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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.63 by root, Mon Dec 17 08:35:49 2007 UTC vs.
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
91find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
92{ 92{
93 return find_best_apply_object_match (pl, params, AP_TOGGLE); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94} 94}
95 95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
113}
114
96int 115int
97command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
98{ 117{
99 if (!params) 118 if (!params)
100 { 119 {
208 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
209 */ 228 */
210int 229int
211sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
212{ 231{
213
214 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
215 { 233 {
216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
217 return 0; 235 return 0;
218 } 236 }
237
219 if (sack == op) 238 if (sack == op)
220 { 239 {
221 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
222 return 0; 241 return 0;
223 } 242 }
243
224 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
225 { 245 {
226 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
227 return 0; 247 return 0;
228 } 248 }
249
229 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
230 { 251 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
232 return 0; 253 return 0;
233 } 254 }
255
234 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
235 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
236 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
237 { 259 {
238 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
239 return 0; 261 return 0;
240 } 262 }
263
241 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
242 return 1; 265 return 1;
243} 266}
244 267
245/* Pick up commands follow */ 268/* Pick up commands follow */
250 * pick up (0 means all of them) 273 * pick up (0 means all of them)
251 */ 274 */
252static void 275static void
253pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
254{ 277{
255 /* buf needs to be big (more than 256 chars) because you can get
256 * very long item names.
257 */
258 char buf[HUGE_BUF];
259 object *env = tmp->env; 278 object *env = tmp->env;
260 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
261 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
262 281
263 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
264 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
265 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
266 * containers not allowed as of now) 285 * containers not allowed as of now)
267 */ 286 */
268 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
269 { 288 {
270 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
271 return; 292 return;
272 } 293 }
273 294
274 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
275 return; 296 return;
276 297
277 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
278 nrof = tmp_nrof; 299 nrof = tmp_nrof;
279 300
280 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
281 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
282 if (tmp->inv) 303 if (tmp->inv)
283 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
284 305
285 if (pl->stats.Str <= MAX_STAT)
286 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
287 else
288 effective_weight_limit = weight_limit[MAX_STAT];
289 307
290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
291 { 309 {
292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
293 return; 311 return;
294 } 312 }
295 313
296 if (nrof != tmp_nrof) 314 if (!can_split (pl, tmp, nrof))
297 {
298 object *tmp2 = tmp;
299
300 tmp = get_split_ob (tmp, nrof);
301 if (!tmp)
302 {
303 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
304 return; 315 return;
305 }
306 316
307 /* Tell the client what happened to the rest of objects */ 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
308 if (pl->contr) 318 {
309 if (tmp2->destroyed ()) 319 tmp->flag.reset (FLAG_UNPAID);
310 esrv_del_item (pl->contr, tmp2->count); 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
311 else 321 tmp->flag.set (FLAG_UNPAID);
312 esrv_update_item (UPD_NROF, pl, tmp2);
313 } 322 }
314 else 323 else
315 { 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
316 /* If the object is in a container, send a delete to the client.
317 * - we are moving all the items from the container to elsewhere,
318 * so it needs to be deleted.
319 */
320 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
321 {
322 if (tmp->env && pl->type == PLAYER)
323 esrv_del_item (pl->contr, tmp->count);
324 325
325 tmp->remove (); /* Unlink it */ 326 op->insert (tmp);
326 }
327 }
328
329 if (QUERY_FLAG (tmp, FLAG_UNPAID))
330 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
331 else
332 sprintf (buf, "You pick up the %s.", query_name (tmp));
333
334 new_draw_info (NDI_UNIQUE, 0, pl, buf);
335
336 tmp = insert_ob_in_ob (tmp, op);
337
338 /* All the stuff below deals with client/server code, and is only
339 * usable by players
340 */
341 if (pl->contr)
342 {
343 esrv_send_item (pl, tmp);
344
345 /* These are needed to update the weight for the container we
346 * are putting the object in.
