materialname != NULL && !tmp->msg) {
1137 sprintf(buf, "It is made of: %s.", tmp->materialname);
1138 new_draw_info(NDI_UNIQUE, 0, op, buf);
1139 }
1140 /* Where to wear this item */
1141 for (i=0; i < NUM_BODY_LOCATIONS; i++) {
1142 if (tmp->body_info[i]<-1) {
1143 if (op->body_info[i])
1144 new_draw_info_format(NDI_UNIQUE, 0,op,
1145 "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]);
1146 else
1147 new_draw_info_format(NDI_UNIQUE, 0,op,
1148 "It goes %s", body_locations[i].nonuse_name);
1149 } else if (tmp->body_info[i]) {
1150 if (op->body_info[i])
1151 new_draw_info_format(NDI_UNIQUE, 0,op,
1152 "It goes %s", body_locations[i].use_name);
1153 else
1154 new_draw_info_format(NDI_UNIQUE, 0,op,
1155 "It goes %s", body_locations[i].nonuse_name);
1156 }
1157 }
1158
1159 if(tmp->weight) {
1160 sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.",
1161 tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0);
1162 new_draw_info(NDI_UNIQUE, 0,op,buf);
1163 }
1164
1165 if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) {
1166 sprintf(buf,"You reckon %s worth %s.",
1167 tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX));
1168 new_draw_info(NDI_UNIQUE, 0,op,buf);
1169 if (is_in_shop (op)) {
1170 if(QUERY_FLAG(tmp, FLAG_UNPAID))
1171 sprintf(buf,"%s would cost you %s.",
1172 tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP));
1173 else
1174 sprintf(buf,"You are offered %s for %s.",
1175 query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it");
1176 new_draw_info(NDI_UNIQUE, 0,op,buf);
1177 }
1178 }
1179
1180 if(QUERY_FLAG(tmp, FLAG_MONSTER))
1181 examine_monster(op,tmp);
1182
1183 /* Is this item buildable? */
1184 if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) )
1185 new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." );
1186
1187 /* Does the object have a message? Don't show message for all object
1188 * types - especially if the first entry is a match
1189 */
1190 if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK &&
1191 tmp->type != CORPSE && !tmp->move_on &&
1192 strncasecmp(tmp->msg, "@match",7)) {
1193
1194 /* This is just a hack so when identifying the items, we print
1195 * out the extra message
1196 */
1197 if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED))
1198 new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:");
1199
1200 new_draw_info(NDI_UNIQUE, 0,op,tmp->msg);
1201 }
1202 new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */
1203}
1204
1205/*
1206 * inventory prints object's inventory. If inv==NULL then print player's
1207 * inventory.
1208 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1209 */
1210void inventory(object *op,object *inv) {
1211 object *tmp;
1212 char *in;
1213 int items = 0, length;
1214
1215 if (inv==NULL && op==NULL) {
1216 new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?");
1217 return;
1218 }
1219 tmp = inv ? inv->inv : op->inv;
1220
1221 while (tmp) {
1222 if ((!tmp->invisible &&
1223 (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED)))
1224 || (!op || QUERY_FLAG(op, FLAG_WIZ)))
1225 items++;
1226 tmp=tmp->below;
1227 }
1228 if (inv==NULL) { /* player's inventory */
1229 if (items==0) {
1230 new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing.");
1231 return;
1232 } else {
1233 length = 28;
1234 in = "";
1235 if (op)
1236 clear_win_info(op);
1237 new_draw_info(NDI_UNIQUE, 0,op,"Inventory:");
1238 }
1239 } else {
1240 if (items==0)
1241 return;
1242 else {
1243 length = 28;
1244 in = " ";
1245 }
1246 }
1247 for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) {
1248 if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible ||
1249 (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED))))
1250 continue;
1251 if((!op || QUERY_FLAG(op, FLAG_WIZ)))
1252 new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length,
1253 query_name(tmp), tmp->count,query_weight(tmp));
1254 else
1255 new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8,
1256 length+8, query_name(tmp),
1257 query_weight(tmp));
1258 }
1259 if(!inv && op) {
1260 new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s",
1261 41,"Total weight :",query_weight(op));
1262 }
1263}
1264
1265static void display_new_pickup( object* op )
1266 {
1267 int i = op->contr->mode;
1268
1269 if(!(i & PU_NEWMODE)) return;
1270
1271 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0);
1272 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0);
1273 new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0);
1274 new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0);
1275
1276 new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5);
1277
1278 new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0);
1279 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0);
1280 new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0);
1281
1282 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0);
1283 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0);
1284
1285 new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0);
1286 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0);
1287 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0);
1288
1289 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0);
1290 new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0);
