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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.66 by root, Mon Apr 21 07:01:40 2008 UTC vs.
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
94} 94}
95 95
96static bool 96static bool
97can_split (object *pl, object *&op, sint32 nrof) 97can_split (object *pl, object *&op, sint32 nrof)
98{ 98{
99 if (object *tmp = op->split (nrof)) 99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 { 100 {
101 op = tmp; 101 op = tmp;
102 return true; 102 return true;
103 } 103 }
104 else 104 else
105 { 105 {
106 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %ss.", op->number_of (), &op->name); 107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
107 return false; 111 return false;
108 } 112 }
109} 113}
110 114
111int 115int
280 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
281 * containers not allowed as of now) 285 * containers not allowed as of now)
282 */ 286 */
283 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
284 { 288 {
285 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
286 return; 292 return;
287 } 293 }
288 294
289 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
290 return; 296 return;
291 297
292 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
293 nrof = tmp_nrof; 299 nrof = tmp_nrof;
294 300
295 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
296 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
297 if (tmp->inv) 303 if (tmp->inv)
307 313
308 if (!can_split (pl, tmp, nrof)) 314 if (!can_split (pl, tmp, nrof))
309 return; 315 return;
310 316
311 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
318 {
319 tmp->flag.reset (FLAG_UNPAID);
312 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321 tmp->flag.set (FLAG_UNPAID);
322 }
313 else 323 else
314 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
315 325
316 tmp = insert_ob_in_ob (tmp, op); 326 op->insert (tmp);
317
318 /* All the stuff below deals with client/server code, and is only
319 * usable by players
320 */
321 if (pl->contr)
322 {
323 esrv_send_item (pl, tmp);
324
325 /* These are needed to update the weight for the container we
326 * are putting the object in.
327 */
328 if (op != pl)
329 {
330 esrv_update_item (UPD_WEIGHT, pl, op);
331 esrv_send_item (pl, pl);
332 }
333
334 /* Update the container the object was in */
335 if (env && env != pl && env != op)
336 esrv_update_item (UPD_WEIGHT, pl, env);
337 }
338} 327}
339 328
340/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
341void 330void
342pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
495 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
496 * not make it any more efficient 485 * not make it any more efficient
497 */ 486 */
498 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
499 { 488 {
489 if (--cnt < 0) break;
500 pick_up (op, tmp); 490 pick_up (op, tmp);
501 if (--cnt <= 0) break;
502 } 491 }
503 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
504 { 493 {
494 if (--cnt < 0) break;
505 pick_up (op, tmp); 495 pick_up (op, tmp);
506 break; 496 break;
507 } 497 }
508 498
509 tmp = next; 499 tmp = next;
510 } 500 }
511 501
512 if (cnt <= 0) 502 if (cnt < 0)
513 { 503 {
514 op->failmsg ("Couldn't pick up so many items at once."); 504 op->failmsg ("Couldn't pick up so many items at once.");
515 return 0; 505 return 0;
516 } 506 }
517 507
565 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
566 { 556 {
567 tmp = tmp2->below; 557 tmp = tmp2->below;
568 558
569 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
570 {
571 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
572 }
573 else 561 else
574 { 562 {
575 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
576 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
577 break; 565 break;
578 } 566 }
579 } 567 }
580 568
581 esrv_update_item (UPD_WEIGHT, op, sack2);
582 return; 569 return;
583 } 570 }
584 571
585 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
586 * already checked this. 573 * already checked this.
591 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
592 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
593 return; 580 return;
594 581
595 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
596 if (nrof && tmp->nrof != nrof)
597 {
598 if (!can_split (op, tmp, nrof)) 583 if (!can_split (op, tmp, nrof))
599 return; 584 return;
600 }
601 else
602 tmp->remove ();
603 585
604 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
605 tmp2 = insert_ob_in_ob (tmp, sack); 587 sack->insert (tmp);
606
607 // elmex: 2007-11-26: removed update_stats and replaced
608 // it by update_after_inventory_change () in the caller
609 // of this function
610
611 /* If an object merged (and thus, different object), we need to
612 * delete the original.
