… | |
… | |
607 | |
607 | |
608 | /* We are only dropping some of the items. We split the current object |
608 | /* We are only dropping some of the items. We split the current object |
609 | * off |
609 | * off |
610 | */ |
610 | */ |
611 | if (!can_split (op, tmp, nrof)) |
611 | if (!can_split (op, tmp, nrof)) |
|
|
612 | return; |
612 | |
613 | |
613 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
614 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
614 | return; |
615 | return; |
615 | |
616 | |
616 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
617 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
617 | { |
618 | { |
618 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
619 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
619 | op->statusmsg ("The gods who lent it to you retrieves it."); |
620 | op->statusmsg ("The god who lent it to you retrieves it."); |
620 | |
621 | |
621 | tmp->destroy (); |
622 | tmp->destroy (); |
622 | op->update_stats (); |
623 | op->update_stats (); |
623 | return; |
624 | return; |
624 | } |
625 | } |
… | |
… | |
634 | return; |
635 | return; |
635 | |
636 | |
636 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
637 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
637 | { |
638 | { |
638 | if (!sell_item (tmp, op)) |
639 | if (!sell_item (tmp, op)) |
639 | return; // if we can't sell it we don't drop it |
640 | { |
|
|
641 | // if we can't sell it we don't drop it, so give it back to the seller |
|
|
642 | op->insert (tmp); |
|
|
643 | return; |
|
|
644 | } |
640 | } |
645 | } |
641 | |
646 | |
642 | tmp->x = op->x; |
647 | tmp->x = op->x; |
643 | tmp->y = op->y; |
648 | tmp->y = op->y; |
644 | |
649 | |
… | |
… | |
659 | if (tmp->env && tmp->env->type != PLAYER) |
664 | if (tmp->env && tmp->env->type != PLAYER) |
660 | { |
665 | { |
661 | /* Just toss the object - probably shouldn't be hanging |
666 | /* Just toss the object - probably shouldn't be hanging |
662 | * around anyways |
667 | * around anyways |
663 | */ |
668 | */ |
664 | tmp->remove (); |
|
|
665 | tmp->destroy (); |
669 | tmp->destroy (); |
666 | return; |
670 | return; |
667 | } |
671 | } |
668 | else |
672 | else |
669 | { |
673 | { |
… | |
… | |
970 | dynbuf_text buf (512, 512); |
974 | dynbuf_text buf (512, 512); |
971 | |
975 | |
972 | object *mon = head ? head : this; |
976 | object *mon = head ? head : this; |
973 | |
977 | |
974 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
978 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
975 | buf << "It is an undead force.\n"; |
979 | buf << "It is an undead force.\r"; |
976 | |
980 | |
977 | if (mon->level > who->level) |
981 | if (mon->level > who->level) |
978 | buf << "It is likely more powerful than you.\n"; |
982 | buf << "It is likely more powerful than you.\r"; |
979 | else if (mon->level < who->level) |
983 | else if (mon->level < who->level) |
980 | buf << "It is likely less powerful than you.\n"; |
984 | buf << "It is likely less powerful than you.\r"; |
981 | else |
985 | else |
982 | buf << "It is probably as powerful as you.\n"; |
986 | buf << "It is probably as powerful as you.\r"; |
983 | |
987 | |
984 | if (mon->attacktype & AT_ACID) |
988 | if (mon->attacktype & AT_ACID) |
985 | buf << "You seem to smell an acrid odor.\n"; |
989 | buf << "You seem to smell an acrid odor.\r"; |
986 | |
990 | |
987 | /* Anyone know why this used to use the clone value instead of the |
991 | /* Anyone know why this used to use the clone value instead of the |
988 | * maxhp field? This seems that it should give more accurate results. |
992 | * maxhp field? This seems that it should give more accurate results. |
989 | */ |
993 | */ |
990 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
994 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
991 | { /* From 1-4 */ |
995 | { /* From 1-4 */ |
992 | case 1: |
996 | case 1: |
993 | buf << "It is in a bad shape.\n"; |
997 | buf << "It is in a bad shape.\r"; |
994 | break; |
998 | break; |
995 | case 2: |
999 | case 2: |
996 | buf << "It is hurt.\n"; |
1000 | buf << "It is hurt.\r"; |
997 | break; |
1001 | break; |
998 | case 3: |
1002 | case 3: |
999 | buf << "It is somewhat hurt.\n"; |
1003 | buf << "It is somewhat hurt.\r"; |
1000 | break; |
1004 | break; |
1001 | case 4: |
1005 | case 4: |
1002 | buf << "It is in excellent shape.\n"; |
1006 | buf << "It is in excellent shape.\r"; |
1003 | break; |
1007 | break; |
1004 | } |
1008 | } |
1005 | |
1009 | |
1006 | if (present_in_ob (POISONING, mon)) |
1010 | if (present_in_ob (POISONING, mon)) |
1007 | buf << "It looks very ill.\n"; |
1011 | buf << "It looks very ill.\r"; |
|
|
1012 | |
|
|
1013 | buf << '\n'; |
1008 | |
1014 | |
1009 | return buf; |
1015 | return buf; |
1010 | } |
1016 | } |
1011 | |
1017 | |
1012 | /* tmp is the object being described, pl is who is examing it. */ |
1018 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1070 | std::string |
1076 | std::string |
1071 | object::describe (object *who) |
1077 | object::describe (object *who) |
1072 | { |
1078 | { |
1073 | dynbuf_text buf (1024, 1024); |
1079 | dynbuf_text buf (1024, 1024); |
1074 | |
1080 | |
1075 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
1081 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
1076 | |
1082 | |
1077 | if (custom_name) |
1083 | if (custom_name) |
1078 | buf.printf ("You call it %s\n", &custom_name); |
1084 | buf.printf ("You call it %s.\r", &custom_name); |
1079 | |
1085 | |
1080 | switch (type) |
1086 | switch (type) |
1081 | { |
1087 | { |
1082 | case SPELLBOOK: |
1088 | case SPELLBOOK: |
1083 | if (flag [FLAG_IDENTIFIED] && inv) |
1089 | if (flag [FLAG_IDENTIFIED] && inv) |
1084 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1090 | buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1085 | break; |
1091 | break; |
1086 | |
1092 | |
1087 | case BOOK: |
1093 | case BOOK: |
1088 | if (msg) |
1094 | if (msg) |
1089 | buf << "Something is written in it.\n"; |
1095 | buf << "Something is written in it.\r"; |
1090 | break; |
1096 | break; |
1091 | |
1097 | |
1092 | case CONTAINER: |
1098 | case CONTAINER: |
1093 | if (race != NULL) |
1099 | if (race) |
1094 | { |
1100 | { |
1095 | if (weight_limit && stats.Str < 100) |
1101 | if (weight_limit && stats.Str < 100) |
1096 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
1102 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
1097 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1103 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1098 | else |
1104 | else |
1099 | buf.printf ("It can hold only %s.\n", &race); |
1105 | buf.printf ("It can hold only %s.\r", &race); |
1100 | } |
1106 | } |
1101 | else if (weight_limit && stats.Str < 100) |
1107 | else if (weight_limit && stats.Str < 100) |
1102 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1108 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1103 | break; |
1109 | break; |
1104 | |
1110 | |
1105 | case WAND: |
1111 | case WAND: |
1106 | if (flag [FLAG_IDENTIFIED]) |
1112 | if (flag [FLAG_IDENTIFIED]) |
1107 | buf.printf ("It has %d charges left.\n", stats.food); |
1113 | buf.printf ("It has %d charges left.\r", stats.food); |
1108 | break; |
1114 | break; |
1109 | } |
1115 | } |
1110 | |
1116 | |
1111 | if (materialname && !msg) |
1117 | if (materialname && !msg) |
1112 | buf.printf ("It is made of: %s.\n", &materialname); |
1118 | buf.printf ("It is made of: %s.\r", &materialname); |
1113 | |
1119 | |
1114 | if (who) |
1120 | if (who) |
1115 | /* Where to wear this item */ |
1121 | /* Where to wear this item */ |
1116 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1122 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1117 | if (slot[i].info) |
1123 | if (slot[i].info) |
… | |
… | |
1119 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1125 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1120 | |
1126 | |
1121 | if (slot[i].info < -1 && who->slot[i].info) |
1127 | if (slot[i].info < -1 && who->slot[i].info) |
1122 | buf.printf ("(%d)", -slot[i].info); |
1128 | buf.printf ("(%d)", -slot[i].info); |
1123 | |
1129 | |
1124 | buf << ".\n"; |
1130 | buf << ".\r"; |
1125 | } |
1131 | } |
1126 | |
1132 | |
1127 | if (weight) |
1133 | if (weight) |
1128 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
1134 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
1129 | |
1135 | |
1130 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1136 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1131 | { |
1137 | { |
1132 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1138 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1133 | |
1139 | |
1134 | if (is_in_shop (who)) |
1140 | if (is_in_shop (who)) |
1135 | { |
1141 | { |
1136 | if (flag [FLAG_UNPAID]) |
1142 | if (flag [FLAG_UNPAID]) |
1137 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1143 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1138 | else |
1144 | else |
1139 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1145 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1140 | } |
1146 | } |
1141 | } |
1147 | } |
1142 | |
1148 | |
1143 | if (flag [FLAG_MONSTER]) |
1149 | if (flag [FLAG_MONSTER]) |
1144 | buf << describe_monster (who); |
1150 | buf << describe_monster (who); |
1145 | |
1151 | |
1146 | /* Is this item buildable? */ |
1152 | /* Is this item buildable? */ |
1147 | if (flag [FLAG_IS_BUILDABLE]) |
1153 | if (flag [FLAG_IS_BUILDABLE]) |
1148 | buf << "This is a buildable item.\n"; |
1154 | buf << "This is a buildable item.\r"; |
1149 | |
1155 | |
1150 | /* Does the object have a message? Don't show message for all object |
1156 | /* Does the object have a message? Don't show message for all object |
1151 | * types - especially if the first entry is a match |
1157 | * types - especially if the first entry is a match |
1152 | */ |
1158 | */ |
1153 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') |
1159 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1154 | { |
1160 | { |
1155 | /* This is just a hack so when identifying the items, we print |
1161 | /* This is just a hack so when identifying the items, we print |
1156 | * out the extra message |
1162 | * out the extra message |
1157 | */ |
1163 | */ |
1158 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1164 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1159 | buf << "The object has a story:\n"; |
1165 | buf << "The object has a story:\r"; |
1160 | |
1166 | |
1161 | buf << msg << '\n'; |
1167 | buf << msg << '\n'; |
1162 | } |
1168 | } |
1163 | |
1169 | |
1164 | buf << '\n'; |
1170 | buf << '\n'; |