1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * |
|
|
24 | */ |
22 | */ |
25 | |
23 | |
26 | /* |
24 | /* |
27 | * Object (handling) commands |
25 | * Object (handling) commands |
28 | */ |
26 | */ |
… | |
… | |
58 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
59 | **/ |
57 | **/ |
60 | static object * |
58 | static object * |
61 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
62 | { |
60 | { |
63 | object *tmp, *best = NULL; |
61 | object *best = 0; |
64 | int match_val = 0, tmpmatch; |
62 | int match_val = 0; |
65 | |
63 | |
66 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
67 | { |
65 | { |
68 | if (tmp->invisible) |
66 | if (tmp->invisible) |
69 | continue; |
67 | continue; |
|
|
68 | |
70 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
|
|
70 | |
|
|
71 | if (tmpmatch > match_val) |
71 | { |
72 | { |
72 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | continue; |
74 | continue; |
|
|
75 | |
74 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | continue; |
77 | continue; |
|
|
78 | |
76 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
77 | best = tmp; |
80 | best = tmp; |
78 | } |
81 | } |
79 | } |
82 | } |
|
|
83 | |
80 | return best; |
84 | return best; |
81 | } |
85 | } |
82 | |
86 | |
83 | /** |
87 | /** |
84 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
85 | **/ |
89 | **/ |
86 | object * |
90 | object * |
87 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
88 | { |
92 | { |
89 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
|
|
94 | } |
|
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95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
|
|
98 | { |
|
|
99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
|
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100 | { |
|
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101 | op = tmp; |
|
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102 | return true; |
|
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103 | } |
|
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104 | else |
|
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105 | { |
|
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106 | if (op->nrof > 1) |
|
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
|
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112 | } |
90 | } |
113 | } |
91 | |
114 | |
92 | int |
115 | int |
93 | command_uskill (object *pl, char *params) |
116 | command_uskill (object *pl, char *params) |
94 | { |
117 | { |
… | |
… | |
118 | { |
141 | { |
119 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
120 | return 0; |
143 | return 0; |
121 | } |
144 | } |
122 | |
145 | |
123 | return change_skill (pl, skill, 0); |
146 | pl->change_skill (0); |
|
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147 | apply_special (pl, skill, AP_APPLY); |
|
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148 | return 1; |
124 | } |
149 | } |
125 | |
|
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126 | |
150 | |
127 | /* These functions (command_search, command_disarm) are really just wrappers for |
151 | /* These functions (command_search, command_disarm) are really just wrappers for |
128 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
129 | * and replaced with those. |
153 | * and replaced with those. |
130 | */ |
154 | */ |
… | |
… | |
138 | command_disarm (object *op, char *params) |
162 | command_disarm (object *op, char *params) |
139 | { |
163 | { |
140 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
141 | } |
165 | } |
142 | |
166 | |
143 | |
|
|
144 | /* A little special because we do want to pass the full params along |
167 | /* A little special because we do want to pass the full params along |
145 | * as it includes the object to throw. |
168 | * as it includes the object to throw. |
146 | */ |
169 | */ |
147 | int |
170 | int |
148 | command_throw (object *op, char *params) |
171 | command_throw (object *op, char *params) |
149 | { |
172 | { |
150 | object *skop; |
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151 | |
|
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152 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
173 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
153 | if (skop) |
|
|
154 | return do_skill (op, op, skop, op->facing, params); |
174 | return do_skill (op, op, skop, op->facing, params); |
155 | else |
175 | else |
156 | { |
|
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157 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
176 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | } |
177 | |
159 | return 0; |
178 | return 0; |
160 | } |
179 | } |
161 | |
|
|
162 | |
180 | |
163 | int |
181 | int |
164 | command_apply (object *op, char *params) |
182 | command_apply (object *op, char *params) |
165 | { |
183 | { |
166 | if (!params) |
184 | if (!params) |
… | |
… | |
168 | player_apply_below (op); |
186 | player_apply_below (op); |
169 | return 0; |
187 | return 0; |
170 | } |
188 | } |
171 | else |
189 | else |
172 | { |
190 | { |
173 | apply_flag aflag = (apply_flag) 0; |
191 | apply_flag aflag = (apply_flag)0; |
174 | object *inv; |
|
|
175 | |
192 | |
176 | while (*params == ' ') |
193 | while (*params == ' ') |
177 | params++; |
194 | params++; |
|
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195 | |
178 | if (!strncmp (params, "-a ", 3)) |
196 | if (!strncmp (params, "-a ", 3)) |
179 | { |
197 | { |
180 | aflag = AP_APPLY; |
198 | aflag = AP_APPLY; |
181 | params += 3; |
199 | params += 3; |
182 | } |
200 | } |
|
|
201 | |
183 | if (!strncmp (params, "-u ", 3)) |
202 | if (!strncmp (params, "-u ", 3)) |
184 | { |
203 | { |
185 | aflag = AP_UNAPPLY; |
204 | aflag = AP_UNAPPLY; |
186 | params += 3; |
205 | params += 3; |
187 | } |
206 | } |
|
|
207 | |
188 | while (*params == ' ') |
208 | while (*params == ' ') |
189 | params++; |
209 | params++; |
190 | |
210 | |
191 | inv = find_best_apply_object_match (op, params, aflag); |
211 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
192 | if (inv) |
|
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193 | { |
|
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194 | player_apply (op, inv, aflag, 0); |
212 | player_apply (op, inv, aflag, 0); |
195 | } |
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196 | else |
213 | else |
197 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
214 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
198 | } |
215 | } |
|
|
216 | |
199 | return 0; |
217 | return 0; |
200 | } |
218 | } |
201 | |
219 | |
202 | /* |
220 | /* |
203 | * Check if an item op can be put into a sack. If pl exists then tell |
221 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
209 | * not need to use split_ob and stuff. |
227 | * not need to use split_ob and stuff. |
210 | */ |
228 | */ |
211 | int |
229 | int |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
230 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
213 | { |
231 | { |
214 | |
|
|
215 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
232 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
216 | { |
233 | { |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
218 | return 0; |
235 | return 0; |
219 | } |
236 | } |
|
|
237 | |
220 | if (sack == op) |
238 | if (sack == op) |
221 | { |
239 | { |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
240 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
223 | return 0; |
241 | return 0; |
224 | } |
242 | } |
|
|
243 | |
225 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
244 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | { |
245 | { |
227 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | return 0; |
247 | return 0; |
229 | } |
248 | } |
|
|
249 | |
230 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
250 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
231 | { |
251 | { |
232 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
252 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
233 | return 0; |
253 | return 0; |
234 | } |
254 | } |
|
|
255 | |
235 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
256 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
236 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
257 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
237 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
258 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
238 | { |
259 | { |
239 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
260 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
240 | return 0; |
261 | return 0; |
241 | } |
262 | } |
|
|
263 | |
242 | /* All other checks pass, must be OK */ |
264 | /* All other checks pass, must be OK */ |
243 | return 1; |
265 | return 1; |
244 | } |
266 | } |
245 | |
267 | |
246 | /* Pick up commands follow */ |
268 | /* Pick up commands follow */ |
… | |
… | |
251 | * pick up (0 means all of them) |
273 | * pick up (0 means all of them) |
252 | */ |
274 | */ |
253 | static void |
275 | static void |
254 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
276 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
255 | { |
277 | { |
256 | /* buf needs to be big (more than 256 chars) because you can get |
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257 | * very long item names. |
|
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258 | */ |
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259 | char buf[HUGE_BUF]; |
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260 | object *env = tmp->env; |
278 | object *env = tmp->env; |
261 | uint32 weight, effective_weight_limit; |
279 | uint32 weight, effective_weight_limit; |
262 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
280 | int tmp_nrof = tmp->number_of (); |
263 | |
281 | |
264 | /* IF the player is flying & trying to take the item out of a container |
282 | /* IF the player is flying & trying to take the item out of a container |
265 | * that is in his inventory, let him. tmp->env points to the container |
283 | * that is in his inventory, let him. tmp->env points to the container |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
267 | * containers not allowed as of now) |
285 | * containers not allowed as of now) |
268 | */ |
286 | */ |
269 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
270 | { |
288 | { |
271 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
289 | pl->failmsg ("You are levitating, you can't reach the ground! " |
|
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290 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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291 | "or waiting till the levitation effect wears off.>"); |
272 | return; |
292 | return; |
273 | } |
293 | } |
274 | |
294 | |
275 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
295 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
276 | return; |
296 | return; |
277 | |
297 | |
278 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
279 | { |
|
|
280 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
|
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281 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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282 | |
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283 | if (pl->contr) |
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284 | esrv_del_item (pl->contr, tmp->count); |
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285 | |
|
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286 | tmp->destroy (); |
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287 | return; |
|
|
288 | } |
|
|
289 | |
|
|
290 | if (nrof > tmp_nrof || nrof == 0) |
298 | if (nrof > tmp_nrof || nrof <= 0) |
291 | nrof = tmp_nrof; |
299 | nrof = tmp_nrof; |
292 | |
300 | |
293 | /* Figure out how much weight this object will add to the player */ |
301 | /* Figure out how much weight this object will add to the player */ |
294 | weight = tmp->weight * nrof; |
302 | weight = tmp->weight * nrof; |
295 | if (tmp->inv) |
303 | if (tmp->inv) |
