ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_object.C
(Generate patch)

Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.36 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
21 23
22 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
23
24 Object (handling) commands 25 * Object (handling) commands
25*/ 26 */
26 27
27#include <global.h> 28#include <global.h>
28#include <loader.h> 29#include <loader.h>
29#include <skills.h> 30#include <skills.h>
30#include <sproto.h> 31#include <sproto.h>
55 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
56 **/ 57 **/
57static object * 58static object *
58find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
59{ 60{
60 object *tmp, *best = NULL; 61 object *best = 0;
61 int match_val = 0, tmpmatch; 62 int match_val = 0;
62 63
63 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
64 { 65 {
65 if (tmp->invisible) 66 if (tmp->invisible)
66 continue; 67 continue;
68
67 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
68 { 72 {
69 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
70 continue; 74 continue;
75
71 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
72 continue; 77 continue;
78
73 match_val = tmpmatch; 79 match_val = tmpmatch;
74 best = tmp; 80 best = tmp;
75 } 81 }
76 } 82 }
83
77 return best; 84 return best;
78} 85}
79 86
80/** 87/**
81 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
82 **/ 89 **/
83object * 90object *
84find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
85{ 92{
86 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
87} 113}
88 114
89int 115int
90command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
91{ 117{
92 if (!params) 118 if (!params)
93 { 119 {
94 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
95 return 0; 121 return 0;
96 } 122 }
123
97 return use_skill (pl, params); 124 return use_skill (pl, params);
98} 125}
99 126
100int 127int
101command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
105 if (!params) 132 if (!params)
106 { 133 {
107 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
108 return 0; 135 return 0;
109 } 136 }
137
110 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name (pl, params);
111 139
112 if (!skill) 140 if (!skill)
113 { 141 {
114 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
115 return 0; 143 return 0;
116 } 144 }
117 return change_skill (pl, skill, 0);
118}
119 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
120 150
121/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
122 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
123 * and replaced with those. 153 * and replaced with those.
124 */ 154 */
132command_disarm (object *op, char *params) 162command_disarm (object *op, char *params)
133{ 163{
134 return use_skill (op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
135} 165}
136 166
137
138/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
139 * as it includes the object to throw. 168 * as it includes the object to throw.
140 */ 169 */
141int 170int
142command_throw (object *op, char *params) 171command_throw (object *op, char *params)
143{ 172{
144 object *skop;
145
146 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
147 if (skop)
148 return do_skill (op, op, skop, op->facing, params); 174 return do_skill (op, op, skop, op->facing, params);
149 else 175 else
150 {
151 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
152 } 177
153 return 0; 178 return 0;
154} 179}
155
156 180
157int 181int
158command_apply (object *op, char *params) 182command_apply (object *op, char *params)
159{ 183{
160 if (!params) 184 if (!params)
162 player_apply_below (op); 186 player_apply_below (op);
163 return 0; 187 return 0;
164 } 188 }
165 else 189 else
166 { 190 {
167 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
168 object *inv;
169 192
170 while (*params == ' ') 193 while (*params == ' ')
171 params++; 194 params++;
195
172 if (!strncmp (params, "-a ", 3)) 196 if (!strncmp (params, "-a ", 3))
173 { 197 {
174 aflag = AP_APPLY; 198 aflag = AP_APPLY;
175 params += 3; 199 params += 3;
176 } 200 }
201
177 if (!strncmp (params, "-u ", 3)) 202 if (!strncmp (params, "-u ", 3))
178 { 203 {
179 aflag = AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
180 params += 3; 205 params += 3;
181 } 206 }
207
182 while (*params == ' ') 208 while (*params == ' ')
183 params++; 209 params++;
184 210
185 inv = find_best_apply_object_match (op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
186 if (inv)
187 {
188 player_apply (op, inv, aflag, 0); 212 player_apply (op, inv, aflag, 0);
189 }
190 else 213 else
191 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
192 } 215 }
216
193 return 0; 217 return 0;
194} 218}
195 219
196/* 220/*
197 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
203 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
204 */ 228 */
205int 229int
206sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
207{ 231{
208
209 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
210 { 233 {
211 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
212 return 0; 235 return 0;
213 } 236 }
237
214 if (sack == op) 238 if (sack == op)
215 { 239 {
216 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
217 return 0; 241 return 0;
218 } 242 }
243
219 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
220 { 245 {
221 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
222 return 0; 247 return 0;
223 } 248 }
249
224 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
225 { 251 {
226 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
227 return 0; 253 return 0;
228 } 254 }
255
229 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
230 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
231 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
232 { 259 {
233 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
234 return 0; 261 return 0;
235 } 262 }
263
236 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
237 return 1; 265 return 1;
238} 266}
239 267
240/* Pick up commands follow */ 268/* Pick up commands follow */
245 * pick up (0 means all of them) 273 * pick up (0 means all of them)
246 */ 274 */
247static void 275static void
248pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
249{ 277{
250 /* buf needs to be big (more than 256 chars) because you can get
251 * very long item names.
