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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.123 by root, Sat May 15 23:41:06 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
68 67
69 int tmpmatch = item_matched_string (pl, tmp, params); 68 int tmpmatch = item_matched_string (pl, tmp, params);
70 69
71 if (tmpmatch > match_val) 70 if (tmpmatch > match_val)
72 { 71 {
73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
74 continue; 73 continue;
75 74
76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
77 continue; 76 continue;
78 77
79 match_val = tmpmatch; 78 match_val = tmpmatch;
80 best = tmp; 79 best = tmp;
81 } 80 }
133 { 132 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 134 return 0;
136 } 135 }
137 136
138 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 147}
166 148
167/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 150 * as it includes the object to throw.
169 */ 151 */
170int 152int
171command_throw (object *op, char *params) 153command_throw (object *op, char *params)
172{ 154{
173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
174 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
175 else 157 else
176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
177 159
178 return 0; 160 return 0;
179} 161}
180 162
181int 163int
207 189
208 while (*params == ' ') 190 while (*params == ' ')
209 params++; 191 params++;
210 192
211 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
212 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
213 else 195 else
214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
215 } 197 }
216 198
217 return 0; 199 return 0;
218} 200}
219 201
227 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
228 */ 210 */
229int 211int
230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
231{ 213{
232 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 214 if (!sack->flag [FLAG_APPLIED])
233 { 215 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235 return 0; 217 return 0;
236 } 218 }
237 219
241 return 0; 223 return 0;
242 } 224 }
243 225
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 227 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 229 return 0;
248 } 230 }
249 231
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 233 {
282 /* IF the player is flying & trying to take the item out of a container 264 /* IF the player is flying & trying to take the item out of a container
283 * that is in his inventory, let him. tmp->env points to the container 265 * that is in his inventory, let him. tmp->env points to the container
284 * (sack, luggage, etc), tmp->env->env then points to the player (nested 266 * (sack, luggage, etc), tmp->env->env then points to the player (nested
285 * containers not allowed as of now) 267 * containers not allowed as of now)
286 */ 268 */
287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 269 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
288 { 270 {
289 pl->failmsg ("You are levitating, you can't reach the ground! " 271 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, " 272 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>"); 273 "or waiting till the levitation effect wears off.>");
292 return; 274 return;
293 } 275 }
294 276
295 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 277 if (tmp->flag [FLAG_NO_DROP])
296 return; 278 return;
297 279
298 if (nrof > tmp_nrof || nrof <= 0) 280 if (nrof > tmp_nrof || nrof <= 0)
299 nrof = tmp_nrof; 281 nrof = tmp_nrof;
300 282
312 } 294 }
313 295
314 if (!can_split (pl, tmp, nrof)) 296 if (!can_split (pl, tmp, nrof))
315 return; 297 return;
316 298
317 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 299 if (tmp->flag [FLAG_UNPAID])
318 { 300 {
319 tmp->flag.reset (FLAG_UNPAID); 301 tmp->flag.reset (FLAG_UNPAID);
320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 302 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321 tmp->flag.set (FLAG_UNPAID); 303 tmp->flag.set (FLAG_UNPAID);
322 } 304 }
377 count = tmp->nrof; 359 count = tmp->nrof;
378 360
379 /* container is open, so use it */ 361 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op; 363 alt = op;
382 else if (op->container) 364 else if ((alt = op->container_ ()))
383 { 365 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 goto leave; 367 goto leave;
387 } 368 }
388 else 369 else
389 { /* non container pickup */ 370 { /* non container pickup */
390 for (alt = op->inv; alt; alt = alt->below) 371 for (alt = op->inv; alt; alt = alt->below)
391 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 372 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
392 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 373 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
393 break; /* perfect match */ 374 break; /* perfect match */
394 375
395 if (!alt) 376 if (!alt)
396 for (alt = op->inv; alt; alt = alt->below) 377 for (alt = op->inv; alt; alt = alt->below)
397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 378 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
398 break; /* General container comes next */ 379 break; /* General container comes next */
399 380
400 if (!alt) 381 if (!alt)
401 alt = op; /* No free containers */ 382 alt = op; /* No free containers */
402 } 383 }
412#ifdef PICKUP_DEBUG 393#ifdef PICKUP_DEBUG
413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 394 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
414#endif 395#endif
415 396
416 /* startequip items are not allowed to be put into containers: */ 397 /* startequip items are not allowed to be put into containers: */
417 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 398 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
418 { 399 {
419 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 400 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
420 goto leave; 401 goto leave;
421 } 402 }
422 403
443int 424int
444command_take (object *op, char *params) 425command_take (object *op, char *params)
445{ 426{
446 object *tmp, *next; 427 object *tmp, *next;
447 428
448 if (op->container) 429 if (op->container_ ())
449 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
450 else 431 else
451 { 432 {
452 tmp = op->above; 433 tmp = op->above;
453 if (tmp) 434 if (tmp)
454 while (tmp->above) 435 while (tmp->above)
466 447
467 /* Makes processing easier */ 448 /* Makes processing easier */
468 if (params && *params == '\0') 449 if (params && *params == '\0')
469 params = 0; 450 params = 0;
470 451
471 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
472 453
473 while (tmp) 454 while (tmp)
474 { 455 {
475 next = tmp->below; 456 next = tmp->below;
476 457
520 501
521 return 0; 502 return 0;
522} 503}
523 504
524/* 505/*
525 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
528 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
530 */ 512 */
531void 513void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
535 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
536 518
537 if (sack == tmp) 519 if (sack == tmp)
538 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
539 521
540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
541 { 523 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543 return; 525 return;
544 } 526 }
545 527
554 536
555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 { 538 {
557 tmp = tmp2->below; 539 tmp = tmp2->below;
558 540
559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
560 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
561 else 543 else
562 { 544 {
563 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
564 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
573 * already checked this. 555 * already checked this.
574 */ 556 */
575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
576 return; 558 return;
577 559
578 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (tmp->flag [FLAG_APPLIED])
579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
580 return; 562 return;
581 563
582 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
583 if (!can_split (op, tmp, nrof)) 565 if (!can_split (op, tmp, nrof))
584 return; 566 return;
585 567
586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
587 sack->insert (tmp); 569 sack->insert (tmp);
588} 570}
589 571
572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
573 * already split off object, and feeds it to the event handlers and does
574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (obj->flag [FLAG_STARTEQUIP])
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
619 */
620
621 obj->x = dropper->x;
622 obj->y = dropper->y;
623
624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
625}
626
590/* 627/*
591 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
593 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
594 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
595 */ 632 */
596void 633void
597drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
598{ 635{
599 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (tmp->flag [FLAG_NO_DROP])
600 return; 637 return;
601 638
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (tmp->flag [FLAG_APPLIED])
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 641 return; /* can't unapply it */
605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607 642
608 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
609 * off 644 * off
610 */ 645 */
611 if (!can_split (op, tmp, nrof)) 646 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 647 return;
615 648
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
617 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
619 op->statusmsg ("The gods who lent it to you retrieves it.");
620 650
621 tmp->destroy (); 651 if (!tmp->destroyed () && !tmp->is_inserted ())
622 op->update_stats ();
623 return;
624 } 652 {
625 653 // if nothing happened with the object we give it back
626 /* Call this before we update the various windows/players. At least 654 op->insert (tmp);
627 * that we, we know the weight is correct.
