1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
91 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
92 | { |
92 | { |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
94 | } |
94 | } |
95 | |
95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
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98 | { |
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99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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100 | { |
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101 | op = tmp; |
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102 | return true; |
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103 | } |
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104 | else |
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105 | { |
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106 | if (op->nrof > 1) |
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
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112 | } |
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113 | } |
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114 | |
96 | int |
115 | int |
97 | command_uskill (object *pl, char *params) |
116 | command_uskill (object *pl, char *params) |
98 | { |
117 | { |
99 | if (!params) |
118 | if (!params) |
100 | { |
119 | { |
… | |
… | |
208 | * not need to use split_ob and stuff. |
227 | * not need to use split_ob and stuff. |
209 | */ |
228 | */ |
210 | int |
229 | int |
211 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
230 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | { |
231 | { |
213 | |
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214 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
232 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
215 | { |
233 | { |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
217 | return 0; |
235 | return 0; |
218 | } |
236 | } |
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237 | |
219 | if (sack == op) |
238 | if (sack == op) |
220 | { |
239 | { |
221 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
240 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
222 | return 0; |
241 | return 0; |
223 | } |
242 | } |
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243 | |
224 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
244 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
225 | { |
245 | { |
226 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
227 | return 0; |
247 | return 0; |
228 | } |
248 | } |
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249 | |
229 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
250 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
230 | { |
251 | { |
231 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
252 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
232 | return 0; |
253 | return 0; |
233 | } |
254 | } |
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255 | |
234 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
256 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
235 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
257 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
236 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
258 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
237 | { |
259 | { |
238 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
260 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
239 | return 0; |
261 | return 0; |
240 | } |
262 | } |
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263 | |
241 | /* All other checks pass, must be OK */ |
264 | /* All other checks pass, must be OK */ |
242 | return 1; |
265 | return 1; |
243 | } |
266 | } |
244 | |
267 | |
245 | /* Pick up commands follow */ |
268 | /* Pick up commands follow */ |
… | |
… | |
252 | static void |
275 | static void |
253 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
276 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
254 | { |
277 | { |
255 | object *env = tmp->env; |
278 | object *env = tmp->env; |
256 | uint32 weight, effective_weight_limit; |
279 | uint32 weight, effective_weight_limit; |
257 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
280 | int tmp_nrof = tmp->number_of (); |
258 | |
281 | |
259 | /* IF the player is flying & trying to take the item out of a container |
282 | /* IF the player is flying & trying to take the item out of a container |
260 | * that is in his inventory, let him. tmp->env points to the container |
283 | * that is in his inventory, let him. tmp->env points to the container |
261 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
262 | * containers not allowed as of now) |
285 | * containers not allowed as of now) |
263 | */ |
286 | */ |
264 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
265 | { |
288 | { |
266 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
289 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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290 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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291 | "or waiting till the levitation effect wears off.>"); |
