1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Object (handling) commands |
26 | * Object (handling) commands |
26 | */ |
27 | */ |
27 | |
28 | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #include <loader.h> |
|
|
30 | #include <skills.h> |
30 | #include <skills.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
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|
34 | |
33 | |
35 | /* |
34 | /* |
36 | * Object id parsing functions |
35 | * Object id parsing functions |
37 | */ |
36 | */ |
38 | |
37 | |
… | |
… | |
68 | |
67 | |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
70 | |
69 | |
71 | if (tmpmatch > match_val) |
70 | if (tmpmatch > match_val) |
72 | { |
71 | { |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
74 | continue; |
73 | continue; |
75 | |
74 | |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
77 | continue; |
76 | continue; |
78 | |
77 | |
79 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
80 | best = tmp; |
79 | best = tmp; |
81 | } |
80 | } |
… | |
… | |
133 | { |
132 | { |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
135 | return 0; |
134 | return 0; |
136 | } |
135 | } |
137 | |
136 | |
138 | skill = find_skill_by_name (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
139 | |
138 | |
140 | if (!skill) |
139 | if (!skill) |
141 | { |
140 | { |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
143 | return 0; |
142 | return 0; |
144 | } |
143 | } |
145 | |
144 | |
146 | pl->change_skill (0); |
145 | pl->apply (skill); |
147 | apply_special (pl, skill, AP_APPLY); |
|
|
148 | return 1; |
146 | return 1; |
149 | } |
|
|
150 | |
|
|
151 | /* These functions (command_search, command_disarm) are really just wrappers for |
|
|
152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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|
153 | * and replaced with those. |
|
|
154 | */ |
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|
155 | int |
|
|
156 | command_search (object *op, char *params) |
|
|
157 | { |
|
|
158 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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159 | } |
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160 | |
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161 | int |
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|
162 | command_disarm (object *op, char *params) |
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163 | { |
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164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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|
165 | } |
147 | } |
166 | |
148 | |
167 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
168 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
169 | */ |
151 | */ |
170 | int |
152 | int |
171 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
172 | { |
154 | { |
173 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
174 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
175 | else |
157 | else |
176 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
177 | |
159 | |
178 | return 0; |
160 | return 0; |
179 | } |
161 | } |
180 | |
162 | |
181 | int |
163 | int |
… | |
… | |
207 | |
189 | |
208 | while (*params == ' ') |
190 | while (*params == ' ') |
209 | params++; |
191 | params++; |
210 | |
192 | |
211 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
212 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
213 | else |
195 | else |
214 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
215 | } |
197 | } |
216 | |
198 | |
217 | return 0; |
199 | return 0; |
218 | } |
200 | } |
219 | |
201 | |
… | |
… | |
227 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
228 | */ |
210 | */ |
229 | int |
211 | int |
230 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
231 | { |
213 | { |
232 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
214 | if (!sack->flag [FLAG_APPLIED]) |
233 | { |
215 | { |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
235 | return 0; |
217 | return 0; |
236 | } |
218 | } |
237 | |
219 | |
… | |
… | |
241 | return 0; |
223 | return 0; |
242 | } |
224 | } |
243 | |
225 | |
244 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
245 | { |
227 | { |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
247 | return 0; |
229 | return 0; |
248 | } |
230 | } |
249 | |
231 | |
250 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
251 | { |
233 | { |
… | |
… | |
282 | /* IF the player is flying & trying to take the item out of a container |
264 | /* IF the player is flying & trying to take the item out of a container |
283 | * that is in his inventory, let him. tmp->env points to the container |
265 | * that is in his inventory, let him. tmp->env points to the container |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
285 | * containers not allowed as of now) |
267 | * containers not allowed as of now) |
286 | */ |
268 | */ |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
269 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
288 | { |
270 | { |
289 | pl->failmsg ("You are levitating, you can't reach the ground! " |
271 | pl->failmsg ("You are levitating, you can't reach the ground! " |
290 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
272 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
291 | "or waiting till the levitation effect wears off.>"); |
273 | "or waiting till the levitation effect wears off.>"); |
292 | return; |
274 | return; |
293 | } |
275 | } |
294 | |
276 | |
295 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
277 | if (tmp->flag [FLAG_NO_DROP]) |
296 | return; |
278 | return; |
297 | |
