1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * |
|
|
24 | */ |
22 | */ |
25 | |
23 | |
26 | /* |
24 | /* |
27 | * Object (handling) commands |
25 | * Object (handling) commands |
28 | */ |
26 | */ |
… | |
… | |
58 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
59 | **/ |
57 | **/ |
60 | static object * |
58 | static object * |
61 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
62 | { |
60 | { |
63 | object *tmp, *best = NULL; |
61 | object *best = 0; |
64 | int match_val = 0, tmpmatch; |
62 | int match_val = 0; |
65 | |
63 | |
66 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
67 | { |
65 | { |
68 | if (tmp->invisible) |
66 | if (tmp->invisible) |
69 | continue; |
67 | continue; |
|
|
68 | |
70 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
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70 | |
|
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71 | if (tmpmatch > match_val) |
71 | { |
72 | { |
72 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | continue; |
74 | continue; |
|
|
75 | |
74 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | continue; |
77 | continue; |
|
|
78 | |
76 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
77 | best = tmp; |
80 | best = tmp; |
78 | } |
81 | } |
79 | } |
82 | } |
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|
83 | |
80 | return best; |
84 | return best; |
81 | } |
85 | } |
82 | |
86 | |
83 | /** |
87 | /** |
84 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
85 | **/ |
89 | **/ |
86 | object * |
90 | object * |
87 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
88 | { |
92 | { |
89 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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94 | } |
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95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
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98 | { |
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99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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100 | { |
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101 | op = tmp; |
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102 | return true; |
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103 | } |
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104 | else |
|
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105 | { |
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106 | if (op->nrof > 1) |
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
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112 | } |
90 | } |
113 | } |
91 | |
114 | |
92 | int |
115 | int |
93 | command_uskill (object *pl, char *params) |
116 | command_uskill (object *pl, char *params) |
94 | { |
117 | { |
95 | if (!params) |
118 | if (!params) |
96 | { |
119 | { |
97 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
120 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
98 | return 0; |
121 | return 0; |
99 | } |
122 | } |
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|
123 | |
100 | return use_skill (pl, params); |
124 | return use_skill (pl, params); |
101 | } |
125 | } |
102 | |
126 | |
103 | int |
127 | int |
104 | command_rskill (object *pl, char *params) |
128 | command_rskill (object *pl, char *params) |
… | |
… | |
108 | if (!params) |
132 | if (!params) |
109 | { |
133 | { |
110 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
111 | return 0; |
135 | return 0; |
112 | } |
136 | } |
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137 | |
113 | skill = find_skill_by_name (pl, params); |
138 | skill = find_skill_by_name (pl, params); |
114 | |
139 | |
115 | if (!skill) |
140 | if (!skill) |
116 | { |
141 | { |
117 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
118 | return 0; |
143 | return 0; |
119 | } |
144 | } |
120 | return change_skill (pl, skill, 0); |
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121 | } |
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122 | |
145 | |
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146 | pl->change_skill (0); |
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147 | apply_special (pl, skill, AP_APPLY); |
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148 | return 1; |
|
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149 | } |
123 | |
150 | |
124 | /* These functions (command_search, command_disarm) are really just wrappers for |
151 | /* These functions (command_search, command_disarm) are really just wrappers for |
125 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
126 | * and replaced with those. |
153 | * and replaced with those. |
127 | */ |
154 | */ |
… | |
… | |
135 | command_disarm (object *op, char *params) |
162 | command_disarm (object *op, char *params) |
136 | { |
163 | { |
137 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
138 | } |
165 | } |
139 | |
166 | |
140 | |
|
|
141 | /* A little special because we do want to pass the full params along |
167 | /* A little special because we do want to pass the full params along |
142 | * as it includes the object to throw. |
168 | * as it includes the object to throw. |
143 | */ |
169 | */ |
144 | int |
170 | int |
145 | command_throw (object *op, char *params) |
171 | command_throw (object *op, char *params) |
146 | { |
172 | { |
147 | object *skop; |
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148 | |
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149 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
173 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
150 | if (skop) |
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151 | return do_skill (op, op, skop, op->facing, params); |
174 | return do_skill (op, op, skop, op->facing, params); |
152 | else |
175 | else |
153 | { |
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154 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
176 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
155 | } |
177 | |
156 | return 0; |
178 | return 0; |
157 | } |
179 | } |
158 | |
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|
159 | |
180 | |
160 | int |
181 | int |
161 | command_apply (object *op, char *params) |
182 | command_apply (object *op, char *params) |
162 | { |
183 | { |
163 | if (!params) |
184 | if (!params) |
… | |
… | |
165 | player_apply_below (op); |
186 | player_apply_below (op); |
166 | return 0; |
187 | return 0; |
167 | } |
188 | } |
168 | else |
189 | else |
169 | { |
190 | { |
170 | apply_flag aflag = (apply_flag) 0; |
191 | apply_flag aflag = (apply_flag)0; |
171 | object *inv; |
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172 | |
192 | |
173 | while (*params == ' ') |
193 | while (*params == ' ') |
174 | params++; |
194 | params++; |
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195 | |
175 | if (!strncmp (params, "-a ", 3)) |
196 | if (!strncmp (params, "-a ", 3)) |
176 | { |
197 | { |
177 | aflag = AP_APPLY; |
198 | aflag = AP_APPLY; |
178 | params += 3; |
199 | params += 3; |
179 | } |
200 | } |
|
|
201 | |
180 | if (!strncmp (params, "-u ", 3)) |
202 | if (!strncmp (params, "-u ", 3)) |
181 | { |
203 | { |
182 | aflag = AP_UNAPPLY; |
204 | aflag = AP_UNAPPLY; |
183 | params += 3; |
205 | params += 3; |
184 | } |
206 | } |
|
|
207 | |
185 | while (*params == ' ') |
208 | while (*params == ' ') |
186 | params++; |
209 | params++; |
187 | |
210 | |
188 | inv = find_best_apply_object_match (op, params, aflag); |
211 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
189 | if (inv) |
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190 | { |
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191 | player_apply (op, inv, aflag, 0); |
212 | player_apply (op, inv, aflag, 0); |
192 | } |
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193 | else |
213 | else |
194 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
214 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
195 | } |
215 | } |
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216 | |
196 | return 0; |
217 | return 0; |
197 | } |
218 | } |
198 | |
219 | |
199 | /* |
220 | /* |
200 | * Check if an item op can be put into a sack. If pl exists then tell |
221 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
206 | * not need to use split_ob and stuff. |
227 | * not need to use split_ob and stuff. |
207 | */ |
228 | */ |
208 | int |
229 | int |
209 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
230 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
210 | { |
231 | { |
211 | |
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212 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
232 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
213 | { |
233 | { |
214 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
215 | return 0; |
235 | return 0; |
216 | } |
236 | } |
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237 | |
217 | if (sack == op) |
238 | if (sack == op) |
218 | { |
239 | { |
219 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
240 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
220 | return 0; |
241 | return 0; |
221 | } |
242 | } |
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243 | |
222 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
244 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
223 | { |
245 | { |
224 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
225 | return 0; |
247 | return 0; |
226 | } |
248 | } |
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249 | |
227 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
250 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
228 | { |
251 | { |
229 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
252 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
230 | return 0; |
253 | return 0; |
231 | } |
254 | } |
|
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255 | |
232 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
256 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
233 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
257 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
234 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
258 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
235 | { |
259 | { |
236 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
260 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
237 | return 0; |
261 | return 0; |
238 | } |
262 | } |
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263 | |
239 | /* All other checks pass, must be OK */ |
264 | /* All other checks pass, must be OK */ |
240 | return 1; |
265 | return 1; |
241 | } |
266 | } |
242 | |
267 | |
243 | /* Pick up commands follow */ |
268 | /* Pick up commands follow */ |
… | |
… | |
248 | * pick up (0 means all of them) |
273 | * pick up (0 means all of them) |
249 | */ |
274 | */ |
250 | static void |
275 | static void |
251 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
276 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
252 | { |
277 | { |
253 | /* buf needs to be big (more than 256 chars) because you can get |
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254 | * very long item names. |
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255 | */ |
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256 | char buf[HUGE_BUF]; |
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257 | object *env = tmp->env; |
278 | object *env = tmp->env; |
258 | uint32 weight, effective_weight_limit; |
279 | uint32 weight, effective_weight_limit; |
259 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
280 | int tmp_nrof = tmp->number_of (); |
260 | |
281 | |
261 | /* IF the player is flying & trying to take the item out of a container |
282 | /* IF the player is flying & trying to take the item out of a container |
262 | * that is in his inventory, let him. tmp->env points to the container |
283 | * that is in his inventory, let him. tmp->env points to the container |
263 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
264 | * containers not allowed as of now) |
285 | * containers not allowed as of now) |
265 | */ |
286 | */ |
266 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
267 | { |
288 | { |
268 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
289 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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290 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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291 | "or waiting till the levitation effect wears off.>"); |
269 | return; |
292 | return; |
270 | } |
293 | } |
271 | |
294 | |
272 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
295 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
273 | return; |
296 | return; |
274 | |
297 | |
275 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
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276 | { |
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277 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
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278 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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279 | |
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280 | if (pl->type == PLAYER) |
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281 | esrv_del_item (pl->contr, tmp->count); |
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282 | |
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283 | tmp->destroy (); |
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284 | return; |
|
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285 | } |
|
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286 | |
|
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287 | if (nrof > tmp_nrof || nrof == 0) |
298 | if (nrof > tmp_nrof || nrof <= 0) |
288 | nrof = tmp_nrof; |
299 | nrof = tmp_nrof; |
289 | |
300 | |
290 | /* Figure out how much weight this object will add to the player */ |
301 | /* Figure out how much weight this object will add to the player */ |
291 | weight = tmp->weight * nrof; |
302 | weight = tmp->weight * nrof; |
292 | if (tmp->inv) |
303 | if (tmp->inv) |
293 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
304 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
294 | |
305 | |
295 | if (pl->stats.Str <= MAX_STAT) |
|
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296 | effective_weight_limit = weight_limit[pl->stats.Str]; |
306 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
297 | else |
|
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298 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
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299 | |
307 | |
300 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
308 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
301 | { |
309 | { |
302 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
310 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
303 | return; |
311 | return; |
304 | } |
312 | } |
305 | |
313 | |
306 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
314 | if (!can_split (pl, tmp, nrof)) |
307 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
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308 | |
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309 | if (nrof != tmp_nrof) |
|
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310 | { |
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311 | object *tmp2 = tmp; |
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312 | |
|
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313 | tmp = get_split_ob (tmp, nrof); |
|
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314 | if (!tmp) |
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315 | { |
|
|
316 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
|
317 | return; |
315 | return; |
318 | } |
|
|
319 | |
316 | |
320 | /* Tell a client what happened rest of objects */ |
317 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
321 | if (pl->type == PLAYER) |
318 | { |
322 | { |
319 | tmp->flag.reset (FLAG_UNPAID); |
323 | if (tmp2->destroyed ()) |
320 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
324 | esrv_del_item (pl->contr, tmp2->count); |
321 | tmp->flag.set (FLAG_UNPAID); |
325 | else |
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326 | esrv_send_item (pl, tmp2); |
|
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327 | } |
|
|
328 | } |
322 | } |
329 | else |
323 | else |
330 | { |
324 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
331 | /* If the object is in a container, send a delete to the client. |
|
|
332 | * - we are moving all the items from the container to elsewhere, |
|
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333 | * so it needs to be deleted. |
|
|
334 | */ |
|
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335 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
336 | { |
|
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337 | if (tmp->env && pl->type == PLAYER) |
|
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338 | esrv_del_item (pl->contr, tmp->count); |
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339 | tmp->remove (); /* Unlink it */ |
|
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340 | } |
|
|
341 | } |
|
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342 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
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343 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
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344 | else |
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|
345 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
346 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
347 | |
325 | |
348 | tmp = insert_ob_in_ob (tmp, op); |
326 | op->insert (tmp); |
349 | |
|
|
350 | /* All the stuff below deals with client/server code, and is only |
|
|
351 | * usable by players |
|
|
352 | */ |
|
|
353 | if (pl->type != PLAYER) |
|
|
354 | return; |
|
|
355 | |
|
|
356 | esrv_send_item (pl, tmp); |
|
|
357 | /* These are needed to update the weight for the container we |
|
|
358 | * are putting the object in. |
|
|
359 | */ |
|
|
360 | if (op != pl) |
|
|
361 | { |
|
|
362 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
363 | esrv_send_item (pl, pl); |
|
|
364 | } |
|
|
365 | |
|
|
366 | /* Update the container the object was in */ |
|
|
367 | if (env && env != pl && env != op) |
|
|
368 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
369 | } |
327 | } |
370 | |
328 | |
371 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
329 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
372 | void |
330 | void |
373 | pick_up (object *op, object *alt) |
331 | pick_up (object *op, object *alt) |
… | |
… | |
383 | if (!can_pick (op, alt)) |
341 | if (!can_pick (op, alt)) |
384 | { |
342 | { |
385 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
343 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
386 | goto leave; |
344 | goto leave; |
387 | } |
345 | } |
|
|
346 | |
388 | tmp = alt; |
347 | tmp = alt; |
389 | } |
348 | } |
390 | else |
349 | else |
391 | { |
350 | { |
392 | if (op->below == NULL || !can_pick (op, op->below)) |
351 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
401 | /* Try to catch it. */ |
360 | /* Try to catch it. */ |
402 | tmp_map = tmp->map; |
361 | tmp_map = tmp->map; |
403 | tmp = stop_item (tmp); |
362 | tmp = stop_item (tmp); |
404 | if (tmp == NULL) |
363 | if (tmp == NULL) |
405 | goto leave; |
364 | goto leave; |
|
|
365 | |
406 | need_fix_tmp = 1; |
366 | need_fix_tmp = 1; |
407 | if (!can_pick (op, tmp)) |
367 | if (!can_pick (op, tmp)) |
408 | goto leave; |
368 | goto leave; |
409 | |
369 | |
410 | if (op->type == PLAYER) |
370 | if (op->type == PLAYER) |
… | |
… | |
415 | } |
375 | } |
416 | else |
376 | else |
417 | count = tmp->nrof; |
377 | count = tmp->nrof; |
418 | |
378 | |
419 | /* container is open, so use it */ |
379 | /* container is open, so use it */ |
|
|
380 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
381 | alt = op; |
420 | if (op->container) |
382 | else if (op->container) |
421 | { |
383 | { |
422 | alt = op->container; |
384 | alt = op->container; |
423 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
385 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
424 | goto leave; |
386 | goto leave; |
425 | } |
387 | } |
… | |
… | |
432 | |
394 | |
433 | if (!alt) |
395 | if (!alt) |
434 | for (alt = op->inv; alt; alt = alt->below) |
396 | for (alt = op->inv; alt; alt = alt->below) |
435 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
397 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
436 | break; /* General container comes next */ |
398 | break; /* General container comes next */ |
|
|
399 | |
437 | if (!alt) |
400 | if (!alt) |
438 | alt = op; /* No free containers */ |
401 | alt = op; /* No free containers */ |
439 | } |
402 | } |
440 | |
403 | |
441 | if (tmp->env == alt) |
404 | if (tmp->env == alt) |
… | |
… | |
443 | /* here it could be possible to check rent, |
406 | /* here it could be possible to check rent, |
444 | * if someone wants to implement it |
407 | * if someone wants to implement it |
445 | */ |
408 | */ |
446 | alt = op; |
409 | alt = op; |
447 | } |
410 | } |
|
|
411 | |
448 | #ifdef PICKUP_DEBUG |
412 | #ifdef PICKUP_DEBUG |
449 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
413 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
450 | #endif |
414 | #endif |
451 | |
415 | |
452 | /* startequip items are not allowed to be put into containers: */ |
416 | /* startequip items are not allowed to be put into containers: */ |
… | |
… | |
468 | |
432 | |
469 | leave: |
433 | leave: |
470 | if (need_fix_tmp) |
434 | if (need_fix_tmp) |
471 | fix_stopped_item (tmp, tmp_map, op); |
435 | fix_stopped_item (tmp, tmp_map, op); |
472 | } |
436 | } |
473 | |
|
|
474 | |
437 | |
475 | /* This takes (picks up) and item. op is the player |
438 | /* This takes (picks up) and item. op is the player |
476 | * who issued the command. params is a string to |
439 | * who issued the command. params is a string to |
477 | * match against the item name. Basically, always |
440 | * match against the item name. Basically, always |
478 | * returns zero, but that should be improved. |
441 | * returns zero, but that should be improved. |
… | |
… | |
493 | |
456 | |
494 | if (!tmp) |
457 | if (!tmp) |
495 | tmp = op->below; |
458 | tmp = op->below; |
496 | } |
459 | } |
497 | |
460 | |
498 | if (tmp == NULL) |
461 | if (!tmp) |
499 | { |
462 | { |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
463 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
501 | return 0; |
464 | return 0; |
502 | } |
465 | } |
503 | |
466 | |
504 | /* Makes processing easier */ |
467 | /* Makes processing easier */ |
505 | if (params && *params == '\0') |
468 | if (params && *params == '\0') |
506 | params = NULL; |
469 | params = 0; |
|
|
470 | |
|
|
471 | int cnt = MAX_ITEM_PER_DROP; |
507 | |
472 | |
508 | while (tmp) |
473 | while (tmp) |
509 | { |
474 | { |
510 | next = tmp->below; |
475 | next = tmp->below; |
511 | |
476 | |
… | |
… | |
518 | /* This following two if and else if could be merged into line |
483 | /* This following two if and else if could be merged into line |
519 | * but that probably will make it more difficult to read, and |
484 | * but that probably will make it more difficult to read, and |
520 | * not make it any more efficient |
485 | * not make it any more efficient |
521 | */ |
486 | */ |
522 | if (params && item_matched_string (op, tmp, params)) |
487 | if (params && item_matched_string (op, tmp, params)) |
|
|
488 | { |
|
|
489 | if (--cnt < 0) break; |
523 | pick_up (op, tmp); |
490 | pick_up (op, tmp); |
|
|
491 | } |
524 | else if (can_pick (op, tmp) && !params) |
492 | else if (can_pick (op, tmp) && !params) |
525 | { |
493 | { |
|
|
494 | if (--cnt < 0) break; |
526 | pick_up (op, tmp); |
495 | pick_up (op, tmp); |
527 | break; |
496 | break; |
528 | } |
497 | } |
529 | |
498 | |
530 | tmp = next; |
499 | tmp = next; |
|
|
500 | } |
|
|
501 | |
|
|
502 | if (cnt < 0) |
|
|
503 | { |
|
|
504 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
505 | return 0; |
531 | } |
506 | } |
532 | |
507 | |
533 | if (!params && !tmp) |
508 | if (!params && !tmp) |
534 | { |
509 | { |
535 | for (tmp = op->below; tmp; tmp = tmp->below) |
510 | for (tmp = op->below; tmp; tmp = tmp->below) |
536 | if (!tmp->invisible) |
511 | if (!tmp->invisible) |
537 | { |
512 | { |
538 | char buf[MAX_BUF]; |
|
|
539 | |
|
|
540 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
513 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
541 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
542 | break; |
514 | break; |
543 | } |
515 | } |
544 | |
516 | |
545 | if (!tmp) |
517 | if (!tmp) |
546 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
518 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
547 | } |
519 | } |
548 | |
520 | |
549 | return 0; |
521 | return 0; |
550 | } |
522 | } |
551 | |
|
|
552 | |
523 | |
553 | /* |
524 | /* |
554 | * This function was part of drop, now is own function. |
525 | * This function was part of drop, now is own function. |
555 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
526 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
556 | * if nrof is non zero, then nrof objects is tried to put into sack. |
527 | * if nrof is non zero, then nrof objects is tried to put into sack. |
… | |
… | |
572 | return; |
543 | return; |
573 | } |
544 | } |
574 | |
545 | |
575 | if (tmp->type == CONTAINER && tmp->inv) |
546 | if (tmp->type == CONTAINER && tmp->inv) |
576 | { |
547 | { |
577 | |
|
|
578 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
548 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
579 | * we instead move the contents of that container into the active |
549 | * we instead move the contents of that container into the active |
580 | * container, this is only done if the object has something in it. |
550 | * container, this is only done if the object has something in it. |
581 | */ |
551 | */ |
582 | sack2 = tmp; |
552 | sack2 = tmp; |
… | |
… | |
585 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
555 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
586 | { |
556 | { |
587 | tmp = tmp2->below; |
557 | tmp = tmp2->below; |
588 | |
558 | |
589 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
559 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
590 | { |
|
|
591 | put_object_in_sack (op, sack, tmp2, 0); |
560 | put_object_in_sack (op, sack, tmp2, 0); |
592 | } |
|
|
593 | else |
561 | else |
594 | { |
562 | { |
595 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
563 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
596 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
564 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
597 | break; |
565 | break; |
598 | } |
566 | } |
599 | } |
567 | } |
600 | |
568 | |
601 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
602 | return; |
569 | return; |
603 | } |
570 | } |
604 | |
571 | |
605 | /* Don't worry about this for containers - our caller should have |
572 | /* Don't worry about this for containers - our caller should have |
606 | * already checked this. |
573 | * already checked this. |
… | |
… | |
611 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
578 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
612 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
579 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
613 | return; |
580 | return; |
614 | |
581 | |
615 | /* we want to put some portion of the item into the container */ |
582 | /* we want to put some portion of the item into the container */ |
616 | if (nrof && tmp->nrof != nrof) |
583 | if (!can_split (op, tmp, nrof)) |
617 | { |
|
|
618 | object *tmp2 = tmp; |
|
|
619 | |
|
|
620 | tmp = get_split_ob (tmp, nrof); |
|
|
621 | |
|
|
622 | if (!tmp) |
|
|
623 | { |
|
|
624 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
625 | return; |
584 | return; |
626 | } |
|
|
627 | /* Tell a client what happened other objects */ |
|
|
628 | if (tmp2->destroyed ()) |
|
|
629 | esrv_del_item (op->contr, tmp2->count); |
|
|
630 | else /* this can proably be replaced with an update */ |
|
|
631 | esrv_send_item (op, tmp2); |
|
|
632 | } |
|
|
633 | else |
|
|
634 | tmp->remove (); |
|
|
635 | |
585 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
586 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
587 | sack->insert (tmp); |
638 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
|
|
639 | /* in object.c */ |
|
|
640 | |
|
|
641 | /* If an object merged (and thus, different object), we need to |
|
|
642 | * delete the original. |
|
|
643 | */ |
|
|
644 | if (tmp2 != tmp) |
|
|
645 | esrv_del_item (op->contr, tmp->count); |
|
|
646 | |
|
|
647 | esrv_send_item (op, tmp2); |
|
|
648 | |
|
|
649 | /* update the sacks weight */ |
|
|
650 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
651 | } |
588 | } |
652 | |
589 | |
653 | /* |
590 | /* |
654 | * This function was part of drop, now is own function. |
591 | * This function was part of drop, now is own function. |
655 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
592 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
… | |
… | |
657 | * This is used when dropping objects onto the floor. |
594 | * This is used when dropping objects onto the floor. |
658 | */ |
595 | */ |
659 | void |
596 | void |
660 | drop_object (object *op, object *tmp, uint32 nrof) |
597 | drop_object (object *op, object *tmp, uint32 nrof) |
661 | { |
598 | { |
662 | char buf[MAX_BUF]; |
|
|
663 | object *floor; |
|
|
664 | |
|
|
665 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
599 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
666 | return; |
600 | return; |
667 | |
601 | |
668 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
602 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
669 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
603 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
670 | return; /* can't unapply it */ |
604 | return; /* can't unapply it */ |
671 | |
605 | |
|
|
606 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
607 | |
672 | /* We are only dropping some of the items. We split the current object |
608 | /* We are only dropping some of the items. We split the current object |
673 | * off |
609 | * off |
674 | */ |
610 | */ |
675 | if (nrof && tmp->nrof != nrof) |
611 | if (!can_split (op, tmp, nrof)) |
676 | { |
|
|
677 | object *tmp2 = tmp; |
|
|
678 | |
|
|
679 | tmp = get_split_ob (tmp, nrof); |
|
|
680 | if (!tmp) |
|
|
681 | { |
|
|
682 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
683 | return; |
612 | return; |
684 | } |
|
|
685 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
686 | * original object |
|
|
687 | */ |
|
|
688 | if (op->type == PLAYER) |
|
|
689 | { |
|
|
690 | if (tmp2->destroyed ()) |
|
|
691 | esrv_del_item (op->contr, tmp2->count); |
|
|
692 | else |
|
|
693 | esrv_send_item (op, tmp2); |
|
|
694 | } |
|
|
695 | } |
|
|
696 | else |
|
|
697 | tmp->remove (); |
|
|
698 | |
613 | |
699 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
614 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
700 | return; |
615 | return; |
701 | |
616 | |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
617 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
703 | { |
618 | { |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
619 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
620 | op->statusmsg ("The god who lent it to you retrieves it."); |
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
707 | |
|
|
708 | if (op->type == PLAYER) |
|
|
709 | esrv_del_item (op->contr, tmp->count); |
|
|
710 | |
621 | |
711 | tmp->destroy (); |
622 | tmp->destroy (); |
712 | op->update_stats (); |
623 | op->update_stats (); |
713 | return; |
624 | return; |
714 | } |
625 | } |
715 | |
626 | |
716 | if (op->type == PLAYER) |
|
|
717 | esrv_del_item (op->contr, tmp->count); |
|
|
718 | |
|
|
719 | /* Call this before we update the various windows/players. At least |
627 | /* Call this before we update the various windows/players. At least |
720 | * that we, we know the weight is correct. |
628 | * that we, we know the weight is correct. |
721 | */ |
629 | */ |
722 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
630 | // 2007-11-26: moved op->update_stats away and calling it later after |
723 | /* in object.c */ |
631 | // all items of a drop command have been processed. |
724 | |
632 | |
725 | if (op->type == PLAYER) |
|
|
726 | { |
|
|
727 | /* Need to update the weight for the player */ |
|
|
728 | esrv_send_item (op, op); |
|
|
729 | op->contr->ns->floorbox_update (); |
|
|
730 | } |
|
|
731 | |
|
|
732 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
633 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
733 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
634 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
734 | return; |
635 | return; |
735 | |
636 | |
736 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
637 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
638 | { |
737 | sell_item (tmp, op); |
639 | if (!sell_item (tmp, op)) |
|
|
640 | { |
|
|
641 | // if we can't sell it we don't drop it, so give it back to the seller |
|
|
642 | op->insert (tmp); |
|
|
643 | return; |
|
|
644 | } |
|
|
645 | } |
738 | |
646 | |
739 | tmp->x = op->x; |
647 | tmp->x = op->x; |
740 | tmp->y = op->y; |
648 | tmp->y = op->y; |
741 | |
649 | |
742 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
650 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
… | |
… | |
756 | if (tmp->env && tmp->env->type != PLAYER) |
664 | if (tmp->env && tmp->env->type != PLAYER) |
757 | { |
665 | { |
758 | /* Just toss the object - probably shouldn't be hanging |
666 | /* Just toss the object - probably shouldn't be hanging |
759 | * around anyways |
667 | * around anyways |
760 | */ |
668 | */ |
761 | tmp->remove (); |
|
|
762 | tmp->destroy (); |
669 | tmp->destroy (); |
763 | return; |
670 | return; |
764 | } |
671 | } |
765 | else |
672 | else |
766 | { |
673 | { |
767 | while (tmp != NULL && tmp->invisible) |
674 | while (tmp && tmp->invisible) |
768 | tmp = tmp->below; |
675 | tmp = tmp->below; |
769 | } |
676 | } |
770 | } |
677 | } |
771 | |
678 | |
772 | if (tmp == NULL) |
679 | if (tmp == NULL) |
773 | { |
680 | { |
774 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
681 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
775 | return; |
682 | return; |
776 | } |
683 | } |
|
|
684 | |
777 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
685 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
778 | { |
686 | { |
779 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
687 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
780 | return; |
688 | return; |
781 | } |
689 | } |
|
|
690 | |
782 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
691 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
783 | { |
692 | { |
784 | #if 0 |
693 | #if 0 |
785 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
694 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
786 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
695 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
… | |
… | |
810 | |
719 | |
811 | if (op->type == PLAYER) |
720 | if (op->type == PLAYER) |
812 | op->contr->count = 0; |
721 | op->contr->count = 0; |
813 | } |
722 | } |
814 | |
723 | |
815 | |
|
|
816 | |
|
|
817 | /* Command will drop all items that have not been locked */ |
724 | /* Command will drop all items that have not been locked */ |
818 | int |
725 | int |
819 | command_dropall (object *op, char *params) |
726 | command_dropall (object *op, char *params) |
820 | { |
727 | { |
821 | |
728 | |
822 | object *curinv, *nextinv; |
|
|
823 | |
|
|
824 | if (op->inv == NULL) |
729 | if (op->inv == NULL) |
825 | { |
730 | { |
826 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
731 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
827 | return 0; |
732 | return 0; |
828 | } |
733 | } |
829 | |
734 | |
830 | curinv = op->inv; |
735 | object *curinv = op->inv; |
|
|
736 | object *nextinv; |
831 | |
737 | |
832 | /* |
738 | /* |
833 | This is the default. Drops everything not locked or considered |
739 | This is the default. Drops everything not locked or considered |
834 | not something that should be dropped. |
740 | not something that should be dropped. |
835 | */ |
741 | */ |
… | |
… | |
837 | Care must be taken that the next item pointer is not to money as |
743 | Care must be taken that the next item pointer is not to money as |
838 | the drop() routine will do unknown things to it when dropping |
744 | the drop() routine will do unknown things to it when dropping |
839 | in a shop. --Tero.Pelander@utu.fi |
745 | in a shop. --Tero.Pelander@utu.fi |
840 | */ |
746 | */ |
841 | |
747 | |
842 | if (params == NULL) |
748 | int cnt = MAX_ITEM_PER_DROP; |
|
|
749 | |
|
|
750 | if (!params) |
843 | { |
751 | { |
844 | while (curinv != NULL) |
752 | while (curinv) |
845 | { |
753 | { |
846 | nextinv = curinv->below; |
754 | nextinv = curinv->below; |
|
|
755 | |
847 | while (nextinv && nextinv->type == MONEY) |
756 | while (nextinv && nextinv->type == MONEY) |
848 | nextinv = nextinv->below; |
757 | nextinv = nextinv->below; |
|
|
758 | |
849 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
759 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
850 | curinv->type != FOOD && curinv->type != KEY && |
760 | curinv->type != FOOD && curinv->type != KEY && |
851 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
761 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
852 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
762 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
853 | { |
763 | { |
854 | drop (op, curinv); |
764 | drop (op, curinv); |
|
|
765 | if (--cnt <= 0) break; |
855 | } |
766 | } |
|
|
767 | |
856 | curinv = nextinv; |
768 | curinv = nextinv; |
857 | } |
769 | } |
858 | } |
770 | } |
859 | |
|
|
860 | else if (strcmp (params, "weapons") == 0) |
771 | else if (strcmp (params, "weapons") == 0) |
861 | { |
772 | { |
862 | while (curinv != NULL) |
773 | while (curinv) |
863 | { |
774 | { |
864 | nextinv = curinv->below; |
775 | nextinv = curinv->below; |
|
|
776 | |
865 | while (nextinv && nextinv->type == MONEY) |
777 | while (nextinv && nextinv->type == MONEY) |
866 | nextinv = nextinv->below; |
778 | nextinv = nextinv->below; |
|
|
779 | |
867 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
780 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
868 | { |
781 | { |
869 | drop (op, curinv); |
782 | drop (op, curinv); |
|
|
783 | if (--cnt <= 0) break; |
870 | } |
784 | } |
|
|
785 | |
871 | curinv = nextinv; |
786 | curinv = nextinv; |
872 | } |
787 | } |
873 | } |
788 | } |
874 | |
|
|
875 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
789 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
876 | { |
790 | { |
877 | while (curinv != NULL) |
791 | while (curinv) |
878 | { |
792 | { |
879 | nextinv = curinv->below; |
793 | nextinv = curinv->below; |
|
|
794 | |
880 | while (nextinv && nextinv->type == MONEY) |
795 | while (nextinv && nextinv->type == MONEY) |
881 | nextinv = nextinv->below; |
796 | nextinv = nextinv->below; |
|
|
797 | |
882 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
798 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
883 | { |
799 | { |
884 | drop (op, curinv); |
800 | drop (op, curinv); |
|
|
801 | if (--cnt <= 0) break; |
885 | } |
802 | } |
|
|
803 | |
886 | curinv = nextinv; |
804 | curinv = nextinv; |
887 | } |
805 | } |
888 | } |
806 | } |
889 | |
|
|
890 | else if (strcmp (params, "misc") == 0) |
807 | else if (strcmp (params, "misc") == 0) |
891 | { |
808 | { |
892 | while (curinv != NULL) |
809 | while (curinv) |
893 | { |
810 | { |
894 | nextinv = curinv->below; |
811 | nextinv = curinv->below; |
|
|
812 | |
895 | while (nextinv && nextinv->type == MONEY) |
813 | while (nextinv && nextinv->type == MONEY) |
896 | nextinv = nextinv->below; |
814 | nextinv = nextinv->below; |
|
|
815 | |
897 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
816 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
898 | { |
817 | { |
899 | switch (curinv->type) |
818 | switch (curinv->type) |
900 | { |
819 | { |
901 | case HORN: |
820 | case HORN: |
… | |
… | |
919 | break; |
838 | break; |
920 | default: |
839 | default: |
921 | curinv = nextinv; |
840 | curinv = nextinv; |
922 | break; |
841 | break; |
923 | } |
842 | } |
|
|
843 | |
|
|
844 | if (--cnt <= 0) break; |
924 | } |
845 | } |
|
|
846 | |
925 | curinv = nextinv; |
847 | curinv = nextinv; |
926 | } |
848 | } |
927 | } |
849 | } |
928 | |
850 | |
929 | op->contr->ns->floorbox_update (); |
851 | if (cnt <= 0) |
|
|
852 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
930 | |
853 | |
931 | /* draw_look(op);*/ |
854 | /* draw_look(op);*/ |
932 | return 0; |
855 | return 0; |
933 | } |
856 | } |
934 | |
857 | |
935 | /* Object op wants to drop object(s) params. params can be a |
858 | /* Object op wants to drop object(s) params. params can be a |
936 | * comma seperated list. |
859 | * comma seperated list. |
937 | */ |
860 | */ |
938 | |
|
|
939 | int |
861 | int |
940 | command_drop (object *op, char *params) |
862 | command_drop (object *op, char *params) |
941 | { |
863 | { |
942 | object *tmp, *next; |
864 | object *tmp, *next; |
943 | int did_one = 0; |
865 | int did_one = 0; |
… | |
… | |
947 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
869 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
948 | return 0; |
870 | return 0; |
949 | } |
871 | } |
950 | else |
872 | else |
951 | { |
873 | { |
|
|
874 | int cnt = MAX_ITEM_PER_DROP; |
|
|
875 | |
952 | for (tmp = op->inv; tmp; tmp = next) |
876 | for (tmp = op->inv; tmp; tmp = next) |
953 | { |
877 | { |
954 | next = tmp->below; |
878 | next = tmp->below; |
955 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
879 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
956 | continue; |
880 | continue; |
|
|
881 | |
957 | if (item_matched_string (op, tmp, params)) |
882 | if (item_matched_string (op, tmp, params)) |
958 | { |
883 | { |
959 | drop (op, tmp); |
884 | drop (op, tmp); |
|
|
885 | if (--cnt <= 0) break; |
960 | did_one = 1; |
886 | did_one = 1; |
961 | } |
887 | } |
962 | } |
888 | } |
|
|
889 | |
963 | if (!did_one) |
890 | if (!did_one) |
964 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
891 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
965 | } |
892 | |
966 | if (op->type == PLAYER) |
893 | if (cnt <= 0) |
967 | { |
894 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
968 | op->contr->count = 0; |
|
|
969 | op->contr->ns->floorbox_update (); |
|
|
970 | }; |
895 | } |
971 | |
896 | |
972 | /* draw_look(op);*/ |
|
|
973 | return 0; |
897 | return 0; |
974 | } |
898 | } |
975 | |
899 | |
976 | int |
900 | int |
977 | command_examine (object *op, char *params) |
901 | command_examine (object *op, char *params) |
… | |
… | |
980 | { |
904 | { |
981 | object *tmp = op->below; |
905 | object *tmp = op->below; |
982 | |
906 | |
983 | while (tmp && !tmp->client_visible ()) |
907 | while (tmp && !tmp->client_visible ()) |
984 | tmp = tmp->below; |
908 | tmp = tmp->below; |
|
|
909 | |
985 | if (tmp) |
910 | if (tmp) |
986 | examine (op, tmp); |
911 | examine (op, tmp); |
987 | } |
912 | } |
988 | else |
913 | else |
989 | { |
914 | { |
990 | object *tmp = find_best_object_match (op, params); |
915 | object *tmp = find_best_object_match (op, params); |
991 | |
916 | |
992 | if (tmp) |
917 | if (tmp) |
993 | examine (op, tmp); |
918 | examine (op, tmp); |
994 | else |
919 | else |
995 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
920 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
996 | } |
921 | } |
|
|
922 | |
997 | return 0; |
923 | return 0; |
998 | } |
924 | } |
999 | |
925 | |
1000 | /* op should be a player. |
926 | /* op should be a player. |
1001 | * we return the object the player has marked with the 'mark' command |
927 | * we return the object the player has marked with the 'mark' command |
… | |
… | |
1040 | } |
966 | } |
1041 | |
967 | |
1042 | return 0; |
968 | return 0; |
1043 | } |
969 | } |
1044 | |
970 | |
1045 | |
971 | std::string |
1046 | /* op should be a player, params is any params. |
972 | object::describe_monster (object *who) |
1047 | * If no params given, we print out the currently marked object. |
|
|
1048 | * otherwise, try to find a matching object - try best match first. |
|
|
1049 | */ |
|
|
1050 | int |
|
|
1051 | command_mark (object *op, char *params) |
|
|
1052 | { |
973 | { |
1053 | if (!op->contr) |
974 | dynbuf_text buf (512, 512); |
1054 | return 1; |
|
|
1055 | |
975 | |
1056 | if (!params) |
976 | object *mon = head ? head : this; |
1057 | { |
|
|
1058 | object *mark = find_marked_object (op); |
|
|
1059 | |
977 | |
1060 | if (!mark) |
978 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1061 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
979 | buf << "It is an undead force.\r"; |
1062 | else |
980 | |
1063 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
981 | if (mon->level > who->level) |
1064 | } |
982 | buf << "It is likely more powerful than you.\r"; |
|
|
983 | else if (mon->level < who->level) |
|
|
984 | buf << "It is likely less powerful than you.\r"; |
1065 | else |
985 | else |
1066 | { |
986 | buf << "It is probably as powerful as you.\r"; |
1067 | object *mark1 = find_best_object_match (op, params); |
|
|
1068 | |
987 | |
1069 | if (!mark1) |
|
|
1070 | { |
|
|
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1072 | return 1; |
|
|
1073 | } |
|
|
1074 | else |
|
|
1075 | { |
|
|
1076 | op->contr->mark = mark1; |
|
|
1077 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1078 | return 0; |
|
|
1079 | } |
|
|
1080 | } |
|
|
1081 | |
|
|
1082 | return 0; /*shouldnt get here */ |
|
|
1083 | } |
|
|
1084 | |
|
|
1085 | |
|
|
1086 | /* op is the player |
|
|
1087 | * tmp is the monster being examined. |
|
|
1088 | */ |
|
|
1089 | void |
|
|
1090 | examine_monster (object *op, object *tmp) |
|
|
1091 | { |
|
|
1092 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1093 | |
|
|
1094 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1095 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1096 | if (mon->level > op->level) |
|
|
1097 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1098 | else if (mon->level < op->level) |
|
|
1099 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1100 | else |
|
|
1101 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1102 | if (mon->attacktype & AT_ACID) |
988 | if (mon->attacktype & AT_ACID) |
1103 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
989 | buf << "You seem to smell an acrid odor.\r"; |
1104 | |
990 | |
1105 | /* Anyone know why this used to use the clone value instead of the |
991 | /* Anyone know why this used to use the clone value instead of the |
1106 | * maxhp field? This seems that it should give more accurate results. |
992 | * maxhp field? This seems that it should give more accurate results. |
1107 | */ |
993 | */ |
1108 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
994 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1109 | { /* From 1-4 */ |
995 | { /* From 1-4 */ |
1110 | case 1: |
996 | case 1: |
1111 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
997 | buf << "It is in a bad shape.\r"; |
1112 | break; |
998 | break; |
1113 | case 2: |
999 | case 2: |
1114 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1000 | buf << "It is hurt.\r"; |
1115 | break; |
1001 | break; |
1116 | case 3: |
1002 | case 3: |
1117 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1003 | buf << "It is somewhat hurt.\r"; |
1118 | break; |
1004 | break; |
1119 | case 4: |
1005 | case 4: |
1120 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1006 | buf << "It is in excellent shape.\r"; |
1121 | break; |
1007 | break; |
1122 | } |
1008 | } |
|
|
1009 | |
1123 | if (present_in_ob (POISONING, mon) != NULL) |
1010 | if (present_in_ob (POISONING, mon)) |
1124 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1011 | buf << "It looks very ill.\r"; |
1125 | } |
|
|
1126 | |
1012 | |
|
|
1013 | buf << '\n'; |
|
|
1014 | |
|
|
1015 | return buf; |
|
|
1016 | } |
1127 | |
1017 | |
1128 | /* tmp is the object being described, pl is who is examing it. */ |
1018 | /* tmp is the object being described, pl is who is examing it. */ |
1129 | char * |
1019 | const char * |
1130 | long_desc (object *tmp, object *pl) |
1020 | long_desc (object *tmp, object *pl) |
1131 | { |
1021 | { |
1132 | static char buf[VERY_BIG_BUF]; |
1022 | static std::string s; |
1133 | char *cp; |
|
|
1134 | |
1023 | |
1135 | if (tmp == NULL) |
1024 | return (s = tmp->long_desc (pl)).c_str (); |
1136 | return ""; |
1025 | } |
1137 | |
1026 | |
1138 | buf[0] = '\0'; |
1027 | std::string |
|
|
1028 | object::long_desc (object *who) |
|
|
1029 | { |
|
|
1030 | std::string buf (query_name (this)); |
|
|
1031 | |
1139 | switch (tmp->type) |
1032 | switch (type) |
1140 | { |
1033 | { |
1141 | case RING: |
1034 | case RING: |
1142 | case SKILL: |
1035 | case SKILL: |
1143 | case WEAPON: |
1036 | case WEAPON: |
1144 | case ARMOUR: |
1037 | case ARMOUR: |
… | |
… | |
1155 | case FOOD: |
1048 | case FOOD: |
1156 | case DRINK: |
1049 | case DRINK: |
1157 | case FLESH: |
1050 | case FLESH: |
1158 | case SKILL_TOOL: |
1051 | case SKILL_TOOL: |
1159 | case POWER_CRYSTAL: |
1052 | case POWER_CRYSTAL: |
1160 | if (*(cp = describe_item (tmp, pl)) != '\0') |
1053 | { |
|
|
1054 | const char *cp = ::describe_item (this, who); |
|
|
1055 | |
|
|
1056 | if (*cp) |
|
|
1057 | { |
|
|
1058 | buf.append (" "); |
|
|
1059 | buf.append (cp); |
|
|
1060 | } |
|
|
1061 | } |
|
|
1062 | } |
|
|
1063 | |
|
|
1064 | return buf; |
|
|
1065 | } |
|
|
1066 | |
|
|
1067 | /* op is the player |
|
|
1068 | * tmp is the monster being examined. |
|
|
1069 | */ |
|
|
1070 | void |
|
|
1071 | examine_monster (object *op, object *tmp) |
|
|
1072 | { |
|
|
1073 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1074 | } |
|
|
1075 | |
|
|
1076 | std::string |
|
|
1077 | object::describe (object *who) |
|
|
1078 | { |
|
|
1079 | dynbuf_text buf (1024, 1024); |
|
|
1080 | |
|
|
1081 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1082 | |
|
|
1083 | if (custom_name) |
|
|
1084 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1085 | |
|
|
1086 | switch (type) |
|
|
1087 | { |
|
|
1088 | case SPELLBOOK: |
|
|
1089 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1090 | buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1091 | break; |
|
|
1092 | |
|
|
1093 | case BOOK: |
|
|
1094 | if (msg) |
|
|
1095 | buf << "Something is written in it.\r"; |
|
|
1096 | break; |
|
|
1097 | |
|
|
1098 | case CONTAINER: |
|
|
1099 | if (race) |
1161 | { |
1100 | { |
|
|
1101 | if (weight_limit && stats.Str < 100) |
|
|
1102 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1103 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1162 | int len; |
1104 | else |
1163 | |
1105 | buf.printf ("It can hold only %s.\r", &race); |
1164 | assign (buf, query_name (tmp)); |
|
|
1165 | len = strlen (buf); |
|
|
1166 | if (len < VERY_BIG_BUF - 5) |
|
|
1167 | { |
|
|
1168 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1169 | * it instead of calling strcat */ |
|
|
1170 | strcpy (buf + len, " "); |
|
|
1171 | len++; |
|
|
1172 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1173 | } |
|
|
1174 | } |
1106 | } |
1175 | } |
|
|
1176 | |
|
|
1177 | if (buf[0] == '\0') |
|
|
1178 | assign (buf, query_name (tmp)); |
|
|
1179 | |
|
|
1180 | return buf; |
|
|
1181 | } |
|
|
1182 | |
|
|
1183 | void |
|
|
1184 | examine (object *op, object *tmp) |
|
|
1185 | { |
|
|
1186 | char buf[VERY_BIG_BUF]; |
|
|
1187 | int i; |
|
|
1188 | |
|
|
1189 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1190 | return; |
|
|
1191 | |
|
|
1192 | strcpy (buf, "That is "); |
|
|
1193 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1194 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1195 | |
|
|
1196 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1197 | buf[0] = '\0'; |
|
|
1198 | |
|
|
1199 | if (tmp->custom_name) |
|
|
1200 | { |
|
|
1201 | strcpy (buf, "You call it "); |
|
|
1202 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1203 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1204 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1205 | buf[0] = '\0'; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | switch (tmp->type) |
|
|
1209 | { |
|
|
1210 | case SPELLBOOK: |
|
|
1211 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1212 | { |
|
|
1213 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1214 | } |
|
|
1215 | break; |
|
|
1216 | |
|
|
1217 | case BOOK: |
|
|
1218 | if (tmp->msg != NULL) |
|
|
1219 | strcpy (buf, "Something is written in it."); |
|
|
1220 | break; |
|
|
1221 | |
|
|
1222 | case CONTAINER: |
|
|
1223 | if (tmp->race != NULL) |
|
|
1224 | { |
|
|
1225 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1226 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1227 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1228 | else |
|
|
1229 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1230 | } |
|
|
1231 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
1107 | else if (weight_limit && stats.Str < 100) |
1232 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1108 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1233 | break; |
1109 | break; |
1234 | |
1110 | |
1235 | case WAND: |
1111 | case WAND: |
1236 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1112 | if (flag [FLAG_IDENTIFIED]) |
1237 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
1113 | buf.printf ("It has %d charges left.\r", stats.food); |
1238 | break; |
1114 | break; |
1239 | } |
|
|
1240 | |
|
|
1241 | if (buf[0] != '\0') |
|
|
1242 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1243 | |
|
|
1244 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1245 | { |
1115 | } |
|
|
1116 | |
|
|
1117 | if (materialname && !msg) |
1246 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
1118 | buf.printf ("It is made of: %s.\r", &materialname); |
1247 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1119 | |
1248 | } |
1120 | if (who) |
1249 | /* Where to wear this item */ |
1121 | /* Where to wear this item */ |
1250 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1122 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1251 | { |
1123 | if (slot[i].info) |
1252 | if (tmp->body_info[i] < -1) |
1124 | { |
|
|
1125 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1126 | |
|
|
1127 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1128 | buf.printf ("(%d)", -slot[i].info); |
|
|
1129 | |
|
|
1130 | buf << ".\r"; |
1253 | { |
1131 | } |
1254 | if (op->body_info[i]) |
1132 | |
1255 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1133 | if (weight) |
|
|
1134 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1135 | |
|
|
1136 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1137 | { |
|
|
1138 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1139 | |
|
|
1140 | if (is_in_shop (who)) |
|
|
1141 | { |
|
|
1142 | if (flag [FLAG_UNPAID]) |
|
|
1143 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1256 | else |
1144 | else |
1257 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1258 | } |
|
|
1259 | else if (tmp->body_info[i]) |
|
|
1260 | { |
|
|
1261 | if (op->body_info[i]) |
|
|
1262 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1263 | else |
|
|
1264 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1265 | } |
|
|
1266 | } |
|
|
1267 | |
|
|
1268 | if (tmp->weight) |
|
|
1269 | { |
|
|
1270 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1271 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1272 | } |
|
|
1273 | |
|
|
1274 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1275 | { |
|
|
1276 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1277 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1278 | if (is_in_shop (op)) |
|
|
1279 | { |
|
|
1280 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1281 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1282 | else |
|
|
1283 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
1145 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1284 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1285 | } |
1146 | } |
1286 | } |
1147 | } |
1287 | |
1148 | |
1288 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1149 | if (flag [FLAG_MONSTER]) |
1289 | examine_monster (op, tmp); |
1150 | buf << describe_monster (who); |
1290 | |
1151 | |
1291 | /* Is this item buildable? */ |
1152 | /* Is this item buildable? */ |
1292 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
1153 | if (flag [FLAG_IS_BUILDABLE]) |
1293 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
1154 | buf << "This is a buildable item.\r"; |
1294 | |
1155 | |
1295 | /* Does the object have a message? Don't show message for all object |
1156 | /* Does the object have a message? Don't show message for all object |
1296 | * types - especially if the first entry is a match |
1157 | * types - especially if the first entry is a match |
1297 | */ |
1158 | */ |
1298 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
1159 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1299 | { |
1160 | { |
1300 | |
|
|
1301 | /* This is just a hack so when identifying the items, we print |
1161 | /* This is just a hack so when identifying the items, we print |
1302 | * out the extra message |
1162 | * out the extra message |
1303 | */ |
1163 | */ |
1304 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1164 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
1165 | buf << "The object has a story:\r"; |
1306 | |
1166 | |
1307 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1167 | buf << msg << '\n'; |
1308 | } |
|
|
1309 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1310 | } |
|
|
1311 | |
|
|
1312 | /* |
|
|
1313 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1314 | * inventory. |
|
|
1315 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1316 | */ |
|
|
1317 | void |
|
|
1318 | inventory (object *op, object *inv) |
|
|
1319 | { |
|
|
1320 | object *tmp; |
|
|
1321 | char *in; |
|
|
1322 | int items = 0, length; |
|
|
1323 | |
|
|
1324 | if (inv == NULL && op == NULL) |
|
|
1325 | { |
1168 | } |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1327 | return; |
|
|
1328 | } |
|
|
1329 | tmp = inv ? inv->inv : op->inv; |
|
|
1330 | |
1169 | |
1331 | while (tmp) |
1170 | buf << '\n'; |
1332 | { |
1171 | |
1333 | if ((!tmp->invisible && |
1172 | return std::string (buf.linearise (), buf.size ()); |
1334 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1335 | items++; |
|
|
1336 | tmp = tmp->below; |
|
|
1337 | } |
|
|
1338 | if (inv == NULL) |
|
|
1339 | { /* player's inventory */ |
|
|
1340 | if (items == 0) |
|
|
1341 | { |
|
|
1342 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1343 | return; |
|
|
1344 | } |
|
|
1345 | else |
|
|
1346 | { |
|
|
1347 | length = 28; |
|
|
1348 | in = ""; |
|
|
1349 | if (op) |
|
|
1350 | clear_win_info (op); |
|
|
1351 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1352 | } |
|
|
1353 | } |
|
|
1354 | else |
|
|
1355 | { |
|
|
1356 | if (items == 0) |
|
|
1357 | return; |
|
|
1358 | else |
|
|
1359 | { |
|
|
1360 | length = 28; |
|
|
1361 | in = " "; |
|
|
1362 | } |
|
|
1363 | } |
|
|
1364 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1365 | { |
|
|
1366 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1367 | continue; |
|
|
1368 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1369 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1370 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1371 | else |
|
|
1372 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1373 | } |
|
|
1374 | if (!inv && op) |
|
|
1375 | { |
|
|
1376 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1377 | } |
|
|
1378 | } |
1173 | } |
1379 | |
1174 | |
1380 | static void |
1175 | static void |
1381 | display_new_pickup (object *op) |
1176 | display_new_pickup (object *op) |
1382 | { |
1177 | { |
… | |
… | |
1543 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1338 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1544 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1339 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1545 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1546 | return 1; |
1341 | return 1; |
1547 | } |
1342 | } |
|
|
1343 | |
1548 | op->contr->search_str[0] = '\0'; |
1344 | op->contr->search_str[0] = '\0'; |
1549 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1345 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1550 | op->update_stats (); |
1346 | op->update_stats (); |
1551 | return 1; |
1347 | return 1; |
1552 | } |
1348 | } |
|
|
1349 | |
1553 | if ((int) strlen (params) >= MAX_BUF) |
1350 | if ((int) strlen (params) >= MAX_BUF) |
1554 | { |
1351 | { |
1555 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1352 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1556 | return 1; |
1353 | return 1; |
1557 | } |
1354 | } |
|
|
1355 | |
1558 | strcpy (op->contr->search_str, params); |
1356 | strcpy (op->contr->search_str, params); |
1559 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1357 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1560 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1358 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1561 | op->update_stats (); |
1359 | op->update_stats (); |
1562 | return 1; |
1360 | return 1; |