267 | return; |
292 | return; |
268 | } |
293 | } |
269 | |
294 | |
270 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
295 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
271 | return; |
296 | return; |
272 | |
297 | |
273 | if (nrof > tmp_nrof || nrof == 0) |
298 | if (nrof > tmp_nrof || nrof <= 0) |
274 | nrof = tmp_nrof; |
299 | nrof = tmp_nrof; |
275 | |
300 | |
276 | /* Figure out how much weight this object will add to the player */ |
301 | /* Figure out how much weight this object will add to the player */ |
277 | weight = tmp->weight * nrof; |
302 | weight = tmp->weight * nrof; |
278 | if (tmp->inv) |
303 | if (tmp->inv) |
… | |
… | |
284 | { |
309 | { |
285 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
310 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
286 | return; |
311 | return; |
287 | } |
312 | } |
288 | |
313 | |
289 | if (nrof != tmp_nrof) |
314 | if (!can_split (pl, tmp, nrof)) |
290 | { |
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291 | object *tmp2 = tmp; |
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292 | |
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293 | tmp = get_split_ob (tmp, nrof); |
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294 | if (!tmp) |
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295 | { |
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296 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
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297 | return; |
315 | return; |
298 | } |
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299 | |
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300 | /* Tell the client what happened to the rest of objects */ |
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301 | if (pl->contr) |
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302 | if (tmp2->destroyed ()) |
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303 | esrv_del_item (pl->contr, tmp2->count); |
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304 | else |
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305 | esrv_update_item (UPD_NROF, pl, tmp2); |
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306 | } |
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307 | else |
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308 | { |
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309 | /* If the object is in a container, send a delete to the client. |
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310 | * - we are moving all the items from the container to elsewhere, |
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311 | * so it needs to be deleted. |
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312 | */ |
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313 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
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314 | { |
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315 | if (tmp->env && pl->type == PLAYER) |
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316 | esrv_del_item (pl->contr, tmp->count); |
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317 | |
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318 | tmp->remove (); /* Unlink it */ |
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319 | } |
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320 | } |
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321 | |
316 | |
322 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
317 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
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318 | { |
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319 | tmp->flag.reset (FLAG_UNPAID); |
323 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
320 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
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321 | tmp->flag.set (FLAG_UNPAID); |
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322 | } |
324 | else |
323 | else |
325 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
324 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
326 | |
325 | |
327 | tmp = insert_ob_in_ob (tmp, op); |
326 | op->insert (tmp); |
328 | |
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329 | /* All the stuff below deals with client/server code, and is only |
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330 | * usable by players |
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331 | */ |
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332 | if (pl->contr) |
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333 | { |
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334 | esrv_send_item (pl, tmp); |
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335 | |
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336 | /* These are needed to update the weight for the container we |
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337 | * are putting the object in. |
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338 | */ |
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339 | if (op != pl) |
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340 | { |
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341 | esrv_update_item (UPD_WEIGHT, pl, op); |
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342 | esrv_send_item (pl, pl); |
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343 | } |
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344 | |
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345 | /* Update the container the object was in */ |
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346 | if (env && env != pl && env != op) |
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347 | esrv_update_item (UPD_WEIGHT, pl, env); |
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348 | } |
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349 | } |
327 | } |
350 | |
328 | |
351 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
329 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
352 | void |
330 | void |
353 | pick_up (object *op, object *alt) |
331 | pick_up (object *op, object *alt) |
… | |
… | |
506 | * but that probably will make it more difficult to read, and |
484 | * but that probably will make it more difficult to read, and |
507 | * not make it any more efficient |
485 | * not make it any more efficient |
508 | */ |
486 | */ |
509 | if (params && item_matched_string (op, tmp, params)) |
487 | if (params && item_matched_string (op, tmp, params)) |
510 | { |
488 | { |
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489 | if (--cnt < 0) break; |
511 | pick_up (op, tmp); |
490 | pick_up (op, tmp); |
512 | if (--cnt <= 0) break; |
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513 | } |
491 | } |
514 | else if (can_pick (op, tmp) && !params) |
492 | else if (can_pick (op, tmp) && !params) |
515 | { |
493 | { |
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494 | if (--cnt < 0) break; |
516 | pick_up (op, tmp); |
495 | pick_up (op, tmp); |
517 | break; |
496 | break; |
518 | } |
497 | } |
519 | |
498 | |
520 | tmp = next; |
499 | tmp = next; |
521 | } |
500 | } |
522 | |
501 | |
523 | if (cnt <= 0) |
502 | if (cnt < 0) |
524 | { |
503 | { |
525 | op->failmsg ("Couldn't pick up so many items at once."); |
504 | op->failmsg ("Couldn't pick up so many items at once."); |
526 | return 0; |
505 | return 0; |
527 | } |
506 | } |
528 | |
507 | |
… | |
… | |
539 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
518 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
540 | } |
519 | } |
541 | |
520 | |
542 | return 0; |
521 | return 0; |
543 | } |
522 | } |
544 | |
|
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545 | |
523 | |
546 | /* |
524 | /* |
547 | * This function was part of drop, now is own function. |
525 | * This function was part of drop, now is own function. |
548 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
526 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
549 | * if nrof is non zero, then nrof objects is tried to put into sack. |
527 | * if nrof is non zero, then nrof objects is tried to put into sack. |
… | |
… | |
565 | return; |
543 | return; |
566 | } |
544 | } |
567 | |
545 | |
568 | if (tmp->type == CONTAINER && tmp->inv) |
546 | if (tmp->type == CONTAINER && tmp->inv) |
569 | { |
547 | { |
570 | |
|
|
571 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
548 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
572 | * we instead move the contents of that container into the active |
549 | * we instead move the contents of that container into the active |
573 | * container, this is only done if the object has something in it. |
550 | * container, this is only done if the object has something in it. |
574 | */ |
551 | */ |
575 | sack2 = tmp; |
552 | sack2 = tmp; |
… | |
… | |
578 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
555 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
579 | { |
556 | { |
580 | tmp = tmp2->below; |
557 | tmp = tmp2->below; |
581 | |
558 | |
582 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
559 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
583 | { |
|
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584 | put_object_in_sack (op, sack, tmp2, 0); |
560 | put_object_in_sack (op, sack, tmp2, 0); |
585 | } |
|
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586 | else |
561 | else |
587 | { |
562 | { |
588 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
563 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
589 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
564 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
590 | break; |
565 | break; |
591 | } |
566 | } |
592 | } |
567 | } |
593 | |
568 | |
594 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
595 | return; |
569 | return; |
596 | } |
570 | } |
597 | |
571 | |
598 | /* Don't worry about this for containers - our caller should have |
572 | /* Don't worry about this for containers - our caller should have |
599 | * already checked this. |
573 | * already checked this. |
… | |
… | |
604 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
578 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
605 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
579 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
606 | return; |
580 | return; |
607 | |
581 | |
608 | /* we want to put some portion of the item into the container */ |
582 | /* we want to put some portion of the item into the container */ |
609 | if (nrof && tmp->nrof != nrof) |
583 | if (!can_split (op, tmp, nrof)) |
610 | { |
|
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611 | object *tmp2 = tmp; |
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612 | |
|
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613 | tmp = get_split_ob (tmp, nrof); |
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614 | |
|
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615 | if (!tmp) |
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616 | { |
|
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617 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
618 | return; |
584 | return; |
619 | } |
|
|
620 | /* Tell a client what happened other objects */ |
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621 | if (tmp2->destroyed ()) |
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622 | esrv_del_item (op->contr, tmp2->count); |
|
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623 | else /* this can proably be replaced with an update */ |
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624 | esrv_send_item (op, tmp2); |
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625 | } |
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626 | else |
|
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627 | tmp->remove (); |
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628 | |
585 | |
629 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
586 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
630 | tmp2 = insert_ob_in_ob (tmp, sack); |
587 | sack->insert (tmp); |
631 | |
|
|
632 | // elmex: 2007-11-26: removed update_stats and replaced |
|
|
633 | // it by update_after_inventory_change () in the caller |
|
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634 | // of this function |
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635 | |
|
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636 | /* If an object merged (and thus, different object), we need to |
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637 | * delete the original. |
|
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638 | */ |
|
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639 | if (tmp2 != tmp) |
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640 | esrv_del_item (op->contr, tmp->count); |
|
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641 | |
|
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642 | esrv_send_item (op, tmp2); |
|
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643 | |
|
|
644 | /* update the sacks weight */ |
|
|
645 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
646 | } |
588 | } |
647 | |
589 | |
648 | /* |
590 | /* |
649 | * This function was part of drop, now is own function. |
591 | * This function was part of drop, now is own function. |
650 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
592 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
… | |
… | |
652 | * This is used when dropping objects onto the floor. |
594 | * This is used when dropping objects onto the floor. |
653 | */ |
595 | */ |
654 | void |
596 | void |
655 | drop_object (object *op, object *tmp, uint32 nrof) |
597 | drop_object (object *op, object *tmp, uint32 nrof) |
656 | { |
598 | { |
657 | object *floor; |
|
|
658 | |
|
|
659 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
599 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
660 | return; |
600 | return; |
661 | |
601 | |
662 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
602 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
663 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
603 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
… | |
… | |
666 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
606 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
667 | |
607 | |
668 | /* We are only dropping some of the items. We split the current object |
608 | /* We are only dropping some of the items. We split the current object |
669 | * off |
609 | * off |
670 | */ |
610 | */ |
671 | if (nrof && tmp->nrof != nrof) |
611 | if (!can_split (op, tmp, nrof)) |
672 | { |
|
|
673 | object *tmp2 = tmp; |
|
|
674 | |
|
|
675 | tmp = get_split_ob (tmp, nrof); |
|
|
676 | if (!tmp) |
|
|
677 | { |
|
|
678 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
679 | return; |
612 | return; |
680 | } |
|
|
681 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
682 | * original object |
|
|
683 | */ |
|
|
684 | if (op->type == PLAYER) |
|
|
685 | { |
|
|
686 | if (tmp2->destroyed ()) |
|
|
687 | esrv_del_item (op->contr, tmp2->count); |
|
|
688 | else |
|
|
689 | esrv_send_item (op, tmp2); |
|
|
690 | } |
|
|
691 | } |
|
|
692 | else |
|
|
693 | tmp->remove (); |
|
|
694 | |
613 | |
695 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
614 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
696 | return; |
615 | return; |
697 | |
616 | |
698 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
617 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
699 | { |
618 | { |
700 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
619 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
701 | op->statusmsg ("The gods who lent it to you retrieves it."); |
620 | op->statusmsg ("The god who lent it to you retrieves it."); |
702 | |
|
|
703 | if (op->type == PLAYER) |
|
|
704 | esrv_del_item (op->contr, tmp->count); |
|
|
705 | |
621 | |
706 | tmp->destroy (); |
622 | tmp->destroy (); |
707 | op->update_stats (); |
623 | op->update_stats (); |
708 | return; |
624 | return; |
709 | } |
625 | } |
710 | |
|
|
711 | if (op->type == PLAYER) |
|
|
712 | esrv_del_item (op->contr, tmp->count); |
|
|
713 | |
626 | |
714 | /* Call this before we update the various windows/players. At least |
627 | /* Call this before we update the various windows/players. At least |
715 | * that we, we know the weight is correct. |
628 | * that we, we know the weight is correct. |
716 | */ |
629 | */ |
717 | // 2007-11-26: moved op->update_stats away and calling it later after |
630 | // 2007-11-26: moved op->update_stats away and calling it later after |
718 | // all items of a drop command have been processed. |
631 | // all items of a drop command have been processed. |
719 | |
632 | |
720 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
633 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
721 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
634 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
722 | return; |
635 | return; |
723 | |
636 | |
724 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
637 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
638 | { |
725 | sell_item (tmp, op); |
639 | if (!sell_item (tmp, op)) |
|
|
640 | { |
|
|
641 | // if we can't sell it we don't drop it, so give it back to the seller |
|
|
642 | op->insert (tmp); |
|
|
643 | return; |
|
|
644 | } |
|
|
645 | } |
726 | |
646 | |
727 | tmp->x = op->x; |
647 | tmp->x = op->x; |
728 | tmp->y = op->y; |
648 | tmp->y = op->y; |
729 | |
649 | |
730 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
650 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
731 | } |
|
|
732 | |
|
|
733 | void update_after_inventory_change (object *op) |
|
|
734 | { |
|
|
735 | /* Call this before we update the various windows/players. At least |
|
|
736 | * that we, we know the weight is correct. |
|
|
737 | */ |
|
|
738 | op->update_stats (); |
|
|
739 | |
|
|
740 | // elmex: kept this for now, i have no idea what happens when i remove it: |
|
|
741 | if (op->type == PLAYER) |
|
|
742 | { |
|
|
743 | /* Need to update the weight for the player */ |
|
|
744 | esrv_send_item (op, op); |
|
|
745 | op->contr->ns->floorbox_update (); |
|
|
746 | } |
|
|
747 | } |
651 | } |
748 | |
652 | |
749 | void |
653 | void |
750 | drop (object *op, object *tmp) |
654 | drop (object *op, object *tmp) |
751 | { |
655 | { |
… | |
… | |
760 | if (tmp->env && tmp->env->type != PLAYER) |
664 | if (tmp->env && tmp->env->type != PLAYER) |
761 | { |
665 | { |
762 | /* Just toss the object - probably shouldn't be hanging |
666 | /* Just toss the object - probably shouldn't be hanging |
763 | * around anyways |
667 | * around anyways |
764 | */ |
668 | */ |
765 | tmp->remove (); |
|
|
766 | tmp->destroy (); |
669 | tmp->destroy (); |
767 | return; |
670 | return; |
768 | } |
671 | } |
769 | else |
672 | else |
770 | { |
673 | { |
771 | while (tmp != NULL && tmp->invisible) |
674 | while (tmp && tmp->invisible) |
772 | tmp = tmp->below; |
675 | tmp = tmp->below; |
773 | } |
676 | } |
774 | } |
677 | } |
775 | |
678 | |
776 | if (tmp == NULL) |
679 | if (tmp == NULL) |
777 | { |
680 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
681 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
779 | return; |
682 | return; |
780 | } |
683 | } |
|
|
684 | |
781 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
685 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
782 | { |
686 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
687 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
784 | return; |
688 | return; |
785 | } |
689 | } |
|
|
690 | |
786 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
691 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
787 | { |
692 | { |
788 | #if 0 |
693 | #if 0 |
789 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
694 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
790 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
695 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
… | |
… | |
814 | |
719 | |
815 | if (op->type == PLAYER) |
720 | if (op->type == PLAYER) |
816 | op->contr->count = 0; |
721 | op->contr->count = 0; |
817 | } |
722 | } |
818 | |
723 | |
819 | |
|
|
820 | |
|
|
821 | /* Command will drop all items that have not been locked */ |
724 | /* Command will drop all items that have not been locked */ |
822 | int |
725 | int |
823 | command_dropall (object *op, char *params) |
726 | command_dropall (object *op, char *params) |
824 | { |
727 | { |
825 | |
728 | |
826 | object *curinv, *nextinv; |
|
|
827 | |
|
|
828 | if (op->inv == NULL) |
729 | if (op->inv == NULL) |
829 | { |
730 | { |
830 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
731 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
831 | return 0; |
732 | return 0; |
832 | } |
733 | } |
833 | |
734 | |
834 | curinv = op->inv; |
735 | object *curinv = op->inv; |
|
|
736 | object *nextinv; |
835 | |
737 | |
836 | /* |
738 | /* |
837 | This is the default. Drops everything not locked or considered |
739 | This is the default. Drops everything not locked or considered |
838 | not something that should be dropped. |
740 | not something that should be dropped. |
839 | */ |
741 | */ |
… | |
… | |
843 | in a shop. --Tero.Pelander@utu.fi |
745 | in a shop. --Tero.Pelander@utu.fi |
844 | */ |
746 | */ |
845 | |
747 | |
846 | int cnt = MAX_ITEM_PER_DROP; |
748 | int cnt = MAX_ITEM_PER_DROP; |
847 | |
749 | |
848 | if (params == NULL) |
750 | if (!params) |
849 | { |
751 | { |
850 | while (curinv != NULL) |
752 | while (curinv) |
851 | { |
753 | { |
852 | nextinv = curinv->below; |
754 | nextinv = curinv->below; |
|
|
755 | |
853 | while (nextinv && nextinv->type == MONEY) |
756 | while (nextinv && nextinv->type == MONEY) |
854 | nextinv = nextinv->below; |
757 | nextinv = nextinv->below; |
|
|
758 | |
855 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
759 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
856 | curinv->type != FOOD && curinv->type != KEY && |
760 | curinv->type != FOOD && curinv->type != KEY && |
857 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
761 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
858 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
762 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
859 | { |
763 | { |
860 | drop (op, curinv); |
764 | drop (op, curinv); |
861 | if (--cnt <= 0) break; |
765 | if (--cnt <= 0) break; |
862 | } |
766 | } |
|
|
767 | |
863 | curinv = nextinv; |
768 | curinv = nextinv; |
864 | } |
769 | } |
865 | } |
770 | } |
866 | |
|
|
867 | else if (strcmp (params, "weapons") == 0) |
771 | else if (strcmp (params, "weapons") == 0) |
868 | { |
772 | { |
869 | while (curinv != NULL) |
773 | while (curinv) |
870 | { |
774 | { |
871 | nextinv = curinv->below; |
775 | nextinv = curinv->below; |
|
|
776 | |
872 | while (nextinv && nextinv->type == MONEY) |
777 | while (nextinv && nextinv->type == MONEY) |
873 | nextinv = nextinv->below; |
778 | nextinv = nextinv->below; |
|
|
779 | |
874 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
780 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
875 | { |
781 | { |
876 | drop (op, curinv); |
782 | drop (op, curinv); |
877 | if (--cnt <= 0) break; |
783 | if (--cnt <= 0) break; |
878 | } |
784 | } |
|
|
785 | |
879 | curinv = nextinv; |
786 | curinv = nextinv; |
880 | } |
787 | } |
881 | } |
788 | } |
882 | |
|
|
883 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
789 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
884 | { |
790 | { |
885 | while (curinv != NULL) |
791 | while (curinv) |
886 | { |
792 | { |
887 | nextinv = curinv->below; |
793 | nextinv = curinv->below; |
|
|
794 | |
888 | while (nextinv && nextinv->type == MONEY) |
795 | while (nextinv && nextinv->type == MONEY) |
889 | nextinv = nextinv->below; |
796 | nextinv = nextinv->below; |
|
|
797 | |
890 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
798 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
891 | { |
799 | { |
892 | drop (op, curinv); |
800 | drop (op, curinv); |
893 | if (--cnt <= 0) break; |
801 | if (--cnt <= 0) break; |
894 | } |
802 | } |
|
|
803 | |
895 | curinv = nextinv; |
804 | curinv = nextinv; |
896 | } |
805 | } |
897 | } |
806 | } |
898 | |
|
|
899 | else if (strcmp (params, "misc") == 0) |
807 | else if (strcmp (params, "misc") == 0) |
900 | { |
808 | { |
901 | while (curinv != NULL) |
809 | while (curinv) |
902 | { |
810 | { |
903 | nextinv = curinv->below; |
811 | nextinv = curinv->below; |
|
|
812 | |
904 | while (nextinv && nextinv->type == MONEY) |
813 | while (nextinv && nextinv->type == MONEY) |
905 | nextinv = nextinv->below; |
814 | nextinv = nextinv->below; |
|
|
815 | |
906 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
816 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
907 | { |
817 | { |
908 | switch (curinv->type) |
818 | switch (curinv->type) |
909 | { |
819 | { |
910 | case HORN: |
820 | case HORN: |
… | |
… | |
928 | break; |
838 | break; |
929 | default: |
839 | default: |
930 | curinv = nextinv; |
840 | curinv = nextinv; |
931 | break; |
841 | break; |
932 | } |
842 | } |
|
|
843 | |
933 | if (--cnt <= 0) break; |
844 | if (--cnt <= 0) break; |
934 | } |
845 | } |
|
|
846 | |
935 | curinv = nextinv; |
847 | curinv = nextinv; |
936 | } |
848 | } |
937 | } |
849 | } |
938 | |
850 | |
939 | if (cnt <= 0) |
851 | if (cnt <= 0) |
940 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
852 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
941 | |
|
|
942 | update_after_inventory_change (op); |
|
|
943 | |
853 | |
944 | /* draw_look(op);*/ |
854 | /* draw_look(op);*/ |
945 | return 0; |
855 | return 0; |
946 | } |
856 | } |
947 | |
857 | |
948 | /* Object op wants to drop object(s) params. params can be a |
858 | /* Object op wants to drop object(s) params. params can be a |
949 | * comma seperated list. |
859 | * comma seperated list. |
950 | */ |
860 | */ |
951 | |
|
|
952 | int |
861 | int |
953 | command_drop (object *op, char *params) |
862 | command_drop (object *op, char *params) |
954 | { |
863 | { |
955 | object *tmp, *next; |
864 | object *tmp, *next; |
956 | int did_one = 0; |
865 | int did_one = 0; |
… | |
… | |
981 | if (!did_one) |
890 | if (!did_one) |
982 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
891 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
983 | |
892 | |
984 | if (cnt <= 0) |
893 | if (cnt <= 0) |
985 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
894 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
986 | |
|
|
987 | update_after_inventory_change (op); |
|
|
988 | } |
895 | } |
989 | |
896 | |
990 | return 0; |
897 | return 0; |
991 | } |
898 | } |
992 | |
899 | |
… | |
… | |
1067 | dynbuf_text buf (512, 512); |
974 | dynbuf_text buf (512, 512); |
1068 | |
975 | |
1069 | object *mon = head ? head : this; |
976 | object *mon = head ? head : this; |
1070 | |
977 | |
1071 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
978 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1072 | buf << "It is an undead force.\n"; |
979 | buf << "It is an undead force.\r"; |
1073 | |
980 | |
1074 | if (mon->level > who->level) |
981 | if (mon->level > who->level) |
1075 | buf << "It is likely more powerful than you.\n"; |
982 | buf << "It is likely more powerful than you.\r"; |
1076 | else if (mon->level < who->level) |
983 | else if (mon->level < who->level) |
1077 | buf << "It is likely less powerful than you.\n"; |
984 | buf << "It is likely less powerful than you.\r"; |
1078 | else |
985 | else |
1079 | buf << "It is probably as powerful as you.\n"; |
986 | buf << "It is probably as powerful as you.\r"; |
1080 | |
987 | |
1081 | if (mon->attacktype & AT_ACID) |
988 | if (mon->attacktype & AT_ACID) |
1082 | buf << "You seem to smell an acrid odor.\n"; |
989 | buf << "You seem to smell an acrid odor.\r"; |
1083 | |
990 | |
1084 | /* Anyone know why this used to use the clone value instead of the |
991 | /* Anyone know why this used to use the clone value instead of the |
1085 | * maxhp field? This seems that it should give more accurate results. |
992 | * maxhp field? This seems that it should give more accurate results. |
1086 | */ |
993 | */ |
1087 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
994 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1088 | { /* From 1-4 */ |
995 | { /* From 1-4 */ |
1089 | case 1: |
996 | case 1: |
1090 | buf << "It is in a bad shape.\n"; |
997 | buf << "It is in a bad shape.\r"; |
1091 | break; |
998 | break; |
1092 | case 2: |
999 | case 2: |
1093 | buf << "It is hurt.\n"; |
1000 | buf << "It is hurt.\r"; |
1094 | break; |
1001 | break; |
1095 | case 3: |
1002 | case 3: |
1096 | buf << "It is somewhat hurt.\n"; |
1003 | buf << "It is somewhat hurt.\r"; |
1097 | break; |
1004 | break; |
1098 | case 4: |
1005 | case 4: |
1099 | buf << "It is in excellent shape.\n"; |
1006 | buf << "It is in excellent shape.\r"; |
1100 | break; |
1007 | break; |
1101 | } |
1008 | } |
1102 | |
1009 | |
1103 | if (present_in_ob (POISONING, mon)) |
1010 | if (present_in_ob (POISONING, mon)) |
1104 | buf << "It looks very ill.\n"; |
1011 | buf << "It looks very ill.\r"; |
|
|
1012 | |
|
|
1013 | buf << '\n'; |
1105 | |
1014 | |
1106 | return buf; |
1015 | return buf; |
1107 | } |
1016 | } |
1108 | |
1017 | |
1109 | /* tmp is the object being described, pl is who is examing it. */ |
1018 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1167 | std::string |
1076 | std::string |
1168 | object::describe (object *who) |
1077 | object::describe (object *who) |
1169 | { |
1078 | { |
1170 | dynbuf_text buf (1024, 1024); |
1079 | dynbuf_text buf (1024, 1024); |
1171 | |
1080 | |
1172 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
1081 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
1173 | |
1082 | |
1174 | if (custom_name) |
1083 | if (custom_name) |
1175 | buf.printf ("You call it %s\n", &custom_name); |
1084 | buf.printf ("You call it %s.\r", &custom_name); |
1176 | |
1085 | |
1177 | switch (type) |
1086 | switch (type) |
1178 | { |
1087 | { |
1179 | case SPELLBOOK: |
1088 | case SPELLBOOK: |
1180 | if (flag [FLAG_IDENTIFIED] && inv) |
1089 | if (flag [FLAG_IDENTIFIED] && inv) |
1181 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1090 | buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1182 | break; |
1091 | break; |
1183 | |
1092 | |
1184 | case BOOK: |
1093 | case BOOK: |
1185 | if (msg) |
1094 | if (msg) |
1186 | buf << "Something is written in it.\n"; |
1095 | buf << "Something is written in it.\r"; |
1187 | break; |
1096 | break; |
1188 | |
1097 | |
1189 | case CONTAINER: |
1098 | case CONTAINER: |
1190 | if (race != NULL) |
1099 | if (race) |
1191 | { |
1100 | { |
1192 | if (weight_limit && stats.Str < 100) |
1101 | if (weight_limit && stats.Str < 100) |
1193 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
1102 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
1194 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1103 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1195 | else |
1104 | else |
1196 | buf.printf ("It can hold only %s.\n", &race); |
1105 | buf.printf ("It can hold only %s.\r", &race); |
1197 | } |
1106 | } |
1198 | else if (weight_limit && stats.Str < 100) |
1107 | else if (weight_limit && stats.Str < 100) |
1199 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1108 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1200 | break; |
1109 | break; |
1201 | |
1110 | |
1202 | case WAND: |
1111 | case WAND: |
1203 | if (flag [FLAG_IDENTIFIED]) |
1112 | if (flag [FLAG_IDENTIFIED]) |
1204 | buf.printf ("It has %d charges left.\n", stats.food); |
1113 | buf.printf ("It has %d charges left.\r", stats.food); |
1205 | break; |
1114 | break; |
1206 | } |
1115 | } |
1207 | |
1116 | |
1208 | if (materialname && !msg) |
1117 | if (materialname && !msg) |
1209 | buf.printf ("It is made of: %s.\n", &materialname); |
1118 | buf.printf ("It is made of: %s.\r", &materialname); |
1210 | |
1119 | |
1211 | if (who) |
1120 | if (who) |
1212 | /* Where to wear this item */ |
1121 | /* Where to wear this item */ |
1213 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1122 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1214 | if (slot[i].info) |
1123 | if (slot[i].info) |
… | |
… | |
1216 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1125 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1217 | |
1126 | |
1218 | if (slot[i].info < -1 && who->slot[i].info) |
1127 | if (slot[i].info < -1 && who->slot[i].info) |
1219 | buf.printf ("(%d)", -slot[i].info); |
1128 | buf.printf ("(%d)", -slot[i].info); |
1220 | |
1129 | |
1221 | buf << ".\n"; |
1130 | buf << ".\r"; |
1222 | } |
1131 | } |
1223 | |
1132 | |
1224 | if (weight) |
1133 | if (weight) |
1225 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
1134 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
1226 | |
1135 | |
1227 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1136 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1228 | { |
1137 | { |
1229 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1138 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1230 | |
1139 | |
1231 | if (is_in_shop (who)) |
1140 | if (is_in_shop (who)) |
1232 | { |
1141 | { |
1233 | if (flag [FLAG_UNPAID]) |
1142 | if (flag [FLAG_UNPAID]) |
1234 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1143 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1235 | else |
1144 | else |
1236 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1145 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1237 | } |
1146 | } |
1238 | } |
1147 | } |
1239 | |
1148 | |
1240 | if (flag [FLAG_MONSTER]) |
1149 | if (flag [FLAG_MONSTER]) |
1241 | buf << describe_monster (who); |
1150 | buf << describe_monster (who); |
1242 | |
1151 | |
1243 | /* Is this item buildable? */ |
1152 | /* Is this item buildable? */ |
1244 | if (flag [FLAG_IS_BUILDABLE]) |
1153 | if (flag [FLAG_IS_BUILDABLE]) |
1245 | buf << "This is a buildable item.\n"; |
1154 | buf << "This is a buildable item.\r"; |
1246 | |
1155 | |
1247 | /* Does the object have a message? Don't show message for all object |
1156 | /* Does the object have a message? Don't show message for all object |
1248 | * types - especially if the first entry is a match |
1157 | * types - especially if the first entry is a match |
1249 | */ |
1158 | */ |
1250 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') |
1159 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1251 | { |
1160 | { |
1252 | /* This is just a hack so when identifying the items, we print |
1161 | /* This is just a hack so when identifying the items, we print |
1253 | * out the extra message |
1162 | * out the extra message |
1254 | */ |
1163 | */ |
1255 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1164 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1256 | buf << "The object has a story:\n"; |
1165 | buf << "The object has a story:\r"; |
1257 | |
1166 | |
1258 | buf << msg << '\n'; |
1167 | buf << msg << '\n'; |
1259 | } |
1168 | } |
1260 | |
1169 | |
1261 | buf << '\n'; |
1170 | buf << '\n'; |