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/cvs/deliantra/server/server/c_object.C
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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.74 by root, Tue May 6 21:04:37 2008 UTC vs.
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC

607 607
608 /* We are only dropping some of the items. We split the current object 608 /* We are only dropping some of the items. We split the current object
609 * off 609 * off
610 */ 610 */
611 if (!can_split (op, tmp, nrof)) 611 if (!can_split (op, tmp, nrof))
612 return;
612 613
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 615 return;
615 616
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
617 { 618 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
619 op->statusmsg ("The gods who lent it to you retrieves it."); 620 op->statusmsg ("The god who lent it to you retrieves it.");
620 621
621 tmp->destroy (); 622 tmp->destroy ();
622 op->update_stats (); 623 op->update_stats ();
623 return; 624 return;
624 } 625 }
634 return; 635 return;
635 636
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) 637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 { 638 {
638 if (!sell_item (tmp, op)) 639 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it 640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
640 } 645 }
641 646
642 tmp->x = op->x; 647 tmp->x = op->x;
643 tmp->y = op->y; 648 tmp->y = op->y;
644 649
659 if (tmp->env && tmp->env->type != PLAYER) 664 if (tmp->env && tmp->env->type != PLAYER)
660 { 665 {
661 /* Just toss the object - probably shouldn't be hanging 666 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 667 * around anyways
663 */ 668 */
664 tmp->remove ();
665 tmp->destroy (); 669 tmp->destroy ();
666 return; 670 return;
667 } 671 }
668 else 672 else
669 { 673 {
970 dynbuf_text buf (512, 512); 974 dynbuf_text buf (512, 512);
971 975
972 object *mon = head ? head : this; 976 object *mon = head ? head : this;
973 977
974 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 978 if (QUERY_FLAG (mon, FLAG_UNDEAD))
975 buf << "It is an undead force.\n"; 979 buf << "It is an undead force.\r";
976 980
977 if (mon->level > who->level) 981 if (mon->level > who->level)
978 buf << "It is likely more powerful than you.\n"; 982 buf << "It is likely more powerful than you.\r";
979 else if (mon->level < who->level) 983 else if (mon->level < who->level)
980 buf << "It is likely less powerful than you.\n"; 984 buf << "It is likely less powerful than you.\r";
981 else 985 else
982 buf << "It is probably as powerful as you.\n"; 986 buf << "It is probably as powerful as you.\r";
983 987
984 if (mon->attacktype & AT_ACID) 988 if (mon->attacktype & AT_ACID)
985 buf << "You seem to smell an acrid odor.\n"; 989 buf << "You seem to smell an acrid odor.\r";
986 990
987 /* Anyone know why this used to use the clone value instead of the 991 /* Anyone know why this used to use the clone value instead of the
988 * maxhp field? This seems that it should give more accurate results. 992 * maxhp field? This seems that it should give more accurate results.
989 */ 993 */
990 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 994 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
991 { /* From 1-4 */ 995 { /* From 1-4 */
992 case 1: 996 case 1:
993 buf << "It is in a bad shape.\n"; 997 buf << "It is in a bad shape.\r";
994 break; 998 break;
995 case 2: 999 case 2:
996 buf << "It is hurt.\n"; 1000 buf << "It is hurt.\r";
997 break; 1001 break;
998 case 3: 1002 case 3:
999 buf << "It is somewhat hurt.\n"; 1003 buf << "It is somewhat hurt.\r";
1000 break; 1004 break;
1001 case 4: 1005 case 4:
1002 buf << "It is in excellent shape.\n"; 1006 buf << "It is in excellent shape.\r";
1003 break; 1007 break;
1004 } 1008 }
1005 1009
1006 if (present_in_ob (POISONING, mon)) 1010 if (present_in_ob (POISONING, mon))
1007 buf << "It looks very ill.\n"; 1011 buf << "It looks very ill.\r";
1012
1013 buf << '\n';
1008 1014
1009 return buf; 1015 return buf;
1010} 1016}
1011 1017
1012/* tmp is the object being described, pl is who is examing it. */ 1018/* tmp is the object being described, pl is who is examing it. */
1070std::string 1076std::string
1071object::describe (object *who) 1077object::describe (object *who)
1072{ 1078{
1073 dynbuf_text buf (1024, 1024); 1079 dynbuf_text buf (1024, 1024);
1074 1080
1075 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1081 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1076 1082
1077 if (custom_name) 1083 if (custom_name)
1078 buf.printf ("You call it %s\n", &custom_name); 1084 buf.printf ("You call it %s.\r", &custom_name);
1079 1085
1080 switch (type) 1086 switch (type)
1081 { 1087 {
1082 case SPELLBOOK: 1088 case SPELLBOOK:
1083 if (flag [FLAG_IDENTIFIED] && inv) 1089 if (flag [FLAG_IDENTIFIED] && inv)
1084 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1085 break; 1091 break;
1086 1092
1087 case BOOK: 1093 case BOOK:
1088 if (msg) 1094 if (msg)
1089 buf << "Something is written in it.\n"; 1095 buf << "Something is written in it.\r";
1090 break; 1096 break;
1091 1097
1092 case CONTAINER: 1098 case CONTAINER:
1093 if (race != NULL) 1099 if (race)
1094 { 1100 {
1095 if (weight_limit && stats.Str < 100) 1101 if (weight_limit && stats.Str < 100)
1096 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1102 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1097 &race, weight_limit / (10.0 * (100 - stats.Str))); 1103 &race, weight_limit / (10.0 * (100 - stats.Str)));
1098 else 1104 else
1099 buf.printf ("It can hold only %s.\n", &race); 1105 buf.printf ("It can hold only %s.\r", &race);
1100 } 1106 }
1101 else if (weight_limit && stats.Str < 100) 1107 else if (weight_limit && stats.Str < 100)
1102 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1108 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1103 break; 1109 break;
1104 1110
1105 case WAND: 1111 case WAND:
1106 if (flag [FLAG_IDENTIFIED]) 1112 if (flag [FLAG_IDENTIFIED])
1107 buf.printf ("It has %d charges left.\n", stats.food); 1113 buf.printf ("It has %d charges left.\r", stats.food);
1108 break; 1114 break;
1109 } 1115 }
1110 1116
1111 if (materialname && !msg) 1117 if (materialname && !msg)
1112 buf.printf ("It is made of: %s.\n", &materialname); 1118 buf.printf ("It is made of: %s.\r", &materialname);
1113 1119
1114 if (who) 1120 if (who)
1115 /* Where to wear this item */ 1121 /* Where to wear this item */
1116 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1117 if (slot[i].info) 1123 if (slot[i].info)
1119 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1125 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1120 1126
1121 if (slot[i].info < -1 && who->slot[i].info) 1127 if (slot[i].info < -1 && who->slot[i].info)
1122 buf.printf ("(%d)", -slot[i].info); 1128 buf.printf ("(%d)", -slot[i].info);
1123 1129
1124 buf << ".\n"; 1130 buf << ".\r";
1125 } 1131 }
1126 1132
1127 if (weight) 1133 if (weight)
1128 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1134 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1129 1135
1130 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1136 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1131 { 1137 {
1132 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1138 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1133 1139
1134 if (is_in_shop (who)) 1140 if (is_in_shop (who))
1135 { 1141 {
1136 if (flag [FLAG_UNPAID]) 1142 if (flag [FLAG_UNPAID])
1137 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1143 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1138 else 1144 else
1139 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1145 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1140 } 1146 }
1141 } 1147 }
1142 1148
1143 if (flag [FLAG_MONSTER]) 1149 if (flag [FLAG_MONSTER])
1144 buf << describe_monster (who); 1150 buf << describe_monster (who);
1145 1151
1146 /* Is this item buildable? */ 1152 /* Is this item buildable? */
1147 if (flag [FLAG_IS_BUILDABLE]) 1153 if (flag [FLAG_IS_BUILDABLE])
1148 buf << "This is a buildable item.\n"; 1154 buf << "This is a buildable item.\r";
1149 1155
1150 /* Does the object have a message? Don't show message for all object 1156 /* Does the object have a message? Don't show message for all object
1151 * types - especially if the first entry is a match 1157 * types - especially if the first entry is a match
1152 */ 1158 */
1153 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') 1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1154 { 1160 {
1155 /* This is just a hack so when identifying the items, we print 1161 /* This is just a hack so when identifying the items, we print
1156 * out the extra message 1162 * out the extra message
1157 */ 1163 */
1158 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1164 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1159 buf << "The object has a story:\n"; 1165 buf << "The object has a story:\r";
1160 1166
1161 buf << msg << '\n'; 1167 buf << msg << '\n';
1162 } 1168 }
1163 1169
1164 buf << '\n'; 1170 buf << '\n';

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