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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.80 by elmex, Sun Oct 5 12:40:21 2008 UTC vs.
Revision 1.97 by root, Mon Oct 12 14:00:59 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
133 { 134 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 135 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 136 return 0;
136 } 137 }
137 138
138 skill = find_skill_by_name (pl, params); 139 skill = find_skill_by_name_fuzzy (pl, params);
139 140
140 if (!skill) 141 if (!skill)
141 { 142 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 143 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0; 144 return 0;
144 } 145 }
145 146
146 pl->change_skill (0); 147 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY); 148 apply_special (pl, skill, AP_APPLY);
148 return 1; 149 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 150}
166 151
167/* A little special because we do want to pass the full params along 152/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 153 * as it includes the object to throw.
169 */ 154 */
520 505
521 return 0; 506 return 0;
522} 507}
523 508
524/* 509/*
525 * This function was part of drop, now is own function. 510 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 511 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 512 * if nrof is non zero, then nrof objects is tried to put into sack.
513 *
528 * Note that the 'sack' in question can now be a transport, 514 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 515 * so this function isn't named very good anymore.
530 */ 516 */
531void 517void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 518put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
601 587
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 588 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 589 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 590 return; /* can't unapply it */
605 591
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
608 /* We are only dropping some of the items. We split the current object 592 /* We are only dropping some of the items. We split the current object
609 * off 593 * off
610 */ 594 */
611 if (!can_split (op, tmp, nrof)) 595 if (!can_split (op, tmp, nrof))
612 return; 596 return;
613 597
598 drop_object (op, tmp);
599
600 if (!tmp->destroyed () && !tmp->is_inserted ())
601 {
602 // if nothing happened with the object we give it back
603 op->insert (tmp);
604 }
605}
606
607/* In contrast to drop_object (op, tmp, nrof) above this function takes the
608 * already split off object, and feeds it to the event handlers and does
609 * other magic with it.
610 *
611 * <droppper> is the object that dropped this object and <obj> is the
612 * object that was dropped.
613 *
614 * Make sure to check what happened with <obj> after this function returns!
615 * Otherwise you may leak this object.
616 */
617void
618drop_object (object *dropper, object *obj)
619{
614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 620 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
615 return; 621 return;
622
623 if (obj->destroyed () || obj->is_inserted ())
624 return;
616 625
617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 626 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
618 { 627 {
619 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 628 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
620 op->statusmsg ("The god who lent it to you retrieves it."); 629 dropper->statusmsg ("The god who lent it to you retrieves it.");
621 630
622 tmp->destroy (); 631 obj->destroy ();
623 op->update_stats (); 632 dropper->update_stats ();
624 return; 633 return;
625 } 634 }
626 635
627 /* Call this before we update the various windows/players. At least 636 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
628 * that we, we know the weight is correct. 637 floor;
638 floor = floor->above)
639 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
640 return;
641
642 if (obj->destroyed () || obj->is_inserted ())
643 return;
644
645 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
646 if (!sell_item (obj, dropper))
647 return;
648
649 /* If nothing special happened with this object, the default action is to
650 * insert it below the dropper:
629 */ 651 */
630 // 2007-11-26: moved op->update_stats away and calling it later after
631 // all items of a drop command have been processed.
632 652
633 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 653 obj->x = dropper->x;
634 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 654 obj->y = dropper->y;
635 return;
636 655
637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
638 {
639 if (!sell_item (tmp, op))
640 {
641 // if we can't sell it we don't drop it, so give it back to the seller
642 op->insert (tmp);
643 return;
644 }
645 }
646
647 tmp->x = op->x;
648 tmp->y = op->y;
649
650 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 656 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
651} 657}
652 658
653void 659void
654drop (object *op, object *tmp) 660drop (object *op, object *tmp)
655{ 661{
698 } 704 }
699 705
700 if (op->type == PLAYER && op->contr->last_used == tmp) 706 if (op->type == PLAYER && op->contr->last_used == tmp)
701 op->contr->last_used = tmp->below ? tmp->below 707 op->contr->last_used = tmp->below ? tmp->below
702 : tmp->above ? tmp->above 708 : tmp->above ? tmp->above
703 : 0; 709 : (object *)0;
704 710
705 if (op->container) 711 if (op->container)
706 { 712 {
707 if (op->type == PLAYER) 713 if (op->type == PLAYER)
708 put_object_in_sack (op, op->container, tmp, op->contr->count); 714 put_object_in_sack (op, op->container, tmp, op->contr->count);
853 859
854/* draw_look(op);*/ 860/* draw_look(op);*/
855 return 0; 861 return 0;
856} 862}
857 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
858/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
859 * comma seperated list. 890 * comma seperated list.