1291 new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0);
1292 new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0);
1293
1294 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0);
1295 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0);
1296 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0);
1297 new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0);
1298
1299 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0);
1300 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0);
1301 new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0);
1302 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0);
1303
1304 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0);
1305
1306 new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0);
1307
1308 new_draw_info_format(NDI_UNIQUE, 0,op,"");
1309 }
1310
1311int command_pickup (object *op, char *params)
1312{
1313 uint32 i;
1314 static const char* names[ ] = {
1315 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1316 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1317 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL };
1318 static uint32 modes[ ] = {
1319 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1320 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1321 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 };
1322
1323 if(!params) {
1324 /* if the new mode is used, just print the settings */
1325 if(op->contr->mode & PU_NEWMODE)
1326 {
1327 display_new_pickup( op );
1328 return 1;
1329 }
1330 if(1) LOG(llevDebug, "command_pickup: !params\n");
1331 set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1);
1332 return 0;
1333 }
1334
1335 while ( *params == ' ' && *params )
1336 params++;
1337
1338 if ( *params == '+' || *params == '-' )
1339 {
1340 int mode;
1341 for ( mode = 0; names[ mode ]; mode++ )
1342 {
1343 if ( !strcmp( names[ mode ], params + 1 ) )
1344 {
1345 i = op->contr->mode;
1346 if ( !( i & PU_NEWMODE ) )
1347 i = PU_NEWMODE;
1348 if ( *params == '+' )
1349 i = i | modes[ mode ];
1350 else
1351 i = i & ~modes[ mode ];
1352 op->contr->mode = i;
1353 display_new_pickup( op );
1354 return 1;
1355 }
1356 } 1271 }
1357 new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); 1272 new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1358 return 1; 1273 return 1;
1359 } 1274 }
1360 1275
1361 if(sscanf(params, "%u", &i) != 1) { 1276 if (sscanf (params, "%u", &i) != 1)
1277 {
1278 if (1)
1362 if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); 1279 LOG (llevDebug, "command_pickup: params==NULL\n");
1363 new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); 1280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1281 return 1;
1282 }
1283 set_pickup_mode (op, i);
1284
1285 return 1;
1286}
1287
1288void
1289set_pickup_mode (object *op, int i)
1290{
1291 switch (op->contr->mode = i)
1292 {
1293 case 0:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1295 break;
1296 case 1:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1298 break;
1299 case 2:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1301 break;
1302 case 3:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1304 break;
1305 case 4:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1307 break;
1308 case 5:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1310 break;
1311 case 6:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1313 break;
1314 case 7:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1316 break;
1317 }
1318}
1319
1320int
1321command_search_items (object *op, char *params)
1322{
1323 char buf[MAX_BUF];
1324
1325 if (settings.search_items == FALSE)
1364 return 1; 1326 return 1;
1327
1328 if (params == NULL)
1329 {
1330 if (op->contr->search_str[0] == '\0')
1331 {
1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1335 return 1;
1336 }
1337
1338 op->contr->search_str[0] = '\0';
1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1340 op->update_stats ();
1341 return 1;
1365 } 1342 }
1366 set_pickup_mode(op,i);
1367 1343
1344 if ((int) strlen (params) >= MAX_BUF)
1345 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1347 return 1;
1348 }
1349
1350 strcpy (op->contr->search_str, params);
1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1352 new_draw_info (NDI_UNIQUE, 0, op, buf);
1353 op->update_stats ();
1368 return 1; 1354 return 1;
1369} 1355}
1370 1356
1371void set_pickup_mode(object *op,int i) {
1372 switch(op->contr->mode=i) {
1373 case 0:
1374 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up.");
1375 break;
1376 case 1:
1377 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item.");
1378 break;
1379 case 2:
1380 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop.");
1381 break;
1382 case 3:
1383 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up.");
1384 break;
1385 case 4:
1386 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items.");
1387 break;
1388 case 5:
1389 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop.");
1390 break;
1391 case 6:
1392 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items.");
1393 break;
1394 case 7:
1395 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems");
1396 break;
1397 }
1398}
1399
1400int command_search_items (object *op, char *params)
1401{