347 */
348 if (op != pl)
349 {
350 esrv_update_item (UPD_WEIGHT, pl, op);
351 esrv_send_item (pl, pl);
352 }
353
354 /* Update the container the object was in */
355 if (env && env != pl && env != op)
356 esrv_update_item (UPD_WEIGHT, pl, env);
357 }
358} 327}
359 328
360/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
361void 330void
362pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
372 if (!can_pick (op, alt)) 341 if (!can_pick (op, alt))
373 { 342 {
374 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
375 goto leave; 344 goto leave;
376 } 345 }
346
377 tmp = alt; 347 tmp = alt;
378 } 348 }
379 else 349 else
380 { 350 {
381 if (op->below == NULL || !can_pick (op, op->below)) 351 if (op->below == NULL || !can_pick (op, op->below))
390 /* Try to catch it. */ 360 /* Try to catch it. */
391 tmp_map = tmp->map; 361 tmp_map = tmp->map;
392 tmp = stop_item (tmp); 362 tmp = stop_item (tmp);
393 if (tmp == NULL) 363 if (tmp == NULL)
394 goto leave; 364 goto leave;
365
395 need_fix_tmp = 1; 366 need_fix_tmp = 1;
396 if (!can_pick (op, tmp)) 367 if (!can_pick (op, tmp))
397 goto leave; 368 goto leave;
398 369
399 if (op->type == PLAYER) 370 if (op->type == PLAYER)
404 } 375 }
405 else 376 else
406 count = tmp->nrof; 377 count = tmp->nrof;
407 378
408 /* container is open, so use it */ 379 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op;
409 if (op->container) 382 else if (op->container)
410 { 383 {
411 alt = op->container; 384 alt = op->container;
412 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
413 goto leave; 386 goto leave;
414 } 387 }
433 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
434 * if someone wants to implement it 407 * if someone wants to implement it
435 */ 408 */
436 alt = op; 409 alt = op;
437 } 410 }
411
438#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
439 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
440#endif 414#endif
441 415
442 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
510 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
511 * not make it any more efficient 485 * not make it any more efficient
512 */ 486 */
513 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
514 { 488 {
489 if (--cnt < 0) break;
515 pick_up (op, tmp); 490 pick_up (op, tmp);
516 if (--cnt <= 0) break;
517 } 491 }
518 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
519 { 493 {
494 if (--cnt < 0) break;
520 pick_up (op, tmp); 495 pick_up (op, tmp);
521 break; 496 break;
522 } 497 }
523 498
524 tmp = next; 499 tmp = next;
525 } 500 }
526 501
527 if (cnt <= 0) 502 if (cnt < 0)
528 { 503 {
529 op->failmsg ("Couldn't pick up so many items at once."); 504 op->failmsg ("Couldn't pick up so many items at once.");
530 return 0; 505 return 0;
531 } 506 }
532 507
533 if (!params && !tmp) 508 if (!params && !tmp)
534 { 509 {
535 for (tmp = op->below; tmp; tmp = tmp->below) 510 for (tmp = op->below; tmp; tmp = tmp->below)
536 if (!tmp->invisible) 511 if (!tmp->invisible)
537 { 512 {
538 char buf[MAX_BUF];
539
540 sprintf (buf, "You can't pick up a %s.", &tmp->name); 513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
541 new_draw_info (NDI_UNIQUE, 0, op, buf);
542 break; 514 break;
543 } 515 }
544 516
545 if (!tmp) 517 if (!tmp)
546 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
547 } 519 }
548 520
549 return 0; 521 return 0;
550} 522}
551
552 523
553/* 524/*
554 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
572 return; 543 return;
573 } 544 }
574 545
575 if (tmp->type == CONTAINER && tmp->inv) 546 if (tmp->type == CONTAINER && tmp->inv)
576 { 547 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
581 */ 551 */
582 sack2 = tmp; 552 sack2 = tmp;
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 556 {
587 tmp = tmp2->below; 557 tmp = tmp2->below;
588 558
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 561 else
594 { 562 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 565 break;
598 } 566 }
599 } 567 }
600 568
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 569 return;
603 } 570 }
604 571
605 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
606 * already checked this. 573 * already checked this.
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 580 return;
614 581
615 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 583 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 584 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 585
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 587 sack->insert (tmp);
638
639 // elmex: 2007-11-26: removed update_stats and replaced
640 // it by update_after_inventory_change () in the caller
641 // of this function
642
643 /* If an object merged (and thus, different object), we need to
644 * delete the original.
645 */
646 if (tmp2 != tmp)
647 esrv_del_item (op->contr, tmp->count);
648
649 esrv_send_item (op, tmp2);
650
651 /* update the sacks weight */
652 esrv_update_item (UPD_WEIGHT, op, sack);
653} 588}
654 589
655/* 590/*
656 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
657 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
659 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
660 */ 595 */
661void 596void
662drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
663{ 598{
664 object *floor;
665
666 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
667 return; 600 return;
668 601
669 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
670 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
673 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D 606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
674 607
675 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
676 * off 609 * off
677 */ 610 */
678 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
679 {
680 object *tmp2 = tmp;
681
682 tmp = get_split_ob (tmp, nrof);
683 if (!tmp)
684 {
685 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
686 return; 612 return;
687 }
688 /* Tell a client what happened rest of objects. tmp2 is now the
689 * original object
690 */
691 if (op->type == PLAYER)
692 {
693 if (tmp2->destroyed ())
694 esrv_del_item (op->contr, tmp2->count);
695 else
696 esrv_send_item (op, tmp2);
697 }
698 }
699 else
700 tmp->remove ();
701 613
702 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
703 return; 615 return;
704 616
705 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
706 { 618 {
707 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
708 op->statusmsg ("The gods who lent it to you retrieves it."); 620 op->statusmsg ("The god who lent it to you retrieves it.");
709
710 if (op->type == PLAYER)
711 esrv_del_item (op->contr, tmp->count);
712 621
713 tmp->destroy (); 622 tmp->destroy ();
714 op->update_stats (); 623 op->update_stats ();
715 return; 624 return;
716 } 625 }
717
718 if (op->type == PLAYER)
719 esrv_del_item (op->contr, tmp->count);
720 626
721 /* Call this before we update the various windows/players. At least 627 /* Call this before we update the various windows/players. At least
722 * that we, we know the weight is correct. 628 * that we, we know the weight is correct.
723 */ 629 */
724 // 2007-11-26: moved op->update_stats away and calling it later after 630 // 2007-11-26: moved op->update_stats away and calling it later after
725 // all items of a drop command have been processed. 631 // all items of a drop command have been processed.
726 632
727 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 633 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
728 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 634 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
729 return; 635 return;
730 636
731 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
638 {
732 sell_item (tmp, op); 639 if (!sell_item (tmp, op))
640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
645 }
733 646
734 tmp->x = op->x; 647 tmp->x = op->x;
735 tmp->y = op->y; 648 tmp->y = op->y;
736 649
737 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 650 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
738}
739
740void update_after_inventory_change (object *op)
741{
742 /* Call this before we update the various windows/players. At least
743 * that we, we know the weight is correct.
744 */
745 op->update_stats ();
746
747 // elmex: kept this for now, i have no idea what happens when i remove it:
748 if (op->type == PLAYER)
749 {
750 /* Need to update the weight for the player */
751 esrv_send_item (op, op);
752 op->contr->ns->floorbox_update ();
753 }
754} 651}
755 652
756void 653void
757drop (object *op, object *tmp) 654drop (object *op, object *tmp)
758{ 655{
767 if (tmp->env && tmp->env->type != PLAYER) 664 if (tmp->env && tmp->env->type != PLAYER)
768 { 665 {
769 /* Just toss the object - probably shouldn't be hanging 666 /* Just toss the object - probably shouldn't be hanging
770 * around anyways 667 * around anyways
771 */ 668 */
772 tmp->remove ();
773 tmp->destroy (); 669 tmp->destroy ();
774 return; 670 return;
775 } 671 }
776 else 672 else
777 { 673 {
778 while (tmp != NULL && tmp->invisible) 674 while (tmp && tmp->invisible)
779 tmp = tmp->below; 675 tmp = tmp->below;
780 } 676 }
781 } 677 }
782 678
783 if (tmp == NULL) 679 if (tmp == NULL)
784 { 680 {
785 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 681 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
786 return; 682 return;
787 } 683 }
684
788 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 685 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
789 { 686 {
790 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 687 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
791 return; 688 return;
792 } 689 }
690
793 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 691 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
794 { 692 {
795#if 0 693#if 0
796 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 694 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
797 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
821 719
822 if (op->type == PLAYER) 720 if (op->type == PLAYER)
823 op->contr->count = 0; 721 op->contr->count = 0;
824} 722}
825 723
826
827
828/* Command will drop all items that have not been locked */ 724/* Command will drop all items that have not been locked */
829int 725int
830command_dropall (object *op, char *params) 726command_dropall (object *op, char *params)
831{ 727{
832 728
833 object *curinv, *nextinv;
834
835 if (op->inv == NULL) 729 if (op->inv == NULL)
836 { 730 {
837 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 731 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
838 return 0; 732 return 0;
839 } 733 }
840 734
841 curinv = op->inv; 735 object *curinv = op->inv;
736 object *nextinv;
842 737
843 /* 738 /*
844 This is the default. Drops everything not locked or considered 739 This is the default. Drops everything not locked or considered
845 not something that should be dropped. 740 not something that should be dropped.
846 */ 741 */
850 in a shop. --Tero.Pelander@utu.fi 745 in a shop. --Tero.Pelander@utu.fi
851 */ 746 */
852 747
853 int cnt = MAX_ITEM_PER_DROP; 748 int cnt = MAX_ITEM_PER_DROP;
854 749
855 if (params == NULL) 750 if (!params)
856 { 751 {
857 while (curinv != NULL) 752 while (curinv)
858 { 753 {
859 nextinv = curinv->below; 754 nextinv = curinv->below;
755
860 while (nextinv && nextinv->type == MONEY) 756 while (nextinv && nextinv->type == MONEY)
861 nextinv = nextinv->below; 757 nextinv = nextinv->below;
758
862 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 759 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
863 curinv->type != FOOD && curinv->type != KEY && 760 curinv->type != FOOD && curinv->type != KEY &&
864 curinv->type != SPECIAL_KEY && curinv->type != GEM && 761 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
865 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 762 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
866 { 763 {
867 drop (op, curinv); 764 drop (op, curinv);
868 if (--cnt <= 0) break; 765 if (--cnt <= 0) break;
869 } 766 }
767
870 curinv = nextinv; 768 curinv = nextinv;
871 } 769 }
872 } 770 }
873
874 else if (strcmp (params, "weapons") == 0) 771 else if (strcmp (params, "weapons") == 0)
875 { 772 {
876 while (curinv != NULL) 773 while (curinv)
877 { 774 {
878 nextinv = curinv->below; 775 nextinv = curinv->below;
776
879 while (nextinv && nextinv->type == MONEY) 777 while (nextinv && nextinv->type == MONEY)
880 nextinv = nextinv->below; 778 nextinv = nextinv->below;
779
881 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 780 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
882 { 781 {
883 drop (op, curinv); 782 drop (op, curinv);
884 if (--cnt <= 0) break; 783 if (--cnt <= 0) break;
885 } 784 }
785
886 curinv = nextinv; 786 curinv = nextinv;
887 } 787 }
888 } 788 }
889
890 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 789 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
891 { 790 {
892 while (curinv != NULL) 791 while (curinv)
893 { 792 {
894 nextinv = curinv->below; 793 nextinv = curinv->below;
794
895 while (nextinv && nextinv->type == MONEY) 795 while (nextinv && nextinv->type == MONEY)
896 nextinv = nextinv->below; 796 nextinv = nextinv->below;
797
897 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 798 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
898 { 799 {
899 drop (op, curinv); 800 drop (op, curinv);
900 if (--cnt <= 0) break; 801 if (--cnt <= 0) break;
901 } 802 }
803
902 curinv = nextinv; 804 curinv = nextinv;
903 } 805 }
904 } 806 }
905
906 else if (strcmp (params, "misc") == 0) 807 else if (strcmp (params, "misc") == 0)
907 { 808 {
908 while (curinv != NULL) 809 while (curinv)
909 { 810 {
910 nextinv = curinv->below; 811 nextinv = curinv->below;
812
911 while (nextinv && nextinv->type == MONEY) 813 while (nextinv && nextinv->type == MONEY)
912 nextinv = nextinv->below; 814 nextinv = nextinv->below;
815
913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 816 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
914 { 817 {
915 switch (curinv->type) 818 switch (curinv->type)
916 { 819 {
917 case HORN: 820 case HORN:
935 break; 838 break;
936 default: 839 default:
937 curinv = nextinv; 840 curinv = nextinv;
938 break; 841 break;
939 } 842 }
843
940 if (--cnt <= 0) break; 844 if (--cnt <= 0) break;
941 } 845 }
846
942 curinv = nextinv; 847 curinv = nextinv;
943 } 848 }
944 } 849 }
945 850
946 if (cnt <= 0) 851 if (cnt <= 0)
947 op->failmsg ("Only dropped some items, can't drop that many items at once."); 852 op->failmsg ("Only dropped some items, can't drop that many items at once.");
948
949 update_after_inventory_change (op);
950 853
951/* draw_look(op);*/ 854/* draw_look(op);*/
952 return 0; 855 return 0;
953} 856}
954 857
955/* Object op wants to drop object(s) params. params can be a 858/* Object op wants to drop object(s) params. params can be a
956 * comma seperated list. 859 * comma seperated list.
957 */ 860 */
958
959int 861int
960command_drop (object *op, char *params) 862command_drop (object *op, char *params)
961{ 863{
962 object *tmp, *next; 864 object *tmp, *next;
963 int did_one = 0; 865 int did_one = 0;
988 if (!did_one) 890 if (!did_one)
989 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 891 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
990 892
991 if (cnt <= 0) 893 if (cnt <= 0)
992 op->failmsg ("Only dropped some items, can't drop that many items at once."); 894 op->failmsg ("Only dropped some items, can't drop that many items at once.");
993
994 update_after_inventory_change (op);
995 } 895 }
996 896
997 return 0; 897 return 0;
998} 898}
999 899
1004 { 904 {
1005 object *tmp = op->below; 905 object *tmp = op->below;
1006 906
1007 while (tmp && !tmp->client_visible ()) 907 while (tmp && !tmp->client_visible ())
1008 tmp = tmp->below; 908 tmp = tmp->below;
909
1009 if (tmp) 910 if (tmp)
1010 examine (op, tmp); 911 examine (op, tmp);
1011 } 912 }
1012 else 913 else
1013 { 914 {
1014 object *tmp = find_best_object_match (op, params); 915 object *tmp = find_best_object_match (op, params);
1015 916
1016 if (tmp) 917 if (tmp)
1017 examine (op, tmp); 918 examine (op, tmp);
1018 else 919 else
1019 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 920 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1020 } 921 }
922
1021 return 0; 923 return 0;
1022} 924}
1023 925
1024/* op should be a player. 926/* op should be a player.
1025 * we return the object the player has marked with the 'mark' command 927 * we return the object the player has marked with the 'mark' command
1072 dynbuf_text buf (512, 512); 974 dynbuf_text buf (512, 512);
1073 975
1074 object *mon = head ? head : this; 976 object *mon = head ? head : this;
1075 977
1076 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 978 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1077 buf << "It is an undead force.\n"; 979 buf << "It is an undead force.\r";
1078 980
1079 if (mon->level > who->level) 981 if (mon->level > who->level)
1080 buf << "It is likely more powerful than you.\n"; 982 buf << "It is likely more powerful than you.\r";
1081 else if (mon->level < who->level) 983 else if (mon->level < who->level)
1082 buf << "It is likely less powerful than you.\n"; 984 buf << "It is likely less powerful than you.\r";
1083 else 985 else
1084 buf << "It is probably as powerful as you.\n"; 986 buf << "It is probably as powerful as you.\r";
1085 987
1086 if (mon->attacktype & AT_ACID) 988 if (mon->attacktype & AT_ACID)
1087 buf << "You seem to smell an acrid odor.\n"; 989 buf << "You seem to smell an acrid odor.\r";
1088 990
1089 /* Anyone know why this used to use the clone value instead of the 991 /* Anyone know why this used to use the clone value instead of the
1090 * maxhp field? This seems that it should give more accurate results. 992 * maxhp field? This seems that it should give more accurate results.
1091 */ 993 */
1092 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 994 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1093 { /* From 1-4 */ 995 { /* From 1-4 */
1094 case 1: 996 case 1:
1095 buf << "It is in a bad shape.\n"; 997 buf << "It is in a bad shape.\r";
1096 break; 998 break;
1097 case 2: 999 case 2:
1098 buf << "It is hurt.\n"; 1000 buf << "It is hurt.\r";
1099 break; 1001 break;
1100 case 3: 1002 case 3:
1101 buf << "It is somewhat hurt.\n"; 1003 buf << "It is somewhat hurt.\r";
1102 break; 1004 break;
1103 case 4: 1005 case 4:
1104 buf << "It is in excellent shape.\n"; 1006 buf << "It is in excellent shape.\r";
1105 break; 1007 break;
1106 } 1008 }
1107 1009
1108 if (present_in_ob (POISONING, mon)) 1010 if (present_in_ob (POISONING, mon))
1109 buf << "It looks very ill.\n"; 1011 buf << "It looks very ill.\r";
1012
1013 buf << '\n';
1110 1014
1111 return buf; 1015 return buf;
1112} 1016}
1113 1017
1114/* tmp is the object being described, pl is who is examing it. */ 1018/* tmp is the object being described, pl is who is examing it. */
1172std::string 1076std::string
1173object::describe (object *who) 1077object::describe (object *who)
1174{ 1078{
1175 dynbuf_text buf (1024, 1024); 1079 dynbuf_text buf (1024, 1024);
1176 1080
1177 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1081 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1178 1082
1179 if (custom_name) 1083 if (custom_name)
1180 buf.printf ("You call it %s\n", &custom_name); 1084 buf.printf ("You call it %s.\r", &custom_name);
1181 1085
1182 switch (type) 1086 switch (type)
1183 { 1087 {
1184 case SPELLBOOK: 1088 case SPELLBOOK:
1185 if (flag [FLAG_IDENTIFIED] && inv) 1089 if (flag [FLAG_IDENTIFIED] && inv)
1186 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1187 break; 1091 break;
1188 1092
1189 case BOOK: 1093 case BOOK:
1190 if (msg) 1094 if (msg)
1191 buf << "Something is written in it.\n"; 1095 buf << "Something is written in it.\r";
1192 break; 1096 break;
1193 1097
1194 case CONTAINER: 1098 case CONTAINER:
1195 if (race != NULL) 1099 if (race)
1196 { 1100 {
1197 if (weight_limit && stats.Str < 100) 1101 if (weight_limit && stats.Str < 100)
1198 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1102 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1199 &race, weight_limit / (10.0 * (100 - stats.Str))); 1103 &race, weight_limit / (10.0 * (100 - stats.Str)));
1200 else 1104 else
1201 buf.printf ("It can hold only %s.\n", &race); 1105 buf.printf ("It can hold only %s.\r", &race);
1202 } 1106 }
1203 else if (weight_limit && stats.Str < 100) 1107 else if (weight_limit && stats.Str < 100)
1204 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1108 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1205 break; 1109 break;
1206 1110
1207 case WAND: 1111 case WAND:
1208 if (flag [FLAG_IDENTIFIED]) 1112 if (flag [FLAG_IDENTIFIED])
1209 buf.printf ("It has %d charges left.\n", stats.food); 1113 buf.printf ("It has %d charges left.\r", stats.food);
1210 break; 1114 break;
1211 } 1115 }
1212 1116
1213 if (materialname && !msg) 1117 if (materialname && !msg)
1214 buf.printf ("It is made of: %s.\n", &materialname); 1118 buf.printf ("It is made of: %s.\r", &materialname);
1215 1119
1216 if (who) 1120 if (who)
1217 /* Where to wear this item */ 1121 /* Where to wear this item */
1218 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1219 if (slot[i].info) 1123 if (slot[i].info)
1221 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1125 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1222 1126
1223 if (slot[i].info < -1 && who->slot[i].info) 1127 if (slot[i].info < -1 && who->slot[i].info)
1224 buf.printf ("(%d)", -slot[i].info); 1128 buf.printf ("(%d)", -slot[i].info);
1225 1129
1226 buf << ".\n"; 1130 buf << ".\r";
1227 } 1131 }
1228 1132
1229 if (weight) 1133 if (weight)
1230 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1134 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1231 1135
1232 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1136 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1233 { 1137 {
1234 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1138 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1235 1139
1236 if (is_in_shop (who)) 1140 if (is_in_shop (who))
1237 { 1141 {
1238 if (flag [FLAG_UNPAID]) 1142 if (flag [FLAG_UNPAID])
1239 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1143 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1240 else 1144 else
1241 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1145 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1242 } 1146 }
1243 } 1147 }
1244 1148
1245 if (flag [FLAG_MONSTER]) 1149 if (flag [FLAG_MONSTER])
1246 buf << describe_monster (who); 1150 buf << describe_monster (who);
1247 1151
1248 /* Is this item buildable? */ 1152 /* Is this item buildable? */
1249 if (flag [FLAG_IS_BUILDABLE]) 1153 if (flag [FLAG_IS_BUILDABLE])
1250 buf << "This is a buildable item.\n"; 1154 buf << "This is a buildable item.\r";
1251 1155
1252 /* Does the object have a message? Don't show message for all object 1156 /* Does the object have a message? Don't show message for all object
1253 * types - especially if the first entry is a match 1157 * types - especially if the first entry is a match
1254 */ 1158 */
1255 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') 1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1256 { 1160 {
1257 /* This is just a hack so when identifying the items, we print 1161 /* This is just a hack so when identifying the items, we print
1258 * out the extra message 1162 * out the extra message
1259 */ 1163 */
1260 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1164 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1261 buf << "The object has a story:\n"; 1165 buf << "The object has a story:\r";
1262 1166
1263 buf << msg << '\n'; 1167 buf << msg << '\n';
1264 } 1168 }
1265 1169
1266 buf << '\n'; 1170 buf << '\n';

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