1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
133 | { |
134 | { |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
135 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
135 | return 0; |
136 | return 0; |
136 | } |
137 | } |
137 | |
138 | |
138 | skill = find_skill_by_name (pl, params); |
139 | skill = find_skill_by_name_fuzzy (pl, params); |
139 | |
140 | |
140 | if (!skill) |
141 | if (!skill) |
141 | { |
142 | { |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
143 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
143 | return 0; |
144 | return 0; |
144 | } |
145 | } |
145 | |
146 | |
146 | pl->change_skill (0); |
147 | pl->change_skill (0); |
147 | apply_special (pl, skill, AP_APPLY); |
148 | apply_special (pl, skill, AP_APPLY); |
148 | return 1; |
149 | return 1; |
149 | } |
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150 | |
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151 | /* These functions (command_search, command_disarm) are really just wrappers for |
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152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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153 | * and replaced with those. |
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154 | */ |
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155 | int |
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156 | command_search (object *op, char *params) |
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157 | { |
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158 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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159 | } |
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160 | |
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161 | int |
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162 | command_disarm (object *op, char *params) |
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163 | { |
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164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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165 | } |
150 | } |
166 | |
151 | |
167 | /* A little special because we do want to pass the full params along |
152 | /* A little special because we do want to pass the full params along |
168 | * as it includes the object to throw. |
153 | * as it includes the object to throw. |
169 | */ |
154 | */ |
… | |
… | |
520 | |
505 | |
521 | return 0; |
506 | return 0; |
522 | } |
507 | } |
523 | |
508 | |
524 | /* |
509 | /* |
525 | * This function was part of drop, now is own function. |
510 | * This function was part of drop, now is own function. |
526 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
511 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
527 | * if nrof is non zero, then nrof objects is tried to put into sack. |
512 | * if nrof is non zero, then nrof objects is tried to put into sack. |
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513 | * |
528 | * Note that the 'sack' in question can now be a transport, |
514 | * Note that the 'sack' in question can now be a transport, |
529 | * so this function isn't named very good anymore. |
515 | * so this function isn't named very good anymore. |
530 | */ |
516 | */ |
531 | void |
517 | void |
532 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
518 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
535 | char buf[MAX_BUF]; |
521 | char buf[MAX_BUF]; |
536 | |
522 | |
537 | if (sack == tmp) |
523 | if (sack == tmp) |
538 | return; /* Can't put an object in itself */ |
524 | return; /* Can't put an object in itself */ |
539 | |
525 | |
540 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
526 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) |
541 | { |
527 | { |
542 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
528 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
543 | return; |
529 | return; |
544 | } |
530 | } |
545 | |
531 | |
… | |
… | |
601 | |
587 | |
602 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
588 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
603 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
589 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
604 | return; /* can't unapply it */ |
590 | return; /* can't unapply it */ |
605 | |
591 | |
606 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
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607 | |
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608 | /* We are only dropping some of the items. We split the current object |
592 | /* We are only dropping some of the items. We split the current object |
609 | * off |
593 | * off |
610 | */ |
594 | */ |
611 | if (!can_split (op, tmp, nrof)) |
595 | if (!can_split (op, tmp, nrof)) |
612 | return; |
596 | return; |
613 | |
597 | |
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598 | drop_object (op, tmp); |
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599 | |
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600 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
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601 | { |
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602 | // if nothing happened with the object we give it back |
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603 | op->insert (tmp); |
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604 | } |