296 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
304 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
297 | |
305 | |
298 | if (pl->stats.Str <= MAX_STAT) |
|
|
299 | effective_weight_limit = weight_limit[pl->stats.Str]; |
306 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
300 | else |
|
|
301 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
302 | |
307 | |
303 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
308 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
304 | { |
309 | { |
305 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
310 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
306 | return; |
311 | return; |
307 | } |
312 | } |
308 | |
313 | |
309 | if (nrof != tmp_nrof) |
314 | if (!can_split (pl, tmp, nrof)) |
310 | { |
|
|
311 | object *tmp2 = tmp; |
|
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312 | |
|
|
313 | tmp = get_split_ob (tmp, nrof); |
|
|
314 | if (!tmp) |
|
|
315 | { |
|
|
316 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
|
317 | return; |
315 | return; |
318 | } |
|
|
319 | |
316 | |
320 | /* Tell the client what happened to the rest of objects */ |
317 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
321 | if (pl->contr) |
318 | { |
322 | if (tmp2->destroyed ()) |
319 | tmp->flag.reset (FLAG_UNPAID); |
323 | esrv_del_item (pl->contr, tmp2->count); |
320 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
324 | else |
321 | tmp->flag.set (FLAG_UNPAID); |
325 | esrv_update_item (UPD_NROF, pl, tmp2); |
|
|
326 | } |
322 | } |
327 | else |
323 | else |
328 | { |
324 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
329 | /* If the object is in a container, send a delete to the client. |
|
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330 | * - we are moving all the items from the container to elsewhere, |
|
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331 | * so it needs to be deleted. |
|
|
332 | */ |
|
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333 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
334 | { |
|
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335 | if (tmp->env && pl->type == PLAYER) |
|
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336 | esrv_del_item (pl->contr, tmp->count); |
|
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337 | |
325 | |
338 | tmp->remove (); /* Unlink it */ |
326 | op->insert (tmp); |
339 | } |
|
|
340 | } |
|
|
341 | |
|
|
342 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
343 | sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
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344 | else |
|
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345 | sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
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346 | |
|
|
347 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
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348 | |
|
|
349 | tmp = insert_ob_in_ob (tmp, op); |
|
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350 | |
|
|
351 | /* All the stuff below deals with client/server code, and is only |
|
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352 | * usable by players |
|
|
353 | */ |
|
|
354 | if (pl->contr) |
|
|
355 | { |
|
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356 | esrv_send_item (pl, tmp); |
|
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357 | |
|
|
358 | /* These are needed to update the weight for the container we |
|
|
359 | * are putting the object in. |
|
|
360 | */ |
|
|
361 | if (op != pl) |
|
|
362 | { |
|
|
363 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
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364 | esrv_send_item (pl, pl); |
|
|
365 | } |
|
|
366 | |
|
|
367 | /* Update the container the object was in */ |
|
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368 | if (env && env != pl && env != op) |
|
|
369 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
370 | } |
|
|
371 | } |
327 | } |
372 | |
328 | |
373 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
329 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
374 | void |
330 | void |
375 | pick_up (object *op, object *alt) |
331 | pick_up (object *op, object *alt) |
… | |
… | |
385 | if (!can_pick (op, alt)) |
341 | if (!can_pick (op, alt)) |
386 | { |
342 | { |
387 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
343 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
388 | goto leave; |
344 | goto leave; |
389 | } |
345 | } |
|
|
346 | |
390 | tmp = alt; |
347 | tmp = alt; |
391 | } |
348 | } |
392 | else |
349 | else |
393 | { |
350 | { |
394 | if (op->below == NULL || !can_pick (op, op->below)) |
351 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
403 | /* Try to catch it. */ |
360 | /* Try to catch it. */ |
404 | tmp_map = tmp->map; |
361 | tmp_map = tmp->map; |
405 | tmp = stop_item (tmp); |
362 | tmp = stop_item (tmp); |
406 | if (tmp == NULL) |
363 | if (tmp == NULL) |
407 | goto leave; |
364 | goto leave; |
|
|
365 | |
408 | need_fix_tmp = 1; |
366 | need_fix_tmp = 1; |
409 | if (!can_pick (op, tmp)) |
367 | if (!can_pick (op, tmp)) |
410 | goto leave; |
368 | goto leave; |
411 | |
369 | |
412 | if (op->type == PLAYER) |
370 | if (op->type == PLAYER) |
… | |
… | |
417 | } |
375 | } |
418 | else |
376 | else |
419 | count = tmp->nrof; |
377 | count = tmp->nrof; |
420 | |
378 | |
421 | /* container is open, so use it */ |
379 | /* container is open, so use it */ |
|
|
380 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
381 | alt = op; |
422 | if (op->container) |
382 | else if (op->container) |
423 | { |
383 | { |
424 | alt = op->container; |
384 | alt = op->container; |
425 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
385 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
426 | goto leave; |
386 | goto leave; |
427 | } |
387 | } |
… | |
… | |
446 | /* here it could be possible to check rent, |
406 | /* here it could be possible to check rent, |
447 | * if someone wants to implement it |
407 | * if someone wants to implement it |