860 */ 891 */
861int 892int
862command_drop (object *op, char *params) 893command_drop (object *op, char *params)
869 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
870 return 0; 901 return 0;
871 } 902 }
872 else 903 else
873 { 904 {
874 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
875 906
876 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
877 { 908 {
878 next = tmp->below; 909 next = tmp->below;
879 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
880 continue; 911 continue;
881 912
882 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
883 { 914 matched_objs.push_back (tmp);
884 drop (op, tmp);
885 if (--cnt <= 0) break;
886 did_one = 1;
887 } 915 }
888 }
889 916
890 if (!did_one) 917 int cnt = MAX_ITEM_PER_DROP;
918
919 if (!drop_vector (op, matched_objs, &cnt))
891 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
892 921
893 if (cnt <= 0) 922 if (cnt <= 0)
894 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
895 } 924 }
1025} 1054}
1026 1055
1027std::string 1056std::string
1028object::long_desc (object *who) 1057object::long_desc (object *who)
1029{ 1058{
1030 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1031 1060
1032 switch (type) 1061 switch (type)
1033 { 1062 {
1034 case RING: 1063 case RING:
1035 case SKILL: 1064 case SKILL:
1047 case CLOAK: 1076 case CLOAK:
1048 case FOOD: 1077 case FOOD:
1049 case DRINK: 1078 case DRINK:
1050 case FLESH: 1079 case FLESH:
1051 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1052 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1053 { 1083 {
1054 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1055 1085
1056 if (*cp) 1086 if (*cp)
1071examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1072{ 1102{
1073 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1074} 1104}
1075 1105
1106static void
1107describe_dump_object (dynbuf &buf, object *ob)
1108{
1109 char *txt = dump_object (ob);
1110 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1111 buf << "\n" << txt << "\n";
1112
1113 if (!ob->is_arch ())
1114 describe_dump_object (buf, ob->arch);
1115}
1116
1076std::string 1117std::string
1077object::describe (object *who) 1118object::describe (object *who)
1078{ 1119{
1079 dynbuf_text buf (1024, 1024); 1120 dynbuf_text buf (1024, 1024);
1080 1121
1085 1126
1086 switch (type) 1127 switch (type)
1087 { 1128 {
1088 case SPELLBOOK: 1129 case SPELLBOOK:
1089 if (flag [FLAG_IDENTIFIED] && inv) 1130 if (flag [FLAG_IDENTIFIED] && inv)
1090 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); 1131 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1091 break; 1132 break;
1092 1133
1093 case BOOK: 1134 case BOOK:
1094 if (msg) 1135 if (msg)
1095 buf << "Something is written in it.\r"; 1136 buf << "Something is written in it.\r";
1113 buf.printf ("It has %d charges left.\r", stats.food); 1154 buf.printf ("It has %d charges left.\r", stats.food);
1114 break; 1155 break;
1115 } 1156 }
1116 1157
1117 if (materialname && !msg) 1158 if (materialname && !msg)
1118 buf.printf ("It is made of: %s.\r", &materialname); 1159 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1160 << materialname
1161 << '\r';
1119 1162
1120 if (who) 1163 if (who)
1121 /* Where to wear this item */ 1164 /* Where to wear this item */
1122 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1165 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1123 if (slot[i].info) 1166 if (slot[i].info)
1154 buf << "This is a buildable item.\r"; 1197 buf << "This is a buildable item.\r";
1155 1198
1156 /* Does the object have a message? Don't show message for all object 1199 /* Does the object have a message? Don't show message for all object
1157 * types - especially if the first entry is a match 1200 * types - especially if the first entry is a match
1158 */ 1201 */
1202 if (msg)
1203 {
1159 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) 1204 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1160 { 1205 {
1206 buf << '\r';
1207
1161 /* This is just a hack so when identifying the items, we print 1208 /* This is just a hack so when identifying the items, we print
1162 * out the extra message 1209 * out the extra message
1163 */ 1210 */
1164 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1211 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1165 buf << "The object has a story:\r"; 1212 buf << "The object has a story:\r";
1166 1213
1167 buf << msg << '\n'; 1214 buf << msg << '\n';
1215 }
1216 }
1217 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1218 && (type == SPELLBOOK || type == ROD || type == WAND
1219 || type == ROD || type == POTION || type == SCROLL))
1220 // for spellbooks and other stuff that contains spells, print the spell message,
1221 // unless the object has a custom message handled above.