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605 | } |
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606 | |
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607 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
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608 | * already split off object, and feeds it to the event handlers and does |
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609 | * other magic with it. |
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610 | * |
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611 | * <droppper> is the object that dropped this object and <obj> is the |
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612 | * object that was dropped. |
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613 | * |
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614 | * Make sure to check what happened with <obj> after this function returns! |
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615 | * Otherwise you may leak this object. |
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616 | */ |
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617 | void |
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618 | drop_object (object *dropper, object *obj) |
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619 | { |
614 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
620 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
615 | return; |
621 | return; |
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622 | |
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623 | if (obj->destroyed () || obj->is_inserted ()) |
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624 | return; |
616 | |
625 | |
617 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
626 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
618 | { |
627 | { |
619 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
628 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
620 | op->statusmsg ("The god who lent it to you retrieves it."); |
629 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
621 | |
630 | |
622 | tmp->destroy (); |
631 | obj->destroy (); |
623 | op->update_stats (); |
632 | dropper->update_stats (); |
624 | return; |
633 | return; |
625 | } |
634 | } |
626 | |
635 | |
627 | /* Call this before we update the various windows/players. At least |
636 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
628 | * that we, we know the weight is correct. |
637 | floor; |
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|
638 | floor = floor->above) |
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|
639 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
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|
640 | return; |
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641 | |
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642 | if (obj->destroyed () || obj->is_inserted ()) |
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643 | return; |
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644 | |
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|
645 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
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646 | if (!sell_item (obj, dropper)) |
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647 | return; |
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648 | |
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649 | /* If nothing special happened with this object, the default action is to |
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650 | * insert it below the dropper: |
629 | */ |
651 | */ |
630 | // 2007-11-26: moved op->update_stats away and calling it later after |
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631 | // all items of a drop command have been processed. |
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|
632 | |
652 | |
633 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
653 | obj->x = dropper->x; |
634 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
654 | obj->y = dropper->y; |
635 | return; |
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|
636 | |
655 | |
637 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
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|
638 | { |
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639 | if (!sell_item (tmp, op)) |
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640 | { |
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641 | // if we can't sell it we don't drop it, so give it back to the seller |
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642 | op->insert (tmp); |
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643 | return; |
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644 | } |
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645 | } |
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646 | |
|
|
647 | tmp->x = op->x; |
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|
648 | tmp->y = op->y; |
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649 | |
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650 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
656 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
651 | } |
657 | } |
652 | |
658 | |
653 | void |
659 | void |
654 | drop (object *op, object *tmp) |
660 | drop (object *op, object *tmp) |
655 | { |
661 | { |
… | |
… | |
698 | } |
704 | } |
699 | |
705 | |