448 | */ |
408 | */ |
449 | alt = op; |
409 | alt = op; |
450 | } |
410 | } |
|
|
411 | |
451 | #ifdef PICKUP_DEBUG |
412 | #ifdef PICKUP_DEBUG |
452 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
413 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
453 | #endif |
414 | #endif |
454 | |
415 | |
455 | /* startequip items are not allowed to be put into containers: */ |
416 | /* startequip items are not allowed to be put into containers: */ |
… | |
… | |
505 | |
466 | |
506 | /* Makes processing easier */ |
467 | /* Makes processing easier */ |
507 | if (params && *params == '\0') |
468 | if (params && *params == '\0') |
508 | params = 0; |
469 | params = 0; |
509 | |
470 | |
|
|
471 | int cnt = MAX_ITEM_PER_DROP; |
|
|
472 | |
510 | while (tmp) |
473 | while (tmp) |
511 | { |
474 | { |
512 | next = tmp->below; |
475 | next = tmp->below; |
513 | |
476 | |
514 | if (tmp->invisible) |
477 | if (tmp->invisible) |
… | |
… | |
520 | /* This following two if and else if could be merged into line |
483 | /* This following two if and else if could be merged into line |
521 | * but that probably will make it more difficult to read, and |
484 | * but that probably will make it more difficult to read, and |
522 | * not make it any more efficient |
485 | * not make it any more efficient |
523 | */ |
486 | */ |
524 | if (params && item_matched_string (op, tmp, params)) |
487 | if (params && item_matched_string (op, tmp, params)) |
|
|
488 | { |
|
|
489 | if (--cnt < 0) break; |
525 | pick_up (op, tmp); |
490 | pick_up (op, tmp); |
|
|
491 | } |
526 | else if (can_pick (op, tmp) && !params) |
492 | else if (can_pick (op, tmp) && !params) |
527 | { |
493 | { |
|
|
494 | if (--cnt < 0) break; |
528 | pick_up (op, tmp); |
495 | pick_up (op, tmp); |
529 | break; |
496 | break; |
530 | } |
497 | } |
531 | |
498 | |
532 | tmp = next; |
499 | tmp = next; |
|
|
500 | } |
|
|
501 | |
|
|
502 | if (cnt < 0) |
|
|
503 | { |
|
|
504 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
505 | return 0; |
533 | } |
506 | } |
534 | |
507 | |
535 | if (!params && !tmp) |
508 | if (!params && !tmp) |
536 | { |
509 | { |
537 | for (tmp = op->below; tmp; tmp = tmp->below) |
510 | for (tmp = op->below; tmp; tmp = tmp->below) |
538 | if (!tmp->invisible) |
511 | if (!tmp->invisible) |
539 | { |
512 | { |
540 | char buf[MAX_BUF]; |
|
|
541 | |
|
|
542 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
513 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
543 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
544 | break; |
514 | break; |
545 | } |
515 | } |
546 | |
516 | |
547 | if (!tmp) |
517 | if (!tmp) |
548 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
518 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
549 | } |
519 | } |
550 | |
520 | |
551 | return 0; |
521 | return 0; |
552 | } |
522 | } |
553 | |
|
|
554 | |
523 | |
555 | /* |
524 | /* |
556 | * This function was part of drop, now is own function. |
525 | * This function was part of drop, now is own function. |
557 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
526 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
558 | * if nrof is non zero, then nrof objects is tried to put into sack. |
527 | * if nrof is non zero, then nrof objects is tried to put into sack. |
… | |
… | |
574 | return; |
543 | return; |
575 | } |
544 | } |
576 | |
545 | |
577 | if (tmp->type == CONTAINER && tmp->inv) |
546 | if (tmp->type == CONTAINER && tmp->inv) |
578 | { |
547 | { |
579 | |
|
|
580 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
548 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
581 | * we instead move the contents of that container into the active |
549 | * we instead move the contents of that container into the active |
582 | * container, this is only done if the object has something in it. |
550 | * container, this is only done if the object has something in it. |
583 | */ |
551 | */ |
584 | sack2 = tmp; |
552 | sack2 = tmp; |
… | |
… | |
587 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
555 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
588 | { |
556 | { |
589 | tmp = tmp2->below; |
557 | tmp = tmp2->below; |
590 | |
558 | |
591 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
559 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
592 | { |
|
|
593 | put_object_in_sack (op, sack, tmp2, 0); |
560 | put_object_in_sack (op, sack, tmp2, 0); |
594 | } |
|
|
595 | else |
561 | else |
596 | { |
562 | { |
597 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
563 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
598 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
564 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
599 | break; |
565 | break; |
600 | } |
566 | } |
601 | } |
567 | } |
602 | |
568 | |
603 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
604 | return; |
569 | return; |
605 | } |
570 | } |
606 | |
571 | |
607 | /* Don't worry about this for containers - our caller should have |
572 | /* Don't worry about this for containers - our caller should have |
608 | * already checked this. |
573 | * already checked this. |
… | |
… | |
613 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
578 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
614 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
579 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
615 | return; |
580 | return; |
616 | |
581 | |
617 | /* we want to put some portion of the item into the container */ |
582 | /* we want to put some portion of the item into the container */ |
618 | if (nrof && tmp->nrof != nrof) |
583 | if (!can_split (op, tmp, nrof)) |
619 | { |
|
|
620 | object *tmp2 = tmp; |
|
|
621 | |
|
|
622 | tmp = get_split_ob (tmp, nrof); |
|
|
623 | |
|
|
624 | if (!tmp) |
|
|
625 | { |
|
|
626 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
627 | return; |
584 | return; |
628 | } |
|
|
629 | /* Tell a client what happened other objects */ |
|
|
630 | if (tmp2->destroyed ()) |
|
|
631 | esrv_del_item (op->contr, tmp2->count); |