252 */
253 char buf[HUGE_BUF];
254 object *env = tmp->env; 278 object *env = tmp->env;
255 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
256 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
257 281
258 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
259 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
260 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
261 * containers not allowed as of now) 285 * containers not allowed as of now)
262 */ 286 */
263 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
264 { 288 {
265 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
266 return; 292 return;
267 } 293 }
268 294
269 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
270 return; 296 return;
271 297
272 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
273 {
274 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
275 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
276
277 if (pl->type == PLAYER)
278 esrv_del_item (pl->contr, tmp->count);
279
280 tmp->destroy ();
281 return;
282 }
283
284 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
285 nrof = tmp_nrof; 299 nrof = tmp_nrof;
286 300
287 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
288 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
289 if (tmp->inv) 303 if (tmp->inv)
290 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
291 305
292 if (pl->stats.Str <= MAX_STAT)
293 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
294 else
295 effective_weight_limit = weight_limit[MAX_STAT];
296 307
297 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
298 { 309 {
299 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
300 return; 311 return;
301 } 312 }
302 313
303 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 314 if (!can_split (pl, tmp, nrof))
304 SET_FLAG (tmp, FLAG_WAS_WIZ);
305
306 if (nrof != tmp_nrof)
307 {
308 object *tmp2 = tmp;
309
310 tmp = get_split_ob (tmp, nrof);
311 if (!tmp)
312 {
313 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
314 return; 315 return;
315 }
316 316
317 /* Tell a client what happened rest of objects */ 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
318 if (pl->type == PLAYER) 318 {
319 { 319 tmp->flag.reset (FLAG_UNPAID);
320 if (tmp2->destroyed ()) 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321 esrv_del_item (pl->contr, tmp2->count); 321 tmp->flag.set (FLAG_UNPAID);
322 else
323 esrv_send_item (pl, tmp2);
324 }
325 } 322 }
326 else 323 else
327 { 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
328 /* If the object is in a container, send a delete to the client.
329 * - we are moving all the items from the container to elsewhere,
330 * so it needs to be deleted.
331 */
332 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
333 {
334 if (tmp->env && pl->type == PLAYER)
335 esrv_del_item (pl->contr, tmp->count);
336 tmp->remove (); /* Unlink it */
337 }
338 }
339 if (QUERY_FLAG (tmp, FLAG_UNPAID))
340 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
341 else
342 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
343 new_draw_info (NDI_UNIQUE, 0, pl, buf);
344 325
345 tmp = insert_ob_in_ob (tmp, op); 326 op->insert (tmp);
346
347 /* All the stuff below deals with client/server code, and is only
348 * usable by players
349 */
350 if (pl->type != PLAYER)
351 return;
352
353 esrv_send_item (pl, tmp);
354 /* These are needed to update the weight for the container we
355 * are putting the object in.
356 */
357 if (op != pl)
358 {
359 esrv_update_item (UPD_WEIGHT, pl, op);
360 esrv_send_item (pl, pl);
361 }
362
363 /* Update the container the object was in */
364 if (env && env != pl && env != op)
365 esrv_update_item (UPD_WEIGHT, pl, env);
366} 327}
367 328
368/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
369void 330void
370pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
380 if (!can_pick (op, alt)) 341 if (!can_pick (op, alt))
381 { 342 {
382 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
383 goto leave; 344 goto leave;
384 } 345 }
346
385 tmp = alt; 347 tmp = alt;
386 } 348 }
387 else 349 else
388 { 350 {
389 if (op->below == NULL || !can_pick (op, op->below)) 351 if (op->below == NULL || !can_pick (op, op->below))
398 /* Try to catch it. */ 360 /* Try to catch it. */
399 tmp_map = tmp->map; 361 tmp_map = tmp->map;
400 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
401 if (tmp == NULL) 363 if (tmp == NULL)
402 goto leave; 364 goto leave;
365
403 need_fix_tmp = 1; 366 need_fix_tmp = 1;
404 if (!can_pick (op, tmp)) 367 if (!can_pick (op, tmp))
405 goto leave; 368 goto leave;
406 369
407 if (op->type == PLAYER) 370 if (op->type == PLAYER)
412 } 375 }
413 else 376 else
414 count = tmp->nrof; 377 count = tmp->nrof;
415 378
416 /* container is open, so use it */ 379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
417 if (op->container) 382 else if (op->container)
418 { 383 {
419 alt = op->container; 384 alt = op->container;
420 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
421 goto leave; 386 goto leave;
422 } 387 }
429 394
430 if (!alt) 395 if (!alt)
431 for (alt = op->inv; alt; alt = alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