613 */
614 if (tmp2 != tmp)
615 esrv_del_item (op->contr, tmp->count);
616
617 esrv_send_item (op, tmp2);
618
619 /* update the sacks weight */
620 esrv_update_item (UPD_WEIGHT, op, sack);
621} 588}
622 589
623/* 590/*
624 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
625 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
627 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
628 */ 595 */
629void 596void
630drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
631{ 598{
632 object *floor;
633
634 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
635 return; 600 return;
636 601
637 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
638 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
641 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D 606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
642 607
643 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
644 * off 609 * off
645 */ 610 */
646 if (nrof && tmp->nrof != nrof)
647 {
648 if (!can_split (op, tmp, nrof)) 611 if (!can_split (op, tmp, nrof))
649 return; 612 return;
650 }
651 else
652 tmp->remove ();
653 613
654 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
655 return; 615 return;
656 616
657 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
658 { 618 {
659 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
660 op->statusmsg ("The gods who lent it to you retrieves it."); 620 op->statusmsg ("The god who lent it to you retrieves it.");
661
662 if (op->type == PLAYER)
663 esrv_del_item (op->contr, tmp->count);
664 621
665 tmp->destroy (); 622 tmp->destroy ();
666 op->update_stats (); 623 op->update_stats ();
667 return; 624 return;
668 } 625 }
669
670 if (op->type == PLAYER)
671 esrv_del_item (op->contr, tmp->count);
672 626
673 /* Call this before we update the various windows/players. At least 627 /* Call this before we update the various windows/players. At least
674 * that we, we know the weight is correct. 628 * that we, we know the weight is correct.
675 */ 629 */
676 // 2007-11-26: moved op->update_stats away and calling it later after 630 // 2007-11-26: moved op->update_stats away and calling it later after
677 // all items of a drop command have been processed. 631 // all items of a drop command have been processed.
678 632
679 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 633 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
680 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 634 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
681 return; 635 return;
682 636
683 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
638 {
684 sell_item (tmp, op); 639 if (!sell_item (tmp, op))
640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
645 }
685 646
686 tmp->x = op->x; 647 tmp->x = op->x;
687 tmp->y = op->y; 648 tmp->y = op->y;
688 649
689 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 650 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
690}
691
692void update_after_inventory_change (object *op)
693{
694 /* Call this before we update the various windows/players. At least
695 * that we, we know the weight is correct.
696 */
697 op->update_stats ();
698
699 // elmex: kept this for now, i have no idea what happens when i remove it:
700 if (op->type == PLAYER)
701 {
702 /* Need to update the weight for the player */
703 esrv_send_item (op, op);
704 op->contr->ns->floorbox_update ();
705 }
706} 651}
707 652
708void 653void
709drop (object *op, object *tmp) 654drop (object *op, object *tmp)
710{ 655{
719 if (tmp->env && tmp->env->type != PLAYER) 664 if (tmp->env && tmp->env->type != PLAYER)
720 { 665 {
721 /* Just toss the object - probably shouldn't be hanging 666 /* Just toss the object - probably shouldn't be hanging
722 * around anyways 667 * around anyways
723 */ 668 */
724 tmp->remove ();
725 tmp->destroy (); 669 tmp->destroy ();
726 return; 670 return;
727 } 671 }
728 else 672 else
729 { 673 {
730 while (tmp != NULL && tmp->invisible) 674 while (tmp && tmp->invisible)
731 tmp = tmp->below; 675 tmp = tmp->below;
732 } 676 }
733 } 677 }
734 678
735 if (tmp == NULL) 679 if (tmp == NULL)
736 { 680 {
737 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 681 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
738 return; 682 return;
739 } 683 }
684
740 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 685 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
741 { 686 {
742 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 687 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
743 return; 688 return;
744 } 689 }
690
745 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 691 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
746 { 692 {
747#if 0 693#if 0
748 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 694 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
749 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
773 719
774 if (op->type == PLAYER) 720 if (op->type == PLAYER)
775 op->contr->count = 0; 721 op->contr->count = 0;
776} 722}
777 723
778
779
780/* Command will drop all items that have not been locked */ 724/* Command will drop all items that have not been locked */
781int 725int
782command_dropall (object *op, char *params) 726command_dropall (object *op, char *params)
783{ 727{
784 728
785 object *curinv, *nextinv;
786
787 if (op->inv == NULL) 729 if (op->inv == NULL)
788 { 730 {
789 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 731 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
790 return 0; 732 return 0;
791 } 733 }
792 734
793 curinv = op->inv; 735 object *curinv = op->inv;
736 object *nextinv;
794 737
795 /* 738 /*
796 This is the default. Drops everything not locked or considered 739 This is the default. Drops everything not locked or considered
797 not something that should be dropped. 740 not something that should be dropped.
798 */ 741 */
802 in a shop. --Tero.Pelander@utu.fi 745 in a shop. --Tero.Pelander@utu.fi
803 */ 746 */
804 747
805 int cnt = MAX_ITEM_PER_DROP; 748 int cnt = MAX_ITEM_PER_DROP;
806 749
807 if (params == NULL) 750 if (!params)
808 { 751 {
809 while (curinv != NULL) 752 while (curinv)
810 { 753 {
811 nextinv = curinv->below; 754 nextinv = curinv->below;
755
812 while (nextinv && nextinv->type == MONEY) 756 while (nextinv && nextinv->type == MONEY)
813 nextinv = nextinv->below; 757 nextinv = nextinv->below;
758
814 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 759 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
815 curinv->type != FOOD && curinv->type != KEY && 760 curinv->type != FOOD && curinv->type != KEY &&
816 curinv->type != SPECIAL_KEY && curinv->type != GEM && 761 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
817 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 762 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
818 { 763 {
819 drop (op, curinv); 764 drop (op, curinv);
820 if (--cnt <= 0) break; 765 if (--cnt <= 0) break;
821 } 766 }
767
822 curinv = nextinv; 768 curinv = nextinv;
823 } 769 }
824 } 770 }
825
826 else if (strcmp (params, "weapons") == 0) 771 else if (strcmp (params, "weapons") == 0)
827 { 772 {
828 while (curinv != NULL) 773 while (curinv)
829 { 774 {
830 nextinv = curinv->below; 775 nextinv = curinv->below;
776
831 while (nextinv && nextinv->type == MONEY) 777 while (nextinv && nextinv->type == MONEY)
832 nextinv = nextinv->below; 778 nextinv = nextinv->below;
779
833 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 780 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
834 { 781 {
835 drop (op, curinv); 782 drop (op, curinv);
836 if (--cnt <= 0) break; 783 if (--cnt <= 0) break;
837 } 784 }
785
838 curinv = nextinv; 786 curinv = nextinv;
839 } 787 }
840 } 788 }
841
842 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 789 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
843 { 790 {
844 while (curinv != NULL) 791 while (curinv)
845 { 792 {
846 nextinv = curinv->below; 793 nextinv = curinv->below;
794
847 while (nextinv && nextinv->type == MONEY) 795 while (nextinv && nextinv->type == MONEY)
848 nextinv = nextinv->below; 796 nextinv = nextinv->below;
797
849 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 798 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
850 { 799 {
851 drop (op, curinv); 800 drop (op, curinv);
852 if (--cnt <= 0) break; 801 if (--cnt <= 0) break;
853 } 802 }
803
854 curinv = nextinv; 804 curinv = nextinv;
855 } 805 }
856 } 806 }
857
858 else if (strcmp (params, "misc") == 0) 807 else if (strcmp (params, "misc") == 0)
859 { 808 {
860 while (curinv != NULL) 809 while (curinv)
861 { 810 {
862 nextinv = curinv->below; 811 nextinv = curinv->below;
812
863 while (nextinv && nextinv->type == MONEY) 813 while (nextinv && nextinv->type == MONEY)
864 nextinv = nextinv->below; 814 nextinv = nextinv->below;
815
865 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 816 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
866 { 817 {
867 switch (curinv->type) 818 switch (curinv->type)
868 { 819 {
869 case HORN: 820 case HORN:
887 break; 838 break;
888 default: 839 default:
889 curinv = nextinv; 840 curinv = nextinv;
890 break; 841 break;
891 } 842 }
843
892 if (--cnt <= 0) break; 844 if (--cnt <= 0) break;
893 } 845 }
846
894 curinv = nextinv; 847 curinv = nextinv;
895 } 848 }
896 } 849 }
897 850
898 if (cnt <= 0) 851 if (cnt <= 0)
899 op->failmsg ("Only dropped some items, can't drop that many items at once."); 852 op->failmsg ("Only dropped some items, can't drop that many items at once.");
900
901 update_after_inventory_change (op);
902 853
903/* draw_look(op);*/ 854/* draw_look(op);*/
904 return 0; 855 return 0;
905} 856}
906 857
907/* Object op wants to drop object(s) params. params can be a 858/* Object op wants to drop object(s) params. params can be a
908 * comma seperated list. 859 * comma seperated list.