279 | |
298 | if (nrof > tmp_nrof || nrof <= 0) |
280 | if (nrof > tmp_nrof || nrof <= 0) |
299 | nrof = tmp_nrof; |
281 | nrof = tmp_nrof; |
300 | |
282 | |
… | |
… | |
312 | } |
294 | } |
313 | |
295 | |
314 | if (!can_split (pl, tmp, nrof)) |
296 | if (!can_split (pl, tmp, nrof)) |
315 | return; |
297 | return; |
316 | |
298 | |
317 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
299 | if (tmp->flag [FLAG_UNPAID]) |
318 | { |
300 | { |
319 | tmp->flag.reset (FLAG_UNPAID); |
301 | tmp->flag.reset (FLAG_UNPAID); |
320 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
302 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
321 | tmp->flag.set (FLAG_UNPAID); |
303 | tmp->flag.set (FLAG_UNPAID); |
322 | } |
304 | } |
… | |
… | |
377 | count = tmp->nrof; |
359 | count = tmp->nrof; |
378 | |
360 | |
379 | /* container is open, so use it */ |
361 | /* container is open, so use it */ |
380 | if (tmp->flag [FLAG_STARTEQUIP]) |
362 | if (tmp->flag [FLAG_STARTEQUIP]) |
381 | alt = op; |
363 | alt = op; |
382 | else if (op->container) |
364 | else if ((alt = op->container_ ())) |
383 | { |
365 | { |
384 | alt = op->container; |
|
|
385 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
366 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
386 | goto leave; |
367 | goto leave; |
387 | } |
368 | } |
388 | else |
369 | else |
389 | { /* non container pickup */ |
370 | { /* non container pickup */ |
390 | for (alt = op->inv; alt; alt = alt->below) |
371 | for (alt = op->inv; alt; alt = alt->below) |
391 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
372 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
392 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
373 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
393 | break; /* perfect match */ |
374 | break; /* perfect match */ |
394 | |
375 | |
395 | if (!alt) |
376 | if (!alt) |
396 | for (alt = op->inv; alt; alt = alt->below) |
377 | for (alt = op->inv; alt; alt = alt->below) |
397 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
378 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
398 | break; /* General container comes next */ |
379 | break; /* General container comes next */ |
399 | |
380 | |
400 | if (!alt) |
381 | if (!alt) |
401 | alt = op; /* No free containers */ |
382 | alt = op; /* No free containers */ |
402 | } |
383 | } |
… | |
… | |
412 | #ifdef PICKUP_DEBUG |
393 | #ifdef PICKUP_DEBUG |
413 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
394 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
414 | #endif |
395 | #endif |
415 | |
396 | |
416 | /* startequip items are not allowed to be put into containers: */ |
397 | /* startequip items are not allowed to be put into containers: */ |
417 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
398 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
418 | { |
399 | { |
419 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
400 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
420 | goto leave; |
401 | goto leave; |
421 | } |
402 | } |
422 | |
403 | |
… | |
… | |
443 | int |
424 | int |
444 | command_take (object *op, char *params) |
425 | command_take (object *op, char *params) |
445 | { |
426 | { |
446 | object *tmp, *next; |
427 | object *tmp, *next; |
447 | |
428 | |
448 | if (op->container) |
429 | if (op->container_ ()) |
449 | tmp = op->container->inv; |
430 | tmp = op->container_ ()->inv; |
450 | else |
431 | else |
451 | { |
432 | { |
452 | tmp = op->above; |
433 | tmp = op->above; |
453 | if (tmp) |
434 | if (tmp) |
454 | while (tmp->above) |
435 | while (tmp->above) |
… | |
… | |
466 | |
447 | |
467 | /* Makes processing easier */ |
448 | /* Makes processing easier */ |
468 | if (params && *params == '\0') |
449 | if (params && *params == '\0') |
469 | params = 0; |
450 | params = 0; |
470 | |
451 | |
471 | int cnt = MAX_ITEM_PER_DROP; |
452 | int cnt = MAX_ITEM_PER_ACTION; |
472 | |
453 | |
473 | while (tmp) |
454 | while (tmp) |
474 | { |
455 | { |
475 | next = tmp->below; |
456 | next = tmp->below; |
476 | |
457 | |
… | |
… | |
520 | |
501 | |
521 | return 0; |
502 | return 0; |
522 | } |
503 | } |
523 | |
504 | |
524 | /* |
505 | /* |
525 | * This function was part of drop, now is own function. |
506 | * This function was part of drop, now is own function. |
526 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
507 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
527 | * if nrof is non zero, then nrof objects is tried to put into sack. |
508 | * if nrof is non zero, then nrof objects is tried to put into sack. |
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509 | * |
528 | * Note that the 'sack' in question can now be a transport, |
510 | * Note that the 'sack' in question can now be a transport, |
529 | * so this function isn't named very good anymore. |
511 | * so this function isn't named very good anymore. |
530 | */ |
512 | */ |
531 | void |
513 | void |
532 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
514 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
535 | char buf[MAX_BUF]; |
517 | char buf[MAX_BUF]; |
536 | |
518 | |
537 | if (sack == tmp) |
519 | if (sack == tmp) |
538 | return; /* Can't put an object in itself */ |
520 | return; /* Can't put an object in itself */ |
539 | |
521 | |
540 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
522 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
541 | { |
523 | { |
542 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
524 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
543 | return; |
525 | return; |
544 | } |
526 | } |
545 | |
527 | |
… | |
… | |
554 | |
536 | |
555 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
537 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
556 | { |
538 | { |
557 | tmp = tmp2->below; |
539 | tmp = tmp2->below; |
558 | |
540 | |
559 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
541 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
560 | put_object_in_sack (op, sack, tmp2, 0); |
542 | put_object_in_sack (op, sack, tmp2, 0); |
561 | else |
543 | else |
562 | { |
544 | { |
563 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
545 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
564 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
546 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
573 | * already checked this. |
555 | * already checked this. |
574 | */ |
556 | */ |
575 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
557 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
576 | return; |
558 | return; |
577 | |
559 | |
578 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
560 | if (tmp->flag [FLAG_APPLIED]) |
579 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
561 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
580 | return; |
562 | return; |
581 | |
563 | |
582 | /* we want to put some portion of the item into the container */ |
564 | /* we want to put some portion of the item into the container */ |
583 | if (!can_split (op, tmp, nrof)) |
565 | if (!can_split (op, tmp, nrof)) |
584 | return; |
566 | return; |
585 | |
567 | |
586 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
568 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
587 | sack->insert (tmp); |
569 | sack->insert (tmp); |
588 | } |
570 | } |
589 | |
571 | |
|
|
572 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
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573 | * already split off object, and feeds it to the event handlers and does |
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574 | * other magic with it. |
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575 | * |
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576 | * <droppper> is the object that dropped this object and <obj> is the |
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|
577 | * object that was dropped. |
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578 | * |
|
|
579 | * Make sure to check what happened with <obj> after this function returns! |
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580 | * Otherwise you may leak this object. |
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581 | */ |
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582 | void |
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583 | drop_object (object *dropper, object *obj) |
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584 | { |
|
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585 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
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586 | return; |
|
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587 | |
|
|
588 | if (obj->destroyed () || obj->is_inserted ()) |
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589 | return; |
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590 | |
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|
591 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
592 | { |
|
|
593 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
594 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
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595 | |
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|
596 | obj->destroy (); |
|
|
597 | dropper->update_stats (); |
|
|
598 | return; |
|
|
599 | } |
|
|
600 | |
|
|
601 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
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602 | floor; |
|
|
603 | floor = floor->above) |
|
|
604 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
605 | return; |
|
|
606 | |
|
|
607 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
608 | return; |
|
|
609 | |
|
|
610 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
611 | if (!sell_item (obj, dropper)) |
|
|
612 | return; |
|
|
613 | |
|
|
614 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
615 | return; |
|
|
616 | |
|
|
617 | /* If nothing special happened with this object, the default action is to |
|
|
618 | * insert it below the dropper: |
|
|
619 | */ |
|
|
620 | |
|
|
621 | obj->x = dropper->x; |
|
|
622 | obj->y = dropper->y; |
|
|
623 | |
|
|
624 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
|
|
625 | } |
|
|
626 | |
590 | /* |
627 | /* |
591 | * This function was part of drop, now is own function. |
628 | * This function was part of drop, now is own function. |
592 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
629 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
593 | * nrof objects is tried to dropped. |
630 | * nrof objects are tried to drop. |
594 | * This is used when dropping objects onto the floor. |
631 | * This is used when dropping objects onto the floor. |
595 | */ |
632 | */ |
596 | void |
633 | void |
597 | drop_object (object *op, object *tmp, uint32 nrof) |
634 | drop_object (object *op, object *tmp, uint32 nrof) |
598 | { |
635 | { |
599 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
636 | if (tmp->flag [FLAG_NO_DROP]) |
600 | return; |
637 | return; |
601 | |
638 | |
602 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
639 | if (tmp->flag [FLAG_APPLIED]) |
603 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
640 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
604 | return; /* can't unapply it */ |
