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/cvs/deliantra/server/server/c_object.C
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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.72 by root, Tue May 6 16:32:34 2008 UTC vs.
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC

484 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
485 * not make it any more efficient 485 * not make it any more efficient
486 */ 486 */
487 if (params && item_matched_string (op, tmp, params)) 487 if (params && item_matched_string (op, tmp, params))
488 { 488 {
489 if (--cnt < 0) break;
489 pick_up (op, tmp); 490 pick_up (op, tmp);
490 if (--cnt <= 0) break;
491 } 491 }
492 else if (can_pick (op, tmp) && !params) 492 else if (can_pick (op, tmp) && !params)
493 { 493 {
494 if (--cnt < 0) break;
494 pick_up (op, tmp); 495 pick_up (op, tmp);
495 break; 496 break;
496 } 497 }
497 498
498 tmp = next; 499 tmp = next;
499 } 500 }
500 501
501 if (cnt <= 0) 502 if (cnt < 0)
502 { 503 {
503 op->failmsg ("Couldn't pick up so many items at once."); 504 op->failmsg ("Couldn't pick up so many items at once.");
504 return 0; 505 return 0;
505 } 506 }
506 507
606 607
607 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
608 * off 609 * off
609 */ 610 */
610 if (!can_split (op, tmp, nrof)) 611 if (!can_split (op, tmp, nrof))
612 return;
611 613
612 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
613 return; 615 return;
614 616
615 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
616 { 618 {
617 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
618 op->statusmsg ("The gods who lent it to you retrieves it."); 620 op->statusmsg ("The god who lent it to you retrieves it.");
619 621
620 tmp->destroy (); 622 tmp->destroy ();
621 op->update_stats (); 623 op->update_stats ();
622 return; 624 return;
623 } 625 }
633 return; 635 return;
634 636
635 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
636 { 638 {
637 if (!sell_item (tmp, op)) 639 if (!sell_item (tmp, op))
638 return; // if we can't sell it we don't drop it 640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
639 } 645 }
640 646
641 tmp->x = op->x; 647 tmp->x = op->x;
642 tmp->y = op->y; 648 tmp->y = op->y;
643 649
658 if (tmp->env && tmp->env->type != PLAYER) 664 if (tmp->env && tmp->env->type != PLAYER)
659 { 665 {
660 /* Just toss the object - probably shouldn't be hanging 666 /* Just toss the object - probably shouldn't be hanging
661 * around anyways 667 * around anyways
662 */ 668 */
663 tmp->remove ();
664 tmp->destroy (); 669 tmp->destroy ();
665 return; 670 return;
666 } 671 }
667 else 672 else
668 { 673 {
969 dynbuf_text buf (512, 512); 974 dynbuf_text buf (512, 512);
970 975
971 object *mon = head ? head : this; 976 object *mon = head ? head : this;
972 977
973 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 978 if (QUERY_FLAG (mon, FLAG_UNDEAD))
974 buf << "It is an undead force.\n"; 979 buf << "It is an undead force.\r";
975 980
976 if (mon->level > who->level) 981 if (mon->level > who->level)
977 buf << "It is likely more powerful than you.\n"; 982 buf << "It is likely more powerful than you.\r";
978 else if (mon->level < who->level) 983 else if (mon->level < who->level)
979 buf << "It is likely less powerful than you.\n"; 984 buf << "It is likely less powerful than you.\r";
980 else 985 else
981 buf << "It is probably as powerful as you.\n"; 986 buf << "It is probably as powerful as you.\r";
982 987
983 if (mon->attacktype & AT_ACID) 988 if (mon->attacktype & AT_ACID)
984 buf << "You seem to smell an acrid odor.\n"; 989 buf << "You seem to smell an acrid odor.\r";
985 990
986 /* Anyone know why this used to use the clone value instead of the 991 /* Anyone know why this used to use the clone value instead of the
987 * maxhp field? This seems that it should give more accurate results. 992 * maxhp field? This seems that it should give more accurate results.
