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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.38 by root, Wed Feb 7 23:50:01 2007 UTC vs.
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 *
24 */ 22 */
25 23
26/* 24/*
27 * Object (handling) commands 25 * Object (handling) commands
28 */ 26 */
58 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
59 **/ 57 **/
60static object * 58static object *
61find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
62{ 60{
63 object *tmp, *best = NULL; 61 object *best = 0;
64 int match_val = 0, tmpmatch; 62 int match_val = 0;
65 63
66 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
67 { 65 {
68 if (tmp->invisible) 66 if (tmp->invisible)
69 continue; 67 continue;
68
70 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
71 { 72 {
72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 74 continue;
75
74 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
75 continue; 77 continue;
78
76 match_val = tmpmatch; 79 match_val = tmpmatch;
77 best = tmp; 80 best = tmp;
78 } 81 }
79 } 82 }
83
80 return best; 84 return best;
81} 85}
82 86
83/** 87/**
84 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
85 **/ 89 **/
86object * 90object *
87find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
88{ 92{
89 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
90} 113}
91 114
92int 115int
93command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
94{ 117{
95 if (!params) 118 if (!params)
96 { 119 {
97 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
98 return 0; 121 return 0;
99 } 122 }
123
100 return use_skill (pl, params); 124 return use_skill (pl, params);
101} 125}
102 126
103int 127int
104command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
108 if (!params) 132 if (!params)
109 { 133 {
110 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
111 return 0; 135 return 0;
112 } 136 }
137
113 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name (pl, params);
114 139
115 if (!skill) 140 if (!skill)
116 { 141 {
117 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
118 return 0; 143 return 0;
119 } 144 }
120 return change_skill (pl, skill, 0);
121}
122 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
123 150
124/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
125 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
126 * and replaced with those. 153 * and replaced with those.
127 */ 154 */
135command_disarm (object *op, char *params) 162command_disarm (object *op, char *params)
136{ 163{
137 return use_skill (op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
138} 165}
139 166
140
141/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
142 * as it includes the object to throw. 168 * as it includes the object to throw.
143 */ 169 */
144int 170int
145command_throw (object *op, char *params) 171command_throw (object *op, char *params)
146{ 172{
147 object *skop;
148
149 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
150 if (skop)
151 return do_skill (op, op, skop, op->facing, params); 174 return do_skill (op, op, skop, op->facing, params);
152 else 175 else
153 {
154 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
155 } 177
156 return 0; 178 return 0;
157} 179}
158
159 180
160int 181int
161command_apply (object *op, char *params) 182command_apply (object *op, char *params)
162{ 183{
163 if (!params) 184 if (!params)
165 player_apply_below (op); 186 player_apply_below (op);
166 return 0; 187 return 0;
167 } 188 }
168 else 189 else
169 { 190 {
170 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
171 object *inv;
172 192
173 while (*params == ' ') 193 while (*params == ' ')
174 params++; 194 params++;
195
175 if (!strncmp (params, "-a ", 3)) 196 if (!strncmp (params, "-a ", 3))
176 { 197 {
177 aflag = AP_APPLY; 198 aflag = AP_APPLY;
178 params += 3; 199 params += 3;
179 } 200 }
201
180 if (!strncmp (params, "-u ", 3)) 202 if (!strncmp (params, "-u ", 3))
181 { 203 {
182 aflag = AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
183 params += 3; 205 params += 3;
184 } 206 }
207
185 while (*params == ' ') 208 while (*params == ' ')
186 params++; 209 params++;
187 210
188 inv = find_best_apply_object_match (op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
189 if (inv)
190 {
191 player_apply (op, inv, aflag, 0); 212 player_apply (op, inv, aflag, 0);
192 }
193 else 213 else
194 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
195 } 215 }
216
196 return 0; 217 return 0;
197} 218}
198 219
199/* 220/*
200 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
206 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
207 */ 228 */
208int 229int
209sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
210{ 231{
211
212 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
213 { 233 {
214 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
215 return 0; 235 return 0;
216 } 236 }
237
217 if (sack == op) 238 if (sack == op)
218 { 239 {
219 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
220 return 0; 241 return 0;
221 } 242 }
243
222 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
223 { 245 {
224 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
225 return 0; 247 return 0;
226 } 248 }
249
227 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
228 { 251 {
229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
230 return 0; 253 return 0;
231 } 254 }
255
232 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
233 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
234 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
235 { 259 {
236 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
237 return 0; 261 return 0;
238 } 262 }
263
239 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
240 return 1; 265 return 1;
241} 266}
242 267
243/* Pick up commands follow */ 268/* Pick up commands follow */
248 * pick up (0 means all of them) 273 * pick up (0 means all of them)
249 */ 274 */
250static void 275static void
251pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
252{ 277{
253 /* buf needs to be big (more than 256 chars) because you can get
254 * very long item names.
255 */
256 char buf[HUGE_BUF];
257 object *env = tmp->env; 278 object *env = tmp->env;
258 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
259 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
260 281
261 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
262 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
263 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
264 * containers not allowed as of now) 285 * containers not allowed as of now)
265 */ 286 */
266 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
267 { 288 {
268 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
269 return; 292 return;
270 } 293 }
271 294
272 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
273 return; 296 return;
274 297
275 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
276 {
277 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
278 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
279
280 if (pl->type == PLAYER)
281 esrv_del_item (pl->contr, tmp->count);
282
283 tmp->destroy ();
284 return;
285 }
286
287 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
288 nrof = tmp_nrof; 299 nrof = tmp_nrof;
289 300
290 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
291 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
292 if (tmp->inv) 303 if (tmp->inv)
293 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
294 305
295 if (pl->stats.Str <= MAX_STAT)
296 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
297 else
298 effective_weight_limit = weight_limit[MAX_STAT];
299 307
300 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
301 { 309 {
302 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
303 return; 311 return;
304 } 312 }
305 313
306 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 314 if (!can_split (pl, tmp, nrof))
307 SET_FLAG (tmp, FLAG_WAS_WIZ);
308
309 if (nrof != tmp_nrof)
310 {
311 object *tmp2 = tmp;
312
313 tmp = get_split_ob (tmp, nrof);
314 if (!tmp)
315 {
316 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
317 return; 315 return;
318 }
319 316
320 /* Tell a client what happened rest of objects */ 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
321 if (pl->type == PLAYER) 318 {
322 { 319 tmp->flag.reset (FLAG_UNPAID);
323 if (tmp2->destroyed ()) 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
324 esrv_del_item (pl->contr, tmp2->count); 321 tmp->flag.set (FLAG_UNPAID);
325 else
326 esrv_send_item (pl, tmp2);
327 }
328 } 322 }
329 else 323 else
330 { 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
331 /* If the object is in a container, send a delete to the client.
332 * - we are moving all the items from the container to elsewhere,
333 * so it needs to be deleted.
334 */
335 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
336 {
337 if (tmp->env && pl->type == PLAYER)
338 esrv_del_item (pl->contr, tmp->count);
339 tmp->remove (); /* Unlink it */
340 }
341 }
342 if (QUERY_FLAG (tmp, FLAG_UNPAID))
343 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
344 else
345 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
346 new_draw_info (NDI_UNIQUE, 0, pl, buf);
347 325
348 tmp = insert_ob_in_ob (tmp, op); 326 op->insert (tmp);
349
350 /* All the stuff below deals with client/server code, and is only
351 * usable by players
352 */
353 if (pl->type != PLAYER)
354 return;
355
356 esrv_send_item (pl, tmp);
357 /* These are needed to update the weight for the container we
358 * are putting the object in.
359 */
360 if (op != pl)
361 {
362 esrv_update_item (UPD_WEIGHT, pl, op);
363 esrv_send_item (pl, pl);
364 }
365
366 /* Update the container the object was in */
367 if (env && env != pl && env != op)
368 esrv_update_item (UPD_WEIGHT, pl, env);
369} 327}
370 328
371/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
372void 330void
373pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
383 if (!can_pick (op, alt)) 341 if (!can_pick (op, alt))
384 { 342 {
385 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
386 goto leave; 344 goto leave;
387 } 345 }
346
388 tmp = alt; 347 tmp = alt;
389 } 348 }
390 else 349 else
391 { 350 {
392 if (op->below == NULL || !can_pick (op, op->below)) 351 if (op->below == NULL || !can_pick (op, op->below))
401 /* Try to catch it. */ 360 /* Try to catch it. */
402 tmp_map = tmp->map; 361 tmp_map = tmp->map;
403 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
404 if (tmp == NULL) 363 if (tmp == NULL)
405 goto leave; 364 goto leave;
365
406 need_fix_tmp = 1; 366 need_fix_tmp = 1;
407 if (!can_pick (op, tmp)) 367 if (!can_pick (op, tmp))
408 goto leave; 368 goto leave;
409 369
410 if (op->type == PLAYER) 370 if (op->type == PLAYER)
415 } 375 }
416 else 376 else
417 count = tmp->nrof; 377 count = tmp->nrof;
418 378
419 /* container is open, so use it */ 379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
420 if (op->container) 382 else if (op->container)
421 { 383 {
422 alt = op->container; 384 alt = op->container;
423 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
424 goto leave; 386 goto leave;
425 } 387 }
432 394
433 if (!alt) 395 if (!alt)
434 for (alt = op->inv; alt; alt = alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
435 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
436 break; /* General container comes next */ 398 break; /* General container comes next */
399
437 if (!alt) 400 if (!alt)
438 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
439 } 402 }
440 403
441 if (tmp->env == alt) 404 if (tmp->env == alt)
443 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
444 * if someone wants to implement it 407 * if someone wants to implement it
445 */ 408 */
446 alt = op; 409 alt = op;
447 } 410 }
411
448#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
449 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
450#endif 414#endif
451 415
452 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
468 432
469leave: 433leave:
470 if (need_fix_tmp) 434 if (need_fix_tmp)
471 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
472} 436}
473
474 437
475/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
476 * who issued the command. params is a string to 439 * who issued the command. params is a string to
477 * match against the item name. Basically, always 440 * match against the item name. Basically, always
478 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
493 456
494 if (!tmp) 457 if (!tmp)
495 tmp = op->below; 458 tmp = op->below;
496 } 459 }
497 460
498 if (tmp == NULL) 461 if (!tmp)
499 { 462 {
500 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
501 return 0; 464 return 0;
502 } 465 }
503 466
504 /* Makes processing easier */ 467 /* Makes processing easier */
505 if (params && *params == '\0') 468 if (params && *params == '\0')
506 params = NULL; 469 params = 0;
470
471 int cnt = MAX_ITEM_PER_DROP;
507 472
508 while (tmp) 473 while (tmp)
509 { 474 {
510 next = tmp->below; 475 next = tmp->below;
511 476
518 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
519 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
520 * not make it any more efficient 485 * not make it any more efficient
521 */ 486 */
522 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
488 {
489 if (--cnt < 0) break;
523 pick_up (op, tmp); 490 pick_up (op, tmp);
491 }
524 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
525 { 493 {
494 if (--cnt < 0) break;
526 pick_up (op, tmp); 495 pick_up (op, tmp);
527 break; 496 break;
528 } 497 }
529 498
530 tmp = next; 499 tmp = next;
500 }
501
502 if (cnt < 0)
503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
531 } 506 }
532 507
533 if (!params && !tmp) 508 if (!params && !tmp)
534 { 509 {
535 for (tmp = op->below; tmp; tmp = tmp->below) 510 for (tmp = op->below; tmp; tmp = tmp->below)
536 if (!tmp->invisible) 511 if (!tmp->invisible)
537 { 512 {
538 char buf[MAX_BUF];
539
540 sprintf (buf, "You can't pick up a %s.", &tmp->name); 513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
541 new_draw_info (NDI_UNIQUE, 0, op, buf);
542 break; 514 break;
543 } 515 }
544 516
545 if (!tmp) 517 if (!tmp)
546 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
547 } 519 }
548 520
549 return 0; 521 return 0;
550} 522}
551
552 523
553/* 524/*
554 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
572 return; 543 return;
573 } 544 }
574 545
575 if (tmp->type == CONTAINER && tmp->inv) 546 if (tmp->type == CONTAINER && tmp->inv)
576 { 547 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
581 */ 551 */
582 sack2 = tmp; 552 sack2 = tmp;
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 556 {
587 tmp = tmp2->below; 557 tmp = tmp2->below;
588 558
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 561 else
594 { 562 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 565 break;
598 } 566 }
599 } 567 }
600 568
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 569 return;
603 } 570 }
604 571
605 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
606 * already checked this. 573 * already checked this.
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 580 return;
614 581
615 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 583 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 584 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 585
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 587 sack->insert (tmp);
638 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
639 /* in object.c */
640
641 /* If an object merged (and thus, different object), we need to
642 * delete the original.
643 */
644 if (tmp2 != tmp)
645 esrv_del_item (op->contr, tmp->count);
646
647 esrv_send_item (op, tmp2);
648
649 /* update the sacks weight */
650 esrv_update_item (UPD_WEIGHT, op, sack);
651} 588}
652 589
653/* 590/*
654 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
655 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
657 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
658 */ 595 */
659void 596void
660drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
661{ 598{
662 char buf[MAX_BUF];
663 object *floor;
664
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 600 return;
667 601
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
672 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D 606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
673 607
674 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
675 * off 609 * off
676 */ 610 */
677 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
678 {
679 object *tmp2 = tmp;
680
681 tmp = get_split_ob (tmp, nrof);
682 if (!tmp)
683 {
684 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
685 return;
686 }
687 /* Tell a client what happened rest of objects. tmp2 is now the
688 * original object
689 */
690 if (op->type == PLAYER)
691 {
692 if (tmp2->destroyed ())
693 esrv_del_item (op->contr, tmp2->count);
694 else
695 esrv_send_item (op, tmp2);
696 }
697 }
698 else
699 tmp->remove ();
700 612
701 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
702 return; 614 return;
703 615
704 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
705 { 617 {
706 sprintf (buf, "You drop the %s.", query_name (tmp)); 618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
707 new_draw_info (NDI_UNIQUE, 0, op, buf); 619 op->statusmsg ("The gods who lent it to you retrieves it.");
708 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
709
710 if (op->type == PLAYER)
711 esrv_del_item (op->contr, tmp->count);
712 620
713 tmp->destroy (); 621 tmp->destroy ();
714 op->update_stats (); 622 op->update_stats ();
715 return; 623 return;
716 } 624 }
717 625
718 if (op->type == PLAYER)
719 esrv_del_item (op->contr, tmp->count);
720
721 /* Call this before we update the various windows/players. At least 626 /* Call this before we update the various windows/players. At least
722 * that we, we know the weight is correct. 627 * that we, we know the weight is correct.
723 */ 628 */
724 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 629 // 2007-11-26: moved op->update_stats away and calling it later after
725 /* in object.c */ 630 // all items of a drop command have been processed.
726 631
727 if (op->type == PLAYER)
728 {
729 /* Need to update the weight for the player */
730 esrv_send_item (op, op);
731 op->contr->ns->floorbox_update ();
732 }
733
734 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
735 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
736 return; 634 return;
737 635
738 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 {
739 sell_item (tmp, op); 638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
740 641
741 tmp->x = op->x; 642 tmp->x = op->x;
742 tmp->y = op->y; 643 tmp->y = op->y;
743 644
744 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
764 tmp->destroy (); 665 tmp->destroy ();
765 return; 666 return;
766 } 667 }
767 else 668 else
768 { 669 {
769 while (tmp != NULL && tmp->invisible) 670 while (tmp && tmp->invisible)
770 tmp = tmp->below; 671 tmp = tmp->below;
771 } 672 }
772 } 673 }
773 674
774 if (tmp == NULL) 675 if (tmp == NULL)
775 { 676 {
776 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
777 return; 678 return;
778 } 679 }
680
779 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 681 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
780 { 682 {
781 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 683 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
782 return; 684 return;
783 } 685 }
686
784 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 687 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
785 { 688 {
786#if 0 689#if 0
787 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 690 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
788 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
812 715
813 if (op->type == PLAYER) 716 if (op->type == PLAYER)
814 op->contr->count = 0; 717 op->contr->count = 0;
815} 718}
816 719
817
818
819/* Command will drop all items that have not been locked */ 720/* Command will drop all items that have not been locked */
820int 721int
821command_dropall (object *op, char *params) 722command_dropall (object *op, char *params)
822{ 723{
823 724
824 object *curinv, *nextinv;
825
826 if (op->inv == NULL) 725 if (op->inv == NULL)
827 { 726 {
828 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 727 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
829 return 0; 728 return 0;
830 } 729 }
831 730
832 curinv = op->inv; 731 object *curinv = op->inv;
732 object *nextinv;
833 733
834 /* 734 /*
835 This is the default. Drops everything not locked or considered 735 This is the default. Drops everything not locked or considered
836 not something that should be dropped. 736 not something that should be dropped.
837 */ 737 */
839 Care must be taken that the next item pointer is not to money as 739 Care must be taken that the next item pointer is not to money as
840 the drop() routine will do unknown things to it when dropping 740 the drop() routine will do unknown things to it when dropping
841 in a shop. --Tero.Pelander@utu.fi 741 in a shop. --Tero.Pelander@utu.fi
842 */ 742 */
843 743
844 if (params == NULL) 744 int cnt = MAX_ITEM_PER_DROP;
745
746 if (!params)
845 { 747 {
846 while (curinv != NULL) 748 while (curinv)
847 { 749 {
848 nextinv = curinv->below; 750 nextinv = curinv->below;
751
849 while (nextinv && nextinv->type == MONEY) 752 while (nextinv && nextinv->type == MONEY)
850 nextinv = nextinv->below; 753 nextinv = nextinv->below;
754
851 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
852 curinv->type != FOOD && curinv->type != KEY && 756 curinv->type != FOOD && curinv->type != KEY &&
853 curinv->type != SPECIAL_KEY && curinv->type != GEM && 757 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
854 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
855 { 759 {
856 drop (op, curinv); 760 drop (op, curinv);
761 if (--cnt <= 0) break;
857 } 762 }
763
858 curinv = nextinv; 764 curinv = nextinv;
859 } 765 }
860 } 766 }
861
862 else if (strcmp (params, "weapons") == 0) 767 else if (strcmp (params, "weapons") == 0)
863 { 768 {
864 while (curinv != NULL) 769 while (curinv)
865 { 770 {
866 nextinv = curinv->below; 771 nextinv = curinv->below;
772
867 while (nextinv && nextinv->type == MONEY) 773 while (nextinv && nextinv->type == MONEY)
868 nextinv = nextinv->below; 774 nextinv = nextinv->below;
775
869 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 776 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
870 { 777 {
871 drop (op, curinv); 778 drop (op, curinv);
779 if (--cnt <= 0) break;
872 } 780 }
781
873 curinv = nextinv; 782 curinv = nextinv;
874 } 783 }
875 } 784 }
876
877 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 785 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
878 { 786 {
879 while (curinv != NULL) 787 while (curinv)
880 { 788 {
881 nextinv = curinv->below; 789 nextinv = curinv->below;
790
882 while (nextinv && nextinv->type == MONEY) 791 while (nextinv && nextinv->type == MONEY)
883 nextinv = nextinv->below; 792 nextinv = nextinv->below;
793
884 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 794 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
885 { 795 {
886 drop (op, curinv); 796 drop (op, curinv);
797 if (--cnt <= 0) break;
887 } 798 }
799
888 curinv = nextinv; 800 curinv = nextinv;
889 } 801 }
890 } 802 }
891
892 else if (strcmp (params, "misc") == 0) 803 else if (strcmp (params, "misc") == 0)
893 { 804 {
894 while (curinv != NULL) 805 while (curinv)
895 { 806 {
896 nextinv = curinv->below; 807 nextinv = curinv->below;
808
897 while (nextinv && nextinv->type == MONEY) 809 while (nextinv && nextinv->type == MONEY)
898 nextinv = nextinv->below; 810 nextinv = nextinv->below;
811
899 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 812 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
900 { 813 {
901 switch (curinv->type) 814 switch (curinv->type)
902 { 815 {
903 case HORN: 816 case HORN:
921 break; 834 break;
922 default: 835 default:
923 curinv = nextinv; 836 curinv = nextinv;
924 break; 837 break;
925 } 838 }
839
840 if (--cnt <= 0) break;
926 } 841 }
842
927 curinv = nextinv; 843 curinv = nextinv;
928 } 844 }
929 } 845 }
930 846
931 op->contr->ns->floorbox_update (); 847 if (cnt <= 0)
848 op->failmsg ("Only dropped some items, can't drop that many items at once.");
932 849
933/* draw_look(op);*/ 850/* draw_look(op);*/
934 return 0; 851 return 0;
935} 852}
936 853
937/* Object op wants to drop object(s) params. params can be a 854/* Object op wants to drop object(s) params. params can be a
938 * comma seperated list. 855 * comma seperated list.
939 */ 856 */
940
941int 857int
942command_drop (object *op, char *params) 858command_drop (object *op, char *params)
943{ 859{
944 object *tmp, *next; 860 object *tmp, *next;
945 int did_one = 0; 861 int did_one = 0;
949 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
950 return 0; 866 return 0;
951 } 867 }
952 else 868 else
953 { 869 {
870 int cnt = MAX_ITEM_PER_DROP;
871
954 for (tmp = op->inv; tmp; tmp = next) 872 for (tmp = op->inv; tmp; tmp = next)
955 { 873 {
956 next = tmp->below; 874 next = tmp->below;
957 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
958 continue; 876 continue;
877
959 if (item_matched_string (op, tmp, params)) 878 if (item_matched_string (op, tmp, params))
960 { 879 {
961 drop (op, tmp); 880 drop (op, tmp);
881 if (--cnt <= 0) break;
962 did_one = 1; 882 did_one = 1;
963 } 883 }
964 } 884 }
885
965 if (!did_one) 886 if (!did_one)
966 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
967 } 888
968 if (op->type == PLAYER) 889 if (cnt <= 0)
969 { 890 op->failmsg ("Only dropped some items, can't drop that many items at once.");
970 op->contr->count = 0;
971 op->contr->ns->floorbox_update ();
972 }; 891 }
973 892
974/* draw_look(op);*/
975 return 0; 893 return 0;
976} 894}
977 895
978int 896int
979command_examine (object *op, char *params) 897command_examine (object *op, char *params)
982 { 900 {
983 object *tmp = op->below; 901 object *tmp = op->below;
984 902
985 while (tmp && !tmp->client_visible ()) 903 while (tmp && !tmp->client_visible ())
986 tmp = tmp->below; 904 tmp = tmp->below;
905
987 if (tmp) 906 if (tmp)
988 examine (op, tmp); 907 examine (op, tmp);
989 } 908 }
990 else 909 else
991 { 910 {
992 object *tmp = find_best_object_match (op, params); 911 object *tmp = find_best_object_match (op, params);
993 912
994 if (tmp) 913 if (tmp)
995 examine (op, tmp); 914 examine (op, tmp);
996 else 915 else
997 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 916 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
998 } 917 }
918
999 return 0; 919 return 0;
1000} 920}
1001 921
1002/* op should be a player. 922/* op should be a player.
1003 * we return the object the player has marked with the 'mark' command 923 * we return the object the player has marked with the 'mark' command
1042 } 962 }
1043 963
1044 return 0; 964 return 0;
1045} 965}
1046 966
1047 967std::string
1048/* op should be a player, params is any params. 968object::describe_monster (object *who)
1049 * If no params given, we print out the currently marked object.
1050 * otherwise, try to find a matching object - try best match first.
1051 */
1052int
1053command_mark (object *op, char *params)
1054{ 969{
1055 if (!op->contr) 970 dynbuf_text buf (512, 512);
1056 return 1;
1057 971
1058 if (!params) 972 object *mon = head ? head : this;
1059 {
1060 object *mark = find_marked_object (op);
1061 973
1062 if (!mark) 974 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1063 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 975 buf << " - It is an undead force.\n";
1064 else 976
1065 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 977 if (mon->level > who->level)
1066 } 978 buf << " - It is likely more powerful than you.\n";
979 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n";
1067 else 981 else
1068 { 982 buf << " - It is probably as powerful as you.\n";
1069 object *mark1 = find_best_object_match (op, params);
1070 983
1071 if (!mark1)
1072 {
1073 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1074 return 1;
1075 }
1076 else
1077 {
1078 op->contr->mark = mark1;
1079 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1080 return 0;
1081 }
1082 }
1083
1084 return 0; /*shouldnt get here */
1085}
1086
1087
1088/* op is the player
1089 * tmp is the monster being examined.
1090 */
1091void
1092examine_monster (object *op, object *tmp)
1093{
1094 object *mon = tmp->head ? tmp->head : tmp;
1095
1096 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1097 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1098 if (mon->level > op->level)
1099 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1100 else if (mon->level < op->level)
1101 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1102 else
1103 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1104 if (mon->attacktype & AT_ACID) 984 if (mon->attacktype & AT_ACID)
1105 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 985 buf << " - You seem to smell an acrid odor.\n";
1106 986
1107 /* Anyone know why this used to use the clone value instead of the 987 /* Anyone know why this used to use the clone value instead of the
1108 * maxhp field? This seems that it should give more accurate results. 988 * maxhp field? This seems that it should give more accurate results.
1109 */ 989 */
1110 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1111 { /* From 1-4 */ 991 { /* From 1-4 */
1112 case 1: 992 case 1:
1113 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 993 buf << " - It is in a bad shape.\n";
1114 break; 994 break;
1115 case 2: 995 case 2:
1116 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 996 buf << " - It is hurt.\n";
1117 break; 997 break;
1118 case 3: 998 case 3:
1119 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 999 buf << " - It is somewhat hurt.\n";
1120 break; 1000 break;
1121 case 4: 1001 case 4:
1122 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1002 buf << " - It is in excellent shape.\n";
1123 break; 1003 break;
1124 } 1004 }
1005
1125 if (present_in_ob (POISONING, mon) != NULL) 1006 if (present_in_ob (POISONING, mon))
1126 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1007 buf << " - It looks very ill.\n";
1127}
1128 1008
1009 return buf;
1010}
1129 1011
1130/* tmp is the object being described, pl is who is examing it. */ 1012/* tmp is the object being described, pl is who is examing it. */
1131char * 1013const char *
1132long_desc (object *tmp, object *pl) 1014long_desc (object *tmp, object *pl)
1133{ 1015{
1134 static char buf[VERY_BIG_BUF]; 1016 static std::string s;
1135 char *cp;
1136 1017
1137 if (tmp == NULL) 1018 return (s = tmp->long_desc (pl)).c_str ();
1138 return ""; 1019}
1139 1020
1140 buf[0] = '\0'; 1021std::string
1022object::long_desc (object *who)
1023{
1024 std::string buf (query_name (this));
1025
1141 switch (tmp->type) 1026 switch (type)
1142 { 1027 {
1143 case RING: 1028 case RING:
1144 case SKILL: 1029 case SKILL:
1145 case WEAPON: 1030 case WEAPON:
1146 case ARMOUR: 1031 case ARMOUR:
1157 case FOOD: 1042 case FOOD:
1158 case DRINK: 1043 case DRINK:
1159 case FLESH: 1044 case FLESH:
1160 case SKILL_TOOL: 1045 case SKILL_TOOL:
1161 case POWER_CRYSTAL: 1046 case POWER_CRYSTAL:
1162 if (*(cp = describe_item (tmp, pl)) != '\0') 1047 {
1048 const char *cp = ::describe_item (this, who);
1049
1050 if (*cp)
1051 {
1052 buf.append (" ");
1053 buf.append (cp);
1054 }
1055 }
1056 }
1057
1058 return buf;
1059}
1060
1061/* op is the player
1062 * tmp is the monster being examined.
1063 */
1064void
1065examine_monster (object *op, object *tmp)
1066{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068}
1069
1070std::string
1071object::describe (object *who)
1072{
1073 dynbuf_text buf (1024, 1024);
1074
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ());
1076
1077 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name);
1079
1080 switch (type)
1081 {
1082 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break;
1086
1087 case BOOK:
1088 if (msg)
1089 buf << "Something is written in it.\n";
1090 break;
1091
1092 case CONTAINER:
1093 if (race != NULL)
1163 { 1094 {
1095 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1097 &race, weight_limit / (10.0 * (100 - stats.Str)));
1164 int len; 1098 else
1165 1099 buf.printf ("It can hold only %s.\n", &race);
1166 assign (buf, query_name (tmp));
1167 len = strlen (buf);
1168 if (len < VERY_BIG_BUF - 5)
1169 {
1170 /* Since we know the length, we save a few cpu cycles by using
1171 * it instead of calling strcat */
1172 strcpy (buf + len, " ");
1173 len++;
1174 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1175 }
1176 } 1100 }
1177 }
1178
1179 if (buf[0] == '\0')
1180 assign (buf, query_name (tmp));
1181
1182 return buf;
1183}
1184
1185void
1186examine (object *op, object *tmp)
1187{
1188 char buf[VERY_BIG_BUF];
1189 int i;
1190
1191 if (tmp == NULL || tmp->type == CLOSE_CON)
1192 return;
1193
1194 strcpy (buf, "That is ");
1195 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1196 buf[VERY_BIG_BUF - 1] = 0;
1197
1198 new_draw_info (NDI_UNIQUE, 0, op, buf);
1199 buf[0] = '\0';
1200
1201 if (tmp->custom_name)
1202 {
1203 strcpy (buf, "You call it ");
1204 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1205 buf[VERY_BIG_BUF - 1] = 0;
1206 new_draw_info (NDI_UNIQUE, 0, op, buf);
1207 buf[0] = '\0';
1208 }
1209
1210 switch (tmp->type)
1211 {
1212 case SPELLBOOK:
1213 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1214 {
1215 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1216 }
1217 break;
1218
1219 case BOOK:
1220 if (tmp->msg != NULL)
1221 strcpy (buf, "Something is written in it.");
1222 break;
1223
1224 case CONTAINER:
1225 if (tmp->race != NULL)
1226 {
1227 if (tmp->weight_limit && tmp->stats.Str < 100)
1228 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1229 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1230 else
1231 sprintf (buf, "It can hold only %s.", &tmp->race);
1232 }
1233 else if (tmp->weight_limit && tmp->stats.Str < 100) 1101 else if (weight_limit && stats.Str < 100)
1234 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1235 break; 1103 break;
1236 1104
1237 case WAND: 1105 case WAND:
1238 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1106 if (flag [FLAG_IDENTIFIED])
1239 sprintf (buf, "It has %d charges left.", tmp->stats.food); 1107 buf.printf ("It has %d charges left.\n", stats.food);
1240 break; 1108 break;
1241 }
1242
1243 if (buf[0] != '\0')
1244 new_draw_info (NDI_UNIQUE, 0, op, buf);
1245
1246 if (tmp->materialname != NULL && !tmp->msg)
1247 { 1109 }
1110
1111 if (materialname && !msg)
1248 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1112 buf.printf ("It is made of: %s.\n", &materialname);
1249 new_draw_info (NDI_UNIQUE, 0, op, buf); 1113
1250 } 1114 if (who)
1251 /* Where to wear this item */ 1115 /* Where to wear this item */
1252 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1253 { 1117 if (slot[i].info)
1254 if (tmp->body_info[i] < -1) 1118 {
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120
1121 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info);
1123
1124 buf << ".\n";
1255 { 1125 }
1256 if (op->body_info[i]) 1126
1257 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1127 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1129
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133
1134 if (is_in_shop (who))
1135 {
1136 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1258 else 1138 else
1259 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1260 }
1261 else if (tmp->body_info[i])
1262 {
1263 if (op->body_info[i])
1264 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1265 else
1266 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1267 }
1268 }
1269
1270 if (tmp->weight)
1271 {
1272 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1273 new_draw_info (NDI_UNIQUE, 0, op, buf);
1274 }
1275
1276 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1277 {
1278 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1279 new_draw_info (NDI_UNIQUE, 0, op, buf);