700 | if (op->type == PLAYER && op->contr->last_used == tmp) |
706 | if (op->type == PLAYER && op->contr->last_used == tmp) |
701 | op->contr->last_used = tmp->below ? tmp->below |
707 | op->contr->last_used = tmp->below ? tmp->below |
702 | : tmp->above ? tmp->above |
708 | : tmp->above ? tmp->above |
703 | : 0; |
709 | : (object *)0; |
704 | |
710 | |
705 | if (op->container) |
711 | if (op->container) |
706 | { |
712 | { |
707 | if (op->type == PLAYER) |
713 | if (op->type == PLAYER) |
708 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
714 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
… | |
… | |
853 | |
859 | |
854 | /* draw_look(op);*/ |
860 | /* draw_look(op);*/ |
855 | return 0; |
861 | return 0; |
856 | } |
862 | } |
857 | |
863 | |
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|
864 | |
|
|
865 | /* This function tries to drop all objects in the <objs> vector. |
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866 | * <dropper> is the object that wants to drop them. |
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|
867 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
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868 | * drop operations to perform. |
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869 | * |
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870 | * Returns true if at least one item was dropped. |
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|
871 | */ |
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|
872 | bool |
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|
873 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
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|
874 | { |
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|
875 | vector<object *>::iterator i; |
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876 | |
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|
877 | bool did_one = false; |
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878 | |
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|
879 | for (i = objs.begin (); i != objs.end (); i++) |
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|
880 | { |
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|
881 | drop (dropper, *i); |
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|
882 | if (cnt && --*cnt <= 0) break; |
|
|
883 | did_one = true; |
|
|
884 | } |
|
|
885 | |
|
|
886 | return did_one; |
|
|
887 | } |
|
|
888 | |
858 | /* Object op wants to drop object(s) params. params can be a |
889 | /* Object op wants to drop object(s) params. params can be a |
859 | * comma seperated list. |
890 | * comma seperated list. |
860 | */ |
891 | */ |
861 | int |
892 | int |
862 | command_drop (object *op, char *params) |
893 | command_drop (object *op, char *params) |
… | |
… | |
869 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
870 | return 0; |
901 | return 0; |
871 | } |
902 | } |
872 | else |
903 | else |
873 | { |
904 | { |
874 | int cnt = MAX_ITEM_PER_DROP; |
905 | vector<object *> matched_objs; |
875 | |
906 | |
876 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
877 | { |
908 | { |
878 | next = tmp->below; |
909 | next = tmp->below; |
879 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
880 | continue; |
911 | continue; |
881 | |
912 | |
882 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
883 | { |
914 | matched_objs.push_back (tmp); |
884 | drop (op, tmp); |
|
|
885 | if (--cnt <= 0) break; |
|
|
886 | did_one = 1; |
|
|
887 | } |
915 | } |
888 | } |
|
|
889 | |
916 | |
890 | if (!did_one) |
917 | int cnt = MAX_ITEM_PER_DROP; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
891 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
892 | |
921 | |
893 | if (cnt <= 0) |
922 | if (cnt <= 0) |
894 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
895 | } |
924 | } |
… | |
… | |
1025 | } |
1054 | } |
1026 | |
1055 | |
1027 | std::string |
1056 | std::string |
1028 | object::long_desc (object *who) |
1057 | object::long_desc (object *who) |
1029 | { |
1058 | { |
1030 | std::string buf (query_name (this)); |
1059 | std::string buf (query_name ()); |
1031 | |
1060 | |
1032 | switch (type) |
1061 | switch (type) |
1033 | { |
1062 | { |
1034 | case RING: |
1063 | case RING: |
1035 | case SKILL: |
1064 | case SKILL: |
… | |
… | |
1047 | case CLOAK: |
1076 | case CLOAK: |
1048 | case FOOD: |
1077 | case FOOD: |
1049 | case DRINK: |
1078 | case DRINK: |
1050 | case FLESH: |
1079 | case FLESH: |
1051 | case SKILL_TOOL: |
1080 | case SKILL_TOOL: |
|
|
1081 | case LAMP: |
1052 | case POWER_CRYSTAL: |
1082 | case POWER_CRYSTAL: |
1053 | { |
1083 | { |
1054 | const char *cp = ::describe_item (this, who); |
1084 | const char *cp = ::describe_item (this, who); |
1055 | |
1085 | |
1056 | if (*cp) |
1086 | if (*cp) |
… | |
… | |
1071 | examine_monster (object *op, object *tmp) |
1101 | examine_monster (object *op, object *tmp) |
1072 | { |
1102 | { |
1073 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1103 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1074 | } |
1104 | } |
1075 | |
1105 | |
|
|
1106 | static void |
|
|
1107 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1108 | { |
|
|
1109 | char *txt = dump_object (ob); |
|
|
1110 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1111 | buf << "\n" << txt << "\n"; |
|
|
1112 | |
|
|
1113 | if (!ob->is_arch ()) |
|
|
1114 | describe_dump_object (buf, ob->arch); |
|
|
1115 | } |
|
|
1116 | |
1076 | std::string |
1117 | std::string |
1077 | object::describe (object *who) |
1118 | object::describe (object *who) |
1078 | { |
1119 | { |
1079 | dynbuf_text buf (1024, 1024); |
1120 | dynbuf_text buf (1024, 1024); |
1080 | |
1121 | |
… | |
… | |
1085 | |
1126 | |
1086 | switch (type) |
1127 | switch (type) |
1087 | { |
1128 | { |
1088 | case SPELLBOOK: |
1129 | case SPELLBOOK: |
1089 | if (flag [FLAG_IDENTIFIED] && inv) |
1130 | if (flag [FLAG_IDENTIFIED] && inv) |
1090 | buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1131 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1091 | break; |
1132 | break; |
1092 | |
1133 | |
1093 | case BOOK: |
1134 | case BOOK: |
1094 | if (msg) |
1135 | if (msg) |
1095 | buf << "Something is written in it.\r"; |
1136 | buf << "Something is written in it.\r"; |
… | |
… | |
1113 | buf.printf ("It has %d charges left.\r", stats.food); |
1154 | buf.printf ("It has %d charges left.\r", stats.food); |
1114 | break; |
1155 | break; |
1115 | } |
1156 | } |
1116 | |
1157 | |
1117 | if (materialname && !msg) |
1158 | if (materialname && !msg) |
1118 | buf.printf ("It is made of: %s.\r", &materialname); |
1159 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1160 | << materialname |
|
|
1161 | << '\r'; |
1119 | |
1162 | |
1120 | if (who) |
1163 | if (who) |
1121 | /* Where to wear this item */ |
1164 | /* Where to wear this item */ |
1122 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1165 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1123 | if (slot[i].info) |
1166 | if (slot[i].info) |
… | |
… | |
1154 | buf << "This is a buildable item.\r"; |
1197 | buf << "This is a buildable item.\r"; |
1155 | |
1198 | |
1156 | /* Does the object have a message? Don't show message for all object |
1199 | /* Does the object have a message? Don't show message for all object |
1157 | * types - especially if the first entry is a match |
1200 | * types - especially if the first entry is a match |
1158 | */ |
1201 | */ |
|
|
1202 | if (msg) |
|
|
1203 | { |
1159 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1204 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1160 | { |
1205 | { |
|
|
1206 | buf << '\r'; |
|
|
1207 | |
1161 | /* This is just a hack so when identifying the items, we print |
1208 | /* This is just a hack so when identifying the items, we print |
1162 | * out the extra message |
1209 | * out the extra message |
1163 | */ |
1210 | */ |
1164 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1211 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1165 | buf << "The object has a story:\r"; |
1212 | buf << "The object has a story:\r"; |
1166 | |
1213 | |
1167 | buf << msg << '\n'; |
1214 | buf << msg << '\n'; |
|
|
1215 | } |
|
|
1216 | } |
|
|
1217 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1218 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1219 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1220 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1221 | // unless the object has a custom message handled above. |
|
|
1222 | buf << '\r' << inv->msg << '\n'; |
|
|
1223 | |
|
|
1224 | // try to display the duration for some potions and scrolls |
|
|
1225 | // this includes change ability potions and group spells, |
|
|
1226 | // but does not handle protection potions |
|
|
1227 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1228 | && (type == POTION || type == SCROLL)) |
|
|
1229 | { |
|
|
1230 | object *spell = inv; |
|
|
1231 | |
|
|
1232 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1233 | spell = spell->other_arch; |
|
|
1234 | |
|
|
1235 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1236 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1237 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1238 | } |
|
|
1239 | |
|
|
1240 | // Display a hint about inscribable items [empty books] |
|
|
1241 | // This includes the amount of text they can hold. |
|
|
1242 | if (type == INSCRIBABLE) |
|
|
1243 | { |
|
|
1244 | if (other_arch && other_arch->type == SCROLL) |
|
|
1245 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1246 | else |
|
|
1247 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1248 | weight_limit); |
1168 | } |
1249 | } |
1169 | |
1250 | |
1170 | buf << '\n'; |
1251 | buf << '\n'; |
|
|
1252 | |
|
|
1253 | // the dungeon master additionally gets a complete dump |
|
|
1254 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1255 | { |
|
|
1256 | buf << "\nT<Object>\n"; |
|
|
1257 | describe_dump_object (buf, this); |
|
|
1258 | |
|
|
1259 | if (inv) |
|
|
1260 | { |
|
|
1261 | buf << "\nT<Top Inventory>\n"; |
|
|
1262 | describe_dump_object (buf, inv); |
|
|
1263 | } |
|
|
1264 | } |
1171 | |
1265 | |
1172 | return std::string (buf.linearise (), buf.size ()); |
1266 | return std::string (buf.linearise (), buf.size ()); |
1173 | } |
1267 | } |
1174 | |
1268 | |
1175 | static void |
1269 | static void |
1176 | display_new_pickup (object *op) |
1270 | display_new_pickup (object *op) |
1177 | { |
1271 | { |
1178 | int i = op->contr->mode; |
1272 | int i = op->contr->mode; |
1179 | |
1273 | |
1180 | if (!(i & PU_NEWMODE)) |
|
|
1181 | return; |
|
|
1182 | |
|
|
1183 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1184 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1274 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1185 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1275 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1186 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1276 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1187 | |
1277 | |
1188 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1278 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1239 | }; |
1329 | }; |
1240 | |
1330 | |
1241 | if (!params) |
1331 | if (!params) |
1242 | { |
1332 | { |
1243 | /* if the new mode is used, just print the settings */ |
1333 | /* if the new mode is used, just print the settings */ |
1244 | if (op->contr->mode & PU_NEWMODE) |
|
|
1245 | { |
|
|
1246 | display_new_pickup (op); |
1334 | display_new_pickup (op); |
1247 | return 1; |
|
|
1248 | } |
|
|
1249 | if (1) |
|
|
1250 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1251 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1252 | return 0; |
1335 | return 0; |
1253 | } |
1336 | } |
1254 | |
1337 | |
1255 | while (*params == ' ' && *params) |
1338 | while (*params == ' ' && *params) |
1256 | params++; |
1339 | params++; |
… | |
… | |
1262 | for (mode = 0; names[mode]; mode++) |
1345 | for (mode = 0; names[mode]; mode++) |
1263 | { |
1346 | { |
1264 | if (!strcmp (names[mode], params + 1)) |
1347 | if (!strcmp (names[mode], params + 1)) |
1265 | { |
1348 | { |
1266 | i = op->contr->mode; |
1349 | i = op->contr->mode; |
1267 | if (!(i & PU_NEWMODE)) |
1350 | |
1268 | i = PU_NEWMODE; |
|
|
1269 | if (*params == '+') |
1351 | if (*params == '+') |
1270 | i = i | modes[mode]; |
1352 | i = i | modes[mode]; |
1271 | else |
1353 | else |
1272 | i = i & ~modes[mode]; |
1354 | i = i & ~modes[mode]; |
|
|
1355 | |
1273 | op->contr->mode = i; |
1356 | op->contr->mode = i; |
1274 | display_new_pickup (op); |
1357 | display_new_pickup (op); |
1275 | return 1; |
1358 | return 1; |
1276 | } |
1359 | } |
1277 | } |
1360 | } |
… | |
… | |
1279 | return 1; |
1362 | return 1; |
1280 | } |
1363 | } |
1281 | |
1364 | |
1282 | if (sscanf (params, "%u", &i) != 1) |
1365 | if (sscanf (params, "%u", &i) != 1) |
1283 | { |
1366 | { |
1284 | if (1) |
|
|
1285 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1286 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1367 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1287 | return 1; |
1368 | return 1; |
1288 | } |
1369 | } |
1289 | set_pickup_mode (op, i); |
1370 | |
|
|
1371 | if (i <= PU_RATIO) |
|
|
1372 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1373 | |
|
|
1374 | op->contr->mode = i; |
1290 | |
1375 | |
1291 | return 1; |
1376 | return 1; |
1292 | } |
|
|
1293 | |
|
|
1294 | void |
|
|
1295 | set_pickup_mode (object *op, int i) |
|
|
1296 | { |
|
|
1297 | switch (op->contr->mode = i) |
|
|
1298 | { |
|
|
1299 | case 0: |
|
|
1300 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1301 | break; |
|
|
1302 | case 1: |
|
|
1303 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1304 | break; |
|
|
1305 | case 2: |
|
|
1306 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1307 | break; |
|
|
1308 | case 3: |
|
|
1309 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1310 | break; |
|
|
1311 | case 4: |
|
|
1312 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1313 | break; |
|
|
1314 | case 5: |
|
|
1315 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1316 | break; |
|
|
1317 | case 6: |
|
|
1318 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1319 | break; |
|
|
1320 | case 7: |
|
|
1321 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1322 | break; |
|
|
1323 | } |
|
|
1324 | } |
1377 | } |
1325 | |
1378 | |
1326 | int |
1379 | int |
1327 | command_search_items (object *op, char *params) |
1380 | command_search_items (object *op, char *params) |
1328 | { |
1381 | { |
1329 | char buf[MAX_BUF]; |
1382 | char buf[MAX_BUF]; |
1330 | |
1383 | |
1331 | if (settings.search_items == FALSE) |
|
|
1332 | return 1; |
|
|
1333 | |
|
|
1334 | if (params == NULL) |
1384 | if (params == NULL) |
1335 | { |
1385 | { |
1336 | if (op->contr->search_str[0] == '\0') |
1386 | if (op->contr->search_str[0] == '\0') |
1337 | { |
1387 | { |
1338 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1388 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1339 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1389 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1390 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1341 | return 1; |
1391 | return 1; |
1342 | } |
1392 | } |
1343 | |
1393 | |
… | |
… | |
1345 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1395 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1346 | op->update_stats (); |
1396 | op->update_stats (); |
1347 | return 1; |
1397 | return 1; |
1348 | } |
1398 | } |
1349 | |
1399 | |
1350 | if ((int) strlen (params) >= MAX_BUF) |
1400 | if (strlen (params) >= MAX_BUF) |
1351 | { |
1401 | { |
1352 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1402 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1353 | return 1; |
1403 | return 1; |
1354 | } |
1404 | } |
1355 | |
1405 | |
1356 | strcpy (op->contr->search_str, params); |
1406 | strcpy (op->contr->search_str, params); |
1357 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1407 | sprintf (buf, "Now searching for '%s'.", op->contr->search_str); |
1358 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1408 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1359 | op->update_stats (); |
1409 | op->update_stats (); |
|
|
1410 | |
1360 | return 1; |
1411 | return 1; |
1361 | } |
1412 | } |
1362 | |
1413 | |