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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.110 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
133 { 132 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 134 return 0;
136 } 135 }
137 136
138 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY); 146 apply_special (pl, skill, AP_APPLY);
148 return 1; 147 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 148}
166 149
167/* A little special because we do want to pass the full params along 150/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 151 * as it includes the object to throw.
169 */ 152 */
241 return 0; 224 return 0;
242 } 225 }
243 226
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 227 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 228 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 230 return 0;
248 } 231 }
249 232
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 233 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 234 {
377 count = tmp->nrof; 360 count = tmp->nrof;
378 361
379 /* container is open, so use it */ 362 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP]) 363 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op; 364 alt = op;
382 else if (op->container) 365 else if ((alt = op->container_ ()))
383 { 366 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 367 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 goto leave; 368 goto leave;
387 } 369 }
388 else 370 else
389 { /* non container pickup */ 371 { /* non container pickup */
443int 425int
444command_take (object *op, char *params) 426command_take (object *op, char *params)
445{ 427{
446 object *tmp, *next; 428 object *tmp, *next;
447 429
448 if (op->container) 430 if (op->container_ ())
449 tmp = op->container->inv; 431 tmp = op->container_ ()->inv;
450 else 432 else
451 { 433 {
452 tmp = op->above; 434 tmp = op->above;
453 if (tmp) 435 if (tmp)
454 while (tmp->above) 436 while (tmp->above)
466 448
467 /* Makes processing easier */ 449 /* Makes processing easier */
468 if (params && *params == '\0') 450 if (params && *params == '\0')
469 params = 0; 451 params = 0;
470 452
471 int cnt = MAX_ITEM_PER_DROP; 453 int cnt = MAX_ITEM_PER_ACTION;
472 454
473 while (tmp) 455 while (tmp)
474 { 456 {
475 next = tmp->below; 457 next = tmp->below;
476 458
520 502
521 return 0; 503 return 0;
522} 504}
523 505
524/* 506/*
525 * This function was part of drop, now is own function. 507 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 508 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 509 * if nrof is non zero, then nrof objects is tried to put into sack.
510 *
528 * Note that the 'sack' in question can now be a transport, 511 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 512 * so this function isn't named very good anymore.
530 */ 513 */
531void 514void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 515put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
535 char buf[MAX_BUF]; 518 char buf[MAX_BUF];
536 519
537 if (sack == tmp) 520 if (sack == tmp)
538 return; /* Can't put an object in itself */ 521 return; /* Can't put an object in itself */
539 522
540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 523 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
541 { 524 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 525 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543 return; 526 return;
544 } 527 }
545 528
554 537
555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 { 539 {
557 tmp = tmp2->below; 540 tmp = tmp2->below;
558 541
559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 542 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
560 put_object_in_sack (op, sack, tmp2, 0); 543 put_object_in_sack (op, sack, tmp2, 0);
561 else 544 else
562 { 545 {
563 sprintf (buf, "Your %s fills up.", query_name (sack)); 546 sprintf (buf, "Your %s fills up.", query_name (sack));
564 new_draw_info (NDI_UNIQUE, 0, op, buf); 547 new_draw_info (NDI_UNIQUE, 0, op, buf);
585 568
586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 569 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
587 sack->insert (tmp); 570 sack->insert (tmp);
588} 571}
589 572
573/* In contrast to drop_object (op, tmp, nrof) above this function takes the
574 * already split off object, and feeds it to the event handlers and does
575 * other magic with it.
576 *
577 * <droppper> is the object that dropped this object and <obj> is the
578 * object that was dropped.
579 *
580 * Make sure to check what happened with <obj> after this function returns!
581 * Otherwise you may leak this object.
582 */
583void
584drop_object (object *dropper, object *obj)
585{
586 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
587 return;
588
589 if (obj->destroyed () || obj->is_inserted ())
590 return;
591
592 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
593 {
594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
595 dropper->statusmsg ("The god who lent it to you retrieves it.");
596
597 obj->destroy ();
598 dropper->update_stats ();
599 return;
600 }
601
602 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
603 floor;
604 floor = floor->above)
605 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
606 return;
607
608 if (obj->destroyed () || obj->is_inserted ())
609 return;
610
611 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
612 if (!sell_item (obj, dropper))
613 return;
614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return;
617
618 /* If nothing special happened with this object, the default action is to
619 * insert it below the dropper:
620 */
621
622 obj->x = dropper->x;
623 obj->y = dropper->y;
624
625 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
626}
627
590/* 628/*
591 * This function was part of drop, now is own function. 629 * This function was part of drop, now is own function.
