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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.61 by elmex, Mon Nov 26 11:41:02 2007 UTC vs.
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
91find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
92{ 92{
93 return find_best_apply_object_match (pl, params, AP_TOGGLE); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94} 94}
95 95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
113}
114
96int 115int
97command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
98{ 117{
99 if (!params) 118 if (!params)
100 { 119 {
208 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
209 */ 228 */
210int 229int
211sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
212{ 231{
213
214 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
215 { 233 {
216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
217 return 0; 235 return 0;
218 } 236 }
237
219 if (sack == op) 238 if (sack == op)
220 { 239 {
221 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
222 return 0; 241 return 0;
223 } 242 }
243
224 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
225 { 245 {
226 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
227 return 0; 247 return 0;
228 } 248 }
249
229 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
230 { 251 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
232 return 0; 253 return 0;
233 } 254 }
255
234 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
235 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
236 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
237 { 259 {
238 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
239 return 0; 261 return 0;
240 } 262 }
263
241 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
242 return 1; 265 return 1;
243} 266}
244 267
245/* Pick up commands follow */ 268/* Pick up commands follow */
250 * pick up (0 means all of them) 273 * pick up (0 means all of them)
251 */ 274 */
252static void 275static void
253pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
254{ 277{
255 /* buf needs to be big (more than 256 chars) because you can get
256 * very long item names.
257 */
258 char buf[HUGE_BUF];
259 object *env = tmp->env; 278 object *env = tmp->env;
260 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
261 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
262 281
263 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
264 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
265 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
266 * containers not allowed as of now) 285 * containers not allowed as of now)
267 */ 286 */
268 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
269 { 288 {
270 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
271 return; 292 return;
272 } 293 }
273 294
274 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
275 return; 296 return;
276 297
277 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
278 nrof = tmp_nrof; 299 nrof = tmp_nrof;
279 300
280 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
281 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
282 if (tmp->inv) 303 if (tmp->inv)
283 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
284 305
285 if (pl->stats.Str <= MAX_STAT)
286 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
287 else
288 effective_weight_limit = weight_limit[MAX_STAT];
289 307
290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
291 { 309 {
292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
293 return; 311 return;
294 } 312 }
295 313
296 if (nrof != tmp_nrof) 314 if (!can_split (pl, tmp, nrof))
297 {
298 object *tmp2 = tmp;
299
300 tmp = get_split_ob (tmp, nrof);
301 if (!tmp)
302 {
303 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
304 return; 315 return;
305 }
306 316
307 /* Tell the client what happened to the rest of objects */ 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
308 if (pl->contr) 318 {
309 if (tmp2->destroyed ()) 319 tmp->flag.reset (FLAG_UNPAID);
310 esrv_del_item (pl->contr, tmp2->count); 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
311 else 321 tmp->flag.set (FLAG_UNPAID);
312 esrv_update_item (UPD_NROF, pl, tmp2);
313 } 322 }
314 else 323 else
315 { 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
316 /* If the object is in a container, send a delete to the client.
317 * - we are moving all the items from the container to elsewhere,
318 * so it needs to be deleted.
319 */
320 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
321 {
322 if (tmp->env && pl->type == PLAYER)
323 esrv_del_item (pl->contr, tmp->count);
324 325
325 tmp->remove (); /* Unlink it */ 326 op->insert (tmp);
326 }
327 }
328
329 if (QUERY_FLAG (tmp, FLAG_UNPAID))
330 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
331 else
332 sprintf (buf, "You pick up the %s.", query_name (tmp));
333
334 new_draw_info (NDI_UNIQUE, 0, pl, buf);
335
336 tmp = insert_ob_in_ob (tmp, op);
337
338 /* All the stuff below deals with client/server code, and is only
339 * usable by players
340 */
341 if (pl->contr)
342 {
343 esrv_send_item (pl, tmp);
344
345 /* These are needed to update the weight for the container we
346 * are putting the object in.
347 */
348 if (op != pl)
349 {
350 esrv_update_item (UPD_WEIGHT, pl, op);
351 esrv_send_item (pl, pl);
352 }
353
354 /* Update the container the object was in */
355 if (env && env != pl && env != op)
356 esrv_update_item (UPD_WEIGHT, pl, env);
357 }
358} 327}
359 328
360/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
361void 330void
362pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
372 if (!can_pick (op, alt)) 341 if (!can_pick (op, alt))
373 { 342 {
374 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
375 goto leave; 344 goto leave;
376 } 345 }
346
377 tmp = alt; 347 tmp = alt;
378 } 348 }
379 else 349 else
380 { 350 {
381 if (op->below == NULL || !can_pick (op, op->below)) 351 if (op->below == NULL || !can_pick (op, op->below))
390 /* Try to catch it. */ 360 /* Try to catch it. */
391 tmp_map = tmp->map; 361 tmp_map = tmp->map;
392 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
393 if (tmp == NULL) 363 if (tmp == NULL)
394 goto leave; 364 goto leave;
365
395 need_fix_tmp = 1; 366 need_fix_tmp = 1;
396 if (!can_pick (op, tmp)) 367 if (!can_pick (op, tmp))
397 goto leave; 368 goto leave;
398 369
399 if (op->type == PLAYER) 370 if (op->type == PLAYER)
404 } 375 }
405 else 376 else
406 count = tmp->nrof; 377 count = tmp->nrof;
407 378
408 /* container is open, so use it */ 379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
409 if (op->container) 382 else if (op->container)
410 { 383 {
411 alt = op->container; 384 alt = op->container;
412 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
413 goto leave; 386 goto leave;
414 } 387 }
433 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
434 * if someone wants to implement it 407 * if someone wants to implement it
435 */ 408 */
436 alt = op; 409 alt = op;
437 } 410 }
411
438#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
439 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
440#endif 414#endif
441 415
442 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
492 466
493 /* Makes processing easier */ 467 /* Makes processing easier */
494 if (params && *params == '\0') 468 if (params && *params == '\0')
495 params = 0; 469 params = 0;
496 470
471 int cnt = MAX_ITEM_PER_DROP;
472
497 while (tmp) 473 while (tmp)
498 { 474 {
499 next = tmp->below; 475 next = tmp->below;
500 476
501 if (tmp->invisible) 477 if (tmp->invisible)
507 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
508 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
509 * not make it any more efficient 485 * not make it any more efficient
510 */ 486 */
511 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
488 {
489 if (--cnt < 0) break;
512 pick_up (op, tmp); 490 pick_up (op, tmp);
491 }
513 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
514 { 493 {
494 if (--cnt < 0) break;
515 pick_up (op, tmp); 495 pick_up (op, tmp);
516 break; 496 break;
517 } 497 }
518 498
519 tmp = next; 499 tmp = next;
500 }
501
502 if (cnt < 0)
503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
520 } 506 }
521 507
522 if (!params && !tmp) 508 if (!params && !tmp)
523 { 509 {
524 for (tmp = op->below; tmp; tmp = tmp->below) 510 for (tmp = op->below; tmp; tmp = tmp->below)
525 if (!tmp->invisible) 511 if (!tmp->invisible)
526 { 512 {
527 char buf[MAX_BUF];
528
529 sprintf (buf, "You can't pick up a %s.", &tmp->name); 513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
530 new_draw_info (NDI_UNIQUE, 0, op, buf);
531 break; 514 break;
532 } 515 }
533 516
534 if (!tmp) 517 if (!tmp)
535 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
536 } 519 }
537 520
538 return 0; 521 return 0;
539} 522}
540
541 523
542/* 524/*
543 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
544 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
545 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
561 return; 543 return;
562 } 544 }
563 545
564 if (tmp->type == CONTAINER && tmp->inv) 546 if (tmp->type == CONTAINER && tmp->inv)
565 { 547 {
566
567 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
568 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
569 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
570 */ 551 */
571 sack2 = tmp; 552 sack2 = tmp;
574 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
575 { 556 {
576 tmp = tmp2->below; 557 tmp = tmp2->below;
577 558
578 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
579 {
580 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
581 }
582 else 561 else
583 { 562 {
584 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
585 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
586 break; 565 break;
587 } 566 }
588 } 567 }
589 568
590 esrv_update_item (UPD_WEIGHT, op, sack2);
591 return; 569 return;
592 } 570 }
593 571
594 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
595 * already checked this. 573 * already checked this.
600 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
601 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
602 return; 580 return;
603 581
604 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
605 if (nrof && tmp->nrof != nrof) 583 if (!can_split (op, tmp, nrof))
606 {
607 object *tmp2 = tmp;
608
609 tmp = get_split_ob (tmp, nrof);
610
611 if (!tmp)
612 {
613 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
614 return; 584 return;
615 }
616 /* Tell a client what happened other objects */
617 if (tmp2->destroyed ())
618 esrv_del_item (op->contr, tmp2->count);
619 else /* this can proably be replaced with an update */
620 esrv_send_item (op, tmp2);
621 }
622 else
623 tmp->remove ();
624 585
625 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
626 tmp2 = insert_ob_in_ob (tmp, sack); 587 sack->insert (tmp);
627 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
628 /* in object.c */
629
630 /* If an object merged (and thus, different object), we need to
631 * delete the original.
632 */
633 if (tmp2 != tmp)
634 esrv_del_item (op->contr, tmp->count);
635
636 esrv_send_item (op, tmp2);
637
638 /* update the sacks weight */
639 esrv_update_item (UPD_WEIGHT, op, sack);
640} 588}
641 589
642/* 590/*
643 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
644 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
646 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
647 */ 595 */
648void 596void
649drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
650{ 598{
651 char buf[MAX_BUF];
652 object *floor;
653
654 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
655 return; 600 return;
656 601
657 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
658 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
661 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D 606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
662 607
663 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
664 * off 609 * off
665 */ 610 */
666 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
667 {
668 object *tmp2 = tmp;
669
670 tmp = get_split_ob (tmp, nrof);
671 if (!tmp)
672 {
673 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
674 return;
675 }
676 /* Tell a client what happened rest of objects. tmp2 is now the
677 * original object
678 */
679 if (op->type == PLAYER)
680 {
681 if (tmp2->destroyed ())
682 esrv_del_item (op->contr, tmp2->count);
683 else
684 esrv_send_item (op, tmp2);
685 }
686 }
687 else
688 tmp->remove ();
689 612
690 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
691 return; 614 return;
692 615
693 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
694 { 617 {
695 sprintf (buf, "You drop the %s.", query_name (tmp)); 618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
696 new_draw_info (NDI_UNIQUE, 0, op, buf); 619 op->statusmsg ("The gods who lent it to you retrieves it.");
697 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
698
699 if (op->type == PLAYER)
700 esrv_del_item (op->contr, tmp->count);
701 620
702 tmp->destroy (); 621 tmp->destroy ();
703 op->update_stats (); 622 op->update_stats ();
704 return; 623 return;
705 } 624 }
706 625
707 if (op->type == PLAYER)
708 esrv_del_item (op->contr, tmp->count);
709
710 /* Call this before we update the various windows/players. At least 626 /* Call this before we update the various windows/players. At least
711 * that we, we know the weight is correct. 627 * that we, we know the weight is correct.
712 */ 628 */
713 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 629 // 2007-11-26: moved op->update_stats away and calling it later after
714 /* in object.c */ 630 // all items of a drop command have been processed.
715 631
716 if (op->type == PLAYER)
717 {
718 /* Need to update the weight for the player */
719 esrv_send_item (op, op);
720 op->contr->ns->floorbox_update ();
721 }
722
723 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
724 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
725 return; 634 return;
726 635
727 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 {
728 sell_item (tmp, op); 638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
729 641
730 tmp->x = op->x; 642 tmp->x = op->x;
731 tmp->y = op->y; 643 tmp->y = op->y;
732 644
733 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
753 tmp->destroy (); 665 tmp->destroy ();
754 return; 666 return;
755 } 667 }
756 else 668 else
757 { 669 {
758 while (tmp != NULL && tmp->invisible) 670 while (tmp && tmp->invisible)
759 tmp = tmp->below; 671 tmp = tmp->below;
760 } 672 }
761 } 673 }
762 674
763 if (tmp == NULL) 675 if (tmp == NULL)
764 { 676 {
765 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
766 return; 678 return;
767 } 679 }
680
768 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 681 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
769 { 682 {
770 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 683 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
771 return; 684 return;
772 } 685 }
686
773 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 687 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
774 { 688 {
775#if 0 689#if 0
776 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 690 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
777 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
801 715
802 if (op->type == PLAYER) 716 if (op->type == PLAYER)
803 op->contr->count = 0; 717 op->contr->count = 0;
804} 718}
805 719
806
807
808/* Command will drop all items that have not been locked */ 720/* Command will drop all items that have not been locked */
809int 721int
810command_dropall (object *op, char *params) 722command_dropall (object *op, char *params)
811{ 723{
812 724
813 object *curinv, *nextinv;
814
815 if (op->inv == NULL) 725 if (op->inv == NULL)
816 { 726 {
817 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 727 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
818 return 0; 728 return 0;
819 } 729 }
820 730
821 curinv = op->inv; 731 object *curinv = op->inv;
732 object *nextinv;
822 733
823 /* 734 /*
824 This is the default. Drops everything not locked or considered 735 This is the default. Drops everything not locked or considered
825 not something that should be dropped. 736 not something that should be dropped.
826 */ 737 */
830 in a shop. --Tero.Pelander@utu.fi 741 in a shop. --Tero.Pelander@utu.fi
831 */ 742 */
832 743
833 int cnt = MAX_ITEM_PER_DROP; 744 int cnt = MAX_ITEM_PER_DROP;
834 745
835 if (params == NULL) 746 if (!params)
836 { 747 {
837 while (curinv != NULL) 748 while (curinv)
838 { 749 {
839 nextinv = curinv->below; 750 nextinv = curinv->below;
751
840 while (nextinv && nextinv->type == MONEY) 752 while (nextinv && nextinv->type == MONEY)
841 nextinv = nextinv->below; 753 nextinv = nextinv->below;
754
842 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
843 curinv->type != FOOD && curinv->type != KEY && 756 curinv->type != FOOD && curinv->type != KEY &&
844 curinv->type != SPECIAL_KEY && curinv->type != GEM && 757 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
845 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
846 { 759 {
847 drop (op, curinv); 760 drop (op, curinv);
848 if (--cnt <= 0) break; 761 if (--cnt <= 0) break;
849 } 762 }
763
850 curinv = nextinv; 764 curinv = nextinv;
851 } 765 }
852 } 766 }
853
854 else if (strcmp (params, "weapons") == 0) 767 else if (strcmp (params, "weapons") == 0)
855 { 768 {
856 while (curinv != NULL) 769 while (curinv)
857 { 770 {
858 nextinv = curinv->below; 771 nextinv = curinv->below;
772
859 while (nextinv && nextinv->type == MONEY) 773 while (nextinv && nextinv->type == MONEY)
860 nextinv = nextinv->below; 774 nextinv = nextinv->below;
775
861 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 776 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
862 { 777 {
863 drop (op, curinv); 778 drop (op, curinv);
864 if (--cnt <= 0) break; 779 if (--cnt <= 0) break;
865 } 780 }
781
866 curinv = nextinv; 782 curinv = nextinv;
867 } 783 }
868 } 784 }
869
870 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 785 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
871 { 786 {
872 while (curinv != NULL) 787 while (curinv)
873 { 788 {
874 nextinv = curinv->below; 789 nextinv = curinv->below;
790
875 while (nextinv && nextinv->type == MONEY) 791 while (nextinv && nextinv->type == MONEY)
876 nextinv = nextinv->below; 792 nextinv = nextinv->below;
793
877 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 794 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
878 { 795 {
879 drop (op, curinv); 796 drop (op, curinv);
880 if (--cnt <= 0) break; 797 if (--cnt <= 0) break;
881 } 798 }
799
882 curinv = nextinv; 800 curinv = nextinv;
883 } 801 }
884 } 802 }
885
886 else if (strcmp (params, "misc") == 0) 803 else if (strcmp (params, "misc") == 0)
887 { 804 {
888 while (curinv != NULL) 805 while (curinv)
889 { 806 {
890 nextinv = curinv->below; 807 nextinv = curinv->below;
808
891 while (nextinv && nextinv->type == MONEY) 809 while (nextinv && nextinv->type == MONEY)
892 nextinv = nextinv->below; 810 nextinv = nextinv->below;
811
893 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 812 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
894 { 813 {
895 switch (curinv->type) 814 switch (curinv->type)
896 { 815 {
897 case HORN: 816 case HORN:
915 break; 834 break;
916 default: 835 default:
917 curinv = nextinv; 836 curinv = nextinv;
918 break; 837 break;
919 } 838 }
839
920 if (--cnt <= 0) break; 840 if (--cnt <= 0) break;
921 } 841 }
842
922 curinv = nextinv; 843 curinv = nextinv;
923 } 844 }
924 } 845 }
925 846
926 if (cnt <= 0) 847 if (cnt <= 0)
927 op->failmsg (format ( 848 op->failmsg ("Only dropped some items, can't drop that many items at once.");
928 "Droppped only %d items, you can't drop more than that at once.",
929 MAX_ITEM_PER_DROP
930 ));
931
932 op->contr->ns->floorbox_update ();
933 849
934/* draw_look(op);*/ 850/* draw_look(op);*/
935 return 0; 851 return 0;
936} 852}
937 853
938/* Object op wants to drop object(s) params. params can be a 854/* Object op wants to drop object(s) params. params can be a
939 * comma seperated list. 855 * comma seperated list.
940 */ 856 */
941
942int 857int
943command_drop (object *op, char *params) 858command_drop (object *op, char *params)
944{ 859{
945 object *tmp, *next; 860 object *tmp, *next;
946 int did_one = 0; 861 int did_one = 0;
970 885
971 if (!did_one) 886 if (!did_one)
972 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
973 888
974 if (cnt <= 0) 889 if (cnt <= 0)
975 op->failmsg (format ( 890 op->failmsg ("Only dropped some items, can't drop that many items at once.");
976 "Droppped only %d items, you can't drop more than that at once.",
977 MAX_ITEM_PER_DROP
978 ));
979 }
980 if (op->type == PLAYER)
981 {
982 op->contr->count = 0;
983 op->contr->ns->floorbox_update ();
984 }; 891 }
985 892
986/* draw_look(op);*/
987 return 0; 893 return 0;
988} 894}
989 895
990int 896int
991command_examine (object *op, char *params) 897command_examine (object *op, char *params)
994 { 900 {
995 object *tmp = op->below; 901 object *tmp = op->below;
996 902
997 while (tmp && !tmp->client_visible ()) 903 while (tmp && !tmp->client_visible ())
998 tmp = tmp->below; 904 tmp = tmp->below;
905
999 if (tmp) 906 if (tmp)
1000 examine (op, tmp); 907 examine (op, tmp);
1001 } 908 }
1002 else 909 else
1003 { 910 {
1004 object *tmp = find_best_object_match (op, params); 911 object *tmp = find_best_object_match (op, params);
1005 912
1006 if (tmp) 913 if (tmp)
1007 examine (op, tmp); 914 examine (op, tmp);
1008 else 915 else
1009 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 916 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1010 } 917 }
918
1011 return 0; 919 return 0;
1012} 920}
1013 921
1014/* op should be a player. 922/* op should be a player.
1015 * we return the object the player has marked with the 'mark' command 923 * we return the object the player has marked with the 'mark' command
1062 dynbuf_text buf (512, 512); 970 dynbuf_text buf (512, 512);
1063 971
1064 object *mon = head ? head : this; 972 object *mon = head ? head : this;
1065 973
1066 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 974 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1067 buf << "It is an undead force.\n"; 975 buf << " - It is an undead force.\n";
1068 976
1069 if (mon->level > who->level) 977 if (mon->level > who->level)
1070 buf << "It is likely more powerful than you.\n"; 978 buf << " - It is likely more powerful than you.\n";
1071 else if (mon->level < who->level) 979 else if (mon->level < who->level)
1072 buf << "It is likely less powerful than you.\n"; 980 buf << " - It is likely less powerful than you.\n";
1073 else 981 else
1074 buf << "It is probably as powerful as you.\n"; 982 buf << " - It is probably as powerful as you.\n";
1075 983
1076 if (mon->attacktype & AT_ACID) 984 if (mon->attacktype & AT_ACID)
1077 buf << "You seem to smell an acrid odor.\n"; 985 buf << " - You seem to smell an acrid odor.\n";
1078 986
1079 /* Anyone know why this used to use the clone value instead of the 987 /* Anyone know why this used to use the clone value instead of the
1080 * maxhp field? This seems that it should give more accurate results. 988 * maxhp field? This seems that it should give more accurate results.
1081 */ 989 */
1082 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1083 { /* From 1-4 */ 991 { /* From 1-4 */
1084 case 1: 992 case 1:
1085 buf << "It is in a bad shape.\n"; 993 buf << " - It is in a bad shape.\n";
1086 break; 994 break;
1087 case 2: 995 case 2:
1088 buf << "It is hurt.\n"; 996 buf << " - It is hurt.\n";
1089 break; 997 break;
1090 case 3: 998 case 3:
1091 buf << "It is somewhat hurt.\n"; 999 buf << " - It is somewhat hurt.\n";
1092 break; 1000 break;
1093 case 4: 1001 case 4:
1094 buf << "It is in excellent shape.\n"; 1002 buf << " - It is in excellent shape.\n";
1095 break; 1003 break;
1096 } 1004 }
1097 1005
1098 if (present_in_ob (POISONING, mon)) 1006 if (present_in_ob (POISONING, mon))
1099 buf << "It looks very ill.\n"; 1007 buf << " - It looks very ill.\n";
1100 1008
1101 return buf; 1009 return buf;
1102} 1010}
1103 1011
1104/* tmp is the object being described, pl is who is examing it. */ 1012/* tmp is the object being described, pl is who is examing it. */
1162std::string 1070std::string
1163object::describe (object *who) 1071object::describe (object *who)
1164{ 1072{
1165 dynbuf_text buf (1024, 1024); 1073 dynbuf_text buf (1024, 1024);
1166 1074
1167 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ());
1168 1076
1169 if (custom_name) 1077 if (custom_name)
1170 buf.printf ("You call it %s\n", &custom_name); 1078 buf.printf ("You call it %s.\n\n", &custom_name);
1171 1079
1172 switch (type) 1080 switch (type)
1173 { 1081 {
1174 case SPELLBOOK: 1082 case SPELLBOOK:
1175 if (flag [FLAG_IDENTIFIED] && inv) 1083 if (flag [FLAG_IDENTIFIED] && inv)
1176 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1177 break; 1085 break;
1178 1086
1179 case BOOK: 1087 case BOOK:
1180 if (msg) 1088 if (msg)
1181 buf << "Something is written in it.\n"; 1089 buf << "Something is written in it.\n";
1240 buf << "This is a buildable item.\n"; 1148 buf << "This is a buildable item.\n";
1241 1149
1242 /* Does the object have a message? Don't show message for all object 1150 /* Does the object have a message? Don't show message for all object
1243 * types - especially if the first entry is a match 1151 * types - especially if the first entry is a match
1244 */ 1152 */
1245 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7)) 1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1246 { 1154 {
1247 /* This is just a hack so when identifying the items, we print 1155 /* This is just a hack so when identifying the items, we print
1248 * out the extra message 1156 * out the extra message
1249 */ 1157 */
1250 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1158 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1251 buf << "The object has a story:\n"; 1159 buf << "The object has a story:\n\n";
1252 1160
1253 buf << msg << '\n'; 1161 buf << msg << '\n';
1254 } 1162 }
1255 1163
1256 buf << '\n'; 1164 buf << '\n';

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