641 | return; /* can't unapply it */ |
605 | |
|
|
606 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
607 | |
642 | |
608 | /* We are only dropping some of the items. We split the current object |
643 | /* We are only dropping some of the items. We split the current object |
609 | * off |
644 | * off |
610 | */ |
645 | */ |
611 | if (!can_split (op, tmp, nrof)) |
646 | if (!can_split (op, tmp, nrof)) |
612 | |
|
|
613 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
614 | return; |
647 | return; |
615 | |
648 | |
616 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
649 | drop_object (op, tmp); |
617 | { |
|
|
618 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
|
|
619 | op->statusmsg ("The gods who lent it to you retrieves it."); |
|
|
620 | |
650 | |
621 | tmp->destroy (); |
651 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
622 | op->update_stats (); |
|
|
623 | return; |
|
|
624 | } |
652 | { |
625 | |
653 | // if nothing happened with the object we give it back |
626 | /* Call this before we update the various windows/players. At least |
654 | op->insert (tmp); |
627 | * that we, we know the weight is correct. |
|
|
628 | */ |
|
|
629 | // 2007-11-26: moved op->update_stats away and calling it later after |
|
|
630 | // all items of a drop command have been processed. |
|
|
631 | |
|
|
632 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
633 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
634 | return; |
|
|
635 | |
|
|
636 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
637 | { |
655 | } |
638 | if (!sell_item (tmp, op)) |
|
|
639 | return; // if we can't sell it we don't drop it |
|
|
640 | } |
|
|
641 | |
|
|
642 | tmp->x = op->x; |
|
|
643 | tmp->y = op->y; |
|
|
644 | |
|
|
645 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
646 | } |
656 | } |
647 | |
657 | |
648 | void |
658 | void |
649 | drop (object *op, object *tmp) |
659 | drop (object *op, object *tmp) |
650 | { |
660 | { |
… | |
… | |
659 | if (tmp->env && tmp->env->type != PLAYER) |
669 | if (tmp->env && tmp->env->type != PLAYER) |
660 | { |
670 | { |
661 | /* Just toss the object - probably shouldn't be hanging |
671 | /* Just toss the object - probably shouldn't be hanging |
662 | * around anyways |
672 | * around anyways |
663 | */ |
673 | */ |
664 | tmp->remove (); |
|
|
665 | tmp->destroy (); |
674 | tmp->destroy (); |
666 | return; |
675 | return; |
667 | } |
676 | } |
668 | else |
677 | else |
669 | { |
|
|
670 | while (tmp && tmp->invisible) |
678 | while (tmp && tmp->invisible) |
671 | tmp = tmp->below; |
679 | tmp = tmp->below; |
672 | } |
|
|
673 | } |
680 | } |
674 | |
681 | |
675 | if (tmp == NULL) |
682 | if (!tmp) |
676 | { |
683 | { |
677 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
684 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
678 | return; |
685 | return; |
679 | } |
686 | } |
680 | |
687 | |
681 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
688 | if (tmp->flag [FLAG_INV_LOCKED]) |
682 | { |
689 | { |
683 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
690 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
684 | return; |
691 | return; |
685 | } |
692 | } |
686 | |
693 | |
687 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
694 | if (tmp->flag [FLAG_NO_DROP]) |
688 | { |
695 | { |
689 | #if 0 |
696 | #if 0 |
690 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
697 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
698 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
692 | #endif |
699 | #endif |
… | |
… | |
694 | } |
701 | } |
695 | |
702 | |
696 | if (op->type == PLAYER && op->contr->last_used == tmp) |
703 | if (op->type == PLAYER && op->contr->last_used == tmp) |
697 | op->contr->last_used = tmp->below ? tmp->below |
704 | op->contr->last_used = tmp->below ? tmp->below |
698 | : tmp->above ? tmp->above |
705 | : tmp->above ? tmp->above |
699 | : 0; |
706 | : (object *)0; |
700 | |
707 | |
701 | if (op->container) |
708 | if (op->container_ ()) |
702 | { |
709 | { |
703 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
704 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
711 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
705 | else |
712 | else |
706 | put_object_in_sack (op, op->container, tmp, 0); |
713 | put_object_in_sack (op, op->container_ (), tmp, 0); |
707 | } |
714 | } |
708 | else |
715 | else |
709 | { |
716 | { |
710 | if (op->type == PLAYER) |
717 | if (op->type == PLAYER) |
711 | drop_object (op, tmp, op->contr->count); |
718 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
738 | /* |
745 | /* |
739 | Care must be taken that the next item pointer is not to money as |
746 | Care must be taken that the next item pointer is not to money as |
740 | the drop() routine will do unknown things to it when dropping |
747 | the drop() routine will do unknown things to it when dropping |
741 | in a shop. --Tero.Pelander@utu.fi |
748 | in a shop. --Tero.Pelander@utu.fi |
742 | */ |
749 | */ |
743 | |
|
|
744 | int cnt = MAX_ITEM_PER_DROP; |
750 | int cnt = MAX_ITEM_PER_ACTION; |
745 | |
751 | |
746 | if (!params) |
752 | if (!params) |
747 | { |
753 | { |
748 | while (curinv) |
754 | while (curinv) |
749 | { |
755 | { |
750 | nextinv = curinv->below; |
756 | nextinv = curinv->below; |
751 | |
757 | |
752 | while (nextinv && nextinv->type == MONEY) |
758 | while (nextinv && nextinv->type == MONEY) |
753 | nextinv = nextinv->below; |
759 | nextinv = nextinv->below; |
754 | |
760 | |
755 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
761 | if (!curinv->flag [FLAG_INV_LOCKED] |
756 | curinv->type != FOOD && curinv->type != KEY && |
762 | && curinv->type != MONEY |
757 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
763 | && curinv->type != FOOD |
|
|
764 | && curinv->type != KEY |
|
|
765 | && curinv->type != SPECIAL_KEY |
|
|
766 | && curinv->type != GEM |
|
|
767 | && !curinv->invisible |
758 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
768 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
759 | { |
769 | { |
760 | drop (op, curinv); |
770 | drop (op, curinv); |
761 | if (--cnt <= 0) break; |
771 | if (--cnt <= 0) break; |
762 | } |
772 | } |
763 | |
773 | |
… | |
… | |
771 | nextinv = curinv->below; |
781 | nextinv = curinv->below; |
772 | |
782 | |
773 | while (nextinv && nextinv->type == MONEY) |
783 | while (nextinv && nextinv->type == MONEY) |
774 | nextinv = nextinv->below; |
784 | nextinv = nextinv->below; |
775 | |
785 | |
776 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
786 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
777 | { |
787 | { |
778 | drop (op, curinv); |
788 | drop (op, curinv); |
779 | if (--cnt <= 0) break; |
789 | if (--cnt <= 0) break; |
780 | } |
790 | } |
781 | |
791 | |
… | |
… | |
789 | nextinv = curinv->below; |
799 | nextinv = curinv->below; |
790 | |
800 | |
791 | while (nextinv && nextinv->type == MONEY) |
801 | while (nextinv && nextinv->type == MONEY) |
792 | nextinv = nextinv->below; |
802 | nextinv = nextinv->below; |
793 | |
803 | |
794 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
804 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
795 | { |
805 | { |
796 | drop (op, curinv); |
806 | drop (op, curinv); |
797 | if (--cnt <= 0) break; |
807 | if (--cnt <= 0) break; |
798 | } |
808 | } |
799 | |
809 | |
… | |
… | |
807 | nextinv = curinv->below; |
817 | nextinv = curinv->below; |
808 | |
818 | |
809 | while (nextinv && nextinv->type == MONEY) |
819 | while (nextinv && nextinv->type == MONEY) |
810 | nextinv = nextinv->below; |
820 | nextinv = nextinv->below; |
811 | |
821 | |
812 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
822 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
813 | { |
823 | { |
814 | switch (curinv->type) |
824 | switch (curinv->type) |
815 | { |
825 | { |
816 | case HORN: |
826 | case HORN: |
817 | case BOOK: |
827 | case BOOK: |
… | |
… | |
849 | |
859 | |
850 | /* draw_look(op);*/ |
860 | /* draw_look(op);*/ |
851 | return 0; |
861 | return 0; |
852 | } |
862 | } |
853 | |
863 | |
|
|
864 | |
|
|
865 | /* This function tries to drop all objects in the <objs> vector. |
|
|
866 | * <dropper> is the object that wants to drop them. |
|
|
867 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
868 | * drop operations to perform. |
|
|
869 | * |
|
|
870 | * Returns true if at least one item was dropped. |
|
|
871 | */ |
|
|
872 | static bool |
|
|
873 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
874 | { |
|
|
875 | vector<object *>::iterator i; |
|
|
876 | |
|
|
877 | bool did_one = false; |
|
|
878 | |
|
|
879 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
880 | { |
|
|
881 | drop (dropper, *i); |
|
|
882 | if (cnt && --*cnt <= 0) break; |
|
|
883 | did_one = true; |
|
|
884 | } |
|
|
885 | |
|
|
886 | return did_one; |
|
|
887 | } |
|
|
888 | |
854 | /* Object op wants to drop object(s) params. params can be a |
889 | /* Object op wants to drop object(s) params. params can be a |
855 | * comma seperated list. |
890 | * comma seperated list. |
856 | */ |
891 | */ |
857 | int |
892 | int |
858 | command_drop (object *op, char *params) |
893 | command_drop (object *op, char *params) |
… | |
… | |
865 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
866 | return 0; |
901 | return 0; |
867 | } |
902 | } |
868 | else |
903 | else |
869 | { |
904 | { |
870 | int cnt = MAX_ITEM_PER_DROP; |
905 | vector<object *> matched_objs; |
871 | |
906 | |
872 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
873 | { |
908 | { |
874 | next = tmp->below; |
909 | next = tmp->below; |
875 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
876 | continue; |
911 | continue; |
877 | |
912 | |
878 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
879 | { |
914 | matched_objs.push_back (tmp); |
880 | drop (op, tmp); |
|
|
881 | if (--cnt <= 0) break; |
|
|
882 | did_one = 1; |
|
|
883 | } |
915 | } |
884 | } |
|
|
885 | |
916 | |
886 | if (!did_one) |
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
887 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
888 | |
921 | |
889 | if (cnt <= 0) |
922 | if (cnt <= 0) |
890 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
891 | } |
924 | } |
… | |
… | |
917 | } |
950 | } |
918 | |
951 | |
919 | return 0; |
952 | return 0; |
920 | } |
953 | } |
921 | |
954 | |
922 | /* op should be a player. |
|
|
923 | * we return the object the player has marked with the 'mark' command |
|
|
924 | * below. If no match is found (or object has changed), we return |
|
|
925 | * NULL. We leave it up to the calling function to print messages if |
|
|
926 | * nothing is found. |
|
|
927 | */ |
|
|
928 | object * |
|
|
929 | find_marked_object (object *op) |
|
|
930 | { |
|
|
931 | object *tmp; |
|
|
932 | |
|
|
933 | if (!op || !op->contr) |
|
|
934 | return NULL; |
|
|
935 | |
|
|
936 | if (!op->contr->mark) |
|
|
937 | { |
|
|
938 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
939 | return 0; |
|
|
940 | } |
|
|
941 | |
|
|
942 | /* This may seem like overkill, but we need to make sure that they |
|
|
943 | * player hasn't dropped the item. We use count on the off chance that |
|
|
944 | * an item got reincarnated at some point. |
|
|
945 | */ |
|
|
946 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
947 | { |
|
|
