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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.91 by root, Sat Feb 21 06:25:46 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
133 { 133 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 135 return 0;
136 } 136 }
137 137
138 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
139 139
140 if (!skill) 140 if (!skill)
141 { 141 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0; 143 return 0;
144 } 144 }
145 145
146 pl->change_skill (0); 146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY); 147 apply_special (pl, skill, AP_APPLY);
148 return 1; 148 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 149}
166 150
167/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 152 * as it includes the object to throw.
169 */ 153 */
520 504
521 return 0; 505 return 0;
522} 506}
523 507
524/* 508/*
525 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
528 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
530 */ 515 */
531void 516void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
607 592
608 /* We are only dropping some of the items. We split the current object 593 /* We are only dropping some of the items. We split the current object
609 * off 594 * off
610 */ 595 */
611 if (!can_split (op, tmp, nrof)) 596 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 597 return;
615 598
599 drop_object (op, tmp);
600
601 if (!tmp->destroyed () && !tmp->is_inserted ())
602 {
603 // if nothing happened with the object we give it back
604 op->insert (tmp);
605 }
606}
607
608/* In contrast to drop_object (op, tmp, nrof) above this function takes the
609 * already split off object, and feeds it to the event handlers and does
610 * other magic with it.
611 *
612 * <droppper> is the object that dropped this object and <obj> is the
613 * object that was dropped.
614 *
615 * Make sure to check what happened with <obj> after this function returns!
616 * Otherwise you may leak this object.
617 */
618
619void
620drop_object (object *dropper, object *obj)
621{
622 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
623 return;
624
625 if (obj->destroyed () || obj->is_inserted ())
626 return;
627
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 628 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
617 { 629 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 630 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
619 op->statusmsg ("The gods who lent it to you retrieves it."); 631 dropper->statusmsg ("The god who lent it to you retrieves it.");
620 632
621 tmp->destroy (); 633 obj->destroy ();
622 op->update_stats (); 634 dropper->update_stats ();
623 return; 635 return;
624 } 636 }
625 637
626 /* Call this before we update the various windows/players. At least 638 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
627 * that we, we know the weight is correct. 639 floor;
640 floor = floor->above)
641 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
642 return;
643
644 if (obj->destroyed () || obj->is_inserted ())
645 return;
646
647 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
648 if (!sell_item (obj, dropper))
649 return;
650
651 /* If nothing special happened with this object, the default action is to
652 * insert it below the dropper:
628 */ 653 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631 654
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 655 obj->x = dropper->x;
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 656 obj->y = dropper->y;
634 return;
635 657
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 {
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 658 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
646} 659}
647 660
648void 661void
649drop (object *op, object *tmp) 662drop (object *op, object *tmp)
650{ 663{
659 if (tmp->env && tmp->env->type != PLAYER) 672 if (tmp->env && tmp->env->type != PLAYER)
660 { 673 {
661 /* Just toss the object - probably shouldn't be hanging 674 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 675 * around anyways
663 */ 676 */
664 tmp->remove ();
665 tmp->destroy (); 677 tmp->destroy ();
666 return; 678 return;
667 } 679 }
668 else 680 else
669 { 681 {
694 } 706 }
695 707
696 if (op->type == PLAYER && op->contr->last_used == tmp) 708 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below 709 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above 710 : tmp->above ? tmp->above
699 : 0; 711 : (object *)0;
700 712
701 if (op->container) 713 if (op->container)
702 { 714 {
703 if (op->type == PLAYER) 715 if (op->type == PLAYER)
704 put_object_in_sack (op, op->container, tmp, op->contr->count); 716 put_object_in_sack (op, op->container, tmp, op->contr->count);
849 861
850/* draw_look(op);*/ 862/* draw_look(op);*/
851 return 0; 863 return 0;
852} 864}
853 865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
889}
890
854/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 892 * comma seperated list.
856 */ 893 */
857int 894int
858command_drop (object *op, char *params) 895command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 903 return 0;
867 } 904 }
868 else 905 else
869 { 906 {
870 int cnt = MAX_ITEM_PER_DROP; 907 vector<object *> matched_objs;
871 908
872 for (tmp = op->inv; tmp; tmp = next) 909 for (tmp = op->inv; tmp; tmp = next)
873 { 910 {
874 next = tmp->below; 911 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
876 continue; 913 continue;
877 914
878 if (item_matched_string (op, tmp, params)) 915 if (item_matched_string (op, tmp, params))
879 { 916 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 917 }
884 }
885 918
886 if (!did_one) 919 int cnt = MAX_ITEM_PER_DROP;
920
921 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 922 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 923
889 if (cnt <= 0) 924 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 925 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 926 }
970 dynbuf_text buf (512, 512); 1005 dynbuf_text buf (512, 512);
971 1006
972 object *mon = head ? head : this; 1007 object *mon = head ? head : this;
973 1008
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1009 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n"; 1010 buf << "It is an undead force.\r";
976 1011
977 if (mon->level > who->level) 1012 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n"; 1013 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 1014 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n"; 1015 buf << "It is likely less powerful than you.\r";
981 else 1016 else
982 buf << " - It is probably as powerful as you.\n"; 1017 buf << "It is probably as powerful as you.\r";
983 1018
984 if (mon->attacktype & AT_ACID) 1019 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n"; 1020 buf << "You seem to smell an acrid odor.\r";
986 1021
987 /* Anyone know why this used to use the clone value instead of the 1022 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 1023 * maxhp field? This seems that it should give more accurate results.
989 */ 1024 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1025 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 1026 { /* From 1-4 */
992 case 1: 1027 case 1:
993 buf << " - It is in a bad shape.\n"; 1028 buf << "It is in a bad shape.\r";
994 break; 1029 break;
995 case 2: 1030 case 2:
996 buf << " - It is hurt.\n"; 1031 buf << "It is hurt.\r";
997 break; 1032 break;
998 case 3: 1033 case 3:
999 buf << " - It is somewhat hurt.\n"; 1034 buf << "It is somewhat hurt.\r";
1000 break; 1035 break;
1001 case 4: 1036 case 4:
1002 buf << " - It is in excellent shape.\n"; 1037 buf << "It is in excellent shape.\r";
1003 break; 1038 break;
1004 } 1039 }
1005 1040
1006 if (present_in_ob (POISONING, mon)) 1041 if (present_in_ob (POISONING, mon))
1007 buf << " - It looks very ill.\n"; 1042 buf << "It looks very ill.\r";
1043
1044 buf << '\n';
1008 1045
1009 return buf; 1046 return buf;
1010} 1047}
1011 1048
1012/* tmp is the object being described, pl is who is examing it. */ 1049/* tmp is the object being described, pl is who is examing it. */
1019} 1056}
1020 1057
1021std::string 1058std::string
1022object::long_desc (object *who) 1059object::long_desc (object *who)
1023{ 1060{
1024 std::string buf (query_name (this)); 1061 std::string buf (query_name ());
1025 1062
1026 switch (type) 1063 switch (type)
1027 { 1064 {
1028 case RING: 1065 case RING:
1029 case SKILL: 1066 case SKILL:
1041 case CLOAK: 1078 case CLOAK:
1042 case FOOD: 1079 case FOOD:
1043 case DRINK: 1080 case DRINK:
1044 case FLESH: 1081 case FLESH:
1045 case SKILL_TOOL: 1082 case SKILL_TOOL:
1083 case LAMP:
1046 case POWER_CRYSTAL: 1084 case POWER_CRYSTAL:
1047 { 1085 {
1048 const char *cp = ::describe_item (this, who); 1086 const char *cp = ::describe_item (this, who);
1049 1087
1050 if (*cp) 1088 if (*cp)
1070std::string 1108std::string
1071object::describe (object *who) 1109object::describe (object *who)
1072{ 1110{
1073 dynbuf_text buf (1024, 1024); 1111 dynbuf_text buf (1024, 1024);
1074 1112
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); 1113 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1076 1114
1077 if (custom_name) 1115 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name); 1116 buf.printf ("You call it %s.\r", &custom_name);
1079 1117
1080 switch (type) 1118 switch (type)
1081 { 1119 {
1082 case SPELLBOOK: 1120 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv) 1121 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1122 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break; 1123 break;
1086 1124
1087 case BOOK: 1125 case BOOK:
1088 if (msg) 1126 if (msg)
1089 buf << "Something is written in it.\n"; 1127 buf << "Something is written in it.\r";
1090 break; 1128 break;
1091 1129
1092 case CONTAINER: 1130 case CONTAINER:
1093 if (race != NULL) 1131 if (race)
1094 { 1132 {
1095 if (weight_limit && stats.Str < 100) 1133 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1134 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1097 &race, weight_limit / (10.0 * (100 - stats.Str))); 1135 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else 1136 else
1099 buf.printf ("It can hold only %s.\n", &race); 1137 buf.printf ("It can hold only %s.\r", &race);
1100 } 1138 }
1101 else if (weight_limit && stats.Str < 100) 1139 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1140 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1103 break; 1141 break;
1104 1142
1105 case WAND: 1143 case WAND:
1106 if (flag [FLAG_IDENTIFIED]) 1144 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food); 1145 buf.printf ("It has %d charges left.\r", stats.food);
1108 break; 1146 break;
1109 } 1147 }
1110 1148
1111 if (materialname && !msg) 1149 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname); 1150 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1151 << materialname
1152 << '\r';
1113 1153
1114 if (who) 1154 if (who)
1115 /* Where to wear this item */ 1155 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1156 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info) 1157 if (slot[i].info)
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1159 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120 1160
1121 if (slot[i].info < -1 && who->slot[i].info) 1161 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info); 1162 buf.printf ("(%d)", -slot[i].info);
1123 1163
1124 buf << ".\n"; 1164 buf << ".\r";
1125 } 1165 }
1126 1166
1127 if (weight) 1167 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1168 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1129 1169
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1170 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 { 1171 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1172 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133 1173
1134 if (is_in_shop (who)) 1174 if (is_in_shop (who))
1135 { 1175 {
1136 if (flag [FLAG_UNPAID]) 1176 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1177 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else 1178 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1179 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 } 1180 }
1141 } 1181 }
1142 1182
1143 if (flag [FLAG_MONSTER]) 1183 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who); 1184 buf << describe_monster (who);
1145 1185
1146 /* Is this item buildable? */ 1186 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE]) 1187 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n"; 1188 buf << "This is a buildable item.\r";
1149 1189
1150 /* Does the object have a message? Don't show message for all object 1190 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match 1191 * types - especially if the first entry is a match
1152 */ 1192 */
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) 1193 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 { 1194 {
1195 buf << '\r';
1196
1155 /* This is just a hack so when identifying the items, we print 1197 /* This is just a hack so when identifying the items, we print
1156 * out the extra message 1198 * out the extra message
1157 */ 1199 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1200 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n"; 1201 buf << "The object has a story:\r";
1160 1202
1161 buf << msg << '\n'; 1203 buf << msg << '\n';
1162 } 1204 }
1163 1205
1164 buf << '\n'; 1206 buf << '\n';
1169static void 1211static void
1170display_new_pickup (object *op) 1212display_new_pickup (object *op)
1171{ 1213{
1172 int i = op->contr->mode; 1214 int i = op->contr->mode;
1173 1215
1174 if (!(i & PU_NEWMODE))
1175 return;
1176
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1217 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1218 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1181 1219
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1220 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1233 }; 1271 };
1234 1272
1235 if (!params) 1273 if (!params)
1236 { 1274 {
1237 /* if the new mode is used, just print the settings */ 1275 /* if the new mode is used, just print the settings */
1238 if (op->contr->mode & PU_NEWMODE)
1239 {
1240 display_new_pickup (op); 1276 display_new_pickup (op);
1241 return 1;
1242 }
1243 if (1)
1244 LOG (llevDebug, "command_pickup: !params\n");
1245 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1246 return 0; 1277 return 0;
1247 } 1278 }
1248 1279
1249 while (*params == ' ' && *params) 1280 while (*params == ' ' && *params)
1250 params++; 1281 params++;
1256 for (mode = 0; names[mode]; mode++) 1287 for (mode = 0; names[mode]; mode++)
1257 { 1288 {
1258 if (!strcmp (names[mode], params + 1)) 1289 if (!strcmp (names[mode], params + 1))
1259 { 1290 {
1260 i = op->contr->mode; 1291 i = op->contr->mode;
1261 if (!(i & PU_NEWMODE)) 1292
1262 i = PU_NEWMODE;
1263 if (*params == '+') 1293 if (*params == '+')
1264 i = i | modes[mode]; 1294 i = i | modes[mode];
1265 else 1295 else
1266 i = i & ~modes[mode]; 1296 i = i & ~modes[mode];
1297
1267 op->contr->mode = i; 1298 op->contr->mode = i;
1268 display_new_pickup (op); 1299 display_new_pickup (op);
1269 return 1; 1300 return 1;
1270 } 1301 }
1271 } 1302 }
1273 return 1; 1304 return 1;
1274 } 1305 }
1275 1306
1276 if (sscanf (params, "%u", &i) != 1) 1307 if (sscanf (params, "%u", &i) != 1)
1277 { 1308 {
1278 if (1)
1279 LOG (llevDebug, "command_pickup: params==NULL\n");
1280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1309 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1281 return 1; 1310 return 1;
1282 } 1311 }
1283 set_pickup_mode (op, i); 1312
1313 if (i <= PU_RATIO)
1314 i |= op->contr->mode & ~PU_RATIO;
1315
1316 op->contr->mode = i;
1284 1317
1285 return 1; 1318 return 1;
1286}
1287
1288void
1289set_pickup_mode (object *op, int i)
1290{
1291 switch (op->contr->mode = i)
1292 {
1293 case 0:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1295 break;
1296 case 1:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1298 break;
1299 case 2:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1301 break;
1302 case 3:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1304 break;
1305 case 4:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1307 break;
1308 case 5:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1310 break;
1311 case 6:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1313 break;
1314 case 7:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1316 break;
1317 }
1318} 1319}
1319 1320
1320int 1321int
1321command_search_items (object *op, char *params) 1322command_search_items (object *op, char *params)
1322{ 1323{
1323 char buf[MAX_BUF]; 1324 char buf[MAX_BUF];
1324 1325
1325 if (settings.search_items == FALSE)
1326 return 1;
1327
1328 if (params == NULL) 1326 if (params == NULL)
1329 { 1327 {
1330 if (op->contr->search_str[0] == '\0') 1328 if (op->contr->search_str[0] == '\0')
1331 { 1329 {
1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1330 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1331 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1332 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1335 return 1; 1333 return 1;
1336 } 1334 }
1337 1335
1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1337 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1340 op->update_stats (); 1338 op->update_stats ();
1341 return 1; 1339 return 1;
1342 } 1340 }
1343 1341
1344 if ((int) strlen (params) >= MAX_BUF) 1342 if (strlen (params) >= MAX_BUF)
1345 { 1343 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1344 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1347 return 1; 1345 return 1;
1348 } 1346 }
1349 1347
1350 strcpy (op->contr->search_str, params); 1348 strcpy (op->contr->search_str, params);
1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1349 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1352 new_draw_info (NDI_UNIQUE, 0, op, buf); 1350 new_draw_info (NDI_UNIQUE, 0, op, buf);
1353 op->update_stats (); 1351 op->update_stats ();
1352
1354 return 1; 1353 return 1;
1355} 1354}
1356 1355

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