|
|
632 | else /* this can proably be replaced with an update */ |
|
|
633 | esrv_send_item (op, tmp2); |
|
|
634 | } |
|
|
635 | else |
|
|
636 | tmp->remove (); |
|
|
637 | |
585 | |
638 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
586 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
639 | tmp2 = insert_ob_in_ob (tmp, sack); |
587 | sack->insert (tmp); |
640 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
|
|
641 | /* in object.c */ |
|
|
642 | |
|
|
643 | /* If an object merged (and thus, different object), we need to |
|
|
644 | * delete the original. |
|
|
645 | */ |
|
|
646 | if (tmp2 != tmp) |
|
|
647 | esrv_del_item (op->contr, tmp->count); |
|
|
648 | |
|
|
649 | esrv_send_item (op, tmp2); |
|
|
650 | |
|
|
651 | /* update the sacks weight */ |
|
|
652 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
653 | } |
588 | } |
654 | |
589 | |
655 | /* |
590 | /* |
656 | * This function was part of drop, now is own function. |
591 | * This function was part of drop, now is own function. |
657 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
592 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
… | |
… | |
659 | * This is used when dropping objects onto the floor. |
594 | * This is used when dropping objects onto the floor. |
660 | */ |
595 | */ |
661 | void |
596 | void |
662 | drop_object (object *op, object *tmp, uint32 nrof) |
597 | drop_object (object *op, object *tmp, uint32 nrof) |
663 | { |
598 | { |
664 | char buf[MAX_BUF]; |
|
|
665 | object *floor; |
|
|
666 | |
|
|
667 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
599 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
668 | return; |
600 | return; |
669 | |
601 | |
670 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
602 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
671 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
603 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
… | |
… | |
674 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
606 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
675 | |
607 | |
676 | /* We are only dropping some of the items. We split the current object |
608 | /* We are only dropping some of the items. We split the current object |
677 | * off |
609 | * off |
678 | */ |
610 | */ |
679 | if (nrof && tmp->nrof != nrof) |
611 | if (!can_split (op, tmp, nrof)) |
680 | { |
|
|
681 | object *tmp2 = tmp; |
|
|
682 | |
|
|
683 | tmp = get_split_ob (tmp, nrof); |
|
|
684 | if (!tmp) |
|
|
685 | { |
|
|
686 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
687 | return; |
|
|
688 | } |
|
|
689 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
690 | * original object |
|
|
691 | */ |
|
|
692 | if (op->type == PLAYER) |
|
|
693 | { |
|
|
694 | if (tmp2->destroyed ()) |
|
|
695 | esrv_del_item (op->contr, tmp2->count); |
|
|
696 | else |
|
|
697 | esrv_send_item (op, tmp2); |
|
|
698 | } |
|
|
699 | } |
|
|
700 | else |
|
|
701 | tmp->remove (); |
|
|
702 | |
612 | |
703 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
613 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
704 | return; |
614 | return; |
705 | |
615 | |
706 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
616 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
707 | { |
617 | { |
708 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
618 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
709 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
619 | op->statusmsg ("The gods who lent it to you retrieves it."); |
710 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
711 | |
|
|
712 | if (op->type == PLAYER) |
|
|
713 | esrv_del_item (op->contr, tmp->count); |
|
|
714 | |
620 | |
715 | tmp->destroy (); |
621 | tmp->destroy (); |
716 | op->update_stats (); |
622 | op->update_stats (); |
717 | return; |
623 | return; |
718 | } |
624 | } |
719 | |
625 | |
720 | if (op->type == PLAYER) |
|
|
721 | esrv_del_item (op->contr, tmp->count); |
|
|
722 | |
|
|
723 | /* Call this before we update the various windows/players. At least |
626 | /* Call this before we update the various windows/players. At least |
724 | * that we, we know the weight is correct. |
627 | * that we, we know the weight is correct. |
725 | */ |
628 | */ |
726 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
629 | // 2007-11-26: moved op->update_stats away and calling it later after |
727 | /* in object.c */ |
630 | // all items of a drop command have been processed. |
728 | |
631 | |
729 | if (op->type == PLAYER) |
|
|
730 | { |
|
|
731 | /* Need to update the weight for the player */ |
|
|
732 | esrv_send_item (op, op); |
|
|
733 | op->contr->ns->floorbox_update (); |
|
|
734 | } |
|
|
735 | |
|
|
736 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
632 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
737 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
633 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
738 | return; |
634 | return; |
739 | |
635 | |
740 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
636 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
637 | { |
741 | sell_item (tmp, op); |
638 | if (!sell_item (tmp, op)) |
|
|
639 | return; // if we can't sell it we don't drop it |
|
|
640 | } |
742 | |
641 | |
743 | tmp->x = op->x; |
642 | tmp->x = op->x; |
744 | tmp->y = op->y; |
643 | tmp->y = op->y; |
745 | |
644 | |
746 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
645 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
… | |
… | |
766 | tmp->destroy (); |
665 | tmp->destroy (); |
767 | return; |
666 | return; |
768 | } |
667 | } |
769 | else |
668 | else |
770 | { |
669 | { |
771 | while (tmp != NULL && tmp->invisible) |
670 | while (tmp && tmp->invisible) |
772 | tmp = tmp->below; |
671 | tmp = tmp->below; |
773 | } |
672 | } |
774 | } |
673 | } |
775 | |
674 | |
776 | if (tmp == NULL) |
675 | if (tmp == NULL) |
777 | { |
676 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
677 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
779 | return; |
678 | return; |
780 | } |
679 | } |
|
|
680 | |
781 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
681 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
782 | { |
682 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
683 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
784 | return; |
684 | return; |
785 | } |
685 | } |
|
|
686 | |
786 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
687 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
787 | { |
688 | { |
788 | #if 0 |
689 | #if 0 |
789 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
690 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
790 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
… | |
… | |
814 | |
715 | |
815 | if (op->type == PLAYER) |
716 | if (op->type == PLAYER) |
816 | op->contr->count = 0; |
717 | op->contr->count = 0; |
817 | } |
718 | } |
818 | |
719 | |
819 | |
|
|
820 | |
|
|
821 | /* Command will drop all items that have not been locked */ |
720 | /* Command will drop all items that have not been locked */ |
822 | int |
721 | int |
823 | command_dropall (object *op, char *params) |
722 | command_dropall (object *op, char *params) |
824 | { |
723 | { |
825 | |
724 | |
826 | object *curinv, *nextinv; |
|
|
827 | |
|
|
828 | if (op->inv == NULL) |
725 | if (op->inv == NULL) |
829 | { |
726 | { |
830 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
727 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
831 | return 0; |
728 | return 0; |
832 | } |
729 | } |
833 | |
730 | |
834 | curinv = op->inv; |
731 | object *curinv = op->inv; |
|
|
732 | object *nextinv; |
835 | |
733 | |
836 | /* |
734 | /* |
837 | This is the default. Drops everything not locked or considered |
735 | This is the default. Drops everything not locked or considered |
838 | not something that should be dropped. |
736 | not something that should be dropped. |
839 | */ |
737 | */ |
… | |
… | |
841 | Care must be taken that the next item pointer is not to money as |
739 | Care must be taken that the next item pointer is not to money as |
842 | the drop() routine will do unknown things to it when dropping |
740 | the drop() routine will do unknown things to it when dropping |
843 | in a shop. --Tero.Pelander@utu.fi |
741 | in a shop. --Tero.Pelander@utu.fi |
844 | */ |
742 | */ |
845 | |
743 | |
846 | if (params == NULL) |
744 | int cnt = MAX_ITEM_PER_DROP; |
|
|
745 | |
|
|
746 | if (!params) |
847 | { |
747 | { |
848 | while (curinv != NULL) |
748 | while (curinv) |
849 | { |
749 | { |
850 | nextinv = curinv->below; |
750 | nextinv = curinv->below; |
|
|
751 | |
851 | while (nextinv && nextinv->type == MONEY) |
752 | while (nextinv && nextinv->type == MONEY) |
852 | nextinv = nextinv->below; |
753 | nextinv = nextinv->below; |
|
|
754 | |
853 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
755 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
854 | curinv->type != FOOD && curinv->type != KEY && |
756 | curinv->type != FOOD && curinv->type != KEY && |
855 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
757 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
856 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
758 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
857 | { |
759 | { |
858 | drop (op, curinv); |
760 | drop (op, curinv); |
|
|
761 | if (--cnt <= 0) break; |
859 | } |
762 | } |
|
|
763 | |
860 | curinv = nextinv; |
764 | curinv = nextinv; |
861 | } |
765 | } |
862 | } |
766 | } |
863 | |
|
|
864 | else if (strcmp (params, "weapons") == 0) |
767 | else if (strcmp (params, "weapons") == 0) |
865 | { |
768 | { |
866 | while (curinv != NULL) |
769 | while (curinv) |
867 | { |
770 | { |
868 | nextinv = curinv->below; |
771 | nextinv = curinv->below; |
|
|
772 | |
869 | while (nextinv && nextinv->type == MONEY) |
773 | while (nextinv && nextinv->type == MONEY) |
870 | nextinv = nextinv->below; |
774 | nextinv = nextinv->below; |
|
|
775 | |
871 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
776 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
872 | { |
777 | { |
873 | drop (op, curinv); |
778 | drop (op, curinv); |
|
|
779 | if (--cnt <= 0) break; |
874 | } |
780 | } |
|
|
781 | |
875 | curinv = nextinv; |
782 | curinv = nextinv; |
876 | } |
783 | } |
877 | } |
784 | } |
878 | |
|
|
879 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
785 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
880 | { |
786 | { |
881 | while (curinv != NULL) |
787 | while (curinv) |
882 | { |
788 | { |
883 | nextinv = curinv->below; |
789 | nextinv = curinv->below; |
|
|
790 | |
884 | while (nextinv && nextinv->type == MONEY) |
791 | while (nextinv && nextinv->type == MONEY) |
885 | nextinv = nextinv->below; |
792 | nextinv = nextinv->below; |
|
|
793 | |
886 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
794 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
887 | { |
795 | { |
888 | drop (op, curinv); |
796 | drop (op, curinv); |
|
|
797 | if (--cnt <= 0) break; |
889 | } |
798 | } |
|
|
799 | |
890 | curinv = nextinv; |
800 | curinv = nextinv; |
891 | } |
801 | } |
892 | } |
802 | } |
893 | |
|
|
894 | else if (strcmp (params, "misc") == 0) |
803 | else if (strcmp (params, "misc") == 0) |
895 | { |
804 | { |
896 | while (curinv != NULL) |
805 | while (curinv) |
897 | { |
806 | { |
898 | nextinv = curinv->below; |
807 | nextinv = curinv->below; |
|
|
808 | |
899 | while (nextinv && nextinv->type == MONEY) |
809 | while (nextinv && nextinv->type == MONEY) |
900 | nextinv = nextinv->below; |
810 | nextinv = nextinv->below; |
|
|
811 | |
901 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
812 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
902 | { |
813 | { |
903 | switch (curinv->type) |
814 | switch (curinv->type) |
904 | { |
815 | { |
905 | case HORN: |
816 | case HORN: |
… | |
… | |
923 | break; |
834 | break; |
924 | default: |
835 | default: |
925 | curinv = nextinv; |
836 | curinv = nextinv; |
926 | break; |
837 | break; |
927 | } |
838 | } |
|
|
839 | |
|
|
840 | if (--cnt <= 0) break; |
928 | } |
841 | } |
|
|
842 | |
929 | curinv = nextinv; |
843 | curinv = nextinv; |
930 | } |
844 | } |
931 | } |
845 | } |
932 | |
846 | |
933 | op->contr->ns->floorbox_update (); |
847 | if (cnt <= 0) |
|
|
848 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
934 | |
849 | |
935 | /* draw_look(op);*/ |
850 | /* draw_look(op);*/ |
936 | return 0; |
851 | return 0; |
937 | } |
852 | } |
938 | |
853 | |
939 | /* Object op wants to drop object(s) params. params can be a |
854 | /* Object op wants to drop object(s) params. params can be a |
940 | * comma seperated list. |
855 | * comma seperated list. |
941 | */ |
856 | */ |
942 | |
|
|
943 | int |
857 | int |
944 | command_drop (object *op, char *params) |
858 | command_drop (object *op, char *params) |
945 | { |
859 | { |
946 | object *tmp, *next; |
860 | object *tmp, *next; |
947 | int did_one = 0; |
861 | int did_one = 0; |
… | |
… | |
951 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
865 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
952 | return 0; |
866 | return 0; |
953 | } |
867 | } |
954 | else |
868 | else |
955 | { |
869 | { |
|
|
870 | int cnt = MAX_ITEM_PER_DROP; |
|
|
871 | |
956 | for (tmp = op->inv; tmp; tmp = next) |
872 | for (tmp = op->inv; tmp; tmp = next) |
957 | { |
873 | { |
958 | next = tmp->below; |
874 | next = tmp->below; |
959 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
875 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
960 | continue; |
876 | continue; |
|
|
877 | |
961 | if (item_matched_string (op, tmp, params)) |
878 | if (item_matched_string (op, tmp, params)) |
962 | { |
879 | { |
963 | drop (op, tmp); |
880 | drop (op, tmp); |
|
|
881 | if (--cnt <= 0) break; |
964 | did_one = 1; |
882 | did_one = 1; |
965 | } |
883 | } |
966 | } |
884 | } |
|
|
885 | |
967 | if (!did_one) |
886 | if (!did_one) |
968 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
887 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
969 | } |
888 | |
970 | if (op->type == PLAYER) |
889 | if (cnt <= 0) |
971 | { |
890 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
972 | op->contr->count = 0; |
|
|
973 | op->contr->ns->floorbox_update (); |
|
|
974 | }; |
891 | } |
975 | |
892 | |
976 | /* draw_look(op);*/ |
|
|
977 | return 0; |
893 | return 0; |
978 | } |
894 | } |
979 | |
895 | |
980 | int |
896 | int |
981 | command_examine (object *op, char *params) |
897 | command_examine (object *op, char *params) |
… | |
… | |
984 | { |
900 | { |
985 | object *tmp = op->below; |
901 | object *tmp = op->below; |
986 | |
902 | |
987 | while (tmp && !tmp->client_visible ()) |
903 | while (tmp && !tmp->client_visible ()) |
988 | tmp = tmp->below; |
904 | tmp = tmp->below; |
|
|
905 | |
989 | if (tmp) |
906 | if (tmp) |
990 | examine (op, tmp); |
907 | examine (op, tmp); |
991 | } |
908 | } |
992 | else |
909 | else |
993 | { |
910 | { |
994 | object *tmp = find_best_object_match (op, params); |
911 | object *tmp = find_best_object_match (op, params); |
995 | |
912 | |
996 | if (tmp) |
913 | if (tmp) |
997 | examine (op, tmp); |
914 | examine (op, tmp); |
998 | else |
915 | else |
999 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
916 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1000 | } |
917 | } |
|
|
918 | |
1001 | return 0; |
919 | return 0; |
1002 | } |
920 | } |
1003 | |
921 | |
1004 | /* op should be a player. |
922 | /* op should be a player. |
1005 | * we return the object the player has marked with the 'mark' command |
923 | * we return the object the player has marked with the 'mark' command |
… | |
… | |
1052 | dynbuf_text buf (512, 512); |
970 | dynbuf_text buf (512, 512); |
1053 | |
971 | |
1054 | object *mon = head ? head : this; |
972 | object *mon = head ? head : this; |
1055 | |
973 | |
1056 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
974 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1057 | buf << "It is an undead force.\n"; |
975 | buf << " - It is an undead force.\n"; |
1058 | |
976 | |
1059 | if (mon->level > who->level) |
977 | if (mon->level > who->level) |
1060 | buf << "It is likely more powerful than you.\n"; |
978 | buf << " - It is likely more powerful than you.\n"; |
1061 | else if (mon->level < who->level) |
979 | else if (mon->level < who->level) |
1062 | buf << "It is likely less powerful than you.\n"; |
980 | buf << " - It is likely less powerful than you.\n"; |
1063 | else |
981 | else |
1064 | buf << "It is probably as powerful as you.\n"; |
982 | buf << " - It is probably as powerful as you.\n"; |
1065 | |
983 | |
1066 | if (mon->attacktype & AT_ACID) |
984 | if (mon->attacktype & AT_ACID) |
1067 | buf << "You seem to smell an acrid odor.\n"; |
985 | buf << " - You seem to smell an acrid odor.\n"; |
1068 | |
986 | |
1069 | /* Anyone know why this used to use the clone value instead of the |
987 | /* Anyone know why this used to use the clone value instead of the |
1070 | * maxhp field? This seems that it should give more accurate results. |
988 | * maxhp field? This seems that it should give more accurate results. |
1071 | */ |
989 | */ |
1072 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
990 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1073 | { /* From 1-4 */ |
991 | { /* From 1-4 */ |
1074 | case 1: |
992 | case 1: |
1075 | buf << "It is in a bad shape.\n"; |
993 | buf << " - It is in a bad shape.\n"; |
1076 | break; |
994 | break; |
1077 | case 2: |
995 | case 2: |
1078 | buf << "It is hurt.\n"; |
996 | buf << " - It is hurt.\n"; |
1079 | break; |
997 | break; |
1080 | case 3: |
998 | case 3: |
1081 | buf << "It is somewhat hurt.\n"; |
999 | buf << " - It is somewhat hurt.\n"; |
1082 | break; |
1000 | break; |
1083 | case 4: |
1001 | case 4: |
1084 | buf << "It is in excellent shape.\n"; |
1002 | buf << " - It is in excellent shape.\n"; |
1085 | break; |
1003 | break; |
1086 | } |
1004 | } |
1087 | |
1005 | |
1088 | if (present_in_ob (POISONING, mon)) |
1006 | if (present_in_ob (POISONING, mon)) |
1089 | buf << "It looks very ill.\n"; |
1007 | buf << " - It looks very ill.\n"; |
1090 | |