948 | if (tmp->invisible) |
|
|
949 | continue; |
|
|
950 | |
|
|
951 | if (tmp == op->contr->mark) |
|
|
952 | { |
|
|
953 | if (!tmp->destroyed ()) |
|
|
954 | return tmp; |
|
|
955 | else |
|
|
956 | { |
|
|
957 | op->contr->mark = 0; |
|
|
958 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
959 | return 0; |
|
|
960 | } |
|
|
961 | } |
|
|
962 | } |
|
|
963 | |
|
|
964 | return 0; |
|
|
965 | } |
|
|
966 | |
|
|
967 | std::string |
955 | std::string |
968 | object::describe_monster (object *who) |
956 | object::describe_monster (object *who) |
969 | { |
957 | { |
970 | dynbuf_text buf (512, 512); |
958 | dynbuf_text buf (512, 512); |
971 | |
959 | |
972 | object *mon = head ? head : this; |
960 | object *mon = head ? head : this; |
973 | |
961 | |
974 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
962 | if (mon->flag [FLAG_UNDEAD]) |
975 | buf << " - It is an undead force.\n"; |
963 | buf << "It is an undead force.\r"; |
976 | |
964 | |
977 | if (mon->level > who->level) |
965 | if (mon->level > who->level) |
978 | buf << " - It is likely more powerful than you.\n"; |
966 | buf << "It is likely more powerful than you.\r"; |
979 | else if (mon->level < who->level) |
967 | else if (mon->level < who->level) |
980 | buf << " - It is likely less powerful than you.\n"; |
968 | buf << "It is likely less powerful than you.\r"; |
981 | else |
969 | else |
982 | buf << " - It is probably as powerful as you.\n"; |
970 | buf << "It is probably as powerful as you.\r"; |
983 | |
971 | |
984 | if (mon->attacktype & AT_ACID) |
972 | if (mon->attacktype & AT_ACID) |
985 | buf << " - You seem to smell an acrid odor.\n"; |
973 | buf << "You seem to smell an acrid odor.\r"; |
986 | |
974 | |
987 | /* Anyone know why this used to use the clone value instead of the |
975 | /* Anyone know why this used to use the clone value instead of the |
988 | * maxhp field? This seems that it should give more accurate results. |
976 | * maxhp field? This seems that it should give more accurate results. |
989 | */ |
977 | */ |
990 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
978 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
991 | { /* From 1-4 */ |
979 | { /* From 1-4 */ |
992 | case 1: |
980 | case 1: |
993 | buf << " - It is in a bad shape.\n"; |
981 | buf << "It is in a bad shape.\r"; |
994 | break; |
982 | break; |
995 | case 2: |
983 | case 2: |
996 | buf << " - It is hurt.\n"; |
984 | buf << "It is hurt.\r"; |
997 | break; |
985 | break; |
998 | case 3: |
986 | case 3: |
999 | buf << " - It is somewhat hurt.\n"; |
987 | buf << "It is somewhat hurt.\r"; |
1000 | break; |
988 | break; |
1001 | case 4: |
989 | case 4: |
1002 | buf << " - It is in excellent shape.\n"; |
990 | buf << "It is in excellent shape.\r"; |
1003 | break; |
991 | break; |
1004 | } |
992 | } |
1005 | |
993 | |
1006 | if (present_in_ob (POISONING, mon)) |
994 | if (present_in_ob (POISONING, mon)) |
1007 | buf << " - It looks very ill.\n"; |
995 | buf << "It looks very ill.\r"; |
|
|
996 | |
|
|
997 | buf << '\n'; |
1008 | |
998 | |
1009 | return buf; |
999 | return buf; |
1010 | } |
1000 | } |
1011 | |
1001 | |
1012 | /* tmp is the object being described, pl is who is examing it. */ |
1002 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1019 | } |
1009 | } |
1020 | |
1010 | |
1021 | std::string |
1011 | std::string |
1022 | object::long_desc (object *who) |
1012 | object::long_desc (object *who) |
1023 | { |
1013 | { |
1024 | std::string buf (query_name (this)); |
1014 | std::string buf (query_name ()); |
1025 | |
1015 | |
1026 | switch (type) |
1016 | switch (type) |
1027 | { |
1017 | { |
1028 | case RING: |
1018 | case RING: |
1029 | case SKILL: |
1019 | case SKILL: |
… | |
… | |
1034 | case SHIELD: |
1024 | case SHIELD: |
1035 | case BOOTS: |
1025 | case BOOTS: |
1036 | case GLOVES: |
1026 | case GLOVES: |
1037 | case AMULET: |
1027 | case AMULET: |
1038 | case GIRDLE: |
1028 | case GIRDLE: |
|
|
1029 | case RANGED: |
1039 | case BOW: |
1030 | case BOW: |
1040 | case ARROW: |
1031 | case ARROW: |
1041 | case CLOAK: |
1032 | case CLOAK: |
1042 | case FOOD: |
1033 | case FOOD: |
1043 | case DRINK: |
1034 | case DRINK: |
1044 | case FLESH: |
1035 | case FLESH: |
1045 | case SKILL_TOOL: |
1036 | case SKILL_TOOL: |
|
|
1037 | case LAMP: |
1046 | case POWER_CRYSTAL: |
1038 | case POWER_CRYSTAL: |
1047 | { |
1039 | { |
1048 | const char *cp = ::describe_item (this, who); |
1040 | const char *cp = ::describe_item (this, who); |
1049 | |
1041 | |
1050 | if (*cp) |
1042 | if (*cp) |
… | |
… | |
1065 | examine_monster (object *op, object *tmp) |
1057 | examine_monster (object *op, object *tmp) |
1066 | { |
1058 | { |
1067 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1059 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1068 | } |
1060 | } |
1069 | |
1061 | |
1070 | std::string |
|
|
1071 | object::describe (object *who) |
|
|
1072 | { |
|
|
1073 | dynbuf_text buf (1024, 1024); |
|
|
1074 | |
|
|
1075 | buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); |
|
|
1076 | |
|
|
1077 | if (custom_name) |
|
|
1078 | buf.printf ("You call it %s.\n\n", &custom_name); |
|
|
1079 | |
|
|
1080 | switch (type) |
|
|
1081 | { |
|
|
1082 | case SPELLBOOK: |
|
|
1083 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1084 | buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1085 | break; |
|
|
1086 | |
|
|
1087 | case BOOK: |
|
|
1088 | if (msg) |
|
|
1089 | buf << "Something is written in it.\n"; |
|
|
1090 | break; |
|
|
1091 | |
|
|
1092 | case CONTAINER: |
|
|
1093 | if (race != NULL) |
|
|
1094 | { |
|
|
1095 | if (weight_limit && stats.Str < 100) |
|
|
1096 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
|
|
1097 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1098 | else |
|
|
1099 | buf.printf ("It can hold only %s.\n", &race); |
|
|
1100 | } |
|
|
1101 | else if (weight_limit && stats.Str < 100) |
|
|
1102 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1103 | break; |
|
|
1104 | |
|
|
1105 | case WAND: |
|
|
1106 | if (flag [FLAG_IDENTIFIED]) |
|
|
1107 | buf.printf ("It has %d charges left.\n", stats.food); |
|
|
1108 | break; |
|
|
1109 | } |
|
|
1110 | |
|
|
1111 | if (materialname && !msg) |
|
|
1112 | buf.printf ("It is made of: %s.\n", &materialname); |
|
|
1113 | |
|
|
1114 | if (who) |
|
|
1115 | /* Where to wear this item */ |
|
|
1116 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1117 | if (slot[i].info) |
|
|
1118 | { |
|
|
1119 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1120 | |
|
|
1121 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1122 | buf.printf ("(%d)", -slot[i].info); |
|
|
1123 | |
|
|
1124 | buf << ".\n"; |
|
|
1125 | } |
|
|
1126 | |
|
|
1127 | if (weight) |
|
|
1128 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1129 | |
|
|
1130 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1131 | { |
|
|
1132 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1133 | |
|
|
1134 | if (is_in_shop (who)) |
|
|
1135 | { |
|
|
1136 | if (flag [FLAG_UNPAID]) |
|
|
1137 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1138 | else |
|
|
1139 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1140 | } |
|
|
1141 | } |
|
|
1142 | |
|
|
1143 | if (flag [FLAG_MONSTER]) |
|
|
1144 | buf << describe_monster (who); |
|
|
1145 | |
|
|
1146 | /* Is this item buildable? */ |
|
|
1147 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1148 | buf << "This is a buildable item.\n"; |
|
|
1149 | |
|
|
1150 | /* Does the object have a message? Don't show message for all object |
|
|
1151 | * types - especially if the first entry is a match |
|
|
1152 | */ |
|
|
1153 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1154 | { |
|
|
1155 | /* This is just a hack so when identifying the items, we print |
|
|
1156 | * out the extra message |
|
|
1157 | */ |
|
|
1158 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1159 | buf << "The object has a story:\n\n"; |
|
|
1160 | |
|
|
1161 | buf << msg << '\n'; |
|
|
1162 | } |
|
|
1163 | |
|
|
1164 | buf << '\n'; |
|
|
1165 | |
|
|
1166 | return std::string (buf.linearise (), buf.size ()); |
|
|
1167 | } |
|
|
1168 | |
|
|
1169 | static void |
1062 | static void |
1170 | display_new_pickup (object *op) |
1063 | display_new_pickup (object *op) |
1171 | { |
1064 | { |
1172 | int i = op->contr->mode; |
1065 | int i = op->contr->mode; |
1173 | |
1066 | |
1174 | if (!(i & PU_NEWMODE)) |
|
|
1175 | return; |
|
|
1176 | |
|
|
1177 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1178 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1179 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1180 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1181 | |
1070 | |
1182 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1233 | }; |
1122 | }; |
1234 | |
1123 | |
1235 | if (!params) |
1124 | if (!params) |
1236 | { |
1125 | { |
1237 | /* if the new mode is used, just print the settings */ |
1126 | /* if the new mode is used, just print the settings */ |
1238 | if (op->contr->mode & PU_NEWMODE) |
|
|
1239 | { |
|
|
1240 | display_new_pickup (op); |
1127 | display_new_pickup (op); |
1241 | return 1; |
|
|
1242 | } |
|
|
1243 | if (1) |
|
|
1244 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1245 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1246 | return 0; |
1128 | return 0; |
1247 | } |
1129 | } |
1248 | |
1130 | |
1249 | while (*params == ' ' && *params) |
1131 | while (*params == ' ' && *params) |
1250 | params++; |
1132 | params++; |
… | |
… | |
1256 | for (mode = 0; names[mode]; mode++) |
1138 | for (mode = 0; names[mode]; mode++) |
1257 | { |
1139 | { |
1258 | if (!strcmp (names[mode], params + 1)) |
1140 | if (!strcmp (names[mode], params + 1)) |
1259 | { |
1141 | { |
1260 | i = op->contr->mode; |
1142 | i = op->contr->mode; |
1261 | if (!(i & PU_NEWMODE)) |
1143 | |
1262 | i = PU_NEWMODE; |
|
|
1263 | if (*params == '+') |
1144 | if (*params == '+') |
1264 | i = i | modes[mode]; |
1145 | i = i | modes[mode]; |
1265 | else |
1146 | else |
1266 | i = i & ~modes[mode]; |
1147 | i = i & ~modes[mode]; |
|
|
1148 | |
1267 | op->contr->mode = i; |
1149 | op->contr->mode = i; |
1268 | display_new_pickup (op); |
1150 | display_new_pickup (op); |
1269 | return 1; |
1151 | return 1; |
1270 | } |
1152 | } |
1271 | } |
1153 | } |
… | |
… | |
1273 | return 1; |
1155 | return 1; |
1274 | } |
1156 | } |
1275 | |
1157 | |
1276 | if (sscanf (params, "%u", &i) != 1) |
1158 | if (sscanf (params, "%u", &i) != 1) |
1277 | { |
1159 | { |
1278 | if (1) |
|
|
1279 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1280 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1160 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1281 | return 1; |
1161 | return 1; |
1282 | } |
1162 | } |
1283 | set_pickup_mode (op, i); |
1163 | |
|
|
1164 | if (i <= PU_RATIO) |
|
|
1165 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1166 | |
|
|
1167 | op->contr->mode = i; |
1284 | |
1168 | |
1285 | return 1; |
1169 | return 1; |
1286 | } |
1170 | } |
1287 | |
1171 | |
1288 | void |
|
|
1289 | set_pickup_mode (object *op, int i) |
|
|
1290 | { |
|
|
1291 | switch (op->contr->mode = i) |
|
|
1292 | { |
|
|
1293 | case 0: |
|
|
1294 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1295 | break; |
|
|
1296 | case 1: |
|
|
1297 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1298 | break; |
|
|
1299 | case 2: |
|
|
1300 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1301 | break; |
|
|
1302 | case 3: |
|
|
1303 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1304 | break; |
|
|
1305 | case 4: |
|
|
1306 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1307 | break; |
|
|
1308 | case 5: |
|
|
1309 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1310 | break; |
|
|
1311 | case 6: |
|
|
1312 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1313 | break; |
|
|
1314 | case 7: |
|
|
1315 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1316 | break; |
|
|
1317 | } |
|
|
1318 | } |
|
|
1319 | |
|
|
1320 | int |
1172 | int |
1321 | command_search_items (object *op, char *params) |
1173 | command_search_items (object *op, char *params) |
1322 | { |
1174 | { |
1323 | char buf[MAX_BUF]; |
|
|
1324 | |
|
|
1325 | if (settings.search_items == FALSE) |
|
|
1326 | return 1; |
|
|
1327 | |
|
|
1328 | if (params == NULL) |
1175 | if (params == NULL) |
1329 | { |
1176 | { |
1330 | if (op->contr->search_str[0] == '\0') |
1177 | if (op->contr->search_str[0] == '\0') |
1331 | { |
1178 | { |
1332 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1179 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1333 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1180 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1334 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1335 | return 1; |
1182 | return 1; |
1336 | } |
1183 | } |
1337 | |
1184 | |
1338 | op->contr->search_str[0] = '\0'; |
1185 | op->contr->search_str[0] = '\0'; |
1339 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1340 | op->update_stats (); |
1187 | op->contr->queue_stats_update (); |
1341 | return 1; |
1188 | return 1; |
1342 | } |
1189 | } |
1343 | |
1190 | |
1344 | if ((int) strlen (params) >= MAX_BUF) |
1191 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1345 | { |
1192 | { |
1346 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1193 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1347 | return 1; |
1194 | return 1; |
1348 | } |
1195 | } |
1349 | |
1196 | |
1350 | strcpy (op->contr->search_str, params); |
1197 | strcpy (op->contr->search_str, params); |
1351 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1198 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1352 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1199 | op->contr->queue_stats_update (); |
1353 | op->update_stats (); |
1200 | |
1354 | return 1; |
1201 | return 1; |
1355 | } |
1202 | } |
1356 | |
1203 | |
|
|
1204 | int |
|
|
1205 | command_unlock (object *op, char *params) |
|
|
1206 | { |
|
|
1207 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1208 | * this might be bad |
|
|
1209 | */ |
|
|
1210 | if (params == NULL) |
|
|
1211 | { |
|
|
1212 | for (object *item = op->inv; item; item = item->below) |
|
|
1213 | { |
|
|
1214 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1215 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1216 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1217 | } |
|
|
1218 | return 0; |
|
|
1219 | } |
|
|
1220 | |
|
|
1221 | /* if the unlock command is used with a param, |
|
|
1222 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1223 | */ |
|
|
1224 | for (object *item = op->inv; item; item = item->below) |
|
|
1225 | if (item->name.contains (params)) |
|
|
1226 | { |
|
|
1227 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1228 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1229 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1230 | } |
|
|
1231 | |
|
|
1232 | return 0; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | int |
|
|
1236 | command_lock (object *op, char *params) |
|
|
1237 | { |
|
|
1238 | /* if the lock command is typed by itself, lock everything |
|
|
1239 | */ |
|
|
1240 | if (params == NULL) |
|
|
1241 | { |
|
|
1242 | for (object *item = op->inv; item; item = item->below) |
|
|
1243 | { |
|
|
1244 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1245 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1246 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1247 | } |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* if the lock command is used with a param, lock what matches. |
|
|
1252 | * i.e. lock material, should lock all the materials |
|
|
1253 | */ |
|
|
1254 | for (object *item = op->inv; item; item = item->below) |
|
|
1255 | if (item->name.contains (params)) |
|
|
1256 | { |
|
|
1257 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1258 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1259 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* op should be a player, params is any params. |
|
|
1266 | * If no params given, we print out the currently marked object. |
|
|
1267 | * otherwise, try to find a matching object - try best match first. |
|
|
1268 | */ |
|
|
1269 | int |
|
|
1270 | command_mark (object *op, char *params) |
|
|
1271 | { |
|
|
1272 | if (!params) |
|
|
1273 | { |
|
|
1274 | if (object *mark = op->mark ()) |
|
|
1275 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1276 | else |
|
|
1277 | op->failmsg ("You have no marked object."); |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
|
|
1281 | if (object *mark = find_best_object_match (op, params)) |
|
|
1282 | { |
|
|
1283 | op->contr->mark = mark; |
|
|
1284 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1285 | } |
|
|
1286 | else |
|
|
1287 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1288 | } |
|
|
1289 | |
|
|
1290 | return 0; /*shouldnt get here */ |
|
|
1291 | } |
|
|
1292 | |