909 */ 860 */
910
911int 861int
912command_drop (object *op, char *params) 862command_drop (object *op, char *params)
913{ 863{
914 object *tmp, *next; 864 object *tmp, *next;
915 int did_one = 0; 865 int did_one = 0;
940 if (!did_one) 890 if (!did_one)
941 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 891 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
942 892
943 if (cnt <= 0) 893 if (cnt <= 0)
944 op->failmsg ("Only dropped some items, can't drop that many items at once."); 894 op->failmsg ("Only dropped some items, can't drop that many items at once.");
945
946 update_after_inventory_change (op);
947 } 895 }
948 896
949 return 0; 897 return 0;
950} 898}
951 899
1026 dynbuf_text buf (512, 512); 974 dynbuf_text buf (512, 512);
1027 975
1028 object *mon = head ? head : this; 976 object *mon = head ? head : this;
1029 977
1030 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 978 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1031 buf << "It is an undead force.\n"; 979 buf << "It is an undead force.\r";
1032 980
1033 if (mon->level > who->level) 981 if (mon->level > who->level)
1034 buf << "It is likely more powerful than you.\n"; 982 buf << "It is likely more powerful than you.\r";
1035 else if (mon->level < who->level) 983 else if (mon->level < who->level)
1036 buf << "It is likely less powerful than you.\n"; 984 buf << "It is likely less powerful than you.\r";
1037 else 985 else
1038 buf << "It is probably as powerful as you.\n"; 986 buf << "It is probably as powerful as you.\r";
1039 987
1040 if (mon->attacktype & AT_ACID) 988 if (mon->attacktype & AT_ACID)
1041 buf << "You seem to smell an acrid odor.\n"; 989 buf << "You seem to smell an acrid odor.\r";
1042 990
1043 /* Anyone know why this used to use the clone value instead of the 991 /* Anyone know why this used to use the clone value instead of the
1044 * maxhp field? This seems that it should give more accurate results. 992 * maxhp field? This seems that it should give more accurate results.
1045 */ 993 */
1046 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 994 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1047 { /* From 1-4 */ 995 { /* From 1-4 */
1048 case 1: 996 case 1:
1049 buf << "It is in a bad shape.\n"; 997 buf << "It is in a bad shape.\r";
1050 break; 998 break;
1051 case 2: 999 case 2:
1052 buf << "It is hurt.\n"; 1000 buf << "It is hurt.\r";
1053 break; 1001 break;
1054 case 3: 1002 case 3:
1055 buf << "It is somewhat hurt.\n"; 1003 buf << "It is somewhat hurt.\r";
1056 break; 1004 break;
1057 case 4: 1005 case 4:
1058 buf << "It is in excellent shape.\n"; 1006 buf << "It is in excellent shape.\r";
1059 break; 1007 break;
1060 } 1008 }
1061 1009
1062 if (present_in_ob (POISONING, mon)) 1010 if (present_in_ob (POISONING, mon))
1063 buf << "It looks very ill.\n"; 1011 buf << "It looks very ill.\r";
1012
1013 buf << '\n';
1064 1014
1065 return buf; 1015 return buf;
1066} 1016}
1067 1017
1068/* tmp is the object being described, pl is who is examing it. */ 1018/* tmp is the object being described, pl is who is examing it. */
1126std::string 1076std::string
1127object::describe (object *who) 1077object::describe (object *who)
1128{ 1078{
1129 dynbuf_text buf (1024, 1024); 1079 dynbuf_text buf (1024, 1024);
1130 1080
1131 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1081 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1132 1082
1133 if (custom_name) 1083 if (custom_name)
1134 buf.printf ("You call it %s\n", &custom_name); 1084 buf.printf ("You call it %s.\r", &custom_name);
1135 1085
1136 switch (type) 1086 switch (type)
1137 { 1087 {
1138 case SPELLBOOK: 1088 case SPELLBOOK:
1139 if (flag [FLAG_IDENTIFIED] && inv) 1089 if (flag [FLAG_IDENTIFIED] && inv)
1140 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1141 break; 1091 break;
1142 1092
1143 case BOOK: 1093 case BOOK:
1144 if (msg) 1094 if (msg)
1145 buf << "Something is written in it.\n"; 1095 buf << "Something is written in it.\r";
1146 break; 1096 break;
1147 1097
