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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.15 by root, Tue Sep 12 19:20:08 2006 UTC vs.
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to crossfire-devel@real-time.com 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
37 */ 37 */
38 38
39#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\
40 fatal(OUT_OF_MEMORY);
41
42#define ADD_ITEM(NEW,COUNT)\ 39#define ADD_ITEM(NEW,COUNT)\
43 if(!first) {\ 40 if(!first) {\
44 OBLINKMALLOC(first);\ 41 first = new objectlink;\
45 last=first;\ 42 last=first;\
46 } else {\ 43 } else {\
47 OBLINKMALLOC(last->next);\ 44 last->next = new objectlink;\
48 last=last->next;\ 45 last=last->next;\
49 }\ 46 }\
50 last->next=NULL;\ 47 last->next=0;\
51 last->ob=(NEW);\ 48 last->ob=(NEW);\
52 last->id=(COUNT); 49 last->id=(COUNT);
53 50
54/** 51/**
55 * Search the inventory of 'pl' for what matches best with params. 52 * Search the inventory of 'pl' for what matches best with params.
59 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
60 **/ 57 **/
61static object * 58static object *
62find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
63{ 60{
64 object *tmp, *best = NULL; 61 object *best = 0;
65 int match_val = 0, tmpmatch; 62 int match_val = 0;
66 63
67 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
68 { 65 {
69 if (tmp->invisible) 66 if (tmp->invisible)
70 continue; 67 continue;
68
71 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
72 { 72 {
73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74 continue; 74 continue;
75
75 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
76 continue; 77 continue;
78
77 match_val = tmpmatch; 79 match_val = tmpmatch;
78 best = tmp; 80 best = tmp;
79 } 81 }
80 } 82 }
83
81 return best; 84 return best;
82} 85}
83 86
84/** 87/**
85 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
86 **/ 89 **/
87object * 90object *
88find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
89{ 92{
90 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
91} 113}
92 114
93int 115int
94command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
95{ 117{
96 if (!params) 118 if (!params)
97 { 119 {
98 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
99 return 0; 121 return 0;
100 } 122 }
123
101 return use_skill (pl, params); 124 return use_skill (pl, params);
102} 125}
103 126
104int 127int
105command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
109 if (!params) 132 if (!params)
110 { 133 {
111 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
112 return 0; 135 return 0;
113 } 136 }
137
114 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name (pl, params);
115 139
116 if (!skill) 140 if (!skill)
117 { 141 {
118 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
119 return 0; 143 return 0;
120 } 144 }
121 return change_skill (pl, skill, 0);
122}
123 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
124 150
125/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
126 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
127 * and replaced with those. 153 * and replaced with those.
128 */ 154 */
136command_disarm (object *op, char *params) 162command_disarm (object *op, char *params)
137{ 163{
138 return use_skill (op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
139} 165}
140 166
141
142/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
143 * as it includes the object to throw. 168 * as it includes the object to throw.
144 */ 169 */
145int 170int
146command_throw (object *op, char *params) 171command_throw (object *op, char *params)
147{ 172{
148 object *skop;
149
150 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
151 if (skop)
152 return do_skill (op, op, skop, op->facing, params); 174 return do_skill (op, op, skop, op->facing, params);
153 else 175 else
154 {
155 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
156 } 177
157 return 0; 178 return 0;
158} 179}
159
160 180
161int 181int
162command_apply (object *op, char *params) 182command_apply (object *op, char *params)
163{ 183{
164 if (!params) 184 if (!params)
166 player_apply_below (op); 186 player_apply_below (op);
167 return 0; 187 return 0;
168 } 188 }
169 else 189 else
170 { 190 {
171 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
172 object *inv;
173 192
174 while (*params == ' ') 193 while (*params == ' ')
175 params++; 194 params++;
195
176 if (!strncmp (params, "-a ", 3)) 196 if (!strncmp (params, "-a ", 3))
177 { 197 {
178 aflag = AP_APPLY; 198 aflag = AP_APPLY;
179 params += 3; 199 params += 3;
180 } 200 }
201
181 if (!strncmp (params, "-u ", 3)) 202 if (!strncmp (params, "-u ", 3))
182 { 203 {
183 aflag = AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
184 params += 3; 205 params += 3;
185 } 206 }
207
186 while (*params == ' ') 208 while (*params == ' ')
187 params++; 209 params++;
188 210
189 inv = find_best_apply_object_match (op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
190 if (inv)
191 {
192 player_apply (op, inv, aflag, 0); 212 player_apply (op, inv, aflag, 0);
193 }
194 else 213 else
195 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
196 } 215 }
216
197 return 0; 217 return 0;
198} 218}
199 219
200/* 220/*
201 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
207 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
208 */ 228 */
209int 229int
210sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
211{ 231{
212
213 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
214 { 233 {
215 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
216 return 0; 235 return 0;
217 } 236 }
237
218 if (sack == op) 238 if (sack == op)
219 { 239 {
220 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
221 return 0; 241 return 0;
222 } 242 }
243
223 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
224 { 245 {
225 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
226 return 0; 247 return 0;
227 } 248 }
249
228 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
229 { 251 {
230 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
231 return 0; 253 return 0;
232 } 254 }
255
233 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
234 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
235 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
236 { 259 {
237 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
238 return 0; 261 return 0;
239 } 262 }
263
240 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
241 return 1; 265 return 1;
242} 266}
243 267
244/* Pick up commands follow */ 268/* Pick up commands follow */
249 * pick up (0 means all of them) 273 * pick up (0 means all of them)
250 */ 274 */
251static void 275static void
252pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
253{ 277{
254 /* buf needs to be big (more than 256 chars) because you can get
255 * very long item names.
256 */
257 char buf[HUGE_BUF];
258 object *env = tmp->env; 278 object *env = tmp->env;
259 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
260 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
261 281
262 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
263 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
264 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
265 * containers not allowed as of now) 285 * containers not allowed as of now)
266 */ 286 */
267 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
268 { 288 {
269 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
270 return; 292 return;
271 } 293 }
294
272 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
273 return; 296 return;
274 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
275 {
276 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
277 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
281 remove_ob (tmp);
282 free_object (tmp);
283 return;
284 }
285 297
286 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
287 nrof = tmp_nrof; 299 nrof = tmp_nrof;
300
288 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
290 if (tmp->inv) 303 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 if (pl->stats.Str <= MAX_STAT) 305
293 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
294 else 307
295 effective_weight_limit = weight_limit[MAX_STAT];
296 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
297 { 309 {
298 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
299 return; 311 return;
300 } 312 }
301 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ))
302 SET_FLAG (tmp, FLAG_WAS_WIZ);
303 if (nrof != tmp_nrof)
304 {
305 object *tmp2 = tmp;
306 tag_t tmp2_tag = tmp2->count;
307 313
308 tmp = get_split_ob (tmp, nrof); 314 if (!can_split (pl, tmp, nrof))
309 if (!tmp)
310 {
311 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
312 return; 315 return;
313 } 316
314 /* Tell a client what happened rest of objects */ 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
315 if (pl->type == PLAYER) 318 {
316 { 319 tmp->flag.reset (FLAG_UNPAID);
317 if (was_destroyed (tmp2, tmp2_tag)) 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
318 esrv_del_item (pl->contr, tmp2_tag); 321 tmp->flag.set (FLAG_UNPAID);
319 else
320 esrv_send_item (pl, tmp2);
321 }
322 } 322 }
323 else 323 else
324 { 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
325 /* If the object is in a container, send a delete to the client.
326 * - we are moving all the items from the container to elsewhere,
327 * so it needs to be deleted.
328 */
329 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
330 {
331 if (tmp->env && pl->type == PLAYER)
332 esrv_del_item (pl->contr, tmp->count);
333 remove_ob (tmp); /* Unlink it */
334 }
335 }
336 if (QUERY_FLAG (tmp, FLAG_UNPAID))
337 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
338 else
339 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
340 new_draw_info (NDI_UNIQUE, 0, pl, buf);
341 325
342 tmp = insert_ob_in_ob (tmp, op); 326 op->insert (tmp);
343
344 /* All the stuff below deals with client/server code, and is only
345 * usable by players
346 */
347 if (pl->type != PLAYER)
348 return;
349
350 esrv_send_item (pl, tmp);
351 /* These are needed to update the weight for the container we
352 * are putting the object in.
353 */
354 if (op != pl)
355 {
356 esrv_update_item (UPD_WEIGHT, pl, op);
357 esrv_send_item (pl, pl);
358 }
359
360 /* Update the container the object was in */
361 if (env && env != pl && env != op)
362 esrv_update_item (UPD_WEIGHT, pl, env);
363} 327}
364 328
365 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
366void 330void
367pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
368
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370{ 332{
371 int need_fix_tmp = 0; 333 int need_fix_tmp = 0;
372 object *tmp = NULL; 334 object *tmp = NULL;
373 mapstruct *tmp_map = NULL; 335 maptile *tmp_map = NULL;
374 int count; 336 int count;
375 tag_t tag;
376 337
377 /* Decide which object to pick. */ 338 /* Decide which object to pick. */
378 if (alt) 339 if (alt)
379 { 340 {
380 if (!can_pick (op, alt)) 341 if (!can_pick (op, alt))
381 { 342 {
382 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
383 goto leave; 344 goto leave;
384 } 345 }
346
385 tmp = alt; 347 tmp = alt;
386 } 348 }
387 else 349 else
388 { 350 {
389 if (op->below == NULL || !can_pick (op, op->below)) 351 if (op->below == NULL || !can_pick (op, op->below))
390 { 352 {
391 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); 353 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
392 goto leave; 354 goto leave;
393 } 355 }
356
394 tmp = op->below; 357 tmp = op->below;
395 } 358 }
396 359
397 /* Try to catch it. */ 360 /* Try to catch it. */
398 tmp_map = tmp->map; 361 tmp_map = tmp->map;
399 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
400 if (tmp == NULL) 363 if (tmp == NULL)
401 goto leave; 364 goto leave;
365
402 need_fix_tmp = 1; 366 need_fix_tmp = 1;
403 if (!can_pick (op, tmp)) 367 if (!can_pick (op, tmp))
404 goto leave; 368 goto leave;
405 369
406 if (op->type == PLAYER) 370 if (op->type == PLAYER)
411 } 375 }
412 else 376 else
413 count = tmp->nrof; 377 count = tmp->nrof;
414 378
415 /* container is open, so use it */ 379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
416 if (op->container) 382 else if (op->container)
417 { 383 {
418 alt = op->container; 384 alt = op->container;
419 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
420 goto leave; 386 goto leave;
421 } 387 }
428 394
429 if (!alt) 395 if (!alt)
430 for (alt = op->inv; alt; alt = alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
431 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
432 break; /* General container comes next */ 398 break; /* General container comes next */
399
433 if (!alt) 400 if (!alt)
434 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
435 } 402 }
403
436 if (tmp->env == alt) 404 if (tmp->env == alt)
437 { 405 {
438 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
439 * if someone wants to implement it 407 * if someone wants to implement it
440 */ 408 */
441 alt = op; 409 alt = op;
442 } 410 }
411
443#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
444 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
445#endif 414#endif
446 415
447 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
449 { 418 {
450 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 419 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
451 goto leave; 420 goto leave;
452 } 421 }
453 422
454 tag = tmp->count;
455 pick_up_object (op, alt, tmp, count); 423 pick_up_object (op, alt, tmp, count);
424
456 if (was_destroyed (tmp, tag) || tmp->env) 425 if (tmp->destroyed () || tmp->env)
457 need_fix_tmp = 0; 426 need_fix_tmp = 0;
427
458 if (op->type == PLAYER) 428 if (op->type == PLAYER)
459 op->contr->count = 0; 429 op->contr->count = 0;
430
460 goto leave; 431 goto leave;
461 432
462leave: 433leave:
463 if (need_fix_tmp) 434 if (need_fix_tmp)
464 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
465} 436}
466
467 437
468/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
469 * who issued the command. params is a string to 439 * who issued the command. params is a string to
470 * match against the item name. Basically, always 440 * match against the item name. Basically, always
471 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
480 else 450 else
481 { 451 {
482 tmp = op->above; 452 tmp = op->above;
483 if (tmp) 453 if (tmp)
484 while (tmp->above) 454 while (tmp->above)
485 {
486 tmp = tmp->above; 455 tmp = tmp->above;
