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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.76 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.96 by root, Sun Sep 20 00:38:55 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
133 { 133 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 135 return 0;
136 } 136 }
137 137
138 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
139 139
140 if (!skill) 140 if (!skill)
141 { 141 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0; 143 return 0;
144 } 144 }
145 145
146 pl->change_skill (0); 146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY); 147 apply_special (pl, skill, AP_APPLY);
148 return 1; 148 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 149}
166 150
167/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 152 * as it includes the object to throw.
169 */ 153 */
520 504
521 return 0; 505 return 0;
522} 506}
523 507
524/* 508/*
525 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
528 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
530 */ 515 */
531void 516void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
601 586
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 587 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 588 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 589 return; /* can't unapply it */
605 590
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
608 /* We are only dropping some of the items. We split the current object 591 /* We are only dropping some of the items. We split the current object
609 * off 592 * off
610 */ 593 */
611 if (!can_split (op, tmp, nrof)) 594 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 595 return;
615 596
597 drop_object (op, tmp);
598
599 if (!tmp->destroyed () && !tmp->is_inserted ())
600 {
601 // if nothing happened with the object we give it back
602 op->insert (tmp);
603 }
604}
605
606/* In contrast to drop_object (op, tmp, nrof) above this function takes the
607 * already split off object, and feeds it to the event handlers and does
608 * other magic with it.
609 *
610 * <droppper> is the object that dropped this object and <obj> is the
611 * object that was dropped.
612 *
613 * Make sure to check what happened with <obj> after this function returns!
614 * Otherwise you may leak this object.
615 */
616void
617drop_object (object *dropper, object *obj)
618{
619 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
620 return;
621
622 if (obj->destroyed () || obj->is_inserted ())
623 return;
624
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 625 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
617 { 626 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 627 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
619 op->statusmsg ("The gods who lent it to you retrieves it."); 628 dropper->statusmsg ("The god who lent it to you retrieves it.");
620 629
621 tmp->destroy (); 630 obj->destroy ();
622 op->update_stats (); 631 dropper->update_stats ();
623 return; 632 return;
624 } 633 }
625 634
626 /* Call this before we update the various windows/players. At least 635 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
627 * that we, we know the weight is correct. 636 floor;
637 floor = floor->above)
638 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
639 return;
640
641 if (obj->destroyed () || obj->is_inserted ())
642 return;
643
644 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
645 if (!sell_item (obj, dropper))
646 return;
647
648 /* If nothing special happened with this object, the default action is to
649 * insert it below the dropper:
628 */ 650 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631 651
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 652 obj->x = dropper->x;
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 653 obj->y = dropper->y;
634 return;
635 654
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 {
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 655 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
646} 656}
647 657
648void 658void
649drop (object *op, object *tmp) 659drop (object *op, object *tmp)
650{ 660{
659 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
660 { 670 {
661 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 672 * around anyways
663 */ 673 */
664 tmp->remove ();
665 tmp->destroy (); 674 tmp->destroy ();
666 return; 675 return;
667 } 676 }
668 else 677 else
669 { 678 {
694 } 703 }
695 704
696 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
699 : 0; 708 : (object *)0;
700 709
701 if (op->container) 710 if (op->container)
702 { 711 {
703 if (op->type == PLAYER) 712 if (op->type == PLAYER)
704 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container, tmp, op->contr->count);
849 858
850/* draw_look(op);*/ 859/* draw_look(op);*/
851 return 0; 860 return 0;
852} 861}
853 862
863
864/* This function tries to drop all objects in the <objs> vector.
865 * <dropper> is the object that wants to drop them.
866 * <cnt> can be a 0 pointer or a pointer to the maximum number of
867 * drop operations to perform.
868 *
869 * Returns true if at least one item was dropped.
870 */
871bool
872drop_vector (object *dropper, vector<object *> &objs, int *cnt)
873{
874 vector<object *>::iterator i;
875
876 bool did_one = false;
877
878 for (i = objs.begin (); i != objs.end (); i++)
879 {
880 drop (dropper, *i);
881 if (cnt && --*cnt <= 0) break;
882 did_one = true;
883 }
884
885 return did_one;
886}
887
854/* Object op wants to drop object(s) params. params can be a 888/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 889 * comma seperated list.
