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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.14 by root, Sun Sep 10 15:59:57 2006 UTC vs.
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC

1
2/* 1/*
3 * static char *rcsid_c_object_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: c_object.C,v 1.14 2006/09/10 15:59:57 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
5 */ 22 */
6 23
7/* 24/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28
29 Object (handling) commands 25 * Object (handling) commands
30*/ 26 */
31 27
32#include <global.h> 28#include <global.h>
33#include <loader.h> 29#include <loader.h>
34#include <skills.h> 30#include <skills.h>
35#ifndef __CEXTRACT__
36# include <sproto.h> 31#include <sproto.h>
37#endif
38#include <living.h> 32#include <living.h>
39#include <math.h> 33#include <math.h>
40 34
41/* 35/*
42 * Object id parsing functions 36 * Object id parsing functions
43 */ 37 */
44 38
45#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\
46 fatal(OUT_OF_MEMORY);
47
48#define ADD_ITEM(NEW,COUNT)\ 39#define ADD_ITEM(NEW,COUNT)\
49 if(!first) {\ 40 if(!first) {\
50 OBLINKMALLOC(first);\ 41 first = new objectlink;\
51 last=first;\ 42 last=first;\
52 } else {\ 43 } else {\
53 OBLINKMALLOC(last->next);\ 44 last->next = new objectlink;\
54 last=last->next;\ 45 last=last->next;\
55 }\ 46 }\
56 last->next=NULL;\ 47 last->next=0;\
57 last->ob=(NEW);\ 48 last->ob=(NEW);\
58 last->id=(COUNT); 49 last->id=(COUNT);
59 50
60/** 51/**
61 * Search the inventory of 'pl' for what matches best with params. 52 * Search the inventory of 'pl' for what matches best with params.
65 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
66 **/ 57 **/
67static object * 58static object *
68find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
69{ 60{
70 object *tmp, *best = NULL; 61 object *best = 0;
71 int match_val = 0, tmpmatch; 62 int match_val = 0;
72 63
73 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
74 { 65 {
75 if (tmp->invisible) 66 if (tmp->invisible)
76 continue; 67 continue;
68
77 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
78 { 72 {
79 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
80 continue; 74 continue;
75
81 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
82 continue; 77 continue;
78
83 match_val = tmpmatch; 79 match_val = tmpmatch;
84 best = tmp; 80 best = tmp;
85 } 81 }
86 } 82 }
83
87 return best; 84 return best;
88} 85}
89 86
90/** 87/**
91 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
92 **/ 89 **/
93object * 90object *
94find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
95{ 92{
96 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
97} 113}
98 114
99int 115int
100command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
101{ 117{
102 if (!params) 118 if (!params)
103 { 119 {
104 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
105 return 0; 121 return 0;
106 } 122 }
123
107 return use_skill (pl, params); 124 return use_skill (pl, params);
108} 125}
109 126
110int 127int
111command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
115 if (!params) 132 if (!params)
116 { 133 {
117 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
118 return 0; 135 return 0;
119 } 136 }
137
120 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name (pl, params);
121 139
122 if (!skill) 140 if (!skill)
123 { 141 {
124 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
125 return 0; 143 return 0;
126 } 144 }
127 return change_skill (pl, skill, 0);
128}
129 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
130 150
131/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
132 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
133 * and replaced with those. 153 * and replaced with those.
134 */ 154 */
142command_disarm (object *op, char *params) 162command_disarm (object *op, char *params)
143{ 163{
144 return use_skill (op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
145} 165}
146 166
147
148/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
149 * as it includes the object to throw. 168 * as it includes the object to throw.
150 */ 169 */
151int 170int
152command_throw (object *op, char *params) 171command_throw (object *op, char *params)
153{ 172{
154 object *skop;
155
156 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
157 if (skop)
158 return do_skill (op, op, skop, op->facing, params); 174 return do_skill (op, op, skop, op->facing, params);
159 else 175 else
160 {
161 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
162 } 177
163 return 0; 178 return 0;
164} 179}
165
166 180
167int 181int
168command_apply (object *op, char *params) 182command_apply (object *op, char *params)
169{ 183{
170 if (!params) 184 if (!params)
172 player_apply_below (op); 186 player_apply_below (op);
173 return 0; 187 return 0;
174 } 188 }
175 else 189 else
176 { 190 {
177 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
178 object *inv;
179 192
180 while (*params == ' ') 193 while (*params == ' ')
181 params++; 194 params++;
195
182 if (!strncmp (params, "-a ", 3)) 196 if (!strncmp (params, "-a ", 3))
183 { 197 {
184 aflag = AP_APPLY; 198 aflag = AP_APPLY;
185 params += 3; 199 params += 3;
186 } 200 }
201
187 if (!strncmp (params, "-u ", 3)) 202 if (!strncmp (params, "-u ", 3))
188 { 203 {
189 aflag = AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
190 params += 3; 205 params += 3;
191 } 206 }
207
192 while (*params == ' ') 208 while (*params == ' ')
193 params++; 209 params++;
194 210
195 inv = find_best_apply_object_match (op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
196 if (inv)
197 {
198 player_apply (op, inv, aflag, 0); 212 player_apply (op, inv, aflag, 0);
199 }
200 else 213 else
201 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
202 } 215 }
216
203 return 0; 217 return 0;
204} 218}
205 219
206/* 220/*
207 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
213 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
214 */ 228 */
215int 229int
216sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
217{ 231{
218
219 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
220 { 233 {
221 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
222 return 0; 235 return 0;
223 } 236 }
237
224 if (sack == op) 238 if (sack == op)
225 { 239 {
226 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
227 return 0; 241 return 0;
228 } 242 }
243
229 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
230 { 245 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
232 return 0; 247 return 0;
233 } 248 }
249
234 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
235 { 251 {
236 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
237 return 0; 253 return 0;
238 } 254 }
255
239 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
240 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
241 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
242 { 259 {
243 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
244 return 0; 261 return 0;
245 } 262 }
263
246 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
247 return 1; 265 return 1;
248} 266}
249 267
250/* Pick up commands follow */ 268/* Pick up commands follow */
255 * pick up (0 means all of them) 273 * pick up (0 means all of them)
256 */ 274 */
257static void 275static void
258pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
259{ 277{
260 /* buf needs to be big (more than 256 chars) because you can get
261 * very long item names.
262 */
263 char buf[HUGE_BUF];
264 object *env = tmp->env; 278 object *env = tmp->env;
265 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
266 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
267 281
268 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
269 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
270 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
271 * containers not allowed as of now) 285 * containers not allowed as of now)
272 */ 286 */
273 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
274 { 288 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
276 return; 292 return;
277 } 293 }
294
278 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
279 return; 296 return;
280 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
281 {
282 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
283 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
284 if (pl->type == PLAYER)
285 esrv_del_item (pl->contr, tmp->count);
286 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
287 remove_ob (tmp);
288 free_object (tmp);
289 return;
290 }
291 297
292 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
293 nrof = tmp_nrof; 299 nrof = tmp_nrof;
300
294 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
295 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
296 if (tmp->inv) 303 if (tmp->inv)
297 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
298 if (pl->stats.Str <= MAX_STAT) 305
299 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
300 else 307
301 effective_weight_limit = weight_limit[MAX_STAT];
302 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
303 { 309 {
304 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
305 return; 311 return;
306 } 312 }
307 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ))
308 SET_FLAG (tmp, FLAG_WAS_WIZ);
309 if (nrof != tmp_nrof)
310 {
311 object *tmp2 = tmp;
312 tag_t tmp2_tag = tmp2->count;
313 313
314 tmp = get_split_ob (tmp, nrof); 314 if (!can_split (pl, tmp, nrof))
315 if (!tmp)
316 {
317 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
318 return; 315 return;
319 } 316
320 /* Tell a client what happened rest of objects */ 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
321 if (pl->type == PLAYER) 318 {
322 { 319 tmp->flag.reset (FLAG_UNPAID);
323 if (was_destroyed (tmp2, tmp2_tag)) 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
324 esrv_del_item (pl->contr, tmp2_tag); 321 tmp->flag.set (FLAG_UNPAID);
325 else
326 esrv_send_item (pl, tmp2);
327 }
328 } 322 }
329 else 323 else
330 { 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
331 /* If the object is in a container, send a delete to the client.
332 * - we are moving all the items from the container to elsewhere,
333 * so it needs to be deleted.
334 */
335 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
336 {
337 if (tmp->env && pl->type == PLAYER)
338 esrv_del_item (pl->contr, tmp->count);
339 remove_ob (tmp); /* Unlink it */
340 }
341 }
342 if (QUERY_FLAG (tmp, FLAG_UNPAID))
343 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
344 else
345 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
346 new_draw_info (NDI_UNIQUE, 0, pl, buf);
347 325
348 tmp = insert_ob_in_ob (tmp, op); 326 op->insert (tmp);
349
350 /* All the stuff below deals with client/server code, and is only
351 * usable by players
352 */
353 if (pl->type != PLAYER)
354 return;
355
356 esrv_send_item (pl, tmp);
357 /* These are needed to update the weight for the container we
358 * are putting the object in.
359 */
360 if (op != pl)
361 {
362 esrv_update_item (UPD_WEIGHT, pl, op);
363 esrv_send_item (pl, pl);
364 }
365
366 /* Update the container the object was in */
367 if (env && env != pl && env != op)
368 esrv_update_item (UPD_WEIGHT, pl, env);
369} 327}
370 328
371 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
372void 330void
373pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
374
375/* modified slightly to allow monsters use this -b.t. 5-31-95 */
376{ 332{
377 int need_fix_tmp = 0; 333 int need_fix_tmp = 0;
378 object *tmp = NULL; 334 object *tmp = NULL;
379 mapstruct *tmp_map = NULL; 335 maptile *tmp_map = NULL;
380 int count; 336 int count;
381 tag_t tag;
382 337
383 /* Decide which object to pick. */ 338 /* Decide which object to pick. */
384 if (alt) 339 if (alt)
385 { 340 {
386 if (!can_pick (op, alt)) 341 if (!can_pick (op, alt))
387 { 342 {
388 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
389 goto leave; 344 goto leave;
390 } 345 }
346
391 tmp = alt; 347 tmp = alt;
392 } 348 }
393 else 349 else
394 { 350 {
395 if (op->below == NULL || !can_pick (op, op->below)) 351 if (op->below == NULL || !can_pick (op, op->below))
396 { 352 {
397 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); 353 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
398 goto leave; 354 goto leave;
399 } 355 }
356
400 tmp = op->below; 357 tmp = op->below;
401 } 358 }
402 359
403 /* Try to catch it. */ 360 /* Try to catch it. */
404 tmp_map = tmp->map; 361 tmp_map = tmp->map;
405 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
406 if (tmp == NULL) 363 if (tmp == NULL)
407 goto leave; 364 goto leave;
365
408 need_fix_tmp = 1; 366 need_fix_tmp = 1;
409 if (!can_pick (op, tmp)) 367 if (!can_pick (op, tmp))
410 goto leave; 368 goto leave;
411 369
412 if (op->type == PLAYER) 370 if (op->type == PLAYER)
417 } 375 }
418 else 376 else
419 count = tmp->nrof; 377 count = tmp->nrof;
420 378
421 /* container is open, so use it */ 379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
422 if (op->container) 382 else if (op->container)
423 { 383 {
424 alt = op->container; 384 alt = op->container;
425 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
426 goto leave; 386 goto leave;
427 } 387 }
434 394
435 if (!alt) 395 if (!alt)
436 for (alt = op->inv; alt; alt = alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
437 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
438 break; /* General container comes next */ 398 break; /* General container comes next */
399
439 if (!alt) 400 if (!alt)
440 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
441 } 402 }
403
442 if (tmp->env == alt) 404 if (tmp->env == alt)
443 { 405 {
444 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
445 * if someone wants to implement it 407 * if someone wants to implement it
446 */ 408 */
447 alt = op; 409 alt = op;
448 } 410 }
411
449#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
450 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
451#endif 414#endif
452 415
453 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
455 { 418 {
456 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 419 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
457 goto leave; 420 goto leave;
458 } 421 }
459 422
460 tag = tmp->count;
461 pick_up_object (op, alt, tmp, count); 423 pick_up_object (op, alt, tmp, count);
424
462 if (was_destroyed (tmp, tag) || tmp->env) 425 if (tmp->destroyed () || tmp->env)
463 need_fix_tmp = 0; 426 need_fix_tmp = 0;
427
464 if (op->type == PLAYER) 428 if (op->type == PLAYER)
465 op->contr->count = 0; 429 op->contr->count = 0;
430
466 goto leave; 431 goto leave;
467 432
468leave: 433leave:
469 if (need_fix_tmp) 434 if (need_fix_tmp)
470 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
471} 436}
472
473 437
474/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
475 * who issued the command. params is a string to 439 * who issued the command. params is a string to
476 * match against the item name. Basically, always 440 * match against the item name. Basically, always
477 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
486 else 450 else
487 { 451 {
488 tmp = op->above; 452 tmp = op->above;
489 if (tmp) 453 if (tmp)
490 while (tmp->above) 454 while (tmp->above)
491 {
492 tmp = tmp->above; 455 tmp = tmp->above;
493 } 456
494 if (!tmp) 457 if (!tmp)
495 tmp = op->below; 458 tmp = op->below;
496 } 459 }
497 460
498 if (tmp == NULL) 461 if (!tmp)
499 { 462 {
500 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
501 return 0; 464 return 0;
502 } 465 }
503 466
504 /* Makes processing easier */ 467 /* Makes processing easier */
505 if (params && *params == '\0') 468 if (params && *params == '\0')
506 params = NULL; 469 params = 0;
470
471 int cnt = MAX_ITEM_PER_DROP;
507 472
508 while (tmp) 473 while (tmp)
509 { 474 {
510 next = tmp->below; 475 next = tmp->below;
511 476
512 if (tmp->invisible) 477 if (tmp->invisible)
513 { 478 {
514 tmp = next; 479 tmp = next;
515 continue; 480 continue;
516 } 481 }
482
517 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
518 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
519 * not make it any more efficient 485 * not make it any more efficient
520 */ 486 */
521 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
522 { 488 {
489 if (--cnt < 0) break;
523 pick_up (op, tmp); 490 pick_up (op, tmp);
524 } 491 }
525 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
526 { 493 {
494 if (--cnt < 0) break;
527 pick_up (op, tmp); 495 pick_up (op, tmp);
528 break; 496 break;
529 } 497 }
498
530 tmp = next; 499 tmp = next;
531 /* Might as well just skip over the player immediately - 500 }
532 * we know it can't be picked up 501
533 */ 502 if (cnt < 0)
534 if (tmp == op)
535 tmp = tmp->below;
536 } 503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
505 return 0;
506 }
507
537 if (!params && !tmp) 508 if (!params && !tmp)
538 { 509 {
539 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 510 for (tmp = op->below; tmp; tmp = tmp->below)
540 if (!tmp->invisible) 511 if (!tmp->invisible)
541 { 512 {
542 char buf[MAX_BUF];
543
544 sprintf (buf, "You can't pick up a %s.", &tmp->name); 513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
545 new_draw_info (NDI_UNIQUE, 0, op, buf);
546 break; 514 break;
547 } 515 }
516
548 if (!tmp) 517 if (!tmp)
549 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
550 } 519 }
520
551 return 0; 521 return 0;
552} 522}
553
554 523
555/* 524/*
556 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
557 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
558 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
560 * so this function isn't named very good anymore. 529 * so this function isn't named very good anymore.