487 } 456
488 if (!tmp) 457 if (!tmp)
489 tmp = op->below; 458 tmp = op->below;
490 } 459 }
491 460
492 if (tmp == NULL) 461 if (!tmp)
493 { 462 {
494 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
495 return 0; 464 return 0;
496 } 465 }
497 466
498 /* Makes processing easier */ 467 /* Makes processing easier */
499 if (params && *params == '\0') 468 if (params && *params == '\0')
500 params = NULL; 469 params = 0;
470
471 int cnt = MAX_ITEM_PER_DROP;
501 472
502 while (tmp) 473 while (tmp)
503 { 474 {
504 next = tmp->below; 475 next = tmp->below;
505 476
506 if (tmp->invisible) 477 if (tmp->invisible)
507 { 478 {
508 tmp = next; 479 tmp = next;
509 continue; 480 continue;
510 } 481 }
482
511 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
512 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
513 * not make it any more efficient 485 * not make it any more efficient
514 */ 486 */
515 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
516 { 488 {
489 if (--cnt < 0) break;
517 pick_up (op, tmp); 490 pick_up (op, tmp);
518 } 491 }
519 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
520 { 493 {
494 if (--cnt < 0) break;
521 pick_up (op, tmp); 495 pick_up (op, tmp);
522 break; 496 break;
523 } 497 }
498
524 tmp = next; 499 tmp = next;
525 /* Might as well just skip over the player immediately - 500 }
526 * we know it can't be picked up 501
527 */ 502 if (cnt < 0)
528 if (tmp == op)
529 tmp = tmp->below;
530 } 503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
506 }
507
531 if (!params && !tmp) 508 if (!params && !tmp)
532 { 509 {
533 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 510 for (tmp = op->below; tmp; tmp = tmp->below)
534 if (!tmp->invisible) 511 if (!tmp->invisible)
535 { 512 {
536 char buf[MAX_BUF];
537
538 sprintf (buf, "You can't pick up a %s.", &tmp->name); 513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
539 new_draw_info (NDI_UNIQUE, 0, op, buf);
540 break; 514 break;
541 } 515 }
516
542 if (!tmp) 517 if (!tmp)
543 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
544 } 519 }
520
545 return 0; 521 return 0;
546} 522}
547
548 523
549/* 524/*
550 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
551 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
552 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
554 * so this function isn't named very good anymore. 529 * so this function isn't named very good anymore.
555 */ 530 */
556void 531void
557put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
558{ 533{
559 tag_t tmp_tag, tmp2_tag;
560 object *tmp2, *sack2; 534 object *tmp2, *sack2;
561 char buf[MAX_BUF]; 535 char buf[MAX_BUF];
562 536
563 if (sack == tmp) 537 if (sack == tmp)
564 return; /* Can't put an object in itself */ 538 return; /* Can't put an object in itself */
539
565 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
566 { 541 {
567 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
568 return; 543 return;
569 } 544 }
545
570 if (tmp->type == CONTAINER && tmp->inv) 546 if (tmp->type == CONTAINER && tmp->inv)
571 { 547 {
572
573 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
574 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
575 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
576 */ 551 */
577 sack2 = tmp; 552 sack2 = tmp;
578 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 553 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
554
579 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
580 { 556 {
581 tmp = tmp2->below; 557 tmp = tmp2->below;
558
582 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
583 {
584 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
585 }
586 else 561 else
587 { 562 {
588 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
589 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
590 break; 565 break;
591 } 566 }
592 } 567 }
593 esrv_update_item (UPD_WEIGHT, op, sack2); 568
594 return; 569 return;
595 } 570 }
596 571
597 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
598 * already checked this. 573 * already checked this.
599 */ 574 */
600 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
601 return; 576 return;
602 577
603 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
604 {
605 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
606 return; 580 return;
607 }
608 581
609 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
610 if (nrof && tmp->nrof != nrof) 583 if (!can_split (op, tmp, nrof))
611 {
612 object *tmp2 = tmp;
613
614 tmp2_tag = tmp2->count;
615 tmp = get_split_ob (tmp, nrof);
616
617 if (!tmp)
618 {
619 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
620 return; 584 return;
621 }
622 /* Tell a client what happened other objects */
623 if (was_destroyed (tmp2, tmp2_tag))
624 esrv_del_item (op->contr, tmp2_tag);
625 else /* this can proably be replaced with an update */
626 esrv_send_item (op, tmp2);
627 }
628 else
629 remove_ob (tmp);
630 585
631 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
632 tmp_tag = tmp->count; 587 sack->insert (tmp);
633 tmp2 = insert_ob_in_ob (tmp, sack);
634 fix_player (op); /* This is overkill, fix_player() is called somewhere */
635 /* in object.c */
636
637 /* If an object merged (and thus, different object), we need to
638 * delete the original.
639 */
640 if (tmp2 != tmp)
641 esrv_del_item (op->contr, tmp_tag);
642
643 esrv_send_item (op, tmp2);
644
645 /* update the sacks weight */
646 esrv_update_item (UPD_WEIGHT, op, sack);
647} 588}
648 589
649/* 590/*
650 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
651 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
653 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
654 */ 595 */
655void 596void
656drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
657{ 598{
658 char buf[MAX_BUF];
659 object *floor;
660
661 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
662 return; 600 return;
663 601
664 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
665 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
666 return; /* can't unapply it */ 604 return; /* can't unapply it */
667 605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
668 /* We are only dropping some of the items. We split the current objec 608 /* We are only dropping some of the items. We split the current object
669 * off 609 * off
670 */ 610 */
671 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
672 {
673 object *tmp2 = tmp;
674 tag_t tmp2_tag = tmp2->count;
675
676 tmp = get_split_ob (tmp, nrof);
677 if (!tmp)
678 {
679 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
680 return;
681 }
682 /* Tell a client what happened rest of objects. tmp2 is now the
683 * original object
684 */
685 if (op->type == PLAYER)
686 {
687 if (was_destroyed (tmp2, tmp2_tag))
688 esrv_del_item (op->contr, tmp2_tag);
689 else
690 esrv_send_item (op, tmp2);
691 }
692 }
693 else
694 remove_ob (tmp);
695 612
696 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
697 return; 614 return;
698 615
699 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
700 { 617 {
701 sprintf (buf, "You drop the %s.", query_name (tmp)); 618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
702 new_draw_info (NDI_UNIQUE, 0, op, buf); 619 op->statusmsg ("The gods who lent it to you retrieves it.");
703 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); 620
704 if (op->type == PLAYER) 621 tmp->destroy ();
705 esrv_del_item (op->contr, tmp->count); 622 op->update_stats ();
706 free_object (tmp);
707 fix_player (op);
708 return; 623 return;
709 } 624 }
710
711/* If SAVE_INTERVAL is commented out, we never want to save
712 * the player here.
713 */
714#ifdef SAVE_INTERVAL
715 /* I'm not sure why there is a value check - since the save
716 * is done every SAVE_INTERVAL seconds, why care the value
717 * of what he is dropping?
718 */
719 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
720 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
721 {
722 save_player (op, 1);
723 op->contr->last_save_time = time (NULL);
724 }
725#endif /* SAVE_INTERVAL */
726
727 if (op->type == PLAYER)
728 esrv_del_item (op->contr, tmp->count);
729 625
730 /* Call this before we update the various windows/players. At least 626 /* Call this before we update the various windows/players. At least
731 * that we, we know the weight is correct. 627 * that we, we know the weight is correct.
732 */ 628 */
733 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 629 // 2007-11-26: moved op->update_stats away and calling it later after
734 /* in object.c */ 630 // all items of a drop command have been processed.
735 631
736 if (op->type == PLAYER)
737 {
738 op->contr->socket.update_look = 1;
739 /* Need to update the weight for the player */
740 esrv_send_item (op, op);
741 }
742
743 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) 632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
744 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
745 return; 634 return;
746 635
747 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 {
748 sell_item (tmp, op); 638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
749 641
750 tmp->x = op->x; 642 tmp->x = op->x;
751 tmp->y = op->y; 643 tmp->y = op->y;
752 644
753 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
767 if (tmp->env && tmp->env->type != PLAYER) 659 if (tmp->env && tmp->env->type != PLAYER)
768 { 660 {
769 /* Just toss the object - probably shouldn't be hanging 661 /* Just toss the object - probably shouldn't be hanging
770 * around anyways 662 * around anyways
771 */ 663 */
772 remove_ob (tmp); 664 tmp->remove ();
773 free_object (tmp); 665 tmp->destroy ();
774 return; 666 return;
775 } 667 }
776 else 668 else
777 { 669 {
778 while (tmp != NULL && tmp->invisible) 670 while (tmp && tmp->invisible)
779 tmp = tmp->below; 671 tmp = tmp->below;
780 } 672 }
781 } 673 }
782 674
783 if (tmp == NULL) 675 if (tmp == NULL)
784 { 676 {
785 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
786 return; 678 return;
787 } 679 }
680
788 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 681 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
789 { 682 {
790 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 683 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
791 return; 684 return;
792 } 685 }
686
793 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 687 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
794 { 688 {
795#if 0 689#if 0
796 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 690 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
797 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
798#endif 692#endif
799 return; 693 return;
800 } 694 }
801 695
802 if (op->type == PLAYER) 696 if (op->type == PLAYER && op->contr->last_used == tmp)
803 { 697 op->contr->last_used = tmp->below ? tmp->below
804 if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) 698 : tmp->above ? tmp->above
805 { 699 : 0;
806 object *n = NULL;
807
808 if (tmp->below != NULL)
809 n = tmp->below;
810 else if (tmp->above != NULL)
811 n = tmp->above;
812 op->contr->last_used = n;
813 if (n != NULL)
814 op->contr->last_used_id = n->count;
815 else
816 op->contr->last_used_id = 0;
817 }
818 };
819 700
820 if (op->container) 701 if (op->container)
821 { 702 {
822 if (op->type == PLAYER) 703 if (op->type == PLAYER)
823 {
824 put_object_in_sack (op, op->container, tmp, op->contr->count); 704 put_object_in_sack (op, op->container, tmp, op->contr->count);
825 }
826 else 705 else
827 {
828 put_object_in_sack (op, op->container, tmp, 0); 706 put_object_in_sack (op, op->container, tmp, 0);
829 };
830 } 707 }
831 else 708 else
832 { 709 {
833 if (op->type == PLAYER) 710 if (op->type == PLAYER)
834 {
835 drop_object (op, tmp, op->contr->count); 711 drop_object (op, tmp, op->contr->count);
836 }
837 else 712 else
838 {
839 drop_object (op, tmp, 0); 713 drop_object (op, tmp, 0);
840 };
841 } 714 }
715
842 if (op->type == PLAYER) 716 if (op->type == PLAYER)
843 op->contr->count = 0; 717 op->contr->count = 0;
844} 718}
845
846
847 719
848/* Command will drop all items that have not been locked */ 720/* Command will drop all items that have not been locked */
849int 721int
850command_dropall (object *op, char *params) 722command_dropall (object *op, char *params)
851{ 723{
852 724
853 object *curinv, *nextinv;
854
855 if (op->inv == NULL) 725 if (op->inv == NULL)
856 { 726 {
857 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 727 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
858 return 0; 728 return 0;
859 } 729 }
860 730
861 curinv = op->inv; 731 object *curinv = op->inv;
732 object *nextinv;
862 733
863 /* 734 /*
864 This is the default. Drops everything not locked or considered 735 This is the default. Drops everything not locked or considered
865 not something that should be dropped. 736 not something that should be dropped.
866 */ 737 */
868 Care must be taken that the next item pointer is not to money as 739 Care must be taken that the next item pointer is not to money as
869 the drop() routine will do unknown things to it when dropping 740 the drop() routine will do unknown things to it when dropping
870 in a shop. --Tero.Pelander@utu.fi 741 in a shop. --Tero.Pelander@utu.fi
871 */ 742 */
872 743
873 if (params == NULL) 744 int cnt = MAX_ITEM_PER_DROP;
745
746 if (!params)
874 { 747 {
875 while (curinv != NULL) 748 while (curinv)
876 { 749 {
877 nextinv = curinv->below; 750 nextinv = curinv->below;
751
878 while (nextinv && nextinv->type == MONEY) 752 while (nextinv && nextinv->type == MONEY)
879 nextinv = nextinv->below; 753 nextinv = nextinv->below;
754
880 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
881 curinv->type != FOOD && curinv->type != KEY && 756 curinv->type != FOOD && curinv->type != KEY &&
882 curinv->type != SPECIAL_KEY && curinv->type != GEM && 757 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
883 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
884 { 759 {
885 drop (op, curinv); 760 drop (op, curinv);
761 if (--cnt <= 0) break;
886 } 762 }
763
887 curinv = nextinv; 764 curinv = nextinv;
888 } 765 }
889 } 766 }
890
891 else if (strcmp (params, "weapons") == 0) 767 else if (strcmp (params, "weapons") == 0)
892 { 768 {
893 while (curinv != NULL) 769 while (curinv)
894 { 770 {
895 nextinv = curinv->below; 771 nextinv = curinv->below;
772
896 while (nextinv && nextinv->type == MONEY) 773 while (nextinv && nextinv->type == MONEY)
897 nextinv = nextinv->below; 774 nextinv = nextinv->below;
775
898 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 776 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
899 { 777 {
900 drop (op, curinv); 778 drop (op, curinv);
779 if (--cnt <= 0) break;
901 } 780 }
781
902 curinv = nextinv; 782 curinv = nextinv;
903 } 783 }
904 } 784 }
905
906 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 785 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
907 { 786 {
908 while (curinv != NULL) 787 while (curinv)
909 { 788 {
910 nextinv = curinv->below; 789 nextinv = curinv->below;
790
911 while (nextinv && nextinv->type == MONEY) 791 while (nextinv && nextinv->type == MONEY)
912 nextinv = nextinv->below; 792 nextinv = nextinv->below;
793
913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 794 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
914 { 795 {
915 drop (op, curinv); 796 drop (op, curinv);
797 if (--cnt <= 0) break;
916 } 798 }
799
917 curinv = nextinv; 800 curinv = nextinv;
918 } 801 }
919 } 802 }
920
921 else if (strcmp (params, "misc") == 0) 803 else if (strcmp (params, "misc") == 0)
922 { 804 {
923 while (curinv != NULL) 805 while (curinv)
924 { 806 {
925 nextinv = curinv->below; 807 nextinv = curinv->below;
808
926 while (nextinv && nextinv->type == MONEY) 809 while (nextinv && nextinv->type == MONEY)
927 nextinv = nextinv->below; 810 nextinv = nextinv->below;
811
928 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 812 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
929 { 813 {
930 switch (curinv->type) 814 switch (curinv->type)
931 { 815 {
932 case HORN: 816 case HORN:
950 break; 834 break;
951 default: 835 default:
952 curinv = nextinv; 836 curinv = nextinv;
953 break; 837 break;
954 } 838 }
839
840 if (--cnt <= 0) break;
955 } 841 }
842
956 curinv = nextinv; 843 curinv = nextinv;
957 } 844 }
958 } 845 }
959 op->contr->socket.update_look = 1; 846
847 if (cnt <= 0)
848 op->failmsg ("Only dropped some items, can't drop that many items at once.");
960 849
961/* draw_look(op);*/ 850/* draw_look(op);*/
962 return 0; 851 return 0;
963} 852}
964 853
965/* Object op wants to drop object(s) params. params can be a 854/* Object op wants to drop object(s) params. params can be a
966 * comma seperated list. 855 * comma seperated list.
967 */ 856 */
968
969int 857int
970command_drop (object *op, char *params) 858command_drop (object *op, char *params)
971{ 859{
972 object *tmp, *next; 860 object *tmp, *next;
973 int did_one = 0; 861 int did_one = 0;
977 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
978 return 0; 866 return 0;
979 } 867 }
980 else 868 else
981 { 869 {
870 int cnt = MAX_ITEM_PER_DROP;
871
982 for (tmp = op->inv; tmp; tmp = next) 872 for (tmp = op->inv; tmp; tmp = next)
983 { 873 {
984 next = tmp->below; 874 next = tmp->below;
985 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
986 continue; 876 continue;
877
987 if (item_matched_string (op, tmp, params)) 878 if (item_matched_string (op, tmp, params))
988 { 879 {
989 drop (op, tmp); 880 drop (op, tmp);
881 if (--cnt <= 0) break;
990 did_one = 1; 882 did_one = 1;
991 } 883 }
992 } 884 }
885
993 if (!did_one) 886 if (!did_one)
994 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
995 } 888
996 if (op->type == PLAYER) 889 if (cnt <= 0)
997 { 890 op->failmsg ("Only dropped some items, can't drop that many items at once.");
998 op->contr->count = 0;
999 op->contr->socket.update_look = 1;
1000 }; 891 }
1001 892
1002/* draw_look(op);*/
1003 return 0; 893 return 0;
1004} 894}
1005 895
1006int 896int
1007command_examine (object *op, char *params) 897command_examine (object *op, char *params)
1008{ 898{
1009 if (!params) 899 if (!params)
1010 { 900 {
1011 object *tmp = op->below; 901 object *tmp = op->below;
1012 902
1013 while (tmp && !LOOK_OBJ (tmp)) 903 while (tmp && !tmp->client_visible ())
1014 tmp = tmp->below; 904 tmp = tmp->below;
905
1015 if (tmp) 906 if (tmp)
1016 examine (op, tmp); 907 examine (op, tmp);
1017 } 908 }
1018 else 909 else
1019 { 910 {
1020 object *tmp = find_best_object_match (op, params); 911 object *tmp = find_best_object_match (op, params);
1021 912
1022 if (tmp) 913 if (tmp)
1023 examine (op, tmp); 914 examine (op, tmp);
1024 else 915 else
1025 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 916 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1026 } 917 }
918
1027 return 0; 919 return 0;
1028} 920}
1029 921
1030/* op should be a player. 922/* op should be a player.
1031 * we return the object the player has marked with the 'mark' command 923 * we return the object the player has marked with the 'mark' command
1038{ 930{
1039 object *tmp; 931 object *tmp;
1040 932
1041 if (!op || !op->contr) 933 if (!op || !op->contr)
1042 return NULL; 934 return NULL;
935
1043 if (!op->contr->mark) 936 if (!op->contr->mark)
1044 { 937 {
1045
1046/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 938/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1047 return NULL; 939 return 0;
1048 } 940 }
941
1049 /* This may seem like overkill, but we need to make sure that they 942 /* This may seem like overkill, but we need to make sure that they
1050 * player hasn't dropped the item. We use count on the off chance that 943 * player hasn't dropped the item. We use count on the off chance that
1051 * an item got reincarnated at some point. 944 * an item got reincarnated at some point.
1052 */ 945 */
1053 for (tmp = op->inv; tmp; tmp = tmp->below) 946 for (tmp = op->inv; tmp; tmp = tmp->below)
1054 { 947 {
1055 if (tmp->invisible) 948 if (tmp->invisible)
1056 continue; 949 continue;
950
1057 if (tmp == op->contr->mark) 951 if (tmp == op->contr->mark)
1058 { 952 {
1059 if (tmp->count == op->contr->mark_count) 953 if (!tmp->destroyed ())
1060 return tmp; 954 return tmp;
1061 else 955 else
1062 { 956 {
1063 op->contr->mark = NULL; 957 op->contr->mark = 0;
1064 op->contr->mark_count = 0;
1065
1066/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 958/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1067 return NULL; 959 return 0;
1068 } 960 }
1069 } 961 }
1070 } 962 }
1071 return NULL;
1072}
1073 963
1074
1075/* op should be a player, params is any params.