856 */ 890 */
857int 891int
858command_drop (object *op, char *params) 892command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 899 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 900 return 0;
867 } 901 }
868 else 902 else
869 { 903 {
870 int cnt = MAX_ITEM_PER_DROP; 904 vector<object *> matched_objs;
871 905
872 for (tmp = op->inv; tmp; tmp = next) 906 for (tmp = op->inv; tmp; tmp = next)
873 { 907 {
874 next = tmp->below; 908 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 909 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
876 continue; 910 continue;
877 911
878 if (item_matched_string (op, tmp, params)) 912 if (item_matched_string (op, tmp, params))
879 { 913 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 914 }
884 }
885 915
886 if (!did_one) 916 int cnt = MAX_ITEM_PER_DROP;
917
918 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 919 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 920
889 if (cnt <= 0) 921 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 922 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 923 }
970 dynbuf_text buf (512, 512); 1002 dynbuf_text buf (512, 512);
971 1003
972 object *mon = head ? head : this; 1004 object *mon = head ? head : this;
973 1005
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1006 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << " - It is an undead force.\n"; 1007 buf << "It is an undead force.\r";
976 1008
977 if (mon->level > who->level) 1009 if (mon->level > who->level)
978 buf << " - It is likely more powerful than you.\n"; 1010 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 1011 else if (mon->level < who->level)
980 buf << " - It is likely less powerful than you.\n"; 1012 buf << "It is likely less powerful than you.\r";
981 else 1013 else
982 buf << " - It is probably as powerful as you.\n"; 1014 buf << "It is probably as powerful as you.\r";
983 1015
984 if (mon->attacktype & AT_ACID) 1016 if (mon->attacktype & AT_ACID)
985 buf << " - You seem to smell an acrid odor.\n"; 1017 buf << "You seem to smell an acrid odor.\r";
986 1018
987 /* Anyone know why this used to use the clone value instead of the 1019 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 1020 * maxhp field? This seems that it should give more accurate results.
989 */ 1021 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1022 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 1023 { /* From 1-4 */
992 case 1: 1024 case 1:
993 buf << " - It is in a bad shape.\n"; 1025 buf << "It is in a bad shape.\r";
994 break; 1026 break;
995 case 2: 1027 case 2:
996 buf << " - It is hurt.\n"; 1028 buf << "It is hurt.\r";
997 break; 1029 break;
998 case 3: 1030 case 3:
999 buf << " - It is somewhat hurt.\n"; 1031 buf << "It is somewhat hurt.\r";
1000 break; 1032 break;
1001 case 4: 1033 case 4:
1002 buf << " - It is in excellent shape.\n"; 1034 buf << "It is in excellent shape.\r";
1003 break; 1035 break;
1004 } 1036 }
1005 1037
1006 if (present_in_ob (POISONING, mon)) 1038 if (present_in_ob (POISONING, mon))
1007 buf << " - It looks very ill.\n"; 1039 buf << "It looks very ill.\r";
1040
1041 buf << '\n';
1008 1042
1009 return buf; 1043 return buf;
1010} 1044}
1011 1045
1012/* tmp is the object being described, pl is who is examing it. */ 1046/* tmp is the object being described, pl is who is examing it. */
1019} 1053}
1020 1054
1021std::string 1055std::string
1022object::long_desc (object *who) 1056object::long_desc (object *who)
1023{ 1057{
1024 std::string buf (query_name (this)); 1058 std::string buf (query_name ());
1025 1059
1026 switch (type) 1060 switch (type)
1027 { 1061 {
1028 case RING: 1062 case RING:
1029 case SKILL: 1063 case SKILL:
1041 case CLOAK: 1075 case CLOAK:
1042 case FOOD: 1076 case FOOD:
1043 case DRINK: 1077 case DRINK:
1044 case FLESH: 1078 case FLESH:
1045 case SKILL_TOOL: 1079 case SKILL_TOOL:
1080 case LAMP:
1046 case POWER_CRYSTAL: 1081 case POWER_CRYSTAL:
1047 { 1082 {
1048 const char *cp = ::describe_item (this, who); 1083 const char *cp = ::describe_item (this, who);
1049 1084
1050 if (*cp) 1085 if (*cp)
1065examine_monster (object *op, object *tmp) 1100examine_monster (object *op, object *tmp)
1066{ 1101{
1067 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1102 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1068} 1103}
1069 1104
1105static void
1106describe_dump_object (dynbuf &buf, object *ob)
1107{
1108 char *txt = dump_object (ob);
1109 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1110 buf << "\n" << txt << "\n";
1111
1112 if (!ob->is_arch ())
1113 describe_dump_object (buf, ob->arch);
1114}
1115
1070std::string 1116std::string
1071object::describe (object *who) 1117object::describe (object *who)
1072{ 1118{
1073 dynbuf_text buf (1024, 1024); 1119 dynbuf_text buf (1024, 1024);
1074 1120
1075 buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); 1121 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1076 1122
1077 if (custom_name) 1123 if (custom_name)
1078 buf.printf ("You call it %s.\n\n", &custom_name); 1124 buf.printf ("You call it %s.\r", &custom_name);
1079 1125
1080 switch (type) 1126 switch (type)
1081 { 1127 {
1082 case SPELLBOOK: 1128 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv) 1129 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1130 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break; 1131 break;
1086 1132
1087 case BOOK: 1133 case BOOK:
1088 if (msg) 1134 if (msg)
1089 buf << "Something is written in it.\n"; 1135 buf << "Something is written in it.\r";
1090 break; 1136 break;
1091 1137
1092 case CONTAINER: 1138 case CONTAINER:
1093 if (race != NULL) 1139 if (race)
1094 { 1140 {
1095 if (weight_limit && stats.Str < 100) 1141 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1142 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1097 &race, weight_limit / (10.0 * (100 - stats.Str))); 1143 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else 1144 else
1099 buf.printf ("It can hold only %s.\n", &race); 1145 buf.printf ("It can hold only %s.\r", &race);
1100 } 1146 }
1101 else if (weight_limit && stats.Str < 100) 1147 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1148 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1103 break; 1149 break;
1104 1150
1105 case WAND: 1151 case WAND:
1106 if (flag [FLAG_IDENTIFIED]) 1152 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food); 1153 buf.printf ("It has %d charges left.\r", stats.food);
1108 break; 1154 break;
1109 } 1155 }
1110 1156
1111 if (materialname && !msg) 1157 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname); 1158 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1159 << materialname
1160 << '\r';
1113 1161
1114 if (who) 1162 if (who)
1115 /* Where to wear this item */ 1163 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1164 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info) 1165 if (slot[i].info)
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1167 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120 1168
1121 if (slot[i].info < -1 && who->slot[i].info) 1169 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info); 1170 buf.printf ("(%d)", -slot[i].info);
1123 1171
1124 buf << ".\n"; 1172 buf << ".\r";
1125 } 1173 }
1126 1174
1127 if (weight) 1175 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1176 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1129 1177
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1178 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 { 1179 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1180 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133 1181
1134 if (is_in_shop (who)) 1182 if (is_in_shop (who))
1135 { 1183 {
1136 if (flag [FLAG_UNPAID]) 1184 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1185 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else 1186 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1187 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 } 1188 }
1141 } 1189 }
1142 1190
1143 if (flag [FLAG_MONSTER]) 1191 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who); 1192 buf << describe_monster (who);
1145 1193
1146 /* Is this item buildable? */ 1194 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE]) 1195 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n"; 1196 buf << "This is a buildable item.\r";
1149 1197
1150 /* Does the object have a message? Don't show message for all object 1198 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match 1199 * types - especially if the first entry is a match
1152 */ 1200 */
1201 if (msg)
1202 {
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) 1203 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 { 1204 {
1205 buf << '\r';
1206
1155 /* This is just a hack so when identifying the items, we print 1207 /* This is just a hack so when identifying the items, we print
1156 * out the extra message 1208 * out the extra message
1157 */ 1209 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1210 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n\n"; 1211 buf << "The object has a story:\r";
1160 1212
1161 buf << msg << '\n'; 1213 buf << msg << '\n';
1214 }
1215 }
1216 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1217 && (type == SPELLBOOK || type == ROD || type == WAND
1218 || type == ROD || type == POTION || type == SCROLL))
1219 // for spellbooks and other stuff that contains spells, print the spell message,
1220 // unless the object has a custom message handled above.
1221 buf << '\r' << inv->msg << '\n';
1222
1223 // try to display the duration for some potions and scrolls
1224 // this includes change ability potions and group spells,
1225 // but does not handle protection potions
1226 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1227 && (type == POTION || type == SCROLL))
1228 {
1229 object *spell = inv;
1230
1231 if (spell->subtype == SP_PARTY_SPELL)
1232 spell = spell->other_arch;
1233
1234 if (spell->subtype == SP_CHANGE_ABILITY)
1235 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1236 TICK2TIME (change_ability_duration (spell, this)));
1162 } 1237 }
1163 1238
1164 buf << '\n'; 1239 buf << '\n';
1240
1241 // the dungeon master additionally gets a complete dump
1242 if (who && who->flag [FLAG_WIZLOOK])
1243 {
1244 buf << "\nT<Object>\n";
1245 describe_dump_object (buf, this);
1246
1247 if (inv)
1248 {
1249 buf << "\nT<Top Inventory>\n";
1250 describe_dump_object (buf, inv);
1251 }
1252 }
1165 1253
1166 return std::string (buf.linearise (), buf.size ()); 1254 return std::string (buf.linearise (), buf.size ());
1167} 1255}
1168 1256
1169static void 1257static void
1170display_new_pickup (object *op) 1258display_new_pickup (object *op)
1171{ 1259{
1172 int i = op->contr->mode; 1260 int i = op->contr->mode;
1173 1261
1174 if (!(i & PU_NEWMODE))
1175 return;
1176
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1262 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1263 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1264 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1181 1265
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1266 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1233 }; 1317 };
1234 1318
1235 if (!params) 1319 if (!params)
1236 { 1320 {
1237 /* if the new mode is used, just print the settings */ 1321 /* if the new mode is used, just print the settings */
1238 if (op->contr->mode & PU_NEWMODE)
1239 {
1240 display_new_pickup (op); 1322 display_new_pickup (op);
1241 return 1;
1242 }
1243 if (1)
1244 LOG (llevDebug, "command_pickup: !params\n");
1245 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1246 return 0; 1323 return 0;
1247 } 1324 }
1248 1325
1249 while (*params == ' ' && *params) 1326 while (*params == ' ' && *params)
1250 params++; 1327 params++;
1256 for (mode = 0; names[mode]; mode++) 1333 for (mode = 0; names[mode]; mode++)
1257 { 1334 {
1258 if (!strcmp (names[mode], params + 1)) 1335 if (!strcmp (names[mode], params + 1))
1259 { 1336 {
1260 i = op->contr->mode; 1337 i = op->contr->mode;
1261 if (!(i & PU_NEWMODE)) 1338
1262 i = PU_NEWMODE;
1263 if (*params == '+') 1339 if (*params == '+')
1264 i = i | modes[mode]; 1340 i = i | modes[mode];
1265 else 1341 else
1266 i = i & ~modes[mode]; 1342 i = i & ~modes[mode];
1343
1267 op->contr->mode = i; 1344 op->contr->mode = i;
1268 display_new_pickup (op); 1345 display_new_pickup (op);
1269 return 1; 1346 return 1;
1270 } 1347 }
1271 } 1348 }
1273 return 1; 1350 return 1;
1274 } 1351 }
1275 1352
1276 if (sscanf (params, "%u", &i) != 1) 1353 if (sscanf (params, "%u", &i) != 1)
1277 { 1354 {
1278 if (1)
1279 LOG (llevDebug, "command_pickup: params==NULL\n");
1280 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1355 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1281 return 1; 1356 return 1;
1282 } 1357 }
1283 set_pickup_mode (op, i); 1358
1359 if (i <= PU_RATIO)
1360 i |= op->contr->mode & ~PU_RATIO;
1361
1362 op->contr->mode = i;
1284 1363
1285 return 1; 1364 return 1;
1286}
1287
1288void
1289set_pickup_mode (object *op, int i)
1290{
1291 switch (op->contr->mode = i)
1292 {
1293 case 0:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1295 break;
1296 case 1:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1298 break;
1299 case 2:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1301 break;
1302 case 3:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1304 break;
1305 case 4:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1307 break;
1308 case 5:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1310 break;
1311 case 6:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1313 break;
1314 case 7:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1316 break;
1317 }
1318} 1365}
1319 1366
1320int 1367int
1321command_search_items (object *op, char *params) 1368command_search_items (object *op, char *params)
1322{ 1369{
1323 char buf[MAX_BUF]; 1370 char buf[MAX_BUF];
1324 1371
1325 if (settings.search_items == FALSE)
1326 return 1;
1327
1328 if (params == NULL) 1372 if (params == NULL)
1329 { 1373 {
1330 if (op->contr->search_str[0] == '\0') 1374 if (op->contr->search_str[0] == '\0')
1331 { 1375 {
1332 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1376 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1333 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1377 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1334 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1378 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1335 return 1; 1379 return 1;
1336 } 1380 }
1337 1381
1339 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1383 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1340 op->update_stats (); 1384 op->update_stats ();
1341 return 1; 1385 return 1;
1342 } 1386 }
1343 1387
1344 if ((int) strlen (params) >= MAX_BUF) 1388 if (strlen (params) >= MAX_BUF)
1345 { 1389 {
1346 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1390 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1347 return 1; 1391 return 1;
1348 } 1392 }
1349 1393
1350 strcpy (op->contr->search_str, params); 1394 strcpy (op->contr->search_str, params);
1351 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1395 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1352 new_draw_info (NDI_UNIQUE, 0, op, buf); 1396 new_draw_info (NDI_UNIQUE, 0, op, buf);
1353 op->update_stats (); 1397 op->update_stats ();
1398
1354 return 1; 1399 return 1;
1355} 1400}
1356 1401

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