1402 char buf[MAX_BUF];
1403
1404 if (settings.search_items == FALSE)
1405 return 1;
1406
1407 if(params == NULL) {
1408 if(op->contr->search_str[0]=='\0') {
1409 new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1");
1410 new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all");
1411 new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'.");
1412 return 1;
1413 }
1414 op->contr->search_str[0]='\0';
1415 new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off.");
1416 fix_player(op);
1417 return 1;
1418 }
1419 if((int)strlen(params) >= MAX_BUF) {
1420 new_draw_info(NDI_UNIQUE, 0,op,"Search string too long.");
1421 return 1;
1422 }
1423 strcpy(op->contr->search_str, params);
1424 sprintf(buf,"Searching for '%s'.",op->contr->search_str);
1425 new_draw_info(NDI_UNIQUE, 0,op,buf);
1426 fix_player(op);
1427 return 1;
1428}
1429
1430/*
1431 * Changing the custom name of an item
1432 *
1433 * Syntax is: rename <what object> to <new name>
1434 * if '<what object>' is omitted, marked object is used
1435 * if 'to <new name>' is omitted, custom name is cleared
1436 *
1437 * Names are considered for all purpose having a length <=127 (max length sent to client
1438 * by server) */
1439
1440int command_rename_item(object *op, char *params)
1441{
1442 char buf[VERY_BIG_BUF];
1443 int itemnumber;
1444 object *item=NULL;
1445 char *closebrace;
1446 size_t counter;
1447
1448 if (params) {
1449 /* Let's skip white spaces */
1450 while(' '==*params) params++;
1451
1452 /* Checking the first part */
1453 if ((itemnumber = atoi(params))!=0) {
1454 for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below);
1455 if (!item) {
1456 new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item.");
1457 return 1;
1458 }
1459 while(isdigit(*params) || ' '==*params) params++;
1460 }
1461 else if ('<'==*params) {
1462 /* Got old name, let's get it & find appropriate matching item */
1463 closebrace=strchr(params,'>');
1464 if(!closebrace) {
1465 new_draw_info(NDI_UNIQUE,0,op,"Syntax error!");
1466 return 1;
1467 }
1468 /* Sanity check for buffer overruns */
1469 if((closebrace-params)>127) {
1470 new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!");
1471 return 1;
1472 }
1473 /* Copy the old name */
1474 strncpy(buf,params+1,closebrace-params-1);
1475 buf[closebrace-params-1]='\0';
1476
1477 /* Find best matching item */
1478 item=find_best_object_match(op,buf);
1479 if(!item) {
1480 new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename.");
1481 return 1;
1482 }
1483
1484 /* Now need to move pointer to just after > */
1485 params=closebrace+1;
1486 while(' '==*params) params++;
1487
1488 } else {
1489 /* Use marked item */
1490 item=find_marked_object(op);
1491 if(!item) {
1492 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1493 return 1;
1494 }
1495 }
1496
1497 /* Now let's find the new name */
1498 if(!strncmp(params,"to ",3)) {
1499 params+=3;
1500 while(' '==*params) params++;
1501 if('<'!=*params) {
1502 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!");
1503 return 1;
1504 }
1505 closebrace=strchr(params+1,'>');
1506 if(!closebrace) {
1507 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!");
1508 return 1;
1509 }
1510
1511 /* Sanity check for buffer overruns */
1512 if((closebrace-params)>127) {
1513 new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!");
1514 return 1;
1515 }
1516
1517 /* Copy the new name */
1518 strncpy(buf,params+1,closebrace-params-1);
1519 buf[closebrace-params-1]='\0';
1520
1521 /* Let's check it for weird characters */
1522 for(counter=0;counter<strlen(buf);counter++) {
1523 if(isalnum(buf[counter])) continue;
1524 if(' '==buf[counter]) continue;
1525 if('\''==buf[counter]) continue;
1526 if('+'==buf[counter]) continue;
1527 if('_'==buf[counter]) continue;
1528 if('-'==buf[counter]) continue;
1529
1530 /* If we come here, then the name contains an invalid character...
1531 tell the player & exit */
1532 new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!");
1533 return 1;
1534 }
1535
1536 } else {
1537 /* If param contains something, then syntax error... */
1538 if(strlen(params)) {
1539 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!");
1540 return 1;
1541 }
1542 /* New name is empty */
1543 buf[0]='\0';
1544 }
1545 } else {
1546 /* Last case: params==NULL */
1547 item=find_marked_object(op);
1548 if(!item) {
1549 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1550 return 1;
1551 }
1552 buf[0]='\0';
1553 }
1554
1555 if (QUERY_FLAG(item, FLAG_UNPAID)) {
1556 new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first.");
1557 return 1;
1558 }
1559
1560 /* Coming here, everything is fine... */
1561 if(!strlen(buf)) {
1562 /* Clear custom name */
1563 if(item->custom_name) {
1564 FREE_AND_CLEAR_STR(item->custom_name);
1565
1566 new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0));
1567 esrv_update_item(UPD_NAME,op,item);
1568 } else {
1569 new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name.");
1570 }
1571 } else {
1572 /* Set custom name */
1573 FREE_AND_COPY(item->custom_name,buf);
1574
1575 new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf);
1576 esrv_update_item(UPD_NAME,op,item);
1577 }
1578
1579 return 1;
1580}

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