1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * |
|
|
24 | */ |
22 | */ |
25 | |
23 | |
26 | /* |
24 | /* |
27 | * Object (handling) commands |
25 | * Object (handling) commands |
28 | */ |
26 | */ |
… | |
… | |
90 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
91 | **/ |
89 | **/ |
92 | object * |
90 | object * |
93 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
94 | { |
92 | { |
95 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
|
|
94 | } |
|
|
95 | |
|
|
96 | static bool |
|
|
97 | can_split (object *pl, object *&op, sint32 nrof) |
|
|
98 | { |
|
|
99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
|
|
100 | { |
|
|
101 | op = tmp; |
|
|
102 | return true; |
|
|
103 | } |
|
|
104 | else |
|
|
105 | { |
|
|
106 | if (op->nrof > 1) |
|
|
107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
|
|
108 | else |
|
|
109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
|
|
110 | |
|
|
111 | return false; |
|
|
112 | } |
96 | } |
113 | } |
97 | |
114 | |
98 | int |
115 | int |
99 | command_uskill (object *pl, char *params) |
116 | command_uskill (object *pl, char *params) |
100 | { |
117 | { |
… | |
… | |
124 | { |
141 | { |
125 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
126 | return 0; |
143 | return 0; |
127 | } |
144 | } |
128 | |
145 | |
129 | return change_skill (pl, skill, 0); |
146 | pl->change_skill (0); |
|
|
147 | apply_special (pl, skill, AP_APPLY); |
|
|
148 | return 1; |
130 | } |
149 | } |
131 | |
150 | |
132 | /* These functions (command_search, command_disarm) are really just wrappers for |
151 | /* These functions (command_search, command_disarm) are really just wrappers for |
133 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
134 | * and replaced with those. |
153 | * and replaced with those. |
… | |
… | |
208 | * not need to use split_ob and stuff. |
227 | * not need to use split_ob and stuff. |
209 | */ |
228 | */ |
210 | int |
229 | int |
211 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
230 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | { |
231 | { |
213 | |
|
|
214 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
232 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
215 | { |
233 | { |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
217 | return 0; |
235 | return 0; |
218 | } |
236 | } |
|
|
237 | |
219 | if (sack == op) |
238 | if (sack == op) |
220 | { |
239 | { |
221 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
240 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
222 | return 0; |
241 | return 0; |
223 | } |
242 | } |
|
|
243 | |
224 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
244 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
225 | { |
245 | { |
226 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
227 | return 0; |
247 | return 0; |
228 | } |
248 | } |
|
|
249 | |
229 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
250 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
230 | { |
251 | { |
231 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
252 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
232 | return 0; |
253 | return 0; |
233 | } |
254 | } |
|
|
255 | |
234 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
256 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
235 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
257 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
236 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
258 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
237 | { |
259 | { |
238 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
260 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
239 | return 0; |
261 | return 0; |
240 | } |
262 | } |
|
|
263 | |
241 | /* All other checks pass, must be OK */ |
264 | /* All other checks pass, must be OK */ |
242 | return 1; |
265 | return 1; |
243 | } |
266 | } |
244 | |
267 | |
245 | /* Pick up commands follow */ |
268 | /* Pick up commands follow */ |
… | |
… | |
250 | * pick up (0 means all of them) |
273 | * pick up (0 means all of them) |
251 | */ |
274 | */ |
252 | static void |
275 | static void |
253 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
276 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
254 | { |
277 | { |
255 | /* buf needs to be big (more than 256 chars) because you can get |
|
|
256 | * very long item names. |
|
|
257 | */ |
|
|
258 | char buf[HUGE_BUF]; |
|
|
259 | object *env = tmp->env; |
278 | object *env = tmp->env; |
260 | uint32 weight, effective_weight_limit; |
279 | uint32 weight, effective_weight_limit; |
261 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
280 | int tmp_nrof = tmp->number_of (); |
262 | |
281 | |
263 | /* IF the player is flying & trying to take the item out of a container |
282 | /* IF the player is flying & trying to take the item out of a container |
264 | * that is in his inventory, let him. tmp->env points to the container |
283 | * that is in his inventory, let him. tmp->env points to the container |
265 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
266 | * containers not allowed as of now) |
285 | * containers not allowed as of now) |
267 | */ |
286 | */ |
268 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
269 | { |
288 | { |
270 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
289 | pl->failmsg ("You are levitating, you can't reach the ground! " |
|
|
290 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
291 | "or waiting till the levitation effect wears off.>"); |
271 | return; |
292 | return; |
272 | } |
293 | } |
273 | |
294 | |
274 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
295 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
275 | return; |
296 | return; |
276 | |
297 | |
277 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
278 | { |
|
|
279 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
|
|
280 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
281 | |
|
|
282 | if (pl->contr) |
|
|
283 | esrv_del_item (pl->contr, tmp->count); |
|
|
284 | |
|
|
285 | tmp->destroy (); |
|
|
286 | return; |
|
|
287 | } |
|
|
288 | |
|
|
289 | if (nrof > tmp_nrof || nrof == 0) |
298 | if (nrof > tmp_nrof || nrof <= 0) |
290 | nrof = tmp_nrof; |
299 | nrof = tmp_nrof; |
291 | |
300 | |
292 | /* Figure out how much weight this object will add to the player */ |
301 | /* Figure out how much weight this object will add to the player */ |
293 | weight = tmp->weight * nrof; |
302 | weight = tmp->weight * nrof; |
294 | if (tmp->inv) |
303 | if (tmp->inv) |
295 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
304 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
296 | |
305 | |
297 | if (pl->stats.Str <= MAX_STAT) |
|
|
298 | effective_weight_limit = weight_limit[pl->stats.Str]; |
306 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
299 | else |
|
|
300 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
301 | |
307 | |
302 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
308 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
303 | { |
309 | { |
304 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
310 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
305 | return; |
311 | return; |
306 | } |
312 | } |
307 | |
313 | |
308 | if (nrof != tmp_nrof) |
314 | if (!can_split (pl, tmp, nrof)) |
309 | { |
|
|
310 | object *tmp2 = tmp; |
|
|
311 | |
|
|
312 | tmp = get_split_ob (tmp, nrof); |
|
|
313 | if (!tmp) |
|
|
314 | { |
|
|
315 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
|
316 | return; |
315 | return; |
317 | } |
|
|
318 | |
316 | |
319 | /* Tell the client what happened to the rest of objects */ |
317 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
320 | if (pl->contr) |
318 | { |
321 | if (tmp2->destroyed ()) |
319 | tmp->flag.reset (FLAG_UNPAID); |
322 | esrv_del_item (pl->contr, tmp2->count); |
320 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
323 | else |
321 | tmp->flag.set (FLAG_UNPAID); |
324 | esrv_update_item (UPD_NROF, pl, tmp2); |
|
|
325 | } |
322 | } |
326 | else |
323 | else |
327 | { |
324 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
328 | /* If the object is in a container, send a delete to the client. |
|
|
329 | * - we are moving all the items from the container to elsewhere, |
|
|
330 | * so it needs to be deleted. |
|
|
331 | */ |
|
|
332 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
333 | { |
|
|
334 | if (tmp->env && pl->type == PLAYER) |
|
|
335 | esrv_del_item (pl->contr, tmp->count); |
|
|
336 | |
325 | |
337 | tmp->remove (); /* Unlink it */ |
326 | op->insert (tmp); |
338 | } |
|
|
339 | } |
|
|
340 | |
|
|
341 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
342 | sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
343 | else |
|
|
344 | sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
345 | |
|
|
346 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
347 | |
|
|
348 | tmp = insert_ob_in_ob (tmp, op); |
|
|
349 | |
|
|
350 | /* All the stuff below deals with client/server code, and is only |
|
|
351 | * usable by players |
|
|
352 | */ |
|
|
353 | if (pl->contr) |
|
|
354 | { |
|
|
355 | esrv_send_item (pl, tmp); |
|
|
356 | |
|
|
357 | /* These are needed to update the weight for the container we |
|
|
358 | * are putting the object in. |
|
|
359 | */ |
|
|
360 | if (op != pl) |
|
|
361 | { |
|
|
362 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
363 | esrv_send_item (pl, pl); |
|
|
364 | } |
|
|
365 | |
|
|
366 | /* Update the container the object was in */ |
|
|
367 | if (env && env != pl && env != op) |
|
|
368 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
369 | } |
|
|
370 | } |
327 | } |
371 | |
328 | |
372 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
329 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
373 | void |
330 | void |
374 | pick_up (object *op, object *alt) |
331 | pick_up (object *op, object *alt) |
… | |
… | |
384 | if (!can_pick (op, alt)) |
341 | if (!can_pick (op, alt)) |
385 | { |
342 | { |
386 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
343 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
387 | goto leave; |
344 | goto leave; |
388 | } |
345 | } |
|
|
346 | |
389 | tmp = alt; |
347 | tmp = alt; |
390 | } |
348 | } |
391 | else |
349 | else |
392 | { |
350 | { |
393 | if (op->below == NULL || !can_pick (op, op->below)) |
351 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
402 | /* Try to catch it. */ |
360 | /* Try to catch it. */ |
403 | tmp_map = tmp->map; |
361 | tmp_map = tmp->map; |
404 | tmp = stop_item (tmp); |
362 | tmp = stop_item (tmp); |
405 | if (tmp == NULL) |
363 | if (tmp == NULL) |
406 | goto leave; |
364 | goto leave; |
|
|
365 | |
407 | need_fix_tmp = 1; |
366 | need_fix_tmp = 1; |
408 | if (!can_pick (op, tmp)) |
367 | if (!can_pick (op, tmp)) |
409 | goto leave; |
368 | goto leave; |
410 | |
369 | |
411 | if (op->type == PLAYER) |
370 | if (op->type == PLAYER) |
… | |
… | |
416 | } |
375 | } |
417 | else |
376 | else |
418 | count = tmp->nrof; |
377 | count = tmp->nrof; |
419 | |
378 | |
420 | /* container is open, so use it */ |
379 | /* container is open, so use it */ |
|
|
380 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
381 | alt = op; |
421 | if (op->container) |
382 | else if (op->container) |
422 | { |
383 | { |
423 | alt = op->container; |
384 | alt = op->container; |
424 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
385 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
425 | goto leave; |
386 | goto leave; |
426 | } |
387 | } |
… | |
… | |
445 | /* here it could be possible to check rent, |
406 | /* here it could be possible to check rent, |
446 | * if someone wants to implement it |
407 | * if someone wants to implement it |
447 | */ |
408 | */ |
448 | alt = op; |
409 | alt = op; |
449 | } |
410 | } |
|
|
411 | |
450 | #ifdef PICKUP_DEBUG |
412 | #ifdef PICKUP_DEBUG |
451 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
413 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
452 | #endif |
414 | #endif |
453 | |
415 | |
454 | /* startequip items are not allowed to be put into containers: */ |
416 | /* startequip items are not allowed to be put into containers: */ |
… | |
… | |
504 | |
466 | |
505 | /* Makes processing easier */ |
467 | /* Makes processing easier */ |
506 | if (params && *params == '\0') |
468 | if (params && *params == '\0') |
507 | params = 0; |
469 | params = 0; |
508 | |
470 | |
|
|
471 | int cnt = MAX_ITEM_PER_DROP; |
|
|
472 | |
509 | while (tmp) |
473 | while (tmp) |
510 | { |
474 | { |
511 | next = tmp->below; |
475 | next = tmp->below; |
512 | |
476 | |
513 | if (tmp->invisible) |
477 | if (tmp->invisible) |
… | |
… | |
519 | /* This following two if and else if could be merged into line |
483 | /* This following two if and else if could be merged into line |
520 | * but that probably will make it more difficult to read, and |
484 | * but that probably will make it more difficult to read, and |
521 | * not make it any more efficient |
485 | * not make it any more efficient |
522 | */ |
486 | */ |
523 | if (params && item_matched_string (op, tmp, params)) |
487 | if (params && item_matched_string (op, tmp, params)) |
|
|
488 | { |
|
|
489 | if (--cnt < 0) break; |
524 | pick_up (op, tmp); |
490 | pick_up (op, tmp); |
|
|
491 | } |
525 | else if (can_pick (op, tmp) && !params) |
492 | else if (can_pick (op, tmp) && !params) |
526 | { |
493 | { |
|
|
494 | if (--cnt < 0) break; |
527 | pick_up (op, tmp); |
495 | pick_up (op, tmp); |
528 | break; |
496 | break; |
529 | } |
497 | } |
530 | |
498 | |
531 | tmp = next; |
499 | tmp = next; |
|
|
500 | } |
|
|
501 | |
|
|
502 | if (cnt < 0) |
|
|
503 | { |
|
|
504 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
505 | return 0; |
532 | } |
506 | } |
533 | |
507 | |
534 | if (!params && !tmp) |
508 | if (!params && !tmp) |
535 | { |
509 | { |
536 | for (tmp = op->below; tmp; tmp = tmp->below) |
510 | for (tmp = op->below; tmp; tmp = tmp->below) |
537 | if (!tmp->invisible) |
511 | if (!tmp->invisible) |
538 | { |
512 | { |
539 | char buf[MAX_BUF]; |
|
|
540 | |
|
|
541 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
513 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
542 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
543 | break; |
514 | break; |
544 | } |
515 | } |
545 | |
516 | |
546 | if (!tmp) |
517 | if (!tmp) |
547 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
518 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
548 | } |
519 | } |
549 | |
520 | |
550 | return 0; |
521 | return 0; |
551 | } |
522 | } |
552 | |
|
|
553 | |
523 | |
554 | /* |
524 | /* |
555 | * This function was part of drop, now is own function. |
525 | * This function was part of drop, now is own function. |
556 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
526 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
557 | * if nrof is non zero, then nrof objects is tried to put into sack. |
527 | * if nrof is non zero, then nrof objects is tried to put into sack. |
… | |
… | |
573 | return; |
543 | return; |
574 | } |
544 | } |
575 | |
545 | |
576 | if (tmp->type == CONTAINER && tmp->inv) |
546 | if (tmp->type == CONTAINER && tmp->inv) |
577 | { |
547 | { |
578 | |
|
|
579 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
548 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
580 | * we instead move the contents of that container into the active |
549 | * we instead move the contents of that container into the active |
581 | * container, this is only done if the object has something in it. |
550 | * container, this is only done if the object has something in it. |
582 | */ |
551 | */ |
583 | sack2 = tmp; |
552 | sack2 = tmp; |
… | |
… | |
586 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
555 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
587 | { |
556 | { |
588 | tmp = tmp2->below; |
557 | tmp = tmp2->below; |
589 | |
558 | |
590 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
559 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
591 | { |
|
|
592 | put_object_in_sack (op, sack, tmp2, 0); |
560 | put_object_in_sack (op, sack, tmp2, 0); |
593 | } |
|
|
594 | else |
561 | else |
595 | { |
562 | { |
596 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
563 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
597 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
564 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
598 | break; |
565 | break; |
599 | } |
566 | } |
600 | } |
567 | } |
601 | |
568 | |
602 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
603 | return; |
569 | return; |
604 | } |
570 | } |
605 | |
571 | |
606 | /* Don't worry about this for containers - our caller should have |
572 | /* Don't worry about this for containers - our caller should have |
607 | * already checked this. |
573 | * already checked this. |
… | |
… | |
612 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
578 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
613 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
579 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
614 | return; |
580 | return; |
615 | |
581 | |
616 | /* we want to put some portion of the item into the container */ |
582 | /* we want to put some portion of the item into the container */ |
617 | if (nrof && tmp->nrof != nrof) |
583 | if (!can_split (op, tmp, nrof)) |
618 | { |
|
|
619 | object *tmp2 = tmp; |
|
|
620 | |
|
|
621 | tmp = get_split_ob (tmp, nrof); |
|
|
622 | |
|
|
623 | if (!tmp) |
|
|
624 | { |
|
|
625 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
626 | return; |
584 | return; |
627 | } |
|
|
628 | /* Tell a client what happened other objects */ |
|
|
629 | if (tmp2->destroyed ()) |
|
|
630 | esrv_del_item (op->contr, tmp2->count); |
|
|
631 | else /* this can proably be replaced with an update */ |
|
|
632 | esrv_send_item (op, tmp2); |
|
|
633 | } |
|
|
634 | else |
|
|
635 | tmp->remove (); |
|
|
636 | |
585 | |
637 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
586 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
638 | tmp2 = insert_ob_in_ob (tmp, sack); |
587 | sack->insert (tmp); |
639 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
|
|
640 | /* in object.c */ |
|
|
641 | |
|
|
642 | /* If an object merged (and thus, different object), we need to |
|
|
643 | * delete the original. |
|
|
644 | */ |
|
|
645 | if (tmp2 != tmp) |
|
|
646 | esrv_del_item (op->contr, tmp->count); |
|
|
647 | |
|
|
648 | esrv_send_item (op, tmp2); |
|
|
649 | |
|
|
650 | /* update the sacks weight */ |
|
|
651 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
652 | } |
588 | } |
653 | |
589 | |
654 | /* |
590 | /* |
655 | * This function was part of drop, now is own function. |
591 | * This function was part of drop, now is own function. |
656 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
592 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
… | |
… | |
658 | * This is used when dropping objects onto the floor. |
594 | * This is used when dropping objects onto the floor. |
659 | */ |
595 | */ |
660 | void |
596 | void |
661 | drop_object (object *op, object *tmp, uint32 nrof) |
597 | drop_object (object *op, object *tmp, uint32 nrof) |
662 | { |
598 | { |
663 | char buf[MAX_BUF]; |
|
|
664 | object *floor; |
|
|
665 | |
|
|
666 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
599 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
667 | return; |
600 | return; |
668 | |
601 | |
669 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
602 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
670 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
603 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
… | |
… | |
673 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
606 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
674 | |
607 | |
675 | /* We are only dropping some of the items. We split the current object |
608 | /* We are only dropping some of the items. We split the current object |
676 | * off |
609 | * off |
677 | */ |
610 | */ |
678 | if (nrof && tmp->nrof != nrof) |
611 | if (!can_split (op, tmp, nrof)) |
679 | { |
|
|
680 | object *tmp2 = tmp; |
|
|
681 | |
|
|
682 | tmp = get_split_ob (tmp, nrof); |
|
|
683 | if (!tmp) |
|
|
684 | { |
|
|
685 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
686 | return; |
|
|
687 | } |
|
|
688 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
689 | * original object |
|
|
690 | */ |
|
|
691 | if (op->type == PLAYER) |
|
|
692 | { |
|
|
693 | if (tmp2->destroyed ()) |
|
|
694 | esrv_del_item (op->contr, tmp2->count); |
|
|
695 | else |
|
|
696 | esrv_send_item (op, tmp2); |
|
|
697 | } |
|
|
698 | } |
|
|
699 | else |
|
|
700 | tmp->remove (); |
|
|
701 | |
612 | |
702 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
613 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
703 | return; |
614 | return; |
704 | |
615 | |
705 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
616 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
706 | { |
617 | { |
707 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
618 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
708 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
619 | op->statusmsg ("The gods who lent it to you retrieves it."); |
709 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
710 | |
|
|
711 | if (op->type == PLAYER) |
|
|
712 | esrv_del_item (op->contr, tmp->count); |
|
|
713 | |
620 | |
714 | tmp->destroy (); |
621 | tmp->destroy (); |
715 | op->update_stats (); |
622 | op->update_stats (); |
716 | return; |
623 | return; |
717 | } |
624 | } |
718 | |
625 | |
719 | if (op->type == PLAYER) |
|
|
720 | esrv_del_item (op->contr, tmp->count); |
|
|
721 | |
|
|
722 | /* Call this before we update the various windows/players. At least |
626 | /* Call this before we update the various windows/players. At least |
723 | * that we, we know the weight is correct. |
627 | * that we, we know the weight is correct. |
724 | */ |
628 | */ |
725 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
629 | // 2007-11-26: moved op->update_stats away and calling it later after |
726 | /* in object.c */ |
630 | // all items of a drop command have been processed. |
727 | |
631 | |
728 | if (op->type == PLAYER) |
|
|
729 | { |
|
|
730 | /* Need to update the weight for the player */ |
|
|
731 | esrv_send_item (op, op); |
|
|
732 | op->contr->ns->floorbox_update (); |
|
|
733 | } |
|
|
734 | |
|
|
735 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
632 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
736 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
633 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
737 | return; |
634 | return; |
738 | |
635 | |
739 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
636 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
637 | { |
740 | sell_item (tmp, op); |
638 | if (!sell_item (tmp, op)) |
|
|
639 | return; // if we can't sell it we don't drop it |
|
|
640 | } |
741 | |
641 | |
742 | tmp->x = op->x; |
642 | tmp->x = op->x; |
743 | tmp->y = op->y; |
643 | tmp->y = op->y; |
744 | |
644 | |
745 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
645 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
… | |
… | |
765 | tmp->destroy (); |
665 | tmp->destroy (); |
766 | return; |
666 | return; |
767 | } |
667 | } |
768 | else |
668 | else |
769 | { |
669 | { |
770 | while (tmp != NULL && tmp->invisible) |
670 | while (tmp && tmp->invisible) |
771 | tmp = tmp->below; |
671 | tmp = tmp->below; |
772 | } |
672 | } |
773 | } |
673 | } |
774 | |
674 | |
775 | if (tmp == NULL) |
675 | if (tmp == NULL) |
776 | { |
676 | { |
777 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
677 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
778 | return; |
678 | return; |
779 | } |
679 | } |
|
|
680 | |
780 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
681 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
781 | { |
682 | { |
782 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
683 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
783 | return; |
684 | return; |
784 | } |
685 | } |
|
|
686 | |
785 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
687 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
786 | { |
688 | { |
787 | #if 0 |
689 | #if 0 |
788 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
690 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
789 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
… | |
… | |
813 | |
715 | |
814 | if (op->type == PLAYER) |
716 | if (op->type == PLAYER) |
815 | op->contr->count = 0; |
717 | op->contr->count = 0; |
816 | } |
718 | } |
817 | |
719 | |
818 | |
|
|
819 | |
|
|
820 | /* Command will drop all items that have not been locked */ |
720 | /* Command will drop all items that have not been locked */ |
821 | int |
721 | int |
822 | command_dropall (object *op, char *params) |
722 | command_dropall (object *op, char *params) |
823 | { |
723 | { |
824 | |
724 | |
825 | object *curinv, *nextinv; |
|
|
826 | |
|
|
827 | if (op->inv == NULL) |
725 | if (op->inv == NULL) |
828 | { |
726 | { |
829 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
727 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
830 | return 0; |
728 | return 0; |
831 | } |
729 | } |
832 | |
730 | |
833 | curinv = op->inv; |
731 | object *curinv = op->inv; |
|
|
732 | object *nextinv; |
834 | |
733 | |
835 | /* |
734 | /* |
836 | This is the default. Drops everything not locked or considered |
735 | This is the default. Drops everything not locked or considered |
837 | not something that should be dropped. |
736 | not something that should be dropped. |
838 | */ |
737 | */ |
… | |
… | |
840 | Care must be taken that the next item pointer is not to money as |
739 | Care must be taken that the next item pointer is not to money as |
841 | the drop() routine will do unknown things to it when dropping |
740 | the drop() routine will do unknown things to it when dropping |
842 | in a shop. --Tero.Pelander@utu.fi |
741 | in a shop. --Tero.Pelander@utu.fi |
843 | */ |
742 | */ |
844 | |
743 | |
845 | if (params == NULL) |
744 | int cnt = MAX_ITEM_PER_DROP; |
|
|
745 | |
|
|
746 | if (!params) |
846 | { |
747 | { |
847 | while (curinv != NULL) |
748 | while (curinv) |
848 | { |
749 | { |
849 | nextinv = curinv->below; |
750 | nextinv = curinv->below; |
|
|
751 | |
850 | while (nextinv && nextinv->type == MONEY) |
752 | while (nextinv && nextinv->type == MONEY) |
851 | nextinv = nextinv->below; |
753 | nextinv = nextinv->below; |
|
|
754 | |
852 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
755 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
853 | curinv->type != FOOD && curinv->type != KEY && |
756 | curinv->type != FOOD && curinv->type != KEY && |
854 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
757 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
855 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
758 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
856 | { |
759 | { |
857 | drop (op, curinv); |
760 | drop (op, curinv); |
|
|
761 | if (--cnt <= 0) break; |
858 | } |
762 | } |
|
|
763 | |
859 | curinv = nextinv; |
764 | curinv = nextinv; |
860 | } |
765 | } |
861 | } |
766 | } |
862 | |
|
|
863 | else if (strcmp (params, "weapons") == 0) |
767 | else if (strcmp (params, "weapons") == 0) |
864 | { |
768 | { |
865 | while (curinv != NULL) |
769 | while (curinv) |
866 | { |
770 | { |
867 | nextinv = curinv->below; |
771 | nextinv = curinv->below; |
|
|
772 | |
868 | while (nextinv && nextinv->type == MONEY) |
773 | while (nextinv && nextinv->type == MONEY) |
869 | nextinv = nextinv->below; |
774 | nextinv = nextinv->below; |
|
|
775 | |
870 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
776 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
871 | { |
777 | { |
872 | drop (op, curinv); |
778 | drop (op, curinv); |
|
|
779 | if (--cnt <= 0) break; |
873 | } |
780 | } |
|
|
781 | |
874 | curinv = nextinv; |
782 | curinv = nextinv; |
875 | } |
783 | } |
876 | } |
784 | } |
877 | |
|
|
878 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
785 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
879 | { |
786 | { |
880 | while (curinv != NULL) |
787 | while (curinv) |
881 | { |
788 | { |
882 | nextinv = curinv->below; |
789 | nextinv = curinv->below; |
|
|
790 | |
883 | while (nextinv && nextinv->type == MONEY) |
791 | while (nextinv && nextinv->type == MONEY) |
884 | nextinv = nextinv->below; |
792 | nextinv = nextinv->below; |
|
|
793 | |
885 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
794 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
886 | { |
795 | { |
887 | drop (op, curinv); |
796 | drop (op, curinv); |
|
|
797 | if (--cnt <= 0) break; |
888 | } |
798 | } |
|
|
799 | |
889 | curinv = nextinv; |
800 | curinv = nextinv; |
890 | } |
801 | } |
891 | } |
802 | } |
892 | |
|
|
893 | else if (strcmp (params, "misc") == 0) |
803 | else if (strcmp (params, "misc") == 0) |
894 | { |
804 | { |
895 | while (curinv != NULL) |
805 | while (curinv) |
896 | { |
806 | { |
897 | nextinv = curinv->below; |
807 | nextinv = curinv->below; |
|
|
808 | |
898 | while (nextinv && nextinv->type == MONEY) |
809 | while (nextinv && nextinv->type == MONEY) |
899 | nextinv = nextinv->below; |
810 | nextinv = nextinv->below; |
|
|
811 | |
900 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
812 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
901 | { |
813 | { |
902 | switch (curinv->type) |
814 | switch (curinv->type) |
903 | { |
815 | { |
904 | case HORN: |
816 | case HORN: |
… | |
… | |
922 | break; |
834 | break; |
923 | default: |
835 | default: |
924 | curinv = nextinv; |
836 | curinv = nextinv; |
925 | break; |
837 | break; |
926 | } |
838 | } |
|
|
839 | |
|
|
840 | if (--cnt <= 0) break; |
927 | } |
841 | } |
|
|
842 | |
928 | curinv = nextinv; |
843 | curinv = nextinv; |
929 | } |
844 | } |
930 | } |
845 | } |
931 | |
846 | |
932 | op->contr->ns->floorbox_update (); |
847 | if (cnt <= 0) |
|
|
848 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
933 | |
849 | |
934 | /* draw_look(op);*/ |
850 | /* draw_look(op);*/ |
935 | return 0; |
851 | return 0; |
936 | } |
852 | } |
937 | |
853 | |
938 | /* Object op wants to drop object(s) params. params can be a |
854 | /* Object op wants to drop object(s) params. params can be a |
939 | * comma seperated list. |
855 | * comma seperated list. |
940 | */ |
856 | */ |
941 | |
|
|
942 | int |
857 | int |
943 | command_drop (object *op, char *params) |
858 | command_drop (object *op, char *params) |
944 | { |
859 | { |
945 | object *tmp, *next; |
860 | object *tmp, *next; |
946 | int did_one = 0; |
861 | int did_one = 0; |
… | |
… | |
950 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
865 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
951 | return 0; |
866 | return 0; |
952 | } |
867 | } |
953 | else |
868 | else |
954 | { |
869 | { |
|
|
870 | int cnt = MAX_ITEM_PER_DROP; |
|
|
871 | |
955 | for (tmp = op->inv; tmp; tmp = next) |
872 | for (tmp = op->inv; tmp; tmp = next) |
956 | { |
873 | { |
957 | next = tmp->below; |
874 | next = tmp->below; |
958 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
875 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
959 | continue; |
876 | continue; |
|
|
877 | |
960 | if (item_matched_string (op, tmp, params)) |
878 | if (item_matched_string (op, tmp, params)) |
961 | { |
879 | { |
962 | drop (op, tmp); |
880 | drop (op, tmp); |
|
|
881 | if (--cnt <= 0) break; |
963 | did_one = 1; |
882 | did_one = 1; |
964 | } |
883 | } |
965 | } |
884 | } |
|
|
885 | |
966 | if (!did_one) |
886 | if (!did_one) |
967 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
887 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
968 | } |
888 | |
969 | if (op->type == PLAYER) |
889 | if (cnt <= 0) |
970 | { |
890 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
971 | op->contr->count = 0; |
|
|
972 | op->contr->ns->floorbox_update (); |
|
|
973 | }; |
891 | } |
974 | |
892 | |
975 | /* draw_look(op);*/ |
|
|
976 | return 0; |
893 | return 0; |
977 | } |
894 | } |
978 | |
895 | |
979 | int |
896 | int |
980 | command_examine (object *op, char *params) |
897 | command_examine (object *op, char *params) |
… | |
… | |
983 | { |
900 | { |
984 | object *tmp = op->below; |
901 | object *tmp = op->below; |
985 | |
902 | |
986 | while (tmp && !tmp->client_visible ()) |
903 | while (tmp && !tmp->client_visible ()) |
987 | tmp = tmp->below; |
904 | tmp = tmp->below; |
|
|
905 | |
988 | if (tmp) |
906 | if (tmp) |
989 | examine (op, tmp); |
907 | examine (op, tmp); |
990 | } |
908 | } |
991 | else |
909 | else |
992 | { |
910 | { |
993 | object *tmp = find_best_object_match (op, params); |
911 | object *tmp = find_best_object_match (op, params); |
994 | |
912 | |
995 | if (tmp) |
913 | if (tmp) |
996 | examine (op, tmp); |
914 | examine (op, tmp); |
997 | else |
915 | else |
998 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
916 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
999 | } |
917 | } |
|
|
918 | |
1000 | return 0; |
919 | return 0; |
1001 | } |
920 | } |
1002 | |
921 | |
1003 | /* op should be a player. |
922 | /* op should be a player. |
1004 | * we return the object the player has marked with the 'mark' command |
923 | * we return the object the player has marked with the 'mark' command |
… | |
… | |
1051 | dynbuf_text buf (512, 512); |
970 | dynbuf_text buf (512, 512); |
1052 | |
971 | |
1053 | object *mon = head ? head : this; |
972 | object *mon = head ? head : this; |
1054 | |
973 | |
1055 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
974 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1056 | buf << "It is an undead force.\n"; |
975 | buf << " - It is an undead force.\n"; |
1057 | |
976 | |
1058 | if (mon->level > who->level) |
977 | if (mon->level > who->level) |
1059 | buf << "It is likely more powerful than you.\n"; |
978 | buf << " - It is likely more powerful than you.\n"; |
1060 | else if (mon->level < who->level) |
979 | else if (mon->level < who->level) |
1061 | buf << "It is likely less powerful than you.\n"; |
980 | buf << " - It is likely less powerful than you.\n"; |
1062 | else |
981 | else |
1063 | buf << "It is probably as powerful as you.\n"; |
982 | buf << " - It is probably as powerful as you.\n"; |
1064 | |
983 | |
1065 | if (mon->attacktype & AT_ACID) |
984 | if (mon->attacktype & AT_ACID) |
1066 | buf << "You seem to smell an acrid odor.\n"; |
985 | buf << " - You seem to smell an acrid odor.\n"; |
1067 | |
986 | |
1068 | /* Anyone know why this used to use the clone value instead of the |
987 | /* Anyone know why this used to use the clone value instead of the |
1069 | * maxhp field? This seems that it should give more accurate results. |
988 | * maxhp field? This seems that it should give more accurate results. |
1070 | */ |
989 | */ |
1071 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
990 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1072 | { /* From 1-4 */ |
991 | { /* From 1-4 */ |
1073 | case 1: |
992 | case 1: |
1074 | buf << "It is in a bad shape.\n"; |
993 | buf << " - It is in a bad shape.\n"; |
1075 | break; |
994 | break; |
1076 | case 2: |
995 | case 2: |
1077 | buf << "It is hurt.\n"; |
996 | buf << " - It is hurt.\n"; |
1078 | break; |
997 | break; |
1079 | case 3: |
998 | case 3: |
1080 | buf << "It is somewhat hurt.\n"; |
999 | buf << " - It is somewhat hurt.\n"; |
1081 | break; |
1000 | break; |
1082 | case 4: |
1001 | case 4: |
1083 | buf << "It is in excellent shape.\n"; |
1002 | buf << " - It is in excellent shape.\n"; |
1084 | break; |
1003 | break; |
1085 | } |
1004 | } |
1086 | |
1005 | |
1087 | if (present_in_ob (POISONING, mon)) |
1006 | if (present_in_ob (POISONING, mon)) |
1088 | buf << "It looks very ill.\n"; |
1007 | buf << " - It looks very ill.\n"; |
1089 | |
1008 | |
1090 | return buf; |
1009 | return buf; |
1091 | } |
1010 | } |
1092 | |
1011 | |
1093 | /* tmp is the object being described, pl is who is examing it. */ |
1012 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1151 | std::string |
1070 | std::string |
1152 | object::describe (object *who) |
1071 | object::describe (object *who) |
1153 | { |
1072 | { |
1154 | dynbuf_text buf (1024, 1024); |
1073 | dynbuf_text buf (1024, 1024); |
1155 | |
1074 | |
1156 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
1075 | buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); |
1157 | |
1076 | |
1158 | if (custom_name) |
1077 | if (custom_name) |
1159 | buf,printf ("You call it %s\n", &custom_name); |
1078 | buf.printf ("You call it %s.\n\n", &custom_name); |
1160 | |
1079 | |
1161 | switch (type) |
1080 | switch (type) |
1162 | { |
1081 | { |
1163 | case SPELLBOOK: |
1082 | case SPELLBOOK: |
1164 | if (flag [FLAG_IDENTIFIED] && inv) |
1083 | if (flag [FLAG_IDENTIFIED] && inv) |
1165 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1084 | buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1166 | break; |
1085 | break; |
1167 | |
1086 | |
1168 | case BOOK: |
1087 | case BOOK: |
1169 | if (msg) |
1088 | if (msg) |
1170 | buf << "Something is written in it.\n"; |
1089 | buf << "Something is written in it.\n"; |
… | |
… | |
1229 | buf << "This is a buildable item.\n"; |
1148 | buf << "This is a buildable item.\n"; |
1230 | |
1149 | |
1231 | /* Does the object have a message? Don't show message for all object |
1150 | /* Does the object have a message? Don't show message for all object |
1232 | * types - especially if the first entry is a match |
1151 | * types - especially if the first entry is a match |
1233 | */ |
1152 | */ |
1234 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7)) |
1153 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1235 | { |
1154 | { |
1236 | /* This is just a hack so when identifying the items, we print |
1155 | /* This is just a hack so when identifying the items, we print |
1237 | * out the extra message |
1156 | * out the extra message |
1238 | */ |
1157 | */ |
1239 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1158 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1240 | buf << "The object has a story:\n"; |
1159 | buf << "The object has a story:\n\n"; |
1241 | |
1160 | |
1242 | buf << msg << '\n'; |
1161 | buf << msg << '\n'; |
1243 | } |
1162 | } |
1244 | |
1163 | |
1245 | buf << '\n'; |
1164 | buf << '\n'; |
1246 | |
1165 | |
1247 | return std::string (buf.linearise (), buf.size ()); |
1166 | return std::string (buf.linearise (), buf.size ()); |
1248 | } |
|
|
1249 | |
|
|
1250 | void |
|
|
1251 | examine (object *op, object *tmp) |
|
|
1252 | { |
|
|
1253 | std::string s = tmp->describe (op); |
|
|
1254 | |
|
|
1255 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
|
|
1256 | } |
|
|
1257 | |
|
|
1258 | /* |
|
|
1259 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1260 | * inventory. |
|
|
1261 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1262 | */ |
|
|
1263 | void |
|
|
1264 | inventory (object *op, object *inv) |
|
|
1265 | { |
|
|
1266 | object *tmp; |
|
|
1267 | const char *in; |
|
|
1268 | int items = 0, length; |
|
|
1269 | |
|
|
1270 | if (inv == NULL && op == NULL) |
|
|
1271 | { |
|
|
1272 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1273 | return; |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | tmp = inv ? inv->inv : op->inv; |
|
|
1277 | |
|
|
1278 | while (tmp) |
|
|
1279 | { |
|
|
1280 | if ((!tmp->invisible && |
|
|
1281 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1282 | items++; |
|
|
1283 | tmp = tmp->below; |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | if (inv == NULL) |
|
|
1287 | { /* player's inventory */ |
|
|
1288 | if (items == 0) |
|
|
1289 | { |
|
|
1290 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1291 | return; |
|
|
1292 | } |
|
|
1293 | else |
|
|
1294 | { |
|
|
1295 | length = 28; |
|
|
1296 | in = ""; |
|
|
1297 | if (op) |
|
|
1298 | clear_win_info (op); |
|
|
1299 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1300 | } |
|
|
1301 | } |
|
|
1302 | else |
|
|
1303 | { |
|
|
1304 | if (items == 0) |
|
|
1305 | return; |
|
|
1306 | else |
|
|
1307 | { |
|
|
1308 | length = 28; |
|
|
1309 | in = " "; |
|
|
1310 | } |
|
|
1311 | } |
|
|
1312 | |
|
|
1313 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1314 | { |
|
|
1315 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1316 | continue; |
|
|
1317 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1318 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1319 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1320 | else |
|
|
1321 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | if (!inv && op) |
|
|
1325 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1326 | } |
1167 | } |
1327 | |
1168 | |
1328 | static void |
1169 | static void |
1329 | display_new_pickup (object *op) |
1170 | display_new_pickup (object *op) |
1330 | { |
1171 | { |