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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.10 by root, Tue Aug 29 08:01:37 2006 UTC vs.
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC

1/* 1/*
2 * static char *rcsid_c_object_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: c_object.C,v 1.10 2006/08/29 08:01:37 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 22 */
23
5/* 24/*
6 CrossFire, A Multiplayer game for X-windows
7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
9 Copyright (C) 1992 Frank Tore Johansen
10
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 The author can be reached via e-mail to crossfire-devel@real-time.com
26
27 Object (handling) commands 25 * Object (handling) commands
28*/ 26 */
29 27
30#include <global.h> 28#include <global.h>
31#include <loader.h> 29#include <loader.h>
32#include <skills.h> 30#include <skills.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 31#include <sproto.h>
35#endif
36#include <living.h> 32#include <living.h>
37#include <math.h> 33#include <math.h>
34
38/* 35/*
39 * Object id parsing functions 36 * Object id parsing functions
40 */ 37 */
41 38
42#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\
43 fatal(OUT_OF_MEMORY);
44
45#define ADD_ITEM(NEW,COUNT)\ 39#define ADD_ITEM(NEW,COUNT)\
46 if(!first) {\ 40 if(!first) {\
47 OBLINKMALLOC(first);\ 41 first = new objectlink;\
48 last=first;\ 42 last=first;\
49 } else {\ 43 } else {\
50 OBLINKMALLOC(last->next);\ 44 last->next = new objectlink;\
51 last=last->next;\ 45 last=last->next;\
52 }\ 46 }\
53 last->next=NULL;\ 47 last->next=0;\
54 last->ob=(NEW);\ 48 last->ob=(NEW);\
55 last->id=(COUNT); 49 last->id=(COUNT);
56 50
57/** 51/**
58 * Search the inventory of 'pl' for what matches best with params. 52 * Search the inventory of 'pl' for what matches best with params.
59 * we use item_matched_string above - this gives us consistent behaviour 53 * we use item_matched_string above - this gives us consistent behaviour
60 * between many commands. Return the best match, or NULL if no match. 54 * between many commands. Return the best match, or NULL if no match.
61 * aflag is used with apply -u , and apply -a to 55 * aflag is used with apply -u , and apply -a to
62 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
63 **/ 57 **/
58static object *
64static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
65{ 60{
66 object *tmp, *best=NULL; 61 object *best = 0;
67 int match_val=0,tmpmatch; 62 int match_val = 0;
68 63
69 for (tmp=pl->inv; tmp; tmp=tmp->below) { 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 {
70 if (tmp->invisible) continue; 66 if (tmp->invisible)
67 continue;
68
71 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
72 {
72 if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74 continue;
75
73 if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77 continue;
78
74 match_val=tmpmatch; 79 match_val = tmpmatch;
75 best=tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
90object *
84object *find_best_object_match(object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
85{ 92{
86 return find_best_apply_object_match(pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
87} 94}
88 95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
113}
114
115int
89int command_uskill ( object *pl, char *params) { 116command_uskill (object *pl, char *params)
117{
90 if (!params) { 118 if (!params)
119 {
91 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
92 return 0; 121 return 0;
93 } 122 }
123
94 return use_skill(pl,params); 124 return use_skill (pl, params);
95} 125}
96 126
127int
97int command_rskill ( object *pl, char *params) { 128command_rskill (object *pl, char *params)
129{
98 object *skill; 130 object *skill;
99 131
100 if (!params) { 132 if (!params)
133 {
101 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
102 return 0; 135 return 0;
103 } 136 }
137
104 skill = find_skill_by_name(pl, params); 138 skill = find_skill_by_name (pl, params);
105 139
106 if (!skill) { 140 if (!skill)
141 {
107 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
108 return 0; 143 return 0;
109 } 144 }
110 return change_skill(pl,skill, 0);
111}
112 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
113 150
114/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
115 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
116 * and replaced with those. 153 * and replaced with those.
117 */ 154 */
155int
118int command_search (object *op, char *params) { 156command_search (object *op, char *params)
157{
119 return use_skill(op, skill_names[SK_FIND_TRAPS]); 158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
120} 159}
121 160
161int
122int command_disarm (object *op, char *params) { 162command_disarm (object *op, char *params)
163{
123 return use_skill(op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
124} 165}
125
126 166
127/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
128 * as it includes the object to throw. 168 * as it includes the object to throw.
129 */ 169 */
170int
130int command_throw (object *op, char *params) 171command_throw (object *op, char *params)
131{ 172{
132 object *skop;
133
134 skop = find_skill_by_name(op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
135 if (skop) return do_skill(op, op, skop, op->facing,params); 174 return do_skill (op, op, skop, op->facing, params);
136 else { 175 else
137 new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
138 } 177
139 return 0; 178 return 0;
140} 179}
141 180
142 181int
143int command_apply (object *op, char *params) 182command_apply (object *op, char *params)
144{ 183{
145 if (!params) { 184 if (!params)
185 {
146 player_apply_below(op); 186 player_apply_below (op);
147 return 0; 187 return 0;
148 } 188 }
149 else { 189 else
190 {
150 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
151 object *inv;
152 192
153 while (*params==' ') params++; 193 while (*params == ' ')
194 params++;
195
154 if (!strncmp(params,"-a ",3)) { 196 if (!strncmp (params, "-a ", 3))
197 {
155 aflag=AP_APPLY; 198 aflag = AP_APPLY;
156 params+=3; 199 params += 3;
157 } 200 }
201
158 if (!strncmp(params,"-u ",3)) { 202 if (!strncmp (params, "-u ", 3))
203 {
159 aflag=AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
205 params += 3;
206 }
207
208 while (*params == ' ')
160 params+=3; 209 params++;
161 }
162 while (*params==' ') params++;
163 210
164 inv=find_best_apply_object_match(op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
165 if (inv) {
166 player_apply(op,inv,aflag,0); 212 player_apply (op, inv, aflag, 0);
167 } else 213 else
168 new_draw_info_format(NDI_UNIQUE, 0, op, 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
169 "Could not find any match to the %s.",params);
170 } 215 }
216
171 return 0; 217 return 0;
172} 218}
173 219
174/* 220/*
175 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
178 * objects (op) we want to put in. We specify it separately instead of 224 * objects (op) we want to put in. We specify it separately instead of
179 * using op->nrof because often times, a player may have specified a 225 * using op->nrof because often times, a player may have specified a
180 * certain number of objects to drop, so we can pass that number, and 226 * certain number of objects to drop, so we can pass that number, and
181 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
182 */ 228 */
229int
183int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
184 231{
185 if (! QUERY_FLAG (sack, FLAG_APPLIED)) { 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
186 new_draw_info_format(NDI_UNIQUE, 0, pl, 233 {
187 "The %s is not active.", query_name(sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
188 return 0; 235 return 0;
189 } 236 }
237
190 if (sack == op) { 238 if (sack == op)
191 new_draw_info_format(NDI_UNIQUE, 0, pl, 239 {
192 "You can't put the %s into itself.", query_name(sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
193 return 0; 241 return 0;
242 }
243
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
194 } 245 {
195 if (sack->race && (sack->race != op->race || op->type == CONTAINER
196 || (sack->stats.food && sack->stats.food != op->type))) {
197 new_draw_info_format(NDI_UNIQUE, 0, pl,
198 "You can put only %s into the %s.", sack->race, query_name(sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
199 return 0; 247 return 0;
200 } 248 }
249
201 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
202 new_draw_info_format(NDI_UNIQUE, 0, pl, 251 {
203 "You can't put the key into %s.", query_name(sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
204 return 0; 253 return 0;
205 } 254 }
255
206 if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
207 (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
208 * (100 - sack->stats.Str) / 100 > sack->weight_limit) { 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
209 new_draw_info_format(NDI_UNIQUE, 0, pl, 259 {
210 "That won't fit in the %s!", query_name(sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
211 return 0; 261 return 0;
212 } 262 }
263
213 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
214 return 1; 265 return 1;
215} 266}
216 267
217/* Pick up commands follow */ 268/* Pick up commands follow */
269
218/* pl = player (not always - monsters can use this now) 270/* pl = player (not always - monsters can use this now)
219 * op is the object to put tmp into, 271 * op is the object to put tmp into,
220 * tmp is the object to pick up, nrof is the number to 272 * tmp is the object to pick up, nrof is the number to
221 * pick up (0 means all of them) 273 * pick up (0 means all of them)
222 */ 274 */
275static void
223static void pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
224{ 277{
225 /* buf needs to be big (more than 256 chars) because you can get
226 * very long item names.