1280 if (is_in_shop (op))
1281 {
1282 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1283 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1284 else
1285 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1286 new_draw_info (NDI_UNIQUE, 0, op, buf);
1287 } 1140 }
1288 } 1141 }
1289 1142
1290 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1143 if (flag [FLAG_MONSTER])
1291 examine_monster (op, tmp); 1144 buf << describe_monster (who);
1292 1145
1293 /* Is this item buildable? */ 1146 /* Is this item buildable? */
1294 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1147 if (flag [FLAG_IS_BUILDABLE])
1295 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1148 buf << "This is a buildable item.\n";
1296 1149
1297 /* Does the object have a message? Don't show message for all object 1150 /* Does the object have a message? Don't show message for all object
1298 * types - especially if the first entry is a match 1151 * types - especially if the first entry is a match
1299 */ 1152 */
1300 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1301 { 1154 {
1302
1303 /* This is just a hack so when identifying the items, we print 1155 /* This is just a hack so when identifying the items, we print
1304 * out the extra message 1156 * out the extra message
1305 */ 1157 */
1306 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1158 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1307 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1159 buf << "The object has a story:\n\n";
1308 1160
1309 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1161 buf << msg << '\n';
1310 }
1311 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1312}
1313
1314/*
1315 * inventory prints object's inventory. If inv==NULL then print player's
1316 * inventory.
1317 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1318 */
1319void
1320inventory (object *op, object *inv)
1321{
1322 object *tmp;
1323 char *in;
1324 int items = 0, length;
1325
1326 if (inv == NULL && op == NULL)
1327 { 1162 }
1328 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1329 return;
1330 }
1331 tmp = inv ? inv->inv : op->inv;
1332 1163
1333 while (tmp) 1164 buf << '\n';
1334 { 1165
1335 if ((!tmp->invisible && 1166 return std::string (buf.linearise (), buf.size ());
1336 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1337 items++;
1338 tmp = tmp->below;
1339 }
1340 if (inv == NULL)
1341 { /* player's inventory */
1342 if (items == 0)
1343 {
1344 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1345 return;
1346 }
1347 else
1348 {
1349 length = 28;
1350 in = "";
1351 if (op)
1352 clear_win_info (op);
1353 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1354 }
1355 }
1356 else
1357 {
1358 if (items == 0)
1359 return;
1360 else
1361 {
1362 length = 28;
1363 in = " ";
1364 }
1365 }
1366 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1367 {
1368 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1369 continue;
1370 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1371 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1372 query_name (tmp), tmp->count, query_weight (tmp));
1373 else
1374 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1375 }
1376 if (!inv && op)
1377 {
1378 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1379 }
1380} 1167}
1381 1168
1382static void 1169static void
1383display_new_pickup (object *op) 1170display_new_pickup (object *op)
1384{ 1171{
1545 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1546 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1547 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1548 return 1; 1335 return 1;
1549 } 1336 }
1337
1550 op->contr->search_str[0] = '\0'; 1338 op->contr->search_str[0] = '\0';
1551 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1552 op->update_stats (); 1340 op->update_stats ();
1553 return 1; 1341 return 1;
1554 } 1342 }
1343
1555 if ((int) strlen (params) >= MAX_BUF) 1344 if ((int) strlen (params) >= MAX_BUF)
1556 { 1345 {
1557 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1558 return 1; 1347 return 1;
1559 } 1348 }
1349
1560 strcpy (op->contr->search_str, params); 1350 strcpy (op->contr->search_str, params);
1561 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1562 new_draw_info (NDI_UNIQUE, 0, op, buf); 1352 new_draw_info (NDI_UNIQUE, 0, op, buf);
1563 op->update_stats (); 1353 op->update_stats ();
1564 return 1; 1354 return 1;

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