561 */ 530 */
562void 531void
563put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
564{ 533{
565 tag_t tmp_tag, tmp2_tag;
566 object *tmp2, *sack2; 534 object *tmp2, *sack2;
567 char buf[MAX_BUF]; 535 char buf[MAX_BUF];
568 536
569 if (sack == tmp) 537 if (sack == tmp)
570 return; /* Can't put an object in itself */ 538 return; /* Can't put an object in itself */
539
571 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
572 { 541 {
573 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
574 return; 543 return;
575 } 544 }
545
576 if (tmp->type == CONTAINER && tmp->inv) 546 if (tmp->type == CONTAINER && tmp->inv)
577 { 547 {
578
579 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
580 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
581 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
582 */ 551 */
583 sack2 = tmp; 552 sack2 = tmp;
584 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 553 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
554
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 556 {
587 tmp = tmp2->below; 557 tmp = tmp2->below;
558
588 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
589 {
590 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
591 }
592 else 561 else
593 { 562 {
594 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
595 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
596 break; 565 break;
597 } 566 }
598 } 567 }
599 esrv_update_item (UPD_WEIGHT, op, sack2); 568
600 return; 569 return;
601 } 570 }
602 571
603 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
604 * already checked this. 573 * already checked this.
605 */ 574 */
606 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
607 return; 576 return;
608 577
609 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
610 {
611 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
612 return; 580 return;
613 }
614 581
615 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 583 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp2_tag = tmp2->count;
621 tmp = get_split_ob (tmp, nrof);
622
623 if (!tmp)
624 {
625 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
626 return; 584 return;
627 }
628 /* Tell a client what happened other objects */
629 if (was_destroyed (tmp2, tmp2_tag))
630 esrv_del_item (op->contr, tmp2_tag);
631 else /* this can proably be replaced with an update */
632 esrv_send_item (op, tmp2);
633 }
634 else
635 remove_ob (tmp);
636 585
637 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
638 tmp_tag = tmp->count; 587 sack->insert (tmp);
639 tmp2 = insert_ob_in_ob (tmp, sack);
640 fix_player (op); /* This is overkill, fix_player() is called somewhere */
641 /* in object.c */
642
643 /* If an object merged (and thus, different object), we need to
644 * delete the original.
645 */
646 if (tmp2 != tmp)
647 esrv_del_item (op->contr, tmp_tag);
648
649 esrv_send_item (op, tmp2);
650
651 /* update the sacks weight */
652 esrv_update_item (UPD_WEIGHT, op, sack);
653} 588}
654 589
655/* 590/*
656 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
657 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
659 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
660 */ 595 */
661void 596void
662drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
663{ 598{
664 char buf[MAX_BUF];
665 object *floor;
666
667 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
668 return; 600 return;
669 601
670 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
671 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
672 return; /* can't unapply it */ 604 return; /* can't unapply it */
673 605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
674 /* We are only dropping some of the items. We split the current objec 608 /* We are only dropping some of the items. We split the current object
675 * off 609 * off
676 */ 610 */
677 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
678 {
679 object *tmp2 = tmp;
680 tag_t tmp2_tag = tmp2->count;
681
682 tmp = get_split_ob (tmp, nrof);
683 if (!tmp)
684 {
685 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
686 return; 612 return;
687 }
688 /* Tell a client what happened rest of objects. tmp2 is now the
689 * original object
690 */
691 if (op->type == PLAYER)
692 {
693 if (was_destroyed (tmp2, tmp2_tag))
694 esrv_del_item (op->contr, tmp2_tag);
695 else
696 esrv_send_item (op, tmp2);
697 }
698 }
699 else
700 remove_ob (tmp);
701 613
702 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
703 return; 615 return;
704 616
705 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
706 { 618 {
707 sprintf (buf, "You drop the %s.", query_name (tmp)); 619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
708 new_draw_info (NDI_UNIQUE, 0, op, buf); 620 op->statusmsg ("The god who lent it to you retrieves it.");
709 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); 621
710 if (op->type == PLAYER) 622 tmp->destroy ();
711 esrv_del_item (op->contr, tmp->count); 623 op->update_stats ();
712 free_object (tmp);
713 fix_player (op);
714 return; 624 return;
715 } 625 }
716
717/* If SAVE_INTERVAL is commented out, we never want to save
718 * the player here.
719 */
720#ifdef SAVE_INTERVAL
721 /* I'm not sure why there is a value check - since the save
722 * is done every SAVE_INTERVAL seconds, why care the value
723 * of what he is dropping?
724 */
725 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
726 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
727 {
728 save_player (op, 1);
729 op->contr->last_save_time = time (NULL);
730 }
731#endif /* SAVE_INTERVAL */
732
733 if (op->type == PLAYER)
734 esrv_del_item (op->contr, tmp->count);
735 626
736 /* Call this before we update the various windows/players. At least 627 /* Call this before we update the various windows/players. At least
737 * that we, we know the weight is correct. 628 * that we, we know the weight is correct.
738 */ 629 */
739 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 630 // 2007-11-26: moved op->update_stats away and calling it later after
740 /* in object.c */ 631 // all items of a drop command have been processed.
741 632
742 if (op->type == PLAYER)
743 {
744 op->contr->socket.update_look = 1;
745 /* Need to update the weight for the player */
746 esrv_send_item (op, op);
747 }
748
749 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) 633 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
750 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 634 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
751 return; 635 return;
752 636
753 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
638 {
754 sell_item (tmp, op); 639 if (!sell_item (tmp, op))
640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
645 }
755 646
756 tmp->x = op->x; 647 tmp->x = op->x;
757 tmp->y = op->y; 648 tmp->y = op->y;
758 649
759 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 650 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
773 if (tmp->env && tmp->env->type != PLAYER) 664 if (tmp->env && tmp->env->type != PLAYER)
774 { 665 {
775 /* Just toss the object - probably shouldn't be hanging 666 /* Just toss the object - probably shouldn't be hanging
776 * around anyways 667 * around anyways
777 */ 668 */
778 remove_ob (tmp); 669 tmp->destroy ();
779 free_object (tmp);
780 return; 670 return;
781 } 671 }
782 else 672 else
783 { 673 {
784 while (tmp != NULL && tmp->invisible) 674 while (tmp && tmp->invisible)
785 tmp = tmp->below; 675 tmp = tmp->below;
786 } 676 }
787 } 677 }
788 678
789 if (tmp == NULL) 679 if (tmp == NULL)
790 { 680 {
791 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 681 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
792 return; 682 return;
793 } 683 }
684
794 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 685 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
795 { 686 {
796 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 687 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
797 return; 688 return;
798 } 689 }
690
799 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 691 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
800 { 692 {
801#if 0 693#if 0
802 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 694 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
803 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
804#endif 696#endif
805 return; 697 return;
806 } 698 }
807 699
808 if (op->type == PLAYER) 700 if (op->type == PLAYER && op->contr->last_used == tmp)
809 { 701 op->contr->last_used = tmp->below ? tmp->below
810 if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) 702 : tmp->above ? tmp->above
811 { 703 : 0;
812 object *n = NULL;
813
814 if (tmp->below != NULL)
815 n = tmp->below;
816 else if (tmp->above != NULL)
817 n = tmp->above;
818 op->contr->last_used = n;
819 if (n != NULL)
820 op->contr->last_used_id = n->count;
821 else
822 op->contr->last_used_id = 0;
823 }
824 };
825 704
826 if (op->container) 705 if (op->container)
827 { 706 {
828 if (op->type == PLAYER) 707 if (op->type == PLAYER)
829 {
830 put_object_in_sack (op, op->container, tmp, op->contr->count); 708 put_object_in_sack (op, op->container, tmp, op->contr->count);
831 }
832 else 709 else
833 {
834 put_object_in_sack (op, op->container, tmp, 0); 710 put_object_in_sack (op, op->container, tmp, 0);
835 };
836 } 711 }
837 else 712 else
838 { 713 {
839 if (op->type == PLAYER) 714 if (op->type == PLAYER)
840 {
841 drop_object (op, tmp, op->contr->count); 715 drop_object (op, tmp, op->contr->count);
842 }
843 else 716 else
844 {
845 drop_object (op, tmp, 0); 717 drop_object (op, tmp, 0);
846 };
847 } 718 }
719
848 if (op->type == PLAYER) 720 if (op->type == PLAYER)
849 op->contr->count = 0; 721 op->contr->count = 0;
850} 722}
851
852
853 723
854/* Command will drop all items that have not been locked */ 724/* Command will drop all items that have not been locked */
855int 725int
856command_dropall (object *op, char *params) 726command_dropall (object *op, char *params)
857{ 727{
858 728
859 object *curinv, *nextinv;
860
861 if (op->inv == NULL) 729 if (op->inv == NULL)
862 { 730 {
863 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 731 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
864 return 0; 732 return 0;
865 } 733 }
866 734
867 curinv = op->inv; 735 object *curinv = op->inv;
736 object *nextinv;
868 737
869 /* 738 /*
870 This is the default. Drops everything not locked or considered 739 This is the default. Drops everything not locked or considered
871 not something that should be dropped. 740 not something that should be dropped.
872 */ 741 */
874 Care must be taken that the next item pointer is not to money as 743 Care must be taken that the next item pointer is not to money as
875 the drop() routine will do unknown things to it when dropping 744 the drop() routine will do unknown things to it when dropping
876 in a shop. --Tero.Pelander@utu.fi 745 in a shop. --Tero.Pelander@utu.fi
877 */ 746 */
878 747
879 if (params == NULL) 748 int cnt = MAX_ITEM_PER_DROP;
749
750 if (!params)
880 { 751 {
881 while (curinv != NULL) 752 while (curinv)
882 { 753 {
883 nextinv = curinv->below; 754 nextinv = curinv->below;
755
884 while (nextinv && nextinv->type == MONEY) 756 while (nextinv && nextinv->type == MONEY)
885 nextinv = nextinv->below; 757 nextinv = nextinv->below;
758
886 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 759 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
887 curinv->type != FOOD && curinv->type != KEY && 760 curinv->type != FOOD && curinv->type != KEY &&
888 curinv->type != SPECIAL_KEY && curinv->type != GEM && 761 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
889 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 762 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
890 { 763 {
891 drop (op, curinv); 764 drop (op, curinv);
765 if (--cnt <= 0) break;
892 } 766 }
767
893 curinv = nextinv; 768 curinv = nextinv;
894 } 769 }
895 } 770 }
896
897 else if (strcmp (params, "weapons") == 0) 771 else if (strcmp (params, "weapons") == 0)
898 { 772 {
899 while (curinv != NULL) 773 while (curinv)
900 { 774 {
901 nextinv = curinv->below; 775 nextinv = curinv->below;
776
902 while (nextinv && nextinv->type == MONEY) 777 while (nextinv && nextinv->type == MONEY)
903 nextinv = nextinv->below; 778 nextinv = nextinv->below;
779
904 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 780 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
905 { 781 {
906 drop (op, curinv); 782 drop (op, curinv);
783 if (--cnt <= 0) break;
907 } 784 }
785
908 curinv = nextinv; 786 curinv = nextinv;
909 } 787 }
910 } 788 }
911
912 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 789 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
913 { 790 {
914 while (curinv != NULL) 791 while (curinv)
915 { 792 {
916 nextinv = curinv->below; 793 nextinv = curinv->below;
794
917 while (nextinv && nextinv->type == MONEY) 795 while (nextinv && nextinv->type == MONEY)
918 nextinv = nextinv->below; 796 nextinv = nextinv->below;
797
919 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 798 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
920 { 799 {
921 drop (op, curinv); 800 drop (op, curinv);
801 if (--cnt <= 0) break;
922 } 802 }
803
923 curinv = nextinv; 804 curinv = nextinv;
924 } 805 }
925 } 806 }
926
927 else if (strcmp (params, "misc") == 0) 807 else if (strcmp (params, "misc") == 0)
928 { 808 {
929 while (curinv != NULL) 809 while (curinv)
930 { 810 {
931 nextinv = curinv->below; 811 nextinv = curinv->below;
812
932 while (nextinv && nextinv->type == MONEY) 813 while (nextinv && nextinv->type == MONEY)
933 nextinv = nextinv->below; 814 nextinv = nextinv->below;
815
934 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 816 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
935 { 817 {
936 switch (curinv->type) 818 switch (curinv->type)
937 { 819 {
938 case HORN: 820 case HORN:
939 case BOOK: 821 case BOOK:
940 case SPELLBOOK: 822 case SPELLBOOK:
941 case GIRDLE: 823 case GIRDLE:
942 case AMULET: 824 case AMULET:
943 case RING: 825 case RING:
944 case CLOAK: 826 case CLOAK:
945 case BOOTS: 827 case BOOTS:
946 case GLOVES: 828 case GLOVES:
947 case BRACERS: 829 case BRACERS:
948 case SCROLL: 830 case SCROLL:
949 case ARMOUR_IMPROVER: 831 case ARMOUR_IMPROVER:
950 case WEAPON_IMPROVER: 832 case WEAPON_IMPROVER:
951 case WAND: 833 case WAND:
952 case ROD: 834 case ROD:
953 case POTION: 835 case POTION:
954 drop (op, curinv); 836 drop (op, curinv);
955 curinv = nextinv; 837 curinv = nextinv;
956 break; 838 break;
957 default: 839 default:
958 curinv = nextinv; 840 curinv = nextinv;
959 break; 841 break;
960 } 842 }
843
844 if (--cnt <= 0) break;
961 } 845 }
846
962 curinv = nextinv; 847 curinv = nextinv;
963 } 848 }
964 } 849 }
965 op->contr->socket.update_look = 1; 850
851 if (cnt <= 0)
852 op->failmsg ("Only dropped some items, can't drop that many items at once.");
966 853
967/* draw_look(op);*/ 854/* draw_look(op);*/
968 return 0; 855 return 0;
969} 856}
970 857
971/* Object op wants to drop object(s) params. params can be a 858/* Object op wants to drop object(s) params. params can be a
972 * comma seperated list. 859 * comma seperated list.
973 */ 860 */
974
975int 861int
976command_drop (object *op, char *params) 862command_drop (object *op, char *params)
977{ 863{
978 object *tmp, *next; 864 object *tmp, *next;
979 int did_one = 0; 865 int did_one = 0;
983 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 869 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
984 return 0; 870 return 0;
985 } 871 }
986 else 872 else
987 { 873 {
874 int cnt = MAX_ITEM_PER_DROP;
875
988 for (tmp = op->inv; tmp; tmp = next) 876 for (tmp = op->inv; tmp; tmp = next)
989 { 877 {
990 next = tmp->below; 878 next = tmp->below;
991 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 879 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
992 continue; 880 continue;
881
993 if (item_matched_string (op, tmp, params)) 882 if (item_matched_string (op, tmp, params))
994 { 883 {
995 drop (op, tmp); 884 drop (op, tmp);
885 if (--cnt <= 0) break;
996 did_one = 1; 886 did_one = 1;
997 } 887 }
998 } 888 }
889
999 if (!did_one) 890 if (!did_one)
1000 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 891 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
1001 } 892
1002 if (op->type == PLAYER) 893 if (cnt <= 0)
1003 { 894 op->failmsg ("Only dropped some items, can't drop that many items at once.");
1004 op->contr->count = 0;
1005 op->contr->socket.update_look = 1;
1006 }; 895 }
1007 896
1008/* draw_look(op);*/
1009 return 0; 897 return 0;
1010} 898}
1011 899
1012int 900int
1013command_examine (object *op, char *params) 901command_examine (object *op, char *params)
1014{ 902{
1015 if (!params) 903 if (!params)
1016 { 904 {
1017 object *tmp = op->below; 905 object *tmp = op->below;
1018 906
1019 while (tmp && !LOOK_OBJ (tmp)) 907 while (tmp && !tmp->client_visible ())
1020 tmp = tmp->below; 908 tmp = tmp->below;
909
1021 if (tmp) 910 if (tmp)
1022 examine (op, tmp); 911 examine (op, tmp);
1023 } 912 }
1024 else 913 else
1025 { 914 {
1026 object *tmp = find_best_object_match (op, params); 915 object *tmp = find_best_object_match (op, params);
1027 916
1028 if (tmp) 917 if (tmp)
1029 examine (op, tmp); 918 examine (op, tmp);
1030 else 919 else
1031 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 920 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1032 } 921 }
922
1033 return 0; 923 return 0;
1034} 924}
1035 925
1036/* op should be a player. 926/* op should be a player.
1037 * we return the object the player has marked with the 'mark' command 927 * we return the object the player has marked with the 'mark' command
1044{ 934{
1045 object *tmp; 935 object *tmp;
1046 936
1047 if (!op || !op->contr) 937 if (!op || !op->contr)
1048 return NULL; 938 return NULL;
939
1049 if (!op->contr->mark) 940 if (!op->contr->mark)
1050 { 941 {
1051
1052/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 942/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1053 return NULL; 943 return 0;
1054 } 944 }
945
1055 /* This may seem like overkill, but we need to make sure that they 946 /* This may seem like overkill, but we need to make sure that they
1056 * player hasn't dropped the item. We use count on the off chance that 947 * player hasn't dropped the item. We use count on the off chance that
1057 * an item got reincarnated at some point. 948 * an item got reincarnated at some point.
1058 */ 949 */
1059 for (tmp = op->inv; tmp; tmp = tmp->below) 950 for (tmp = op->inv; tmp; tmp = tmp->below)
1060 { 951 {
1061 if (tmp->invisible) 952 if (tmp->invisible)
1062 continue; 953 continue;
954
1063 if (tmp == op->contr->mark) 955 if (tmp == op->contr->mark)
1064 { 956 {
1065 if (tmp->count == op->contr->mark_count) 957 if (!tmp->destroyed ())
1066 return tmp; 958 return tmp;
1067 else 959 else
1068 { 960 {
1069 op->contr->mark = NULL; 961 op->contr->mark = 0;
1070 op->contr->mark_count = 0;
1071
1072/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 962/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1073 return NULL; 963 return 0;
1074 } 964 }
1075 } 965 }
1076 } 966 }
1077 return NULL;
1078}
1079 967
1080
1081/* op should be a player, params is any params.
1082 * If no params given, we print out the currently marked object.
1083 * otherwise, try to find a matching object - try best match first.
1084 */
1085int
1086command_mark (object *op, char *params)
1087{
1088 if (!op->contr)
1089 return 1; 968 return 0;
1090 if (!params) 969}
1091 {
1092 object *mark = find_marked_object (op);
1093 970
1094 if (!mark) 971std::string
1095 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 972object::describe_monster (object *who)
1096 else 973{
1097 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 974 dynbuf_text buf (512, 512);
1098 } 975
976 object *mon = head ? head : this;
977
978 if (QUERY_FLAG (mon, FLAG_UNDEAD))
979 buf << "It is an undead force.\r";
980
981 if (mon->level > who->level)
982 buf << "It is likely more powerful than you.\r";
983 else if (mon->level < who->level)
984 buf << "It is likely less powerful than you.\r";
1099 else 985 else
986 buf << "It is probably as powerful as you.\r";
987
988 if (mon->attacktype & AT_ACID)
989 buf << "You seem to smell an acrid odor.\r";
990
991 /* Anyone know why this used to use the clone value instead of the
992 * maxhp field? This seems that it should give more accurate results.
993 */
994 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
995 { /* From 1-4 */
996 case 1:
997 buf << "It is in a bad shape.\r";
998 break;
999 case 2:
1000 buf << "It is hurt.\r";
1001 break;
1002 case 3:
1003 buf << "It is somewhat hurt.\r";
1004 break;
1005 case 4:
1006 buf << "It is in excellent shape.\r";
1007 break;
1100 { 1008 }
1101 object *mark1 = find_best_object_match (op, params);
1102 1009
1103 if (!mark1) 1010 if (present_in_ob (POISONING, mon))
1104 { 1011 buf << "It looks very ill.\r";
1105 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 1012
1106 return 1; 1013 buf << '\n';
1014
1015 return buf;
1016}
1017
1018/* tmp is the object being described, pl is who is examing it. */
1019const char *
1020long_desc (object *tmp, object *pl)
1021{
1022 static std::string s;
1023
1024 return (s = tmp->long_desc (pl)).c_str ();
1025}
1026
1027std::string
1028object::long_desc (object *who)
1029{
1030 std::string buf (query_name (this));
1031
1032 switch (type)
1033 {
1034 case RING:
1035 case SKILL:
1036 case WEAPON:
1037 case ARMOUR:
1038 case BRACERS:
1039 case HELMET:
1040 case SHIELD:
1041 case BOOTS:
1042 case GLOVES:
1043 case AMULET:
1044 case GIRDLE:
1045 case BOW:
1046 case ARROW:
1047 case CLOAK:
1048 case FOOD:
1049 case DRINK:
1050 case FLESH:
1051 case SKILL_TOOL:
1052 case POWER_CRYSTAL:
1107 } 1053 {
1108 else 1054 const char *cp = ::describe_item (this, who);
1055
1056 if (*cp)
1057 {
1058 buf.append (" ");
1059 buf.append (cp);
1060 }
1109 { 1061 }
1110 op->contr->mark = mark1;
1111 op->contr->mark_count = mark1->count;
1112 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1113 return 0;
1114 }
1115 } 1062 }
1116 return 0; /*shouldnt get here */
1117}
1118 1063
1064 return buf;
1065}
1119 1066
1120/* op is the player 1067/* op is the player
1121 * tmp is the monster being examined. 1068 * tmp is the monster being examined.
1122 */ 1069 */
1123void 1070void
1124examine_monster (object *op, object *tmp) 1071examine_monster (object *op, object *tmp)
1125{ 1072{
1126 object *mon = tmp->head ? tmp->head : tmp; 1073 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1127
1128 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1129 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1130 if (mon->level > op->level)
1131 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1132 else if (mon->level < op->level)
1133 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1134 else
1135 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1136 if (mon->attacktype & AT_ACID)
1137 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor.");
1138
1139 /* Anyone know why this used to use the clone value instead of the
1140 * maxhp field? This seems that it should give more accurate results.
1141 */
1142 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1143 { /* From 1-4 */
1144 case 1:
1145 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape.");
1146 break;
1147 case 2:
1148 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt.");
1149 break;
1150 case 3:
1151 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt.");
1152 break;
1153 case 4:
1154 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape.");
1155 break;
1156 }
1157 if (present_in_ob (POISONING, mon) != NULL)
1158 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill.");
1159} 1074}
1160 1075
1161 1076std::string
1162/* tmp is the object being described, pl is who is examing it. */ 1077object::describe (object *who)
1163char *
1164long_desc (object *tmp, object *pl)
1165{ 1078{
1166 static char buf[VERY_BIG_BUF]; 1079 dynbuf_text buf (1024, 1024);
1167 char *cp;
1168 1080
1169 if (tmp == NULL) 1081 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1170 return "";
1171 1082
1172 buf[0] = '\0';
1173 switch (tmp->type)
1174 {
1175 case RING:
1176 case SKILL:
1177 case WEAPON:
1178 case ARMOUR:
1179 case BRACERS:
1180 case HELMET:
1181 case SHIELD:
1182 case BOOTS:
1183 case GLOVES:
1184 case AMULET:
1185 case GIRDLE:
1186 case BOW:
1187 case ARROW:
1188 case CLOAK:
1189 case FOOD:
1190 case DRINK:
1191 case FLESH:
1192 case SKILL_TOOL:
1193 case POWER_CRYSTAL:
1194 if (*(cp = describe_item (tmp, pl)) != '\0')
1195 {
1196 int len;
1197
1198 strncpy (buf, query_name (tmp), VERY_BIG_BUF - 1);
1199 buf[VERY_BIG_BUF - 1] = 0;
1200 len = strlen (buf);
1201 if (len < VERY_BIG_BUF - 5)
1202 {
1203 /* Since we know the length, we save a few cpu cycles by using
1204 * it instead of calling strcat */
1205 strcpy (buf + len, " ");
1206 len++;
1207 strncpy (buf + len, cp, VERY_BIG_BUF - len - 1);
1208 buf[VERY_BIG_BUF - 1] = 0;
1209 }
1210 }
1211 }
1212 if (buf[0] == '\0')
1213 {
1214 strncpy (buf, query_name (tmp), VERY_BIG_BUF - 1);
1215 buf[VERY_BIG_BUF - 1] = 0;
1216 }
1217
1218 return buf;
1219}
1220
1221void
1222examine (object *op, object *tmp)
1223{
1224 char buf[VERY_BIG_BUF];
1225 int i;
1226
1227 if (tmp == NULL || tmp->type == CLOSE_CON)
1228 return;
1229
1230 strcpy (buf, "That is ");
1231 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1232 buf[VERY_BIG_BUF - 1] = 0;
1233
1234 new_draw_info (NDI_UNIQUE, 0, op, buf);
1235 buf[0] = '\0';
1236
1237 if (tmp->custom_name) 1083 if (custom_name)
1238 { 1084 buf.printf ("You call it %s.\r", &custom_name);
1239 strcpy (buf, "You call it ");
1240 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1241 buf[VERY_BIG_BUF - 1] = 0;
1242 new_draw_info (NDI_UNIQUE, 0, op, buf);
1243 buf[0] = '\0';
1244 }
1245 1085
1246 switch (tmp->type) 1086 switch (type)
1247 { 1087 {
1248 case SPELLBOOK: 1088 case SPELLBOOK:
1249 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) 1089 if (flag [FLAG_IDENTIFIED] && inv)
1250 {
1251 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); 1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1252 }
1253 break; 1091 break;
1254 1092
1255 case BOOK: 1093 case BOOK:
1256 if (tmp->msg != NULL) 1094 if (msg)
1257 strcpy (buf, "Something is written in it."); 1095 buf << "Something is written in it.\r";
1258 break; 1096 break;
1259 1097
1260 case CONTAINER: 1098 case CONTAINER:
1261 if (tmp->race != NULL) 1099 if (race)
1262 { 1100 {
1263 if (tmp->weight_limit && tmp->stats.Str < 100) 1101 if (weight_limit && stats.Str < 100)
1264 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", 1102 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1265 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1103 &race, weight_limit / (10.0 * (100 - stats.Str)));
1266 else 1104 else
1267 sprintf (buf, "It can hold only %s.", &tmp->race); 1105 buf.printf ("It can hold only %s.\r", &race);
1268 } 1106 }
1269 else if (tmp->weight_limit && tmp->stats.Str < 100) 1107 else if (weight_limit && stats.Str < 100)
1270 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1108 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1271 break; 1109 break;
1272 1110
1273 case WAND: 1111 case WAND:
1274 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1112 if (flag [FLAG_IDENTIFIED])
1275 sprintf (buf, "It has %d charges left.", tmp->stats.food); 1113 buf.printf ("It has %d charges left.\r", stats.food);
1276 break; 1114 break;
1277 }
1278
1279 if (buf[0] != '\0')
1280 new_draw_info (NDI_UNIQUE, 0, op, buf);
1281
1282 if (tmp->materialname != NULL && !tmp->msg)
1283 { 1115 }
1116
1117 if (materialname && !msg)
1284 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1118 buf.printf ("It is made of: %s.\r", &materialname);
1285 new_draw_info (NDI_UNIQUE, 0, op, buf); 1119
1286 } 1120 if (who)
1287 /* Where to wear this item */ 1121 /* Where to wear this item */
1288 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1289 { 1123 if (slot[i].info)
1290 if (tmp->body_info[i] < -1) 1124 {
1125 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1126
1127 if (slot[i].info < -1 && who->slot[i].info)
1128 buf.printf ("(%d)", -slot[i].info);
1129
1130 buf << ".\r";
1291 { 1131 }
1292 if (op->body_info[i]) 1132
1293 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1133 if (weight)
1134 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1135
1136 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1137 {
1138 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1139
1140 if (is_in_shop (who))
1141 {
1142 if (flag [FLAG_UNPAID])
1143 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1294 else 1144 else
1295 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1296 }
1297 else if (tmp->body_info[i])
1298 {
1299 if (op->body_info[i])
1300 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1301 else
1302 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1303 }
1304 }
1305
1306 if (tmp->weight)
1307 {
1308 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1309 new_draw_info (NDI_UNIQUE, 0, op, buf);
1310 }
1311
1312 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1313 {
1314 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1315 new_draw_info (NDI_UNIQUE, 0, op, buf);
1316 if (is_in_shop (op))
1317 {
1318 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1319 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1320 else
1321 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1145 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1322 new_draw_info (NDI_UNIQUE, 0, op, buf);
1323 } 1146 }
1324 } 1147 }
1325 1148
1326 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1149 if (flag [FLAG_MONSTER])
1327 examine_monster (op, tmp); 1150 buf << describe_monster (who);
1328 1151
1329 /* Is this item buildable? */ 1152 /* Is this item buildable? */
1330 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1153 if (flag [FLAG_IS_BUILDABLE])
1331 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1154 buf << "This is a buildable item.\r";
1332 1155
1333 /* Does the object have a message? Don't show message for all object 1156 /* Does the object have a message? Don't show message for all object
1334 * types - especially if the first entry is a match 1157 * types - especially if the first entry is a match
1335 */ 1158 */
1336 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1337 { 1160 {
1338
1339 /* This is just a hack so when identifying the items, we print 1161 /* This is just a hack so when identifying the items, we print
1340 * out the extra message 1162 * out the extra message
1341 */ 1163 */
1342 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1164 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1343 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1165 buf << "The object has a story:\r";
1344 1166
1345 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1167 buf << msg << '\n';
1346 }
1347 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1348}
1349
1350/*
1351 * inventory prints object's inventory. If inv==NULL then print player's
1352 * inventory.
1353 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1354 */
1355void
1356inventory (object *op, object *inv)
1357{
1358 object *tmp;
1359 char *in;
1360 int items = 0, length;
1361
1362 if (inv == NULL && op == NULL)
1363 { 1168 }
1364 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1365 return;
1366 }
1367 tmp = inv ? inv->inv : op->inv;
1368 1169
1369 while (tmp) 1170 buf << '\n';
1370 { 1171
1371 if ((!tmp->invisible && 1172 return std::string (buf.linearise (), buf.size ());
1372 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1373 items++;
1374 tmp = tmp->below;
1375 }
1376 if (inv == NULL)
1377 { /* player's inventory */
1378 if (items == 0)
1379 {
1380 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1381 return;
1382 }
1383 else
1384 {
1385 length = 28;
1386 in = "";
1387 if (op)
1388 clear_win_info (op);
1389 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1390 }
1391 }
1392 else
1393 {
1394 if (items == 0)
1395 return;
1396 else
1397 {
1398 length = 28;
1399 in = " ";
1400 }
1401 }
1402 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1403 {
1404 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1405 continue;
1406 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1407 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1408 query_name (tmp), tmp->count, query_weight (tmp));
1409 else
1410 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1411 }
1412 if (!inv && op)
1413 {
1414 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1415 }
1416} 1173}
1417 1174
1418static void 1175static void
1419display_new_pickup (object *op) 1176display_new_pickup (object *op)
1420{ 1177{
1457 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); 1214 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1458 1215
1459 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); 1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1460 1217
1461 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); 1218 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1219 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1462 1220
1463 new_draw_info_format (NDI_UNIQUE, 0, op, ""); 1221 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1464} 1222}
1465 1223
1466int 1224int
1468{ 1226{
1469 uint32 i; 1227 uint32 i;
1470 static const char *names[] = { 1228 static const char *names[] = {
1471 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", 1229 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1472 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", 1230 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1473 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL 1231 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1232 "jewels", "flesh", NULL
1474 }; 1233 };
1475 static uint32 modes[] = { 1234 static uint32 modes[] = {
1476 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, 1235 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1477 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, 1236 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1478 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 1237 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1238 PU_JEWELS, PU_FLESH, 0
1479 }; 1239 };
1480 1240
1481 if (!params) 1241 if (!params)
1482 { 1242 {
1483 /* if the new mode is used, just print the settings */ 1243 /* if the new mode is used, just print the settings */
1534void 1294void
1535set_pickup_mode (object *op, int i) 1295set_pickup_mode (object *op, int i)
1536{ 1296{
1537 switch (op->contr->mode = i) 1297 switch (op->contr->mode = i)
1538 { 1298 {
1539 case 0: 1299 case 0:
1540 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); 1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1541 break; 1301 break;
1542 case 1: 1302 case 1:
1543 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); 1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1544 break; 1304 break;
1545 case 2: 1305 case 2:
1546 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); 1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1547 break; 1307 break;
1548 case 3: 1308 case 3:
1549 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); 1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1550 break; 1310 break;
1551 case 4: 1311 case 4:
1552 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); 1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1553 break; 1313 break;
1554 case 5: 1314 case 5:
1555 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); 1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1556 break; 1316 break;
1557 case 6: 1317 case 6:
1558 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); 1318 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1559 break; 1319 break;
1560 case 7: 1320 case 7:
1561 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); 1321 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1562 break; 1322 break;
1563 } 1323 }
1564} 1324}
1565 1325
1566int 1326int
1567command_search_items (object *op, char *params) 1327command_search_items (object *op, char *params)
1578 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1338 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1579 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1339 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1580 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1340 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1581 return 1; 1341 return 1;
1582 } 1342 }
1343
1583 op->contr->search_str[0] = '\0'; 1344 op->contr->search_str[0] = '\0';
1584 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1345 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1585 fix_player (op); 1346 op->update_stats ();
1586 return 1; 1347 return 1;
1587 } 1348 }
1349
1588 if ((int) strlen (params) >= MAX_BUF) 1350 if ((int) strlen (params) >= MAX_BUF)
1589 { 1351 {
1590 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1352 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1591 return 1; 1353 return 1;
1592 } 1354 }
1355
1593 strcpy (op->contr->search_str, params); 1356 strcpy (op->contr->search_str, params);
1594 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1357 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1595 new_draw_info (NDI_UNIQUE, 0, op, buf); 1358 new_draw_info (NDI_UNIQUE, 0, op, buf);
1596 fix_player (op); 1359 op->update_stats ();
1597 return 1; 1360 return 1;
1598} 1361}
1599 1362
1600/*
1601 * Changing the custom name of an item
1602 *
1603 * Syntax is: rename <what object> to <new name>
1604 * if '<what object>' is omitted, marked object is used
1605 * if 'to <new name>' is omitted, custom name is cleared
1606 *
1607 * Names are considered for all purpose having a length <=127 (max length sent to client
1608 * by server) */
1609
1610int
1611command_rename_item (object *op, char *params)
1612{
1613 char buf[VERY_BIG_BUF];
1614 int itemnumber;
1615 object *item = NULL;
1616 char *closebrace;
1617 size_t counter;
1618
1619 if (params)
1620 {
1621 /* Let's skip white spaces */
1622 while (' ' == *params)
1623 params++;
1624
1625 /* Checking the first part */
1626 if ((itemnumber = atoi (params)) != 0)
1627 {
1628 for (item = op->inv; item && ((item->count != (tag_t) itemnumber) || item->invisible); item = item->below);
1629 if (!item)
1630 {
1631 new_draw_info (NDI_UNIQUE, 0, op, "Tried to rename an invalid item.");
1632 return 1;
1633 }
1634 while (isdigit (*params) || ' ' == *params)
1635 params++;
1636 }
1637 else if ('<' == *params)
1638 {
1639 /* Got old name, let's get it & find appropriate matching item */
1640 closebrace = strchr (params, '>');
1641 if (!closebrace)
1642 {
1643 new_draw_info (NDI_UNIQUE, 0, op, "Syntax error!");
1644 return 1;
1645 }
1646 /* Sanity check for buffer overruns */
1647 if ((closebrace - params) > 127)
1648 {
1649 new_draw_info (NDI_UNIQUE, 0, op, "Old name too long (up to 127 characters allowed)!");
1650 return 1;
1651 }
1652 /* Copy the old name */
1653 strncpy (buf, params + 1, closebrace - params - 1);
1654 buf[closebrace - params - 1] = '\0';
1655
1656 /* Find best matching item */
1657 item = find_best_object_match (op, buf);
1658 if (!item)
1659 {
1660 new_draw_info (NDI_UNIQUE, 0, op, "Could not find a matching item to rename.");
1661 return 1;
1662 }
1663
1664 /* Now need to move pointer to just after > */
1665 params = closebrace + 1;
1666 while (' ' == *params)
1667 params++;
1668
1669 }
1670 else
1671 {
1672 /* Use marked item */
1673 item = find_marked_object (op);
1674 if (!item)
1675 {
1676 new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename.");
1677 return 1;
1678 }
1679 }
1680
1681 /* Now let's find the new name */
1682 if (!strncmp (params, "to ", 3))
1683 {
1684 params += 3;
1685 while (' ' == *params)
1686 params++;
1687 if ('<' != *params)
1688 {
1689 new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting < at start of new name!");
1690 return 1;
1691 }
1692 closebrace = strchr (params + 1, '>');
1693 if (!closebrace)
1694 {
1695 new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting > at end of new name!");
1696 return 1;
1697 }
1698
1699 /* Sanity check for buffer overruns */
1700 if ((closebrace - params) > 127)
1701 {
1702 new_draw_info (NDI_UNIQUE, 0, op, "New name too long (up to 127 characters allowed)!");
1703 return 1;
1704 }
1705
1706 /* Copy the new name */
1707 strncpy (buf, params + 1, closebrace - params - 1);
1708 buf[closebrace - params - 1] = '\0';
1709
1710 /* Let's check it for weird characters */
1711 for (counter = 0; counter < strlen (buf); counter++)
1712 {
1713 if (isalnum (buf[counter]))
1714 continue;
1715 if (' ' == buf[counter])
1716 continue;
1717 if ('\'' == buf[counter])
1718 continue;
1719 if ('+' == buf[counter])
1720 continue;
1721 if ('_' == buf[counter])
1722 continue;
1723 if ('-' == buf[counter])
1724 continue;
1725
1726 /* If we come here, then the name contains an invalid character...
1727 tell the player & exit */
1728 new_draw_info (NDI_UNIQUE, 0, op, "Invalid new name!");
1729 return 1;
1730 }
1731
1732 }
1733 else
1734 {
1735 /* If param contains something, then syntax error... */
1736 if (strlen (params))
1737 {
1738 new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expected 'to <' after old name!");
1739 return 1;
1740 }
1741 /* New name is empty */
1742 buf[0] = '\0';
1743 }
1744 }
1745 else
1746 {
1747 /* Last case: params==NULL */
1748 item = find_marked_object (op);
1749 if (!item)
1750 {
1751 new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename.");
1752 return 1;
1753 }
1754 buf[0] = '\0';
1755 }
1756
1757 if (QUERY_FLAG (item, FLAG_UNPAID))
1758 {
1759 new_draw_info (NDI_UNIQUE, 0, op, "You can't rename an unpaid item! You should pay for it first.");
1760 return 1;
1761 }
1762
1763 /* Coming here, everything is fine... */
1764 if (!strlen (buf))
1765 {
1766 /* Clear custom name */
1767 if (item->custom_name)
1768 {
1769 item->custom_name = 0;
1770
1771 new_draw_info_format (NDI_UNIQUE, 0, op, "You stop calling your %s with weird names.",
1772 query_base_name (item, item->nrof > 1 ? 1 : 0));
1773 esrv_update_item (UPD_NAME, op, item);
1774 }
1775 else
1776 {
1777 new_draw_info (NDI_UNIQUE, 0, op, "This item has no custom name.");
1778 }
1779 }
1780 else
1781 {
1782 /* Set custom name */
1783 item->custom_name = buf;
1784
1785 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s will now be called %s.", query_base_name (item, item->nrof > 1 ? 1 : 0), buf);
1786 esrv_update_item (UPD_NAME, op, item);
1787 }
1788
1789 return 1;
1790}

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