1148 case CONTAINER: 1098 case CONTAINER:
1149 if (race != NULL) 1099 if (race)
1150 { 1100 {
1151 if (weight_limit && stats.Str < 100) 1101 if (weight_limit && stats.Str < 100)
1152 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1102 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1153 &race, weight_limit / (10.0 * (100 - stats.Str))); 1103 &race, weight_limit / (10.0 * (100 - stats.Str)));
1154 else 1104 else
1155 buf.printf ("It can hold only %s.\n", &race); 1105 buf.printf ("It can hold only %s.\r", &race);
1156 } 1106 }
1157 else if (weight_limit && stats.Str < 100) 1107 else if (weight_limit && stats.Str < 100)
1158 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1108 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1159 break; 1109 break;
1160 1110
1161 case WAND: 1111 case WAND:
1162 if (flag [FLAG_IDENTIFIED]) 1112 if (flag [FLAG_IDENTIFIED])
1163 buf.printf ("It has %d charges left.\n", stats.food); 1113 buf.printf ("It has %d charges left.\r", stats.food);
1164 break; 1114 break;
1165 } 1115 }
1166 1116
1167 if (materialname && !msg) 1117 if (materialname && !msg)
1168 buf.printf ("It is made of: %s.\n", &materialname); 1118 buf.printf ("It is made of: %s.\r", &materialname);
1169 1119
1170 if (who) 1120 if (who)
1171 /* Where to wear this item */ 1121 /* Where to wear this item */
1172 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1173 if (slot[i].info) 1123 if (slot[i].info)
1175 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1125 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1176 1126
1177 if (slot[i].info < -1 && who->slot[i].info) 1127 if (slot[i].info < -1 && who->slot[i].info)
1178 buf.printf ("(%d)", -slot[i].info); 1128 buf.printf ("(%d)", -slot[i].info);
1179 1129
1180 buf << ".\n"; 1130 buf << ".\r";
1181 } 1131 }
1182 1132
1183 if (weight) 1133 if (weight)
1184 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1134 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1185 1135
1186 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1136 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1187 { 1137 {
1188 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1138 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1189 1139
1190 if (is_in_shop (who)) 1140 if (is_in_shop (who))
1191 { 1141 {
1192 if (flag [FLAG_UNPAID]) 1142 if (flag [FLAG_UNPAID])
1193 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1143 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1194 else 1144 else
1195 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1145 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1196 } 1146 }
1197 } 1147 }
1198 1148
1199 if (flag [FLAG_MONSTER]) 1149 if (flag [FLAG_MONSTER])
1200 buf << describe_monster (who); 1150 buf << describe_monster (who);
1201 1151
1202 /* Is this item buildable? */ 1152 /* Is this item buildable? */
1203 if (flag [FLAG_IS_BUILDABLE]) 1153 if (flag [FLAG_IS_BUILDABLE])
1204 buf << "This is a buildable item.\n"; 1154 buf << "This is a buildable item.\r";
1205 1155
1206 /* Does the object have a message? Don't show message for all object 1156 /* Does the object have a message? Don't show message for all object
1207 * types - especially if the first entry is a match 1157 * types - especially if the first entry is a match
1208 */ 1158 */
1209 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') 1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1210 { 1160 {
1211 /* This is just a hack so when identifying the items, we print 1161 /* This is just a hack so when identifying the items, we print
1212 * out the extra message 1162 * out the extra message
1213 */ 1163 */
1214 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1164 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1215 buf << "The object has a story:\n"; 1165 buf << "The object has a story:\r";
1216 1166
1217 buf << msg << '\n'; 1167 buf << msg << '\n';
1218 } 1168 }
1219 1169
1220 buf << '\n'; 1170 buf << '\n';

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