432 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
433 break; /* General container comes next */ 398 break; /* General container comes next */
399
434 if (!alt) 400 if (!alt)
435 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
436 } 402 }
437 403
438 if (tmp->env == alt) 404 if (tmp->env == alt)
440 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
441 * if someone wants to implement it 407 * if someone wants to implement it
442 */ 408 */
443 alt = op; 409 alt = op;
444 } 410 }
411
445#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
446 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
447#endif 414#endif
448 415
449 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
465 432
466leave: 433leave:
467 if (need_fix_tmp) 434 if (need_fix_tmp)
468 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
469} 436}
470
471 437
472/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
473 * who issued the command. params is a string to 439 * who issued the command. params is a string to
474 * match against the item name. Basically, always 440 * match against the item name. Basically, always
475 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
490 456
491 if (!tmp) 457 if (!tmp)
492 tmp = op->below; 458 tmp = op->below;
493 } 459 }
494 460
495 if (tmp == NULL) 461 if (!tmp)
496 { 462 {
497 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
498 return 0; 464 return 0;
499 } 465 }
500 466
501 /* Makes processing easier */ 467 /* Makes processing easier */
502 if (params && *params == '\0') 468 if (params && *params == '\0')
503 params = NULL; 469 params = 0;
470
471 int cnt = MAX_ITEM_PER_DROP;
504 472
505 while (tmp) 473 while (tmp)
506 { 474 {
507 next = tmp->below; 475 next = tmp->below;
508 476
515 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 485 * not make it any more efficient
518 */ 486 */
519 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
488 {
489 if (--cnt < 0) break;
520 pick_up (op, tmp); 490 pick_up (op, tmp);
491 }
521 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
522 { 493 {
494 if (--cnt < 0) break;
523 pick_up (op, tmp); 495 pick_up (op, tmp);
524 break; 496 break;
525 } 497 }
526 498
527 tmp = next; 499 tmp = next;
500 }
501
502 if (cnt < 0)
503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
528 } 506 }
529 507
530 if (!params && !tmp) 508 if (!params && !tmp)
531 { 509 {
532 for (tmp = op->below; tmp; tmp = tmp->below) 510 for (tmp = op->below; tmp; tmp = tmp->below)
533 if (!tmp->invisible) 511 if (!tmp->invisible)
534 { 512 {
535 char buf[MAX_BUF];
536
537 sprintf (buf, "You can't pick up a %s.", &tmp->name); 513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
538 new_draw_info (NDI_UNIQUE, 0, op, buf);
539 break; 514 break;
540 } 515 }
541 516
542 if (!tmp) 517 if (!tmp)
543 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
544 } 519 }
545 520
546 return 0; 521 return 0;
547} 522}
548
549 523
550/* 524/*
551 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
552 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
553 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
569 return; 543 return;
570 } 544 }
571 545
572 if (tmp->type == CONTAINER && tmp->inv) 546 if (tmp->type == CONTAINER && tmp->inv)
573 { 547 {
574
575 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
576 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
577 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
578 */ 551 */
579 sack2 = tmp; 552 sack2 = tmp;
582 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
583 { 556 {
584 tmp = tmp2->below; 557 tmp = tmp2->below;
585 558
586 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
587 {
588 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
589 }
590 else 561 else
591 { 562 {
592 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
593 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
594 break; 565 break;
595 } 566 }
596 } 567 }
597 568
598 esrv_update_item (UPD_WEIGHT, op, sack2);
599 return; 569 return;
600 } 570 }
601 571
602 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
603 * already checked this. 573 * already checked this.
608 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
609 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
610 return; 580 return;
611 581
612 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
613 if (nrof && tmp->nrof != nrof) 583 if (!can_split (op, tmp, nrof))
614 {
615 object *tmp2 = tmp;
616
617 tmp = get_split_ob (tmp, nrof);
618
619 if (!tmp)
620 {
621 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
622 return; 584 return;
623 }
624 /* Tell a client what happened other objects */
625 if (tmp2->destroyed ())
626 esrv_del_item (op->contr, tmp2->count);
627 else /* this can proably be replaced with an update */
628 esrv_send_item (op, tmp2);
629 }
630 else
631 tmp->remove ();
632 585
633 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
634 tmp2 = insert_ob_in_ob (tmp, sack); 587 sack->insert (tmp);
635 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
636 /* in object.c */
637
638 /* If an object merged (and thus, different object), we need to
639 * delete the original.
