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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.8 by root, Mon Aug 28 07:07:42 2006 UTC vs.
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC

1/* 1/*
2 * static char *rcsid_c_object_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: c_object.C,v 1.8 2006/08/28 07:07:42 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 22 */
23
5/* 24/*
6 CrossFire, A Multiplayer game for X-windows
7
8 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
9 Copyright (C) 1992 Frank Tore Johansen
10
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 The author can be reached via e-mail to crossfire-devel@real-time.com
26
27 Object (handling) commands 25 * Object (handling) commands
28*/ 26 */
29 27
30#include <global.h> 28#include <global.h>
31#include <loader.h> 29#include <loader.h>
32#include <skills.h> 30#include <skills.h>
33#ifndef __CEXTRACT__
34#include <sproto.h> 31#include <sproto.h>
35#endif
36#include <living.h> 32#include <living.h>
37#include <math.h> 33#include <math.h>
34
38/* 35/*
39 * Object id parsing functions 36 * Object id parsing functions
40 */ 37 */
41 38
42#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\
43 fatal(OUT_OF_MEMORY);
44
45#define ADD_ITEM(NEW,COUNT)\ 39#define ADD_ITEM(NEW,COUNT)\
46 if(!first) {\ 40 if(!first) {\
47 OBLINKMALLOC(first);\ 41 first = new objectlink;\
48 last=first;\ 42 last=first;\
49 } else {\ 43 } else {\
50 OBLINKMALLOC(last->next);\ 44 last->next = new objectlink;\
51 last=last->next;\ 45 last=last->next;\
52 }\ 46 }\
53 last->next=NULL;\ 47 last->next=0;\
54 last->ob=(NEW);\ 48 last->ob=(NEW);\
55 last->id=(COUNT); 49 last->id=(COUNT);
56 50
57/** 51/**
58 * Search the inventory of 'pl' for what matches best with params. 52 * Search the inventory of 'pl' for what matches best with params.
59 * we use item_matched_string above - this gives us consistent behaviour 53 * we use item_matched_string above - this gives us consistent behaviour
60 * between many commands. Return the best match, or NULL if no match. 54 * between many commands. Return the best match, or NULL if no match.
61 * aflag is used with apply -u , and apply -a to 55 * aflag is used with apply -u , and apply -a to
62 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
63 **/ 57 **/
58static object *
64static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
65{ 60{
66 object *tmp, *best=NULL; 61 object *best = 0;
67 int match_val=0,tmpmatch; 62 int match_val = 0;
68 63
69 for (tmp=pl->inv; tmp; tmp=tmp->below) { 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 {
70 if (tmp->invisible) continue; 66 if (tmp->invisible)
67 continue;
68
71 if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
72 {
72 if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74 continue;
75
73 if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77 continue;
78
74 match_val=tmpmatch; 79 match_val = tmpmatch;
75 best=tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
90object *
84object *find_best_object_match(object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
85{ 92{
86 return find_best_apply_object_match(pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
87} 94}
88 95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
113}
114
115int
89int command_uskill ( object *pl, char *params) { 116command_uskill (object *pl, char *params)
117{
90 if (!params) { 118 if (!params)
119 {
91 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
92 return 0; 121 return 0;
93 } 122 }
123
94 return use_skill(pl,params); 124 return use_skill (pl, params);
95} 125}
96 126
127int
97int command_rskill ( object *pl, char *params) { 128command_rskill (object *pl, char *params)
129{
98 object *skill; 130 object *skill;
99 131
100 if (!params) { 132 if (!params)
133 {
101 new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
102 return 0; 135 return 0;
103 } 136 }
137
104 skill = find_skill_by_name(pl, params); 138 skill = find_skill_by_name (pl, params);
105 139
106 if (!skill) { 140 if (!skill)
141 {
107 new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0;
144 }
145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
108 return 0; 148 return 1;
109 }
110 return change_skill(pl,skill, 0);
111} 149}
112
113 150
114/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
115 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
116 * and replaced with those. 153 * and replaced with those.
117 */ 154 */
155int
118int command_search (object *op, char *params) { 156command_search (object *op, char *params)
157{
119 return use_skill(op, skill_names[SK_FIND_TRAPS]); 158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
120} 159}
121 160
161int
122int command_disarm (object *op, char *params) { 162command_disarm (object *op, char *params)
163{
123 return use_skill(op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
124} 165}
125
126 166
127/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
128 * as it includes the object to throw. 168 * as it includes the object to throw.
129 */ 169 */
170int
130int command_throw (object *op, char *params) 171command_throw (object *op, char *params)
131{ 172{
132 object *skop;
133
134 skop = find_skill_by_name(op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
135 if (skop) return do_skill(op, op, skop, op->facing,params); 174 return do_skill (op, op, skop, op->facing, params);
136 else { 175 else
137 new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
138 } 177
139 return 0; 178 return 0;
140} 179}
141 180
142 181int
143int command_apply (object *op, char *params) 182command_apply (object *op, char *params)
144{ 183{
145 if (!params) { 184 if (!params)
185 {
146 player_apply_below(op); 186 player_apply_below (op);
147 return 0; 187 return 0;
148 } 188 }
149 else { 189 else
190 {
150 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
151 object *inv;
152 192
153 while (*params==' ') params++; 193 while (*params == ' ')
194 params++;
195
154 if (!strncmp(params,"-a ",3)) { 196 if (!strncmp (params, "-a ", 3))
155 aflag=AP_APPLY; 197 {
156 params+=3; 198 aflag = AP_APPLY;
157 } 199 params += 3;
200 }
201
158 if (!strncmp(params,"-u ",3)) { 202 if (!strncmp (params, "-u ", 3))
159 aflag=AP_UNAPPLY; 203 {
160 params+=3; 204 aflag = AP_UNAPPLY;
161 } 205 params += 3;
206 }
207
162 while (*params==' ') params++; 208 while (*params == ' ')
209 params++;
163 210
164 inv=find_best_apply_object_match(op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
165 if (inv) {
166 player_apply(op,inv,aflag,0); 212 player_apply (op, inv, aflag, 0);
167 } else 213 else
168 new_draw_info_format(NDI_UNIQUE, 0, op, 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
169 "Could not find any match to the %s.",params);
170 } 215 }
216
171 return 0; 217 return 0;
172} 218}
173 219
174/* 220/*
175 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
178 * objects (op) we want to put in. We specify it separately instead of 224 * objects (op) we want to put in. We specify it separately instead of
179 * using op->nrof because often times, a player may have specified a 225 * using op->nrof because often times, a player may have specified a
180 * certain number of objects to drop, so we can pass that number, and 226 * certain number of objects to drop, so we can pass that number, and
181 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
182 */ 228 */
229int
183int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
184 231{
185 if (! QUERY_FLAG (sack, FLAG_APPLIED)) { 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
186 new_draw_info_format(NDI_UNIQUE, 0, pl,
187 "The %s is not active.", query_name(sack));
188 return 0;
189 } 233 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235 return 0;
236 }
237
190 if (sack == op) { 238 if (sack == op)
191 new_draw_info_format(NDI_UNIQUE, 0, pl,
192 "You can't put the %s into itself.", query_name(sack));
193 return 0;
194 } 239 {
195 if (sack->race && (sack->race != op->race || op->type == CONTAINER 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
196 || (sack->stats.food && sack->stats.food != op->type))) { 241 return 0;
197 new_draw_info_format(NDI_UNIQUE, 0, pl, 242 }
198 "You can put only %s into the %s.", sack->race, query_name(sack)); 243
199 return 0; 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
200 } 245 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
247 return 0;
248 }
249
201 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
202 new_draw_info_format(NDI_UNIQUE, 0, pl,
203 "You can't put the key into %s.", query_name(sack));
204 return 0;
205 } 251 {
206 if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
207 (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0))
208 * (100 - sack->stats.Str) / 100 > sack->weight_limit) {
209 new_draw_info_format(NDI_UNIQUE, 0, pl,
210 "That won't fit in the %s!", query_name(sack));
211 return 0; 253 return 0;
254 }
255
256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
212 } 259 {
260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
261 return 0;
262 }
263
213 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
214 return 1; 265 return 1;
215} 266}
216 267
217/* Pick up commands follow */ 268/* Pick up commands follow */
269
218/* pl = player (not always - monsters can use this now) 270/* pl = player (not always - monsters can use this now)
219 * op is the object to put tmp into, 271 * op is the object to put tmp into,
220 * tmp is the object to pick up, nrof is the number to 272 * tmp is the object to pick up, nrof is the number to
221 * pick up (0 means all of them) 273 * pick up (0 means all of them)
222 */ 274 */
275static void
223static void pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
224{ 277{
225 /* buf needs to be big (more than 256 chars) because you can get
226 * very long item names.
