ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_object.C
(Generate patch)

Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.67 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
94} 94}
95 95
96static bool 96static bool
97can_split (object *pl, object *&op, sint32 nrof) 97can_split (object *pl, object *&op, sint32 nrof)
98{ 98{
99 if (object *tmp = op->split (nrof)) 99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 { 100 {
101 op = tmp; 101 op = tmp;
102 return true; 102 return true;
103 } 103 }
104 else 104 else
284 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
285 * containers not allowed as of now) 285 * containers not allowed as of now)
286 */ 286 */
287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 { 288 {
289 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
290 return; 292 return;
291 } 293 }
292 294
293 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
294 return; 296 return;
311 313
312 if (!can_split (pl, tmp, nrof)) 314 if (!can_split (pl, tmp, nrof))
313 return; 315 return;
314 316
315 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
318 {
319 tmp->flag.reset (FLAG_UNPAID);
316 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321 tmp->flag.set (FLAG_UNPAID);
322 }
317 else 323 else
318 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
319 325
320 tmp = insert_ob_in_ob (tmp, op); 326 op->insert (tmp);
321
322 /* All the stuff below deals with client/server code, and is only
323 * usable by players
324 */
325 if (pl->contr)
326 {
327 esrv_send_item (pl, tmp);
328
329 /* These are needed to update the weight for the container we
330 * are putting the object in.
331 */
332 if (op != pl)
333 {
334 esrv_update_item (UPD_WEIGHT, pl, op);
335 esrv_send_item (pl, pl);
336 }
337
338 /* Update the container the object was in */
339 if (env && env != pl && env != op)
340 esrv_update_item (UPD_WEIGHT, pl, env);
341 }
342} 327}
343 328
344/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
345void 330void
346pick_up (object *op, object *alt) 331pick_up (object *op, object *alt)
499 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
500 * not make it any more efficient 485 * not make it any more efficient
501 */ 486 */
502 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
503 { 488 {
489 if (--cnt < 0) break;
504 pick_up (op, tmp); 490 pick_up (op, tmp);
505 if (--cnt <= 0) break;
506 } 491 }
507 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
508 { 493 {
494 if (--cnt < 0) break;
509 pick_up (op, tmp); 495 pick_up (op, tmp);
510 break; 496 break;
511 } 497 }
512 498
513 tmp = next; 499 tmp = next;
514 } 500 }
515 501
516 if (cnt <= 0) 502 if (cnt < 0)
517 { 503 {
518 op->failmsg ("Couldn't pick up so many items at once."); 504 op->failmsg ("Couldn't pick up so many items at once.");
519 return 0; 505 return 0;
520 } 506 }
521 507
569 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
570 { 556 {
571 tmp = tmp2->below; 557 tmp = tmp2->below;
572 558
573 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
574 {
575 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
576 }
577 else 561 else
578 { 562 {
579 sprintf (buf, "Your %s fills up.", query_name (sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
580 new_draw_info (NDI_UNIQUE, 0, op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
581 break; 565 break;
582 } 566 }
583 } 567 }
584 568
585 esrv_update_item (UPD_WEIGHT, op, sack2);
586 return; 569 return;
587 } 570 }
588 571
589 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
590 * already checked this. 573 * already checked this.
595 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
596 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
597 return; 580 return;
598 581
599 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
600 if (nrof && tmp->nrof != nrof)
601 {
602 if (!can_split (op, tmp, nrof)) 583 if (!can_split (op, tmp, nrof))
603 return; 584 return;
604 }
605 else
606 tmp->remove ();
607 585
608 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
609 tmp2 = insert_ob_in_ob (tmp, sack); 587 sack->insert (tmp);
610
611 // elmex: 2007-11-26: removed update_stats and replaced
612 // it by update_after_inventory_change () in the caller
613 // of this function
614
615 /* If an object merged (and thus, different object), we need to
616 * delete the original.
