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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.72 by root, Tue May 6 16:32:34 2008 UTC vs.
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC

484 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
485 * not make it any more efficient 485 * not make it any more efficient
486 */ 486 */
487 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
488 { 488 {
489 if (--cnt < 0) break;
489 pick_up (op, tmp); 490 pick_up (op, tmp);
490 if (--cnt <= 0) break;
491 } 491 }
492 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
493 { 493 {
494 if (--cnt < 0) break;
494 pick_up (op, tmp); 495 pick_up (op, tmp);
495 break; 496 break;
496 } 497 }
497 498
498 tmp = next; 499 tmp = next;
499 } 500 }
500 501
501 if (cnt <= 0) 502 if (cnt < 0)
502 { 503 {
503 op->failmsg ("Couldn't pick up so many items at once."); 504 op->failmsg ("Couldn't pick up so many items at once.");
504 return 0; 505 return 0;
505 } 506 }
506 507
969 dynbuf_text buf (512, 512); 970 dynbuf_text buf (512, 512);
970 971
971 object *mon = head ? head : this; 972 object *mon = head ? head : this;
972 973
973 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 974 if (QUERY_FLAG (mon, FLAG_UNDEAD))
974 buf << "It is an undead force.\n"; 975 buf << " - It is an undead force.\n";
975 976
976 if (mon->level > who->level) 977 if (mon->level > who->level)
977 buf << "It is likely more powerful than you.\n"; 978 buf << " - It is likely more powerful than you.\n";
978 else if (mon->level < who->level) 979 else if (mon->level < who->level)
979 buf << "It is likely less powerful than you.\n"; 980 buf << " - It is likely less powerful than you.\n";
980 else 981 else
981 buf << "It is probably as powerful as you.\n"; 982 buf << " - It is probably as powerful as you.\n";
982 983
983 if (mon->attacktype & AT_ACID) 984 if (mon->attacktype & AT_ACID)
984 buf << "You seem to smell an acrid odor.\n"; 985 buf << " - You seem to smell an acrid odor.\n";
985 986
986 /* Anyone know why this used to use the clone value instead of the 987 /* Anyone know why this used to use the clone value instead of the
987 * maxhp field? This seems that it should give more accurate results. 988 * maxhp field? This seems that it should give more accurate results.
988 */ 989 */
989 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
990 { /* From 1-4 */ 991 { /* From 1-4 */
991 case 1: 992 case 1:
992 buf << "It is in a bad shape.\n"; 993 buf << " - It is in a bad shape.\n";
993 break; 994 break;
994 case 2: 995 case 2:
995 buf << "It is hurt.\n"; 996 buf << " - It is hurt.\n";
996 break; 997 break;
997 case 3: 998 case 3:
998 buf << "It is somewhat hurt.\n"; 999 buf << " - It is somewhat hurt.\n";
999 break; 1000 break;
1000 case 4: 1001 case 4:
1001 buf << "It is in excellent shape.\n"; 1002 buf << " - It is in excellent shape.\n";
1002 break; 1003 break;
1003 } 1004 }
1004 1005
1005 if (present_in_ob (POISONING, mon)) 1006 if (present_in_ob (POISONING, mon))
1006 buf << "It looks very ill.\n"; 1007 buf << " - It looks very ill.\n";
1007 1008
1008 return buf; 1009 return buf;
1009} 1010}
1010 1011
1011/* tmp is the object being described, pl is who is examing it. */ 1012/* tmp is the object being described, pl is who is examing it. */
1069std::string 1070std::string
1070object::describe (object *who) 1071object::describe (object *who)
1071{ 1072{
1072 dynbuf_text buf (1024, 1024); 1073 dynbuf_text buf (1024, 1024);
1073 1074
1074 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ());
1075 1076
1076 if (custom_name) 1077 if (custom_name)
1077 buf.printf ("You call it %s\n", &custom_name); 1078 buf.printf ("You call it %s.\n\n", &custom_name);
1078 1079
1079 switch (type) 1080 switch (type)
1080 { 1081 {
1081 case SPELLBOOK: 1082 case SPELLBOOK:
1082 if (flag [FLAG_IDENTIFIED] && inv) 1083 if (flag [FLAG_IDENTIFIED] && inv)
1083 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1084 break; 1085 break;
1085 1086
1086 case BOOK: 1087 case BOOK:
1087 if (msg) 1088 if (msg)
1088 buf << "Something is written in it.\n"; 1089 buf << "Something is written in it.\n";
1147 buf << "This is a buildable item.\n"; 1148 buf << "This is a buildable item.\n";
1148 1149
1149 /* Does the object have a message? Don't show message for all object 1150 /* Does the object have a message? Don't show message for all object
1150 * types - especially if the first entry is a match 1151 * types - especially if the first entry is a match
1151 */ 1152 */
1152 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') 1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1153 { 1154 {
1154 /* This is just a hack so when identifying the items, we print 1155 /* This is just a hack so when identifying the items, we print
1155 * out the extra message 1156 * out the extra message
1156 */ 1157 */
1157 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1158 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1158 buf << "The object has a story:\n"; 1159 buf << "The object has a story:\n\n";
1159 1160
1160 buf << msg << '\n'; 1161 buf << msg << '\n';
1161 } 1162 }
1162 1163
1163 buf << '\n'; 1164 buf << '\n';

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