1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Object (handling) commands |
26 | * Object (handling) commands |
26 | */ |
27 | */ |
27 | |
28 | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #include <loader.h> |
|
|
30 | #include <skills.h> |
30 | #include <skills.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
|
|
34 | |
33 | |
35 | /* |
34 | /* |
36 | * Object id parsing functions |
35 | * Object id parsing functions |
37 | */ |
36 | */ |
38 | |
37 | |
… | |
… | |
68 | |
67 | |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
70 | |
69 | |
71 | if (tmpmatch > match_val) |
70 | if (tmpmatch > match_val) |
72 | { |
71 | { |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
74 | continue; |
73 | continue; |
75 | |
74 | |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
77 | continue; |
76 | continue; |
78 | |
77 | |
79 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
80 | best = tmp; |
79 | best = tmp; |
81 | } |
80 | } |
… | |
… | |
137 | |
136 | |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
139 | |
138 | |
140 | if (!skill) |
139 | if (!skill) |
141 | { |
140 | { |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
143 | return 0; |
142 | return 0; |
144 | } |
143 | } |
145 | |
144 | |
146 | pl->change_skill (0); |
145 | pl->apply (skill); |
147 | apply_special (pl, skill, AP_APPLY); |
|
|
148 | return 1; |
146 | return 1; |
149 | } |
147 | } |
150 | |
148 | |
151 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
152 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
153 | */ |
151 | */ |
154 | int |
152 | int |
155 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
156 | { |
154 | { |
157 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
158 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
159 | else |
157 | else |
160 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
161 | |
159 | |
162 | return 0; |
160 | return 0; |
163 | } |
161 | } |
164 | |
162 | |
165 | int |
163 | int |
… | |
… | |
191 | |
189 | |
192 | while (*params == ' ') |
190 | while (*params == ' ') |
193 | params++; |
191 | params++; |
194 | |
192 | |
195 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
196 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
197 | else |
195 | else |
198 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
199 | } |
197 | } |
200 | |
198 | |
201 | return 0; |
199 | return 0; |
202 | } |
200 | } |
203 | |
201 | |
… | |
… | |
211 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
212 | */ |
210 | */ |
213 | int |
211 | int |
214 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
215 | { |
213 | { |
216 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
214 | if (!sack->flag [FLAG_APPLIED]) |
217 | { |
215 | { |
218 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
219 | return 0; |
217 | return 0; |
220 | } |
218 | } |
221 | |
219 | |
… | |
… | |
225 | return 0; |
223 | return 0; |
226 | } |
224 | } |
227 | |
225 | |
228 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
229 | { |
227 | { |
230 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
231 | return 0; |
229 | return 0; |
232 | } |
230 | } |
233 | |
231 | |
234 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
235 | { |
233 | { |
… | |
… | |
266 | /* IF the player is flying & trying to take the item out of a container |
264 | /* IF the player is flying & trying to take the item out of a container |
267 | * that is in his inventory, let him. tmp->env points to the container |
265 | * that is in his inventory, let him. tmp->env points to the container |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
269 | * containers not allowed as of now) |
267 | * containers not allowed as of now) |
270 | */ |
268 | */ |
271 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
269 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
272 | { |
270 | { |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
271 | pl->failmsg ("You are levitating, you can't reach the ground! " |
274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
272 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
275 | "or waiting till the levitation effect wears off.>"); |
273 | "or waiting till the levitation effect wears off.>"); |
276 | return; |
274 | return; |
277 | } |
275 | } |
278 | |
276 | |
279 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
277 | if (tmp->flag [FLAG_NO_DROP]) |
280 | return; |
278 | return; |
281 | |
279 | |
282 | if (nrof > tmp_nrof || nrof <= 0) |
280 | if (nrof > tmp_nrof || nrof <= 0) |
283 | nrof = tmp_nrof; |
281 | nrof = tmp_nrof; |
284 | |
282 | |
… | |
… | |
296 | } |
294 | } |
297 | |
295 | |
298 | if (!can_split (pl, tmp, nrof)) |
296 | if (!can_split (pl, tmp, nrof)) |
299 | return; |
297 | return; |
300 | |
298 | |
301 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
299 | if (tmp->flag [FLAG_UNPAID]) |
302 | { |
300 | { |
303 | tmp->flag.reset (FLAG_UNPAID); |
301 | tmp->flag.reset (FLAG_UNPAID); |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
302 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
305 | tmp->flag.set (FLAG_UNPAID); |
303 | tmp->flag.set (FLAG_UNPAID); |
306 | } |
304 | } |
… | |
… | |
361 | count = tmp->nrof; |
359 | count = tmp->nrof; |
362 | |
360 | |
363 | /* container is open, so use it */ |
361 | /* container is open, so use it */ |
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
362 | if (tmp->flag [FLAG_STARTEQUIP]) |
365 | alt = op; |
363 | alt = op; |
366 | else if (op->container) |
364 | else if ((alt = op->container_ ())) |
367 | { |
365 | { |
368 | alt = op->container; |
|
|
369 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
366 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
370 | goto leave; |
367 | goto leave; |
371 | } |
368 | } |
372 | else |
369 | else |
373 | { /* non container pickup */ |
370 | { /* non container pickup */ |
374 | for (alt = op->inv; alt; alt = alt->below) |
371 | for (alt = op->inv; alt; alt = alt->below) |
375 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
372 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
376 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
373 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
377 | break; /* perfect match */ |
374 | break; /* perfect match */ |
378 | |
375 | |
379 | if (!alt) |
376 | if (!alt) |
380 | for (alt = op->inv; alt; alt = alt->below) |
377 | for (alt = op->inv; alt; alt = alt->below) |
381 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
378 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
382 | break; /* General container comes next */ |
379 | break; /* General container comes next */ |
383 | |
380 | |
384 | if (!alt) |
381 | if (!alt) |
385 | alt = op; /* No free containers */ |
382 | alt = op; /* No free containers */ |
386 | } |
383 | } |
… | |
… | |
396 | #ifdef PICKUP_DEBUG |
393 | #ifdef PICKUP_DEBUG |
397 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
394 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
398 | #endif |
395 | #endif |
399 | |
396 | |
400 | /* startequip items are not allowed to be put into containers: */ |
397 | /* startequip items are not allowed to be put into containers: */ |
401 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
398 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
402 | { |
399 | { |
403 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
400 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
404 | goto leave; |
401 | goto leave; |
405 | } |
402 | } |
406 | |
403 | |
… | |
… | |
427 | int |
424 | int |
428 | command_take (object *op, char *params) |
425 | command_take (object *op, char *params) |
429 | { |
426 | { |
430 | object *tmp, *next; |
427 | object *tmp, *next; |
431 | |
428 | |
432 | if (op->container) |
429 | if (op->container_ ()) |
433 | tmp = op->container->inv; |
430 | tmp = op->container_ ()->inv; |
434 | else |
431 | else |
435 | { |
432 | { |
436 | tmp = op->above; |
433 | tmp = op->above; |
437 | if (tmp) |
434 | if (tmp) |
438 | while (tmp->above) |
435 | while (tmp->above) |
… | |
… | |
450 | |
447 | |
451 | /* Makes processing easier */ |
448 | /* Makes processing easier */ |
452 | if (params && *params == '\0') |
449 | if (params && *params == '\0') |
453 | params = 0; |
450 | params = 0; |
454 | |
451 | |
455 | int cnt = MAX_ITEM_PER_DROP; |
452 | int cnt = MAX_ITEM_PER_ACTION; |
456 | |
453 | |
457 | while (tmp) |
454 | while (tmp) |
458 | { |
455 | { |
459 | next = tmp->below; |
456 | next = tmp->below; |
460 | |
457 | |
… | |
… | |
520 | char buf[MAX_BUF]; |
517 | char buf[MAX_BUF]; |
521 | |
518 | |
522 | if (sack == tmp) |
519 | if (sack == tmp) |
523 | return; /* Can't put an object in itself */ |
520 | return; /* Can't put an object in itself */ |
524 | |
521 | |
525 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
522 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
526 | { |
523 | { |
527 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
524 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
528 | return; |
525 | return; |
529 | } |
526 | } |
530 | |
527 | |
… | |
… | |
539 | |
536 | |
540 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
537 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
541 | { |
538 | { |
542 | tmp = tmp2->below; |
539 | tmp = tmp2->below; |
543 | |
540 | |
544 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
541 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
545 | put_object_in_sack (op, sack, tmp2, 0); |
542 | put_object_in_sack (op, sack, tmp2, 0); |
546 | else |
543 | else |
547 | { |
544 | { |
548 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
545 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
549 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
546 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
558 | * already checked this. |
555 | * already checked this. |
559 | */ |
556 | */ |
560 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
557 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
561 | return; |
558 | return; |
562 | |
559 | |
563 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
560 | if (tmp->flag [FLAG_APPLIED]) |
564 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
561 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
565 | return; |
562 | return; |
566 | |
563 | |
567 | /* we want to put some portion of the item into the container */ |
564 | /* we want to put some portion of the item into the container */ |
568 | if (!can_split (op, tmp, nrof)) |
565 | if (!can_split (op, tmp, nrof)) |
569 | return; |
566 | return; |
570 | |
567 | |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
568 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
572 | sack->insert (tmp); |
569 | sack->insert (tmp); |
573 | } |
|
|
574 | |
|
|
575 | /* |
|
|
576 | * This function was part of drop, now is own function. |
|
|
577 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
|
|
578 | * nrof objects is tried to dropped. |
|
|
579 | * This is used when dropping objects onto the floor. |
|
|
580 | */ |
|
|
581 | void |
|
|
582 | drop_object (object *op, object *tmp, uint32 nrof) |
|
|
583 | { |
|
|
584 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
585 | return; |
|
|
586 | |
|
|
587 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
588 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
589 | return; /* can't unapply it */ |
|
|
590 | |
|
|
591 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
592 | |
|
|
593 | /* We are only dropping some of the items. We split the current object |
|
|
594 | * off |
|
|
595 | */ |
|
|
596 | if (!can_split (op, tmp, nrof)) |
|
|
597 | return; |
|
|
598 | |
|
|
599 | drop_object (op, tmp); |
|
|
600 | |
|
|
601 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
602 | { |
|
|
603 | // if nothing happened with the object we give it back |
|
|
604 | op->insert (tmp); |
|
|
605 | } |
|
|
606 | } |
570 | } |
607 | |
571 | |
608 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
572 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
609 | * already split off object, and feeds it to the event handlers and does |
573 | * already split off object, and feeds it to the event handlers and does |
610 | * other magic with it. |
574 | * other magic with it. |
… | |
… | |
613 | * object that was dropped. |
577 | * object that was dropped. |
614 | * |
578 | * |
615 | * Make sure to check what happened with <obj> after this function returns! |
579 | * Make sure to check what happened with <obj> after this function returns! |
616 | * Otherwise you may leak this object. |
580 | * Otherwise you may leak this object. |
617 | */ |
581 | */ |
618 | |
|
|
619 | void |
582 | void |
620 | drop_object (object *dropper, object *obj) |
583 | drop_object (object *dropper, object *obj) |
621 | { |
584 | { |
622 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
585 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
623 | return; |
586 | return; |
624 | |
587 | |
625 | if (obj->destroyed () || obj->is_inserted ()) |
588 | if (obj->destroyed () || obj->is_inserted ()) |
626 | return; |
589 | return; |
627 | |
590 | |
628 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
591 | if (obj->flag [FLAG_STARTEQUIP]) |
629 | { |
592 | { |
630 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
593 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
631 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
594 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
632 | |
595 | |
633 | obj->destroy (); |
596 | obj->destroy (); |
… | |
… | |
642 | return; |
605 | return; |
643 | |
606 | |
644 | if (obj->destroyed () || obj->is_inserted ()) |
607 | if (obj->destroyed () || obj->is_inserted ()) |
645 | return; |
608 | return; |
646 | |
609 | |
647 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
610 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
648 | if (!sell_item (obj, dropper)) |
611 | if (!sell_item (obj, dropper)) |
649 | return; |
612 | return; |
|
|
613 | |
|
|
614 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
615 | return; |
650 | |
616 | |
651 | /* If nothing special happened with this object, the default action is to |
617 | /* If nothing special happened with this object, the default action is to |
652 | * insert it below the dropper: |
618 | * insert it below the dropper: |
653 | */ |
619 | */ |
654 | |
620 | |
655 | obj->x = dropper->x; |
621 | obj->x = dropper->x; |
656 | obj->y = dropper->y; |
622 | obj->y = dropper->y; |
657 | |
623 | |
658 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
624 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
|
|
625 | } |
|
|
626 | |
|
|
627 | /* |
|
|
628 | * This function was part of drop, now is own function. |
|
|
629 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
|
|
630 | * nrof objects are tried to drop. |
|
|
631 | * This is used when dropping objects onto the floor. |
|
|
632 | */ |
|
|
633 | void |
|
|
634 | drop_object (object *op, object *tmp, uint32 nrof) |
|
|
635 | { |
|
|
636 | if (tmp->flag [FLAG_NO_DROP]) |
|
|
637 | return; |
|
|
638 | |
|
|
639 | if (tmp->flag [FLAG_APPLIED]) |
|
|
640 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
641 | return; /* can't unapply it */ |
|
|
642 | |
|
|
643 | /* We are only dropping some of the items. We split the current object |
|
|
644 | * off |
|
|
645 | */ |
|
|
646 | if (!can_split (op, tmp, nrof)) |
|
|
647 | return; |
|
|
648 | |
|
|
649 | drop_object (op, tmp); |
|
|
650 | |
|
|
651 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
652 | { |
|
|
653 | // if nothing happened with the object we give it back |
|
|
654 | op->insert (tmp); |
|
|
655 | } |
659 | } |
656 | } |
660 | |
657 | |
661 | void |
658 | void |
662 | drop (object *op, object *tmp) |
659 | drop (object *op, object *tmp) |
663 | { |
660 | { |
… | |
… | |
676 | */ |
673 | */ |
677 | tmp->destroy (); |
674 | tmp->destroy (); |
678 | return; |
675 | return; |
679 | } |
676 | } |
680 | else |
677 | else |
681 | { |
|
|
682 | while (tmp && tmp->invisible) |
678 | while (tmp && tmp->invisible) |
683 | tmp = tmp->below; |
679 | tmp = tmp->below; |
684 | } |
|
|
685 | } |
680 | } |
686 | |
681 | |
687 | if (tmp == NULL) |
682 | if (!tmp) |
688 | { |
683 | { |
689 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
684 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
690 | return; |
685 | return; |
691 | } |
686 | } |
692 | |
687 | |
693 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
688 | if (tmp->flag [FLAG_INV_LOCKED]) |
694 | { |
689 | { |
695 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
690 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
696 | return; |
691 | return; |
697 | } |
692 | } |
698 | |
693 | |
699 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
694 | if (tmp->flag [FLAG_NO_DROP]) |
700 | { |
695 | { |
701 | #if 0 |
696 | #if 0 |
702 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
697 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
703 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
698 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
704 | #endif |
699 | #endif |
… | |
… | |
706 | } |
701 | } |
707 | |
702 | |
708 | if (op->type == PLAYER && op->contr->last_used == tmp) |
703 | if (op->type == PLAYER && op->contr->last_used == tmp) |
709 | op->contr->last_used = tmp->below ? tmp->below |
704 | op->contr->last_used = tmp->below ? tmp->below |
710 | : tmp->above ? tmp->above |
705 | : tmp->above ? tmp->above |
711 | : 0; |
706 | : (object *)0; |
712 | |
707 | |
713 | if (op->container) |
708 | if (op->container_ ()) |
714 | { |
709 | { |
715 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
716 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
711 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
717 | else |
712 | else |
718 | put_object_in_sack (op, op->container, tmp, 0); |
713 | put_object_in_sack (op, op->container_ (), tmp, 0); |
719 | } |
714 | } |
720 | else |
715 | else |
721 | { |
716 | { |
722 | if (op->type == PLAYER) |
717 | if (op->type == PLAYER) |
723 | drop_object (op, tmp, op->contr->count); |
718 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
750 | /* |
745 | /* |
751 | Care must be taken that the next item pointer is not to money as |
746 | Care must be taken that the next item pointer is not to money as |
752 | the drop() routine will do unknown things to it when dropping |
747 | the drop() routine will do unknown things to it when dropping |
753 | in a shop. --Tero.Pelander@utu.fi |
748 | in a shop. --Tero.Pelander@utu.fi |
754 | */ |
749 | */ |
755 | |
|
|
756 | int cnt = MAX_ITEM_PER_DROP; |
750 | int cnt = MAX_ITEM_PER_ACTION; |
757 | |
751 | |
758 | if (!params) |
752 | if (!params) |
759 | { |
753 | { |
760 | while (curinv) |
754 | while (curinv) |
761 | { |
755 | { |
762 | nextinv = curinv->below; |
756 | nextinv = curinv->below; |
763 | |
757 | |
764 | while (nextinv && nextinv->type == MONEY) |
758 | while (nextinv && nextinv->type == MONEY) |
765 | nextinv = nextinv->below; |
759 | nextinv = nextinv->below; |
766 | |
760 | |
767 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
761 | if (!curinv->flag [FLAG_INV_LOCKED] |
768 | curinv->type != FOOD && curinv->type != KEY && |
762 | && curinv->type != MONEY |
769 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
763 | && curinv->type != FOOD |
|
|
764 | && curinv->type != KEY |
|
|
765 | && curinv->type != SPECIAL_KEY |
|
|
766 | && curinv->type != GEM |
|
|
767 | && !curinv->invisible |
770 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
768 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
771 | { |
769 | { |
772 | drop (op, curinv); |
770 | drop (op, curinv); |
773 | if (--cnt <= 0) break; |
771 | if (--cnt <= 0) break; |
774 | } |
772 | } |
775 | |
773 | |
… | |
… | |
783 | nextinv = curinv->below; |
781 | nextinv = curinv->below; |
784 | |
782 | |
785 | while (nextinv && nextinv->type == MONEY) |
783 | while (nextinv && nextinv->type == MONEY) |
786 | nextinv = nextinv->below; |
784 | nextinv = nextinv->below; |
787 | |
785 | |
788 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
786 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
789 | { |
787 | { |
790 | drop (op, curinv); |
788 | drop (op, curinv); |
791 | if (--cnt <= 0) break; |
789 | if (--cnt <= 0) break; |
792 | } |
790 | } |
793 | |
791 | |
… | |
… | |
801 | nextinv = curinv->below; |
799 | nextinv = curinv->below; |
802 | |
800 | |
803 | while (nextinv && nextinv->type == MONEY) |
801 | while (nextinv && nextinv->type == MONEY) |
804 | nextinv = nextinv->below; |
802 | nextinv = nextinv->below; |
805 | |
803 | |
806 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
804 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
807 | { |
805 | { |
808 | drop (op, curinv); |
806 | drop (op, curinv); |
809 | if (--cnt <= 0) break; |
807 | if (--cnt <= 0) break; |
810 | } |
808 | } |
811 | |
809 | |
… | |
… | |
819 | nextinv = curinv->below; |
817 | nextinv = curinv->below; |
820 | |
818 | |
821 | while (nextinv && nextinv->type == MONEY) |
819 | while (nextinv && nextinv->type == MONEY) |
822 | nextinv = nextinv->below; |
820 | nextinv = nextinv->below; |
823 | |
821 | |
824 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
822 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
825 | { |
823 | { |
826 | switch (curinv->type) |
824 | switch (curinv->type) |
827 | { |
825 | { |
828 | case HORN: |
826 | case HORN: |
829 | case BOOK: |
827 | case BOOK: |
… | |
… | |
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
867 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
870 | * drop operations to perform. |
868 | * drop operations to perform. |
871 | * |
869 | * |
872 | * Returns true if at least one item was dropped. |
870 | * Returns true if at least one item was dropped. |
873 | */ |
871 | */ |
874 | bool |
872 | static bool |
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
873 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
876 | { |
874 | { |
877 | vector<object *>::iterator i; |
875 | vector<object *>::iterator i; |
878 | |
876 | |
879 | bool did_one = false; |
877 | bool did_one = false; |
… | |
… | |
907 | vector<object *> matched_objs; |
905 | vector<object *> matched_objs; |
908 | |
906 | |
909 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
910 | { |
908 | { |
911 | next = tmp->below; |
909 | next = tmp->below; |
912 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
913 | continue; |
911 | continue; |
914 | |
912 | |
915 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
916 | matched_objs.push_back (tmp); |
914 | matched_objs.push_back (tmp); |
917 | } |
915 | } |
918 | |
916 | |
919 | int cnt = MAX_ITEM_PER_DROP; |
917 | int cnt = MAX_ITEM_PER_ACTION; |
920 | |
918 | |
921 | if (!drop_vector (op, matched_objs, &cnt)) |
919 | if (!drop_vector (op, matched_objs, &cnt)) |
922 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
923 | |
921 | |
924 | if (cnt <= 0) |
922 | if (cnt <= 0) |
… | |
… | |
952 | } |
950 | } |
953 | |
951 | |
954 | return 0; |
952 | return 0; |
955 | } |
953 | } |
956 | |
954 | |
957 | /* op should be a player. |
|
|
958 | * we return the object the player has marked with the 'mark' command |
|
|
959 | * below. If no match is found (or object has changed), we return |
|
|
960 | * NULL. We leave it up to the calling function to print messages if |
|
|
961 | * nothing is found. |
|
|
962 | */ |
|
|
963 | object * |
|
|
964 | find_marked_object (object *op) |
|
|
965 | { |
|
|
966 | object *tmp; |
|
|
967 | |
|
|
968 | if (!op || !op->contr) |
|
|
969 | return NULL; |
|
|
970 | |
|
|
971 | if (!op->contr->mark) |
|
|
972 | { |
|
|
973 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
974 | return 0; |
|
|
975 | } |
|
|
976 | |
|
|
977 | /* This may seem like overkill, but we need to make sure that they |
|
|
978 | * player hasn't dropped the item. We use count on the off chance that |
|
|
979 | * an item got reincarnated at some point. |
|
|
980 | */ |
|
|
981 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
982 | { |
|
|
983 | if (tmp->invisible) |
|
|
984 | continue; |
|
|
985 | |
|
|
986 | if (tmp == op->contr->mark) |
|
|
987 | { |
|
|
988 | if (!tmp->destroyed ()) |
|
|
989 | return tmp; |
|
|
990 | else |
|
|
991 | { |
|
|
992 | op->contr->mark = 0; |
|
|
993 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
994 | return 0; |
|
|
995 | } |
|
|
996 | } |
|
|
997 | } |
|
|
998 | |
|
|
999 | return 0; |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | std::string |
955 | std::string |
1003 | object::describe_monster (object *who) |
956 | object::describe_monster (object *who) |
1004 | { |
957 | { |
1005 | dynbuf_text buf (512, 512); |
958 | dynbuf_text buf (512, 512); |
1006 | |
959 | |
1007 | object *mon = head ? head : this; |
960 | object *mon = head ? head : this; |
1008 | |
961 | |
1009 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
962 | if (mon->flag [FLAG_UNDEAD]) |
1010 | buf << "It is an undead force.\r"; |
963 | buf << "It is an undead force.\r"; |
1011 | |
964 | |
1012 | if (mon->level > who->level) |
965 | if (mon->level > who->level) |
1013 | buf << "It is likely more powerful than you.\r"; |
966 | buf << "It is likely more powerful than you.\r"; |
1014 | else if (mon->level < who->level) |
967 | else if (mon->level < who->level) |
… | |
… | |
1103 | examine_monster (object *op, object *tmp) |
1056 | examine_monster (object *op, object *tmp) |
1104 | { |
1057 | { |
1105 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1058 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1106 | } |
1059 | } |
1107 | |
1060 | |
1108 | std::string |
|
|
1109 | object::describe (object *who) |
|
|
1110 | { |
|
|
1111 | dynbuf_text buf (1024, 1024); |
|
|
1112 | |
|
|
1113 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1114 | |
|
|
1115 | if (custom_name) |
|
|
1116 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1117 | |
|
|
1118 | switch (type) |
|
|
1119 | { |
|
|
1120 | case SPELLBOOK: |
|
|
1121 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1122 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1123 | break; |
|
|
1124 | |
|
|
1125 | case BOOK: |
|
|
1126 | if (msg) |
|
|
1127 | buf << "Something is written in it.\r"; |
|
|
1128 | break; |
|
|
1129 | |
|
|
1130 | case CONTAINER: |
|
|
1131 | if (race) |
|
|
1132 | { |
|
|
1133 | if (weight_limit && stats.Str < 100) |
|
|
1134 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1135 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1136 | else |
|
|
1137 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1138 | } |
|
|
1139 | else if (weight_limit && stats.Str < 100) |
|
|
1140 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1141 | break; |
|
|
1142 | |
|
|
1143 | case WAND: |
|
|
1144 | if (flag [FLAG_IDENTIFIED]) |
|
|
1145 | buf.printf ("It has %d charges left.\r", stats.food); |
|
|
1146 | break; |
|
|
1147 | } |
|
|
1148 | |
|
|
1149 | if (materialname && !msg) |
|
|
1150 | buf.printf ("It is made of: %s.\r", &materialname); |
|
|
1151 | |
|
|
1152 | if (who) |
|
|
1153 | /* Where to wear this item */ |
|
|
1154 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1155 | if (slot[i].info) |
|
|
1156 | { |
|
|
1157 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1158 | |
|
|
1159 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1160 | buf.printf ("(%d)", -slot[i].info); |
|
|
1161 | |
|
|
1162 | buf << ".\r"; |
|
|
1163 | } |
|
|
1164 | |
|
|
1165 | if (weight) |
|
|
1166 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1167 | |
|
|
1168 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1169 | { |
|
|
1170 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1171 | |
|
|
1172 | if (is_in_shop (who)) |
|
|
1173 | { |
|
|
1174 | if (flag [FLAG_UNPAID]) |
|
|
1175 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1176 | else |
|
|
1177 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1178 | } |
|
|
1179 | } |
|
|
1180 | |
|
|
1181 | if (flag [FLAG_MONSTER]) |
|
|
1182 | buf << describe_monster (who); |
|
|
1183 | |
|
|
1184 | /* Is this item buildable? */ |
|
|
1185 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1186 | buf << "This is a buildable item.\r"; |
|
|
1187 | |
|
|
1188 | /* Does the object have a message? Don't show message for all object |
|
|
1189 | * types - especially if the first entry is a match |
|
|
1190 | */ |
|
|
1191 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1192 | { |
|
|
1193 | /* This is just a hack so when identifying the items, we print |
|
|
1194 | * out the extra message |
|
|
1195 | */ |
|
|
1196 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1197 | buf << "The object has a story:\r"; |
|
|
1198 | |
|
|
1199 | buf << msg << '\n'; |
|
|
1200 | } |
|
|
1201 | |
|
|
1202 | buf << '\n'; |
|
|
1203 | |
|
|
1204 | return std::string (buf.linearise (), buf.size ()); |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | static void |
1061 | static void |
1208 | display_new_pickup (object *op) |
1062 | display_new_pickup (object *op) |
1209 | { |
1063 | { |
1210 | int i = op->contr->mode; |
1064 | int i = op->contr->mode; |
1211 | |
1065 | |
… | |
… | |
1315 | } |
1169 | } |
1316 | |
1170 | |
1317 | int |
1171 | int |
1318 | command_search_items (object *op, char *params) |
1172 | command_search_items (object *op, char *params) |
1319 | { |
1173 | { |
1320 | char buf[MAX_BUF]; |
|
|
1321 | |
|
|
1322 | if (params == NULL) |
1174 | if (params == NULL) |
1323 | { |
1175 | { |
1324 | if (op->contr->search_str[0] == '\0') |
1176 | if (op->contr->search_str[0] == '\0') |
1325 | { |
1177 | { |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1178 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
… | |
… | |
1329 | return 1; |
1181 | return 1; |
1330 | } |
1182 | } |
1331 | |
1183 | |
1332 | op->contr->search_str[0] = '\0'; |
1184 | op->contr->search_str[0] = '\0'; |
1333 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1185 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1334 | op->update_stats (); |
1186 | op->contr->queue_stats_update (); |
1335 | return 1; |
1187 | return 1; |
1336 | } |
1188 | } |
1337 | |
1189 | |
1338 | if (strlen (params) >= MAX_BUF) |
1190 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1339 | { |
1191 | { |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1192 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1341 | return 1; |
1193 | return 1; |
1342 | } |
1194 | } |
1343 | |
1195 | |
1344 | strcpy (op->contr->search_str, params); |
1196 | strcpy (op->contr->search_str, params); |
1345 | sprintf (buf, "Now searching for '%s'.", op->contr->search_str); |
1197 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1346 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1198 | op->contr->queue_stats_update (); |
1347 | op->update_stats (); |
|
|
1348 | |
1199 | |
1349 | return 1; |
1200 | return 1; |
1350 | } |
1201 | } |
1351 | |
1202 | |
|
|
1203 | int |
|
|
1204 | command_unlock (object *op, char *params) |
|
|
1205 | { |
|
|
1206 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1207 | * this might be bad |
|
|
1208 | */ |
|
|
1209 | if (params == NULL) |
|
|
1210 | { |
|
|
1211 | for (object *item = op->inv; item; item = item->below) |
|
|
1212 | { |
|
|
1213 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1214 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1215 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1216 | } |
|
|
1217 | return 0; |
|
|
1218 | } |
|
|
1219 | |
|
|
1220 | /* if the unlock command is used with a param, |
|
|
1221 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1222 | */ |
|
|
1223 | for (object *item = op->inv; item; item = item->below) |
|
|
1224 | if (item->name.contains (params)) |
|
|
1225 | { |
|
|
1226 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1227 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1228 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1229 | } |
|
|
1230 | |
|
|
1231 | return 0; |
|
|
1232 | } |
|
|
1233 | |
|
|
1234 | int |
|
|
1235 | command_lock (object *op, char *params) |
|
|
1236 | { |
|
|
1237 | /* if the lock command is typed by itself, lock everything |
|
|
1238 | */ |
|
|
1239 | if (params == NULL) |
|
|
1240 | { |
|
|
1241 | for (object *item = op->inv; item; item = item->below) |
|
|
1242 | { |
|
|
1243 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1244 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1245 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1246 | } |
|
|
1247 | return 0; |
|
|
1248 | } |
|
|
1249 | |
|
|
1250 | /* if the lock command is used with a param, lock what matches. |
|
|
1251 | * i.e. lock material, should lock all the materials |
|
|
1252 | */ |
|
|
1253 | for (object *item = op->inv; item; item = item->below) |
|
|
1254 | if (item->name.contains (params)) |
|
|
1255 | { |
|
|
1256 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1257 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1258 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1259 | } |
|
|
1260 | |
|
|
1261 | return 0; |
|
|
1262 | } |
|
|
1263 | |
|
|
1264 | /* op should be a player, params is any params. |
|
|
1265 | * If no params given, we print out the currently marked object. |
|
|
1266 | * otherwise, try to find a matching object - try best match first. |
|
|
1267 | */ |
|
|
1268 | int |
|
|
1269 | command_mark (object *op, char *params) |
|
|
1270 | { |
|
|
1271 | if (!params) |
|
|
1272 | { |
|
|
1273 | if (object *mark = op->mark ()) |
|
|
1274 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1275 | else |
|
|
1276 | op->failmsg ("You have no marked object."); |
|
|
1277 | } |
|
|
1278 | else |
|
|
1279 | { |
|
|
1280 | if (object *mark = find_best_object_match (op, params)) |
|
|
1281 | { |
|
|
1282 | op->contr->mark = mark; |
|
|
1283 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1284 | } |
|
|
1285 | else |
|
|
1286 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1287 | } |
|
|
1288 | |
|
|
1289 | return 0; /*shouldnt get here */ |
|
|
1290 | } |
|
|
1291 | |