227 */
228 char buf[HUGE_BUF];
229 object *env=tmp->env; 278 object *env = tmp->env;
230 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
231 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
232 281
233 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
234 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
235 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
236 * containers not allowed as of now) 285 * containers not allowed as of now)
237 */ 286 */
238 if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
239 is_player_inv(tmp)!=pl) {
240 new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!");
241 return;
242 } 288 {
289 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>");
292 return;
293 }
294
243 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 295 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
244 return; 296 return;
245 if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { 297
246 new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!");
247 new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion.");
248 if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count);
249 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED))
250 remove_ob (tmp);
251 free_object(tmp);
252 return;
253 }
254
255 if (nrof > tmp_nrof || nrof == 0) 298 if (nrof > tmp_nrof || nrof <= 0)
256 nrof = tmp_nrof; 299 nrof = tmp_nrof;
300
257 /* Figure out how much weight this object will add to the player */ 301 /* Figure out how much weight this object will add to the player */
258 weight = tmp->weight * nrof; 302 weight = tmp->weight * nrof;
303 if (tmp->inv)
259 if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 304 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
260 if (pl->stats.Str <= MAX_STAT) 305
261 effective_weight_limit = weight_limit[pl->stats.Str]; 306 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
262 else 307
263 effective_weight_limit = weight_limit[MAX_STAT];
264 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { 308 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
309 {
265 new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); 310 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
266 return; 311 return;
267 } 312 }
268 if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) 313
269 SET_FLAG(tmp, FLAG_WAS_WIZ); 314 if (!can_split (pl, tmp, nrof))
270 if (nrof != tmp_nrof) {
271 object *tmp2 = tmp;
272 tag_t tmp2_tag = tmp2->count;
273 tmp = get_split_ob (tmp, nrof);
274 if(!tmp) {
275 new_draw_info(NDI_UNIQUE, 0,pl, errmsg);
276 return; 315 return;
277 } 316
278 /* Tell a client what happened rest of objects */
279 if (pl->type == PLAYER) {
280 if (was_destroyed (tmp2, tmp2_tag))
281 esrv_del_item (pl->contr, tmp2_tag);
282 else
283 esrv_send_item (pl, tmp2);
284 }
285 } else {
286 /* If the object is in a container, send a delete to the client.
287 * - we are moving all the items from the container to elsewhere,
288 * so it needs to be deleted.
289 */
290 if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) {
291 if (tmp->env && pl->type==PLAYER)
292 esrv_del_item (pl->contr, tmp->count);
293 remove_ob(tmp); /* Unlink it */
294 }
295 }
296 if(QUERY_FLAG(tmp, FLAG_UNPAID)) 317 if (QUERY_FLAG (tmp, FLAG_UNPAID))
297 (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), 318 {
298 query_cost_string(tmp,pl,F_BUY | F_SHOP)); 319 tmp->flag.reset (FLAG_UNPAID);
320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321 tmp->flag.set (FLAG_UNPAID);
322 }
299 else 323 else
300 (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); 324 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
301 new_draw_info(NDI_UNIQUE, 0,pl,buf);
302 325
303 tmp = insert_ob_in_ob(tmp, op); 326 op->insert (tmp);
304
305 /* All the stuff below deals with client/server code, and is only
306 * usable by players
307 */
308 if(pl->type!=PLAYER) return;
309
310 esrv_send_item (pl, tmp);
311 /* These are needed to update the weight for the container we
312 * are putting the object in.
313 */
314 if (op!=pl) {
315 esrv_update_item (UPD_WEIGHT, pl, op);
316 esrv_send_item (pl, pl);
317 }
318
319 /* Update the container the object was in */
320 if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env);
321} 327}
322 328
323
324void pick_up(object *op,object *alt)
325/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 329/* modified slightly to allow monsters use this -b.t. 5-31-95 */
330void
331pick_up (object *op, object *alt)
326{ 332{
327 int need_fix_tmp = 0; 333 int need_fix_tmp = 0;
328 object *tmp=NULL; 334 object *tmp = NULL;
329 mapstruct *tmp_map=NULL; 335 maptile *tmp_map = NULL;
330 int count; 336 int count;
331 tag_t tag;
332 337
333 /* Decide which object to pick. */ 338 /* Decide which object to pick. */
334 if (alt) 339 if (alt)
335 { 340 {
336 if ( ! can_pick (op, alt)) { 341 if (!can_pick (op, alt))
342 {
337 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", 343 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
338 alt->name); 344 goto leave;
345 }
346
347 tmp = alt;
348 }
349 else
350 {
351 if (op->below == NULL || !can_pick (op, op->below))
352 {
353 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
354 goto leave;
355 }
356
357 tmp = op->below;
358 }
359
360 /* Try to catch it. */
361 tmp_map = tmp->map;
362 tmp = stop_item (tmp);
363 if (tmp == NULL)
339 goto leave; 364 goto leave;
340 } 365
341 tmp = alt; 366 need_fix_tmp = 1;
367 if (!can_pick (op, tmp))
368 goto leave;
369
370 if (op->type == PLAYER)
342 } 371 {
372 count = op->contr->count;
373 if (count == 0)
374 count = tmp->nrof;
375 }
343 else 376 else
344 { 377 count = tmp->nrof;
345 if (op->below == NULL || ! can_pick (op, op->below)) { 378
346 new_draw_info (NDI_UNIQUE, 0, op, 379 /* container is open, so use it */
347 "There is nothing to pick up here."); 380 if (tmp->flag [FLAG_STARTEQUIP])
348 goto leave; 381 alt = op;
349 } 382 else if (op->container)
350 tmp = op->below;
351 } 383 {
352 384 alt = op->container;
353 /* Try to catch it. */ 385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
354 tmp_map = tmp->map;
355 tmp = stop_item (tmp);
356 if (tmp == NULL)
357 goto leave; 386 goto leave;
358 need_fix_tmp = 1;
359 if ( ! can_pick (op, tmp))
360 goto leave;
361
362 if (op->type==PLAYER) {
363 count=op->contr->count;
364 if (count==0) count = tmp->nrof;
365 } 387 }
366 else 388 else
367 count=tmp->nrof; 389 { /* non container pickup */
368
369 /* container is open, so use it */
370 if (op->container) {
371 alt = op->container;
372 if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count))
373 goto leave;
374 } else { /* non container pickup */
375 for (alt=op->inv; alt; alt=alt->below) 390 for (alt = op->inv; alt; alt = alt->below)
376 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 391 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
377 alt->race && alt->race==tmp->race && 392 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
378 sack_can_hold (NULL, alt, tmp,count)) 393 break; /* perfect match */
379 break; /* perfect match */ 394
380 395 if (!alt)
381 if (!alt)
382 for (alt=op->inv; alt; alt=alt->below) 396 for (alt = op->inv; alt; alt = alt->below)
383 if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && 397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
384 sack_can_hold (NULL, alt, tmp,count))
385 break; /* General container comes next */ 398 break; /* General container comes next */
386 if (!alt) 399
400 if (!alt)
387 alt = op; /* No free containers */ 401 alt = op; /* No free containers */
388 } 402 }
403
389 if(tmp->env == alt) { 404 if (tmp->env == alt)
405 {
390 /* here it could be possible to check rent, 406 /* here it could be possible to check rent,
391 * if someone wants to implement it 407 * if someone wants to implement it
392 */ 408 */
393 alt = op; 409 alt = op;
394 } 410 }
411
395#ifdef PICKUP_DEBUG 412#ifdef PICKUP_DEBUG
396 LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
397#endif 414#endif
398 415
399 /* startequip items are not allowed to be put into containers: */ 416 /* startequip items are not allowed to be put into containers: */
400 if (op->type == PLAYER && alt->type == CONTAINER 417 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
401 && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
402 { 418 {
403 new_draw_info (NDI_UNIQUE, 0, op, 419 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
404 "This object cannot be put into containers!");
405 goto leave; 420 goto leave;
406 } 421 }
407 422
408 tag = tmp->count;
409 pick_up_object (op, alt, tmp, count); 423 pick_up_object (op, alt, tmp, count);
424
410 if (was_destroyed (tmp, tag) || tmp->env) 425 if (tmp->destroyed () || tmp->env)
411 need_fix_tmp = 0; 426 need_fix_tmp = 0;
427
412 if (op->type == PLAYER) 428 if (op->type == PLAYER)
413 op->contr->count=0; 429 op->contr->count = 0;
430
414 goto leave; 431 goto leave;
415 432
416 leave: 433leave:
417 if (need_fix_tmp) 434 if (need_fix_tmp)
418 fix_stopped_item (tmp, tmp_map, op); 435 fix_stopped_item (tmp, tmp_map, op);
419} 436}
420
421 437
422/* This takes (picks up) and item. op is the player 438/* This takes (picks up) and item. op is the player
423 * who issued the command. params is a string to 439 * who issued the command. params is a string to
424 * match against the item name. Basically, always 440 * match against the item name. Basically, always
425 * returns zero, but that should be improved. 441 * returns zero, but that should be improved.
426 */ 442 */
443int
427int command_take (object *op, char *params) 444command_take (object *op, char *params)
428{ 445{
429 object *tmp, *next; 446 object *tmp, *next;
430 447
431 if (op->container) 448 if (op->container)
432 tmp=op->container->inv; 449 tmp = op->container->inv;
433 else { 450 else
434 tmp=op->above; 451 {
435 if (tmp) while (tmp->above) {
436 tmp=tmp->above; 452 tmp = op->above;
437 } 453 if (tmp)
454 while (tmp->above)
455 tmp = tmp->above;
456
457 if (!tmp)
458 tmp = op->below;
459 }
460
438 if (!tmp) 461 if (!tmp)
439 tmp=op->below;
440 } 462 {
441
442 if (tmp==NULL) {
443 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); 463 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
444 return 0; 464 return 0;
445 } 465 }
446 466
447 /* Makes processing easier */ 467 /* Makes processing easier */
448 if (params && *params=='\0') params=NULL; 468 if (params && *params == '\0')
469 params = 0;
449 470
471 int cnt = MAX_ITEM_PER_DROP;
472
450 while (tmp) { 473 while (tmp)
474 {
451 next=tmp->below; 475 next = tmp->below;
452 476
453 if (tmp->invisible) { 477 if (tmp->invisible)
454 tmp=next; 478 {
479 tmp = next;
455 continue; 480 continue;
456 } 481 }
482
457 /* This following two if and else if could be merged into line 483 /* This following two if and else if could be merged into line
458 * but that probably will make it more difficult to read, and 484 * but that probably will make it more difficult to read, and
459 * not make it any more efficient 485 * not make it any more efficient
460 */ 486 */
461 if (params && item_matched_string(op, tmp, params)) { 487 if (params && item_matched_string (op, tmp, params))
488 {
489 if (--cnt < 0) break;
462 pick_up(op, tmp); 490 pick_up (op, tmp);
463 } 491 }
464 else if (can_pick(op, tmp) && !params) { 492 else if (can_pick (op, tmp) && !params)
493 {
494 if (--cnt < 0) break;
465 pick_up(op,tmp); 495 pick_up (op, tmp);
466 break; 496 break;
467 } 497 }
468 tmp=next; 498
469 /* Might as well just skip over the player immediately - 499 tmp = next;
470 * we know it can't be picked up
471 */
472 if (tmp == op) tmp=tmp->below;
473 }
474 if (!params && !tmp) {
475 for (tmp=op->below; tmp!=NULL; tmp=tmp->next)
476 if (!tmp->invisible) {
477 char buf[MAX_BUF];
478 sprintf(buf,"You can't pick up a %s.",
479 tmp->name? tmp->name:"null");
480 new_draw_info(NDI_UNIQUE, 0,op, buf);
481 break;
482 } 500 }
483 if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); 501
502 if (cnt < 0)
484 } 503 {
504 op->failmsg ("Couldn't pick up so many items at once.");
485 return 0; 505 return 0;
486} 506 }
487 507
508 if (!params && !tmp)
509 {
510 for (tmp = op->below; tmp; tmp = tmp->below)
511 if (!tmp->invisible)
512 {
513 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
514 break;
515 }
516
517 if (!tmp)
518 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
519 }
520
521 return 0;
522}
488 523
489/* 524/*
490 * This function was part of drop, now is own function. 525 * This function was part of drop, now is own function.
491 * Player 'op' tries to put object 'tmp' into sack 'sack', 526 * Player 'op' tries to put object 'tmp' into sack 'sack',
492 * if nrof is non zero, then nrof objects is tried to put into sack. 527 * if nrof is non zero, then nrof objects is tried to put into sack.
493 * Note that the 'sack' in question can now be a transport, 528 * Note that the 'sack' in question can now be a transport,
494 * so this function isn't named very good anymore. 529 * so this function isn't named very good anymore.
495 */ 530 */
531void
496void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
497{ 533{
498 tag_t tmp_tag, tmp2_tag;
499 object *tmp2, *sack2; 534 object *tmp2, *sack2;
500 char buf[MAX_BUF]; 535 char buf[MAX_BUF];
501 536
502 if (sack==tmp) return; /* Can't put an object in itself */ 537 if (sack == tmp)
503 if (sack->type != CONTAINER && sack->type != TRANSPORT) { 538 return; /* Can't put an object in itself */
504 new_draw_info_format(NDI_UNIQUE, 0,op, 539
505 "The %s is not a container.", query_name(sack));
506 return;
507 }
508 if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { 540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
509 new_draw_info_format(NDI_UNIQUE, 0,op,
510 "You cannot put the %s in the %s.", query_name(tmp),
511 query_name(sack));
512 return;
513 } 541 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543 return;
544 }
545
514 if (tmp->type == CONTAINER && tmp->inv) { 546 if (tmp->type == CONTAINER && tmp->inv)
515 547 {
516 /* Eneq(@csd.uu.se): If the object to be dropped is a container 548 /* Eneq(@csd.uu.se): If the object to be dropped is a container
517 * we instead move the contents of that container into the active 549 * we instead move the contents of that container into the active
518 * container, this is only done if the object has something in it. 550 * container, this is only done if the object has something in it.
519 */ 551 */
520 sack2 = tmp; 552 sack2 = tmp;
521 new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", 553 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
522 query_name(tmp), query_name(sack)); 554
523 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { 555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 {
524 tmp = tmp2->below; 557 tmp = tmp2->below;
558
525 if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || 559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
526 (sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) {
527 put_object_in_sack (op, sack, tmp2, 0); 560 put_object_in_sack (op, sack, tmp2, 0);
528 } else { 561 else
562 {
529 sprintf(buf,"Your %s fills up.", query_name(sack)); 563 sprintf (buf, "Your %s fills up.", query_name (sack));
530 new_draw_info(NDI_UNIQUE, 0,op, buf); 564 new_draw_info (NDI_UNIQUE, 0, op, buf);
531 break; 565 break;
566 }
567 }
568
569 return;
532 } 570 }
533 }
534 esrv_update_item (UPD_WEIGHT, op, sack2);
535 return;
536 }
537 571
538 /* Don't worry about this for containers - our caller should have 572 /* Don't worry about this for containers - our caller should have
539 * already checked this. 573 * already checked this.
540 */ 574 */
541 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) 575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
542 return;
543
544 if(QUERY_FLAG(tmp, FLAG_APPLIED)) {
545 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
546 return; 576 return;
547 }
548 577
578 if (QUERY_FLAG (tmp, FLAG_APPLIED))
579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
580 return;
581
549 /* we want to put some portion of the item into the container */ 582 /* we want to put some portion of the item into the container */
550 if (nrof && tmp->nrof != nrof) { 583 if (!can_split (op, tmp, nrof))
551 object *tmp2 = tmp;
552 tmp2_tag = tmp2->count;
553 tmp = get_split_ob (tmp, nrof);
554
555 if(!tmp) {
556 new_draw_info(NDI_UNIQUE, 0,op, errmsg);
557 return; 584 return;
558 }
559 /* Tell a client what happened other objects */
560 if (was_destroyed (tmp2, tmp2_tag))
561 esrv_del_item (op->contr, tmp2_tag);
562 else /* this can proably be replaced with an update */
563 esrv_send_item (op, tmp2);
564 } else
565 remove_ob(tmp);
566 585
567 new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", 586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
568 query_name(tmp), query_name(sack)); 587 sack->insert (tmp);
569 tmp_tag = tmp->count;
570 tmp2 = insert_ob_in_ob(tmp, sack);
571 fix_player(op); /* This is overkill, fix_player() is called somewhere */
572 /* in object.c */
573
574 /* If an object merged (and thus, different object), we need to
575 * delete the original.
576 */
577 if (tmp2 != tmp)
578 esrv_del_item (op->contr, tmp_tag);
579
580 esrv_send_item (op, tmp2);
581
582 /* If a transport, need to update all the players in the transport
583 * the view of what is in it.
584 */
585 if (sack->type == TRANSPORT) {
586 for (tmp=sack->inv; tmp; tmp=tmp->below) {
587 if (tmp->type == PLAYER) tmp->contr->socket.update_look=1;
588 }
589 } else {
590 /* update the sacks weight */
591 esrv_update_item (UPD_WEIGHT, op, sack);
592 }
593} 588}
594 589
595/* 590/*
596 * This function was part of drop, now is own function. 591 * This function was part of drop, now is own function.
597 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
598 * nrof objects is tried to dropped. 593 * nrof objects is tried to dropped.
