1 | /* |
1 | /* |
2 | * static char *rcsid_c_object_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: c_object.C,v 1.13 2006/09/07 10:01:57 pippijn Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
22 | */ |
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23 | |
5 | /* |
24 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
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7 | |
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8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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9 | Copyright (C) 1992 Frank Tore Johansen |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify |
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12 | it under the terms of the GNU General Public License as published by |
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13 | the Free Software Foundation; either version 2 of the License, or |
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14 | (at your option) any later version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, |
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17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 | GNU General Public License for more details. |
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20 | |
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21 | You should have received a copy of the GNU General Public License |
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22 | along with this program; if not, write to the Free Software |
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23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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24 | |
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25 | The author can be reached via e-mail to crossfire-devel@real-time.com |
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26 | |
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27 | Object (handling) commands |
25 | * Object (handling) commands |
28 | */ |
26 | */ |
29 | |
27 | |
30 | #include <global.h> |
28 | #include <global.h> |
31 | #include <loader.h> |
29 | #include <loader.h> |
32 | #include <skills.h> |
30 | #include <skills.h> |
33 | #ifndef __CEXTRACT__ |
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34 | #include <sproto.h> |
31 | #include <sproto.h> |
35 | #endif |
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36 | #include <living.h> |
32 | #include <living.h> |
37 | #include <math.h> |
33 | #include <math.h> |
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34 | |
38 | /* |
35 | /* |
39 | * Object id parsing functions |
36 | * Object id parsing functions |
40 | */ |
37 | */ |
41 | |
38 | |
42 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
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43 | fatal(OUT_OF_MEMORY); |
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44 | |
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45 | #define ADD_ITEM(NEW,COUNT)\ |
39 | #define ADD_ITEM(NEW,COUNT)\ |
46 | if(!first) {\ |
40 | if(!first) {\ |
47 | OBLINKMALLOC(first);\ |
41 | first = new objectlink;\ |
48 | last=first;\ |
42 | last=first;\ |
49 | } else {\ |
43 | } else {\ |
50 | OBLINKMALLOC(last->next);\ |
44 | last->next = new objectlink;\ |
51 | last=last->next;\ |
45 | last=last->next;\ |
52 | }\ |
46 | }\ |
53 | last->next=NULL;\ |
47 | last->next=0;\ |
54 | last->ob=(NEW);\ |
48 | last->ob=(NEW);\ |
55 | last->id=(COUNT); |
49 | last->id=(COUNT); |
56 | |
50 | |
57 | /** |
51 | /** |
58 | * Search the inventory of 'pl' for what matches best with params. |
52 | * Search the inventory of 'pl' for what matches best with params. |
59 | * we use item_matched_string above - this gives us consistent behaviour |
53 | * we use item_matched_string above - this gives us consistent behaviour |
60 | * between many commands. Return the best match, or NULL if no match. |
54 | * between many commands. Return the best match, or NULL if no match. |
61 | * aflag is used with apply -u , and apply -a to |
55 | * aflag is used with apply -u , and apply -a to |
62 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
63 | **/ |
57 | **/ |
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58 | static object * |
64 | static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
65 | { |
60 | { |
66 | object *tmp, *best=NULL; |
61 | object *best = 0; |
67 | int match_val=0,tmpmatch; |
62 | int match_val = 0; |
68 | |
63 | |
69 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
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65 | { |
70 | if (tmp->invisible) continue; |
66 | if (tmp->invisible) |
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67 | continue; |
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68 | |
71 | if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
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70 | |
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71 | if (tmpmatch > match_val) |
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72 | { |
72 | if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
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74 | continue; |
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75 | |
73 | if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
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77 | continue; |
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78 | |
74 | match_val=tmpmatch; |
79 | match_val = tmpmatch; |
75 | best=tmp; |
80 | best = tmp; |
76 | } |
81 | } |
77 | } |
82 | } |
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83 | |
78 | return best; |
84 | return best; |
79 | } |
85 | } |
80 | |
86 | |
81 | /** |
87 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
89 | **/ |
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90 | object * |
84 | object *find_best_object_match(object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
85 | { |
92 | { |
86 | return find_best_apply_object_match(pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
87 | } |
94 | } |
88 | |
95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
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98 | { |
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99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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100 | { |
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101 | op = tmp; |
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102 | return true; |
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103 | } |
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104 | else |
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105 | { |
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106 | if (op->nrof > 1) |
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
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112 | } |
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113 | } |
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114 | |
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115 | int |
89 | int command_uskill ( object *pl, char *params) { |
116 | command_uskill (object *pl, char *params) |
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117 | { |
90 | if (!params) { |
118 | if (!params) |
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119 | { |
91 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
120 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
92 | return 0; |
121 | return 0; |
93 | } |
122 | } |
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123 | |
94 | return use_skill(pl,params); |
124 | return use_skill (pl, params); |
95 | } |
125 | } |
96 | |
126 | |
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127 | int |
97 | int command_rskill ( object *pl, char *params) { |
128 | command_rskill (object *pl, char *params) |
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129 | { |
98 | object *skill; |
130 | object *skill; |
99 | |
131 | |
100 | if (!params) { |
132 | if (!params) |
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133 | { |
101 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
102 | return 0; |
135 | return 0; |
103 | } |
136 | } |
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137 | |
104 | skill = find_skill_by_name(pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
105 | |
139 | |
106 | if (!skill) { |
140 | if (!skill) |
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141 | { |
107 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
108 | return 0; |
143 | return 0; |
109 | } |
144 | } |
110 | return change_skill(pl,skill, 0); |
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111 | } |
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112 | |
145 | |
113 | |
146 | pl->change_skill (0); |
114 | /* These functions (command_search, command_disarm) are really just wrappers for |
147 | apply_special (pl, skill, AP_APPLY); |
115 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
148 | return 1; |
116 | * and replaced with those. |
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117 | */ |
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118 | int command_search (object *op, char *params) { |
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119 | return use_skill(op, skill_names[SK_FIND_TRAPS]); |
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120 | } |
149 | } |
121 | |
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122 | int command_disarm (object *op, char *params) { |
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123 | return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
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124 | } |
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125 | |
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126 | |
150 | |
127 | /* A little special because we do want to pass the full params along |
151 | /* A little special because we do want to pass the full params along |
128 | * as it includes the object to throw. |
152 | * as it includes the object to throw. |
129 | */ |
153 | */ |
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154 | int |
130 | int command_throw (object *op, char *params) |
155 | command_throw (object *op, char *params) |
131 | { |
156 | { |
132 | object *skop; |
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133 | |
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134 | skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
157 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
135 | if (skop) return do_skill(op, op, skop, op->facing,params); |
158 | return do_skill (op, op, skop, op->facing, params); |
136 | else { |
159 | else |
137 | new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
160 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
138 | } |
161 | |
139 | return 0; |
162 | return 0; |
140 | } |
163 | } |
141 | |
164 | |
142 | |
165 | int |
143 | int command_apply (object *op, char *params) |
166 | command_apply (object *op, char *params) |
144 | { |
167 | { |
145 | if (!params) { |
168 | if (!params) |
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169 | { |
146 | player_apply_below(op); |
170 | player_apply_below (op); |
147 | return 0; |
171 | return 0; |
148 | } |
172 | } |
149 | else { |
173 | else |
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174 | { |
150 | apply_flag aflag = (apply_flag) 0; |
175 | apply_flag aflag = (apply_flag)0; |
151 | object *inv; |
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152 | |
176 | |
153 | while (*params==' ') params++; |
177 | while (*params == ' ') |
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178 | params++; |
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179 | |
154 | if (!strncmp(params,"-a ",3)) { |
180 | if (!strncmp (params, "-a ", 3)) |
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181 | { |
155 | aflag=AP_APPLY; |
182 | aflag = AP_APPLY; |
156 | params+=3; |
183 | params += 3; |
157 | } |
184 | } |
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185 | |
158 | if (!strncmp(params,"-u ",3)) { |
186 | if (!strncmp (params, "-u ", 3)) |
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187 | { |
159 | aflag=AP_UNAPPLY; |
188 | aflag = AP_UNAPPLY; |
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189 | params += 3; |
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190 | } |
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191 | |
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192 | while (*params == ' ') |
160 | params+=3; |
193 | params++; |
161 | } |
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162 | while (*params==' ') params++; |
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163 | |
194 | |
164 | inv=find_best_apply_object_match(op, params, aflag); |
195 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
165 | if (inv) { |
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166 | player_apply(op,inv,aflag,0); |
196 | player_apply (op, inv, aflag, 0); |
167 | } else |
197 | else |
168 | new_draw_info_format(NDI_UNIQUE, 0, op, |
198 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
169 | "Could not find any match to the %s.",params); |
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170 | } |
199 | } |
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200 | |
171 | return 0; |
201 | return 0; |
172 | } |
202 | } |
173 | |
203 | |
174 | /* |
204 | /* |
175 | * Check if an item op can be put into a sack. If pl exists then tell |
205 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
178 | * objects (op) we want to put in. We specify it separately instead of |
208 | * objects (op) we want to put in. We specify it separately instead of |
179 | * using op->nrof because often times, a player may have specified a |
209 | * using op->nrof because often times, a player may have specified a |
180 | * certain number of objects to drop, so we can pass that number, and |
210 | * certain number of objects to drop, so we can pass that number, and |
181 | * not need to use split_ob and stuff. |
211 | * not need to use split_ob and stuff. |
182 | */ |
212 | */ |
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213 | int |
183 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
214 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
184 | |
215 | { |
185 | if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
216 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
186 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
217 | { |
187 | "The %s is not active.", query_name(sack)); |
218 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
188 | return 0; |
219 | return 0; |
189 | } |
220 | } |
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221 | |
190 | if (sack == op) { |
222 | if (sack == op) |
191 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
223 | { |
192 | "You can't put the %s into itself.", query_name(sack)); |
224 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
193 | return 0; |
225 | return 0; |
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226 | } |
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227 | |
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228 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
194 | } |
229 | { |
195 | if (sack->race && (sack->race != op->race || op->type == CONTAINER |
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196 | || (sack->stats.food && sack->stats.food != op->type))) { |
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197 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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198 | "You can put only %s into the %s.", &sack->race, query_name(sack)); |
230 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
199 | return 0; |
231 | return 0; |
200 | } |
232 | } |
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233 | |
201 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
234 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
202 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
235 | { |
203 | "You can't put the key into %s.", query_name(sack)); |
236 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
204 | return 0; |
237 | return 0; |
205 | } |
238 | } |
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239 | |
206 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
240 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
207 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
208 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) { |
242 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
209 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
243 | { |
210 | "That won't fit in the %s!", query_name(sack)); |
244 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
211 | return 0; |
245 | return 0; |
212 | } |
246 | } |
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247 | |
213 | /* All other checks pass, must be OK */ |
248 | /* All other checks pass, must be OK */ |
214 | return 1; |
249 | return 1; |
215 | } |
250 | } |
216 | |
251 | |
217 | /* Pick up commands follow */ |
252 | /* Pick up commands follow */ |
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253 | |
218 | /* pl = player (not always - monsters can use this now) |
254 | /* pl = player (not always - monsters can use this now) |
219 | * op is the object to put tmp into, |
255 | * op is the object to put tmp into, |
220 | * tmp is the object to pick up, nrof is the number to |
256 | * tmp is the object to pick up, nrof is the number to |
221 | * pick up (0 means all of them) |
257 | * pick up (0 means all of them) |
222 | */ |
258 | */ |
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259 | static void |
223 | static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
260 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
224 | { |
261 | { |
225 | /* buf needs to be big (more than 256 chars) because you can get |
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226 | * very long item names. |
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227 | */ |
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228 | char buf[HUGE_BUF]; |
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229 | object *env=tmp->env; |
262 | object *env = tmp->env; |
230 | uint32 weight, effective_weight_limit; |
263 | uint32 weight, effective_weight_limit; |
231 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
264 | int tmp_nrof = tmp->number_of (); |
232 | |
265 | |
233 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
234 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
235 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
236 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
237 | */ |
270 | */ |
238 | if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
271 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
239 | is_player_inv(tmp)!=pl) { |
272 | { |
240 | new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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275 | "or waiting till the levitation effect wears off.>"); |
241 | return; |
276 | return; |
242 | } |
277 | } |
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278 | |
243 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
244 | return; |
280 | return; |
245 | if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
281 | |
246 | new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
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247 | new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
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248 | if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
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249 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
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250 | remove_ob (tmp); |
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251 | free_object(tmp); |
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252 | return; |
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253 | } |
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254 | |
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255 | if (nrof > tmp_nrof || nrof == 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
256 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
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284 | |
257 | /* Figure out how much weight this object will add to the player */ |
285 | /* Figure out how much weight this object will add to the player */ |
258 | weight = tmp->weight * nrof; |
286 | weight = tmp->weight * nrof; |
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287 | if (tmp->inv) |
259 | if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
288 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
260 | if (pl->stats.Str <= MAX_STAT) |
289 | |
261 | effective_weight_limit = weight_limit[pl->stats.Str]; |
290 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
262 | else |
291 | |
263 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
264 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
292 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
|
|
293 | { |
265 | new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
294 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
266 | return; |
295 | return; |
267 | } |
296 | } |
268 | if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
297 | |
269 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
298 | if (!can_split (pl, tmp, nrof)) |
270 | if (nrof != tmp_nrof) { |
299 | return; |
271 | object *tmp2 = tmp; |
300 | |
272 | tag_t tmp2_tag = tmp2->count; |
|
|
273 | tmp = get_split_ob (tmp, nrof); |
|
|
274 | if(!tmp) { |
|
|
275 | new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
|
|
276 | return; |
|
|
277 | } |
|
|
278 | /* Tell a client what happened rest of objects */ |
|
|
279 | if (pl->type == PLAYER) { |
|
|
280 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
281 | esrv_del_item (pl->contr, tmp2_tag); |
|
|
282 | else |
|
|
283 | esrv_send_item (pl, tmp2); |
|
|
284 | } |
|
|
285 | } else { |
|
|
286 | /* If the object is in a container, send a delete to the client. |
|
|
287 | * - we are moving all the items from the container to elsewhere, |
|
|
288 | * so it needs to be deleted. |
|
|
289 | */ |
|
|
290 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
|
|
291 | if (tmp->env && pl->type==PLAYER) |
|
|
292 | esrv_del_item (pl->contr, tmp->count); |
|
|
293 | remove_ob(tmp); /* Unlink it */ |
|
|
294 | } |
|
|
295 | } |
|
|
296 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
301 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
297 | (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
302 | { |
298 | query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
303 | tmp->flag.reset (FLAG_UNPAID); |
|
|
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
305 | tmp->flag.set (FLAG_UNPAID); |
|
|
306 | } |
299 | else |
307 | else |
300 | (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
308 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
301 | new_draw_info(NDI_UNIQUE, 0,pl,buf); |
|
|
302 | |
309 | |
303 | tmp = insert_ob_in_ob(tmp, op); |
310 | op->insert (tmp); |
304 | |
|
|
305 | /* All the stuff below deals with client/server code, and is only |
|
|
306 | * usable by players |
|
|
307 | */ |
|
|
308 | if(pl->type!=PLAYER) return; |
|
|
309 | |
|
|
310 | esrv_send_item (pl, tmp); |
|
|
311 | /* These are needed to update the weight for the container we |
|
|
312 | * are putting the object in. |
|
|
313 | */ |
|
|
314 | if (op!=pl) { |
|
|
315 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
316 | esrv_send_item (pl, pl); |
|
|
317 | } |
|
|
318 | |
|
|
319 | /* Update the container the object was in */ |
|
|
320 | if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
321 | } |
311 | } |
322 | |
312 | |
323 | |
|
|
324 | void pick_up(object *op,object *alt) |
|
|
325 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
313 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
|
|
314 | void |
|
|
315 | pick_up (object *op, object *alt) |
326 | { |
316 | { |
327 | int need_fix_tmp = 0; |
317 | int need_fix_tmp = 0; |
328 | object *tmp=NULL; |
318 | object *tmp = NULL; |
329 | mapstruct *tmp_map=NULL; |
319 | maptile *tmp_map = NULL; |
330 | int count; |
320 | int count; |
331 | tag_t tag; |
|
|
332 | |
321 | |
333 | /* Decide which object to pick. */ |
322 | /* Decide which object to pick. */ |
334 | if (alt) |
323 | if (alt) |
335 | { |
324 | { |
336 | if ( ! can_pick (op, alt)) { |
325 | if (!can_pick (op, alt)) |
|
|
326 | { |
337 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
327 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
338 | goto leave; |
328 | goto leave; |
339 | } |
329 | } |
|
|
330 | |
340 | tmp = alt; |
331 | tmp = alt; |
341 | } |
332 | } |
342 | else |
333 | else |
343 | { |
334 | { |
344 | if (op->below == NULL || ! can_pick (op, op->below)) { |
335 | if (op->below == NULL || !can_pick (op, op->below)) |
345 | new_draw_info (NDI_UNIQUE, 0, op, |
336 | { |
346 | "There is nothing to pick up here."); |
337 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
347 | goto leave; |
338 | goto leave; |
348 | } |
339 | } |
|
|
340 | |
349 | tmp = op->below; |
341 | tmp = op->below; |
350 | } |
342 | } |
351 | |
343 | |
352 | /* Try to catch it. */ |
344 | /* Try to catch it. */ |
353 | tmp_map = tmp->map; |
345 | tmp_map = tmp->map; |
354 | tmp = stop_item (tmp); |
346 | tmp = stop_item (tmp); |
355 | if (tmp == NULL) |
347 | if (tmp == NULL) |
|
|
348 | goto leave; |
|
|
349 | |
|
|
350 | need_fix_tmp = 1; |
|
|
351 | if (!can_pick (op, tmp)) |
|
|
352 | goto leave; |
|
|
353 | |
|
|
354 | if (op->type == PLAYER) |
|
|
355 | { |
|
|
356 | count = op->contr->count; |
|
|
357 | if (count == 0) |
|
|
358 | count = tmp->nrof; |
|
|
359 | } |
|
|
360 | else |
|
|
361 | count = tmp->nrof; |
|
|
362 | |
|
|
363 | /* container is open, so use it */ |
|
|
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
365 | alt = op; |
|
|
366 | else if (op->container) |
|
|
367 | { |
|
|
368 | alt = op->container; |
|
|
369 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
356 | goto leave; |
370 | goto leave; |
357 | need_fix_tmp = 1; |
|
|
358 | if ( ! can_pick (op, tmp)) |
|
|
359 | goto leave; |
|
|
360 | |
|
|
361 | if (op->type==PLAYER) { |
|
|
362 | count=op->contr->count; |
|
|
363 | if (count==0) count = tmp->nrof; |
|
|
364 | } |
371 | } |
365 | else |
372 | else |
366 | count=tmp->nrof; |
373 | { /* non container pickup */ |
|
|
374 | for (alt = op->inv; alt; alt = alt->below) |
|
|
375 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
|
|
376 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
|
|
377 | break; /* perfect match */ |
367 | |
378 | |
368 | /* container is open, so use it */ |
379 | if (!alt) |
369 | if (op->container) { |
|
|
370 | alt = op->container; |
|
|
371 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
|
|
372 | goto leave; |
|
|
373 | } else { /* non container pickup */ |
|
|
374 | for (alt=op->inv; alt; alt=alt->below) |
380 | for (alt = op->inv; alt; alt = alt->below) |
375 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
381 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
376 | alt->race && alt->race==tmp->race && |
382 | break; /* General container comes next */ |
377 | sack_can_hold (NULL, alt, tmp,count)) |
383 | |
378 | break; /* perfect match */ |
|
|
379 | |
|
|
380 | if (!alt) |
384 | if (!alt) |
381 | for (alt=op->inv; alt; alt=alt->below) |
|
|
382 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
|
|
383 | sack_can_hold (NULL, alt, tmp,count)) |
|
|
384 | break; /* General container comes next */ |
|
|
385 | if (!alt) |
|
|
386 | alt = op; /* No free containers */ |
385 | alt = op; /* No free containers */ |
387 | } |
386 | } |
|
|
387 | |
388 | if(tmp->env == alt) { |
388 | if (tmp->env == alt) |
|
|
389 | { |
389 | /* here it could be possible to check rent, |
390 | /* here it could be possible to check rent, |
390 | * if someone wants to implement it |
391 | * if someone wants to implement it |
391 | */ |
392 | */ |
392 | alt = op; |
393 | alt = op; |
393 | } |
394 | } |
|
|
395 | |
394 | #ifdef PICKUP_DEBUG |
396 | #ifdef PICKUP_DEBUG |
395 | LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | #endif |
398 | #endif |
397 | |
399 | |
398 | /* startequip items are not allowed to be put into containers: */ |
400 | /* startequip items are not allowed to be put into containers: */ |
399 | if (op->type == PLAYER && alt->type == CONTAINER |
401 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
400 | && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
401 | { |
402 | { |
402 | new_draw_info (NDI_UNIQUE, 0, op, |
403 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
403 | "This object cannot be put into containers!"); |
|
|
404 | goto leave; |
404 | goto leave; |
405 | } |
405 | } |
406 | |
406 | |
407 | tag = tmp->count; |
|
|
408 | pick_up_object (op, alt, tmp, count); |
407 | pick_up_object (op, alt, tmp, count); |
|
|
408 | |
409 | if (was_destroyed (tmp, tag) || tmp->env) |
409 | if (tmp->destroyed () || tmp->env) |
410 | need_fix_tmp = 0; |
410 | need_fix_tmp = 0; |
|
|
411 | |
411 | if (op->type == PLAYER) |
412 | if (op->type == PLAYER) |
412 | op->contr->count=0; |
413 | op->contr->count = 0; |
|
|
414 | |
413 | goto leave; |
415 | goto leave; |
414 | |
416 | |
415 | leave: |
417 | leave: |
416 | if (need_fix_tmp) |
418 | if (need_fix_tmp) |
417 | fix_stopped_item (tmp, tmp_map, op); |
419 | fix_stopped_item (tmp, tmp_map, op); |
418 | } |
420 | } |
419 | |
|
|
420 | |
421 | |
421 | /* This takes (picks up) and item. op is the player |
422 | /* This takes (picks up) and item. op is the player |
422 | * who issued the command. params is a string to |
423 | * who issued the command. params is a string to |
423 | * match against the item name. Basically, always |
424 | * match against the item name. Basically, always |
424 | * returns zero, but that should be improved. |
425 | * returns zero, but that should be improved. |
425 | */ |
426 | */ |
|
|
427 | int |
426 | int command_take (object *op, char *params) |
428 | command_take (object *op, char *params) |
427 | { |
429 | { |
428 | object *tmp, *next; |
430 | object *tmp, *next; |
429 | |
431 | |
430 | if (op->container) |
432 | if (op->container) |
431 | tmp=op->container->inv; |
433 | tmp = op->container->inv; |
432 | else { |
434 | else |
|
|
435 | { |
433 | tmp=op->above; |
436 | tmp = op->above; |
|
|
437 | if (tmp) |
434 | if (tmp) while (tmp->above) { |
438 | while (tmp->above) |
435 | tmp=tmp->above; |
439 | tmp = tmp->above; |
436 | } |
440 | |
437 | if (!tmp) |
441 | if (!tmp) |
438 | tmp=op->below; |
442 | tmp = op->below; |
|
|
443 | } |
|
|
444 | |
|
|
445 | if (!tmp) |
439 | } |
446 | { |
440 | |
|
|
441 | if (tmp==NULL) { |
|
|
442 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
447 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
443 | return 0; |
448 | return 0; |
444 | } |
449 | } |
445 | |
450 | |
446 | /* Makes processing easier */ |
451 | /* Makes processing easier */ |
447 | if (params && *params=='\0') params=NULL; |
452 | if (params && *params == '\0') |
|
|
453 | params = 0; |
448 | |
454 | |
|
|
455 | int cnt = MAX_ITEM_PER_DROP; |
|
|
456 | |
449 | while (tmp) { |
457 | while (tmp) |
|
|
458 | { |
450 | next=tmp->below; |
459 | next = tmp->below; |
451 | |
460 | |
452 | if (tmp->invisible) { |
461 | if (tmp->invisible) |
|
|
462 | { |
453 | tmp=next; |
463 | tmp = next; |
454 | continue; |
464 | continue; |
455 | } |
465 | } |
|
|
466 | |
456 | /* This following two if and else if could be merged into line |
467 | /* This following two if and else if could be merged into line |
457 | * but that probably will make it more difficult to read, and |
468 | * but that probably will make it more difficult to read, and |
458 | * not make it any more efficient |
469 | * not make it any more efficient |
459 | */ |
470 | */ |
460 | if (params && item_matched_string(op, tmp, params)) { |
471 | if (params && item_matched_string (op, tmp, params)) |
|
|
472 | { |
|
|
473 | if (--cnt < 0) break; |
461 | pick_up(op, tmp); |
474 | pick_up (op, tmp); |
462 | } |
475 | } |
463 | else if (can_pick(op, tmp) && !params) { |
476 | else if (can_pick (op, tmp) && !params) |
|
|
477 | { |
|
|
478 | if (--cnt < 0) break; |
464 | pick_up(op,tmp); |
479 | pick_up (op, tmp); |
|
|
480 | break; |
|
|
481 | } |
|
|
482 | |
|
|
483 | tmp = next; |
|
|
484 | } |
|
|
485 | |
|
|
486 | if (cnt < 0) |
|
|
487 | { |
|
|
488 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
489 | return 0; |
|
|
490 | } |
|
|
491 | |
|
|
492 | if (!params && !tmp) |
|
|
493 | { |
|
|
494 | for (tmp = op->below; tmp; tmp = tmp->below) |
|
|
495 | if (!tmp->invisible) |
|
|
496 | { |
|
|
497 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
465 | break; |
498 | break; |
466 | } |
|
|
467 | tmp=next; |
|
|
468 | /* Might as well just skip over the player immediately - |
|
|
469 | * we know it can't be picked up |
|
|
470 | */ |
|
|
471 | if (tmp == op) tmp=tmp->below; |
|
|
472 | } |
|
|
473 | if (!params && !tmp) { |
|
|
474 | for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
|
|
475 | if (!tmp->invisible) { |
|
|
476 | char buf[MAX_BUF]; |
|
|
477 | sprintf(buf,"You can't pick up a %s.", &tmp->name); |
|
|
478 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
479 | break; |
|
|
480 | } |
499 | } |
|
|
500 | |
|
|
501 | if (!tmp) |
481 | if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
502 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
482 | } |
503 | } |
|
|
504 | |
483 | return 0; |
505 | return 0; |
484 | } |
506 | } |
485 | |
|
|
486 | |
507 | |
487 | /* |
508 | /* |
488 | * This function was part of drop, now is own function. |
509 | * This function was part of drop, now is own function. |
489 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
490 | * if nrof is non zero, then nrof objects is tried to put into sack. |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
512 | * |
491 | * Note that the 'sack' in question can now be a transport, |
513 | * Note that the 'sack' in question can now be a transport, |
492 | * so this function isn't named very good anymore. |
514 | * so this function isn't named very good anymore. |
493 | */ |
515 | */ |
|
|
516 | void |
494 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
495 | { |
518 | { |
496 | tag_t tmp_tag, tmp2_tag; |
|
|
497 | object *tmp2, *sack2; |
519 | object *tmp2, *sack2; |
498 | char buf[MAX_BUF]; |
520 | char buf[MAX_BUF]; |
499 | |
521 | |
500 | if (sack==tmp) return; /* Can't put an object in itself */ |
522 | if (sack == tmp) |
|
|
523 | return; /* Can't put an object in itself */ |
|
|
524 | |
501 | if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
525 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
502 | new_draw_info_format(NDI_UNIQUE, 0,op, |
526 | { |
503 | "You cannot put the %s in the %s.", query_name(tmp), |
527 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
504 | query_name(sack)); |
|
|
505 | return; |
528 | return; |
506 | } |
529 | } |
|
|
530 | |
507 | if (tmp->type == CONTAINER && tmp->inv) { |
531 | if (tmp->type == CONTAINER && tmp->inv) |
508 | |
532 | { |
509 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
533 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
510 | * we instead move the contents of that container into the active |
534 | * we instead move the contents of that container into the active |
511 | * container, this is only done if the object has something in it. |
535 | * container, this is only done if the object has something in it. |
512 | */ |
536 | */ |
513 | sack2 = tmp; |
537 | sack2 = tmp; |
514 | new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
538 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
515 | query_name(tmp), query_name(sack)); |
539 | |
516 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
540 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
|
|
541 | { |
517 | tmp = tmp2->below; |
542 | tmp = tmp2->below; |
|
|
543 | |
518 | if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof))) { |
544 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
519 | put_object_in_sack (op, sack, tmp2, 0); |
545 | put_object_in_sack (op, sack, tmp2, 0); |
520 | } else { |
546 | else |
|
|
547 | { |
521 | sprintf(buf,"Your %s fills up.", query_name(sack)); |
548 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
522 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
549 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
523 | break; |
550 | break; |
524 | } |
551 | } |
525 | } |
552 | } |
526 | esrv_update_item (UPD_WEIGHT, op, sack2); |
553 | |
527 | return; |
554 | return; |
528 | } |
555 | } |
529 | |
556 | |
530 | /* Don't worry about this for containers - our caller should have |
557 | /* Don't worry about this for containers - our caller should have |
531 | * already checked this. |
558 | * already checked this. |
532 | */ |
559 | */ |
533 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
560 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
534 | return; |
561 | return; |
535 | |
562 | |
536 | if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
563 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
537 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
564 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
538 | return; |
565 | return; |
539 | } |
|
|
540 | |
566 | |
541 | /* we want to put some portion of the item into the container */ |
567 | /* we want to put some portion of the item into the container */ |
542 | if (nrof && tmp->nrof != nrof) { |
568 | if (!can_split (op, tmp, nrof)) |
543 | object *tmp2 = tmp; |
569 | return; |
544 | tmp2_tag = tmp2->count; |
|
|
545 | tmp = get_split_ob (tmp, nrof); |
|
|
546 | |
570 | |
547 | if(!tmp) { |
|
|
548 | new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
|
|
549 | return; |
|
|
550 | } |
|
|
551 | /* Tell a client what happened other objects */ |
|
|
552 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
553 | esrv_del_item (op->contr, tmp2_tag); |
|
|
554 | else /* this can proably be replaced with an update */ |
|
|
555 | esrv_send_item (op, tmp2); |
|
|
556 | } else |
|
|
557 | remove_ob(tmp); |
|
|
558 | |
|
|
559 | new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
560 | query_name(tmp), query_name(sack)); |
572 | sack->insert (tmp); |
561 | tmp_tag = tmp->count; |
|
|
562 | tmp2 = insert_ob_in_ob(tmp, sack); |
|
|
563 | fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
|
|
564 | /* in object.c */ |
|
|
565 | |
|
|
566 | /* If an object merged (and thus, different object), we need to |
|
|
567 | * delete the original. |
|
|
568 | */ |
|
|
569 | if (tmp2 != tmp) |
|
|
570 | esrv_del_item (op->contr, tmp_tag); |
|
|
571 | |
|
|
572 | esrv_send_item (op, tmp2); |
|
|
573 | |
|
|
574 | /* update the sacks weight */ |
|
|
575 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
576 | } |
573 | } |
577 | |
574 | |
578 | /* |
575 | /* |
579 | * This function was part of drop, now is own function. |
576 | * This function was part of drop, now is own function. |
580 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
577 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
581 | * nrof objects is tried to dropped. |
578 | * nrof objects is tried to dropped. |
582 | * This is used when dropping objects onto the floor. |
579 | * This is used when dropping objects onto the floor. |
583 | */ |
580 | */ |
584 | void |
581 | void |
585 | drop_object (object * op, object * tmp, uint32 nrof) |
582 | drop_object (object *op, object *tmp, uint32 nrof) |
586 | { |
583 | { |
587 | char buf[MAX_BUF]; |
|
|
588 | object *floor; |
|
|
589 | |
|
|
590 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
584 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
591 | return; |
585 | return; |
592 | |
586 | |
593 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
587 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
594 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
588 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
595 | return; /* can't unapply it */ |
589 | return; /* can't unapply it */ |
596 | |
590 | |
|
|
591 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
592 | |
597 | /* We are only dropping some of the items. We split the current objec |
593 | /* We are only dropping some of the items. We split the current object |
598 | * off |
594 | * off |
599 | */ |
595 | */ |
600 | if (nrof && tmp->nrof != nrof) |
596 | if (!can_split (op, tmp, nrof)) |
|
|
597 | return; |
|
|
598 | |
|
|
599 | drop_object (op, tmp); |
|
|
600 | |
|
|
601 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
602 | { |
|
|
603 | // if nothing happened with the object we give it back |
|
|
604 | op->insert (tmp); |
601 | { |
605 | } |
602 | object *tmp2 = tmp; |
606 | } |
603 | tag_t tmp2_tag = tmp2->count; |
607 | |
604 | tmp = get_split_ob (tmp, nrof); |
608 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
605 | if (!tmp) |
609 | * already split off object, and feeds it to the event handlers and does |
|
|
610 | * other magic with it. |
|
|
611 | * |
|
|
612 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
613 | * object that was dropped. |
|
|
614 | * |
|
|
615 | * Make sure to check what happened with <obj> after this function returns! |
|
|
616 | * Otherwise you may leak this object. |
|
|
617 | */ |
|
|
618 | |
|
|
619 | void |
|
|
620 | drop_object (object *dropper, object *obj) |
|
|
621 | { |
|
|
622 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
623 | return; |
|
|
624 | |
|
|
625 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
626 | return; |
|
|
627 | |
|
|
628 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
|
|
629 | { |
|
|
630 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
631 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
632 | |
|
|
633 | obj->destroy (); |
|
|
634 | dropper->update_stats (); |
|
|
635 | return; |
|
|
636 | } |
|
|
637 | |
|
|
638 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
639 | floor; |
|
|
640 | floor = floor->above) |
|
|
641 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
642 | return; |
|
|
643 | |
|
|
644 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
645 | return; |
|
|
646 | |
|
|
647 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
|
648 | if (!sell_item (obj, dropper)) |
|
|
649 | return; |
|
|
650 | |
|
|
651 | /* If nothing special happened with this object, the default action is to |
|
|
652 | * insert it below the dropper: |
|
|
653 | */ |
|
|
654 | |
|
|
655 | obj->x = dropper->x; |
|
|
656 | obj->y = dropper->y; |
|
|
657 | |
|
|
658 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
|
|
659 | } |
|
|
660 | |
|
|
661 | void |
|
|
662 | drop (object *op, object *tmp) |
|
|
663 | { |
|
|
664 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
665 | * somehow, players get an invisible object in the container, and the |
|
|
666 | * old logic would skip over invisible objects - works fine for the |
|
|
667 | * playes inventory, but drop inventory wants to use the next value. |
|
|
668 | */ |
|
|
669 | if (tmp->invisible) |
|
|
670 | { |
|
|
671 | /* if the following is the case, it must be in an container. */ |
|
|
672 | if (tmp->env && tmp->env->type != PLAYER) |
606 | { |
673 | { |
607 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
674 | /* Just toss the object - probably shouldn't be hanging |
|
|
675 | * around anyways |
|
|
676 | */ |
|
|
677 | tmp->destroy (); |
608 | return; |
678 | return; |
609 | } |
679 | } |
610 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
611 | * original object |
|
|
612 | */ |
|
|
613 | if (op->type == PLAYER) |
|
|
614 | { |
|
|
615 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
616 | esrv_del_item (op->contr, tmp2_tag); |
|
|
617 | else |
680 | else |
618 | esrv_send_item (op, tmp2); |
|
|
619 | } |
681 | { |
620 | } |
682 | while (tmp && tmp->invisible) |
621 | else |
683 | tmp = tmp->below; |
622 | remove_ob (tmp); |
684 | } |
623 | |
|
|
624 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
625 | return; |
|
|
626 | |
|
|
627 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
628 | { |
685 | } |
629 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
686 | |
630 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
687 | if (tmp == NULL) |
631 | new_draw_info (NDI_UNIQUE, 0, op, |
688 | { |
632 | "The gods who lent it to you retrieves it."); |
689 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
633 | if (op->type == PLAYER) |
|
|
634 | esrv_del_item (op->contr, tmp->count); |
|
|
635 | free_object (tmp); |
|
|
636 | fix_player (op); |
|
|
637 | return; |
690 | return; |
638 | } |
691 | } |
639 | |
692 | |
640 | /* If SAVE_INTERVAL is commented out, we never want to save |
693 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
641 | * the player here. |
|
|
642 | */ |
|
|
643 | #ifdef SAVE_INTERVAL |
|
|
644 | /* I'm not sure why there is a value check - since the save |
|
|
645 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
646 | * of what he is dropping? |
|
|
647 | */ |
|
|
648 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
649 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
|
|
650 | (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
651 | { |
|
|
652 | save_player (op, 1); |
|
|
653 | op->contr->last_save_time = time (NULL); |
|
|
654 | } |
694 | { |
655 | #endif /* SAVE_INTERVAL */ |
695 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
656 | |
|
|
657 | if (op->type == PLAYER) |
|
|
658 | esrv_del_item (op->contr, tmp->count); |
|
|
659 | |
|
|
660 | /* Call this before we update the various windows/players. At least |
|
|
661 | * that we, we know the weight is correct. |
|
|
662 | */ |
|
|
663 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
664 | /* in object.c */ |
|
|
665 | |
|
|
666 | if (op->type == PLAYER) |
|
|
667 | { |
|
|
668 | op->contr->socket.update_look = 1; |
|
|
669 | /* Need to update the weight for the player */ |
|
|
670 | esrv_send_item (op, op); |
|
|
671 | } |
|
|
672 | |
|
|
673 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
674 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
675 | return; |
696 | return; |
676 | |
|
|
677 | if (is_in_shop (op) |
|
|
678 | && !QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
679 | && tmp->type != MONEY) |
|
|
680 | sell_item (tmp, op); |
|
|
681 | |
|
|
682 | tmp->x = op->x; |
|
|
683 | tmp->y = op->y; |
|
|
684 | |
|
|
685 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
686 | } |
|
|
687 | |
|
|
688 | void drop(object *op, object *tmp) |
|
|
689 | { |
|
|
690 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
691 | * somehow, players get an invisible object in the container, and the |
|
|
692 | * old logic would skip over invisible objects - works fine for the |
|
|
693 | * playes inventory, but drop inventory wants to use the next value. |
|
|
694 | */ |
|
|
695 | if (tmp->invisible) { |
|
|
696 | /* if the following is the case, it must be in an container. */ |
|
|
697 | if (tmp->env && tmp->env->type != PLAYER) { |
|
|
698 | /* Just toss the object - probably shouldn't be hanging |
|
|
699 | * around anyways |
|
|
700 | */ |
|
|
701 | remove_ob(tmp); |
|
|
702 | free_object(tmp); |
|
|
703 | return; |
|
|
704 | } else { |
|
|
705 | while(tmp!=NULL && tmp->invisible) |
|
|
706 | tmp=tmp->below; |
|
|
707 | } |
|
|
708 | } |
697 | } |
709 | |
698 | |
710 | if (tmp==NULL) { |
|
|
711 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
|
|
712 | return; |
|
|
713 | } |
|
|
714 | if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
|
|
715 | new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
|
|
716 | return; |
|
|
717 | } |
|
|
718 | if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
699 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
700 | { |
719 | #if 0 |
701 | #if 0 |
720 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
702 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
721 | new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
703 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
722 | #endif |
704 | #endif |
723 | return; |
705 | return; |
724 | } |
706 | } |
725 | |
707 | |
|
|
708 | if (op->type == PLAYER && op->contr->last_used == tmp) |
|
|
709 | op->contr->last_used = tmp->below ? tmp->below |
|
|
710 | : tmp->above ? tmp->above |
|
|
711 | : 0; |
|
|
712 | |
|
|
713 | if (op->container) |
|
|
714 | { |
726 | if (op->type == PLAYER) |
715 | if (op->type == PLAYER) |
727 | { |
716 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
728 | if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
|
|
729 | object *n=NULL; |
|
|
730 | if(tmp->below != NULL) |
|
|
731 | n = tmp->below; |
|
|
732 | else if(tmp->above != NULL) |
|
|
733 | n = tmp->above; |
|
|
734 | op->contr->last_used = n; |
|
|
735 | if (n != NULL) |
|
|
736 | op->contr->last_used_id = n->count; |
|
|
737 | else |
717 | else |
738 | op->contr->last_used_id = 0; |
718 | put_object_in_sack (op, op->container, tmp, 0); |
739 | } |
|
|
740 | }; |
719 | } |
741 | |
720 | else |
742 | if (op->container) { |
721 | { |
743 | if (op->type == PLAYER) |
722 | if (op->type == PLAYER) |
744 | { |
|
|
745 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
|
|
746 | } else { |
|
|
747 | put_object_in_sack(op, op->container, tmp, 0); |
|
|
748 | }; |
|
|
749 | } else { |
|
|
750 | if (op->type == PLAYER) |
|
|
751 | { |
|
|
752 | drop_object (op, tmp, op->contr->count); |
723 | drop_object (op, tmp, op->contr->count); |
753 | } else { |
724 | else |
754 | drop_object(op,tmp,0); |
725 | drop_object (op, tmp, 0); |
755 | }; |
|
|
756 | } |
726 | } |
|
|
727 | |
757 | if (op->type == PLAYER) |
728 | if (op->type == PLAYER) |
758 | op->contr->count = 0; |
729 | op->contr->count = 0; |
759 | } |
730 | } |
760 | |
|
|
761 | |
|
|
762 | |
731 | |
763 | /* Command will drop all items that have not been locked */ |
732 | /* Command will drop all items that have not been locked */ |
|
|
733 | int |
764 | int command_dropall (object *op, char *params) { |
734 | command_dropall (object *op, char *params) |
|
|
735 | { |
765 | |
736 | |
766 | object * curinv, *nextinv; |
|
|
767 | |
|
|
768 | if(op->inv == NULL) { |
737 | if (op->inv == NULL) |
|
|
738 | { |
769 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
739 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
770 | return 0; |
740 | return 0; |
771 | } |
741 | } |
772 | |
742 | |
773 | curinv = op->inv; |
743 | object *curinv = op->inv; |
|
|
744 | object *nextinv; |
774 | |
745 | |
775 | /* |
746 | /* |
776 | This is the default. Drops everything not locked or considered |
747 | This is the default. Drops everything not locked or considered |
777 | not something that should be dropped. |
748 | not something that should be dropped. |
778 | */ |
749 | */ |
779 | /* |
750 | /* |
780 | Care must be taken that the next item pointer is not to money as |
751 | Care must be taken that the next item pointer is not to money as |
781 | the drop() routine will do unknown things to it when dropping |
752 | the drop() routine will do unknown things to it when dropping |
782 | in a shop. --Tero.Pelander@utu.fi |
753 | in a shop. --Tero.Pelander@utu.fi |
783 | */ |
754 | */ |
784 | |
755 | |
785 | if(params==NULL) { |
756 | int cnt = MAX_ITEM_PER_DROP; |
786 | while(curinv != NULL) { |
757 | |
|
|
758 | if (!params) |
|
|
759 | { |
|
|
760 | while (curinv) |
|
|
761 | { |
787 | nextinv = curinv->below; |
762 | nextinv = curinv->below; |
|
|
763 | |
788 | while (nextinv && nextinv->type==MONEY) |
764 | while (nextinv && nextinv->type == MONEY) |
789 | nextinv = nextinv->below; |
765 | nextinv = nextinv->below; |
|
|
766 | |
790 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
767 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
791 | curinv->type != FOOD && curinv->type != KEY && |
768 | curinv->type != FOOD && curinv->type != KEY && |
792 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
769 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
793 | !curinv->invisible && |
|
|
794 | (curinv->type!=CONTAINER || op->container!=curinv)) |
770 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
795 | { |
771 | { |
796 | drop(op,curinv); |
|
|
797 | } |
|
|
798 | curinv = nextinv; |
|
|
799 | } |
|
|
800 | } |
|
|
801 | |
|
|
802 | else if(strcmp(params, "weapons") == 0) { |
|
|
803 | while(curinv != NULL) { |
|
|
804 | nextinv = curinv->below; |
|
|
805 | while (nextinv && nextinv->type==MONEY) |
|
|
806 | nextinv = nextinv->below; |
|
|
807 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
|
|
808 | (curinv->type == BOW) || (curinv->type == ARROW))) |
|
|
809 | { |
|
|
810 | drop(op,curinv); |
772 | drop (op, curinv); |
|
|
773 | if (--cnt <= 0) break; |
811 | } |
774 | } |
812 | curinv = nextinv; |
|
|
813 | } |
|
|
814 | } |
|
|
815 | |
|
|
816 | else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
|
|
817 | while(curinv != NULL) { |
|
|
818 | nextinv = curinv->below; |
|
|
819 | while (nextinv && nextinv->type==MONEY) |
|
|
820 | nextinv = nextinv->below; |
|
|
821 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
|
|
822 | curinv->type == SHIELD || curinv->type==HELMET)) |
|
|
823 | { |
|
|
824 | drop(op,curinv); |
|
|
825 | } |
|
|
826 | curinv = nextinv; |
|
|
827 | } |
|
|
828 | } |
|
|
829 | |
775 | |
830 | else if(strcmp(params, "misc") == 0) { |
|
|
831 | while(curinv != NULL) { |
|
|
832 | nextinv = curinv->below; |
|
|
833 | while (nextinv && nextinv->type==MONEY) |
|
|
834 | nextinv = nextinv->below; |
|
|
835 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
|
|
836 | switch(curinv->type) { |
|
|
837 | case HORN: |
|
|
838 | case BOOK: |
|
|
839 | case SPELLBOOK: |
|
|
840 | case GIRDLE: |
|
|
841 | case AMULET: |
|
|
842 | case RING: |
|
|
843 | case CLOAK: |
|
|
844 | case BOOTS: |
|
|
845 | case GLOVES: |
|
|
846 | case BRACERS: |
|
|
847 | case SCROLL: |
|
|
848 | case ARMOUR_IMPROVER: |
|
|
849 | case WEAPON_IMPROVER: |
|
|
850 | case WAND: |
|
|
851 | case ROD: |
|
|
852 | case POTION: |
|
|
853 | drop(op,curinv); |
|
|
854 | curinv = nextinv; |
776 | curinv = nextinv; |
855 | break; |
777 | } |
856 | default: |
778 | } |
|
|
779 | else if (strcmp (params, "weapons") == 0) |
|
|
780 | { |
|
|
781 | while (curinv) |
|
|
782 | { |
|
|
783 | nextinv = curinv->below; |
|
|
784 | |
|
|
785 | while (nextinv && nextinv->type == MONEY) |
|
|
786 | nextinv = nextinv->below; |
|
|
787 | |
|
|
788 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
|
|
789 | { |
|
|
790 | drop (op, curinv); |
|
|
791 | if (--cnt <= 0) break; |
|
|
792 | } |
|
|
793 | |
857 | curinv = nextinv; |
794 | curinv = nextinv; |
858 | break; |
795 | } |
|
|
796 | } |
|
|
797 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
|
|
798 | { |
|
|
799 | while (curinv) |
859 | } |
800 | { |
860 | } |
801 | nextinv = curinv->below; |
|
|
802 | |
|
|
803 | while (nextinv && nextinv->type == MONEY) |
|
|
804 | nextinv = nextinv->below; |
|
|
805 | |
|
|
806 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
|
|
807 | { |
|
|
808 | drop (op, curinv); |
|
|
809 | if (--cnt <= 0) break; |
|
|
810 | } |
|
|
811 | |
861 | curinv = nextinv; |
812 | curinv = nextinv; |
|
|
813 | } |
|
|
814 | } |
|
|
815 | else if (strcmp (params, "misc") == 0) |
862 | } |
816 | { |
|
|
817 | while (curinv) |
|
|
818 | { |
|
|
819 | nextinv = curinv->below; |
|
|
820 | |
|
|
821 | while (nextinv && nextinv->type == MONEY) |
|
|
822 | nextinv = nextinv->below; |
|
|
823 | |
|
|
824 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
|
|
825 | { |
|
|
826 | switch (curinv->type) |
|
|
827 | { |
|
|
828 | case HORN: |
|
|
829 | case BOOK: |
|
|
830 | case SPELLBOOK: |
|
|
831 | case GIRDLE: |
|
|
832 | case AMULET: |
|
|
833 | case RING: |
|
|
834 | case CLOAK: |
|
|
835 | case BOOTS: |
|
|
836 | case GLOVES: |
|
|
837 | case BRACERS: |
|
|
838 | case SCROLL: |
|
|
839 | case ARMOUR_IMPROVER: |
|
|
840 | case WEAPON_IMPROVER: |
|
|
841 | case WAND: |
|
|
842 | case ROD: |
|
|
843 | case POTION: |
|
|
844 | drop (op, curinv); |
|
|
845 | curinv = nextinv; |
|
|
846 | break; |
|
|
847 | default: |
|
|
848 | curinv = nextinv; |
|
|
849 | break; |
|
|
850 | } |
|
|
851 | |
|
|
852 | if (--cnt <= 0) break; |
|
|
853 | } |
|
|
854 | |
|
|
855 | curinv = nextinv; |
|
|
856 | } |
863 | } |
857 | } |
864 | op->contr->socket.update_look=1; |
858 | |
|
|
859 | if (cnt <= 0) |
|
|
860 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
861 | |
865 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
866 | return 0; |
863 | return 0; |
|
|
864 | } |
|
|
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
867 | } |
889 | } |
868 | |
890 | |
869 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
870 | * comma seperated list. |
892 | * comma seperated list. |
871 | */ |
893 | */ |
872 | |
894 | int |
873 | int command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
874 | { |
896 | { |
875 | object *tmp, *next; |
897 | object *tmp, *next; |
876 | int did_one=0; |
898 | int did_one = 0; |
877 | |
899 | |
878 | if (!params) { |
900 | if (!params) |
|
|
901 | { |
879 | new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
880 | return 0; |
903 | return 0; |
881 | } else { |
904 | } |
|
|
905 | else |
|
|
906 | { |
|
|
907 | vector<object *> matched_objs; |
|
|
908 | |
882 | for (tmp=op->inv; tmp; tmp=next) { |
909 | for (tmp = op->inv; tmp; tmp = next) |
|
|
910 | { |
883 | next=tmp->below; |
911 | next = tmp->below; |
884 | if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
912 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
885 | tmp->invisible) continue; |
913 | continue; |
|
|
914 | |
886 | if (item_matched_string(op,tmp,params)) { |
915 | if (item_matched_string (op, tmp, params)) |
887 | drop(op, tmp); |
916 | matched_objs.push_back (tmp); |
888 | did_one=1; |
|
|
889 | } |
917 | } |
890 | } |
918 | |
|
|
919 | int cnt = MAX_ITEM_PER_DROP; |
|
|
920 | |
|
|
921 | if (!drop_vector (op, matched_objs, &cnt)) |
891 | if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
922 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
892 | } |
923 | |
893 | if (op->type==PLAYER) |
924 | if (cnt <= 0) |
894 | { |
925 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
895 | op->contr->count=0; |
|
|
896 | op->contr->socket.update_look=1; |
|
|
897 | }; |
926 | } |
898 | /* draw_look(op);*/ |
927 | |
899 | return 0; |
928 | return 0; |
900 | } |
929 | } |
901 | |
930 | |
|
|
931 | int |
902 | int command_examine (object *op, char *params) |
932 | command_examine (object *op, char *params) |
903 | { |
933 | { |
904 | if (!params) { |
934 | if (!params) |
|
|
935 | { |
905 | object *tmp=op->below; |
936 | object *tmp = op->below; |
906 | while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
937 | |
907 | if (tmp) examine(op,tmp); |
938 | while (tmp && !tmp->client_visible ()) |
908 | } |
939 | tmp = tmp->below; |
909 | else { |
940 | |
910 | object *tmp=find_best_object_match(op,params); |
|
|
911 | if (tmp) |
941 | if (tmp) |
912 | examine(op,tmp); |
942 | examine (op, tmp); |
|
|
943 | } |
|
|
944 | else |
|
|
945 | { |
|
|
946 | object *tmp = find_best_object_match (op, params); |
|
|
947 | |
|
|
948 | if (tmp) |
|
|
949 | examine (op, tmp); |
913 | else |
950 | else |
914 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
951 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
915 | } |
952 | } |
|
|
953 | |
916 | return 0; |
954 | return 0; |
917 | } |
955 | } |
918 | |
956 | |
919 | /* op should be a player. |
957 | /* op should be a player. |
920 | * we return the object the player has marked with the 'mark' command |
958 | * we return the object the player has marked with the 'mark' command |
921 | * below. If no match is found (or object has changed), we return |
959 | * below. If no match is found (or object has changed), we return |
922 | * NULL. We leave it up to the calling function to print messages if |
960 | * NULL. We leave it up to the calling function to print messages if |
923 | * nothing is found. |
961 | * nothing is found. |
924 | */ |
962 | */ |
|
|
963 | object * |
925 | object *find_marked_object(object *op) |
964 | find_marked_object (object *op) |
926 | { |
965 | { |
927 | object *tmp; |
966 | object *tmp; |
928 | |
967 | |
929 | if (!op || !op->contr) return NULL; |
968 | if (!op || !op->contr) |
|
|
969 | return NULL; |
|
|
970 | |
930 | if (!op->contr->mark) { |
971 | if (!op->contr->mark) |
|
|
972 | { |
931 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
973 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
932 | return NULL; |
974 | return 0; |
933 | } |
975 | } |
|
|
976 | |
934 | /* This may seem like overkill, but we need to make sure that they |
977 | /* This may seem like overkill, but we need to make sure that they |
935 | * player hasn't dropped the item. We use count on the off chance that |
978 | * player hasn't dropped the item. We use count on the off chance that |
936 | * an item got reincarnated at some point. |
979 | * an item got reincarnated at some point. |
937 | */ |
980 | */ |
938 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
981 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
982 | { |
939 | if (tmp->invisible) continue; |
983 | if (tmp->invisible) |
|
|
984 | continue; |
|
|
985 | |
940 | if (tmp == op->contr->mark) { |
986 | if (tmp == op->contr->mark) |
941 | if (tmp->count == op->contr->mark_count) |
987 | { |
|
|
988 | if (!tmp->destroyed ()) |
942 | return tmp; |
989 | return tmp; |
943 | else { |
990 | else |
|
|
991 | { |
944 | op->contr->mark=NULL; |
992 | op->contr->mark = 0; |
945 | op->contr->mark_count=0; |
|
|
946 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
993 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
947 | return NULL; |
994 | return 0; |
948 | } |
995 | } |
949 | } |
996 | } |
950 | } |
997 | } |
951 | return NULL; |
998 | |
|
|
999 | return 0; |
952 | } |
1000 | } |
|
|
1001 | |
|
|
1002 | std::string |
|
|
1003 | object::describe_monster (object *who) |
|
|
1004 | { |
|
|
1005 | dynbuf_text buf (512, 512); |
|
|
1006 | |
|
|
1007 | object *mon = head ? head : this; |
|
|
1008 | |
|
|
1009 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1010 | buf << "It is an undead force.\r"; |
|
|
1011 | |
|
|
1012 | if (mon->level > who->level) |
|
|
1013 | buf << "It is likely more powerful than you.\r"; |
|
|
1014 | else if (mon->level < who->level) |
|
|
1015 | buf << "It is likely less powerful than you.\r"; |
|
|
1016 | else |
|
|
1017 | buf << "It is probably as powerful as you.\r"; |
|
|
1018 | |
|
|
1019 | if (mon->attacktype & AT_ACID) |
|
|
1020 | buf << "You seem to smell an acrid odor.\r"; |
|
|
1021 | |
|
|
1022 | /* Anyone know why this used to use the clone value instead of the |
|
|
1023 | * maxhp field? This seems that it should give more accurate results. |
|
|
1024 | */ |
|
|
1025 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
|
|
1026 | { /* From 1-4 */ |
|
|
1027 | case 1: |
|
|
1028 | buf << "It is in a bad shape.\r"; |
|
|
1029 | break; |
|
|
1030 | case 2: |
|
|
1031 | buf << "It is hurt.\r"; |
|
|
1032 | break; |
|
|
1033 | case 3: |
|
|
1034 | buf << "It is somewhat hurt.\r"; |
|
|
1035 | break; |
|
|
1036 | case 4: |
|
|
1037 | buf << "It is in excellent shape.\r"; |
|
|
1038 | break; |
953 | |
1039 | } |
954 | |
1040 | |
955 | /* op should be a player, params is any params. |
1041 | if (present_in_ob (POISONING, mon)) |
956 | * If no params given, we print out the currently marked object. |
1042 | buf << "It looks very ill.\r"; |
957 | * otherwise, try to find a matching object - try best match first. |
1043 | |
958 | */ |
1044 | buf << '\n'; |
959 | int command_mark(object *op, char *params) |
1045 | |
|
|
1046 | return buf; |
|
|
1047 | } |
|
|
1048 | |
|
|
1049 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1050 | const char * |
|
|
1051 | long_desc (object *tmp, object *pl) |
960 | { |
1052 | { |
961 | if (!op->contr) return 1; |
1053 | static std::string s; |
962 | if (!params) { |
1054 | |
963 | object *mark=find_marked_object(op); |
1055 | return (s = tmp->long_desc (pl)).c_str (); |
964 | if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
1056 | } |
965 | else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
1057 | |
|
|
1058 | std::string |
|
|
1059 | object::long_desc (object *who) |
|
|
1060 | { |
|
|
1061 | std::string buf (query_name ()); |
|
|
1062 | |
|
|
1063 | switch (type) |
966 | } |
1064 | { |
967 | else { |
1065 | case RING: |
968 | object *mark1=find_best_object_match(op, params); |
1066 | case SKILL: |
969 | if (!mark1) { |
1067 | case WEAPON: |
970 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
1068 | case ARMOUR: |
971 | return 1; |
1069 | case BRACERS: |
|
|
1070 | case HELMET: |
|
|
1071 | case SHIELD: |
|
|
1072 | case BOOTS: |
|
|
1073 | case GLOVES: |
|
|
1074 | case AMULET: |
|
|
1075 | case GIRDLE: |
|
|
1076 | case BOW: |
|
|
1077 | case ARROW: |
|
|
1078 | case CLOAK: |
|
|
1079 | case FOOD: |
|
|
1080 | case DRINK: |
|
|
1081 | case FLESH: |
|
|
1082 | case SKILL_TOOL: |
|
|
1083 | case LAMP: |
|
|
1084 | case POWER_CRYSTAL: |
972 | } |
1085 | { |
973 | else { |
1086 | const char *cp = ::describe_item (this, who); |
974 | op->contr->mark=mark1; |
1087 | |
975 | op->contr->mark_count=mark1->count; |
1088 | if (*cp) |
976 | new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
1089 | { |
977 | return 0; |
1090 | buf.append (" "); |
|
|
1091 | buf.append (cp); |
978 | } |
1092 | } |
|
|
1093 | } |
979 | } |
1094 | } |
980 | return 0; /*shouldnt get here */ |
|
|
981 | } |
|
|
982 | |
1095 | |
|
|
1096 | return buf; |
|
|
1097 | } |
983 | |
1098 | |
984 | /* op is the player |
1099 | /* op is the player |
985 | * tmp is the monster being examined. |
1100 | * tmp is the monster being examined. |
986 | */ |
1101 | */ |
|
|
1102 | void |
987 | void examine_monster(object *op,object *tmp) { |
1103 | examine_monster (object *op, object *tmp) |
988 | object *mon=tmp->head?tmp->head:tmp; |
1104 | { |
|
|
1105 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1106 | } |
989 | |
1107 | |
990 | if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
1108 | std::string |
991 | new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
1109 | object::describe (object *who) |
992 | if(mon->level>op->level) |
1110 | { |
993 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
1111 | dynbuf_text buf (1024, 1024); |
994 | else if(mon->level<op->level) |
|
|
995 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
|
|
996 | else |
|
|
997 | new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
|
|
998 | if(mon->attacktype&AT_ACID) |
|
|
999 | new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
|
|
1000 | |
1112 | |
1001 | /* Anyone know why this used to use the clone value instead of the |
1113 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
1002 | * maxhp field? This seems that it should give more accurate results. |
1114 | |
1003 | */ |
1115 | if (custom_name) |
1004 | switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
1116 | buf.printf ("You call it %s.\r", &custom_name); |
1005 | case 1: |
1117 | |
1006 | new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
1118 | switch (type) |
|
|
1119 | { |
|
|
1120 | case SPELLBOOK: |
|
|
1121 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1122 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1007 | break; |
1123 | break; |
|
|
1124 | |
1008 | case 2: |
1125 | case BOOK: |
1009 | new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
1126 | if (msg) |
|
|
1127 | buf << "Something is written in it.\r"; |
1010 | break; |
1128 | break; |
1011 | case 3: |
1129 | |
1012 | new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
1130 | case CONTAINER: |
|
|
1131 | if (race) |
|
|
1132 | { |
|
|
1133 | if (weight_limit && stats.Str < 100) |
|
|
1134 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1135 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1136 | else |
|
|
1137 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1138 | } |
|
|
1139 | else if (weight_limit && stats.Str < 100) |
|
|
1140 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1013 | break; |
1141 | break; |
|
|
1142 | |
1014 | case 4: |
1143 | case WAND: |
1015 | new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
1144 | if (flag [FLAG_IDENTIFIED]) |
|
|
1145 | buf.printf ("It has %d charges left.\r", stats.food); |
1016 | break; |
1146 | break; |
|
|
1147 | } |
|
|
1148 | |
|
|
1149 | if (materialname && !msg) |
|
|
1150 | buf.printf ("It is made of: %s.\r", &materialname); |
|
|
1151 | |
|
|
1152 | if (who) |
|
|
1153 | /* Where to wear this item */ |
|
|
1154 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1155 | if (slot[i].info) |
|
|
1156 | { |
|
|
1157 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1158 | |
|
|
1159 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1160 | buf.printf ("(%d)", -slot[i].info); |
|
|
1161 | |
|
|
1162 | buf << ".\r"; |
|
|
1163 | } |
|
|
1164 | |
|
|
1165 | if (weight) |
|
|
1166 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1167 | |
|
|
1168 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1017 | } |
1169 | { |
1018 | if(present_in_ob(POISONING,mon)!=NULL) |
1170 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1019 | new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
|
|
1020 | } |
|
|
1021 | |
1171 | |
|
|
1172 | if (is_in_shop (who)) |
|
|
1173 | { |
|
|
1174 | if (flag [FLAG_UNPAID]) |
|
|
1175 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1176 | else |
|
|
1177 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1178 | } |
|
|
1179 | } |
1022 | |
1180 | |
1023 | /* tmp is the object being described, pl is who is examing it. */ |
1181 | if (flag [FLAG_MONSTER]) |
1024 | char *long_desc(object *tmp, object *pl) { |
1182 | buf << describe_monster (who); |
1025 | static char buf[VERY_BIG_BUF]; |
|
|
1026 | char *cp; |
|
|
1027 | |
1183 | |
1028 | if(tmp==NULL) |
1184 | /* Is this item buildable? */ |
|
|
1185 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1186 | buf << "This is a buildable item.\r"; |
|
|
1187 | |
|
|
1188 | /* Does the object have a message? Don't show message for all object |
|
|
1189 | * types - especially if the first entry is a match |
|
|
1190 | */ |
|
|
1191 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1192 | { |
|
|
1193 | /* This is just a hack so when identifying the items, we print |
|
|
1194 | * out the extra message |
|
|
1195 | */ |
|
|
1196 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1197 | buf << "The object has a story:\r"; |
|
|
1198 | |
|
|
1199 | buf << msg << '\n'; |
|
|
1200 | } |
|
|
1201 | |
|
|
1202 | buf << '\n'; |
|
|
1203 | |
|
|
1204 | return std::string (buf.linearise (), buf.size ()); |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | static void |
|
|
1208 | display_new_pickup (object *op) |
|
|
1209 | { |
|
|
1210 | int i = op->contr->mode; |
|
|
1211 | |
|
|
1212 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
|
|
1213 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
|
|
1214 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
|
|
1215 | |
|
|
1216 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
|
|
1217 | |
|
|
1218 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0); |
|
|
1219 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0); |
|
|
1220 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0); |
|
|
1221 | |
|
|
1222 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0); |
|
|
1223 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0); |
|
|
1224 | |
|
|
1225 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0); |
|
|
1226 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0); |
|
|
1227 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0); |
|
|
1228 | |
|
|
1229 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0); |
|
|
1230 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0); |
|
|
1231 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0); |
|
|
1232 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0); |
|
|
1233 | |
|
|
1234 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0); |
|
|
1235 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0); |
|
|
1236 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0); |
|
|
1237 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0); |
|
|
1238 | |
|
|
1239 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0); |
|
|
1240 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0); |
|
|
1241 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0); |
|
|
1242 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
|
|
1243 | |
|
|
1244 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
|
|
1245 | |
|
|
1246 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
|
|
1247 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0); |
|
|
1248 | |
|
|
1249 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | int |
|
|
1253 | command_pickup (object *op, char *params) |
|
|
1254 | { |
|
|
1255 | uint32 i; |
|
|
1256 | static const char *names[] = { |
|
|
1257 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
|
|
1258 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
|
|
1259 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", |
|
|
1260 | "jewels", "flesh", NULL |
|
|
1261 | }; |
|
|
1262 | static uint32 modes[] = { |
|
|
1263 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
|
|
1264 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
|
|
1265 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, |
|
|
1266 | PU_JEWELS, PU_FLESH, 0 |
|
|
1267 | }; |
|
|
1268 | |
|
|
1269 | if (!params) |
|
|
1270 | { |
|
|
1271 | /* if the new mode is used, just print the settings */ |
|
|
1272 | display_new_pickup (op); |
1029 | return ""; |
1273 | return 0; |
|
|
1274 | } |
1030 | |
1275 | |
1031 | buf[0]='\0'; |
1276 | while (*params == ' ' && *params) |
1032 | switch(tmp->type) { |
1277 | params++; |
1033 | case RING: |
|
|
1034 | case SKILL: |
|
|
1035 | case WEAPON: |
|
|
1036 | case ARMOUR: |
|
|
1037 | case BRACERS: |
|
|
1038 | case HELMET: |
|
|
1039 | case SHIELD: |
|
|
1040 | case BOOTS: |
|
|
1041 | case GLOVES: |
|
|
1042 | case AMULET: |
|
|
1043 | case GIRDLE: |
|
|
1044 | case BOW: |
|
|
1045 | case ARROW: |
|
|
1046 | case CLOAK: |
|
|
1047 | case FOOD: |
|
|
1048 | case DRINK: |
|
|
1049 | case FLESH: |
|
|
1050 | case SKILL_TOOL: |
|
|
1051 | case POWER_CRYSTAL: |
|
|
1052 | if(*(cp=describe_item(tmp, pl))!='\0') { |
|
|
1053 | int len; |
|
|
1054 | |
1278 | |
1055 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1279 | if (*params == '+' || *params == '-') |
1056 | buf[VERY_BIG_BUF-1]=0; |
1280 | { |
1057 | len=strlen(buf); |
1281 | int mode; |
1058 | if (len<VERY_BIG_BUF-5) { |
1282 | |
1059 | /* Since we know the length, we save a few cpu cycles by using |
1283 | for (mode = 0; names[mode]; mode++) |
1060 | * it instead of calling strcat */ |
1284 | { |
1061 | strcpy(buf+len," "); |
1285 | if (!strcmp (names[mode], params + 1)) |
1062 | len++; |
|
|
1063 | strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
|
|
1064 | buf[VERY_BIG_BUF-1]=0; |
|
|
1065 | } |
1286 | { |
|
|
1287 | i = op->contr->mode; |
|
|
1288 | |
|
|
1289 | if (*params == '+') |
|
|
1290 | i = i | modes[mode]; |
|
|
1291 | else |
|
|
1292 | i = i & ~modes[mode]; |
|
|
1293 | |
|
|
1294 | op->contr->mode = i; |
|
|
1295 | display_new_pickup (op); |
|
|
1296 | return 1; |
1066 | } |
1297 | } |
1067 | } |
|
|
1068 | if(buf[0]=='\0') { |
|
|
1069 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
|
|
1070 | buf[VERY_BIG_BUF-1]=0; |
|
|
1071 | } |
|
|
1072 | |
|
|
1073 | return buf; |
|
|
1074 | } |
|
|
1075 | |
|
|
1076 | void examine(object *op, object *tmp) { |
|
|
1077 | char buf[VERY_BIG_BUF]; |
|
|
1078 | int i; |
|
|
1079 | |
|
|
1080 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1081 | return; |
|
|
1082 | |
|
|
1083 | strcpy(buf,"That is "); |
|
|
1084 | strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
|
|
1085 | buf[VERY_BIG_BUF-1]=0; |
|
|
1086 | |
|
|
1087 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1088 | buf[0]='\0'; |
|
|
1089 | |
|
|
1090 | if(tmp->custom_name) { |
|
|
1091 | strcpy(buf,"You call it "); |
|
|
1092 | strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
|
|
1093 | buf[VERY_BIG_BUF-1]=0; |
|
|
1094 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1095 | buf[0]='\0'; |
|
|
1096 | } |
|
|
1097 | |
|
|
1098 | switch(tmp->type) { |
|
|
1099 | case SPELLBOOK: |
|
|
1100 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
|
|
1101 | sprintf(buf,"%s is a %s level %s spell", |
|
|
1102 | &tmp->inv->name, get_levelnumber(tmp->inv->level), |
|
|
1103 | &tmp->inv->skill); |
|
|
1104 | } |
|
|
1105 | break; |
|
|
1106 | |
|
|
1107 | case BOOK: |
|
|
1108 | if(tmp->msg!=NULL) |
|
|
1109 | strcpy(buf,"Something is written in it."); |
|
|
1110 | break; |
|
|
1111 | |
|
|
1112 | case CONTAINER: |
|
|
1113 | if(tmp->race!=NULL) { |
|
|
1114 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1115 | sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
|
|
1116 | &tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1117 | else |
|
|
1118 | sprintf (buf,"It can hold only %s.", &tmp->race); |
|
|
1119 | } else |
|
|
1120 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1121 | sprintf (buf,"Its weight limit is %.1f kg.", |
|
|
1122 | tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1123 | break; |
|
|
1124 | |
|
|
1125 | case WAND: |
|
|
1126 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1127 | sprintf(buf,"It has %d charges left.",tmp->stats.food); |
|
|
1128 | break; |
|
|
1129 | } |
|
|
1130 | |
|
|
1131 | if(buf[0]!='\0') |
|
|
1132 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1133 | |
|
|
1134 | if(tmp->materialname != NULL && !tmp->msg) { |
|
|
1135 | sprintf(buf, "It is made of: %s.", &tmp->materialname); |
|
|
1136 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1137 | } |
|
|
1138 | /* Where to wear this item */ |
|
|
1139 | for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
|
|
1140 | if (tmp->body_info[i]<-1) { |
|
|
1141 | if (op->body_info[i]) |
|
|
1142 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1143 | "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1144 | else |
|
|
1145 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1146 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1147 | } else if (tmp->body_info[i]) { |
|
|
1148 | if (op->body_info[i]) |
|
|
1149 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1150 | "It goes %s", body_locations[i].use_name); |
|
|
1151 | else |
|
|
1152 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1153 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1154 | } |
|
|
1155 | } |
|
|
1156 | |
|
|
1157 | if(tmp->weight) { |
|
|
1158 | sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
|
|
1159 | tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
|
|
1160 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1161 | } |
|
|
1162 | |
|
|
1163 | if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
|
|
1164 | sprintf(buf,"You reckon %s worth %s.", |
|
|
1165 | tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
|
|
1166 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1167 | if (is_in_shop (op)) { |
|
|
1168 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
|
|
1169 | sprintf(buf,"%s would cost you %s.", |
|
|
1170 | tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
|
|
1171 | else |
|
|
1172 | sprintf(buf,"You are offered %s for %s.", |
|
|
1173 | query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
|
|
1174 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1175 | } |
|
|
1176 | } |
|
|
1177 | |
|
|
1178 | if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
|
|
1179 | examine_monster(op,tmp); |
|
|
1180 | |
|
|
1181 | /* Is this item buildable? */ |
|
|
1182 | if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
|
|
1183 | new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
|
|
1184 | |
|
|
1185 | /* Does the object have a message? Don't show message for all object |
|
|
1186 | * types - especially if the first entry is a match |
|
|
1187 | */ |
|
|
1188 | if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
|
|
1189 | tmp->type != CORPSE && !tmp->move_on && |
|
|
1190 | strncasecmp(tmp->msg, "@match",7)) { |
|
|
1191 | |
|
|
1192 | /* This is just a hack so when identifying the items, we print |
|
|
1193 | * out the extra message |
|
|
1194 | */ |
|
|
1195 | if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1196 | new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
|
|
1197 | |
|
|
1198 | new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
|
|
1199 | } |
|
|
1200 | new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | /* |
|
|
1204 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1205 | * inventory. |
|
|
1206 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1207 | */ |
|
|
1208 | void inventory(object *op,object *inv) { |
|
|
1209 | object *tmp; |
|
|
1210 | char *in; |
|
|
1211 | int items = 0, length; |
|
|
1212 | |
|
|
1213 | if (inv==NULL && op==NULL) { |
|
|
1214 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
|
|
1215 | return; |
|
|
1216 | } |
|
|
1217 | tmp = inv ? inv->inv : op->inv; |
|
|
1218 | |
|
|
1219 | while (tmp) { |
|
|
1220 | if ((!tmp->invisible && |
|
|
1221 | (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
|
|
1222 | || (!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1223 | items++; |
|
|
1224 | tmp=tmp->below; |
|
|
1225 | } |
|
|
1226 | if (inv==NULL) { /* player's inventory */ |
|
|
1227 | if (items==0) { |
|
|
1228 | new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
|
|
1229 | return; |
|
|
1230 | } else { |
|
|
1231 | length = 28; |
|
|
1232 | in = ""; |
|
|
1233 | if (op) |
|
|
1234 | clear_win_info(op); |
|
|
1235 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
|
|
1236 | } |
|
|
1237 | } else { |
|
|
1238 | if (items==0) |
|
|
1239 | return; |
|
|
1240 | else { |
|
|
1241 | length = 28; |
|
|
1242 | in = " "; |
|
|
1243 | } |
|
|
1244 | } |
|
|
1245 | for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
|
|
1246 | if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
|
|
1247 | (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
|
|
1248 | continue; |
|
|
1249 | if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1250 | new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1251 | query_name(tmp), tmp->count,query_weight(tmp)); |
|
|
1252 | else |
|
|
1253 | new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
|
|
1254 | length+8, query_name(tmp), |
|
|
1255 | query_weight(tmp)); |
|
|
1256 | } |
|
|
1257 | if(!inv && op) { |
|
|
1258 | new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
|
|
1259 | 41,"Total weight :",query_weight(op)); |
|
|
1260 | } |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | static void display_new_pickup( object* op ) |
|
|
1264 | { |
|
|
1265 | int i = op->contr->mode; |
|
|
1266 | |
|
|
1267 | if(!(i & PU_NEWMODE)) return; |
|
|
1268 | |
|
|
1269 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
|
|
1270 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
|
|
1271 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
|
|
1272 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
|
|
1273 | |
|
|
1274 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
|
|
1275 | |
|
|
1276 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
|
|
1277 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
|
|
1278 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
|
|
1279 | |
|
|
1280 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
|
|
1281 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
|
|
1282 | |
|
|
1283 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
|
|
1284 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
|
|
1285 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
|
|
1286 | |
|
|
1287 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
|
|
1288 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
|
|
1289 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
|
|
1290 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
|
|
1291 | |
|
|
1292 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
|
|
1293 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
|
|
1294 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
|
|
1295 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
|
|
1296 | |
|
|
1297 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
|
|
1298 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
|
|
1299 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
|
|
1300 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
|
|
1301 | |
|
|
1302 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
|
|
1303 | |
|
|
1304 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
|
|
1305 | |
|
|
1306 | new_draw_info_format(NDI_UNIQUE, 0,op,""); |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | int command_pickup (object *op, char *params) |
|
|
1310 | { |
|
|
1311 | uint32 i; |
|
|
1312 | static const char* names[ ] = { |
|
|
1313 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
|
|
1314 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
|
|
1315 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
|
|
1316 | static uint32 modes[ ] = { |
|
|
1317 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
|
|
1318 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
|
|
1319 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
|
|
1320 | |
|
|
1321 | if(!params) { |
|
|
1322 | /* if the new mode is used, just print the settings */ |
|
|
1323 | if(op->contr->mode & PU_NEWMODE) |
|
|
1324 | { |
|
|
1325 | display_new_pickup( op ); |
|
|
1326 | return 1; |
|
|
1327 | } |
|
|
1328 | if(1) LOG(llevDebug, "command_pickup: !params\n"); |
|
|
1329 | set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
|
|
1330 | return 0; |
|
|
1331 | } |
|
|
1332 | |
|
|
1333 | while ( *params == ' ' && *params ) |
|
|
1334 | params++; |
|
|
1335 | |
|
|
1336 | if ( *params == '+' || *params == '-' ) |
|
|
1337 | { |
|
|
1338 | int mode; |
|
|
1339 | for ( mode = 0; names[ mode ]; mode++ ) |
|
|
1340 | { |
|
|
1341 | if ( !strcmp( names[ mode ], params + 1 ) ) |
|
|
1342 | { |
|
|
1343 | i = op->contr->mode; |
|
|
1344 | if ( !( i & PU_NEWMODE ) ) |
|
|
1345 | i = PU_NEWMODE; |
|
|
1346 | if ( *params == '+' ) |
|
|
1347 | i = i | modes[ mode ]; |
|
|
1348 | else |
|
|
1349 | i = i & ~modes[ mode ]; |
|
|
1350 | op->contr->mode = i; |
|
|
1351 | display_new_pickup( op ); |
|
|
1352 | return 1; |
|
|
1353 | } |
|
|
1354 | } |
1298 | } |
1355 | new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
1299 | new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params); |
1356 | return 1; |
1300 | return 1; |
1357 | } |
1301 | } |
1358 | |
1302 | |
1359 | if(sscanf(params, "%u", &i) != 1) { |
1303 | if (sscanf (params, "%u", &i) != 1) |
1360 | if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
1304 | { |
1361 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1362 | return 1; |
1306 | return 1; |
1363 | } |
1307 | } |
1364 | set_pickup_mode(op,i); |
1308 | |
|
|
1309 | if (i <= PU_RATIO) |
|
|
1310 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1311 | |
|
|
1312 | op->contr->mode = i; |
1365 | |
1313 | |
1366 | return 1; |
1314 | return 1; |
1367 | } |
1315 | } |
1368 | |
1316 | |
1369 | void set_pickup_mode(object *op,int i) { |
1317 | int |
1370 | switch(op->contr->mode=i) { |
|
|
1371 | case 0: |
|
|
1372 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
|
|
1373 | break; |
|
|
1374 | case 1: |
|
|
1375 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
|
|
1376 | break; |
|
|
1377 | case 2: |
|
|
1378 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
|
|
1379 | break; |
|
|
1380 | case 3: |
|
|
1381 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
|
|
1382 | break; |
|
|
1383 | case 4: |
|
|
1384 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
|
|
1385 | break; |
|
|
1386 | case 5: |
|
|
1387 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
|
|
1388 | break; |
|
|
1389 | case 6: |
|
|
1390 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
|
|
1391 | break; |
|
|
1392 | case 7: |
|
|
1393 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
|
|
1394 | break; |
|
|
1395 | } |
|
|
1396 | } |
|
|
1397 | |
|
|
1398 | int command_search_items (object *op, char *params) |
1318 | command_search_items (object *op, char *params) |
1399 | { |
1319 | { |
1400 | char buf[MAX_BUF]; |
1320 | char buf[MAX_BUF]; |
1401 | |
1321 | |
1402 | if (settings.search_items == FALSE) |
1322 | if (params == NULL) |
|
|
1323 | { |
|
|
1324 | if (op->contr->search_str[0] == '\0') |
|
|
1325 | { |
|
|
1326 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
|
|
1327 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
|
|
1328 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1403 | return 1; |
1329 | return 1; |
1404 | |
|
|
1405 | if(params == NULL) { |
|
|
1406 | if(op->contr->search_str[0]=='\0') { |
|
|
1407 | new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
|
|
1408 | new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
|
|
1409 | new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
|
|
1410 | return 1; |
|
|
1411 | } |
1330 | } |
|
|
1331 | |
1412 | op->contr->search_str[0]='\0'; |
1332 | op->contr->search_str[0] = '\0'; |
1413 | new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
1333 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1414 | fix_player(op); |
1334 | op->update_stats (); |
1415 | return 1; |
|
|
1416 | } |
|
|
1417 | if((int)strlen(params) >= MAX_BUF) { |
|
|
1418 | new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
|
|
1419 | return 1; |
|
|
1420 | } |
|
|
1421 | strcpy(op->contr->search_str, params); |
|
|
1422 | sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
|
|
1423 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1424 | fix_player(op); |
|
|
1425 | return 1; |
1335 | return 1; |
1426 | } |
|
|
1427 | |
|
|
1428 | /* |
|
|
1429 | * Changing the custom name of an item |
|
|
1430 | * |
|
|
1431 | * Syntax is: rename <what object> to <new name> |
|
|
1432 | * if '<what object>' is omitted, marked object is used |
|
|
1433 | * if 'to <new name>' is omitted, custom name is cleared |
|
|
1434 | * |
|
|
1435 | * Names are considered for all purpose having a length <=127 (max length sent to client |
|
|
1436 | * by server) */ |
|
|
1437 | |
|
|
1438 | int command_rename_item(object *op, char *params) |
|
|
1439 | { |
|
|
1440 | char buf[VERY_BIG_BUF]; |
|
|
1441 | int itemnumber; |
|
|
1442 | object *item = NULL; |
|
|
1443 | char *closebrace; |
|
|
1444 | size_t counter; |
|
|
1445 | |
|
|
1446 | if (params) { |
|
|
1447 | /* Let's skip white spaces */ |
|
|
1448 | while(' '==*params) params++; |
|
|
1449 | |
|
|
1450 | /* Checking the first part */ |
|
|
1451 | if ((itemnumber = atoi(params))!=0) { |
|
|
1452 | for (item = op->inv; item && ((item->count != (tag_t) itemnumber) || item->invisible); item = item->below); |
|
|
1453 | if (!item) { |
|
|
1454 | new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
|
|
1455 | return 1; |
|
|
1456 | } |
|
|
1457 | while(isdigit(*params) || ' '==*params) params++; |
|
|
1458 | } |
|
|
1459 | else if ('<'==*params) { |
|
|
1460 | /* Got old name, let's get it & find appropriate matching item */ |
|
|
1461 | closebrace=strchr(params,'>'); |
|
|
1462 | if(!closebrace) { |
|
|
1463 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
|
|
1464 | return 1; |
|
|
1465 | } |
1336 | } |
1466 | /* Sanity check for buffer overruns */ |
|
|
1467 | if((closebrace-params)>127) { |
|
|
1468 | new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
|
|
1469 | return 1; |
|
|
1470 | } |
|
|
1471 | /* Copy the old name */ |
|
|
1472 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1473 | buf[closebrace-params-1]='\0'; |
|
|
1474 | |
1337 | |
1475 | /* Find best matching item */ |
1338 | if (strlen (params) >= MAX_BUF) |
1476 | item=find_best_object_match(op,buf); |
|
|
1477 | if(!item) { |
|
|
1478 | new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
|
|
1479 | return 1; |
|
|
1480 | } |
|
|
1481 | |
|
|
1482 | /* Now need to move pointer to just after > */ |
|
|
1483 | params=closebrace+1; |
|
|
1484 | while(' '==*params) params++; |
|
|
1485 | |
|
|
1486 | } else { |
|
|
1487 | /* Use marked item */ |
|
|
1488 | item=find_marked_object(op); |
|
|
1489 | if(!item) { |
|
|
1490 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1491 | return 1; |
|
|
1492 | } |
|
|
1493 | } |
1339 | { |
1494 | |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1495 | /* Now let's find the new name */ |
|
|
1496 | if(!strncmp(params,"to ",3)) { |
|
|
1497 | params+=3; |
|
|
1498 | while(' '==*params) params++; |
|
|
1499 | if('<'!=*params) { |
|
|
1500 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
|
|
1501 | return 1; |
|
|
1502 | } |
|
|
1503 | closebrace=strchr(params+1,'>'); |
|
|
1504 | if(!closebrace) { |
|
|
1505 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
|
|
1506 | return 1; |
|
|
1507 | } |
|
|
1508 | |
|
|
1509 | /* Sanity check for buffer overruns */ |
|
|
1510 | if((closebrace-params)>127) { |
|
|
1511 | new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
|
|
1512 | return 1; |
|
|
1513 | } |
|
|
1514 | |
|
|
1515 | /* Copy the new name */ |
|
|
1516 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1517 | buf[closebrace-params-1]='\0'; |
|
|
1518 | |
|
|
1519 | /* Let's check it for weird characters */ |
|
|
1520 | for(counter=0;counter<strlen(buf);counter++) { |
|
|
1521 | if(isalnum(buf[counter])) continue; |
|
|
1522 | if(' '==buf[counter]) continue; |
|
|
1523 | if('\''==buf[counter]) continue; |
|
|
1524 | if('+'==buf[counter]) continue; |
|
|
1525 | if('_'==buf[counter]) continue; |
|
|
1526 | if('-'==buf[counter]) continue; |
|
|
1527 | |
|
|
1528 | /* If we come here, then the name contains an invalid character... |
|
|
1529 | tell the player & exit */ |
|
|
1530 | new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
|
|
1531 | return 1; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | } else { |
|
|
1535 | /* If param contains something, then syntax error... */ |
|
|
1536 | if(strlen(params)) { |
|
|
1537 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
|
|
1538 | return 1; |
|
|
1539 | } |
|
|
1540 | /* New name is empty */ |
|
|
1541 | buf[0]='\0'; |
|
|
1542 | } |
|
|
1543 | } else { |
|
|
1544 | /* Last case: params==NULL */ |
|
|
1545 | item=find_marked_object(op); |
|
|
1546 | if(!item) { |
|
|
1547 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1548 | return 1; |
1341 | return 1; |
1549 | } |
1342 | } |
1550 | buf[0]='\0'; |
|
|
1551 | } |
|
|
1552 | |
1343 | |
1553 | if (QUERY_FLAG(item, FLAG_UNPAID)) { |
1344 | strcpy (op->contr->search_str, params); |
1554 | new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
1345 | sprintf (buf, "Now searching for '%s'.", op->contr->search_str); |
1555 | return 1; |
1346 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1556 | } |
1347 | op->update_stats (); |
1557 | |
|
|
1558 | /* Coming here, everything is fine... */ |
|
|
1559 | if(!strlen(buf)) { |
|
|
1560 | /* Clear custom name */ |
|
|
1561 | if(item->custom_name) { |
|
|
1562 | item->custom_name = 0; |
|
|
1563 | |
|
|
1564 | new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
|
|
1565 | esrv_update_item(UPD_NAME,op,item); |
|
|
1566 | } else { |
|
|
1567 | new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
|
|
1568 | } |
|
|
1569 | } else { |
|
|
1570 | /* Set custom name */ |
|
|
1571 | item->custom_name = buf; |
|
|
1572 | |
|
|
1573 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
|
|
1574 | esrv_update_item(UPD_NAME,op,item); |
|
|
1575 | } |
|
|
1576 | |
1348 | |
1577 | return 1; |
1349 | return 1; |
1578 | } |
1350 | } |
|
|
1351 | |