617 */
618 if (tmp2 != tmp)
619 esrv_del_item (op->contr, tmp->count);
620
621 esrv_send_item (op, tmp2);
622
623 /* update the sacks weight */
624 esrv_update_item (UPD_WEIGHT, op, sack);
625} 588}
626 589
627/* 590/*
628 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
631 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
632 */ 595 */
633void 596void
634drop_object (object *op, object *tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
635{ 598{
636 object *floor;
637
638 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
639 return; 600 return;
640 601
641 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
642 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
645 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D 606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
646 607
647 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
648 * off 609 * off
649 */ 610 */
650 if (nrof && tmp->nrof != nrof)
651 {
652 if (!can_split (op, tmp, nrof)) 611 if (!can_split (op, tmp, nrof))
653 return; 612 return;
654 }
655 else
656 tmp->remove ();
657 613
658 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
659 return; 615 return;
660 616
661 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
662 { 618 {
663 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
664 op->statusmsg ("The gods who lent it to you retrieves it."); 620 op->statusmsg ("The god who lent it to you retrieves it.");
665
666 if (op->type == PLAYER)
667 esrv_del_item (op->contr, tmp->count);
668 621
669 tmp->destroy (); 622 tmp->destroy ();
670 op->update_stats (); 623 op->update_stats ();
671 return; 624 return;
672 } 625 }
673
674 if (op->type == PLAYER)
675 esrv_del_item (op->contr, tmp->count);
676 626
677 /* Call this before we update the various windows/players. At least 627 /* Call this before we update the various windows/players. At least
678 * that we, we know the weight is correct. 628 * that we, we know the weight is correct.
679 */ 629 */
680 // 2007-11-26: moved op->update_stats away and calling it later after 630 // 2007-11-26: moved op->update_stats away and calling it later after
681 // all items of a drop command have been processed. 631 // all items of a drop command have been processed.
682 632
683 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 633 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
684 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 634 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
685 return; 635 return;
686 636
687 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
638 {
688 sell_item (tmp, op); 639 if (!sell_item (tmp, op))
640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
645 }
689 646
690 tmp->x = op->x; 647 tmp->x = op->x;
691 tmp->y = op->y; 648 tmp->y = op->y;
692 649
693 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 650 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
694}
695
696void update_after_inventory_change (object *op)
697{
698 /* Call this before we update the various windows/players. At least
699 * that we, we know the weight is correct.
700 */
701 op->update_stats ();
702
703 // elmex: kept this for now, i have no idea what happens when i remove it:
704 if (op->type == PLAYER)
705 {
706 /* Need to update the weight for the player */
707 esrv_send_item (op, op);
708 op->contr->ns->floorbox_update ();
709 }
710} 651}
711 652
712void 653void
713drop (object *op, object *tmp) 654drop (object *op, object *tmp)
714{ 655{
723 if (tmp->env && tmp->env->type != PLAYER) 664 if (tmp->env && tmp->env->type != PLAYER)
724 { 665 {
725 /* Just toss the object - probably shouldn't be hanging 666 /* Just toss the object - probably shouldn't be hanging
726 * around anyways 667 * around anyways
727 */ 668 */
728 tmp->remove ();
729 tmp->destroy (); 669 tmp->destroy ();
730 return; 670 return;
731 } 671 }
732 else 672 else
733 { 673 {
734 while (tmp != NULL && tmp->invisible) 674 while (tmp && tmp->invisible)
735 tmp = tmp->below; 675 tmp = tmp->below;
736 } 676 }
737 } 677 }
738 678
739 if (tmp == NULL) 679 if (tmp == NULL)
740 { 680 {
741 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 681 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
742 return; 682 return;
743 } 683 }
684
744 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 685 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
745 { 686 {
746 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 687 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
747 return; 688 return;
748 } 689 }
690
749 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 691 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
750 { 692 {
751#if 0 693#if 0
752 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 694 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
753 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
777 719
778 if (op->type == PLAYER) 720 if (op->type == PLAYER)
779 op->contr->count = 0; 721 op->contr->count = 0;
780} 722}
781 723
782
783
784/* Command will drop all items that have not been locked */ 724/* Command will drop all items that have not been locked */
785int 725int
786command_dropall (object *op, char *params) 726command_dropall (object *op, char *params)
787{ 727{
788 728
789 object *curinv, *nextinv;
790
791 if (op->inv == NULL) 729 if (op->inv == NULL)
792 { 730 {
793 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 731 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
794 return 0; 732 return 0;
795 } 733 }
796 734
797 curinv = op->inv; 735 object *curinv = op->inv;
736 object *nextinv;
798 737
799 /* 738 /*
800 This is the default. Drops everything not locked or considered 739 This is the default. Drops everything not locked or considered
801 not something that should be dropped. 740 not something that should be dropped.