599 * This is used when dropping objects onto the floor. 594 * This is used when dropping objects onto the floor.
600 */ 595 */
601void 596void
602drop_object (object * op, object * tmp, uint32 nrof) 597drop_object (object *op, object *tmp, uint32 nrof)
603{ 598{
604 char buf[MAX_BUF];
605 object *floor;
606
607 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
608 return; 600 return;
609 601
610 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
611 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
612 return; /* can't unapply it */ 604 return; /* can't unapply it */
613 605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
614 /* We are only dropping some of the items. We split the current objec 608 /* We are only dropping some of the items. We split the current object
615 * off 609 * off
616 */ 610 */
617 if (nrof && tmp->nrof != nrof) 611 if (!can_split (op, tmp, nrof))
618 {
619 object *tmp2 = tmp;
620 tag_t tmp2_tag = tmp2->count;
621 tmp = get_split_ob (tmp, nrof);
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 612 return;
626 }
627 /* Tell a client what happened rest of objects. tmp2 is now the
628 * original object
629 */
630 if (op->type == PLAYER)
631 {
632 if (was_destroyed (tmp2, tmp2_tag))
633 esrv_del_item (op->contr, tmp2_tag);
634 else
635 esrv_send_item (op, tmp2);
636 }
637 }
638 else
639 remove_ob (tmp);
640 613
641 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
642 return; 615 return;
643 616
644 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
645 { 618 {
646 sprintf (buf, "You drop the %s.", query_name (tmp)); 619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
647 new_draw_info (NDI_UNIQUE, 0, op, buf);
648 new_draw_info (NDI_UNIQUE, 0, op,
649 "The gods who lent it to you retrieves it."); 620 op->statusmsg ("The god who lent it to you retrieves it.");
650 if (op->type == PLAYER) 621
651 esrv_del_item (op->contr, tmp->count); 622 tmp->destroy ();
652 free_object (tmp); 623 op->update_stats ();
653 fix_player (op);
654 return; 624 return;
655 } 625 }
656
657/* If SAVE_INTERVAL is commented out, we never want to save
658 * the player here.
659 */
660#ifdef SAVE_INTERVAL
661 /* I'm not sure why there is a value check - since the save
662 * is done every SAVE_INTERVAL seconds, why care the value
663 * of what he is dropping?
664 */
665 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
666 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) &&
667 (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
668 {
669 save_player (op, 1);
670 op->contr->last_save_time = time (NULL);
671 }
672#endif /* SAVE_INTERVAL */
673
674 if (op->type == PLAYER)
675 esrv_del_item (op->contr, tmp->count);
676 626
677 /* Call this before we update the various windows/players. At least 627 /* Call this before we update the various windows/players. At least
678 * that we, we know the weight is correct. 628 * that we, we know the weight is correct.
679 */ 629 */
680 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 630 // 2007-11-26: moved op->update_stats away and calling it later after
681 /* in object.c */ 631 // all items of a drop command have been processed.
682 632
683 if (op->type == PLAYER)
684 {
685 op->contr->socket.update_look = 1;
686 /* Need to update the weight for the player */
687 esrv_send_item (op, op);
688 }
689
690 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) 633 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
691 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 634 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
692 return; 635 return;
693 636
694 floor = get_map_ob (op->map, op->x, op->y); 637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
695 638 {
696 if (floor
697 && floor->type == SHOP_FLOOR
698 && !QUERY_FLAG (tmp, FLAG_UNPAID)
699 && tmp->type != MONEY)
700 sell_item (tmp, op); 639 if (!sell_item (tmp, op))
640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
645 }
701 646
702 tmp->x = op->x; 647 tmp->x = op->x;
703 tmp->y = op->y; 648 tmp->y = op->y;
704 649
705 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 650 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
706} 651}
707 652
653void
708void drop(object *op, object *tmp) 654drop (object *op, object *tmp)
709{ 655{
710 /* Hopeful fix for disappearing objects when dropping from a container - 656 /* Hopeful fix for disappearing objects when dropping from a container -
711 * somehow, players get an invisible object in the container, and the 657 * somehow, players get an invisible object in the container, and the
712 * old logic would skip over invisible objects - works fine for the 658 * old logic would skip over invisible objects - works fine for the
713 * playes inventory, but drop inventory wants to use the next value. 659 * playes inventory, but drop inventory wants to use the next value.
714 */ 660 */
715 if (tmp->invisible) { 661 if (tmp->invisible)
662 {
716 /* if the following is the case, it must be in an container. */ 663 /* if the following is the case, it must be in an container. */
717 if (tmp->env && tmp->env->type != PLAYER) { 664 if (tmp->env && tmp->env->type != PLAYER)
665 {
718 /* Just toss the object - probably shouldn't be hanging 666 /* Just toss the object - probably shouldn't be hanging
719 * around anyways 667 * around anyways
720 */ 668 */
721 remove_ob(tmp); 669 tmp->destroy ();
722 free_object(tmp);
723 return; 670 return;
724 } else { 671 }
672 else
673 {
725 while(tmp!=NULL && tmp->invisible) 674 while (tmp && tmp->invisible)
726 tmp=tmp->below; 675 tmp = tmp->below;
727 } 676 }
728 } 677 }
729 678
730 if (tmp==NULL) { 679 if (tmp == NULL)
680 {
731 new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); 681 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
732 return; 682 return;
733 } 683 }
684
734 if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { 685 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
686 {
735 new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); 687 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
736 return; 688 return;
737 } 689 }
690
738 if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { 691 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
692 {
739#if 0 693#if 0
740 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 694 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
741 new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
742#endif 696#endif
743 return; 697 return;
744 } 698 }
745 699
700 if (op->type == PLAYER && op->contr->last_used == tmp)
701 op->contr->last_used = tmp->below ? tmp->below
702 : tmp->above ? tmp->above
703 : 0;
704
705 if (op->container)
706 {
746 if (op->type == PLAYER) 707 if (op->type == PLAYER)
747 { 708 put_object_in_sack (op, op->container, tmp, op->contr->count);
748 if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) {
749 object *n=NULL;
750 if(tmp->below != NULL)
751 n = tmp->below;
752 else if(tmp->above != NULL)
753 n = tmp->above;
754 op->contr->last_used = n;
755 if (n != NULL)
756 op->contr->last_used_id = n->count;
757 else 709 else
758 op->contr->last_used_id = 0; 710 put_object_in_sack (op, op->container, tmp, 0);
759 }
760 }; 711 }
761 712 else
762 if (op->container) { 713 {
763 if (op->type == PLAYER) 714 if (op->type == PLAYER)
764 {
765 put_object_in_sack (op, op->container, tmp, op->contr->count);
766 } else {
767 put_object_in_sack(op, op->container, tmp, 0);
768 };
769 } else {
770 if (op->type == PLAYER)
771 {
772 drop_object (op, tmp, op->contr->count); 715 drop_object (op, tmp, op->contr->count);
773 } else { 716 else
774 drop_object(op,tmp,0); 717 drop_object (op, tmp, 0);
775 };
776 } 718 }
719
777 if (op->type == PLAYER) 720 if (op->type == PLAYER)
778 op->contr->count = 0; 721 op->contr->count = 0;
779} 722}
780
781
782 723
783/* Command will drop all items that have not been locked */ 724/* Command will drop all items that have not been locked */
725int
784int command_dropall (object *op, char *params) { 726command_dropall (object *op, char *params)
727{
785 728
786 object * curinv, *nextinv;
787
788 if(op->inv == NULL) { 729 if (op->inv == NULL)
730 {
789 new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); 731 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
790 return 0; 732 return 0;
791 } 733 }
792 734
793 curinv = op->inv; 735 object *curinv = op->inv;
736 object *nextinv;
794 737
795 /* 738 /*
796 This is the default. Drops everything not locked or considered 739 This is the default. Drops everything not locked or considered
797 not something that should be dropped. 740 not something that should be dropped.