227 */
228 char buf[HUGE_BUF];
229 object *env=tmp->env; 278 object *env = tmp->env;
230 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
231 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
232 281
233 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
234 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
235 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
236 * containers not allowed as of now) 285 * containers not allowed as of now)
237 */ 286 */
238 if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
239 is_player_inv(tmp)!=pl) { 288 {
240 new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
241 return; 292 return;
242 } 293 }
294
243 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
244 return; 296 return;
245 if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { 297
246 new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!");
247 new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion.");
248 if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count);
249 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED))
250 remove_ob (tmp);
251 free_object(tmp);
252 return;
253 }
254
255 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
256 nrof = tmp_nrof; 299 nrof = tmp_nrof;
300
257 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
258 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
303 if (tmp->inv)
259 if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
260 if (pl->stats.Str <= MAX_STAT) 305
261 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
262 else 307
263 effective_weight_limit = weight_limit[MAX_STAT];
264 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
309 {
265 new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
266 return; 311 return;
267 } 312 }
268 if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) 313
269 SET_FLAG(tmp, FLAG_WAS_WIZ); 314 if (!can_split (pl, tmp, nrof))
270 if (nrof != tmp_nrof) { 315 return;
271 object *tmp2 = tmp; 316
272 tag_t tmp2_tag = tmp2->count;
273 tmp = get_split_ob (tmp, nrof);
274 if(!tmp) {
275 new_draw_info(NDI_UNIQUE, 0,pl, errmsg);
276 return;
277 }
278 /* Tell a client what happened rest of objects */
279 if (pl->type == PLAYER) {
280 if (was_destroyed (tmp2, tmp2_tag))
281 esrv_del_item (pl->contr, tmp2_tag);
282 else
283 esrv_send_item (pl, tmp2);
284 }
285 } else {
286 /* If the object is in a container, send a delete to the client.
287 * - we are moving all the items from the container to elsewhere,
288 * so it needs to be deleted.
289 */
290 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) {
291 if (tmp->env && pl->type==PLAYER)
292 esrv_del_item (pl->contr, tmp->count);
293 remove_ob(tmp); /* Unlink it */
294 }
295 }
296 if(QUERY_FLAG(tmp, FLAG_UNPAID)) 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
297 (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), 318 {
298 query_cost_string(tmp,pl,F_BUY | F_SHOP)); 319 tmp->flag.reset (FLAG_UNPAID);
320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321 tmp->flag.set (FLAG_UNPAID);
322 }
299 else 323 else
300 (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
301 new_draw_info(NDI_UNIQUE, 0,pl,buf);
302 325
303 tmp = insert_ob_in_ob(tmp, op); 326 op->insert (tmp);
304
305 /* All the stuff below deals with client/server code, and is only
306 * usable by players
307 */
308 if(pl->type!=PLAYER) return;
309
310 esrv_send_item (pl, tmp);
311 /* These are needed to update the weight for the container we
312 * are putting the object in.
313 */
314 if (op!=pl) {
315 esrv_update_item (UPD_WEIGHT, pl, op);
316 esrv_send_item (pl, pl);
317 }
318
319 /* Update the container the object was in */
320 if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env);
321} 327}
322 328
323
324void pick_up(object *op,object *alt)
325/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
330void
331pick_up (object *op, object *alt)
326{ 332{
327 int need_fix_tmp = 0; 333 int need_fix_tmp = 0;
328 object *tmp=NULL; 334 object *tmp = NULL;
329 mapstruct *tmp_map=NULL; 335 maptile *tmp_map = NULL;
330 int count; 336 int count;
331 tag_t tag;
332 337
333 /* Decide which object to pick. */ 338 /* Decide which object to pick. */
334 if (alt) 339 if (alt)
335 { 340 {
336 if ( ! can_pick (op, alt)) { 341 if (!can_pick (op, alt))
342 {
337 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
338 alt->name);
339 goto leave; 344 goto leave;
340 } 345 }
346
341 tmp = alt; 347 tmp = alt;
342 } 348 }
343 else 349 else
344 { 350 {
345 if (op->below == NULL || ! can_pick (op, op->below)) { 351 if (op->below == NULL || !can_pick (op, op->below))
346 new_draw_info (NDI_UNIQUE, 0, op, 352 {
347 "There is nothing to pick up here."); 353 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
348 goto leave; 354 goto leave;
349 } 355 }
356
350 tmp = op->below; 357 tmp = op->below;
351 } 358 }
352 359
353 /* Try to catch it. */ 360 /* Try to catch it. */
354 tmp_map = tmp->map; 361 tmp_map = tmp->map;
355 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
356 if (tmp == NULL) 363 if (tmp == NULL)
364 goto leave;
365
366 need_fix_tmp = 1;
367 if (!can_pick (op, tmp))
368 goto leave;
369
370 if (op->type == PLAYER)
371 {
372 count = op->contr->count;
373 if (count == 0)
374 count = tmp->nrof;
375 }
376 else
377 count = tmp->nrof;
378
379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
382 else if (op->container)
383 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
357 goto leave; 386 goto leave;
358 need_fix_tmp = 1;
359 if ( ! can_pick (op, tmp))
360 goto leave;
361
362 if (op->type==PLAYER) {
363 count=op->contr->count;
364 if (count==0) count = tmp->nrof;
365 } 387 }
366 else 388 else
367 count=tmp->nrof; 389 { /* non container pickup */
390 for (alt = op->inv; alt; alt = alt->below)
391 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
392 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
393 break; /* perfect match */
368 394
369 /* container is open, so use it */ 395 if (!alt)
370 if (op->container) {
371 alt = op->container;
372 if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count))
373 goto leave;
374 } else { /* non container pickup */
375 for (alt=op->inv; alt; alt=alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
376 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
377 alt->race && alt->race==tmp->race && 398 break; /* General container comes next */
378 sack_can_hold (NULL, alt, tmp,count)) 399
379 break; /* perfect match */
380
381 if (!alt) 400 if (!alt)
382 for (alt=op->inv; alt; alt=alt->below)
383 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) &&
384 sack_can_hold (NULL, alt, tmp,count))
385 break; /* General container comes next */
386 if (!alt)
387 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
388 } 402 }
403
389 if(tmp->env == alt) { 404 if (tmp->env == alt)
405 {
390 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
391 * if someone wants to implement it 407 * if someone wants to implement it
392 */ 408 */
393 alt = op; 409 alt = op;
394 } 410 }
411
395#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
396 LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
397#endif 414#endif
398 415
399 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
400 if (op->type == PLAYER && alt->type == CONTAINER 417 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
401 && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
402 { 418 {
403 new_draw_info (NDI_UNIQUE, 0, op, 419 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
404 "This object cannot be put into containers!");
405 goto leave; 420 goto leave;
406 } 421 }
407 422
408 tag = tmp->count;
409 pick_up_object (op, alt, tmp, count); 423 pick_up_object (op, alt, tmp, count);
424
410 if (was_destroyed (tmp, tag) || tmp->env) 425 if (tmp->destroyed () || tmp->env)
411 need_fix_tmp = 0; 426 need_fix_tmp = 0;
427
412 if (op->type == PLAYER) 428 if (op->type == PLAYER)
413 op->contr->count=0; 429 op->contr->count = 0;
430
414 goto leave; 431 goto leave;
415 432
416 leave: 433leave:
417 if (need_fix_tmp) 434 if (need_fix_tmp)
418 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
419} 436}
420
421 437
422/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
423 * who issued the command. params is a string to 439 * who issued the command. params is a string to
424 * match against the item name. Basically, always 440 * match against the item name. Basically, always
425 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
426 */ 442 */
443int
427int command_take (object *op, char *params) 444command_take (object *op, char *params)
428{ 445{
429 object *tmp, *next; 446 object *tmp, *next;
430 447
431 if (op->container) 448 if (op->container)
432 tmp=op->container->inv; 449 tmp = op->container->inv;
433 else { 450 else
451 {
434 tmp=op->above; 452 tmp = op->above;
453 if (tmp)
435 if (tmp) while (tmp->above) { 454 while (tmp->above)
436 tmp=tmp->above; 455 tmp = tmp->above;
437 } 456
438 if (!tmp) 457 if (!tmp)
439 tmp=op->below; 458 tmp = op->below;
459 }
460
461 if (!tmp)
440 } 462 {
441
442 if (tmp==NULL) {
443 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
444 return 0; 464 return 0;
445 } 465 }
446 466
447 /* Makes processing easier */ 467 /* Makes processing easier */
448 if (params && *params=='\0') params=NULL; 468 if (params && *params == '\0')
469 params = 0;
449 470
471 int cnt = MAX_ITEM_PER_DROP;
472
450 while (tmp) { 473 while (tmp)
474 {
451 next=tmp->below; 475 next = tmp->below;
452 476
453 if (tmp->invisible) { 477 if (tmp->invisible)
478 {
454 tmp=next; 479 tmp = next;
455 continue; 480 continue;
456 } 481 }
482
457 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
458 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
459 * not make it any more efficient 485 * not make it any more efficient
460 */ 486 */
461 if (params && item_matched_string(op, tmp, params)) { 487 if (params && item_matched_string (op, tmp, params))
488 {
489 if (--cnt < 0) break;
462 pick_up(op, tmp); 490 pick_up (op, tmp);
463 } 491 }
464 else if (can_pick(op, tmp) && !params) { 492 else if (can_pick (op, tmp) && !params)
493 {
494 if (--cnt < 0) break;
465 pick_up(op,tmp); 495 pick_up (op, tmp);
496 break;
497 }
498
499 tmp = next;
500 }
501
502 if (cnt < 0)
503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
506 }
507
508 if (!params && !tmp)
509 {
510 for (tmp = op->below; tmp; tmp = tmp->below)
511 if (!tmp->invisible)
512 {
513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
466 break; 514 break;
467 }
468 tmp=next;
469 /* Might as well just skip over the player immediately -
470 * we know it can't be picked up
471 */
472 if (tmp == op) tmp=tmp->below;
473 }
474 if (!params && !tmp) {
475 for (tmp=op->below; tmp!=NULL; tmp=tmp->next)
476 if (!tmp->invisible) {
477 char buf[MAX_BUF];
478 sprintf(buf,"You can't pick up a %s.",
479 tmp->name? tmp->name:"null");
480 new_draw_info(NDI_UNIQUE, 0,op, buf);
481 break;
482 } 515 }
516
517 if (!tmp)
483 if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
484 } 519 }
520
485 return 0; 521 return 0;
486} 522}
487
488 523
489/* 524/*
490 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
491 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
492 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
493 * Note that the 'sack' in question can now be a transport, 528 * Note that the 'sack' in question can now be a transport,
494 * so this function isn't named very good anymore. 529 * so this function isn't named very good anymore.
495 */ 530 */
531void
496void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
497{ 533{
498 tag_t tmp_tag, tmp2_tag;
499 object *tmp2, *sack2; 534 object *tmp2, *sack2;
500 char buf[MAX_BUF]; 535 char buf[MAX_BUF];
501 536
502 if (sack==tmp) return; /* Can't put an object in itself */ 537 if (sack == tmp)
538 return; /* Can't put an object in itself */
539
503 if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { 540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
504 new_draw_info_format(NDI_UNIQUE, 0,op, 541 {
505 "You cannot put the %s in the %s.", query_name(tmp), 542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
506 query_name(sack));
507 return; 543 return;
508 } 544 }
545
509 if (tmp->type == CONTAINER && tmp->inv) { 546 if (tmp->type == CONTAINER && tmp->inv)
510 547 {
511 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
512 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
513 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
514 */ 551 */
515 sack2 = tmp; 552 sack2 = tmp;
516 new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", 553 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
517 query_name(tmp), query_name(sack)); 554
518 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 {
519 tmp = tmp2->below; 557 tmp = tmp2->below;
558
520 if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof))) { 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
521 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
522 } else { 561 else
562 {
523 sprintf(buf,"Your %s fills up.", query_name(sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
524 new_draw_info(NDI_UNIQUE, 0,op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
525 break; 565 break;
526 } 566 }
527 } 567 }
528 esrv_update_item (UPD_WEIGHT, op, sack2); 568
529 return; 569 return;
530 } 570 }
531 571
532 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
533 * already checked this. 573 * already checked this.
534 */ 574 */
535 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) 575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
536 return; 576 return;
537 577
538 if(QUERY_FLAG(tmp, FLAG_APPLIED)) { 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
539 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
540 return; 580 return;
541 }
542 581
543 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
544 if (nrof && tmp->nrof != nrof) { 583 if (!can_split (op, tmp, nrof))
545 object *tmp2 = tmp; 584 return;
546 tmp2_tag = tmp2->count;
547 tmp = get_split_ob (tmp, nrof);
548 585
549 if(!tmp) {
550 new_draw_info(NDI_UNIQUE, 0,op, errmsg);
551 return;
552 }
553 /* Tell a client what happened other objects */
554 if (was_destroyed (tmp2, tmp2_tag))
555 esrv_del_item (op->contr, tmp2_tag);
556 else /* this can proably be replaced with an update */
557 esrv_send_item (op, tmp2);
558 } else
559 remove_ob(tmp);
560
561 new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
562 query_name(tmp), query_name(sack)); 587 sack->insert (tmp);
563 tmp_tag = tmp->count;
564 tmp2 = insert_ob_in_ob(tmp, sack);
565 fix_player(op); /* This is overkill, fix_player() is called somewhere */
566 /* in object.c */
567
568 /* If an object merged (and thus, different object), we need to
569 * delete the original.
570 */
571 if (tmp2 != tmp)
572 esrv_del_item (op->contr, tmp_tag);
573
574 esrv_send_item (op, tmp2);
575
576 /* update the sacks weight */
577 esrv_update_item (UPD_WEIGHT, op, sack);
578} 588}
579 589
580/* 590/*
581 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
582 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
583 * nrof objects is tried to dropped. 593 * nrof objects is tried to dropped.
584 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
585 */ 595 */
586void 596void
587drop_object (object * op, object * tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
588{ 598{
589 char buf[MAX_BUF];
590 object *floor;
591
592 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
593 return; 600 return;
594 601
595 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
596 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
597 return; /* can't unapply it */ 604 return; /* can't unapply it */
598 605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
599 /* We are only dropping some of the items. We split the current objec 608 /* We are only dropping some of the items. We split the current object
600 * off 609 * off
601 */ 610 */
602 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
603 {
604 object *tmp2 = tmp;
605 tag_t tmp2_tag = tmp2->count;
606 tmp = get_split_ob (tmp, nrof);
607 if (!tmp)
608 {
609 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
610 return; 612 return;
611 }
612 /* Tell a client what happened rest of objects. tmp2 is now the
613 * original object
614 */
615 if (op->type == PLAYER)
616 {
617 if (was_destroyed (tmp2, tmp2_tag))
618 esrv_del_item (op->contr, tmp2_tag);
619 else
620 esrv_send_item (op, tmp2);
621 }
622 }
623 else
624 remove_ob (tmp);
625 613
626 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
627 return; 615 return;
628 616
629 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
630 { 618 {
631 sprintf (buf, "You drop the %s.", query_name (tmp)); 619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
632 new_draw_info (NDI_UNIQUE, 0, op, buf);
633 new_draw_info (NDI_UNIQUE, 0, op,
634 "The gods who lent it to you retrieves it."); 620 op->statusmsg ("The god who lent it to you retrieves it.");
635 if (op->type == PLAYER) 621
636 esrv_del_item (op->contr, tmp->count); 622 tmp->destroy ();
637 free_object (tmp); 623 op->update_stats ();
638 fix_player (op);
639 return; 624 return;
640 } 625 }
641
642/* If SAVE_INTERVAL is commented out, we never want to save
643 * the player here.
644 */
645#ifdef SAVE_INTERVAL
646 /* I'm not sure why there is a value check - since the save
647 * is done every SAVE_INTERVAL seconds, why care the value
648 * of what he is dropping?
649 */
650 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
651 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) &&
652 (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
653 {
654 save_player (op, 1);
655 op->contr->last_save_time = time (NULL);
656 }
657#endif /* SAVE_INTERVAL */
658
659 if (op->type == PLAYER)
660 esrv_del_item (op->contr, tmp->count);
661 626
662 /* Call this before we update the various windows/players. At least 627 /* Call this before we update the various windows/players. At least
663 * that we, we know the weight is correct. 628 * that we, we know the weight is correct.
664 */ 629 */
665 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 630 // 2007-11-26: moved op->update_stats away and calling it later after
666 /* in object.c */ 631 // all items of a drop command have been processed.
667 632
668 if (op->type == PLAYER)
669 {
670 op->contr->socket.update_look = 1;
671 /* Need to update the weight for the player */
672 esrv_send_item (op, op);
673 }
674
675 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) 633 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
676 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 634 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
677 return; 635 return;
678 636
679 floor = get_map_ob (op->map, op->x, op->y); 637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
680 638 {
681 if (floor
682 && floor->type == SHOP_FLOOR
683 && !QUERY_FLAG (tmp, FLAG_UNPAID)
684 && tmp->type != MONEY)
685 sell_item (tmp, op); 639 if (!sell_item (tmp, op))
640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
645 }
686 646
687 tmp->x = op->x; 647 tmp->x = op->x;
688 tmp->y = op->y; 648 tmp->y = op->y;
689 649
690 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 650 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
691} 651}
692 652
653void
693void drop(object *op, object *tmp) 654drop (object *op, object *tmp)
694{ 655{
695 /* Hopeful fix for disappearing objects when dropping from a container - 656 /* Hopeful fix for disappearing objects when dropping from a container -
696 * somehow, players get an invisible object in the container, and the 657 * somehow, players get an invisible object in the container, and the
697 * old logic would skip over invisible objects - works fine for the 658 * old logic would skip over invisible objects - works fine for the
698 * playes inventory, but drop inventory wants to use the next value. 659 * playes inventory, but drop inventory wants to use the next value.
699 */ 660 */
700 if (tmp->invisible) { 661 if (tmp->invisible)
662 {
701 /* if the following is the case, it must be in an container. */ 663 /* if the following is the case, it must be in an container. */
702 if (tmp->env && tmp->env->type != PLAYER) { 664 if (tmp->env && tmp->env->type != PLAYER)
665 {
703 /* Just toss the object - probably shouldn't be hanging 666 /* Just toss the object - probably shouldn't be hanging
704 * around anyways 667 * around anyways
705 */ 668 */
706 remove_ob(tmp); 669 tmp->destroy ();
707 free_object(tmp);
708 return; 670 return;
671 }
709 } else { 672 else
673 {
710 while(tmp!=NULL && tmp->invisible) 674 while (tmp && tmp->invisible)
711 tmp=tmp->below; 675 tmp = tmp->below;
712 } 676 }
713 } 677 }
714 678
715 if (tmp==NULL) { 679 if (tmp == NULL)
680 {
716 new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); 681 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
717 return; 682 return;
718 } 683 }
684
719 if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { 685 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
686 {
720 new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); 687 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
721 return; 688 return;
722 } 689 }
690
723 if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { 691 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
692 {
724#if 0 693#if 0
725 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 694 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
726 new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
727#endif 696#endif
728 return; 697 return;
729 } 698 }
730 699
700 if (op->type == PLAYER && op->contr->last_used == tmp)
701 op->contr->last_used = tmp->below ? tmp->below
702 : tmp->above ? tmp->above
703 : 0;
704
705 if (op->container)
706 {
731 if (op->type == PLAYER) 707 if (op->type == PLAYER)
732 { 708 put_object_in_sack (op, op->container, tmp, op->contr->count);
733 if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) {
734 object *n=NULL;
735 if(tmp->below != NULL)
736 n = tmp->below;
737 else if(tmp->above != NULL)
738 n = tmp->above;
739 op->contr->last_used = n;
740 if (n != NULL)
741 op->contr->last_used_id = n->count;
742 else 709 else
743 op->contr->last_used_id = 0; 710 put_object_in_sack (op, op->container, tmp, 0);
744 }
745 }; 711 }
746 712 else
747 if (op->container) { 713 {
748 if (op->type == PLAYER) 714 if (op->type == PLAYER)
749 {
750 put_object_in_sack (op, op->container, tmp, op->contr->count);
751 } else {
752 put_object_in_sack(op, op->container, tmp, 0);
753 };
754 } else {
755 if (op->type == PLAYER)
756 {
757 drop_object (op, tmp, op->contr->count); 715 drop_object (op, tmp, op->contr->count);
758 } else { 716 else
759 drop_object(op,tmp,0); 717 drop_object (op, tmp, 0);
760 };
761 } 718 }
719
762 if (op->type == PLAYER) 720 if (op->type == PLAYER)
763 op->contr->count = 0; 721 op->contr->count = 0;
764} 722}
765
766
767 723
768/* Command will drop all items that have not been locked */ 724/* Command will drop all items that have not been locked */
725int
769int command_dropall (object *op, char *params) { 726command_dropall (object *op, char *params)
727{
770 728
771 object * curinv, *nextinv;
772
773 if(op->inv == NULL) { 729 if (op->inv == NULL)
730 {
774 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); 731 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
775 return 0; 732 return 0;
776 } 733 }
777 734
778 curinv = op->inv; 735 object *curinv = op->inv;
736 object *nextinv;
779 737
780 /* 738 /*
781 This is the default. Drops everything not locked or considered 739 This is the default. Drops everything not locked or considered
782 not something that should be dropped. 740 not something that should be dropped.
783 */ 741 */
784 /* 742 /*
785 Care must be taken that the next item pointer is not to money as 743 Care must be taken that the next item pointer is not to money as
786 the drop() routine will do unknown things to it when dropping 744 the drop() routine will do unknown things to it when dropping
787 in a shop. --Tero.Pelander@utu.fi 745 in a shop. --Tero.Pelander@utu.fi
788 */ 746 */
789 747
790 if(params==NULL) { 748 int cnt = MAX_ITEM_PER_DROP;
791 while(curinv != NULL) { 749
750 if (!params)
751 {
752 while (curinv)
753 {
792 nextinv = curinv->below; 754 nextinv = curinv->below;
755
793 while (nextinv && nextinv->type==MONEY) 756 while (nextinv && nextinv->type == MONEY)
794 nextinv = nextinv->below; 757 nextinv = nextinv->below;
758
795 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && 759 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
796 curinv->type != FOOD && curinv->type != KEY && 760 curinv->type != FOOD && curinv->type != KEY &&
797 curinv->type != SPECIAL_KEY && curinv->type != GEM && 761 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
798 !curinv->invisible &&
799 (curinv->type!=CONTAINER || op->container!=curinv)) 762 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
800 { 763 {
801 drop(op,curinv);
802 }
803 curinv = nextinv;
804 }
805 }
806
807 else if(strcmp(params, "weapons") == 0) {
808 while(curinv != NULL) {
809 nextinv = curinv->below;
810 while (nextinv && nextinv->type==MONEY)
811 nextinv = nextinv->below;
812 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) ||
813 (curinv->type == BOW) || (curinv->type == ARROW)))
814 {
815 drop(op,curinv); 764 drop (op, curinv);
765 if (--cnt <= 0) break;
816 } 766 }
817 curinv = nextinv;
818 }
819 }
820
821 else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) {
822 while(curinv != NULL) {
823 nextinv = curinv->below;
824 while (nextinv && nextinv->type==MONEY)
825 nextinv = nextinv->below;
826 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) ||
827 curinv->type == SHIELD || curinv->type==HELMET))
828 {
829 drop(op,curinv);
830 }
831 curinv = nextinv;
832 }
833 }
834 767
835 else if(strcmp(params, "misc") == 0) {
836 while(curinv != NULL) {
837 nextinv = curinv->below;
838 while (nextinv && nextinv->type==MONEY)
839 nextinv = nextinv->below;
840 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) {
841 switch(curinv->type) {
842 case HORN:
843 case BOOK:
844 case SPELLBOOK:
845 case GIRDLE:
846 case AMULET:
847 case RING:
848 case CLOAK:
849 case BOOTS:
850 case GLOVES:
851 case BRACERS:
852 case SCROLL:
853 case ARMOUR_IMPROVER:
854 case WEAPON_IMPROVER:
855 case WAND:
856 case ROD:
857 case POTION:
858 drop(op,curinv);
859 curinv = nextinv; 768 curinv = nextinv;
860 break; 769 }
861 default: 770 }
771 else if (strcmp (params, "weapons") == 0)
772 {
773 while (curinv)
774 {
775 nextinv = curinv->below;
776
777 while (nextinv && nextinv->type == MONEY)
778 nextinv = nextinv->below;
779
780 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
781 {
782 drop (op, curinv);
783 if (--cnt <= 0) break;
784 }
785
862 curinv = nextinv; 786 curinv = nextinv;
863 break; 787 }
788 }
789 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
790 {
791 while (curinv)
864 } 792 {
865 } 793 nextinv = curinv->below;
794
795 while (nextinv && nextinv->type == MONEY)
796 nextinv = nextinv->below;
797
798 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
799 {
800 drop (op, curinv);
801 if (--cnt <= 0) break;
802 }
803
866 curinv = nextinv; 804 curinv = nextinv;
805 }
806 }
807 else if (strcmp (params, "misc") == 0)
867 } 808 {
809 while (curinv)
810 {
811 nextinv = curinv->below;
812
813 while (nextinv && nextinv->type == MONEY)
814 nextinv = nextinv->below;
815
816 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
817 {
818 switch (curinv->type)
819 {
820 case HORN:
821 case BOOK:
822 case SPELLBOOK:
823 case GIRDLE:
824 case AMULET:
825 case RING:
826 case CLOAK:
827 case BOOTS:
828 case GLOVES:
829 case BRACERS:
830 case SCROLL:
831 case ARMOUR_IMPROVER:
832 case WEAPON_IMPROVER:
833 case WAND:
834 case ROD:
835 case POTION:
836 drop (op, curinv);
837 curinv = nextinv;
838 break;
839 default:
840 curinv = nextinv;
841 break;
842 }
843
844 if (--cnt <= 0) break;
845 }
846
847 curinv = nextinv;
848 }
868 } 849 }
869 op->contr->socket.update_look=1; 850
851 if (cnt <= 0)
852 op->failmsg ("Only dropped some items, can't drop that many items at once.");
853
870/* draw_look(op);*/ 854/* draw_look(op);*/
871 return 0; 855 return 0;
872} 856}
873 857
874/* Object op wants to drop object(s) params. params can be a 858/* Object op wants to drop object(s) params. params can be a
875 * comma seperated list. 859 * comma seperated list.
876 */ 860 */
877 861int
878int command_drop (object *op, char *params) 862command_drop (object *op, char *params)
879{ 863{
880 object *tmp, *next; 864 object *tmp, *next;
881 int did_one=0; 865 int did_one = 0;
882 866
883 if (!params) { 867 if (!params)
868 {
884 new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); 869 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
885 return 0; 870 return 0;
886 } else { 871 }
872 else
873 {
874 int cnt = MAX_ITEM_PER_DROP;
875
887 for (tmp=op->inv; tmp; tmp=next) { 876 for (tmp = op->inv; tmp; tmp = next)
877 {
888 next=tmp->below; 878 next = tmp->below;
889 if (QUERY_FLAG(tmp,FLAG_NO_DROP) || 879 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
890 tmp->invisible) continue; 880 continue;
881
891 if (item_matched_string(op,tmp,params)) { 882 if (item_matched_string (op, tmp, params))
883 {
892 drop(op, tmp); 884 drop (op, tmp);
885 if (--cnt <= 0) break;
893 did_one=1; 886 did_one = 1;
894 } 887 }
895 } 888 }
889
890 if (!did_one)
896 if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); 891 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
897 } 892
898 if (op->type==PLAYER) 893 if (cnt <= 0)
899 { 894 op->failmsg ("Only dropped some items, can't drop that many items at once.");
900 op->contr->count=0;
901 op->contr->socket.update_look=1;
902 }; 895 }
903/* draw_look(op);*/ 896
904 return 0; 897 return 0;
905} 898}
906 899
900int
907int command_examine (object *op, char *params) 901command_examine (object *op, char *params)
908{ 902{
909 if (!params) { 903 if (!params)
904 {
910 object *tmp=op->below; 905 object *tmp = op->below;
911 while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; 906
912 if (tmp) examine(op,tmp); 907 while (tmp && !tmp->client_visible ())
913 } 908 tmp = tmp->below;
914 else { 909
915 object *tmp=find_best_object_match(op,params);
916 if (tmp) 910 if (tmp)
917 examine(op,tmp); 911 examine (op, tmp);
912 }
913 else
914 {
915 object *tmp = find_best_object_match (op, params);
916
917 if (tmp)
918 examine (op, tmp);
918 else 919 else
919 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 920 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
920 } 921 }
922
921 return 0; 923 return 0;
922} 924}
923 925
924/* op should be a player. 926/* op should be a player.
925 * we return the object the player has marked with the 'mark' command 927 * we return the object the player has marked with the 'mark' command
926 * below. If no match is found (or object has changed), we return 928 * below. If no match is found (or object has changed), we return
927 * NULL. We leave it up to the calling function to print messages if 929 * NULL. We leave it up to the calling function to print messages if
928 * nothing is found. 930 * nothing is found.
929 */ 931 */
932object *
930object *find_marked_object(object *op) 933find_marked_object (object *op)
931{ 934{
932 object *tmp; 935 object *tmp;
933 936
934 if (!op || !op->contr) return NULL; 937 if (!op || !op->contr)
938 return NULL;
939
935 if (!op->contr->mark) { 940 if (!op->contr->mark)
941 {
936/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 942/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
937 return NULL; 943 return 0;
938 } 944 }
945
939 /* This may seem like overkill, but we need to make sure that they 946 /* This may seem like overkill, but we need to make sure that they
940 * player hasn't dropped the item. We use count on the off chance that 947 * player hasn't dropped the item. We use count on the off chance that
941 * an item got reincarnated at some point. 948 * an item got reincarnated at some point.
942 */ 949 */
943 for (tmp=op->inv; tmp; tmp=tmp->below) { 950 for (tmp = op->inv; tmp; tmp = tmp->below)
951 {
944 if (tmp->invisible) continue; 952 if (tmp->invisible)
953 continue;
954
945 if (tmp == op->contr->mark) { 955 if (tmp == op->contr->mark)
946 if (tmp->count == op->contr->mark_count) 956 {
957 if (!tmp->destroyed ())
947 return tmp; 958 return tmp;
948 else { 959 else
960 {
949 op->contr->mark=NULL; 961 op->contr->mark = 0;
950 op->contr->mark_count=0;
951/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 962/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
952 return NULL; 963 return 0;
953 } 964 }
954 } 965 }
955 } 966 }
956 return NULL; 967
968 return 0;
957} 969}
970
971std::string
972object::describe_monster (object *who)
973{
974 dynbuf_text buf (512, 512);
975
976 object *mon = head ? head : this;
977
978 if (QUERY_FLAG (mon, FLAG_UNDEAD))
979 buf << "It is an undead force.\r";
980
981 if (mon->level > who->level)
982 buf << "It is likely more powerful than you.\r";
983 else if (mon->level < who->level)
984 buf << "It is likely less powerful than you.\r";
985 else
986 buf << "It is probably as powerful as you.\r";
987
988 if (mon->attacktype & AT_ACID)
989 buf << "You seem to smell an acrid odor.\r";
990
991 /* Anyone know why this used to use the clone value instead of the
992 * maxhp field? This seems that it should give more accurate results.
993 */
994 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
995 { /* From 1-4 */
996 case 1:
997 buf << "It is in a bad shape.\r";
998 break;
999 case 2:
1000 buf << "It is hurt.\r";
1001 break;
1002 case 3:
1003 buf << "It is somewhat hurt.\r";
1004 break;
1005 case 4:
1006 buf << "It is in excellent shape.\r";
1007 break;
958 1008 }
959 1009
960/* op should be a player, params is any params. 1010 if (present_in_ob (POISONING, mon))
961 * If no params given, we print out the currently marked object. 1011 buf << "It looks very ill.\r";
962 * otherwise, try to find a matching object - try best match first. 1012
963 */ 1013 buf << '\n';
964int command_mark(object *op, char *params) 1014
1015 return buf;
1016}
1017
1018/* tmp is the object being described, pl is who is examing it. */
1019const char *
1020long_desc (object *tmp, object *pl)
965{ 1021{
966 if (!op->contr) return 1; 1022 static std::string s;
967 if (!params) { 1023
968 object *mark=find_marked_object(op); 1024 return (s = tmp->long_desc (pl)).c_str ();
969 if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); 1025}
970 else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); 1026
1027std::string
1028object::long_desc (object *who)
1029{
1030 std::string buf (query_name (this));
1031
1032 switch (type)
971 } 1033 {
972 else { 1034 case RING:
973 object *mark1=find_best_object_match(op, params); 1035 case SKILL:
974 if (!mark1) { 1036 case WEAPON:
975 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 1037 case ARMOUR:
976 return 1; 1038 case BRACERS:
1039 case HELMET:
1040 case SHIELD:
1041 case BOOTS:
1042 case GLOVES:
1043 case AMULET:
1044 case GIRDLE:
1045 case BOW:
1046 case ARROW:
1047 case CLOAK:
1048 case FOOD:
1049 case DRINK:
1050 case FLESH:
1051 case SKILL_TOOL:
1052 case POWER_CRYSTAL:
977 } 1053 {
978 else { 1054 const char *cp = ::describe_item (this, who);
979 op->contr->mark=mark1; 1055
980 op->contr->mark_count=mark1->count; 1056 if (*cp)
981 new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); 1057 {
982 return 0; 1058 buf.append (" ");
1059 buf.append (cp);
983 } 1060 }
1061 }
984 } 1062 }
985 return 0; /*shouldnt get here */
986}
987 1063
1064 return buf;
1065}
988 1066
989/* op is the player 1067/* op is the player
990 * tmp is the monster being examined. 1068 * tmp is the monster being examined.
991 */ 1069 */
1070void
992void examine_monster(object *op,object *tmp) { 1071examine_monster (object *op, object *tmp)
993 object *mon=tmp->head?tmp->head:tmp; 1072{
1073 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1074}
994 1075
995 if(QUERY_FLAG(mon,FLAG_UNDEAD)) 1076std::string
996 new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); 1077object::describe (object *who)
997 if(mon->level>op->level) 1078{
998 new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); 1079 dynbuf_text buf (1024, 1024);
999 else if(mon->level<op->level)
1000 new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you.");
1001 else
1002 new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you.");
1003 if(mon->attacktype&AT_ACID)
1004 new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor.");
1005 1080
1006 /* Anyone know why this used to use the clone value instead of the 1081 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1007 * maxhp field? This seems that it should give more accurate results. 1082
1008 */ 1083 if (custom_name)
1009 switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ 1084 buf.printf ("You call it %s.\r", &custom_name);
1010 case 1: 1085
1011 new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); 1086 switch (type)
1087 {
1088 case SPELLBOOK:
1089 if (flag [FLAG_IDENTIFIED] && inv)
1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1012 break; 1091 break;
1092
1013 case 2: 1093 case BOOK:
1014 new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); 1094 if (msg)
1095 buf << "Something is written in it.\r";
1015 break; 1096 break;
1016 case 3: 1097
1017 new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); 1098 case CONTAINER:
1099 if (race)
1100 {
1101 if (weight_limit && stats.Str < 100)
1102 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1103 &race, weight_limit / (10.0 * (100 - stats.Str)));
1104 else
1105 buf.printf ("It can hold only %s.\r", &race);
1106 }
1107 else if (weight_limit && stats.Str < 100)
1108 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1018 break; 1109 break;
1110
1019 case 4: 1111 case WAND:
1020 new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); 1112 if (flag [FLAG_IDENTIFIED])
1113 buf.printf ("It has %d charges left.\r", stats.food);
1021 break; 1114 break;
1115 }
1116
1117 if (materialname && !msg)
1118 buf.printf ("It is made of: %s.\r", &materialname);
1119
1120 if (who)
1121 /* Where to wear this item */
1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1123 if (slot[i].info)
1124 {
1125 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1126
1127 if (slot[i].info < -1 && who->slot[i].info)
1128 buf.printf ("(%d)", -slot[i].info);
1129
1130 buf << ".\r";
1131 }
1132
1133 if (weight)
1134 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1135
1136 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1022 } 1137 {
1023 if(present_in_ob(POISONING,mon)!=NULL) 1138 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1024 new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill.");
1025}
1026 1139
1140 if (is_in_shop (who))
1141 {
1142 if (flag [FLAG_UNPAID])
1143 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1144 else
1145 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1146 }
1147 }
1027 1148
1028/* tmp is the object being described, pl is who is examing it. */ 1149 if (flag [FLAG_MONSTER])
1029char *long_desc(object *tmp, object *pl) { 1150 buf << describe_monster (who);
1030 static char buf[VERY_BIG_BUF];
1031 char *cp;
1032 1151
1033 if(tmp==NULL) 1152 /* Is this item buildable? */
1153 if (flag [FLAG_IS_BUILDABLE])
1154 buf << "This is a buildable item.\r";
1155
1156 /* Does the object have a message? Don't show message for all object
1157 * types - especially if the first entry is a match
1158 */
1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1160 {
1161 /* This is just a hack so when identifying the items, we print
1162 * out the extra message
1163 */
1164 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1165 buf << "The object has a story:\r";
1166
1167 buf << msg << '\n';
1168 }
1169
1170 buf << '\n';
1171
1172 return std::string (buf.linearise (), buf.size ());
1173}
1174
1175static void
1176display_new_pickup (object *op)
1177{
1178 int i = op->contr->mode;
1179
1180 if (!(i & PU_NEWMODE))
1181 return;
1182
1183 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1184 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1185 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1186 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1187
1188 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1189
1190 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1192 new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1193
1194 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1195 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1196
1197 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1198 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1199 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1200
1201 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1202 new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1203 new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1204 new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1205
1206 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1207 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1208 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1209 new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1210
1211 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1212 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1213 new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1214 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1215
1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1217
1218 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1219 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1220
1221 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1222}
1223
1224int
1225command_pickup (object *op, char *params)
1226{
1227 uint32 i;
1228 static const char *names[] = {
1229 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1230 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1231 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1232 "jewels", "flesh", NULL
1233 };
1234 static uint32 modes[] = {
1235 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1236 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1237 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1238 PU_JEWELS, PU_FLESH, 0
1239 };
1240
1241 if (!params)
1242 {
1243 /* if the new mode is used, just print the settings */
1244 if (op->contr->mode & PU_NEWMODE)
1245 {
1246 display_new_pickup (op);
1034 return ""; 1247 return 1;
1248 }
1249 if (1)
1250 LOG (llevDebug, "command_pickup: !params\n");
1251 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1252 return 0;
1253 }
1035 1254
1036 buf[0]='\0'; 1255 while (*params == ' ' && *params)
1037 switch(tmp->type) { 1256 params++;
1038 case RING:
1039 case SKILL:
1040 case WEAPON:
1041 case ARMOUR:
1042 case BRACERS:
1043 case HELMET:
1044 case SHIELD:
1045 case BOOTS:
1046 case GLOVES:
1047 case AMULET:
1048 case GIRDLE:
1049 case BOW:
1050 case ARROW:
1051 case CLOAK:
1052 case FOOD:
1053 case DRINK:
1054 case FLESH:
1055 case SKILL_TOOL:
1056 case POWER_CRYSTAL:
1057 if(*(cp=describe_item(tmp, pl))!='\0') {
1058 int len;
1059 1257
1060 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); 1258 if (*params == '+' || *params == '-')
1061 buf[VERY_BIG_BUF-1]=0; 1259 {
1062 len=strlen(buf); 1260 int mode;
1063 if (len<VERY_BIG_BUF-5) { 1261
1064 /* Since we know the length, we save a few cpu cycles by using 1262 for (mode = 0; names[mode]; mode++)
1065 * it instead of calling strcat */ 1263 {
1066 strcpy(buf+len," "); 1264 if (!strcmp (names[mode], params + 1))
1067 len++;
1068 strncpy(buf+len, cp, VERY_BIG_BUF-len-1);
1069 buf[VERY_BIG_BUF-1]=0;
1070 } 1265 {
1266 i = op->contr->mode;
1267 if (!(i & PU_NEWMODE))
1268 i = PU_NEWMODE;
1269 if (*params == '+')
1270 i = i | modes[mode];
1271 else
1272 i = i & ~modes[mode];
1273 op->contr->mode = i;
1274 display_new_pickup (op);
1275 return 1;
1071 } 1276 }
1072 }
1073 if(buf[0]=='\0') {
1074 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1075 buf[VERY_BIG_BUF-1]=0;
1076 }
1077
1078 return buf;
1079}
1080
1081void examine(object *op, object *tmp) {
1082 char buf[VERY_BIG_BUF];
1083 int i;
1084
1085 if (tmp == NULL || tmp->type == CLOSE_CON)
1086 return;
1087
1088 strcpy(buf,"That is ");
1089 strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1);
1090 buf[VERY_BIG_BUF-1]=0;
1091
1092 new_draw_info(NDI_UNIQUE, 0,op,buf);
1093 buf[0]='\0';
1094
1095 if(tmp->custom_name) {
1096 strcpy(buf,"You call it ");
1097 strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1);
1098 buf[VERY_BIG_BUF-1]=0;
1099 new_draw_info(NDI_UNIQUE, 0,op,buf);
1100 buf[0]='\0';
1101 }
1102
1103 switch(tmp->type) {
1104 case SPELLBOOK:
1105 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) {
1106 sprintf(buf,"%s is a %s level %s spell",
1107 tmp->inv->name, get_levelnumber(tmp->inv->level),
1108 tmp->inv->skill);
1109 }
1110 break;
1111
1112 case BOOK:
1113 if(tmp->msg!=NULL)
1114 strcpy(buf,"Something is written in it.");
1115 break;
1116
1117 case CONTAINER:
1118 if(tmp->race!=NULL) {
1119 if(tmp->weight_limit && tmp->stats.Str<100)
1120 sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.",
1121 tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1122 else
1123 sprintf (buf,"It can hold only %s.", tmp->race);
1124 } else
1125 if(tmp->weight_limit && tmp->stats.Str<100)
1126 sprintf (buf,"Its weight limit is %.1f kg.",
1127 tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1128 break;
1129
1130 case WAND:
1131 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED))
1132 sprintf(buf,"It has %d charges left.",tmp->stats.food);
1133 break;
1134 }
1135
1136 if(buf[0]!='\0')
1137 new_draw_info(NDI_UNIQUE, 0,op,buf);
1138
1139 if(tmp->materialname != NULL && !tmp->msg) {
1140 sprintf(buf, "It is made of: %s.", tmp->materialname);
1141 new_draw_info(NDI_UNIQUE, 0, op, buf);
1142 }
1143 /* Where to wear this item */
1144 for (i=0; i < NUM_BODY_LOCATIONS; i++) {
1145 if (tmp->body_info[i]<-1) {
1146 if (op->body_info[i])
1147 new_draw_info_format(NDI_UNIQUE, 0,op,
1148 "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]);
1149 else
1150 new_draw_info_format(NDI_UNIQUE, 0,op,
1151 "It goes %s", body_locations[i].nonuse_name);
1152 } else if (tmp->body_info[i]) {
1153 if (op->body_info[i])
1154 new_draw_info_format(NDI_UNIQUE, 0,op,
1155 "It goes %s", body_locations[i].use_name);
1156 else
1157 new_draw_info_format(NDI_UNIQUE, 0,op,
1158 "It goes %s", body_locations[i].nonuse_name);
1159 }
1160 }
1161
1162 if(tmp->weight) {
1163 sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.",
1164 tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0);
1165 new_draw_info(NDI_UNIQUE, 0,op,buf);
1166 }
1167
1168 if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) {
1169 object *floor;
1170 sprintf(buf,"You reckon %s worth %s.",
1171 tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX));
1172 new_draw_info(NDI_UNIQUE, 0,op,buf);
1173 floor = get_map_ob (op->map, op->x, op->y);
1174 if (floor && floor->type == SHOP_FLOOR) {
1175 if(QUERY_FLAG(tmp, FLAG_UNPAID))
1176 sprintf(buf,"%s would cost you %s.",
1177 tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP));
1178 else
1179 sprintf(buf,"You are offered %s for %s.",
1180 query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it");
1181 new_draw_info(NDI_UNIQUE, 0,op,buf);
1182 }
1183 }
1184
1185 if(QUERY_FLAG(tmp, FLAG_MONSTER))
1186 examine_monster(op,tmp);
1187
1188 /* Is this item buildable? */
1189 if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) )
1190 new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." );
1191
1192 /* Does the object have a message? Don't show message for all object
1193 * types - especially if the first entry is a match
1194 */
1195 if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK &&
1196 tmp->type != CORPSE && !tmp->move_on &&
1197 strncasecmp(tmp->msg, "@match",7)) {
1198
1199 /* This is just a hack so when identifying the items, we print
1200 * out the extra message
1201 */
1202 if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED))
1203 new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:");
1204
1205 new_draw_info(NDI_UNIQUE, 0,op,tmp->msg);
1206 }
1207 new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */
1208}
1209
1210/*
1211 * inventory prints object's inventory. If inv==NULL then print player's
1212 * inventory.
1213 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1214 */
1215void inventory(object *op,object *inv) {
1216 object *tmp;
1217 char *in;
1218 int items = 0, length;
1219
1220 if (inv==NULL && op==NULL) {
1221 new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?");
1222 return;
1223 }
1224 tmp = inv ? inv->inv : op->inv;
1225
1226 while (tmp) {
1227 if ((!tmp->invisible &&
1228 (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED)))
1229 || (!op || QUERY_FLAG(op, FLAG_WIZ)))
1230 items++;
1231 tmp=tmp->below;
1232 }
1233 if (inv==NULL) { /* player's inventory */
1234 if (items==0) {
1235 new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing.");
1236 return;
1237 } else {
1238 length = 28;
1239 in = "";
1240 if (op)
1241 clear_win_info(op);
1242 new_draw_info(NDI_UNIQUE, 0,op,"Inventory:");
1243 }
1244 } else {
1245 if (items==0)
1246 return;
1247 else {
1248 length = 28;
1249 in = " ";
1250 }
1251 }
1252 for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) {
1253 if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible ||
1254 (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED))))
1255 continue;
1256 if((!op || QUERY_FLAG(op, FLAG_WIZ)))
1257 new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length,
1258 query_name(tmp), tmp->count,query_weight(tmp));
1259 else
1260 new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8,
1261 length+8, query_name(tmp),
1262 query_weight(tmp));
1263 }
1264 if(!inv && op) {
1265 new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s",
1266 41,"Total weight :",query_weight(op));
1267 }
1268}
1269
1270static void display_new_pickup( object* op )
1271 {
1272 int i = op->contr->mode;
1273
1274 if(!(i & PU_NEWMODE)) return;
1275
1276 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0);
1277 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0);
1278 new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0);
1279 new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0);
1280
1281 new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5);
1282
1283 new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0);
1284 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0);
1285 new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0);
1286
1287 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0);
1288 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0);
1289
1290 new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0);
1291 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0);
1292 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0);
1293
1294 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0);
1295 new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0);
1296 new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0);
1297 new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0);
1298
1299 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0);
1300 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0);
1301 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0);
1302 new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0);
1303
1304 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0);
1305 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0);
1306 new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0);
1307 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0);
1308
1309 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0);
1310
1311 new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0);
1312
1313 new_draw_info_format(NDI_UNIQUE, 0,op,"");
1314 }
1315
1316int command_pickup (object *op, char *params)
1317{
1318 uint32 i;
1319 static const char* names[ ] = {
1320 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1321 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1322 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL };
1323 static uint32 modes[ ] = {
1324 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1325 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1326 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 };
1327
1328 if(!params) {
1329 /* if the new mode is used, just print the settings */
1330 if(op->contr->mode & PU_NEWMODE)
1331 {
1332 display_new_pickup( op );
1333 return 1;
1334 }
1335 if(1) LOG(llevDebug, "command_pickup: !params\n");
1336 set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1);
1337 return 0;
1338 }
1339
1340 while ( *params == ' ' && *params )
1341 params++;
1342
1343 if ( *params == '+' || *params == '-' )
1344 {
1345 int mode;
1346 for ( mode = 0; names[ mode ]; mode++ )
1347 {
1348 if ( !strcmp( names[ mode ], params + 1 ) )
1349 {
1350 i = op->contr->mode;
1351 if ( !( i & PU_NEWMODE ) )
1352 i = PU_NEWMODE;
1353 if ( *params == '+' )
1354 i = i | modes[ mode ];
1355 else
1356 i = i & ~modes[ mode ];
1357 op->contr->mode = i;
1358 display_new_pickup( op );
1359 return 1;
1360 }
1361 } 1277 }
1362 new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); 1278 new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1363 return 1; 1279 return 1;
1364 } 1280 }
1365 1281
1366 if(sscanf(params, "%u", &i) != 1) { 1282 if (sscanf (params, "%u", &i) != 1)
1283 {
1284 if (1)
1367 if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); 1285 LOG (llevDebug, "command_pickup: params==NULL\n");
1368 new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); 1286 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1287 return 1;
1288 }
1289 set_pickup_mode (op, i);
1290
1291 return 1;
1292}
1293
1294void
1295set_pickup_mode (object *op, int i)
1296{
1297 switch (op->contr->mode = i)
1298 {
1299 case 0:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1301 break;
1302 case 1:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1304 break;
1305 case 2:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1307 break;
1308 case 3:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1310 break;
1311 case 4:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1313 break;
1314 case 5:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1316 break;
1317 case 6:
1318 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1319 break;
1320 case 7:
1321 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1322 break;
1323 }
1324}
1325
1326int
1327command_search_items (object *op, char *params)
1328{
1329 char buf[MAX_BUF];
1330
1331 if (settings.search_items == FALSE)
1369 return 1; 1332 return 1;
1333
1334 if (params == NULL)
1335 {
1336 if (op->contr->search_str[0] == '\0')
1337 {
1338 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1339 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1340 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1341 return 1;
1342 }
1343
1344 op->contr->search_str[0] = '\0';
1345 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1346 op->update_stats ();
1347 return 1;
1370 } 1348 }
1371 set_pickup_mode(op,i);
1372 1349
1350 if ((int) strlen (params) >= MAX_BUF)
1351 {
1352 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1353 return 1;
1354 }
1355
1356 strcpy (op->contr->search_str, params);
1357 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1358 new_draw_info (NDI_UNIQUE, 0, op, buf);
1359 op->update_stats ();
1373 return 1; 1360 return 1;
1374} 1361}
1375 1362
1376void set_pickup_mode(object *op,int i) {
1377 switch(op->contr->mode=i) {
1378 case 0:
1379 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up.");
1380 break;
1381 case 1:
1382 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item.");
1383 break;
1384 case 2:
1385 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop.");
1386 break;
1387 case 3:
1388 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up.");
1389 break;
1390 case 4:
1391 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items.");
1392 break;
1393 case 5:
1394 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop.");
1395 break;
1396 case 6:
1397 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items.");
1398 break;
1399 case 7:
1400 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems");
1401 break;
1402 }
1403}
1404
1405int command_search_items (object *op, char *params)
1406{
1407 char buf[MAX_BUF];
1408
1409 if (settings.search_items == FALSE)
1410 return 1;
1411
1412 if(params == NULL) {
1413 if(op->contr->search_str[0]=='\0') {
1414 new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1");
1415 new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all");
1416 new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'.");
1417 return 1;
1418 }
1419 op->contr->search_str[0]='\0';
1420 new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off.");
1421 fix_player(op);
1422 return 1;
1423 }
1424 if((int)strlen(params) >= MAX_BUF) {
1425 new_draw_info(NDI_UNIQUE, 0,op,"Search string too long.");
1426 return 1;
1427 }
1428 strcpy(op->contr->search_str, params);
1429 sprintf(buf,"Searching for '%s'.",op->contr->search_str);
1430 new_draw_info(NDI_UNIQUE, 0,op,buf);
1431 fix_player(op);
1432 return 1;
1433}
1434
1435/*
1436 * Changing the custom name of an item
1437 *
1438 * Syntax is: rename <what object> to <new name>
1439 * if '<what object>' is omitted, marked object is used
1440 * if 'to <new name>' is omitted, custom name is cleared
1441 *
1442 * Names are considered for all purpose having a length <=127 (max length sent to client
1443 * by server) */
1444
1445int command_rename_item(object *op, char *params)
1446{
1447 char buf[VERY_BIG_BUF];
1448 int itemnumber;
1449 object *item=NULL;
1450 char *closebrace;
1451 size_t counter;
1452
1453 if (params) {
1454 /* Let's skip white spaces */
1455 while(' '==*params) params++;
1456
1457 /* Checking the first part */
1458 if ((itemnumber = atoi(params))!=0) {
1459 for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below);
1460 if (!item) {
1461 new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item.");
1462 return 1;
1463 }
1464 while(isdigit(*params) || ' '==*params) params++;
1465 }
1466 else if ('<'==*params) {
1467 /* Got old name, let's get it & find appropriate matching item */
1468 closebrace=strchr(params,'>');
1469 if(!closebrace) {
1470 new_draw_info(NDI_UNIQUE,0,op,"Syntax error!");
1471 return 1;
1472 }
1473 /* Sanity check for buffer overruns */
1474 if((closebrace-params)>127) {
1475 new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!");
1476 return 1;
1477 }
1478 /* Copy the old name */
1479 strncpy(buf,params+1,closebrace-params-1);
1480 buf[closebrace-params-1]='\0';
1481
1482 /* Find best matching item */
1483 item=find_best_object_match(op,buf);
1484 if(!item) {
1485 new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename.");
1486 return 1;
1487 }
1488
1489 /* Now need to move pointer to just after > */
1490 params=closebrace+1;
1491 while(' '==*params) params++;
1492
1493 } else {
1494 /* Use marked item */
1495 item=find_marked_object(op);
1496 if(!item) {
1497 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1498 return 1;
1499 }
1500 }
1501
1502 /* Now let's find the new name */
1503 if(!strncmp(params,"to ",3)) {
1504 params+=3;
1505 while(' '==*params) params++;
1506 if('<'!=*params) {
1507 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!");
1508 return 1;
1509 }
1510 closebrace=strchr(params+1,'>');
1511 if(!closebrace) {
1512 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!");
1513 return 1;
1514 }
1515
1516 /* Sanity check for buffer overruns */
1517 if((closebrace-params)>127) {
1518 new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!");
1519 return 1;
1520 }
1521
1522 /* Copy the new name */
1523 strncpy(buf,params+1,closebrace-params-1);
1524 buf[closebrace-params-1]='\0';
1525
1526 /* Let's check it for weird characters */
1527 for(counter=0;counter<strlen(buf);counter++) {
1528 if(isalnum(buf[counter])) continue;
1529 if(' '==buf[counter]) continue;
1530 if('\''==buf[counter]) continue;
1531 if('+'==buf[counter]) continue;
1532 if('_'==buf[counter]) continue;
1533 if('-'==buf[counter]) continue;
1534
1535 /* If we come here, then the name contains an invalid character...
1536 tell the player & exit */
1537 new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!");
1538 return 1;
1539 }
1540
1541 } else {
1542 /* If param contains something, then syntax error... */
1543 if(strlen(params)) {
1544 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!");
1545 return 1;
1546 }
1547 /* New name is empty */
1548 buf[0]='\0';
1549 }
1550 } else {
1551 /* Last case: params==NULL */
1552 item=find_marked_object(op);
1553 if(!item) {
1554 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1555 return 1;
1556 }
1557 buf[0]='\0';
1558 }
1559
1560 if (QUERY_FLAG(item, FLAG_UNPAID)) {
1561 new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first.");
1562 return 1;
1563 }
1564
1565 /* Coming here, everything is fine... */
1566 if(!strlen(buf)) {
1567 /* Clear custom name */
1568 if(item->custom_name) {
1569 FREE_AND_CLEAR_STR(item->custom_name);
1570
1571 new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0));
1572 esrv_update_item(UPD_NAME,op,item);
1573 } else {
1574 new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name.");
1575 }
1576 } else {
1577 /* Set custom name */
1578 FREE_AND_COPY(item->custom_name,buf);
1579
1580 new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf);
1581 esrv_update_item(UPD_NAME,op,item);
1582 }
1583
1584 return 1;
1585}

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