1076 * If no params given, we print out the currently marked object.
1077 * otherwise, try to find a matching object - try best match first.
1078 */
1079int
1080command_mark (object *op, char *params)
1081{
1082 if (!op->contr)
1083 return 1; 964 return 0;
1084 if (!params) 965}
1085 {
1086 object *mark = find_marked_object (op);
1087 966
1088 if (!mark) 967std::string
1089 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 968object::describe_monster (object *who)
1090 else 969{
1091 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 970 dynbuf_text buf (512, 512);
1092 } 971
972 object *mon = head ? head : this;
973
974 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n";
976
977 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n";
979 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n";
1093 else 981 else
1094 { 982 buf << " - It is probably as powerful as you.\n";
1095 object *mark1 = find_best_object_match (op, params);
1096 983
1097 if (!mark1)
1098 {
1099 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1100 return 1;
1101 }
1102 else
1103 {
1104 op->contr->mark = mark1;
1105 op->contr->mark_count = mark1->count;
1106 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1107 return 0;
1108 }
1109 }
1110 return 0; /*shouldnt get here */
1111}
1112
1113
1114/* op is the player
1115 * tmp is the monster being examined.
1116 */
1117void
1118examine_monster (object *op, object *tmp)
1119{
1120 object *mon = tmp->head ? tmp->head : tmp;
1121
1122 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1123 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1124 if (mon->level > op->level)
1125 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1126 else if (mon->level < op->level)
1127 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1128 else
1129 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1130 if (mon->attacktype & AT_ACID) 984 if (mon->attacktype & AT_ACID)
1131 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 985 buf << " - You seem to smell an acrid odor.\n";
1132 986
1133 /* Anyone know why this used to use the clone value instead of the 987 /* Anyone know why this used to use the clone value instead of the
1134 * maxhp field? This seems that it should give more accurate results. 988 * maxhp field? This seems that it should give more accurate results.
1135 */ 989 */
1136 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1137 { /* From 1-4 */ 991 { /* From 1-4 */
1138 case 1: 992 case 1:
1139 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 993 buf << " - It is in a bad shape.\n";
1140 break; 994 break;
1141 case 2: 995 case 2:
1142 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 996 buf << " - It is hurt.\n";
1143 break; 997 break;
1144 case 3: 998 case 3:
1145 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 999 buf << " - It is somewhat hurt.\n";
1146 break; 1000 break;
1147 case 4: 1001 case 4:
1148 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1002 buf << " - It is in excellent shape.\n";
1149 break; 1003 break;
1150 } 1004 }
1005
1151 if (present_in_ob (POISONING, mon) != NULL) 1006 if (present_in_ob (POISONING, mon))
1152 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1007 buf << " - It looks very ill.\n";
1153}
1154 1008
1009 return buf;
1010}
1155 1011
1156/* tmp is the object being described, pl is who is examing it. */ 1012/* tmp is the object being described, pl is who is examing it. */
1157char * 1013const char *
1158long_desc (object *tmp, object *pl) 1014long_desc (object *tmp, object *pl)
1159{ 1015{
1160 static char buf[VERY_BIG_BUF]; 1016 static std::string s;
1161 char *cp;
1162 1017
1163 if (tmp == NULL) 1018 return (s = tmp->long_desc (pl)).c_str ();
1164 return ""; 1019}
1165 1020
1166 buf[0] = '\0'; 1021std::string
1022object::long_desc (object *who)
1023{
1024 std::string buf (query_name (this));
1025
1167 switch (tmp->type) 1026 switch (type)
1168 { 1027 {
1169 case RING: 1028 case RING:
1170 case SKILL: 1029 case SKILL:
1171 case WEAPON: 1030 case WEAPON:
1172 case ARMOUR: 1031 case ARMOUR:
1183 case FOOD: 1042 case FOOD:
1184 case DRINK: 1043 case DRINK:
1185 case FLESH: 1044 case FLESH:
1186 case SKILL_TOOL: 1045 case SKILL_TOOL:
1187 case POWER_CRYSTAL: 1046 case POWER_CRYSTAL:
1188 if (*(cp = describe_item (tmp, pl)) != '\0') 1047 {
1048 const char *cp = ::describe_item (this, who);
1049
1050 if (*cp)
1051 {
1052 buf.append (" ");
1053 buf.append (cp);
1054 }
1055 }
1056 }
1057
1058 return buf;
1059}
1060
1061/* op is the player
1062 * tmp is the monster being examined.
1063 */
1064void
1065examine_monster (object *op, object *tmp)
1066{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068}
1069
1070std::string
1071object::describe (object *who)
1072{
1073 dynbuf_text buf (1024, 1024);
1074
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ());
1076
1077 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name);
1079
1080 switch (type)
1081 {
1082 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break;
1086
1087 case BOOK:
1088 if (msg)
1089 buf << "Something is written in it.\n";
1090 break;
1091
1092 case CONTAINER:
1093 if (race != NULL)
1189 { 1094 {
1095 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1097 &race, weight_limit / (10.0 * (100 - stats.Str)));
1190 int len; 1098 else
1191 1099 buf.printf ("It can hold only %s.\n", &race);
1192 assign (buf, query_name (tmp));
1193 len = strlen (buf);
1194 if (len < VERY_BIG_BUF - 5)
1195 {
1196 /* Since we know the length, we save a few cpu cycles by using
1197 * it instead of calling strcat */
1198 strcpy (buf + len, " ");
1199 len++;
1200 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1201 }
1202 } 1100 }
1203 }
1204
1205 if (buf[0] == '\0')
1206 assign (buf, query_name (tmp));
1207
1208 return buf;
1209}
1210
1211void
1212examine (object *op, object *tmp)
1213{
1214 char buf[VERY_BIG_BUF];
1215 int i;
1216
1217 if (tmp == NULL || tmp->type == CLOSE_CON)
1218 return;
1219
1220 strcpy (buf, "That is ");
1221 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1222 buf[VERY_BIG_BUF - 1] = 0;
1223
1224 new_draw_info (NDI_UNIQUE, 0, op, buf);
1225 buf[0] = '\0';
1226
1227 if (tmp->custom_name)
1228 {
1229 strcpy (buf, "You call it ");
1230 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1231 buf[VERY_BIG_BUF - 1] = 0;
1232 new_draw_info (NDI_UNIQUE, 0, op, buf);
1233 buf[0] = '\0';
1234 }
1235
1236 switch (tmp->type)
1237 {
1238 case SPELLBOOK:
1239 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1240 {
1241 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1242 }
1243 break;
1244
1245 case BOOK:
1246 if (tmp->msg != NULL)
1247 strcpy (buf, "Something is written in it.");
1248 break;
1249
1250 case CONTAINER:
1251 if (tmp->race != NULL)
1252 {
1253 if (tmp->weight_limit && tmp->stats.Str < 100)
1254 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1255 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1256 else
1257 sprintf (buf, "It can hold only %s.", &tmp->race);
1258 }
1259 else if (tmp->weight_limit && tmp->stats.Str < 100) 1101 else if (weight_limit && stats.Str < 100)
1260 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1261 break; 1103 break;
1262 1104
1263 case WAND: 1105 case WAND:
1264 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1106 if (flag [FLAG_IDENTIFIED])
1265 sprintf (buf, "It has %d charges left.", tmp->stats.food); 1107 buf.printf ("It has %d charges left.\n", stats.food);
1266 break; 1108 break;
1267 }
1268
1269 if (buf[0] != '\0')
1270 new_draw_info (NDI_UNIQUE, 0, op, buf);
1271
1272 if (tmp->materialname != NULL && !tmp->msg)
1273 { 1109 }
1110
1111 if (materialname && !msg)
1274 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1112 buf.printf ("It is made of: %s.\n", &materialname);
1275 new_draw_info (NDI_UNIQUE, 0, op, buf); 1113
1276 } 1114 if (who)
1277 /* Where to wear this item */ 1115 /* Where to wear this item */
1278 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1279 { 1117 if (slot[i].info)
1280 if (tmp->body_info[i] < -1) 1118 {
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120
1121 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info);
1123
1124 buf << ".\n";
1281 { 1125 }
1282 if (op->body_info[i]) 1126
1283 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1127 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1129
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133
1134 if (is_in_shop (who))
1135 {
1136 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1284 else 1138 else
1285 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1286 }
1287 else if (tmp->body_info[i])
1288 {
1289 if (op->body_info[i])
1290 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1291 else
1292 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1293 }
1294 }
1295
1296 if (tmp->weight)
1297 {
1298 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1299 new_draw_info (NDI_UNIQUE, 0, op, buf);
1300 }
1301
1302 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1303 {
1304 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1305 new_draw_info (NDI_UNIQUE, 0, op, buf);
1306 if (is_in_shop (op))
1307 {
1308 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1309 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1310 else
1311 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1312 new_draw_info (NDI_UNIQUE, 0, op, buf);
1313 } 1140 }
1314 } 1141 }
1315 1142
1316 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1143 if (flag [FLAG_MONSTER])
1317 examine_monster (op, tmp); 1144 buf << describe_monster (who);
1318 1145
1319 /* Is this item buildable? */ 1146 /* Is this item buildable? */
1320 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1147 if (flag [FLAG_IS_BUILDABLE])
1321 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1148 buf << "This is a buildable item.\n";
1322 1149
1323 /* Does the object have a message? Don't show message for all object 1150 /* Does the object have a message? Don't show message for all object
1324 * types - especially if the first entry is a match 1151 * types - especially if the first entry is a match
1325 */ 1152 */
1326 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1327 { 1154 {
1328
1329 /* This is just a hack so when identifying the items, we print 1155 /* This is just a hack so when identifying the items, we print
1330 * out the extra message 1156 * out the extra message
1331 */ 1157 */
1332 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1158 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1333 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1159 buf << "The object has a story:\n\n";
1334 1160
1335 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1161 buf << msg << '\n';
1336 }
1337 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1338}
1339
1340/*
1341 * inventory prints object's inventory. If inv==NULL then print player's
1342 * inventory.
1343 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1344 */
1345void
1346inventory (object *op, object *inv)
1347{
1348 object *tmp;
1349 char *in;
1350 int items = 0, length;
1351
1352 if (inv == NULL && op == NULL)
1353 { 1162 }
1354 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1355 return;
1356 }
1357 tmp = inv ? inv->inv : op->inv;
1358 1163
1359 while (tmp) 1164 buf << '\n';
1360 { 1165
1361 if ((!tmp->invisible && 1166 return std::string (buf.linearise (), buf.size ());
1362 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1363 items++;
1364 tmp = tmp->below;
1365 }
1366 if (inv == NULL)
1367 { /* player's inventory */
1368 if (items == 0)
1369 {
1370 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1371 return;
1372 }
1373 else
1374 {
1375 length = 28;
1376 in = "";
1377 if (op)
1378 clear_win_info (op);
1379 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1380 }
1381 }
1382 else
1383 {
1384 if (items == 0)
1385 return;
1386 else
1387 {
1388 length = 28;
1389 in = " ";
1390 }
1391 }
1392 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1393 {
1394 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1395 continue;
1396 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1397 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1398 query_name (tmp), tmp->count, query_weight (tmp));
1399 else
1400 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1401 }
1402 if (!inv && op)
1403 {
1404 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1405 }
1406} 1167}
1407 1168
1408static void 1169static void
1409display_new_pickup (object *op) 1170display_new_pickup (object *op)
1410{ 1171{
1447 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); 1208 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1448 1209
1449 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); 1210 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1450 1211
1451 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); 1212 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1213 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1452 1214
1453 new_draw_info_format (NDI_UNIQUE, 0, op, ""); 1215 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1454} 1216}
1455 1217
1456int 1218int
1458{ 1220{
1459 uint32 i; 1221 uint32 i;
1460 static const char *names[] = { 1222 static const char *names[] = {
1461 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", 1223 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1462 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", 1224 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1463 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL 1225 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1226 "jewels", "flesh", NULL
1464 }; 1227 };
1465 static uint32 modes[] = { 1228 static uint32 modes[] = {
1466 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, 1229 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1467 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, 1230 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1468 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 1231 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1232 PU_JEWELS, PU_FLESH, 0
1469 }; 1233 };
1470 1234
1471 if (!params) 1235 if (!params)
1472 { 1236 {
1473 /* if the new mode is used, just print the settings */ 1237 /* if the new mode is used, just print the settings */
1568 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1569 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1570 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1571 return 1; 1335 return 1;
1572 } 1336 }
1337
1573 op->contr->search_str[0] = '\0'; 1338 op->contr->search_str[0] = '\0';
1574 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1575 fix_player (op); 1340 op->update_stats ();
1576 return 1; 1341 return 1;
1577 } 1342 }
1343
1578 if ((int) strlen (params) >= MAX_BUF) 1344 if ((int) strlen (params) >= MAX_BUF)
1579 { 1345 {
1580 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1581 return 1; 1347 return 1;
1582 } 1348 }
1349
1583 strcpy (op->contr->search_str, params); 1350 strcpy (op->contr->search_str, params);
1584 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1585 new_draw_info (NDI_UNIQUE, 0, op, buf); 1352 new_draw_info (NDI_UNIQUE, 0, op, buf);
1586 fix_player (op); 1353 op->update_stats ();
1587 return 1; 1354 return 1;
1588} 1355}
1589 1356
1590/*
1591 * Changing the custom name of an item
1592 *
1593 * Syntax is: rename <what object> to <new name>
1594 * if '<what object>' is omitted, marked object is used
1595 * if 'to <new name>' is omitted, custom name is cleared
1596 *
1597 * Names are considered for all purpose having a length <=127 (max length sent to client
1598 * by server) */
1599
1600int
1601command_rename_item (object *op, char *params)
1602{
1603 char buf[VERY_BIG_BUF];
1604 int itemnumber;
1605 object *item = NULL;
1606 char *closebrace;
1607 size_t counter;
1608
1609 if (params)
1610 {
1611 /* Let's skip white spaces */
1612 while (' ' == *params)
1613 params++;
1614
1615 /* Checking the first part */
1616 if ((itemnumber = atoi (params)) != 0)
1617 {
1618 for (item = op->inv; item && ((item->count != (tag_t) itemnumber) || item->invisible); item = item->below);
1619 if (!item)
1620 {
1621 new_draw_info (NDI_UNIQUE, 0, op, "Tried to rename an invalid item.");
1622 return 1;
1623 }
1624 while (isdigit (*params) || ' ' == *params)
1625 params++;
1626 }
1627 else if ('<' == *params)
1628 {
1629 /* Got old name, let's get it & find appropriate matching item */
1630 closebrace = strchr (params, '>');
1631 if (!closebrace)
1632 {
1633 new_draw_info (NDI_UNIQUE, 0, op, "Syntax error!");
1634 return 1;
1635 }
1636
1637 /* Sanity check for buffer overruns */
1638 if ((closebrace - params) > 127)
1639 {
1640 new_draw_info (NDI_UNIQUE, 0, op, "Old name too long (up to 127 characters allowed)!");
1641 return 1;
1642 }
1643
1644 /* Copy the old name */
1645 assign (buf, params + 1, closebrace - params - 1);
1646
1647 /* Find best matching item */
1648 item = find_best_object_match (op, buf);
1649 if (!item)
1650 {
1651 new_draw_info (NDI_UNIQUE, 0, op, "Could not find a matching item to rename.");
1652 return 1;
1653 }
1654
1655 /* Now need to move pointer to just after > */
1656 params = closebrace + 1;
1657 while (' ' == *params)
1658 params++;
1659
1660 }
1661 else
1662 {
1663 /* Use marked item */
1664 item = find_marked_object (op);
1665 if (!item)
1666 {
1667 new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename.");
1668 return 1;
1669 }
1670 }
1671
1672 /* Now let's find the new name */
1673 if (!strncmp (params, "to ", 3))
1674 {
1675 params += 3;
1676 while (' ' == *params)
1677 params++;
1678 if ('<' != *params)
1679 {
1680 new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting < at start of new name!");
1681 return 1;
1682 }
1683 closebrace = strchr (params + 1, '>');
1684 if (!closebrace)
1685 {
1686 new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting > at end of new name!");
1687 return 1;
1688 }
1689
1690 /* Sanity check for buffer overruns */
1691 if ((closebrace - params) > 127)
1692 {
1693 new_draw_info (NDI_UNIQUE, 0, op, "New name too long (up to 127 characters allowed)!");
1694 return 1;
1695 }
1696
1697 /* Copy the new name */
1698 assign (buf, params + 1, closebrace - params - 1);
1699
1700 /* Let's check it for weird characters */
1701 for (counter = 0; counter < strlen (buf); counter++)
1702 {
1703 if (isalnum (buf[counter]))
1704 continue;
1705 if (' ' == buf[counter])
1706 continue;
1707 if ('\'' == buf[counter])
1708 continue;
1709 if ('+' == buf[counter])
1710 continue;
1711 if ('_' == buf[counter])
1712 continue;
1713 if ('-' == buf[counter])
1714 continue;
1715
1716 /* If we come here, then the name contains an invalid character...
1717 tell the player & exit */
1718 new_draw_info (NDI_UNIQUE, 0, op, "Invalid new name!");
1719 return 1;
1720 }
1721
1722 }
1723 else
1724 {
1725 /* If param contains something, then syntax error... */
1726 if (strlen (params))
1727 {
1728 new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expected 'to <' after old name!");
1729 return 1;
1730 }
1731 /* New name is empty */
1732 buf[0] = '\0';
1733 }
1734 }
1735 else
1736 {
1737 /* Last case: params==NULL */
1738 item = find_marked_object (op);
1739 if (!item)
1740 {
1741 new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename.");
1742 return 1;
1743 }
1744 buf[0] = '\0';
1745 }
1746
1747 if (QUERY_FLAG (item, FLAG_UNPAID))
1748 {
1749 new_draw_info (NDI_UNIQUE, 0, op, "You can't rename an unpaid item! You should pay for it first.");
1750 return 1;
1751 }
1752
1753 /* Coming here, everything is fine... */
1754 if (!strlen (buf))
1755 {
1756 /* Clear custom name */
1757 if (item->custom_name)
1758 {
1759 item->custom_name = 0;
1760
1761 new_draw_info_format (NDI_UNIQUE, 0, op, "You stop calling your %s with weird names.",
1762 query_base_name (item, item->nrof > 1 ? 1 : 0));
1763 esrv_update_item (UPD_NAME, op, item);
1764 }
1765 else
1766 {
1767 new_draw_info (NDI_UNIQUE, 0, op, "This item has no custom name.");
1768 }
1769 }
1770 else
1771 {
1772 /* Set custom name */
1773 item->custom_name = buf;
1774
1775 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s will now be called %s.", query_base_name (item, item->nrof > 1 ? 1 : 0), buf);
1776 esrv_update_item (UPD_NAME, op, item);
1777 }
1778
1779 return 1;
1780}

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