798 */ 741 */
799 /* 742 /*
800 Care must be taken that the next item pointer is not to money as 743 Care must be taken that the next item pointer is not to money as
801 the drop() routine will do unknown things to it when dropping 744 the drop() routine will do unknown things to it when dropping
802 in a shop. --Tero.Pelander@utu.fi 745 in a shop. --Tero.Pelander@utu.fi
803 */ 746 */
804 747
805 if(params==NULL) { 748 int cnt = MAX_ITEM_PER_DROP;
806 while(curinv != NULL) { 749
750 if (!params)
751 {
752 while (curinv)
753 {
807 nextinv = curinv->below; 754 nextinv = curinv->below;
755
808 while (nextinv && nextinv->type==MONEY) 756 while (nextinv && nextinv->type == MONEY)
809 nextinv = nextinv->below; 757 nextinv = nextinv->below;
758
810 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && 759 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
811 curinv->type != FOOD && curinv->type != KEY && 760 curinv->type != FOOD && curinv->type != KEY &&
812 curinv->type != SPECIAL_KEY && curinv->type != GEM && 761 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
813 !curinv->invisible && 762 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
814 (curinv->type!=CONTAINER || op->container!=curinv)) 763 {
815 { 764 drop (op, curinv);
816 drop(op,curinv); 765 if (--cnt <= 0) break;
766 }
767
768 curinv = nextinv;
817 } 769 }
818 curinv = nextinv;
819 }
820 } 770 }
821
822 else if(strcmp(params, "weapons") == 0) { 771 else if (strcmp (params, "weapons") == 0)
823 while(curinv != NULL) { 772 {
773 while (curinv)
774 {
824 nextinv = curinv->below; 775 nextinv = curinv->below;
776
825 while (nextinv && nextinv->type==MONEY) 777 while (nextinv && nextinv->type == MONEY)
826 nextinv = nextinv->below; 778 nextinv = nextinv->below;
827 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || 779
828 (curinv->type == BOW) || (curinv->type == ARROW))) 780 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
829 { 781 {
830 drop(op,curinv); 782 drop (op, curinv);
831 } 783 if (--cnt <= 0) break;
784 }
785
832 curinv = nextinv; 786 curinv = nextinv;
833 } 787 }
834 } 788 }
835
836 else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { 789 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
837 while(curinv != NULL) { 790 {
791 while (curinv)
792 {
838 nextinv = curinv->below; 793 nextinv = curinv->below;
794
839 while (nextinv && nextinv->type==MONEY) 795 while (nextinv && nextinv->type == MONEY)
840 nextinv = nextinv->below; 796 nextinv = nextinv->below;
841 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || 797
842 curinv->type == SHIELD || curinv->type==HELMET)) 798 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
843 { 799 {
844 drop(op,curinv); 800 drop (op, curinv);
845 } 801 if (--cnt <= 0) break;
802 }
803
846 curinv = nextinv; 804 curinv = nextinv;
847 } 805 }
848 } 806 }
849
850 else if(strcmp(params, "misc") == 0) { 807 else if (strcmp (params, "misc") == 0)
851 while(curinv != NULL) { 808 {
809 while (curinv)
810 {
852 nextinv = curinv->below; 811 nextinv = curinv->below;
812
853 while (nextinv && nextinv->type==MONEY) 813 while (nextinv && nextinv->type == MONEY)
854 nextinv = nextinv->below; 814 nextinv = nextinv->below;
815
855 if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { 816 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
856 switch(curinv->type) { 817 {
857 case HORN: 818 switch (curinv->type)
858 case BOOK: 819 {
859 case SPELLBOOK: 820 case HORN:
860 case GIRDLE: 821 case BOOK:
861 case AMULET: 822 case SPELLBOOK:
862 case RING: 823 case GIRDLE:
863 case CLOAK: 824 case AMULET:
864 case BOOTS: 825 case RING:
865 case GLOVES: 826 case CLOAK:
866 case BRACERS: 827 case BOOTS:
867 case SCROLL: 828 case GLOVES:
868 case ARMOUR_IMPROVER: 829 case BRACERS:
869 case WEAPON_IMPROVER: 830 case SCROLL:
870 case WAND: 831 case ARMOUR_IMPROVER:
871 case ROD: 832 case WEAPON_IMPROVER:
872 case POTION: 833 case WAND:
873 drop(op,curinv); 834 case ROD:
874 curinv = nextinv; 835 case POTION:
875 break; 836 drop (op, curinv);
876 default: 837 curinv = nextinv;
877 curinv = nextinv; 838 break;
878 break; 839 default:
879 } 840 curinv = nextinv;
880 } 841 break;
842 }
843
844 if (--cnt <= 0) break;
845 }
846
881 curinv = nextinv; 847 curinv = nextinv;
882 } 848 }
883 } 849 }
884 op->contr->socket.update_look=1; 850
851 if (cnt <= 0)
852 op->failmsg ("Only dropped some items, can't drop that many items at once.");
853
885/* draw_look(op);*/ 854/* draw_look(op);*/
886 return 0; 855 return 0;
887} 856}
888 857
889/* Object op wants to drop object(s) params. params can be a 858/* Object op wants to drop object(s) params. params can be a
890 * comma seperated list. 859 * comma seperated list.
891 */ 860 */
892 861int
893int command_drop (object *op, char *params) 862command_drop (object *op, char *params)
894{ 863{
895 object *tmp, *next; 864 object *tmp, *next;
896 int did_one=0; 865 int did_one = 0;
897 866
898 if (!params) { 867 if (!params)
868 {
899 new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); 869 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
900 return 0;
901 } else {
902 for (tmp=op->inv; tmp; tmp=next) {
903 next=tmp->below;
904 if (QUERY_FLAG(tmp,FLAG_NO_DROP) ||
905 tmp->invisible) continue;
906 if (item_matched_string(op,tmp,params)) {
907 drop(op, tmp);
908 did_one=1;
909 }
910 }
911 if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop.");
912 }
913 if (op->type==PLAYER)
914 {
915 op->contr->count=0;
916 op->contr->socket.update_look=1;
917 };
918/* draw_look(op);*/
919 return 0; 870 return 0;
920} 871 }
872 else
873 {
874 int cnt = MAX_ITEM_PER_DROP;
921 875
876 for (tmp = op->inv; tmp; tmp = next)
877 {
878 next = tmp->below;
879 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
880 continue;
881
882 if (item_matched_string (op, tmp, params))
883 {
884 drop (op, tmp);
885 if (--cnt <= 0) break;
886 did_one = 1;
887 }
888 }
889
890 if (!did_one)
891 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
892
893 if (cnt <= 0)
894 op->failmsg ("Only dropped some items, can't drop that many items at once.");
895 }
896
897 return 0;
898}
899
900int
922int command_examine (object *op, char *params) 901command_examine (object *op, char *params)
923{ 902{
924 if (!params) { 903 if (!params)
904 {
925 object *tmp=op->below; 905 object *tmp = op->below;
926 while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; 906
927 if (tmp) examine(op,tmp); 907 while (tmp && !tmp->client_visible ())
928 } 908 tmp = tmp->below;
929 else { 909
930 object *tmp=find_best_object_match(op,params);
931 if (tmp) 910 if (tmp)
932 examine(op,tmp); 911 examine (op, tmp);
912 }
913 else
914 {
915 object *tmp = find_best_object_match (op, params);
916
917 if (tmp)
918 examine (op, tmp);
933 else 919 else
934 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 920 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
935 } 921 }
922
936 return 0; 923 return 0;
937} 924}
938 925
939/* op should be a player. 926/* op should be a player.
940 * we return the object the player has marked with the 'mark' command 927 * we return the object the player has marked with the 'mark' command
941 * below. If no match is found (or object has changed), we return 928 * below. If no match is found (or object has changed), we return
942 * NULL. We leave it up to the calling function to print messages if 929 * NULL. We leave it up to the calling function to print messages if
943 * nothing is found. 930 * nothing is found.
944 */ 931 */
932object *
945object *find_marked_object(object *op) 933find_marked_object (object *op)
946{ 934{
947 object *tmp; 935 object *tmp;
948 936
949 if (!op || !op->contr) return NULL; 937 if (!op || !op->contr)
938 return NULL;
939
950 if (!op->contr->mark) { 940 if (!op->contr->mark)
941 {
951/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 942/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
952 return NULL; 943 return 0;
953 } 944 }
945
954 /* This may seem like overkill, but we need to make sure that they 946 /* This may seem like overkill, but we need to make sure that they
955 * player hasn't dropped the item. We use count on the off chance that 947 * player hasn't dropped the item. We use count on the off chance that
956 * an item got reincarnated at some point. 948 * an item got reincarnated at some point.
957 */ 949 */
958 for (tmp=op->inv; tmp; tmp=tmp->below) { 950 for (tmp = op->inv; tmp; tmp = tmp->below)
959 if (tmp->invisible) continue; 951 {
952 if (tmp->invisible)
953 continue;
954
960 if (tmp == op->contr->mark) { 955 if (tmp == op->contr->mark)
961 if (tmp->count == op->contr->mark_count) 956 {
962 return tmp; 957 if (!tmp->destroyed ())
963 else { 958 return tmp;
964 op->contr->mark=NULL; 959 else
965 op->contr->mark_count=0; 960 {
961 op->contr->mark = 0;
966/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ 962/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
967 return NULL; 963 return 0;
964 }
965 }
968 } 966 }
969 } 967
970 } 968 return 0;
971 return NULL;
972} 969}
970
971std::string
972object::describe_monster (object *who)
973{
974 dynbuf_text buf (512, 512);
975
976 object *mon = head ? head : this;
977
978 if (QUERY_FLAG (mon, FLAG_UNDEAD))
979 buf << "It is an undead force.\r";
980
981 if (mon->level > who->level)
982 buf << "It is likely more powerful than you.\r";
983 else if (mon->level < who->level)
984 buf << "It is likely less powerful than you.\r";
985 else
986 buf << "It is probably as powerful as you.\r";
987
988 if (mon->attacktype & AT_ACID)
989 buf << "You seem to smell an acrid odor.\r";
990
991 /* Anyone know why this used to use the clone value instead of the
992 * maxhp field? This seems that it should give more accurate results.
993 */
994 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
995 { /* From 1-4 */
996 case 1:
997 buf << "It is in a bad shape.\r";
998 break;
999 case 2:
1000 buf << "It is hurt.\r";
1001 break;
1002 case 3:
1003 buf << "It is somewhat hurt.\r";
1004 break;
1005 case 4:
1006 buf << "It is in excellent shape.\r";
1007 break;
973 1008 }
974 1009
975/* op should be a player, params is any params. 1010 if (present_in_ob (POISONING, mon))
976 * If no params given, we print out the currently marked object. 1011 buf << "It looks very ill.\r";
977 * otherwise, try to find a matching object - try best match first. 1012
978 */ 1013 buf << '\n';
979int command_mark(object *op, char *params) 1014
1015 return buf;
1016}
1017
1018/* tmp is the object being described, pl is who is examing it. */
1019const char *
1020long_desc (object *tmp, object *pl)
980{ 1021{
981 if (!op->contr) return 1; 1022 static std::string s;
982 if (!params) { 1023
983 object *mark=find_marked_object(op); 1024 return (s = tmp->long_desc (pl)).c_str ();
984 if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); 1025}
985 else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); 1026
1027std::string
1028object::long_desc (object *who)
1029{
1030 std::string buf (query_name (this));
1031
1032 switch (type)
986 } 1033 {
987 else { 1034 case RING:
988 object *mark1=find_best_object_match(op, params); 1035 case SKILL:
989 if (!mark1) { 1036 case WEAPON:
990 new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); 1037 case ARMOUR:
991 return 1; 1038 case BRACERS:
992 } 1039 case HELMET:
993 else { 1040 case SHIELD:
994 op->contr->mark=mark1; 1041 case BOOTS:
995 op->contr->mark_count=mark1->count; 1042 case GLOVES:
996 new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); 1043 case AMULET:
997 return 0; 1044 case GIRDLE:
998 } 1045 case BOW:
999 } 1046 case ARROW:
1000 return 0; /*shouldnt get here */ 1047 case CLOAK:
1001} 1048 case FOOD:
1049 case DRINK:
1050 case FLESH:
1051 case SKILL_TOOL:
1052 case POWER_CRYSTAL:
1053 {
1054 const char *cp = ::describe_item (this, who);
1002 1055
1056 if (*cp)
1057 {
1058 buf.append (" ");
1059 buf.append (cp);
1060 }
1061 }
1062 }
1063
1064 return buf;
1065}
1003 1066
1004/* op is the player 1067/* op is the player
1005 * tmp is the monster being examined. 1068 * tmp is the monster being examined.
1006 */ 1069 */
1070void
1007void examine_monster(object *op,object *tmp) { 1071examine_monster (object *op, object *tmp)
1008 object *mon=tmp->head?tmp->head:tmp; 1072{
1073 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1074}
1009 1075
1010 if(QUERY_FLAG(mon,FLAG_UNDEAD)) 1076std::string
1011 new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); 1077object::describe (object *who)
1012 if(mon->level>op->level) 1078{
1013 new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); 1079 dynbuf_text buf (1024, 1024);
1014 else if(mon->level<op->level)
1015 new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you.");
1016 else
1017 new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you.");
1018 if(mon->attacktype&AT_ACID)
1019 new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor.");
1020 1080
1021 /* Anyone know why this used to use the clone value instead of the 1081 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1022 * maxhp field? This seems that it should give more accurate results. 1082
1023 */ 1083 if (custom_name)
1024 switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ 1084 buf.printf ("You call it %s.\r", &custom_name);
1025 case 1: 1085
1026 new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); 1086 switch (type)
1027 break;
1028 case 2:
1029 new_draw_info(NDI_UNIQUE, 0,op,"It is hurt.");
1030 break;
1031 case 3:
1032 new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt.");
1033 break;
1034 case 4:
1035 new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape.");
1036 break;
1037 } 1087 {
1038 if(present_in_ob(POISONING,mon)!=NULL) 1088 case SPELLBOOK:
1039 new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); 1089 if (flag [FLAG_IDENTIFIED] && inv)
1040} 1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1091 break;
1041 1092
1093 case BOOK:
1094 if (msg)
1095 buf << "Something is written in it.\r";
1096 break;
1042 1097
1043/* tmp is the object being described, pl is who is examing it. */ 1098 case CONTAINER:
1044char *long_desc(object *tmp, object *pl) { 1099 if (race)
1045 static char buf[VERY_BIG_BUF]; 1100 {
1046 char *cp; 1101 if (weight_limit && stats.Str < 100)
1102 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1103 &race, weight_limit / (10.0 * (100 - stats.Str)));
1104 else
1105 buf.printf ("It can hold only %s.\r", &race);
1106 }
1107 else if (weight_limit && stats.Str < 100)
1108 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1109 break;
1047 1110
1048 if(tmp==NULL) 1111 case WAND:
1049 return ""; 1112 if (flag [FLAG_IDENTIFIED])
1050 1113 buf.printf ("It has %d charges left.\r", stats.food);
1051 buf[0]='\0'; 1114 break;
1052 switch(tmp->type) {
1053 case RING:
1054 case SKILL:
1055 case WEAPON:
1056 case ARMOUR:
1057 case BRACERS:
1058 case HELMET:
1059 case SHIELD:
1060 case BOOTS:
1061 case GLOVES:
1062 case AMULET:
1063 case GIRDLE:
1064 case BOW:
1065 case ARROW:
1066 case CLOAK:
1067 case FOOD:
1068 case DRINK:
1069 case FLESH:
1070 case SKILL_TOOL:
1071 case POWER_CRYSTAL:
1072 if(*(cp=describe_item(tmp, pl))!='\0') {
1073 int len;
1074
1075 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1076 buf[VERY_BIG_BUF-1]=0;
1077 len=strlen(buf);
1078 if (len<VERY_BIG_BUF-5) {
1079 /* Since we know the length, we save a few cpu cycles by using
1080 * it instead of calling strcat */
1081 strcpy(buf+len," ");
1082 len++;
1083 strncpy(buf+len, cp, VERY_BIG_BUF-len-1);
1084 buf[VERY_BIG_BUF-1]=0;
1085 }
1086 } 1115 }
1087 }
1088 if(buf[0]=='\0') {
1089 strncpy(buf,query_name(tmp), VERY_BIG_BUF-1);
1090 buf[VERY_BIG_BUF-1]=0;
1091 }
1092 1116
1093 return buf; 1117 if (materialname && !msg)
1094}
1095
1096void examine(object *op, object *tmp) {
1097 char buf[VERY_BIG_BUF];
1098 int i;
1099
1100 if (tmp == NULL || tmp->type == CLOSE_CON)
1101 return;
1102
1103 strcpy(buf,"That is ");
1104 strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1);
1105 buf[VERY_BIG_BUF-1]=0;
1106
1107 new_draw_info(NDI_UNIQUE, 0,op,buf);
1108 buf[0]='\0';
1109
1110 if(tmp->custom_name) {
1111 strcpy(buf,"You call it ");
1112 strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1);
1113 buf[VERY_BIG_BUF-1]=0;
1114 new_draw_info(NDI_UNIQUE, 0,op,buf);
1115 buf[0]='\0';
1116 }
1117
1118 switch(tmp->type) {
1119 case SPELLBOOK:
1120 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) {
1121 sprintf(buf,"%s is a %s level %s spell",
1122 tmp->inv->name, get_levelnumber(tmp->inv->level),
1123 tmp->inv->skill);
1124 }
1125 break;
1126
1127 case BOOK:
1128 if(tmp->msg!=NULL)
1129 strcpy(buf,"Something is written in it.");
1130 break;
1131
1132 case CONTAINER:
1133 if(tmp->race!=NULL) {
1134 if(tmp->weight_limit && tmp->stats.Str<100)
1135 sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.",
1136 tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1137 else
1138 sprintf (buf,"It can hold only %s.", tmp->race);
1139 } else
1140 if(tmp->weight_limit && tmp->stats.Str<100)
1141 sprintf (buf,"Its weight limit is %.1f kg.",
1142 tmp->weight_limit/(10.0 * (100 - tmp->stats.Str)));
1143 break;
1144
1145 case WAND:
1146 if(QUERY_FLAG(tmp, FLAG_IDENTIFIED))
1147 sprintf(buf,"It has %d charges left.",tmp->stats.food);
1148 break;
1149 }
1150
1151 if(buf[0]!='\0')
1152 new_draw_info(NDI_UNIQUE, 0,op,buf);
1153
1154 if(tmp->materialname != NULL && !tmp->msg) {
1155 sprintf(buf, "It is made of: %s.", tmp->materialname); 1118 buf.printf ("It is made of: %s.\r", &materialname);
1156 new_draw_info(NDI_UNIQUE, 0, op, buf); 1119
1157 } 1120 if (who)
1158 /* Where to wear this item */ 1121 /* Where to wear this item */
1159 for (i=0; i < NUM_BODY_LOCATIONS; i++) { 1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1160 if (tmp->body_info[i]<-1) { 1123 if (slot[i].info)
1161 if (op->body_info[i]) 1124 {
1162 new_draw_info_format(NDI_UNIQUE, 0,op, 1125 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1163 "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1126
1164 else 1127 if (slot[i].info < -1 && who->slot[i].info)
1165 new_draw_info_format(NDI_UNIQUE, 0,op, 1128 buf.printf ("(%d)", -slot[i].info);
1166 "It goes %s", body_locations[i].nonuse_name); 1129
1167 } else if (tmp->body_info[i]) { 1130 buf << ".\r";
1168 if (op->body_info[i]) 1131 }
1169 new_draw_info_format(NDI_UNIQUE, 0,op, 1132
1170 "It goes %s", body_locations[i].use_name); 1133 if (weight)
1171 else 1134 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1172 new_draw_info_format(NDI_UNIQUE, 0,op, 1135
1173 "It goes %s", body_locations[i].nonuse_name); 1136 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1174 }
1175 } 1137 {
1138 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1176 1139
1177 if(tmp->weight) { 1140 if (is_in_shop (who))
1178 sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", 1141 {
1179 tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); 1142 if (flag [FLAG_UNPAID])
1180 new_draw_info(NDI_UNIQUE, 0,op,buf); 1143 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1181 } 1144 else
1182 1145 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1183 if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { 1146 }
1184 object *floor;
1185 sprintf(buf,"You reckon %s worth %s.",
1186 tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX));
1187 new_draw_info(NDI_UNIQUE, 0,op,buf);
1188 floor = get_map_ob (op->map, op->x, op->y);
1189 if (floor && floor->type == SHOP_FLOOR) {
1190 if(QUERY_FLAG(tmp, FLAG_UNPAID))
1191 sprintf(buf,"%s would cost you %s.",
1192 tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP));
1193 else
1194 sprintf(buf,"You are offered %s for %s.",
1195 query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it");
1196 new_draw_info(NDI_UNIQUE, 0,op,buf);
1197 }
1198 }
1199
1200 if(QUERY_FLAG(tmp, FLAG_MONSTER))
1201 examine_monster(op,tmp);
1202 1147 }
1148
1149 if (flag [FLAG_MONSTER])
1150 buf << describe_monster (who);
1151
1203 /* Is this item buildable? */ 1152 /* Is this item buildable? */
1204 if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) 1153 if (flag [FLAG_IS_BUILDABLE])
1205 new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); 1154 buf << "This is a buildable item.\r";
1206 1155
1207 /* Does the object have a message? Don't show message for all object 1156 /* Does the object have a message? Don't show message for all object
1208 * types - especially if the first entry is a match 1157 * types - especially if the first entry is a match
1209 */ 1158 */
1210 if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && 1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1211 tmp->type != CORPSE && !tmp->move_on && 1160 {
1212 strncasecmp(tmp->msg, "@match",7)) {
1213
1214 /* This is just a hack so when identifying the items, we print 1161 /* This is just a hack so when identifying the items, we print
1215 * out the extra message 1162 * out the extra message
1216 */ 1163 */
1217 if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) 1164 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1218 new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); 1165 buf << "The object has a story:\r";
1219 1166
1220 new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); 1167 buf << msg << '\n';
1221 } 1168 }
1222 new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */
1223}
1224 1169
1225/* 1170 buf << '\n';
1226 * inventory prints object's inventory. If inv==NULL then print player's
1227 * inventory.
1228 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1229 */
1230void inventory(object *op,object *inv) {
1231 object *tmp;
1232 char *in;
1233 int items = 0, length;
1234 1171
1235 if (inv==NULL && op==NULL) { 1172 return std::string (buf.linearise (), buf.size ());
1236 new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); 1173}
1174
1175static void
1176display_new_pickup (object *op)
1177{
1178 int i = op->contr->mode;
1179
1180 if (!(i & PU_NEWMODE))
1237 return; 1181 return;
1238 }
1239 tmp = inv ? inv->inv : op->inv;
1240 1182
1241 while (tmp) {
1242 if ((!tmp->invisible &&
1243 (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED)))
1244 || (!op || QUERY_FLAG(op, FLAG_WIZ)))
1245 items++;
1246 tmp=tmp->below;
1247 }
1248 if (inv==NULL) { /* player's inventory */
1249 if (items==0) {
1250 new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing.");
1251 return;
1252 } else {
1253 length = 28;
1254 in = "";
1255 if (op)
1256 clear_win_info(op);
1257 new_draw_info(NDI_UNIQUE, 0,op,"Inventory:");
1258 }
1259 } else {
1260 if (items==0)
1261 return;
1262 else {
1263 length = 28;
1264 in = " ";
1265 }
1266 }
1267 for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) {
1268 if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible ||
1269 (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED))))
1270 continue;
1271 if((!op || QUERY_FLAG(op, FLAG_WIZ)))
1272 new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length,
1273 query_name(tmp), tmp->count,query_weight(tmp));
1274 else
1275 new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8,
1276 length+8, query_name(tmp),
1277 query_weight(tmp));
1278 }
1279 if(!inv && op) {
1280 new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s",
1281 41,"Total weight :",query_weight(op));
1282 }
1283}
1284
1285static void display_new_pickup( object* op )
1286 {
1287 int i = op->contr->mode;
1288
1289 if(!(i & PU_NEWMODE)) return;
1290
1291 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); 1183 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1292 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); 1184 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1293 new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); 1185 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1294 new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); 1186 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1295 1187
1296 new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); 1188 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1297 1189
1298 new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); 1190 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1299 new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); 1191 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1300 new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); 1192 new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1301 1193
1302 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); 1194 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1303 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); 1195 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1304 1196
1305 new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); 1197 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1306 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); 1198 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1307 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); 1199 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1308 1200
1309 new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); 1201 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1310 new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); 1202 new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1311 new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); 1203 new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1312 new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); 1204 new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1313 1205
1314 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); 1206 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1315 new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); 1207 new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1316 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); 1208 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1317 new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); 1209 new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1318 1210
1319 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); 1211 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1320 new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); 1212 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1321 new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); 1213 new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1322 new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); 1214 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1323 1215
1324 new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); 1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1325 1217
1326 new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); 1218 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1219 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1327 1220
1328 new_draw_info_format(NDI_UNIQUE, 0,op,""); 1221 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1329 } 1222}
1330 1223
1224int
1331int command_pickup (object *op, char *params) 1225command_pickup (object *op, char *params)
1332{ 1226{
1333 uint32 i; 1227 uint32 i;
1334 static const char* names[ ] = { 1228 static const char *names[] = {
1335 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", 1229 "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1336 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", 1230 "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1337 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; 1231 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1232 "jewels", "flesh", NULL
1233 };
1338 static uint32 modes[ ] = { 1234 static uint32 modes[] = {
1339 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, 1235 PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1340 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, 1236 PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1341 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; 1237 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1238 PU_JEWELS, PU_FLESH, 0
1239 };
1342 1240
1343 if(!params) { 1241 if (!params)
1242 {
1344 /* if the new mode is used, just print the settings */ 1243 /* if the new mode is used, just print the settings */
1345 if(op->contr->mode & PU_NEWMODE) 1244 if (op->contr->mode & PU_NEWMODE)
1346 { 1245 {
1347 display_new_pickup( op ); 1246 display_new_pickup (op);
1348 return 1; 1247 return 1;
1349 } 1248 }
1249 if (1)
1350 if(1) LOG(llevDebug, "command_pickup: !params\n"); 1250 LOG (llevDebug, "command_pickup: !params\n");
1351 set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); 1251 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1352 return 0; 1252 return 0;
1353 } 1253 }
1354 1254
1355 while ( *params == ' ' && *params ) 1255 while (*params == ' ' && *params)
1356 params++; 1256 params++;
1357 1257
1358 if ( *params == '+' || *params == '-' ) 1258 if (*params == '+' || *params == '-')
1359 { 1259 {
1360 int mode; 1260 int mode;
1261
1361 for ( mode = 0; names[ mode ]; mode++ ) 1262 for (mode = 0; names[mode]; mode++)
1362 { 1263 {
1363 if ( !strcmp( names[ mode ], params + 1 ) ) 1264 if (!strcmp (names[mode], params + 1))
1364 { 1265 {
1365 i = op->contr->mode; 1266 i = op->contr->mode;
1366 if ( !( i & PU_NEWMODE ) ) 1267 if (!(i & PU_NEWMODE))
1367 i = PU_NEWMODE; 1268 i = PU_NEWMODE;
1368 if ( *params == '+' ) 1269 if (*params == '+')
1369 i = i | modes[ mode ]; 1270 i = i | modes[mode];
1370 else 1271 else
1371 i = i & ~modes[ mode ]; 1272 i = i & ~modes[mode];
1372 op->contr->mode = i; 1273 op->contr->mode = i;
1373 display_new_pickup( op ); 1274 display_new_pickup (op);
1374 return 1; 1275 return 1;
1375 } 1276 }
1376 } 1277 }
1377 new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); 1278 new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1378 return 1; 1279 return 1;
1379 } 1280 }
1380 1281
1381 if(sscanf(params, "%u", &i) != 1) { 1282 if (sscanf (params, "%u", &i) != 1)
1283 {
1284 if (1)
1382 if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); 1285 LOG (llevDebug, "command_pickup: params==NULL\n");
1383 new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); 1286 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1287 return 1;
1288 }
1289 set_pickup_mode (op, i);
1290
1291 return 1;
1292}
1293
1294void
1295set_pickup_mode (object *op, int i)
1296{
1297 switch (op->contr->mode = i)
1298 {
1299 case 0:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1301 break;
1302 case 1:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1304 break;
1305 case 2:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1307 break;
1308 case 3:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1310 break;
1311 case 4:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1313 break;
1314 case 5:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1316 break;
1317 case 6:
1318 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1319 break;
1320 case 7:
1321 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1322 break;
1323 }
1324}
1325
1326int
1327command_search_items (object *op, char *params)
1328{
1329 char buf[MAX_BUF];
1330
1331 if (settings.search_items == FALSE)
1384 return 1; 1332 return 1;
1333
1334 if (params == NULL)
1335 {
1336 if (op->contr->search_str[0] == '\0')
1337 {
1338 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1339 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1340 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1341 return 1;
1342 }
1343
1344 op->contr->search_str[0] = '\0';
1345 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1346 op->update_stats ();
1347 return 1;
1385 } 1348 }
1386 set_pickup_mode(op,i);
1387 1349
1350 if ((int) strlen (params) >= MAX_BUF)
1351 {
1352 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1353 return 1;
1354 }
1355
1356 strcpy (op->contr->search_str, params);
1357 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1358 new_draw_info (NDI_UNIQUE, 0, op, buf);
1359 op->update_stats ();
1388 return 1; 1360 return 1;
1389} 1361}
1390 1362
1391void set_pickup_mode(object *op,int i) {
1392 switch(op->contr->mode=i) {
1393 case 0:
1394 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up.");
1395 break;
1396 case 1:
1397 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item.");
1398 break;
1399 case 2:
1400 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop.");
1401 break;
1402 case 3:
1403 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up.");
1404 break;
1405 case 4:
1406 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items.");
1407 break;
1408 case 5:
1409 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop.");
1410 break;
1411 case 6:
1412 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items.");
1413 break;
1414 case 7:
1415 new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems");
1416 break;
1417 }
1418}
1419
1420int command_search_items (object *op, char *params)
1421{
1422 char buf[MAX_BUF];
1423
1424 if (settings.search_items == FALSE)
1425 return 1;
1426
1427 if(params == NULL) {
1428 if(op->contr->search_str[0]=='\0') {
1429 new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1");
1430 new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all");
1431 new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'.");
1432 return 1;
1433 }
1434 op->contr->search_str[0]='\0';
1435 new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off.");
1436 fix_player(op);
1437 return 1;
1438 }
1439 if((int)strlen(params) >= MAX_BUF) {
1440 new_draw_info(NDI_UNIQUE, 0,op,"Search string too long.");
1441 return 1;
1442 }
1443 strcpy(op->contr->search_str, params);
1444 sprintf(buf,"Searching for '%s'.",op->contr->search_str);
1445 new_draw_info(NDI_UNIQUE, 0,op,buf);
1446 fix_player(op);
1447 return 1;
1448}
1449
1450/*
1451 * Changing the custom name of an item
1452 *
1453 * Syntax is: rename <what object> to <new name>
1454 * if '<what object>' is omitted, marked object is used
1455 * if 'to <new name>' is omitted, custom name is cleared
1456 *
1457 * Names are considered for all purpose having a length <=127 (max length sent to client
1458 * by server) */
1459
1460int command_rename_item(object *op, char *params)
1461{
1462 char buf[VERY_BIG_BUF];
1463 int itemnumber;
1464 object *item=NULL;
1465 char *closebrace;
1466 size_t counter;
1467
1468 if (params) {
1469 /* Let's skip white spaces */
1470 while(' '==*params) params++;
1471
1472 /* Checking the first part */
1473 if ((itemnumber = atoi(params))!=0) {
1474 for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below);
1475 if (!item) {
1476 new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item.");
1477 return 1;
1478 }
1479 while(isdigit(*params) || ' '==*params) params++;
1480 }
1481 else if ('<'==*params) {
1482 /* Got old name, let's get it & find appropriate matching item */
1483 closebrace=strchr(params,'>');
1484 if(!closebrace) {
1485 new_draw_info(NDI_UNIQUE,0,op,"Syntax error!");
1486 return 1;
1487 }
1488 /* Sanity check for buffer overruns */
1489 if((closebrace-params)>127) {
1490 new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!");
1491 return 1;
1492 }
1493 /* Copy the old name */
1494 strncpy(buf,params+1,closebrace-params-1);
1495 buf[closebrace-params-1]='\0';
1496
1497 /* Find best matching item */
1498 item=find_best_object_match(op,buf);
1499 if(!item) {
1500 new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename.");
1501 return 1;
1502 }
1503
1504 /* Now need to move pointer to just after > */
1505 params=closebrace+1;
1506 while(' '==*params) params++;
1507
1508 } else {
1509 /* Use marked item */
1510 item=find_marked_object(op);
1511 if(!item) {
1512 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1513 return 1;
1514 }
1515 }
1516
1517 /* Now let's find the new name */
1518 if(!strncmp(params,"to ",3)) {
1519 params+=3;
1520 while(' '==*params) params++;
1521 if('<'!=*params) {
1522 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!");
1523 return 1;
1524 }
1525 closebrace=strchr(params+1,'>');
1526 if(!closebrace) {
1527 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!");
1528 return 1;
1529 }
1530
1531 /* Sanity check for buffer overruns */
1532 if((closebrace-params)>127) {
1533 new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!");
1534 return 1;
1535 }
1536
1537 /* Copy the new name */
1538 strncpy(buf,params+1,closebrace-params-1);
1539 buf[closebrace-params-1]='\0';
1540
1541 /* Let's check it for weird characters */
1542 for(counter=0;counter<strlen(buf);counter++) {
1543 if(isalnum(buf[counter])) continue;
1544 if(' '==buf[counter]) continue;
1545 if('\''==buf[counter]) continue;
1546 if('+'==buf[counter]) continue;
1547 if('_'==buf[counter]) continue;
1548 if('-'==buf[counter]) continue;
1549
1550 /* If we come here, then the name contains an invalid character...
1551 tell the player & exit */
1552 new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!");
1553 return 1;
1554 }
1555
1556 } else {
1557 /* If param contains something, then syntax error... */
1558 if(strlen(params)) {
1559 new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!");
1560 return 1;
1561 }
1562 /* New name is empty */
1563 buf[0]='\0';
1564 }
1565 } else {
1566 /* Last case: params==NULL */
1567 item=find_marked_object(op);
1568 if(!item) {
1569 new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename.");
1570 return 1;
1571 }
1572 buf[0]='\0';
1573 }
1574
1575 if (QUERY_FLAG(item, FLAG_UNPAID)) {
1576 new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first.");
1577 return 1;
1578 }
1579
1580 /* Coming here, everything is fine... */
1581 if(!strlen(buf)) {
1582 /* Clear custom name */
1583 if(item->custom_name) {
1584 FREE_AND_CLEAR_STR(item->custom_name);
1585
1586 new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0));
1587 esrv_update_item(UPD_NAME,op,item);
1588 } else {
1589 new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name.");
1590 }
1591 } else {
1592 /* Set custom name */
1593 FREE_AND_COPY(item->custom_name,buf);
1594
1595 new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf);
1596 esrv_update_item(UPD_NAME,op,item);
1597 }
1598
1599 return 1;
1600}

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