592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 630 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
593 * nrof objects is tried to dropped. 631 * nrof objects are tried to drop.
594 * This is used when dropping objects onto the floor. 632 * This is used when dropping objects onto the floor.
595 */ 633 */
596void 634void
597drop_object (object *op, object *tmp, uint32 nrof) 635drop_object (object *op, object *tmp, uint32 nrof)
598{ 636{
601 639
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 640 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 641 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 642 return; /* can't unapply it */
605 643
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
608 /* We are only dropping some of the items. We split the current object 644 /* We are only dropping some of the items. We split the current object
609 * off 645 * off
610 */ 646 */
611 if (!can_split (op, tmp, nrof)) 647 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 648 return;
615 649
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 650 drop_object (op, tmp);
617 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
619 op->statusmsg ("The gods who lent it to you retrieves it.");
620 651
621 tmp->destroy (); 652 if (!tmp->destroyed () && !tmp->is_inserted ())
622 op->update_stats ();
623 return;
624 } 653 {
625 654 // if nothing happened with the object we give it back
626 /* Call this before we update the various windows/players. At least 655 op->insert (tmp);
627 * that we, we know the weight is correct.
628 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
634 return;
635
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 { 656 }
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
646} 657}
647 658
648void 659void
649drop (object *op, object *tmp) 660drop (object *op, object *tmp)
650{ 661{
659 if (tmp->env && tmp->env->type != PLAYER) 670 if (tmp->env && tmp->env->type != PLAYER)
660 { 671 {
661 /* Just toss the object - probably shouldn't be hanging 672 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 673 * around anyways
663 */ 674 */
664 tmp->remove ();
665 tmp->destroy (); 675 tmp->destroy ();
666 return; 676 return;
667 } 677 }
668 else 678 else
669 {
670 while (tmp && tmp->invisible) 679 while (tmp && tmp->invisible)
671 tmp = tmp->below; 680 tmp = tmp->below;
672 }
673 } 681 }
674 682
675 if (tmp == NULL) 683 if (!tmp)
676 { 684 {
677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
678 return; 686 return;
679 } 687 }
680 688
694 } 702 }
695 703
696 if (op->type == PLAYER && op->contr->last_used == tmp) 704 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below 705 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above 706 : tmp->above ? tmp->above
699 : 0; 707 : (object *)0;
700 708
701 if (op->container) 709 if (op->container_ ())
702 { 710 {
703 if (op->type == PLAYER) 711 if (op->type == PLAYER)
704 put_object_in_sack (op, op->container, tmp, op->contr->count); 712 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
705 else 713 else
706 put_object_in_sack (op, op->container, tmp, 0); 714 put_object_in_sack (op, op->container_ (), tmp, 0);
707 } 715 }
708 else 716 else
709 { 717 {
710 if (op->type == PLAYER) 718 if (op->type == PLAYER)
711 drop_object (op, tmp, op->contr->count); 719 drop_object (op, tmp, op->contr->count);
738 /* 746 /*
739 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
740 the drop() routine will do unknown things to it when dropping 748 the drop() routine will do unknown things to it when dropping
741 in a shop. --Tero.Pelander@utu.fi 749 in a shop. --Tero.Pelander@utu.fi
742 */ 750 */
743
744 int cnt = MAX_ITEM_PER_DROP; 751 int cnt = MAX_ITEM_PER_ACTION;
745 752
746 if (!params) 753 if (!params)
747 { 754 {
748 while (curinv) 755 while (curinv)
749 { 756 {
750 nextinv = curinv->below; 757 nextinv = curinv->below;
751 758
752 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
753 nextinv = nextinv->below; 760 nextinv = nextinv->below;
754 761
755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 762 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
756 curinv->type != FOOD && curinv->type != KEY && 763 && curinv->type != MONEY
757 curinv->type != SPECIAL_KEY && curinv->type != GEM && 764 && curinv->type != FOOD
765 && curinv->type != KEY
766 && curinv->type != SPECIAL_KEY
767 && curinv->type != GEM
768 && !curinv->invisible
758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 769 && (curinv->type != CONTAINER || op->container_ () != curinv))
759 { 770 {
760 drop (op, curinv); 771 drop (op, curinv);
761 if (--cnt <= 0) break; 772 if (--cnt <= 0) break;
762 } 773 }
763 774
849 860
850/* draw_look(op);*/ 861/* draw_look(op);*/
851 return 0; 862 return 0;
852} 863}
853 864
865
866/* This function tries to drop all objects in the <objs> vector.
867 * <dropper> is the object that wants to drop them.
868 * <cnt> can be a 0 pointer or a pointer to the maximum number of
869 * drop operations to perform.
870 *
871 * Returns true if at least one item was dropped.
872 */
873static bool
874drop_vector (object *dropper, vector<object *> &objs, int *cnt)
875{
876 vector<object *>::iterator i;
877
878 bool did_one = false;
879
880 for (i = objs.begin (); i != objs.end (); i++)
881 {
882 drop (dropper, *i);
883 if (cnt && --*cnt <= 0) break;
884 did_one = true;
885 }
886
887 return did_one;
888}
889
854/* Object op wants to drop object(s) params. params can be a 890/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 891 * comma seperated list.
856 */ 892 */
857int 893int
858command_drop (object *op, char *params) 894command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 902 return 0;
867 } 903 }
868 else 904 else
869 { 905 {
870 int cnt = MAX_ITEM_PER_DROP; 906 vector<object *> matched_objs;
871 907
872 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
873 { 909 {
874 next = tmp->below; 910 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
876 continue; 912 continue;
877 913
878 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
879 { 915 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 916 }
884 }
885 917
886 if (!did_one) 918 int cnt = MAX_ITEM_PER_ACTION;
919
920 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 921 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 922
889 if (cnt <= 0) 923 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 924 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 925 }
970 dynbuf_text buf (512, 512); 1004 dynbuf_text buf (512, 512);
971 1005
972 object *mon = head ? head : this; 1006 object *mon = head ? head : this;
973 1007
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1008 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n"; 1009 buf << "It is an undead force.\r";
976 1010
977 if (mon->level > who->level) 1011 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n"; 1012 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 1013 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n"; 1014 buf << "It is likely less powerful than you.\r";
981 else 1015 else
982 buf << " - It is probably as powerful as you.\n"; 1016 buf << "It is probably as powerful as you.\r";
983 1017
984 if (mon->attacktype & AT_ACID) 1018 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n"; 1019 buf << "You seem to smell an acrid odor.\r";
986 1020
987 /* Anyone know why this used to use the clone value instead of the 1021 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 1022 * maxhp field? This seems that it should give more accurate results.
989 */ 1023 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1024 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 1025 { /* From 1-4 */
992 case 1: 1026 case 1:
993 buf << " - It is in a bad shape.\n"; 1027 buf << "It is in a bad shape.\r";
994 break; 1028 break;
995 case 2: 1029 case 2:
996 buf << " - It is hurt.\n"; 1030 buf << "It is hurt.\r";
997 break; 1031 break;
998 case 3: 1032 case 3:
999 buf << " - It is somewhat hurt.\n"; 1033 buf << "It is somewhat hurt.\r";
1000 break; 1034 break;
1001 case 4: 1035 case 4:
1002 buf << " - It is in excellent shape.\n"; 1036 buf << "It is in excellent shape.\r";
1003 break; 1037 break;
1004 } 1038 }
1005 1039
1006 if (present_in_ob (POISONING, mon)) 1040 if (present_in_ob (POISONING, mon))
1007 buf << " - It looks very ill.\n"; 1041 buf << "It looks very ill.\r";
1042
1043 buf << '\n';
1008 1044
1009 return buf; 1045 return buf;
1010} 1046}
1011 1047
1012/* tmp is the object being described, pl is who is examing it. */ 1048/* tmp is the object being described, pl is who is examing it. */
1019} 1055}
1020 1056
1021std::string 1057std::string
1022object::long_desc (object *who) 1058object::long_desc (object *who)
1023{ 1059{
1024 std::string buf (query_name (this)); 1060 std::string buf (query_name ());
1025 1061
1026 switch (type) 1062 switch (type)
1027 { 1063 {
1028 case RING: 1064 case RING:
1029 case SKILL: 1065 case SKILL:
1041 case CLOAK: 1077 case CLOAK:
1042 case FOOD: 1078 case FOOD:
1043 case DRINK: 1079 case DRINK:
1044 case FLESH: 1080 case FLESH:
1045 case SKILL_TOOL: 1081 case SKILL_TOOL:
1082 case LAMP:
1046 case POWER_CRYSTAL: 1083 case POWER_CRYSTAL:
1047 { 1084 {
1048 const char *cp = ::describe_item (this, who); 1085 const char *cp = ::describe_item (this, who);
1049 1086
1050 if (*cp) 1087 if (*cp)
1065examine_monster (object *op, object *tmp) 1102examine_monster (object *op, object *tmp)
1066{ 1103{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1104 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068} 1105}
1069 1106
1107static void
1108describe_dump_object (dynbuf &buf, object *ob)
1109{
1110 char *txt = dump_object (ob);
1111 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1112 buf << "\n" << txt << "\n";
1113
1114 if (!ob->is_arch ())
1115 describe_dump_object (buf, ob->arch);
1116}
1117
1070std::string 1118std::string
1071object::describe (object *who) 1119object::describe (object *who)
1072{ 1120{
1073 dynbuf_text buf (1024, 1024); 1121 dynbuf_text buf (1024, 1024);
1074 1122
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); 1123 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1076 1124
1077 if (custom_name) 1125 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name); 1126 buf.printf ("You call it %s.\r", &custom_name);
1079 1127
1080 switch (type) 1128 switch (type)
1081 { 1129 {
1082 case SPELLBOOK: 1130 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv) 1131 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1132 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break; 1133 break;
1086 1134
1087 case BOOK: 1135 case BOOK:
1088 if (msg) 1136 if (msg)
1089 buf << "Something is written in it.\n"; 1137 buf << "Something is written in it.\r";
1090 break; 1138 break;
1091 1139
1092 case CONTAINER: 1140 case CONTAINER:
1093 if (race != NULL) 1141 if (race)
1094 { 1142 {
1095 if (weight_limit && stats.Str < 100) 1143 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1144 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1097 &race, weight_limit / (10.0 * (100 - stats.Str))); 1145 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else 1146 else
1099 buf.printf ("It can hold only %s.\n", &race); 1147 buf.printf ("It can hold only %s.\r", &race);
1100 } 1148 }
1101 else if (weight_limit && stats.Str < 100) 1149 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1150 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1103 break; 1151 break;
1104 1152
1105 case WAND: 1153 case WAND:
1106 if (flag [FLAG_IDENTIFIED]) 1154 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food); 1155 buf.printf ("It has %d charges left.\r", stats.food);
1108 break; 1156 break;
1109 } 1157 }
1110 1158
1111 if (materialname && !msg) 1159 if (material != MATERIAL_NULL && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname); 1160 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1161 << material->description
1162 << ".\r";
1113 1163
1114 if (who) 1164 if (who)
1115 /* Where to wear this item */ 1165 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1166 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info) 1167 if (slot[i].info)
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1169 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120 1170
1121 if (slot[i].info < -1 && who->slot[i].info) 1171 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info); 1172 buf.printf ("(%d)", -slot[i].info);
1123 1173
1124 buf << ".\n"; 1174 buf << ".\r";
1125 } 1175 }
1126 1176
1127 if (weight) 1177 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1178 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1179
1180 if (flag [FLAG_STARTEQUIP])
1181 buf << (nrof > 1 ? "They were" : "It was")
1182 << " given by a god and will vanish when dropped.\r";
1129 1183
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1184 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 { 1185 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1186 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133 1187
1134 if (is_in_shop (who)) 1188 if (is_in_shop (who))
1135 { 1189 {
1136 if (flag [FLAG_UNPAID]) 1190 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1191 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else 1192 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1193 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 } 1194 }
1141 } 1195 }
1142 1196
1143 if (flag [FLAG_MONSTER]) 1197 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who); 1198 buf << describe_monster (who);
1145 1199
1146 /* Is this item buildable? */ 1200 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE]) 1201 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n"; 1202 buf << "This is a buildable item.\r";
1149 1203
1150 /* Does the object have a message? Don't show message for all object 1204 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match 1205 * types - especially if the first entry is a match
1152 */ 1206 */
1207 if (msg)
1208 {
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) 1209 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 { 1210 {
1211 buf << '\r';
1212
1155 /* This is just a hack so when identifying the items, we print 1213 /* This is just a hack so when identifying the items, we print
1156 * out the extra message 1214 * out the extra message
1157 */ 1215 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1216 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n"; 1217 buf << "The object has a story:\r";
1160 1218
1161 buf << msg << '\n'; 1219 buf << msg << '\n';
1220 }
1221 }
1222 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1223 && (type == SPELLBOOK || type == ROD || type == WAND
1224 || type == ROD || type == POTION || type == SCROLL))
1225 // for spellbooks and other stuff that contains spells, print the spell message,
1226 // unless the object has a custom message handled above.
1227 buf << '\r' << inv->msg << '\n';
1228
1229 // try to display the duration for some potions and scrolls
1230 // this includes change ability potions and group spells,
1231 // but does not handle protection potions
1232 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1233 && (type == POTION || type == SCROLL))
1234 {
1235 object *spell = inv;
1236
1237 if (spell->subtype == SP_PARTY_SPELL)
1238 spell = spell->other_arch;
1239
1240 if (spell->subtype == SP_CHANGE_ABILITY)
1241 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1242 TICK2TIME (change_ability_duration (spell, this)));
1243 }
1244
1245 // Display a hint about inscribable items [empty books]
1246 // This includes the amount of text they can hold.
1247 if (type == INSCRIBABLE)
1248 {
1249 if (other_arch && other_arch->type == SCROLL)
1250 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1251 else
1252 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1253 weight_limit);
1162 } 1254 }
1163 1255
1164 buf << '\n'; 1256 buf << '\n';
1257
1258 // the dungeon master additionally gets a complete dump
1259 if (who && who->flag [FLAG_WIZLOOK])
1260 {
1261 buf << "\nT<Object>\n";
1262 describe_dump_object (buf, this);
1263
1264 if (inv)
1265 {
1266 buf << "\nT<Top Inventory>\n";
1267 describe_dump_object (buf, inv);
1268 }
1269 }
1165 1270
1166 return std::string (buf.linearise (), buf.size ()); 1271 return std::string (buf.linearise (), buf.size ());
1167} 1272}
1168 1273
1169static void 1274static void
1170display_new_pickup (object *op) 1275display_new_pickup (object *op)
1171{ 1276{
1172 int i = op->contr->mode; 1277 int i = op->contr->mode;
1173 1278
1174 if (!(i & PU_NEWMODE))
1175 return;
1176
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1279 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1280 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1281 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1181 1282
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1283 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1233 }; 1334 };
1234 1335
1235 if (!params) 1336 if (!params)
1236 { 1337 {
1237 /* if the new mode is used, just print the settings */ 1338 /* if the new mode is used, just print the settings */
1238 if (op->contr->mode & PU_NEWMODE)
1239 {
1240 display_new_pickup (op); 1339 display_new_pickup (op);
1241 return 1;
1242 }
1243 if (1)
1244 LOG (llevDebug, "command_pickup: !params\n");
1245 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1246 return 0; 1340 return 0;
1247 } 1341 }
1248 1342
1249 while (*params == ' ' && *params) 1343 while (*params == ' ' && *params)
1250 params++; 1344 params++;
1256 for (mode = 0; names[mode]; mode++) 1350 for (mode = 0; names[mode]; mode++)
1257 { 1351 {
1258 if (!strcmp (names[mode], params + 1)) 1352 if (!strcmp (names[mode], params + 1))
1259 { 1353 {
1260 i = op->contr->mode; 1354 i = op->contr->mode;
1261 if (!(i & PU_NEWMODE)) 1355
1262 i = PU_NEWMODE;
1263 if (*params == '+') 1356 if (*params == '+')
1264 i = i | modes[mode]; 1357 i = i | modes[mode];
1265 else 1358 else
1266 i = i & ~modes[mode]; 1359 i = i & ~modes[mode];
1360
1267 op->contr->mode = i; 1361 op->contr->mode = i;
1268 display_new_pickup (op); 1362 display_new_pickup (op);
1269 return 1; 1363 return 1;
1270 } 1364 }
1271 } 1365 }
1273 return 1; 1367 return 1;
1274 } 1368 }
1275 1369
1276 if (sscanf (params, "%u", &i) != 1) 1370 if (sscanf (params, "%u", &i) != 1)
1277 { 1371 {
1278 if (1)
1279 LOG (llevDebug, "command_pickup: params==NULL\n");
1280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1372 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1281 return 1; 1373 return 1;
1282 } 1374 }
1283 set_pickup_mode (op, i); 1375
1376 if (i <= PU_RATIO)
1377 i |= op->contr->mode & ~PU_RATIO;
1378
1379 op->contr->mode = i;
1284 1380
1285 return 1; 1381 return 1;
1286}
1287
1288void
1289set_pickup_mode (object *op, int i)
1290{
1291 switch (op->contr->mode = i)
1292 {
1293 case 0:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1295 break;
1296 case 1:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1298 break;
1299 case 2:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1301 break;
1302 case 3:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1304 break;
1305 case 4:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1307 break;
1308 case 5:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1310 break;
1311 case 6:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1313 break;
1314 case 7:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1316 break;
1317 }
1318} 1382}
1319 1383
1320int 1384int
1321command_search_items (object *op, char *params) 1385command_search_items (object *op, char *params)
1322{ 1386{
1323 char buf[MAX_BUF];
1324
1325 if (settings.search_items == FALSE)
1326 return 1;
1327
1328 if (params == NULL) 1387 if (params == NULL)
1329 { 1388 {
1330 if (op->contr->search_str[0] == '\0') 1389 if (op->contr->search_str[0] == '\0')
1331 { 1390 {
1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1391 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1392 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1393 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1335 return 1; 1394 return 1;
1336 } 1395 }
1337 1396
1338 op->contr->search_str[0] = '\0'; 1397 op->contr->search_str[0] = '\0';
1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1398 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1340 op->update_stats (); 1399 op->contr->queue_stats_update ();
1341 return 1; 1400 return 1;
1342 } 1401 }
1343 1402
1344 if ((int) strlen (params) >= MAX_BUF) 1403 if (strlen (params) >= sizeof (op->contr->search_str))
1345 { 1404 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1405 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1347 return 1; 1406 return 1;
1348 } 1407 }
1349 1408
1350 strcpy (op->contr->search_str, params); 1409 strcpy (op->contr->search_str, params);
1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1410 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1352 new_draw_info (NDI_UNIQUE, 0, op, buf); 1411 op->contr->queue_stats_update ();
1353 op->update_stats (); 1412
1354 return 1; 1413 return 1;
1355} 1414}
1356 1415
1416int
1417command_unlock (object *op, char *params)
1418{
1419 /* if the unlock command typed with nothing, unlock everything,
1420 * this might be bad
1421 */
1422 if (params == NULL)
1423 {
1424 for (object *item = op->inv; item; item = item->below)
1425 {
1426 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1427 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1428 esrv_update_item (UPD_FLAGS, op, item);
1429 }
1430 return 0;
1431 }
1432
1433 /* if the unlock command is used with a param,
1434 * unlock what matches. i.e. unlock material, should unlock all the materials
1435 */
1436 for (object *item = op->inv; item; item = item->below)
1437 if (item->name.contains (params))
1438 {
1439 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1440 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1441 esrv_update_item (UPD_FLAGS, op, item);
1442 }
1443
1444 return 0;
1445}
1446
1447int
1448command_lock (object *op, char *params)
1449{
1450 /* if the lock command is typed by itself, lock everything
1451 */
1452 if (params == NULL)
1453 {
1454 for (object *item = op->inv; item; item = item->below)
1455 {
1456 SET_FLAG (item, FLAG_INV_LOCKED);
1457 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1458 esrv_update_item (UPD_FLAGS, op, item);
1459 }
1460 return 0;
1461 }
1462
1463 /* if the lock command is used with a param, lock what matches.
1464 * i.e. lock material, should lock all the materials
1465 */
1466 for (object *item = op->inv; item; item = item->below)
1467 if (item->name.contains (params))
1468 {
1469 SET_FLAG (item, FLAG_INV_LOCKED);
1470 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1471 esrv_update_item (UPD_FLAGS, op, item);
1472 }
1473
1474 return 0;
1475}

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