1008 | |
1091 | return buf; |
1009 | return buf; |
1092 | } |
1010 | } |
1093 | |
1011 | |
1094 | /* tmp is the object being described, pl is who is examing it. */ |
1012 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1152 | std::string |
1070 | std::string |
1153 | object::describe (object *who) |
1071 | object::describe (object *who) |
1154 | { |
1072 | { |
1155 | dynbuf_text buf (1024, 1024); |
1073 | dynbuf_text buf (1024, 1024); |
1156 | |
1074 | |
1157 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
1075 | buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); |
1158 | |
1076 | |
1159 | if (custom_name) |
1077 | if (custom_name) |
1160 | buf,printf ("You call it %s\n", &custom_name); |
1078 | buf.printf ("You call it %s.\n\n", &custom_name); |
1161 | |
1079 | |
1162 | switch (type) |
1080 | switch (type) |
1163 | { |
1081 | { |
1164 | case SPELLBOOK: |
1082 | case SPELLBOOK: |
1165 | if (flag [FLAG_IDENTIFIED] && inv) |
1083 | if (flag [FLAG_IDENTIFIED] && inv) |
1166 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1084 | buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1167 | break; |
1085 | break; |
1168 | |
1086 | |
1169 | case BOOK: |
1087 | case BOOK: |
1170 | if (msg) |
1088 | if (msg) |
1171 | buf << "Something is written in it.\n"; |
1089 | buf << "Something is written in it.\n"; |
… | |
… | |
1194 | buf.printf ("It is made of: %s.\n", &materialname); |
1112 | buf.printf ("It is made of: %s.\n", &materialname); |
1195 | |
1113 | |
1196 | if (who) |
1114 | if (who) |
1197 | /* Where to wear this item */ |
1115 | /* Where to wear this item */ |
1198 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1116 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1199 | if (body_info [i]) |
1117 | if (slot[i].info) |
1200 | { |
1118 | { |
1201 | buf << "It goes "; |
|
|
1202 | buf << (who->body_info[i] ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1119 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1203 | |
1120 | |
1204 | if (body_info[i] < -1 && who->body_info[i]) |
1121 | if (slot[i].info < -1 && who->slot[i].info) |
1205 | buf.printf ("(%d)", -body_info[i]); |
1122 | buf.printf ("(%d)", -slot[i].info); |
1206 | |
1123 | |
1207 | buf << ".\n"; |
1124 | buf << ".\n"; |
1208 | } |
1125 | } |
1209 | |
1126 | |
1210 | if (weight) |
1127 | if (weight) |
… | |
… | |
1231 | buf << "This is a buildable item.\n"; |
1148 | buf << "This is a buildable item.\n"; |
1232 | |
1149 | |
1233 | /* Does the object have a message? Don't show message for all object |
1150 | /* Does the object have a message? Don't show message for all object |
1234 | * types - especially if the first entry is a match |
1151 | * types - especially if the first entry is a match |
1235 | */ |
1152 | */ |
1236 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7)) |
1153 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1237 | { |
1154 | { |
1238 | /* This is just a hack so when identifying the items, we print |
1155 | /* This is just a hack so when identifying the items, we print |
1239 | * out the extra message |
1156 | * out the extra message |
1240 | */ |
1157 | */ |
1241 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1158 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1242 | buf << "The object has a story:\n"; |
1159 | buf << "The object has a story:\n\n"; |
1243 | |
1160 | |
1244 | buf << msg << '\n'; |
1161 | buf << msg << '\n'; |
1245 | } |
1162 | } |
1246 | |
1163 | |
1247 | buf << '\n'; |
1164 | buf << '\n'; |
1248 | |
1165 | |
1249 | return std::string (buf.linearise (), buf.size ()); |
1166 | return std::string (buf.linearise (), buf.size ()); |
1250 | } |
|
|
1251 | |
|
|
1252 | void |
|
|
1253 | examine (object *op, object *tmp) |
|
|
1254 | { |
|
|
1255 | std::string s = tmp->describe (op); |
|
|
1256 | |
|
|
1257 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
|
|
1258 | } |
|
|
1259 | |
|
|
1260 | /* |
|
|
1261 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1262 | * inventory. |
|
|
1263 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1264 | */ |
|
|
1265 | void |
|
|
1266 | inventory (object *op, object *inv) |
|
|
1267 | { |
|
|
1268 | object *tmp; |
|
|
1269 | const char *in; |
|
|
1270 | int items = 0, length; |
|
|
1271 | |
|
|
1272 | if (inv == NULL && op == NULL) |
|
|
1273 | { |
|
|
1274 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1275 | return; |
|
|
1276 | } |
|
|
1277 | |
|
|
1278 | tmp = inv ? inv->inv : op->inv; |
|
|
1279 | |
|
|
1280 | while (tmp) |
|
|
1281 | { |
|
|
1282 | if ((!tmp->invisible && |
|
|
1283 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1284 | items++; |
|
|
1285 | tmp = tmp->below; |
|
|
1286 | } |
|
|
1287 | |
|
|
1288 | if (inv == NULL) |
|
|
1289 | { /* player's inventory */ |
|
|
1290 | if (items == 0) |
|
|
1291 | { |
|
|
1292 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1293 | return; |
|
|
1294 | } |
|
|
1295 | else |
|
|
1296 | { |
|
|
1297 | length = 28; |
|
|
1298 | in = ""; |
|
|
1299 | if (op) |
|
|
1300 | clear_win_info (op); |
|
|
1301 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1302 | } |
|
|
1303 | } |
|
|
1304 | else |
|
|
1305 | { |
|
|
1306 | if (items == 0) |
|
|
1307 | return; |
|
|
1308 | else |
|
|
1309 | { |
|
|
1310 | length = 28; |
|
|
1311 | in = " "; |
|
|
1312 | } |
|
|
1313 | } |
|
|
1314 | |
|
|
1315 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1316 | { |
|
|
1317 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1318 | continue; |
|
|
1319 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1320 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1321 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1322 | else |
|
|
1323 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1324 | } |
|
|
1325 | |
|
|
1326 | if (!inv && op) |
|
|
1327 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1328 | } |
1167 | } |
1329 | |
1168 | |
1330 | static void |
1169 | static void |
1331 | display_new_pickup (object *op) |
1170 | display_new_pickup (object *op) |
1332 | { |
1171 | { |