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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.115 by root, Sun Apr 4 02:51:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
133 { 132 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 134 return 0;
136 } 135 }
137 136
138 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 147}
166 148
167/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 150 * as it includes the object to throw.
169 */ 151 */
171command_throw (object *op, char *params) 153command_throw (object *op, char *params)
172{ 154{
173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
175 else 157 else
176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
177 159
178 return 0; 160 return 0;
179} 161}
180 162
181int 163int
207 189
208 while (*params == ' ') 190 while (*params == ' ')
209 params++; 191 params++;
210 192
211 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
212 player_apply (op, inv, aflag, 0); 194 player_apply (op, inv, aflag);
213 else 195 else
214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
215 } 197 }
216 198
217 return 0; 199 return 0;
241 return 0; 223 return 0;
242 } 224 }
243 225
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 227 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 229 return 0;
248 } 230 }
249 231
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 233 {
377 count = tmp->nrof; 359 count = tmp->nrof;
378 360
379 /* container is open, so use it */ 361 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op; 363 alt = op;
382 else if (op->container) 364 else if ((alt = op->container_ ()))
383 { 365 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 goto leave; 367 goto leave;
387 } 368 }
388 else 369 else
389 { /* non container pickup */ 370 { /* non container pickup */
443int 424int
444command_take (object *op, char *params) 425command_take (object *op, char *params)
445{ 426{
446 object *tmp, *next; 427 object *tmp, *next;
447 428
448 if (op->container) 429 if (op->container_ ())
449 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
450 else 431 else
451 { 432 {
452 tmp = op->above; 433 tmp = op->above;
453 if (tmp) 434 if (tmp)
454 while (tmp->above) 435 while (tmp->above)
466 447
467 /* Makes processing easier */ 448 /* Makes processing easier */
468 if (params && *params == '\0') 449 if (params && *params == '\0')
469 params = 0; 450 params = 0;
470 451
471 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
472 453
473 while (tmp) 454 while (tmp)
474 { 455 {
475 next = tmp->below; 456 next = tmp->below;
476 457
520 501
521 return 0; 502 return 0;
522} 503}
523 504
524/* 505/*
525 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
528 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
530 */ 512 */
531void 513void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
535 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
536 518
537 if (sack == tmp) 519 if (sack == tmp)
538 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
539 521
540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
541 { 523 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543 return; 525 return;
544 } 526 }
545 527
554 536
555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 { 538 {
557 tmp = tmp2->below; 539 tmp = tmp2->below;
558 540
559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
560 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
561 else 543 else
562 { 544 {
563 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
564 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
585 567
586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
587 sack->insert (tmp); 569 sack->insert (tmp);
588} 570}
589 571
572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
573 * already split off object, and feeds it to the event handlers and does
574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
619 */
620
621 obj->x = dropper->x;
622 obj->y = dropper->y;
623
624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
625}
626
590/* 627/*
591 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
593 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
594 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
595 */ 632 */
596void 633void
597drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
598{ 635{
601 638
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 641 return; /* can't unapply it */
605 642
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
608 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
609 * off 644 * off
610 */ 645 */
611 if (!can_split (op, tmp, nrof)) 646 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 647 return;
615 648
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
617 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
619 op->statusmsg ("The gods who lent it to you retrieves it.");
620 650
621 tmp->destroy (); 651 if (!tmp->destroyed () && !tmp->is_inserted ())
622 op->update_stats ();
623 return;
624 } 652 {
625 653 // if nothing happened with the object we give it back
626 /* Call this before we update the various windows/players. At least 654 op->insert (tmp);
627 * that we, we know the weight is correct.
628 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
634 return;
635
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 { 655 }
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
646} 656}
647 657
648void 658void
649drop (object *op, object *tmp) 659drop (object *op, object *tmp)
650{ 660{
659 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
660 { 670 {
661 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 672 * around anyways
663 */ 673 */
664 tmp->remove ();
665 tmp->destroy (); 674 tmp->destroy ();
666 return; 675 return;
667 } 676 }
668 else 677 else
669 {
670 while (tmp && tmp->invisible) 678 while (tmp && tmp->invisible)
671 tmp = tmp->below; 679 tmp = tmp->below;
672 }
673 } 680 }
674 681
675 if (tmp == NULL) 682 if (!tmp)
676 { 683 {
677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
678 return; 685 return;
679 } 686 }
680 687
694 } 701 }
695 702
696 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
699 : 0; 706 : (object *)0;
700 707
701 if (op->container) 708 if (op->container_ ())
702 { 709 {
703 if (op->type == PLAYER) 710 if (op->type == PLAYER)
704 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
705 else 712 else
706 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
707 } 714 }
708 else 715 else
709 { 716 {
710 if (op->type == PLAYER) 717 if (op->type == PLAYER)
711 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
738 /* 745 /*
739 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
740 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
741 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
742 */ 749 */
743
744 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
745 751
746 if (!params) 752 if (!params)
747 { 753 {
748 while (curinv) 754 while (curinv)
749 { 755 {
750 nextinv = curinv->below; 756 nextinv = curinv->below;
751 757
752 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
753 nextinv = nextinv->below; 759 nextinv = nextinv->below;
754 760
755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
756 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
757 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
759 { 769 {
760 drop (op, curinv); 770 drop (op, curinv);
761 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
762 } 772 }
763 773
849 859
850/* draw_look(op);*/ 860/* draw_look(op);*/
851 return 0; 861 return 0;
852} 862}
853 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
854/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 890 * comma seperated list.
856 */ 891 */
857int 892int
858command_drop (object *op, char *params) 893command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 901 return 0;
867 } 902 }
868 else 903 else
869 { 904 {
870 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
871 906
872 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
873 { 908 {
874 next = tmp->below; 909 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
876 continue; 911 continue;
877 912
878 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
879 { 914 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 915 }
884 }
885 916
886 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 921
889 if (cnt <= 0) 922 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 924 }
970 dynbuf_text buf (512, 512); 1003 dynbuf_text buf (512, 512);
971 1004
972 object *mon = head ? head : this; 1005 object *mon = head ? head : this;
973 1006
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1007 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n"; 1008 buf << "It is an undead force.\r";
976 1009
977 if (mon->level > who->level) 1010 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n"; 1011 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 1012 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n"; 1013 buf << "It is likely less powerful than you.\r";
981 else 1014 else
982 buf << " - It is probably as powerful as you.\n"; 1015 buf << "It is probably as powerful as you.\r";
983 1016
984 if (mon->attacktype & AT_ACID) 1017 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n"; 1018 buf << "You seem to smell an acrid odor.\r";
986 1019
987 /* Anyone know why this used to use the clone value instead of the 1020 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 1021 * maxhp field? This seems that it should give more accurate results.
989 */ 1022 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1023 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 1024 { /* From 1-4 */
992 case 1: 1025 case 1:
993 buf << " - It is in a bad shape.\n"; 1026 buf << "It is in a bad shape.\r";
994 break; 1027 break;
995 case 2: 1028 case 2:
996 buf << " - It is hurt.\n"; 1029 buf << "It is hurt.\r";
997 break; 1030 break;
998 case 3: 1031 case 3:
999 buf << " - It is somewhat hurt.\n"; 1032 buf << "It is somewhat hurt.\r";
1000 break; 1033 break;
1001 case 4: 1034 case 4:
1002 buf << " - It is in excellent shape.\n"; 1035 buf << "It is in excellent shape.\r";
1003 break; 1036 break;
1004 } 1037 }
1005 1038
1006 if (present_in_ob (POISONING, mon)) 1039 if (present_in_ob (POISONING, mon))
1007 buf << " - It looks very ill.\n"; 1040 buf << "It looks very ill.\r";
1041
1042 buf << '\n';
1008 1043
1009 return buf; 1044 return buf;
1010} 1045}
1011 1046
1012/* tmp is the object being described, pl is who is examing it. */ 1047/* tmp is the object being described, pl is who is examing it. */
1019} 1054}
1020 1055
1021std::string 1056std::string
1022object::long_desc (object *who) 1057object::long_desc (object *who)
1023{ 1058{
1024 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1025 1060
1026 switch (type) 1061 switch (type)
1027 { 1062 {
1028 case RING: 1063 case RING:
1029 case SKILL: 1064 case SKILL:
1041 case CLOAK: 1076 case CLOAK:
1042 case FOOD: 1077 case FOOD:
1043 case DRINK: 1078 case DRINK:
1044 case FLESH: 1079 case FLESH:
1045 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1046 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1047 { 1083 {
1048 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1049 1085
1050 if (*cp) 1086 if (*cp)
1065examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1066{ 1102{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068} 1104}
1069 1105
1070std::string
1071object::describe (object *who)
1072{
1073 dynbuf_text buf (1024, 1024);
1074
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ());
1076
1077 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name);
1079
1080 switch (type)
1081 {
1082 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break;
1086
1087 case BOOK:
1088 if (msg)
1089 buf << "Something is written in it.\n";
1090 break;
1091
1092 case CONTAINER:
1093 if (race != NULL)
1094 {
1095 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1097 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else
1099 buf.printf ("It can hold only %s.\n", &race);
1100 }
1101 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1103 break;
1104
1105 case WAND:
1106 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food);
1108 break;
1109 }
1110
1111 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname);
1113
1114 if (who)
1115 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info)
1118 {
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120
1121 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info);
1123
1124 buf << ".\n";
1125 }
1126
1127 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1129
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133
1134 if (is_in_shop (who))
1135 {
1136 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 }
1141 }
1142
1143 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who);
1145
1146 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n";
1149
1150 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match
1152 */
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 {
1155 /* This is just a hack so when identifying the items, we print
1156 * out the extra message
1157 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n";
1160
1161 buf << msg << '\n';
1162 }
1163
1164 buf << '\n';
1165
1166 return std::string (buf.linearise (), buf.size ());
1167}
1168
1169static void 1106static void
1170display_new_pickup (object *op) 1107display_new_pickup (object *op)
1171{ 1108{
1172 int i = op->contr->mode; 1109 int i = op->contr->mode;
1173 1110
1174 if (!(i & PU_NEWMODE))
1175 return;
1176
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1181 1114
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1233 }; 1166 };
1234 1167
1235 if (!params) 1168 if (!params)
1236 { 1169 {
1237 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1238 if (op->contr->mode & PU_NEWMODE)
1239 {
1240 display_new_pickup (op); 1171 display_new_pickup (op);
1241 return 1;
1242 }
1243 if (1)
1244 LOG (llevDebug, "command_pickup: !params\n");
1245 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1246 return 0; 1172 return 0;
1247 } 1173 }
1248 1174
1249 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1250 params++; 1176 params++;
1256 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1257 { 1183 {
1258 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1259 { 1185 {
1260 i = op->contr->mode; 1186 i = op->contr->mode;
1261 if (!(i & PU_NEWMODE)) 1187
1262 i = PU_NEWMODE;
1263 if (*params == '+') 1188 if (*params == '+')
1264 i = i | modes[mode]; 1189 i = i | modes[mode];
1265 else 1190 else
1266 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1267 op->contr->mode = i; 1193 op->contr->mode = i;
1268 display_new_pickup (op); 1194 display_new_pickup (op);
1269 return 1; 1195 return 1;
1270 } 1196 }
1271 } 1197 }
1273 return 1; 1199 return 1;
1274 } 1200 }
1275 1201
1276 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1277 { 1203 {
1278 if (1)
1279 LOG (llevDebug, "command_pickup: params==NULL\n");
1280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1281 return 1; 1205 return 1;
1282 } 1206 }
1283 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1284 1212
1285 return 1; 1213 return 1;
1286}
1287
1288void
1289set_pickup_mode (object *op, int i)
1290{
1291 switch (op->contr->mode = i)
1292 {
1293 case 0:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1295 break;
1296 case 1:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1298 break;
1299 case 2:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1301 break;
1302 case 3:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1304 break;
1305 case 4:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1307 break;
1308 case 5:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1310 break;
1311 case 6:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1313 break;
1314 case 7:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1316 break;
1317 }
1318} 1214}
1319 1215
1320int 1216int
1321command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1322{ 1218{
1323 char buf[MAX_BUF];
1324
1325 if (settings.search_items == FALSE)
1326 return 1;
1327
1328 if (params == NULL) 1219 if (params == NULL)
1329 { 1220 {
1330 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1331 { 1222 {
1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1335 return 1; 1226 return 1;
1336 } 1227 }
1337 1228
1338 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1340 op->update_stats (); 1231 op->contr->queue_stats_update ();
1341 return 1; 1232 return 1;
1342 } 1233 }
1343 1234
1344 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1345 { 1236 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1347 return 1; 1238 return 1;
1348 } 1239 }
1349 1240
1350 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1352 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1353 op->update_stats (); 1244
1354 return 1; 1245 return 1;
1355} 1246}
1356 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}

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