802 */ 741 */
806 in a shop. --Tero.Pelander@utu.fi 745 in a shop. --Tero.Pelander@utu.fi
807 */ 746 */
808 747
809 int cnt = MAX_ITEM_PER_DROP; 748 int cnt = MAX_ITEM_PER_DROP;
810 749
811 if (params == NULL) 750 if (!params)
812 { 751 {
813 while (curinv != NULL) 752 while (curinv)
814 { 753 {
815 nextinv = curinv->below; 754 nextinv = curinv->below;
755
816 while (nextinv && nextinv->type == MONEY) 756 while (nextinv && nextinv->type == MONEY)
817 nextinv = nextinv->below; 757 nextinv = nextinv->below;
758
818 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 759 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
819 curinv->type != FOOD && curinv->type != KEY && 760 curinv->type != FOOD && curinv->type != KEY &&
820 curinv->type != SPECIAL_KEY && curinv->type != GEM && 761 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
821 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 762 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
822 { 763 {
823 drop (op, curinv); 764 drop (op, curinv);
824 if (--cnt <= 0) break; 765 if (--cnt <= 0) break;
825 } 766 }
767
826 curinv = nextinv; 768 curinv = nextinv;
827 } 769 }
828 } 770 }
829
830 else if (strcmp (params, "weapons") == 0) 771 else if (strcmp (params, "weapons") == 0)
831 { 772 {
832 while (curinv != NULL) 773 while (curinv)
833 { 774 {
834 nextinv = curinv->below; 775 nextinv = curinv->below;
776
835 while (nextinv && nextinv->type == MONEY) 777 while (nextinv && nextinv->type == MONEY)
836 nextinv = nextinv->below; 778 nextinv = nextinv->below;
779
837 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 780 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
838 { 781 {
839 drop (op, curinv); 782 drop (op, curinv);
840 if (--cnt <= 0) break; 783 if (--cnt <= 0) break;
841 } 784 }
785
842 curinv = nextinv; 786 curinv = nextinv;
843 } 787 }
844 } 788 }
845
846 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 789 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
847 { 790 {
848 while (curinv != NULL) 791 while (curinv)
849 { 792 {
850 nextinv = curinv->below; 793 nextinv = curinv->below;
794
851 while (nextinv && nextinv->type == MONEY) 795 while (nextinv && nextinv->type == MONEY)
852 nextinv = nextinv->below; 796 nextinv = nextinv->below;
797
853 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 798 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
854 { 799 {
855 drop (op, curinv); 800 drop (op, curinv);
856 if (--cnt <= 0) break; 801 if (--cnt <= 0) break;
857 } 802 }
803
858 curinv = nextinv; 804 curinv = nextinv;
859 } 805 }
860 } 806 }
861
862 else if (strcmp (params, "misc") == 0) 807 else if (strcmp (params, "misc") == 0)
863 { 808 {
864 while (curinv != NULL) 809 while (curinv)
865 { 810 {
866 nextinv = curinv->below; 811 nextinv = curinv->below;
812
867 while (nextinv && nextinv->type == MONEY) 813 while (nextinv && nextinv->type == MONEY)
868 nextinv = nextinv->below; 814 nextinv = nextinv->below;
815
869 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 816 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
870 { 817 {
871 switch (curinv->type) 818 switch (curinv->type)
872 { 819 {
873 case HORN: 820 case HORN:
891 break; 838 break;
892 default: 839 default:
893 curinv = nextinv; 840 curinv = nextinv;
894 break; 841 break;
895 } 842 }
843
896 if (--cnt <= 0) break; 844 if (--cnt <= 0) break;
897 } 845 }
846
898 curinv = nextinv; 847 curinv = nextinv;
899 } 848 }
900 } 849 }
901 850
902 if (cnt <= 0) 851 if (cnt <= 0)
903 op->failmsg ("Only dropped some items, can't drop that many items at once."); 852 op->failmsg ("Only dropped some items, can't drop that many items at once.");
904
905 update_after_inventory_change (op);
906 853
907/* draw_look(op);*/ 854/* draw_look(op);*/
908 return 0; 855 return 0;
909} 856}
910 857
911/* Object op wants to drop object(s) params. params can be a 858/* Object op wants to drop object(s) params. params can be a
912 * comma seperated list. 859 * comma seperated list.
913 */ 860 */
914
915int 861int
916command_drop (object *op, char *params) 862command_drop (object *op, char *params)
917{ 863{
918 object *tmp, *next; 864 object *tmp, *next;
919 int did_one = 0; 865 int did_one = 0;
944 if (!did_one) 890 if (!did_one)
945 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 891 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
946 892
947 if (cnt <= 0) 893 if (cnt <= 0)
948 op->failmsg ("Only dropped some items, can't drop that many items at once."); 894 op->failmsg ("Only dropped some items, can't drop that many items at once.");
949
950 update_after_inventory_change (op);
951 } 895 }
952 896
953 return 0; 897 return 0;
954} 898}
955 899
1030 dynbuf_text buf (512, 512); 974 dynbuf_text buf (512, 512);
1031 975
1032 object *mon = head ? head : this; 976 object *mon = head ? head : this;
1033 977
1034 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 978 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1035 buf << "It is an undead force.\n"; 979 buf << "It is an undead force.\r";
1036 980
1037 if (mon->level > who->level) 981 if (mon->level > who->level)
1038 buf << "It is likely more powerful than you.\n"; 982 buf << "It is likely more powerful than you.\r";
1039 else if (mon->level < who->level) 983 else if (mon->level < who->level)
1040 buf << "It is likely less powerful than you.\n"; 984 buf << "It is likely less powerful than you.\r";
1041 else 985 else
1042 buf << "It is probably as powerful as you.\n"; 986 buf << "It is probably as powerful as you.\r";
1043 987
1044 if (mon->attacktype & AT_ACID) 988 if (mon->attacktype & AT_ACID)
1045 buf << "You seem to smell an acrid odor.\n"; 989 buf << "You seem to smell an acrid odor.\r";
1046 990
1047 /* Anyone know why this used to use the clone value instead of the 991 /* Anyone know why this used to use the clone value instead of the
1048 * maxhp field? This seems that it should give more accurate results. 992 * maxhp field? This seems that it should give more accurate results.
1049 */ 993 */
1050 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 994 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1051 { /* From 1-4 */ 995 { /* From 1-4 */
1052 case 1: 996 case 1:
1053 buf << "It is in a bad shape.\n"; 997 buf << "It is in a bad shape.\r";
1054 break; 998 break;
1055 case 2: 999 case 2:
1056 buf << "It is hurt.\n"; 1000 buf << "It is hurt.\r";
1057 break; 1001 break;
1058 case 3: 1002 case 3:
1059 buf << "It is somewhat hurt.\n"; 1003 buf << "It is somewhat hurt.\r";
1060 break; 1004 break;
1061 case 4: 1005 case 4:
1062 buf << "It is in excellent shape.\n"; 1006 buf << "It is in excellent shape.\r";
1063 break; 1007 break;
1064 } 1008 }
1065 1009
1066 if (present_in_ob (POISONING, mon)) 1010 if (present_in_ob (POISONING, mon))
1067 buf << "It looks very ill.\n"; 1011 buf << "It looks very ill.\r";
1012
1013 buf << '\n';
1068 1014
1069 return buf; 1015 return buf;
1070} 1016}
1071 1017
1072/* tmp is the object being described, pl is who is examing it. */ 1018/* tmp is the object being described, pl is who is examing it. */
1130std::string 1076std::string
1131object::describe (object *who) 1077object::describe (object *who)
1132{ 1078{
1133 dynbuf_text buf (1024, 1024); 1079 dynbuf_text buf (1024, 1024);
1134 1080
1135 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1081 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1136 1082
1137 if (custom_name) 1083 if (custom_name)
1138 buf.printf ("You call it %s\n", &custom_name); 1084 buf.printf ("You call it %s.\r", &custom_name);
1139 1085
1140 switch (type) 1086 switch (type)
1141 { 1087 {
1142 case SPELLBOOK: 1088 case SPELLBOOK:
1143 if (flag [FLAG_IDENTIFIED] && inv) 1089 if (flag [FLAG_IDENTIFIED] && inv)
1144 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1145 break; 1091 break;
1146 1092
1147 case BOOK: 1093 case BOOK:
1148 if (msg) 1094 if (msg)
1149 buf << "Something is written in it.\n"; 1095 buf << "Something is written in it.\r";
1150 break; 1096 break;
1151 1097
1152 case CONTAINER: 1098 case CONTAINER:
1153 if (race != NULL) 1099 if (race)
1154 { 1100 {
1155 if (weight_limit && stats.Str < 100) 1101 if (weight_limit && stats.Str < 100)
1156 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1102 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1157 &race, weight_limit / (10.0 * (100 - stats.Str))); 1103 &race, weight_limit / (10.0 * (100 - stats.Str)));
1158 else 1104 else
1159 buf.printf ("It can hold only %s.\n", &race); 1105 buf.printf ("It can hold only %s.\r", &race);
1160 } 1106 }
1161 else if (weight_limit && stats.Str < 100) 1107 else if (weight_limit && stats.Str < 100)
1162 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1108 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1163 break; 1109 break;
1164 1110
1165 case WAND: 1111 case WAND:
1166 if (flag [FLAG_IDENTIFIED]) 1112 if (flag [FLAG_IDENTIFIED])
1167 buf.printf ("It has %d charges left.\n", stats.food); 1113 buf.printf ("It has %d charges left.\r", stats.food);
1168 break; 1114 break;
1169 } 1115 }
1170 1116
1171 if (materialname && !msg) 1117 if (materialname && !msg)
1172 buf.printf ("It is made of: %s.\n", &materialname); 1118 buf.printf ("It is made of: %s.\r", &materialname);
1173 1119
1174 if (who) 1120 if (who)
1175 /* Where to wear this item */ 1121 /* Where to wear this item */
1176 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1177 if (slot[i].info) 1123 if (slot[i].info)
1179 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1125 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1180 1126
1181 if (slot[i].info < -1 && who->slot[i].info) 1127 if (slot[i].info < -1 && who->slot[i].info)
1182 buf.printf ("(%d)", -slot[i].info); 1128 buf.printf ("(%d)", -slot[i].info);
1183 1129
1184 buf << ".\n"; 1130 buf << ".\r";
1185 } 1131 }
1186 1132
1187 if (weight) 1133 if (weight)
1188 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1134 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1189 1135
1190 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1136 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1191 { 1137 {
1192 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1138 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1193 1139
1194 if (is_in_shop (who)) 1140 if (is_in_shop (who))
1195 { 1141 {
1196 if (flag [FLAG_UNPAID]) 1142 if (flag [FLAG_UNPAID])
1197 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1143 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1198 else 1144 else
1199 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1145 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1200 } 1146 }
1201 } 1147 }
1202 1148
1203 if (flag [FLAG_MONSTER]) 1149 if (flag [FLAG_MONSTER])
1204 buf << describe_monster (who); 1150 buf << describe_monster (who);
1205 1151
1206 /* Is this item buildable? */ 1152 /* Is this item buildable? */
1207 if (flag [FLAG_IS_BUILDABLE]) 1153 if (flag [FLAG_IS_BUILDABLE])
1208 buf << "This is a buildable item.\n"; 1154 buf << "This is a buildable item.\r";
1209 1155
1210 /* Does the object have a message? Don't show message for all object 1156 /* Does the object have a message? Don't show message for all object
1211 * types - especially if the first entry is a match 1157 * types - especially if the first entry is a match
1212 */ 1158 */
1213 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') 1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1214 { 1160 {
1215 /* This is just a hack so when identifying the items, we print 1161 /* This is just a hack so when identifying the items, we print
1216 * out the extra message 1162 * out the extra message
1217 */ 1163 */
1218 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1164 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1219 buf << "The object has a story:\n"; 1165 buf << "The object has a story:\r";
1220 1166
1221 buf << msg << '\n'; 1167 buf << msg << '\n';
1222 } 1168 }
1223 1169
1224 buf << '\n'; 1170 buf << '\n';

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines