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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.83 by root, Tue Oct 14 20:11:22 2008 UTC

520 520
521 return 0; 521 return 0;
522} 522}
523 523
524/* 524/*
525 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
528 *
528 * Note that the 'sack' in question can now be a transport, 529 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 530 * so this function isn't named very good anymore.
530 */ 531 */
531void 532void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 533put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
607 608
608 /* We are only dropping some of the items. We split the current object 609 /* We are only dropping some of the items. We split the current object
609 * off 610 * off
610 */ 611 */
611 if (!can_split (op, tmp, nrof)) 612 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 613 return;
615 614
615 drop_object (op, tmp);
616
617 if (!tmp->destroyed () && !tmp->is_inserted ())
618 {
619 // if nothing happened with the object we give it back
620 op->insert (tmp);
621 }
622}
623
624/* In contrast to drop_object (op, tmp, nrof) above this function takes the
625 * already split off object, and feeds it to the event handlers and does
626 * other magic with it.
627 *
628 * <droppper> is the object that dropped this object and <obj> is the
629 * object that was dropped.
630 *
631 * Make sure to check what happened with <obj> after this function returns!
632 * Otherwise you may leak this object.
633 */
634
635void
636drop_object (object *dropper, object *obj)
637{
638 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
639 return;
640
641 if (obj->destroyed () || obj->is_inserted ())
642 return;
643
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 644 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
617 { 645 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 646 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
619 op->statusmsg ("The gods who lent it to you retrieves it."); 647 dropper->statusmsg ("The god who lent it to you retrieves it.");
620 648
621 tmp->destroy (); 649 obj->destroy ();
622 op->update_stats (); 650 dropper->update_stats ();
623 return; 651 return;
624 } 652 }
625 653
626 /* Call this before we update the various windows/players. At least 654 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
627 * that we, we know the weight is correct. 655 floor;
656 floor = floor->above)
657 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
658 return;
659
660 if (obj->destroyed () || obj->is_inserted ())
661 return;
662
663 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
664 if (!sell_item (obj, dropper))
665 return;
666
667 /* If nothing special happened with this object, the default action is to
668 * insert it below the dropper:
628 */ 669 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631 670
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 671 obj->x = dropper->x;
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 672 obj->y = dropper->y;
634 return;
635 673
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 {
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 674 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
646} 675}
647 676
648void 677void
649drop (object *op, object *tmp) 678drop (object *op, object *tmp)
650{ 679{
659 if (tmp->env && tmp->env->type != PLAYER) 688 if (tmp->env && tmp->env->type != PLAYER)
660 { 689 {
661 /* Just toss the object - probably shouldn't be hanging 690 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 691 * around anyways
663 */ 692 */
664 tmp->remove ();
665 tmp->destroy (); 693 tmp->destroy ();
666 return; 694 return;
667 } 695 }
668 else 696 else
669 { 697 {
849 877
850/* draw_look(op);*/ 878/* draw_look(op);*/
851 return 0; 879 return 0;
852} 880}
853 881
882
883/* This function tries to drop all objects in the <objs> vector.
884 * <dropper> is the object that wants to drop them.
885 * <cnt> can be a 0 pointer or a pointer to the maximum number of
886 * drop operations to perform.
887 *
888 * Returns true if at least one item was dropped.
889 */
890bool
891drop_vector (object *dropper, vector<object *> &objs, int *cnt)
892{
893 vector<object *>::iterator i;
894
895 bool did_one = false;
896
897 for (i = objs.begin (); i != objs.end (); i++)
898 {
899 drop (dropper, *i);
900 if (cnt && --*cnt <= 0) break;
901 did_one = true;
902 }
903
904 return did_one;
905}
906
854/* Object op wants to drop object(s) params. params can be a 907/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 908 * comma seperated list.
856 */ 909 */
857int 910int
858command_drop (object *op, char *params) 911command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 918 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 919 return 0;
867 } 920 }
868 else 921 else
869 { 922 {
870 int cnt = MAX_ITEM_PER_DROP; 923 vector<object *> matched_objs;
871 924
872 for (tmp = op->inv; tmp; tmp = next) 925 for (tmp = op->inv; tmp; tmp = next)
873 { 926 {
874 next = tmp->below; 927 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 928 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
876 continue; 929 continue;
877 930
878 if (item_matched_string (op, tmp, params)) 931 if (item_matched_string (op, tmp, params))
879 { 932 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 933 }
884 }
885 934
886 if (!did_one) 935 int cnt = MAX_ITEM_PER_DROP;
936
937 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 938 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 939
889 if (cnt <= 0) 940 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 941 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 942 }
970 dynbuf_text buf (512, 512); 1021 dynbuf_text buf (512, 512);
971 1022
972 object *mon = head ? head : this; 1023 object *mon = head ? head : this;
973 1024
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1025 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n"; 1026 buf << "It is an undead force.\r";
976 1027
977 if (mon->level > who->level) 1028 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n"; 1029 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 1030 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n"; 1031 buf << "It is likely less powerful than you.\r";
981 else 1032 else
982 buf << " - It is probably as powerful as you.\n"; 1033 buf << "It is probably as powerful as you.\r";
983 1034
984 if (mon->attacktype & AT_ACID) 1035 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n"; 1036 buf << "You seem to smell an acrid odor.\r";
986 1037
987 /* Anyone know why this used to use the clone value instead of the 1038 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 1039 * maxhp field? This seems that it should give more accurate results.
989 */ 1040 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1041 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 1042 { /* From 1-4 */
992 case 1: 1043 case 1:
993 buf << " - It is in a bad shape.\n"; 1044 buf << "It is in a bad shape.\r";
994 break; 1045 break;
995 case 2: 1046 case 2:
996 buf << " - It is hurt.\n"; 1047 buf << "It is hurt.\r";
997 break; 1048 break;
998 case 3: 1049 case 3:
999 buf << " - It is somewhat hurt.\n"; 1050 buf << "It is somewhat hurt.\r";
1000 break; 1051 break;
1001 case 4: 1052 case 4:
1002 buf << " - It is in excellent shape.\n"; 1053 buf << "It is in excellent shape.\r";
1003 break; 1054 break;
1004 } 1055 }
1005 1056
1006 if (present_in_ob (POISONING, mon)) 1057 if (present_in_ob (POISONING, mon))
1007 buf << " - It looks very ill.\n"; 1058 buf << "It looks very ill.\r";
1059
1060 buf << '\n';
1008 1061
1009 return buf; 1062 return buf;
1010} 1063}
1011 1064
1012/* tmp is the object being described, pl is who is examing it. */ 1065/* tmp is the object being described, pl is who is examing it. */
1070std::string 1123std::string
1071object::describe (object *who) 1124object::describe (object *who)
1072{ 1125{
1073 dynbuf_text buf (1024, 1024); 1126 dynbuf_text buf (1024, 1024);
1074 1127
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); 1128 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1076 1129
1077 if (custom_name) 1130 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name); 1131 buf.printf ("You call it %s.\r", &custom_name);
1079 1132
1080 switch (type) 1133 switch (type)
1081 { 1134 {
1082 case SPELLBOOK: 1135 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv) 1136 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1137 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break; 1138 break;
1086 1139
1087 case BOOK: 1140 case BOOK:
1088 if (msg) 1141 if (msg)
1089 buf << "Something is written in it.\n"; 1142 buf << "Something is written in it.\r";
1090 break; 1143 break;
1091 1144
1092 case CONTAINER: 1145 case CONTAINER:
1093 if (race != NULL) 1146 if (race)
1094 { 1147 {
1095 if (weight_limit && stats.Str < 100) 1148 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1149 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1097 &race, weight_limit / (10.0 * (100 - stats.Str))); 1150 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else 1151 else
1099 buf.printf ("It can hold only %s.\n", &race); 1152 buf.printf ("It can hold only %s.\r", &race);
1100 } 1153 }
1101 else if (weight_limit && stats.Str < 100) 1154 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1155 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1103 break; 1156 break;
1104 1157
1105 case WAND: 1158 case WAND:
1106 if (flag [FLAG_IDENTIFIED]) 1159 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food); 1160 buf.printf ("It has %d charges left.\r", stats.food);
1108 break; 1161 break;
1109 } 1162 }
1110 1163
1111 if (materialname && !msg) 1164 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname); 1165 buf.printf ("It is made of: %s.\r", &materialname);
1113 1166
1114 if (who) 1167 if (who)
1115 /* Where to wear this item */ 1168 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1169 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info) 1170 if (slot[i].info)
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1172 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120 1173
1121 if (slot[i].info < -1 && who->slot[i].info) 1174 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info); 1175 buf.printf ("(%d)", -slot[i].info);
1123 1176
1124 buf << ".\n"; 1177 buf << ".\r";
1125 } 1178 }
1126 1179
1127 if (weight) 1180 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1181 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1129 1182
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1183 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 { 1184 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1185 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133 1186
1134 if (is_in_shop (who)) 1187 if (is_in_shop (who))
1135 { 1188 {
1136 if (flag [FLAG_UNPAID]) 1189 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1190 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else 1191 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1192 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 } 1193 }
1141 } 1194 }
1142 1195
1143 if (flag [FLAG_MONSTER]) 1196 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who); 1197 buf << describe_monster (who);
1145 1198
1146 /* Is this item buildable? */ 1199 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE]) 1200 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n"; 1201 buf << "This is a buildable item.\r";
1149 1202
1150 /* Does the object have a message? Don't show message for all object 1203 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match 1204 * types - especially if the first entry is a match
1152 */ 1205 */
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) 1206 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 { 1207 {
1155 /* This is just a hack so when identifying the items, we print 1208 /* This is just a hack so when identifying the items, we print
1156 * out the extra message 1209 * out the extra message
1157 */ 1210 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1211 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n"; 1212 buf << "The object has a story:\r";
1160 1213
1161 buf << msg << '\n'; 1214 buf << msg << '\n';
1162 } 1215 }
1163 1216
1164 buf << '\n'; 1217 buf << '\n';

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