1222 buf << '\r' << inv->msg << '\n';
1223
1224 // try to display the duration for some potions and scrolls
1225 // this includes change ability potions and group spells,
1226 // but does not handle protection potions
1227 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1228 && (type == POTION || type == SCROLL))
1229 {
1230 object *spell = inv;
1231
1232 if (spell->subtype == SP_PARTY_SPELL)
1233 spell = spell->other_arch;
1234
1235 if (spell->subtype == SP_CHANGE_ABILITY)
1236 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1237 TICK2TIME (change_ability_duration (spell, this)));
1168 } 1238 }
1169 1239
1170 buf << '\n'; 1240 buf << '\n';
1241
1242 // the dungeon master additionally gets a complete dump
1243 if (who && who->flag [FLAG_WIZLOOK])
1244 {
1245 buf << "\nT<Object>\n";
1246 describe_dump_object (buf, this);
1247
1248 if (inv)
1249 {
1250 buf << "\nT<Top Inventory>\n";
1251 describe_dump_object (buf, inv);
1252 }
1253 }
1171 1254
1172 return std::string (buf.linearise (), buf.size ()); 1255 return std::string (buf.linearise (), buf.size ());
1173} 1256}
1174 1257
1175static void 1258static void
1176display_new_pickup (object *op) 1259display_new_pickup (object *op)
1177{ 1260{
1178 int i = op->contr->mode; 1261 int i = op->contr->mode;
1179 1262
1180 if (!(i & PU_NEWMODE))
1181 return;
1182
1183 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1184 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1263 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1185 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1264 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1186 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1265 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1187 1266
1188 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1267 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1239 }; 1318 };
1240 1319
1241 if (!params) 1320 if (!params)
1242 { 1321 {
1243 /* if the new mode is used, just print the settings */ 1322 /* if the new mode is used, just print the settings */
1244 if (op->contr->mode & PU_NEWMODE)
1245 {
1246 display_new_pickup (op); 1323 display_new_pickup (op);
1247 return 1;
1248 }
1249 if (1)
1250 LOG (llevDebug, "command_pickup: !params\n");
1251 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1252 return 0; 1324 return 0;
1253 } 1325 }
1254 1326
1255 while (*params == ' ' && *params) 1327 while (*params == ' ' && *params)
1256 params++; 1328 params++;
1262 for (mode = 0; names[mode]; mode++) 1334 for (mode = 0; names[mode]; mode++)
1263 { 1335 {
1264 if (!strcmp (names[mode], params + 1)) 1336 if (!strcmp (names[mode], params + 1))
1265 { 1337 {
1266 i = op->contr->mode; 1338 i = op->contr->mode;
1267 if (!(i & PU_NEWMODE)) 1339
1268 i = PU_NEWMODE;
1269 if (*params == '+') 1340 if (*params == '+')
1270 i = i | modes[mode]; 1341 i = i | modes[mode];
1271 else 1342 else
1272 i = i & ~modes[mode]; 1343 i = i & ~modes[mode];
1344
1273 op->contr->mode = i; 1345 op->contr->mode = i;
1274 display_new_pickup (op); 1346 display_new_pickup (op);
1275 return 1; 1347 return 1;
1276 } 1348 }
1277 } 1349 }
1279 return 1; 1351 return 1;
1280 } 1352 }
1281 1353
1282 if (sscanf (params, "%u", &i) != 1) 1354 if (sscanf (params, "%u", &i) != 1)
1283 { 1355 {
1284 if (1)
1285 LOG (llevDebug, "command_pickup: params==NULL\n");
1286 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1356 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1287 return 1; 1357 return 1;
1288 } 1358 }
1289 set_pickup_mode (op, i); 1359
1360 if (i <= PU_RATIO)
1361 i |= op->contr->mode & ~PU_RATIO;
1362
1363 op->contr->mode = i;
1290 1364
1291 return 1; 1365 return 1;
1292}
1293
1294void
1295set_pickup_mode (object *op, int i)
1296{
1297 switch (op->contr->mode = i)
1298 {
1299 case 0:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1301 break;
1302 case 1:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1304 break;
1305 case 2:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1307 break;
1308 case 3:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1310 break;
1311 case 4:
1312 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1313 break;
1314 case 5:
1315 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1316 break;
1317 case 6:
1318 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1319 break;
1320 case 7:
1321 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1322 break;
1323 }
1324} 1366}
1325 1367
1326int 1368int
1327command_search_items (object *op, char *params) 1369command_search_items (object *op, char *params)
1328{ 1370{
1329 char buf[MAX_BUF]; 1371 char buf[MAX_BUF];
1330 1372
1331 if (settings.search_items == FALSE)
1332 return 1;
1333
1334 if (params == NULL) 1373 if (params == NULL)
1335 { 1374 {
1336 if (op->contr->search_str[0] == '\0') 1375 if (op->contr->search_str[0] == '\0')
1337 { 1376 {
1338 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1377 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1339 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1378 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1340 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1379 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1341 return 1; 1380 return 1;
1342 } 1381 }
1343 1382
1345 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1384 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1346 op->update_stats (); 1385 op->update_stats ();
1347 return 1; 1386 return 1;
1348 } 1387 }
1349 1388
1350 if ((int) strlen (params) >= MAX_BUF) 1389 if (strlen (params) >= MAX_BUF)
1351 { 1390 {
1352 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1391 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1353 return 1; 1392 return 1;
1354 } 1393 }
1355 1394
1356 strcpy (op->contr->search_str, params); 1395 strcpy (op->contr->search_str, params);
1357 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1396 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1358 new_draw_info (NDI_UNIQUE, 0, op, buf); 1397 new_draw_info (NDI_UNIQUE, 0, op, buf);
1359 op->update_stats (); 1398 op->update_stats ();
1399
1360 return 1; 1400 return 1;
1361} 1401}
1362 1402

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