628 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
634 return;
635
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 { 655 }
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
646} 656}
647 657
648void 658void
649drop (object *op, object *tmp) 659drop (object *op, object *tmp)
650{ 660{
659 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
660 { 670 {
661 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 672 * around anyways
663 */ 673 */
664 tmp->remove ();
665 tmp->destroy (); 674 tmp->destroy ();
666 return; 675 return;
667 } 676 }
668 else 677 else
669 {
670 while (tmp && tmp->invisible) 678 while (tmp && tmp->invisible)
671 tmp = tmp->below; 679 tmp = tmp->below;
672 }
673 } 680 }
674 681
675 if (tmp == NULL) 682 if (!tmp)
676 { 683 {
677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
678 return; 685 return;
679 } 686 }
680 687
681 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688 if (tmp->flag [FLAG_INV_LOCKED])
682 { 689 {
683 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 690 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
684 return; 691 return;
685 } 692 }
686 693
687 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694 if (tmp->flag [FLAG_NO_DROP])
688 { 695 {
689#if 0 696#if 0
690 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 697 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
691 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 698 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
692#endif 699#endif
694 } 701 }
695 702
696 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
699 : 0; 706 : (object *)0;
700 707
701 if (op->container) 708 if (op->container_ ())
702 { 709 {
703 if (op->type == PLAYER) 710 if (op->type == PLAYER)
704 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
705 else 712 else
706 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
707 } 714 }
708 else 715 else
709 { 716 {
710 if (op->type == PLAYER) 717 if (op->type == PLAYER)
711 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
738 /* 745 /*
739 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
740 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
741 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
742 */ 749 */
743
744 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
745 751
746 if (!params) 752 if (!params)
747 { 753 {
748 while (curinv) 754 while (curinv)
749 { 755 {
750 nextinv = curinv->below; 756 nextinv = curinv->below;
751 757
752 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
753 nextinv = nextinv->below; 759 nextinv = nextinv->below;
754 760
755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!curinv->flag [FLAG_INV_LOCKED]
756 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
757 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
759 { 769 {
760 drop (op, curinv); 770 drop (op, curinv);
761 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
762 } 772 }
763 773
771 nextinv = curinv->below; 781 nextinv = curinv->below;
772 782
773 while (nextinv && nextinv->type == MONEY) 783 while (nextinv && nextinv->type == MONEY)
774 nextinv = nextinv->below; 784 nextinv = nextinv->below;
775 785
776 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 786 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
777 { 787 {
778 drop (op, curinv); 788 drop (op, curinv);
779 if (--cnt <= 0) break; 789 if (--cnt <= 0) break;
780 } 790 }
781 791
789 nextinv = curinv->below; 799 nextinv = curinv->below;
790 800
791 while (nextinv && nextinv->type == MONEY) 801 while (nextinv && nextinv->type == MONEY)
792 nextinv = nextinv->below; 802 nextinv = nextinv->below;
793 803
794 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 804 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
795 { 805 {
796 drop (op, curinv); 806 drop (op, curinv);
797 if (--cnt <= 0) break; 807 if (--cnt <= 0) break;
798 } 808 }
799 809
807 nextinv = curinv->below; 817 nextinv = curinv->below;
808 818
809 while (nextinv && nextinv->type == MONEY) 819 while (nextinv && nextinv->type == MONEY)
810 nextinv = nextinv->below; 820 nextinv = nextinv->below;
811 821
812 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
813 { 823 {
814 switch (curinv->type) 824 switch (curinv->type)
815 { 825 {
816 case HORN: 826 case HORN:
817 case BOOK: 827 case BOOK:
849 859
850/* draw_look(op);*/ 860/* draw_look(op);*/
851 return 0; 861 return 0;
852} 862}
853 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
854/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 890 * comma seperated list.
856 */ 891 */
857int 892int
858command_drop (object *op, char *params) 893command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 901 return 0;
867 } 902 }
868 else 903 else
869 { 904 {
870 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
871 906
872 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
873 { 908 {
874 next = tmp->below; 909 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
876 continue; 911 continue;
877 912
878 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
879 { 914 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 915 }
884 }
885 916
886 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 921
889 if (cnt <= 0) 922 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 924 }
917 } 950 }
918 951
919 return 0; 952 return 0;
920} 953}
921 954
922/* op should be a player.
923 * we return the object the player has marked with the 'mark' command
924 * below. If no match is found (or object has changed), we return
925 * NULL. We leave it up to the calling function to print messages if
926 * nothing is found.
927 */
928object *
929find_marked_object (object *op)
930{
931 object *tmp;
932
933 if (!op || !op->contr)
934 return NULL;
935
936 if (!op->contr->mark)
937 {
938/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
939 return 0;
940 }
941
942 /* This may seem like overkill, but we need to make sure that they
943 * player hasn't dropped the item. We use count on the off chance that
944 * an item got reincarnated at some point.
945 */
946 for (tmp = op->inv; tmp; tmp = tmp->below)
947 {
948 if (tmp->invisible)
949 continue;
950
951 if (tmp == op->contr->mark)
952 {
953 if (!tmp->destroyed ())
954 return tmp;
955 else
956 {
957 op->contr->mark = 0;
958/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
959 return 0;
960 }
961 }
962 }
963
964 return 0;
965}
966
967std::string 955std::string
968object::describe_monster (object *who) 956object::describe_monster (object *who)
969{ 957{
970 dynbuf_text buf (512, 512); 958 dynbuf_text buf (512, 512);
971 959
972 object *mon = head ? head : this; 960 object *mon = head ? head : this;
973 961
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 962 if (mon->flag [FLAG_UNDEAD])
975 buf << " - It is an undead force.\n"; 963 buf << "It is an undead force.\r";
976 964
977 if (mon->level > who->level) 965 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n"; 966 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 967 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n"; 968 buf << "It is likely less powerful than you.\r";
981 else 969 else
982 buf << " - It is probably as powerful as you.\n"; 970 buf << "It is probably as powerful as you.\r";
983 971
984 if (mon->attacktype & AT_ACID) 972 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n"; 973 buf << "You seem to smell an acrid odor.\r";
986 974
987 /* Anyone know why this used to use the clone value instead of the 975 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 976 * maxhp field? This seems that it should give more accurate results.
989 */ 977 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 978 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 979 { /* From 1-4 */
992 case 1: 980 case 1:
993 buf << " - It is in a bad shape.\n"; 981 buf << "It is in a bad shape.\r";
994 break; 982 break;
995 case 2: 983 case 2:
996 buf << " - It is hurt.\n"; 984 buf << "It is hurt.\r";
997 break; 985 break;
998 case 3: 986 case 3:
999 buf << " - It is somewhat hurt.\n"; 987 buf << "It is somewhat hurt.\r";
1000 break; 988 break;
1001 case 4: 989 case 4:
1002 buf << " - It is in excellent shape.\n"; 990 buf << "It is in excellent shape.\r";
1003 break; 991 break;
1004 } 992 }
1005 993
1006 if (present_in_ob (POISONING, mon)) 994 if (present_in_ob (POISONING, mon))
1007 buf << " - It looks very ill.\n"; 995 buf << "It looks very ill.\r";
996
997 buf << '\n';
1008 998
1009 return buf; 999 return buf;
1010} 1000}
1011 1001
1012/* tmp is the object being described, pl is who is examing it. */ 1002/* tmp is the object being described, pl is who is examing it. */
1019} 1009}
1020 1010
1021std::string 1011std::string
1022object::long_desc (object *who) 1012object::long_desc (object *who)
1023{ 1013{
1024 std::string buf (query_name (this)); 1014 std::string buf (query_name ());
1025 1015
1026 switch (type) 1016 switch (type)
1027 { 1017 {
1028 case RING: 1018 case RING:
1029 case SKILL: 1019 case SKILL:
1034 case SHIELD: 1024 case SHIELD:
1035 case BOOTS: 1025 case BOOTS:
1036 case GLOVES: 1026 case GLOVES:
1037 case AMULET: 1027 case AMULET:
1038 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1039 case BOW: 1030 case BOW:
1040 case ARROW: 1031 case ARROW:
1041 case CLOAK: 1032 case CLOAK:
1042 case FOOD: 1033 case FOOD:
1043 case DRINK: 1034 case DRINK:
1044 case FLESH: 1035 case FLESH:
1045 case SKILL_TOOL: 1036 case SKILL_TOOL:
1037 case LAMP:
1046 case POWER_CRYSTAL: 1038 case POWER_CRYSTAL:
1047 { 1039 {
1048 const char *cp = ::describe_item (this, who); 1040 const char *cp = ::describe_item (this, who);
1049 1041
1050 if (*cp) 1042 if (*cp)
1065examine_monster (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1066{ 1058{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068} 1060}
1069 1061
1070std::string
1071object::describe (object *who)
1072{
1073 dynbuf_text buf (1024, 1024);
1074
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ());
1076
1077 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name);
1079
1080 switch (type)
1081 {
1082 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break;
1086
1087 case BOOK:
1088 if (msg)
1089 buf << "Something is written in it.\n";
1090 break;
1091
1092 case CONTAINER:
1093 if (race != NULL)
1094 {
1095 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1097 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else
1099 buf.printf ("It can hold only %s.\n", &race);
1100 }
1101 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1103 break;
1104
1105 case WAND:
1106 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food);
1108 break;
1109 }
1110
1111 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname);
1113
1114 if (who)
1115 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info)
1118 {
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120
1121 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info);
1123
1124 buf << ".\n";
1125 }
1126
1127 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1129
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133
1134 if (is_in_shop (who))
1135 {
1136 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 }
1141 }
1142
1143 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who);
1145
1146 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n";
1149
1150 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match
1152 */
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 {
1155 /* This is just a hack so when identifying the items, we print
1156 * out the extra message
1157 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n";
1160
1161 buf << msg << '\n';
1162 }
1163
1164 buf << '\n';
1165
1166 return std::string (buf.linearise (), buf.size ());
1167}
1168
1169static void 1062static void
1170display_new_pickup (object *op) 1063display_new_pickup (object *op)
1171{ 1064{
1172 int i = op->contr->mode; 1065 int i = op->contr->mode;
1173 1066
1174 if (!(i & PU_NEWMODE))
1175 return;
1176
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1067 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1181 1070
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1071 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1233 }; 1122 };
1234 1123
1235 if (!params) 1124 if (!params)
1236 { 1125 {
1237 /* if the new mode is used, just print the settings */ 1126 /* if the new mode is used, just print the settings */
1238 if (op->contr->mode & PU_NEWMODE)
1239 {
1240 display_new_pickup (op); 1127 display_new_pickup (op);
1241 return 1;
1242 }
1243 if (1)
1244 LOG (llevDebug, "command_pickup: !params\n");
1245 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1246 return 0; 1128 return 0;
1247 } 1129 }
1248 1130
1249 while (*params == ' ' && *params) 1131 while (*params == ' ' && *params)
1250 params++; 1132 params++;
1256 for (mode = 0; names[mode]; mode++) 1138 for (mode = 0; names[mode]; mode++)
1257 { 1139 {
1258 if (!strcmp (names[mode], params + 1)) 1140 if (!strcmp (names[mode], params + 1))
1259 { 1141 {
1260 i = op->contr->mode; 1142 i = op->contr->mode;
1261 if (!(i & PU_NEWMODE)) 1143
1262 i = PU_NEWMODE;
1263 if (*params == '+') 1144 if (*params == '+')
1264 i = i | modes[mode]; 1145 i = i | modes[mode];
1265 else 1146 else
1266 i = i & ~modes[mode]; 1147 i = i & ~modes[mode];
1148
1267 op->contr->mode = i; 1149 op->contr->mode = i;
1268 display_new_pickup (op); 1150 display_new_pickup (op);
1269 return 1; 1151 return 1;
1270 } 1152 }
1271 } 1153 }
1273 return 1; 1155 return 1;
1274 } 1156 }
1275 1157
1276 if (sscanf (params, "%u", &i) != 1) 1158 if (sscanf (params, "%u", &i) != 1)
1277 { 1159 {
1278 if (1)
1279 LOG (llevDebug, "command_pickup: params==NULL\n");
1280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1160 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1281 return 1; 1161 return 1;
1282 } 1162 }
1283 set_pickup_mode (op, i); 1163
1164 if (i <= PU_RATIO)
1165 i |= op->contr->mode & ~PU_RATIO;
1166
1167 op->contr->mode = i;
1284 1168
1285 return 1; 1169 return 1;
1286} 1170}
1287 1171
1288void
1289set_pickup_mode (object *op, int i)
1290{
1291 switch (op->contr->mode = i)
1292 {
1293 case 0:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1295 break;
1296 case 1:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1298 break;
1299 case 2:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1301 break;
1302 case 3:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1304 break;
1305 case 4:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1307 break;
1308 case 5:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1310 break;
1311 case 6:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1313 break;
1314 case 7:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1316 break;
1317 }
1318}
1319
1320int 1172int
1321command_search_items (object *op, char *params) 1173command_search_items (object *op, char *params)
1322{ 1174{
1323 char buf[MAX_BUF];
1324
1325 if (settings.search_items == FALSE)
1326 return 1;
1327
1328 if (params == NULL) 1175 if (params == NULL)
1329 { 1176 {
1330 if (op->contr->search_str[0] == '\0') 1177 if (op->contr->search_str[0] == '\0')
1331 { 1178 {
1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1179 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1181 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1335 return 1; 1182 return 1;
1336 } 1183 }
1337 1184
1338 op->contr->search_str[0] = '\0'; 1185 op->contr->search_str[0] = '\0';
1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1186 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1340 op->update_stats (); 1187 op->contr->queue_stats_update ();
1341 return 1; 1188 return 1;
1342 } 1189 }
1343 1190
1344 if ((int) strlen (params) >= MAX_BUF) 1191 if (strlen (params) >= sizeof (op->contr->search_str))
1345 { 1192 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1193 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1347 return 1; 1194 return 1;
1348 } 1195 }
1349 1196
1350 strcpy (op->contr->search_str, params); 1197 strcpy (op->contr->search_str, params);
1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1198 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1352 new_draw_info (NDI_UNIQUE, 0, op, buf); 1199 op->contr->queue_stats_update ();
1353 op->update_stats (); 1200
1354 return 1; 1201 return 1;
1355} 1202}
1356 1203
1204int
1205command_unlock (object *op, char *params)
1206{
1207 /* if the unlock command typed with nothing, unlock everything,
1208 * this might be bad
1209 */
1210 if (params == NULL)
1211 {
1212 for (object *item = op->inv; item; item = item->below)
1213 {
1214 item->clr_flag (FLAG_INV_LOCKED);
1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1216 esrv_update_item (UPD_FLAGS, op, item);
1217 }
1218 return 0;
1219 }
1220
1221 /* if the unlock command is used with a param,
1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1223 */
1224 for (object *item = op->inv; item; item = item->below)
1225 if (item->name.contains (params))
1226 {
1227 item->clr_flag (FLAG_INV_LOCKED);
1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1229 esrv_update_item (UPD_FLAGS, op, item);
1230 }
1231
1232 return 0;
1233}
1234
1235int
1236command_lock (object *op, char *params)
1237{
1238 /* if the lock command is typed by itself, lock everything
1239 */
1240 if (params == NULL)
1241 {
1242 for (object *item = op->inv; item; item = item->below)
1243 {
1244 item->set_flag (FLAG_INV_LOCKED);
1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1246 esrv_update_item (UPD_FLAGS, op, item);
1247 }
1248 return 0;
1249 }
1250
1251 /* if the lock command is used with a param, lock what matches.
1252 * i.e. lock material, should lock all the materials
1253 */
1254 for (object *item = op->inv; item; item = item->below)
1255 if (item->name.contains (params))
1256 {
1257 item->set_flag (FLAG_INV_LOCKED);
1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1259 esrv_update_item (UPD_FLAGS, op, item);
1260 }
1261
1262 return 0;
1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

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