988 */ 993 */
989 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 994 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
990 { /* From 1-4 */ 995 { /* From 1-4 */
991 case 1: 996 case 1:
992 buf << "It is in a bad shape.\n"; 997 buf << "It is in a bad shape.\r";
993 break; 998 break;
994 case 2: 999 case 2:
995 buf << "It is hurt.\n"; 1000 buf << "It is hurt.\r";
996 break; 1001 break;
997 case 3: 1002 case 3:
998 buf << "It is somewhat hurt.\n"; 1003 buf << "It is somewhat hurt.\r";
999 break; 1004 break;
1000 case 4: 1005 case 4:
1001 buf << "It is in excellent shape.\n"; 1006 buf << "It is in excellent shape.\r";
1002 break; 1007 break;
1003 } 1008 }
1004 1009
1005 if (present_in_ob (POISONING, mon)) 1010 if (present_in_ob (POISONING, mon))
1006 buf << "It looks very ill.\n"; 1011 buf << "It looks very ill.\r";
1012
1013 buf << '\n';
1007 1014
1008 return buf; 1015 return buf;
1009} 1016}
1010 1017
1011/* tmp is the object being described, pl is who is examing it. */ 1018/* tmp is the object being described, pl is who is examing it. */
1069std::string 1076std::string
1070object::describe (object *who) 1077object::describe (object *who)
1071{ 1078{
1072 dynbuf_text buf (1024, 1024); 1079 dynbuf_text buf (1024, 1024);
1073 1080
1074 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1081 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1075 1082
1076 if (custom_name) 1083 if (custom_name)
1077 buf.printf ("You call it %s\n", &custom_name); 1084 buf.printf ("You call it %s.\r", &custom_name);
1078 1085
1079 switch (type) 1086 switch (type)
1080 { 1087 {
1081 case SPELLBOOK: 1088 case SPELLBOOK:
1082 if (flag [FLAG_IDENTIFIED] && inv) 1089 if (flag [FLAG_IDENTIFIED] && inv)
1083 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1084 break; 1091 break;
1085 1092
1086 case BOOK: 1093 case BOOK:
1087 if (msg) 1094 if (msg)
1088 buf << "Something is written in it.\n"; 1095 buf << "Something is written in it.\r";
1089 break; 1096 break;
1090 1097
1091 case CONTAINER: 1098 case CONTAINER:
1092 if (race != NULL) 1099 if (race)
1093 { 1100 {
1094 if (weight_limit && stats.Str < 100) 1101 if (weight_limit && stats.Str < 100)
1095 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1102 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1096 &race, weight_limit / (10.0 * (100 - stats.Str))); 1103 &race, weight_limit / (10.0 * (100 - stats.Str)));
1097 else 1104 else
1098 buf.printf ("It can hold only %s.\n", &race); 1105 buf.printf ("It can hold only %s.\r", &race);
1099 } 1106 }
1100 else if (weight_limit && stats.Str < 100) 1107 else if (weight_limit && stats.Str < 100)
1101 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1108 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1102 break; 1109 break;
1103 1110
1104 case WAND: 1111 case WAND:
1105 if (flag [FLAG_IDENTIFIED]) 1112 if (flag [FLAG_IDENTIFIED])
1106 buf.printf ("It has %d charges left.\n", stats.food); 1113 buf.printf ("It has %d charges left.\r", stats.food);
1107 break; 1114 break;
1108 } 1115 }
1109 1116
1110 if (materialname && !msg) 1117 if (materialname && !msg)
1111 buf.printf ("It is made of: %s.\n", &materialname); 1118 buf.printf ("It is made of: %s.\r", &materialname);
1112 1119
1113 if (who) 1120 if (who)
1114 /* Where to wear this item */ 1121 /* Where to wear this item */
1115 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1116 if (slot[i].info) 1123 if (slot[i].info)
1118 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1125 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1119 1126
1120 if (slot[i].info < -1 && who->slot[i].info) 1127 if (slot[i].info < -1 && who->slot[i].info)
1121 buf.printf ("(%d)", -slot[i].info); 1128 buf.printf ("(%d)", -slot[i].info);
1122 1129
1123 buf << ".\n"; 1130 buf << ".\r";
1124 } 1131 }
1125 1132
1126 if (weight) 1133 if (weight)
1127 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1134 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1128 1135
1129 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1136 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1130 { 1137 {
1131 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1138 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1132 1139
1133 if (is_in_shop (who)) 1140 if (is_in_shop (who))
1134 { 1141 {
1135 if (flag [FLAG_UNPAID]) 1142 if (flag [FLAG_UNPAID])
1136 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1143 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1137 else 1144 else
1138 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1145 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1139 } 1146 }
1140 } 1147 }
1141 1148
1142 if (flag [FLAG_MONSTER]) 1149 if (flag [FLAG_MONSTER])
1143 buf << describe_monster (who); 1150 buf << describe_monster (who);
1144 1151
1145 /* Is this item buildable? */ 1152 /* Is this item buildable? */
1146 if (flag [FLAG_IS_BUILDABLE]) 1153 if (flag [FLAG_IS_BUILDABLE])
1147 buf << "This is a buildable item.\n"; 1154 buf << "This is a buildable item.\r";
1148 1155
1149 /* Does the object have a message? Don't show message for all object 1156 /* Does the object have a message? Don't show message for all object
1150 * types - especially if the first entry is a match 1157 * types - especially if the first entry is a match
1151 */ 1158 */
1152 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') 1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1153 { 1160 {
1154 /* This is just a hack so when identifying the items, we print 1161 /* This is just a hack so when identifying the items, we print
1155 * out the extra message 1162 * out the extra message
1156 */ 1163 */
1157 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1164 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1158 buf << "The object has a story:\n"; 1165 buf << "The object has a story:\r";
1159 1166
1160 buf << msg << '\n'; 1167 buf << msg << '\n';
1161 } 1168 }
1162 1169
1163 buf << '\n'; 1170 buf << '\n';

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