640 */
641 if (tmp2 != tmp)
642 esrv_del_item (op->contr, tmp->count);
643
644 esrv_send_item (op, tmp2);
645
646 /* update the sacks weight */
647 esrv_update_item (UPD_WEIGHT, op, sack);
648} 588}
649 589
650/* 590/*
651 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
652 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
654 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
655 */ 595 */
656void 596void
657drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
658{ 598{
659 char buf[MAX_BUF];
660 object *floor;
661
662 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
663 return; 600 return;
664 601
665 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
666 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
667 return; /* can't unapply it */ 604 return; /* can't unapply it */
668 605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
669 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
670 * off 609 * off
671 */ 610 */
672 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
673 {
674 object *tmp2 = tmp;
675
676 tmp = get_split_ob (tmp, nrof);
677 if (!tmp)
678 {
679 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
680 return;
681 }
682 /* Tell a client what happened rest of objects. tmp2 is now the
683 * original object
684 */
685 if (op->type == PLAYER)
686 {
687 if (tmp2->destroyed ())
688 esrv_del_item (op->contr, tmp2->count);
689 else
690 esrv_send_item (op, tmp2);
691 }
692 }
693 else
694 tmp->remove ();
695 612
696 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
697 return; 614 return;
698 615
699 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
700 { 617 {
701 sprintf (buf, "You drop the %s.", query_name (tmp)); 618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
702 new_draw_info (NDI_UNIQUE, 0, op, buf); 619 op->statusmsg ("The gods who lent it to you retrieves it.");
703 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
704
705 if (op->type == PLAYER)
706 esrv_del_item (op->contr, tmp->count);
707 620
708 tmp->destroy (); 621 tmp->destroy ();
709 op->update_stats (); 622 op->update_stats ();
710 return; 623 return;
711 } 624 }
712 625
713 if (op->type == PLAYER)
714 esrv_del_item (op->contr, tmp->count);
715
716 /* Call this before we update the various windows/players. At least 626 /* Call this before we update the various windows/players. At least
717 * that we, we know the weight is correct. 627 * that we, we know the weight is correct.
718 */ 628 */
719 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 629 // 2007-11-26: moved op->update_stats away and calling it later after
720 /* in object.c */ 630 // all items of a drop command have been processed.
721 631
722 if (op->type == PLAYER)
723 {
724 /* Need to update the weight for the player */
725 esrv_send_item (op, op);
726 op->contr->ns->floorbox_update ();
727 }
728
729 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
730 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
731 return; 634 return;
732 635
733 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 {
734 sell_item (tmp, op); 638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
735 641
736 tmp->x = op->x; 642 tmp->x = op->x;
737 tmp->y = op->y; 643 tmp->y = op->y;
738 644
739 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
759 tmp->destroy (); 665 tmp->destroy ();
760 return; 666 return;
761 } 667 }
762 else 668 else
763 { 669 {
764 while (tmp != NULL && tmp->invisible) 670 while (tmp && tmp->invisible)
765 tmp = tmp->below; 671 tmp = tmp->below;
766 } 672 }
767 } 673 }
768 674
769 if (tmp == NULL) 675 if (tmp == NULL)
770 { 676 {
771 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
772 return; 678 return;
773 } 679 }
680
774 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 681 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
775 { 682 {
776 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 683 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
777 return; 684 return;
778 } 685 }
686
779 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 687 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
780 { 688 {
781#if 0 689#if 0
782 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 690 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
783 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
807 715
808 if (op->type == PLAYER) 716 if (op->type == PLAYER)
809 op->contr->count = 0; 717 op->contr->count = 0;
810} 718}
811 719
812
813
814/* Command will drop all items that have not been locked */ 720/* Command will drop all items that have not been locked */
815int 721int
816command_dropall (object *op, char *params) 722command_dropall (object *op, char *params)
817{ 723{
818 724
819 object *curinv, *nextinv;
820
821 if (op->inv == NULL) 725 if (op->inv == NULL)
822 { 726 {
823 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 727 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
824 return 0; 728 return 0;
825 } 729 }
826 730
827 curinv = op->inv; 731 object *curinv = op->inv;
732 object *nextinv;
828 733
829 /* 734 /*
830 This is the default. Drops everything not locked or considered 735 This is the default. Drops everything not locked or considered
831 not something that should be dropped. 736 not something that should be dropped.
832 */ 737 */
834 Care must be taken that the next item pointer is not to money as 739 Care must be taken that the next item pointer is not to money as
835 the drop() routine will do unknown things to it when dropping 740 the drop() routine will do unknown things to it when dropping
836 in a shop. --Tero.Pelander@utu.fi 741 in a shop. --Tero.Pelander@utu.fi
837 */ 742 */
838 743
839 if (params == NULL) 744 int cnt = MAX_ITEM_PER_DROP;
745
746 if (!params)
840 { 747 {
841 while (curinv != NULL) 748 while (curinv)
842 { 749 {
843 nextinv = curinv->below; 750 nextinv = curinv->below;
751
844 while (nextinv && nextinv->type == MONEY) 752 while (nextinv && nextinv->type == MONEY)
845 nextinv = nextinv->below; 753 nextinv = nextinv->below;
754
846 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
847 curinv->type != FOOD && curinv->type != KEY && 756 curinv->type != FOOD && curinv->type != KEY &&
848 curinv->type != SPECIAL_KEY && curinv->type != GEM && 757 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
849 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
850 { 759 {
851 drop (op, curinv); 760 drop (op, curinv);
761 if (--cnt <= 0) break;
852 } 762 }
763
853 curinv = nextinv; 764 curinv = nextinv;
854 } 765 }
855 } 766 }
856
857 else if (strcmp (params, "weapons") == 0) 767 else if (strcmp (params, "weapons") == 0)
858 { 768 {
859 while (curinv != NULL) 769 while (curinv)
860 { 770 {
861 nextinv = curinv->below; 771 nextinv = curinv->below;
772
862 while (nextinv && nextinv->type == MONEY) 773 while (nextinv && nextinv->type == MONEY)
863 nextinv = nextinv->below; 774 nextinv = nextinv->below;
775
864 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 776 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
865 { 777 {
866 drop (op, curinv); 778 drop (op, curinv);
779 if (--cnt <= 0) break;
867 } 780 }
781
868 curinv = nextinv; 782 curinv = nextinv;
869 } 783 }
870 } 784 }
871
872 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 785 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
873 { 786 {
874 while (curinv != NULL) 787 while (curinv)
875 { 788 {
876 nextinv = curinv->below; 789 nextinv = curinv->below;
790
877 while (nextinv && nextinv->type == MONEY) 791 while (nextinv && nextinv->type == MONEY)
878 nextinv = nextinv->below; 792 nextinv = nextinv->below;
793
879 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 794 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
880 { 795 {
881 drop (op, curinv); 796 drop (op, curinv);
797 if (--cnt <= 0) break;
882 } 798 }
799
883 curinv = nextinv; 800 curinv = nextinv;
884 } 801 }
885 } 802 }
886
887 else if (strcmp (params, "misc") == 0) 803 else if (strcmp (params, "misc") == 0)
888 { 804 {
889 while (curinv != NULL) 805 while (curinv)
890 { 806 {
891 nextinv = curinv->below; 807 nextinv = curinv->below;
808
892 while (nextinv && nextinv->type == MONEY) 809 while (nextinv && nextinv->type == MONEY)
893 nextinv = nextinv->below; 810 nextinv = nextinv->below;
811
894 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 812 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
895 { 813 {
896 switch (curinv->type) 814 switch (curinv->type)
897 { 815 {
898 case HORN: 816 case HORN:
916 break; 834 break;
917 default: 835 default:
918 curinv = nextinv; 836 curinv = nextinv;
919 break; 837 break;
920 } 838 }
839
840 if (--cnt <= 0) break;
921 } 841 }
842
922 curinv = nextinv; 843 curinv = nextinv;
923 } 844 }
924 } 845 }
925 846
926 op->contr->ns->floorbox_update (); 847 if (cnt <= 0)
848 op->failmsg ("Only dropped some items, can't drop that many items at once.");
927 849
928/* draw_look(op);*/ 850/* draw_look(op);*/
929 return 0; 851 return 0;
930} 852}
931 853
932/* Object op wants to drop object(s) params. params can be a 854/* Object op wants to drop object(s) params. params can be a
933 * comma seperated list. 855 * comma seperated list.
934 */ 856 */
935
936int 857int
937command_drop (object *op, char *params) 858command_drop (object *op, char *params)
938{ 859{
939 object *tmp, *next; 860 object *tmp, *next;
940 int did_one = 0; 861 int did_one = 0;
944 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
945 return 0; 866 return 0;
946 } 867 }
947 else 868 else
948 { 869 {
870 int cnt = MAX_ITEM_PER_DROP;
871
949 for (tmp = op->inv; tmp; tmp = next) 872 for (tmp = op->inv; tmp; tmp = next)
950 { 873 {
951 next = tmp->below; 874 next = tmp->below;
952 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
953 continue; 876 continue;
877
954 if (item_matched_string (op, tmp, params)) 878 if (item_matched_string (op, tmp, params))
955 { 879 {
956 drop (op, tmp); 880 drop (op, tmp);
881 if (--cnt <= 0) break;
957 did_one = 1; 882 did_one = 1;
958 } 883 }
959 } 884 }
885
960 if (!did_one) 886 if (!did_one)
961 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
962 } 888
963 if (op->type == PLAYER) 889 if (cnt <= 0)
964 { 890 op->failmsg ("Only dropped some items, can't drop that many items at once.");
965 op->contr->count = 0;
966 op->contr->ns->floorbox_update ();
967 }; 891 }
968 892
969/* draw_look(op);*/
970 return 0; 893 return 0;
971} 894}
972 895
973int 896int
974command_examine (object *op, char *params) 897command_examine (object *op, char *params)
977 { 900 {
978 object *tmp = op->below; 901 object *tmp = op->below;
979 902
980 while (tmp && !tmp->client_visible ()) 903 while (tmp && !tmp->client_visible ())
981 tmp = tmp->below; 904 tmp = tmp->below;
905
982 if (tmp) 906 if (tmp)
983 examine (op, tmp); 907 examine (op, tmp);
984 } 908 }
985 else 909 else
986 { 910 {
987 object *tmp = find_best_object_match (op, params); 911 object *tmp = find_best_object_match (op, params);
988 912
989 if (tmp) 913 if (tmp)
990 examine (op, tmp); 914 examine (op, tmp);
991 else 915 else
992 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 916 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
993 } 917 }
918
994 return 0; 919 return 0;
995} 920}
996 921
997/* op should be a player. 922/* op should be a player.
998 * we return the object the player has marked with the 'mark' command 923 * we return the object the player has marked with the 'mark' command
1037 } 962 }
1038 963
1039 return 0; 964 return 0;
1040} 965}
1041 966
1042 967std::string
1043/* op should be a player, params is any params. 968object::describe_monster (object *who)
1044 * If no params given, we print out the currently marked object.
1045 * otherwise, try to find a matching object - try best match first.
1046 */
1047int
1048command_mark (object *op, char *params)
1049{ 969{
1050 if (!op->contr) 970 dynbuf_text buf (512, 512);
1051 return 1;
1052 971
1053 if (!params) 972 object *mon = head ? head : this;
1054 {
1055 object *mark = find_marked_object (op);
1056 973
1057 if (!mark) 974 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1058 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 975 buf << " - It is an undead force.\n";
1059 else 976
1060 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 977 if (mon->level > who->level)
1061 } 978 buf << " - It is likely more powerful than you.\n";
979 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n";
1062 else 981 else
1063 { 982 buf << " - It is probably as powerful as you.\n";
1064 object *mark1 = find_best_object_match (op, params);
1065 983
1066 if (!mark1)
1067 {
1068 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1069 return 1;
1070 }
1071 else
1072 {
1073 op->contr->mark = mark1;
1074 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1075 return 0;
1076 }
1077 }
1078
1079 return 0; /*shouldnt get here */
1080}
1081
1082
1083/* op is the player
1084 * tmp is the monster being examined.
1085 */
1086void
1087examine_monster (object *op, object *tmp)
1088{
1089 object *mon = tmp->head ? tmp->head : tmp;
1090
1091 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1092 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1093 if (mon->level > op->level)
1094 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1095 else if (mon->level < op->level)
1096 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1097 else
1098 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1099 if (mon->attacktype & AT_ACID) 984 if (mon->attacktype & AT_ACID)
1100 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 985 buf << " - You seem to smell an acrid odor.\n";
1101 986
1102 /* Anyone know why this used to use the clone value instead of the 987 /* Anyone know why this used to use the clone value instead of the
1103 * maxhp field? This seems that it should give more accurate results. 988 * maxhp field? This seems that it should give more accurate results.
1104 */ 989 */
1105 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1106 { /* From 1-4 */ 991 { /* From 1-4 */
1107 case 1: 992 case 1:
1108 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 993 buf << " - It is in a bad shape.\n";
1109 break; 994 break;
1110 case 2: 995 case 2:
1111 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 996 buf << " - It is hurt.\n";
1112 break; 997 break;
1113 case 3: 998 case 3:
1114 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 999 buf << " - It is somewhat hurt.\n";
1115 break; 1000 break;
1116 case 4: 1001 case 4:
1117 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1002 buf << " - It is in excellent shape.\n";
1118 break; 1003 break;
1119 } 1004 }
1005
1120 if (present_in_ob (POISONING, mon) != NULL) 1006 if (present_in_ob (POISONING, mon))
1121 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1007 buf << " - It looks very ill.\n";
1122}
1123 1008
1009 return buf;
1010}
1124 1011
1125/* tmp is the object being described, pl is who is examing it. */ 1012/* tmp is the object being described, pl is who is examing it. */
1126char * 1013const char *
1127long_desc (object *tmp, object *pl) 1014long_desc (object *tmp, object *pl)
1128{ 1015{
1129 static char buf[VERY_BIG_BUF]; 1016 static std::string s;
1130 char *cp;
1131 1017
1132 if (tmp == NULL) 1018 return (s = tmp->long_desc (pl)).c_str ();
1133 return ""; 1019}
1134 1020
1135 buf[0] = '\0'; 1021std::string
1022object::long_desc (object *who)
1023{
1024 std::string buf (query_name (this));
1025
1136 switch (tmp->type) 1026 switch (type)
1137 { 1027 {
1138 case RING: 1028 case RING:
1139 case SKILL: 1029 case SKILL:
1140 case WEAPON: 1030 case WEAPON:
1141 case ARMOUR: 1031 case ARMOUR:
1152 case FOOD: 1042 case FOOD:
1153 case DRINK: 1043 case DRINK:
1154 case FLESH: 1044 case FLESH:
1155 case SKILL_TOOL: 1045 case SKILL_TOOL:
1156 case POWER_CRYSTAL: 1046 case POWER_CRYSTAL:
1157 if (*(cp = describe_item (tmp, pl)) != '\0') 1047 {
1048 const char *cp = ::describe_item (this, who);
1049
1050 if (*cp)
1051 {
1052 buf.append (" ");
1053 buf.append (cp);
1054 }
1055 }
1056 }
1057
1058 return buf;
1059}
1060
1061/* op is the player
1062 * tmp is the monster being examined.
1063 */
1064void
1065examine_monster (object *op, object *tmp)
1066{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068}
1069
1070std::string
1071object::describe (object *who)
1072{
1073 dynbuf_text buf (1024, 1024);
1074
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ());
1076
1077 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name);
1079
1080 switch (type)
1081 {
1082 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break;
1086
1087 case BOOK:
1088 if (msg)
1089 buf << "Something is written in it.\n";
1090 break;
1091
1092 case CONTAINER:
1093 if (race != NULL)
1158 { 1094 {
1095 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1097 &race, weight_limit / (10.0 * (100 - stats.Str)));
1159 int len; 1098 else
1160 1099 buf.printf ("It can hold only %s.\n", &race);
1161 assign (buf, query_name (tmp));
1162 len = strlen (buf);
1163 if (len < VERY_BIG_BUF - 5)
1164 {
1165 /* Since we know the length, we save a few cpu cycles by using
1166 * it instead of calling strcat */
1167 strcpy (buf + len, " ");
1168 len++;
1169 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1170 }
1171 } 1100 }
1172 }
1173
1174 if (buf[0] == '\0')
1175 assign (buf, query_name (tmp));
1176
1177 return buf;
1178}
1179
1180void
1181examine (object *op, object *tmp)
1182{
1183 char buf[VERY_BIG_BUF];
1184 int i;
1185
1186 if (tmp == NULL || tmp->type == CLOSE_CON)
1187 return;
1188
1189 strcpy (buf, "That is ");
1190 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1191 buf[VERY_BIG_BUF - 1] = 0;
1192
1193 new_draw_info (NDI_UNIQUE, 0, op, buf);
1194 buf[0] = '\0';
1195
1196 if (tmp->custom_name)
1197 {
1198 strcpy (buf, "You call it ");
1199 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1200 buf[VERY_BIG_BUF - 1] = 0;
1201 new_draw_info (NDI_UNIQUE, 0, op, buf);
1202 buf[0] = '\0';
1203 }
1204
1205 switch (tmp->type)
1206 {
1207 case SPELLBOOK:
1208 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1209 {
1210 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1211 }
1212 break;
1213
1214 case BOOK:
1215 if (tmp->msg != NULL)
1216 strcpy (buf, "Something is written in it.");
1217 break;
1218
1219 case CONTAINER:
1220 if (tmp->race != NULL)
1221 {
1222 if (tmp->weight_limit && tmp->stats.Str < 100)
1223 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1224 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1225 else
1226 sprintf (buf, "It can hold only %s.", &tmp->race);
1227 }
1228 else if (tmp->weight_limit && tmp->stats.Str < 100) 1101 else if (weight_limit && stats.Str < 100)
1229 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1230 break; 1103 break;
1231 1104
1232 case WAND: 1105 case WAND:
1233 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1106 if (flag [FLAG_IDENTIFIED])
1234 sprintf (buf, "It has %d charges left.", tmp->stats.food); 1107 buf.printf ("It has %d charges left.\n", stats.food);
1235 break; 1108 break;
1236 }
1237
1238 if (buf[0] != '\0')
1239 new_draw_info (NDI_UNIQUE, 0, op, buf);
1240
1241 if (tmp->materialname != NULL && !tmp->msg)
1242 { 1109 }
1110
1111 if (materialname && !msg)
1243 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1112 buf.printf ("It is made of: %s.\n", &materialname);
1244 new_draw_info (NDI_UNIQUE, 0, op, buf); 1113
1245 } 1114 if (who)
1246 /* Where to wear this item */ 1115 /* Where to wear this item */
1247 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1248 { 1117 if (slot[i].info)
1249 if (tmp->body_info[i] < -1) 1118 {
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120
1121 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info);
1123
1124 buf << ".\n";
1250 { 1125 }
1251 if (op->body_info[i]) 1126
1252 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1127 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1129
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133
1134 if (is_in_shop (who))
1135 {
1136 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1253 else 1138 else
1254 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1255 }
1256 else if (tmp->body_info[i])
1257 {
1258 if (op->body_info[i])
1259 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1260 else
1261 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1262 }
1263 }
1264
1265 if (tmp->weight)
1266 {
1267 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1268 new_draw_info (NDI_UNIQUE, 0, op, buf);
1269 }
1270
1271 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1272 {
1273 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1274 new_draw_info (NDI_UNIQUE, 0, op, buf);
1275 if (is_in_shop (op))
1276 {
1277 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1278 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1279 else
1280 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1281 new_draw_info (NDI_UNIQUE, 0, op, buf);
1282 } 1140 }
1283 } 1141 }
1284 1142
1285 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1143 if (flag [FLAG_MONSTER])
1286 examine_monster (op, tmp); 1144 buf << describe_monster (who);
1287 1145
1288 /* Is this item buildable? */ 1146 /* Is this item buildable? */
1289 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1147 if (flag [FLAG_IS_BUILDABLE])
1290 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1148 buf << "This is a buildable item.\n";
1291 1149
1292 /* Does the object have a message? Don't show message for all object 1150 /* Does the object have a message? Don't show message for all object
1293 * types - especially if the first entry is a match 1151 * types - especially if the first entry is a match
1294 */ 1152 */
1295 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1296 { 1154 {
1297
1298 /* This is just a hack so when identifying the items, we print 1155 /* This is just a hack so when identifying the items, we print
1299 * out the extra message 1156 * out the extra message
1300 */ 1157 */
1301 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1158 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1302 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1159 buf << "The object has a story:\n\n";
1303 1160
1304 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1161 buf << msg << '\n';
1305 }
1306 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1307}
1308
1309/*
1310 * inventory prints object's inventory. If inv==NULL then print player's
1311 * inventory.
1312 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1313 */
1314void
1315inventory (object *op, object *inv)
1316{
1317 object *tmp;
1318 char *in;
1319 int items = 0, length;
1320
1321 if (inv == NULL && op == NULL)
1322 { 1162 }
1323 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1324 return;
1325 }
1326 tmp = inv ? inv->inv : op->inv;
1327 1163
1328 while (tmp) 1164 buf << '\n';
1329 { 1165
1330 if ((!tmp->invisible && 1166 return std::string (buf.linearise (), buf.size ());
1331 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1332 items++;
1333 tmp = tmp->below;
1334 }
1335 if (inv == NULL)
1336 { /* player's inventory */
1337 if (items == 0)
1338 {
1339 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1340 return;
1341 }
1342 else
1343 {
1344 length = 28;
1345 in = "";
1346 if (op)
1347 clear_win_info (op);
1348 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1349 }
1350 }
1351 else
1352 {
1353 if (items == 0)
1354 return;
1355 else
1356 {
1357 length = 28;
1358 in = " ";
1359 }
1360 }
1361 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1362 {
1363 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1364 continue;
1365 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1366 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1367 query_name (tmp), tmp->count, query_weight (tmp));
1368 else
1369 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1370 }
1371 if (!inv && op)
1372 {
1373 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1374 }
1375} 1167}
1376 1168
1377static void 1169static void
1378display_new_pickup (object *op) 1170display_new_pickup (object *op)
1379{ 1171{
1540 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1541 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1542 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1543 return 1; 1335 return 1;
1544 } 1336 }
1337
1545 op->contr->search_str[0] = '\0'; 1338 op->contr->search_str[0] = '\0';
1546 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1547 op->update_stats (); 1340 op->update_stats ();
1548 return 1; 1341 return 1;
1549 } 1342 }
1343
1550 if ((int) strlen (params) >= MAX_BUF) 1344 if ((int) strlen (params) >= MAX_BUF)
1551 { 1345 {
1552 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1553 return 1; 1347 return 1;
1554 } 1348 }
1349
1555 strcpy (op->contr->search_str, params); 1350 strcpy (op->contr->search_str, params);
1556 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1557 new_draw_info (NDI_UNIQUE, 0, op, buf); 1352 new_draw_info (NDI_UNIQUE, 0, op, buf);
1558 op->update_stats (); 1353 op->update_stats ();
1559 return 1; 1354 return 1;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines