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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.93 by root, Wed Sep 16 22:50:50 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
133 { 133 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 135 return 0;
136 } 136 }
137 137
138 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
139 139
140 if (!skill) 140 if (!skill)
141 { 141 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0; 143 return 0;
144 } 144 }
145 145
146 pl->change_skill (0); 146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY); 147 apply_special (pl, skill, AP_APPLY);
148 return 1; 148 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 149}
166 150
167/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 152 * as it includes the object to throw.
169 */ 153 */
520 504
521 return 0; 505 return 0;
522} 506}
523 507
524/* 508/*
525 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
528 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
530 */ 515 */
531void 516void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
601 586
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 587 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 588 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 589 return; /* can't unapply it */
605 590
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
608 /* We are only dropping some of the items. We split the current object 591 /* We are only dropping some of the items. We split the current object
609 * off 592 * off
610 */ 593 */
611 if (!can_split (op, tmp, nrof)) 594 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 595 return;
615 596
597 drop_object (op, tmp);
598
599 if (!tmp->destroyed () && !tmp->is_inserted ())
600 {
601 // if nothing happened with the object we give it back
602 op->insert (tmp);
603 }
604}
605
606/* In contrast to drop_object (op, tmp, nrof) above this function takes the
607 * already split off object, and feeds it to the event handlers and does
608 * other magic with it.
609 *
610 * <droppper> is the object that dropped this object and <obj> is the
611 * object that was dropped.
612 *
613 * Make sure to check what happened with <obj> after this function returns!
614 * Otherwise you may leak this object.
615 */
616void
617drop_object (object *dropper, object *obj)
618{
619 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
620 return;
621
622 if (obj->destroyed () || obj->is_inserted ())
623 return;
624
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 625 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
617 { 626 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 627 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
619 op->statusmsg ("The gods who lent it to you retrieves it."); 628 dropper->statusmsg ("The god who lent it to you retrieves it.");
620 629
621 tmp->destroy (); 630 obj->destroy ();
622 op->update_stats (); 631 dropper->update_stats ();
623 return; 632 return;
624 } 633 }
625 634
626 /* Call this before we update the various windows/players. At least 635 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
627 * that we, we know the weight is correct. 636 floor;
637 floor = floor->above)
638 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
639 return;
640
641 if (obj->destroyed () || obj->is_inserted ())
642 return;
643
644 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
645 if (!sell_item (obj, dropper))
646 return;
647
648 /* If nothing special happened with this object, the default action is to
649 * insert it below the dropper:
628 */ 650 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631 651
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 652 obj->x = dropper->x;
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 653 obj->y = dropper->y;
634 return;
635 654
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 {
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 655 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
646} 656}
647 657
648void 658void
649drop (object *op, object *tmp) 659drop (object *op, object *tmp)
650{ 660{
659 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
660 { 670 {
661 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 672 * around anyways
663 */ 673 */
664 tmp->remove ();
665 tmp->destroy (); 674 tmp->destroy ();
666 return; 675 return;
667 } 676 }
668 else 677 else
669 { 678 {
694 } 703 }
695 704
696 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
699 : 0; 708 : (object *)0;
700 709
701 if (op->container) 710 if (op->container)
702 { 711 {
703 if (op->type == PLAYER) 712 if (op->type == PLAYER)
704 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container, tmp, op->contr->count);
849 858
850/* draw_look(op);*/ 859/* draw_look(op);*/
851 return 0; 860 return 0;
852} 861}
853 862
863
864/* This function tries to drop all objects in the <objs> vector.
865 * <dropper> is the object that wants to drop them.
866 * <cnt> can be a 0 pointer or a pointer to the maximum number of
867 * drop operations to perform.
868 *
869 * Returns true if at least one item was dropped.
870 */
871bool
872drop_vector (object *dropper, vector<object *> &objs, int *cnt)
873{
874 vector<object *>::iterator i;
875
876 bool did_one = false;
877
878 for (i = objs.begin (); i != objs.end (); i++)
879 {
880 drop (dropper, *i);
881 if (cnt && --*cnt <= 0) break;
882 did_one = true;
883 }
884
885 return did_one;
886}
887
854/* Object op wants to drop object(s) params. params can be a 888/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 889 * comma seperated list.
856 */ 890 */
857int 891int
858command_drop (object *op, char *params) 892command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 899 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 900 return 0;
867 } 901 }
868 else 902 else
869 { 903 {
870 int cnt = MAX_ITEM_PER_DROP; 904 vector<object *> matched_objs;
871 905
872 for (tmp = op->inv; tmp; tmp = next) 906 for (tmp = op->inv; tmp; tmp = next)
873 { 907 {
874 next = tmp->below; 908 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 909 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
876 continue; 910 continue;
877 911
878 if (item_matched_string (op, tmp, params)) 912 if (item_matched_string (op, tmp, params))
879 { 913 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 914 }
884 }
885 915
886 if (!did_one) 916 int cnt = MAX_ITEM_PER_DROP;
917
918 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 919 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 920
889 if (cnt <= 0) 921 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 922 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 923 }
970 dynbuf_text buf (512, 512); 1002 dynbuf_text buf (512, 512);
971 1003
972 object *mon = head ? head : this; 1004 object *mon = head ? head : this;
973 1005
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1006 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n"; 1007 buf << "It is an undead force.\r";
976 1008
977 if (mon->level > who->level) 1009 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n"; 1010 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 1011 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n"; 1012 buf << "It is likely less powerful than you.\r";
981 else 1013 else
982 buf << " - It is probably as powerful as you.\n"; 1014 buf << "It is probably as powerful as you.\r";
983 1015
984 if (mon->attacktype & AT_ACID) 1016 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n"; 1017 buf << "You seem to smell an acrid odor.\r";
986 1018
987 /* Anyone know why this used to use the clone value instead of the 1019 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 1020 * maxhp field? This seems that it should give more accurate results.
989 */ 1021 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1022 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 1023 { /* From 1-4 */
992 case 1: 1024 case 1:
993 buf << " - It is in a bad shape.\n"; 1025 buf << "It is in a bad shape.\r";
994 break; 1026 break;
995 case 2: 1027 case 2:
996 buf << " - It is hurt.\n"; 1028 buf << "It is hurt.\r";
997 break; 1029 break;
998 case 3: 1030 case 3:
999 buf << " - It is somewhat hurt.\n"; 1031 buf << "It is somewhat hurt.\r";
1000 break; 1032 break;
1001 case 4: 1033 case 4:
1002 buf << " - It is in excellent shape.\n"; 1034 buf << "It is in excellent shape.\r";
1003 break; 1035 break;
1004 } 1036 }
1005 1037
1006 if (present_in_ob (POISONING, mon)) 1038 if (present_in_ob (POISONING, mon))
1007 buf << " - It looks very ill.\n"; 1039 buf << "It looks very ill.\r";
1040
1041 buf << '\n';
1008 1042
1009 return buf; 1043 return buf;
1010} 1044}
1011 1045
1012/* tmp is the object being described, pl is who is examing it. */ 1046/* tmp is the object being described, pl is who is examing it. */
1019} 1053}
1020 1054
1021std::string 1055std::string
1022object::long_desc (object *who) 1056object::long_desc (object *who)
1023{ 1057{
1024 std::string buf (query_name (this)); 1058 std::string buf (query_name ());
1025 1059
1026 switch (type) 1060 switch (type)
1027 { 1061 {
1028 case RING: 1062 case RING:
1029 case SKILL: 1063 case SKILL:
1041 case CLOAK: 1075 case CLOAK:
1042 case FOOD: 1076 case FOOD:
1043 case DRINK: 1077 case DRINK:
1044 case FLESH: 1078 case FLESH:
1045 case SKILL_TOOL: 1079 case SKILL_TOOL:
1080 case LAMP:
1046 case POWER_CRYSTAL: 1081 case POWER_CRYSTAL:
1047 { 1082 {
1048 const char *cp = ::describe_item (this, who); 1083 const char *cp = ::describe_item (this, who);
1049 1084
1050 if (*cp) 1085 if (*cp)
1070std::string 1105std::string
1071object::describe (object *who) 1106object::describe (object *who)
1072{ 1107{
1073 dynbuf_text buf (1024, 1024); 1108 dynbuf_text buf (1024, 1024);
1074 1109
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); 1110 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1076 1111
1077 if (custom_name) 1112 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name); 1113 buf.printf ("You call it %s.\r", &custom_name);
1079 1114
1080 switch (type) 1115 switch (type)
1081 { 1116 {
1082 case SPELLBOOK: 1117 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv) 1118 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1119 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break; 1120 break;
1086 1121
1087 case BOOK: 1122 case BOOK:
1088 if (msg) 1123 if (msg)
1089 buf << "Something is written in it.\n"; 1124 buf << "Something is written in it.\r";
1090 break; 1125 break;
1091 1126
1092 case CONTAINER: 1127 case CONTAINER:
1093 if (race != NULL) 1128 if (race)
1094 { 1129 {
1095 if (weight_limit && stats.Str < 100) 1130 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1131 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1097 &race, weight_limit / (10.0 * (100 - stats.Str))); 1132 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else 1133 else
1099 buf.printf ("It can hold only %s.\n", &race); 1134 buf.printf ("It can hold only %s.\r", &race);
1100 } 1135 }
1101 else if (weight_limit && stats.Str < 100) 1136 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1137 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1103 break; 1138 break;
1104 1139
1105 case WAND: 1140 case WAND:
1106 if (flag [FLAG_IDENTIFIED]) 1141 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food); 1142 buf.printf ("It has %d charges left.\r", stats.food);
1108 break; 1143 break;
1109 } 1144 }
1110 1145
1111 if (materialname && !msg) 1146 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname); 1147 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1148 << materialname
1149 << '\r';
1113 1150
1114 if (who) 1151 if (who)
1115 /* Where to wear this item */ 1152 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1153 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info) 1154 if (slot[i].info)
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1156 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120 1157
1121 if (slot[i].info < -1 && who->slot[i].info) 1158 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info); 1159 buf.printf ("(%d)", -slot[i].info);
1123 1160
1124 buf << ".\n"; 1161 buf << ".\r";
1125 } 1162 }
1126 1163
1127 if (weight) 1164 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1165 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1129 1166
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1167 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 { 1168 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1169 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133 1170
1134 if (is_in_shop (who)) 1171 if (is_in_shop (who))
1135 { 1172 {
1136 if (flag [FLAG_UNPAID]) 1173 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1174 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else 1175 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1176 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 } 1177 }
1141 } 1178 }
1142 1179
1143 if (flag [FLAG_MONSTER]) 1180 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who); 1181 buf << describe_monster (who);
1145 1182
1146 /* Is this item buildable? */ 1183 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE]) 1184 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n"; 1185 buf << "This is a buildable item.\r";
1149 1186
1150 /* Does the object have a message? Don't show message for all object 1187 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match 1188 * types - especially if the first entry is a match
1152 */ 1189 */
1190 if (msg)
1191 {
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) 1192 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 { 1193 {
1194 buf << '\r';
1195
1155 /* This is just a hack so when identifying the items, we print 1196 /* This is just a hack so when identifying the items, we print
1156 * out the extra message 1197 * out the extra message
1157 */ 1198 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1199 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n"; 1200 buf << "The object has a story:\r";
1160 1201
1161 buf << msg << '\n'; 1202 buf << msg << '\n';
1203 }
1162 } 1204 }
1205 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1206 && (type == SPELLBOOK || type == ROD || type == WAND
1207 || type == ROD || type == POTION || type == SCROLL))
1208 // for spellbooks and other stuff that conatisn spells, print the spell message,
1209 // unless the object has a custom message
1210 buf << '\r' << inv->msg << '\n';
1163 1211
1164 buf << '\n'; 1212 buf << '\n';
1165 1213
1166 return std::string (buf.linearise (), buf.size ()); 1214 return std::string (buf.linearise (), buf.size ());
1167} 1215}
1169static void 1217static void
1170display_new_pickup (object *op) 1218display_new_pickup (object *op)
1171{ 1219{
1172 int i = op->contr->mode; 1220 int i = op->contr->mode;
1173 1221
1174 if (!(i & PU_NEWMODE))
1175 return;
1176
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1222 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1223 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1224 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1181 1225
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1226 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1233 }; 1277 };
1234 1278
1235 if (!params) 1279 if (!params)
1236 { 1280 {
1237 /* if the new mode is used, just print the settings */ 1281 /* if the new mode is used, just print the settings */
1238 if (op->contr->mode & PU_NEWMODE)
1239 {
1240 display_new_pickup (op); 1282 display_new_pickup (op);
1241 return 1;
1242 }
1243 if (1)
1244 LOG (llevDebug, "command_pickup: !params\n");
1245 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1246 return 0; 1283 return 0;
1247 } 1284 }
1248 1285
1249 while (*params == ' ' && *params) 1286 while (*params == ' ' && *params)
1250 params++; 1287 params++;
1256 for (mode = 0; names[mode]; mode++) 1293 for (mode = 0; names[mode]; mode++)
1257 { 1294 {
1258 if (!strcmp (names[mode], params + 1)) 1295 if (!strcmp (names[mode], params + 1))
1259 { 1296 {
1260 i = op->contr->mode; 1297 i = op->contr->mode;
1261 if (!(i & PU_NEWMODE)) 1298
1262 i = PU_NEWMODE;
1263 if (*params == '+') 1299 if (*params == '+')
1264 i = i | modes[mode]; 1300 i = i | modes[mode];
1265 else 1301 else
1266 i = i & ~modes[mode]; 1302 i = i & ~modes[mode];
1303
1267 op->contr->mode = i; 1304 op->contr->mode = i;
1268 display_new_pickup (op); 1305 display_new_pickup (op);
1269 return 1; 1306 return 1;
1270 } 1307 }
1271 } 1308 }
1273 return 1; 1310 return 1;
1274 } 1311 }
1275 1312
1276 if (sscanf (params, "%u", &i) != 1) 1313 if (sscanf (params, "%u", &i) != 1)
1277 { 1314 {
1278 if (1)
1279 LOG (llevDebug, "command_pickup: params==NULL\n");
1280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1315 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1281 return 1; 1316 return 1;
1282 } 1317 }
1283 set_pickup_mode (op, i); 1318
1319 if (i <= PU_RATIO)
1320 i |= op->contr->mode & ~PU_RATIO;
1321
1322 op->contr->mode = i;
1284 1323
1285 return 1; 1324 return 1;
1286}
1287
1288void
1289set_pickup_mode (object *op, int i)
1290{
1291 switch (op->contr->mode = i)
1292 {
1293 case 0:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1295 break;
1296 case 1:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1298 break;
1299 case 2:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1301 break;
1302 case 3:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1304 break;
1305 case 4:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1307 break;
1308 case 5:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1310 break;
1311 case 6:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1313 break;
1314 case 7:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1316 break;
1317 }
1318} 1325}
1319 1326
1320int 1327int
1321command_search_items (object *op, char *params) 1328command_search_items (object *op, char *params)
1322{ 1329{
1323 char buf[MAX_BUF]; 1330 char buf[MAX_BUF];
1324 1331
1325 if (settings.search_items == FALSE)
1326 return 1;
1327
1328 if (params == NULL) 1332 if (params == NULL)
1329 { 1333 {
1330 if (op->contr->search_str[0] == '\0') 1334 if (op->contr->search_str[0] == '\0')
1331 { 1335 {
1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1336 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1337 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1338 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1335 return 1; 1339 return 1;
1336 } 1340 }
1337 1341
1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1343 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1340 op->update_stats (); 1344 op->update_stats ();
1341 return 1; 1345 return 1;
1342 } 1346 }
1343 1347
1344 if ((int) strlen (params) >= MAX_BUF) 1348 if (strlen (params) >= MAX_BUF)
1345 { 1349 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1350 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1347 return 1; 1351 return 1;
1348 } 1352 }
1349 1353
1350 strcpy (op->contr->search_str, params); 1354 strcpy (op->contr->search_str, params);
1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1355 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1352 new_draw_info (NDI_UNIQUE, 0, op, buf); 1356 new_draw_info (NDI_UNIQUE, 0, op, buf);
1353 op->update_stats (); 1357 op->update_stats ();
1358
1354 return 1; 1359 return 1;
1355} 1360}
1356 1361

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