1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
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22 | */ |
20 | |
23 | |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
24 | /* |
22 | |
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23 | Object (handling) commands |
25 | * Object (handling) commands |
24 | */ |
26 | */ |
25 | |
27 | |
26 | #include <global.h> |
28 | #include <global.h> |
27 | #include <loader.h> |
29 | #include <loader.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
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30 | # include <sproto.h> |
31 | #include <sproto.h> |
31 | #endif |
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32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
33 | #include <math.h> |
34 | |
34 | |
35 | /* |
35 | /* |
36 | * Object id parsing functions |
36 | * Object id parsing functions |
… | |
… | |
56 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
57 | **/ |
57 | **/ |
58 | static object * |
58 | static object * |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
60 | { |
60 | { |
61 | object *tmp, *best = NULL; |
61 | object *best = 0; |
62 | int match_val = 0, tmpmatch; |
62 | int match_val = 0; |
63 | |
63 | |
64 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
65 | { |
65 | { |
66 | if (tmp->invisible) |
66 | if (tmp->invisible) |
67 | continue; |
67 | continue; |
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68 | |
68 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
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70 | |
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71 | if (tmpmatch > match_val) |
69 | { |
72 | { |
70 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
71 | continue; |
74 | continue; |
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75 | |
72 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | continue; |
77 | continue; |
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|
78 | |
74 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
75 | best = tmp; |
80 | best = tmp; |
76 | } |
81 | } |
77 | } |
82 | } |
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83 | |
78 | return best; |
84 | return best; |
79 | } |
85 | } |
80 | |
86 | |
81 | /** |
87 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
89 | **/ |
84 | object * |
90 | object * |
85 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
86 | { |
92 | { |
87 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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94 | } |
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95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
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98 | { |
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99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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100 | { |
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101 | op = tmp; |
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102 | return true; |
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103 | } |
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104 | else |
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105 | { |
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106 | if (op->nrof > 1) |
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
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112 | } |
88 | } |
113 | } |
89 | |
114 | |
90 | int |
115 | int |
91 | command_uskill (object *pl, char *params) |
116 | command_uskill (object *pl, char *params) |
92 | { |
117 | { |
93 | if (!params) |
118 | if (!params) |
94 | { |
119 | { |
95 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
120 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
96 | return 0; |
121 | return 0; |
97 | } |
122 | } |
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123 | |
98 | return use_skill (pl, params); |
124 | return use_skill (pl, params); |
99 | } |
125 | } |
100 | |
126 | |
101 | int |
127 | int |
102 | command_rskill (object *pl, char *params) |
128 | command_rskill (object *pl, char *params) |
… | |
… | |
106 | if (!params) |
132 | if (!params) |
107 | { |
133 | { |
108 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
109 | return 0; |
135 | return 0; |
110 | } |
136 | } |
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137 | |
111 | skill = find_skill_by_name (pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
112 | |
139 | |
113 | if (!skill) |
140 | if (!skill) |
114 | { |
141 | { |
115 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
116 | return 0; |
143 | return 0; |
117 | } |
144 | } |
118 | return change_skill (pl, skill, 0); |
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119 | } |
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120 | |
145 | |
121 | |
146 | pl->change_skill (0); |
122 | /* These functions (command_search, command_disarm) are really just wrappers for |
147 | apply_special (pl, skill, AP_APPLY); |
123 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
148 | return 1; |
124 | * and replaced with those. |
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125 | */ |
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126 | int |
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127 | command_search (object *op, char *params) |
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128 | { |
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129 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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130 | } |
149 | } |
131 | |
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132 | int |
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133 | command_disarm (object *op, char *params) |
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134 | { |
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135 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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136 | } |
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137 | |
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138 | |
150 | |
139 | /* A little special because we do want to pass the full params along |
151 | /* A little special because we do want to pass the full params along |
140 | * as it includes the object to throw. |
152 | * as it includes the object to throw. |
141 | */ |
153 | */ |
142 | int |
154 | int |
143 | command_throw (object *op, char *params) |
155 | command_throw (object *op, char *params) |
144 | { |
156 | { |
145 | object *skop; |
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146 | |
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147 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
157 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
148 | if (skop) |
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149 | return do_skill (op, op, skop, op->facing, params); |
158 | return do_skill (op, op, skop, op->facing, params); |
150 | else |
159 | else |
151 | { |
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152 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
160 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
153 | } |
161 | |
154 | return 0; |
162 | return 0; |
155 | } |
163 | } |
156 | |
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157 | |
164 | |
158 | int |
165 | int |
159 | command_apply (object *op, char *params) |
166 | command_apply (object *op, char *params) |
160 | { |
167 | { |
161 | if (!params) |
168 | if (!params) |
… | |
… | |
163 | player_apply_below (op); |
170 | player_apply_below (op); |
164 | return 0; |
171 | return 0; |
165 | } |
172 | } |
166 | else |
173 | else |
167 | { |
174 | { |
168 | apply_flag aflag = (apply_flag) 0; |
175 | apply_flag aflag = (apply_flag)0; |
169 | object *inv; |
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170 | |
176 | |
171 | while (*params == ' ') |
177 | while (*params == ' ') |
172 | params++; |
178 | params++; |
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179 | |
173 | if (!strncmp (params, "-a ", 3)) |
180 | if (!strncmp (params, "-a ", 3)) |
174 | { |
181 | { |
175 | aflag = AP_APPLY; |
182 | aflag = AP_APPLY; |
176 | params += 3; |
183 | params += 3; |
177 | } |
184 | } |
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185 | |
178 | if (!strncmp (params, "-u ", 3)) |
186 | if (!strncmp (params, "-u ", 3)) |
179 | { |
187 | { |
180 | aflag = AP_UNAPPLY; |
188 | aflag = AP_UNAPPLY; |
181 | params += 3; |
189 | params += 3; |
182 | } |
190 | } |
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191 | |
183 | while (*params == ' ') |
192 | while (*params == ' ') |
184 | params++; |
193 | params++; |
185 | |
194 | |
186 | inv = find_best_apply_object_match (op, params, aflag); |
195 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
187 | if (inv) |
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188 | { |
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189 | player_apply (op, inv, aflag, 0); |
196 | player_apply (op, inv, aflag, 0); |
190 | } |
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191 | else |
197 | else |
192 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
198 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
193 | } |
199 | } |
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200 | |
194 | return 0; |
201 | return 0; |
195 | } |
202 | } |
196 | |
203 | |
197 | /* |
204 | /* |
198 | * Check if an item op can be put into a sack. If pl exists then tell |
205 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
204 | * not need to use split_ob and stuff. |
211 | * not need to use split_ob and stuff. |
205 | */ |
212 | */ |
206 | int |
213 | int |
207 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
214 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
208 | { |
215 | { |
209 | |
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210 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
216 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
211 | { |
217 | { |
212 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
218 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
213 | return 0; |
219 | return 0; |
214 | } |
220 | } |
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221 | |
215 | if (sack == op) |
222 | if (sack == op) |
216 | { |
223 | { |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
224 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
218 | return 0; |
225 | return 0; |
219 | } |
226 | } |
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227 | |
220 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
228 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
221 | { |
229 | { |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
230 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
223 | return 0; |
231 | return 0; |
224 | } |
232 | } |
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233 | |
225 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
234 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
226 | { |
235 | { |
227 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
236 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
228 | return 0; |
237 | return 0; |
229 | } |
238 | } |
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239 | |
230 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
240 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
231 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
232 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
242 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
233 | { |
243 | { |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
244 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
235 | return 0; |
245 | return 0; |
236 | } |
246 | } |
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247 | |
237 | /* All other checks pass, must be OK */ |
248 | /* All other checks pass, must be OK */ |
238 | return 1; |
249 | return 1; |
239 | } |
250 | } |
240 | |
251 | |
241 | /* Pick up commands follow */ |
252 | /* Pick up commands follow */ |
… | |
… | |
246 | * pick up (0 means all of them) |
257 | * pick up (0 means all of them) |
247 | */ |
258 | */ |
248 | static void |
259 | static void |
249 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
260 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
250 | { |
261 | { |
251 | /* buf needs to be big (more than 256 chars) because you can get |
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252 | * very long item names. |
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253 | */ |
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254 | char buf[HUGE_BUF]; |
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255 | object *env = tmp->env; |
262 | object *env = tmp->env; |
256 | uint32 weight, effective_weight_limit; |
263 | uint32 weight, effective_weight_limit; |
257 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
264 | int tmp_nrof = tmp->number_of (); |
258 | |
265 | |
259 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
260 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
261 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
262 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
263 | */ |
270 | */ |
264 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
265 | { |
272 | { |
266 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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275 | "or waiting till the levitation effect wears off.>"); |
267 | return; |
276 | return; |
268 | } |
277 | } |
269 | |
278 | |
270 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
271 | return; |
280 | return; |
272 | |
281 | |
273 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
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274 | { |
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275 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
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276 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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277 | |
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278 | if (pl->type == PLAYER) |
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279 | esrv_del_item (pl->contr, tmp->count); |
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280 | |
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281 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
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282 | remove_ob (tmp); |
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283 | |
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284 | free_object (tmp); |
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285 | return; |
|
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286 | } |
|
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287 | |
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288 | if (nrof > tmp_nrof || nrof == 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
289 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
290 | |
284 | |
291 | /* Figure out how much weight this object will add to the player */ |
285 | /* Figure out how much weight this object will add to the player */ |
292 | weight = tmp->weight * nrof; |
286 | weight = tmp->weight * nrof; |
293 | if (tmp->inv) |
287 | if (tmp->inv) |
294 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
288 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
295 | |
289 | |
296 | if (pl->stats.Str <= MAX_STAT) |
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297 | effective_weight_limit = weight_limit[pl->stats.Str]; |
290 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
298 | else |
|
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299 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
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300 | |
291 | |
301 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
292 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
302 | { |
293 | { |
303 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
294 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
304 | return; |
295 | return; |
305 | } |
296 | } |
306 | |
297 | |
307 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
298 | if (!can_split (pl, tmp, nrof)) |
308 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
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309 | |
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310 | if (nrof != tmp_nrof) |
|
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311 | { |
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312 | object *tmp2 = tmp; |
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313 | |
|
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314 | tmp = get_split_ob (tmp, nrof); |
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315 | if (!tmp) |
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316 | { |
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317 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
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318 | return; |
299 | return; |
319 | } |
|
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320 | |
300 | |
321 | /* Tell a client what happened rest of objects */ |
301 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
322 | if (pl->type == PLAYER) |
302 | { |
323 | { |
303 | tmp->flag.reset (FLAG_UNPAID); |
324 | if (tmp2->destroyed ()) |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
325 | esrv_del_item (pl->contr, tmp2->count); |
305 | tmp->flag.set (FLAG_UNPAID); |
326 | else |
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327 | esrv_send_item (pl, tmp2); |
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328 | } |
|
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329 | } |
306 | } |
330 | else |
307 | else |
331 | { |
308 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
332 | /* If the object is in a container, send a delete to the client. |
|
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333 | * - we are moving all the items from the container to elsewhere, |
|
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334 | * so it needs to be deleted. |
|
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335 | */ |
|
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336 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
337 | { |
|
|
338 | if (tmp->env && pl->type == PLAYER) |
|
|
339 | esrv_del_item (pl->contr, tmp->count); |
|
|
340 | remove_ob (tmp); /* Unlink it */ |
|
|
341 | } |
|
|
342 | } |
|
|
343 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
344 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
345 | else |
|
|
346 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
347 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
348 | |
309 | |
349 | tmp = insert_ob_in_ob (tmp, op); |
310 | op->insert (tmp); |
350 | |
|
|
351 | /* All the stuff below deals with client/server code, and is only |
|
|
352 | * usable by players |
|
|
353 | */ |
|
|
354 | if (pl->type != PLAYER) |
|
|
355 | return; |
|
|
356 | |
|
|
357 | esrv_send_item (pl, tmp); |
|
|
358 | /* These are needed to update the weight for the container we |
|
|
359 | * are putting the object in. |
|
|
360 | */ |
|
|
361 | if (op != pl) |
|
|
362 | { |
|
|
363 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
364 | esrv_send_item (pl, pl); |
|
|
365 | } |
|
|
366 | |
|
|
367 | /* Update the container the object was in */ |
|
|
368 | if (env && env != pl && env != op) |
|
|
369 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
370 | } |
311 | } |
371 | |
312 | |
372 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
313 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
373 | void |
314 | void |
374 | pick_up (object *op, object *alt) |
315 | pick_up (object *op, object *alt) |
… | |
… | |
384 | if (!can_pick (op, alt)) |
325 | if (!can_pick (op, alt)) |
385 | { |
326 | { |
386 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
327 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
387 | goto leave; |
328 | goto leave; |
388 | } |
329 | } |
|
|
330 | |
389 | tmp = alt; |
331 | tmp = alt; |
390 | } |
332 | } |
391 | else |
333 | else |
392 | { |
334 | { |
393 | if (op->below == NULL || !can_pick (op, op->below)) |
335 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
402 | /* Try to catch it. */ |
344 | /* Try to catch it. */ |
403 | tmp_map = tmp->map; |
345 | tmp_map = tmp->map; |
404 | tmp = stop_item (tmp); |
346 | tmp = stop_item (tmp); |
405 | if (tmp == NULL) |
347 | if (tmp == NULL) |
406 | goto leave; |
348 | goto leave; |
|
|
349 | |
407 | need_fix_tmp = 1; |
350 | need_fix_tmp = 1; |
408 | if (!can_pick (op, tmp)) |
351 | if (!can_pick (op, tmp)) |
409 | goto leave; |
352 | goto leave; |
410 | |
353 | |
411 | if (op->type == PLAYER) |
354 | if (op->type == PLAYER) |
… | |
… | |
416 | } |
359 | } |
417 | else |
360 | else |
418 | count = tmp->nrof; |
361 | count = tmp->nrof; |
419 | |
362 | |
420 | /* container is open, so use it */ |
363 | /* container is open, so use it */ |
|
|
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
365 | alt = op; |
421 | if (op->container) |
366 | else if (op->container) |
422 | { |
367 | { |
423 | alt = op->container; |
368 | alt = op->container; |
424 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
369 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
425 | goto leave; |
370 | goto leave; |
426 | } |
371 | } |
… | |
… | |
433 | |
378 | |
434 | if (!alt) |
379 | if (!alt) |
435 | for (alt = op->inv; alt; alt = alt->below) |
380 | for (alt = op->inv; alt; alt = alt->below) |
436 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
381 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
437 | break; /* General container comes next */ |
382 | break; /* General container comes next */ |
|
|
383 | |
438 | if (!alt) |
384 | if (!alt) |
439 | alt = op; /* No free containers */ |
385 | alt = op; /* No free containers */ |
440 | } |
386 | } |
441 | |
387 | |
442 | if (tmp->env == alt) |
388 | if (tmp->env == alt) |
… | |
… | |
444 | /* here it could be possible to check rent, |
390 | /* here it could be possible to check rent, |
445 | * if someone wants to implement it |
391 | * if someone wants to implement it |
446 | */ |
392 | */ |
447 | alt = op; |
393 | alt = op; |
448 | } |
394 | } |
|
|
395 | |
449 | #ifdef PICKUP_DEBUG |
396 | #ifdef PICKUP_DEBUG |
450 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
451 | #endif |
398 | #endif |
452 | |
399 | |
453 | /* startequip items are not allowed to be put into containers: */ |
400 | /* startequip items are not allowed to be put into containers: */ |
… | |
… | |
469 | |
416 | |
470 | leave: |
417 | leave: |
471 | if (need_fix_tmp) |
418 | if (need_fix_tmp) |
472 | fix_stopped_item (tmp, tmp_map, op); |
419 | fix_stopped_item (tmp, tmp_map, op); |
473 | } |
420 | } |
474 | |
|
|
475 | |
421 | |
476 | /* This takes (picks up) and item. op is the player |
422 | /* This takes (picks up) and item. op is the player |
477 | * who issued the command. params is a string to |
423 | * who issued the command. params is a string to |
478 | * match against the item name. Basically, always |
424 | * match against the item name. Basically, always |
479 | * returns zero, but that should be improved. |
425 | * returns zero, but that should be improved. |
… | |
… | |
494 | |
440 | |
495 | if (!tmp) |
441 | if (!tmp) |
496 | tmp = op->below; |
442 | tmp = op->below; |
497 | } |
443 | } |
498 | |
444 | |
499 | if (tmp == NULL) |
445 | if (!tmp) |
500 | { |
446 | { |
501 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
447 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
502 | return 0; |
448 | return 0; |
503 | } |
449 | } |
504 | |
450 | |
505 | /* Makes processing easier */ |
451 | /* Makes processing easier */ |
506 | if (params && *params == '\0') |
452 | if (params && *params == '\0') |
507 | params = NULL; |
453 | params = 0; |
|
|
454 | |
|
|
455 | int cnt = MAX_ITEM_PER_DROP; |
508 | |
456 | |
509 | while (tmp) |
457 | while (tmp) |
510 | { |
458 | { |
511 | next = tmp->below; |
459 | next = tmp->below; |
512 | |
460 | |
513 | if (tmp->invisible) |
461 | if (tmp->invisible) |
514 | { |
462 | { |
515 | tmp = next; |
463 | tmp = next; |
516 | continue; |
464 | continue; |
517 | } |
465 | } |
|
|
466 | |
518 | /* This following two if and else if could be merged into line |
467 | /* This following two if and else if could be merged into line |
519 | * but that probably will make it more difficult to read, and |
468 | * but that probably will make it more difficult to read, and |
520 | * not make it any more efficient |
469 | * not make it any more efficient |
521 | */ |
470 | */ |
522 | if (params && item_matched_string (op, tmp, params)) |
471 | if (params && item_matched_string (op, tmp, params)) |
523 | { |
472 | { |
|
|
473 | if (--cnt < 0) break; |
524 | pick_up (op, tmp); |
474 | pick_up (op, tmp); |
525 | } |
475 | } |
526 | else if (can_pick (op, tmp) && !params) |
476 | else if (can_pick (op, tmp) && !params) |
527 | { |
477 | { |
|
|
478 | if (--cnt < 0) break; |
528 | pick_up (op, tmp); |
479 | pick_up (op, tmp); |
529 | break; |
480 | break; |
530 | } |
481 | } |
|
|
482 | |
531 | tmp = next; |
483 | tmp = next; |
532 | /* Might as well just skip over the player immediately - |
484 | } |
533 | * we know it can't be picked up |
485 | |
534 | */ |
486 | if (cnt < 0) |
535 | if (tmp == op) |
|
|
536 | tmp = tmp->below; |
|
|
537 | } |
487 | { |
|
|
488 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
489 | return 0; |
|
|
490 | } |
|
|
491 | |
538 | if (!params && !tmp) |
492 | if (!params && !tmp) |
539 | { |
493 | { |
540 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
494 | for (tmp = op->below; tmp; tmp = tmp->below) |
541 | if (!tmp->invisible) |
495 | if (!tmp->invisible) |
542 | { |
496 | { |
543 | char buf[MAX_BUF]; |
|
|
544 | |
|
|
545 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
497 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
546 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
547 | break; |
498 | break; |
548 | } |
499 | } |
|
|
500 | |
549 | if (!tmp) |
501 | if (!tmp) |
550 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
502 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
551 | } |
503 | } |
|
|
504 | |
552 | return 0; |
505 | return 0; |
553 | } |
506 | } |
554 | |
507 | |
555 | |
|
|
556 | /* |
508 | /* |
557 | * This function was part of drop, now is own function. |
509 | * This function was part of drop, now is own function. |
558 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
559 | * if nrof is non zero, then nrof objects is tried to put into sack. |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
512 | * |
560 | * Note that the 'sack' in question can now be a transport, |
513 | * Note that the 'sack' in question can now be a transport, |
561 | * so this function isn't named very good anymore. |
514 | * so this function isn't named very good anymore. |
562 | */ |
515 | */ |
563 | void |
516 | void |
564 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
575 | return; |
528 | return; |
576 | } |
529 | } |
577 | |
530 | |
578 | if (tmp->type == CONTAINER && tmp->inv) |
531 | if (tmp->type == CONTAINER && tmp->inv) |
579 | { |
532 | { |
580 | |
|
|
581 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
533 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
582 | * we instead move the contents of that container into the active |
534 | * we instead move the contents of that container into the active |
583 | * container, this is only done if the object has something in it. |
535 | * container, this is only done if the object has something in it. |
584 | */ |
536 | */ |
585 | sack2 = tmp; |
537 | sack2 = tmp; |
… | |
… | |
588 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
540 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
589 | { |
541 | { |
590 | tmp = tmp2->below; |
542 | tmp = tmp2->below; |
591 | |
543 | |
592 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
544 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
593 | { |
|
|
594 | put_object_in_sack (op, sack, tmp2, 0); |
545 | put_object_in_sack (op, sack, tmp2, 0); |
595 | } |
|
|
596 | else |
546 | else |
597 | { |
547 | { |
598 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
548 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
599 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
549 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
600 | break; |
550 | break; |
601 | } |
551 | } |
602 | } |
552 | } |
603 | |
553 | |
604 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
605 | return; |
554 | return; |
606 | } |
555 | } |
607 | |
556 | |
608 | /* Don't worry about this for containers - our caller should have |
557 | /* Don't worry about this for containers - our caller should have |
609 | * already checked this. |
558 | * already checked this. |
… | |
… | |
614 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
563 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
615 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
564 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
616 | return; |
565 | return; |
617 | |
566 | |
618 | /* we want to put some portion of the item into the container */ |
567 | /* we want to put some portion of the item into the container */ |
619 | if (nrof && tmp->nrof != nrof) |
568 | if (!can_split (op, tmp, nrof)) |
620 | { |
|
|
621 | object *tmp2 = tmp; |
|
|
622 | |
|
|
623 | tmp = get_split_ob (tmp, nrof); |
|
|
624 | |
|
|
625 | if (!tmp) |
|
|
626 | { |
|
|
627 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
628 | return; |
569 | return; |
629 | } |
|
|
630 | /* Tell a client what happened other objects */ |
|
|
631 | if (tmp2->destroyed ()) |
|
|
632 | esrv_del_item (op->contr, tmp2->count); |
|
|
633 | else /* this can proably be replaced with an update */ |
|
|
634 | esrv_send_item (op, tmp2); |
|
|
635 | } |
|
|
636 | else |
|
|
637 | remove_ob (tmp); |
|
|
638 | |
570 | |
639 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
640 | tmp2 = insert_ob_in_ob (tmp, sack); |
572 | sack->insert (tmp); |
641 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
642 | /* in object.c */ |
|
|
643 | |
|
|
644 | /* If an object merged (and thus, different object), we need to |
|
|
645 | * delete the original. |
|
|
646 | */ |
|
|
647 | if (tmp2 != tmp) |
|
|
648 | esrv_del_item (op->contr, tmp->count); |
|
|
649 | |
|
|
650 | esrv_send_item (op, tmp2); |
|
|
651 | |
|
|
652 | /* update the sacks weight */ |
|
|
653 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
654 | } |
573 | } |
655 | |
574 | |
656 | /* |
575 | /* |
657 | * This function was part of drop, now is own function. |
576 | * This function was part of drop, now is own function. |
658 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
577 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
… | |
… | |
660 | * This is used when dropping objects onto the floor. |
579 | * This is used when dropping objects onto the floor. |
661 | */ |
580 | */ |
662 | void |
581 | void |
663 | drop_object (object *op, object *tmp, uint32 nrof) |
582 | drop_object (object *op, object *tmp, uint32 nrof) |
664 | { |
583 | { |
665 | char buf[MAX_BUF]; |
|
|
666 | object *floor; |
|
|
667 | |
|
|
668 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
584 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
669 | return; |
585 | return; |
670 | |
586 | |
671 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
587 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
672 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
588 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
673 | return; /* can't unapply it */ |
589 | return; /* can't unapply it */ |
674 | |
590 | |
|
|
591 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
592 | |
675 | /* We are only dropping some of the items. We split the current objec |
593 | /* We are only dropping some of the items. We split the current object |
676 | * off |
594 | * off |
677 | */ |
595 | */ |
678 | if (nrof && tmp->nrof != nrof) |
596 | if (!can_split (op, tmp, nrof)) |
679 | { |
|
|
680 | object *tmp2 = tmp; |
|
|
681 | |
|
|
682 | tmp = get_split_ob (tmp, nrof); |
|
|
683 | if (!tmp) |
|
|
684 | { |
|
|
685 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
686 | return; |
|
|
687 | } |
|
|
688 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
689 | * original object |
|
|
690 | */ |
|
|
691 | if (op->type == PLAYER) |
|
|
692 | { |
|
|
693 | if (tmp2->destroyed ()) |
|
|
694 | esrv_del_item (op->contr, tmp2->count); |
|
|
695 | else |
|
|
696 | esrv_send_item (op, tmp2); |
|
|
697 | } |
|
|
698 | } |
|
|
699 | else |
|
|
700 | remove_ob (tmp); |
|
|
701 | |
|
|
702 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
703 | return; |
597 | return; |
704 | |
598 | |
|
|
599 | drop_object (op, tmp); |
|
|
600 | |
|
|
601 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
602 | { |
|
|
603 | // if nothing happened with the object we give it back |
|
|
604 | op->insert (tmp); |
|
|
605 | } |
|
|
606 | } |
|
|
607 | |
|
|
608 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
|
|
609 | * already split off object, and feeds it to the event handlers and does |
|
|
610 | * other magic with it. |
|
|
611 | * |
|
|
612 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
613 | * object that was dropped. |
|
|
614 | * |
|
|
615 | * Make sure to check what happened with <obj> after this function returns! |
|
|
616 | * Otherwise you may leak this object. |
|
|
617 | */ |
|
|
618 | |
|
|
619 | void |
|
|
620 | drop_object (object *dropper, object *obj) |
|
|
621 | { |
|
|
622 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
623 | return; |
|
|
624 | |
|
|
625 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
626 | return; |
|
|
627 | |
705 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
628 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
706 | { |
629 | { |
707 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
630 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
708 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
631 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
709 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
632 | |
710 | if (op->type == PLAYER) |
633 | obj->destroy (); |
711 | esrv_del_item (op->contr, tmp->count); |
634 | dropper->update_stats (); |
712 | free_object (tmp); |
|
|
713 | fix_player (op); |
|
|
714 | return; |
635 | return; |
715 | } |
636 | } |
716 | |
637 | |
717 | /* If SAVE_INTERVAL is commented out, we never want to save |
638 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
718 | * the player here. |
639 | floor; |
719 | */ |
640 | floor = floor->above) |
720 | #ifdef SAVE_INTERVAL |
641 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
721 | /* I'm not sure why there is a value check - since the save |
642 | return; |
722 | * is done every SAVE_INTERVAL seconds, why care the value |
643 | |
723 | * of what he is dropping? |
644 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
645 | return; |
|
|
646 | |
|
|
647 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
|
648 | if (!sell_item (obj, dropper)) |
|
|
649 | return; |
|
|
650 | |
|
|
651 | /* If nothing special happened with this object, the default action is to |
|
|
652 | * insert it below the dropper: |
724 | */ |
653 | */ |
725 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
726 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
727 | { |
|
|
728 | save_player (op, 1); |
|
|
729 | op->contr->last_save_time = time (NULL); |
|
|
730 | } |
|
|
731 | #endif /* SAVE_INTERVAL */ |
|
|
732 | |
654 | |
733 | if (op->type == PLAYER) |
655 | obj->x = dropper->x; |
734 | esrv_del_item (op->contr, tmp->count); |
656 | obj->y = dropper->y; |
735 | |
657 | |
736 | /* Call this before we update the various windows/players. At least |
|
|
737 | * that we, we know the weight is correct. |
|
|
738 | */ |
|
|
739 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
740 | /* in object.c */ |
|
|
741 | |
|
|
742 | if (op->type == PLAYER) |
|
|
743 | { |
|
|
744 | op->contr->socket.update_look = 1; |
|
|
745 | /* Need to update the weight for the player */ |
|
|
746 | esrv_send_item (op, op); |
|
|
747 | } |
|
|
748 | |
|
|
749 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
750 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
751 | return; |
|
|
752 | |
|
|
753 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
754 | sell_item (tmp, op); |
|
|
755 | |
|
|
756 | tmp->x = op->x; |
|
|
757 | tmp->y = op->y; |
|
|
758 | |
|
|
759 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
658 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
760 | } |
659 | } |
761 | |
660 | |
762 | void |
661 | void |
763 | drop (object *op, object *tmp) |
662 | drop (object *op, object *tmp) |
764 | { |
663 | { |
… | |
… | |
773 | if (tmp->env && tmp->env->type != PLAYER) |
672 | if (tmp->env && tmp->env->type != PLAYER) |
774 | { |
673 | { |
775 | /* Just toss the object - probably shouldn't be hanging |
674 | /* Just toss the object - probably shouldn't be hanging |
776 | * around anyways |
675 | * around anyways |
777 | */ |
676 | */ |
778 | remove_ob (tmp); |
677 | tmp->destroy (); |
779 | free_object (tmp); |
|
|
780 | return; |
678 | return; |
781 | } |
679 | } |
782 | else |
680 | else |
783 | { |
681 | { |
784 | while (tmp != NULL && tmp->invisible) |
682 | while (tmp && tmp->invisible) |
785 | tmp = tmp->below; |
683 | tmp = tmp->below; |
786 | } |
684 | } |
787 | } |
685 | } |
788 | |
686 | |
789 | if (tmp == NULL) |
687 | if (tmp == NULL) |
790 | { |
688 | { |
791 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
689 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
792 | return; |
690 | return; |
793 | } |
691 | } |
|
|
692 | |
794 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
693 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
795 | { |
694 | { |
796 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
695 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
797 | return; |
696 | return; |
798 | } |
697 | } |
|
|
698 | |
799 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
699 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
800 | { |
700 | { |
801 | #if 0 |
701 | #if 0 |
802 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
702 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
803 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
703 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
804 | #endif |
704 | #endif |
805 | return; |
705 | return; |
806 | } |
706 | } |
807 | |
707 | |
808 | if (op->type == PLAYER) |
708 | if (op->type == PLAYER && op->contr->last_used == tmp) |
809 | { |
709 | op->contr->last_used = tmp->below ? tmp->below |
810 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
710 | : tmp->above ? tmp->above |
811 | { |
711 | : 0; |
812 | object *n = NULL; |
|
|
813 | |
|
|
814 | if (tmp->below != NULL) |
|
|
815 | n = tmp->below; |
|
|
816 | else if (tmp->above != NULL) |
|
|
817 | n = tmp->above; |
|
|
818 | op->contr->last_used = n; |
|
|
819 | if (n != NULL) |
|
|
820 | op->contr->last_used_id = n->count; |
|
|
821 | else |
|
|
822 | op->contr->last_used_id = 0; |
|
|
823 | } |
|
|
824 | }; |
|
|
825 | |
712 | |
826 | if (op->container) |
713 | if (op->container) |
827 | { |
714 | { |
828 | if (op->type == PLAYER) |
715 | if (op->type == PLAYER) |
829 | { |
|
|
830 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
716 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
831 | } |
|
|
832 | else |
717 | else |
833 | { |
|
|
834 | put_object_in_sack (op, op->container, tmp, 0); |
718 | put_object_in_sack (op, op->container, tmp, 0); |
835 | }; |
|
|
836 | } |
719 | } |
837 | else |
720 | else |
838 | { |
721 | { |
839 | if (op->type == PLAYER) |
722 | if (op->type == PLAYER) |
840 | { |
|
|
841 | drop_object (op, tmp, op->contr->count); |
723 | drop_object (op, tmp, op->contr->count); |
842 | } |
|
|
843 | else |
724 | else |
844 | { |
|
|
845 | drop_object (op, tmp, 0); |
725 | drop_object (op, tmp, 0); |
846 | }; |
|
|
847 | } |
726 | } |
|
|
727 | |
848 | if (op->type == PLAYER) |
728 | if (op->type == PLAYER) |
849 | op->contr->count = 0; |
729 | op->contr->count = 0; |
850 | } |
730 | } |
851 | |
|
|
852 | |
|
|
853 | |
731 | |
854 | /* Command will drop all items that have not been locked */ |
732 | /* Command will drop all items that have not been locked */ |
855 | int |
733 | int |
856 | command_dropall (object *op, char *params) |
734 | command_dropall (object *op, char *params) |
857 | { |
735 | { |
858 | |
736 | |
859 | object *curinv, *nextinv; |
|
|
860 | |
|
|
861 | if (op->inv == NULL) |
737 | if (op->inv == NULL) |
862 | { |
738 | { |
863 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
739 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
864 | return 0; |
740 | return 0; |
865 | } |
741 | } |
866 | |
742 | |
867 | curinv = op->inv; |
743 | object *curinv = op->inv; |
|
|
744 | object *nextinv; |
868 | |
745 | |
869 | /* |
746 | /* |
870 | This is the default. Drops everything not locked or considered |
747 | This is the default. Drops everything not locked or considered |
871 | not something that should be dropped. |
748 | not something that should be dropped. |
872 | */ |
749 | */ |
… | |
… | |
874 | Care must be taken that the next item pointer is not to money as |
751 | Care must be taken that the next item pointer is not to money as |
875 | the drop() routine will do unknown things to it when dropping |
752 | the drop() routine will do unknown things to it when dropping |
876 | in a shop. --Tero.Pelander@utu.fi |
753 | in a shop. --Tero.Pelander@utu.fi |
877 | */ |
754 | */ |
878 | |
755 | |
879 | if (params == NULL) |
756 | int cnt = MAX_ITEM_PER_DROP; |
|
|
757 | |
|
|
758 | if (!params) |
880 | { |
759 | { |
881 | while (curinv != NULL) |
760 | while (curinv) |
882 | { |
761 | { |
883 | nextinv = curinv->below; |
762 | nextinv = curinv->below; |
|
|
763 | |
884 | while (nextinv && nextinv->type == MONEY) |
764 | while (nextinv && nextinv->type == MONEY) |
885 | nextinv = nextinv->below; |
765 | nextinv = nextinv->below; |
|
|
766 | |
886 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
767 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
887 | curinv->type != FOOD && curinv->type != KEY && |
768 | curinv->type != FOOD && curinv->type != KEY && |
888 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
769 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
889 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
770 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
890 | { |
771 | { |
891 | drop (op, curinv); |
772 | drop (op, curinv); |
|
|
773 | if (--cnt <= 0) break; |
892 | } |
774 | } |
|
|
775 | |
893 | curinv = nextinv; |
776 | curinv = nextinv; |
894 | } |
777 | } |
895 | } |
778 | } |
896 | |
|
|
897 | else if (strcmp (params, "weapons") == 0) |
779 | else if (strcmp (params, "weapons") == 0) |
898 | { |
780 | { |
899 | while (curinv != NULL) |
781 | while (curinv) |
900 | { |
782 | { |
901 | nextinv = curinv->below; |
783 | nextinv = curinv->below; |
|
|
784 | |
902 | while (nextinv && nextinv->type == MONEY) |
785 | while (nextinv && nextinv->type == MONEY) |
903 | nextinv = nextinv->below; |
786 | nextinv = nextinv->below; |
|
|
787 | |
904 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
788 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
905 | { |
789 | { |
906 | drop (op, curinv); |
790 | drop (op, curinv); |
|
|
791 | if (--cnt <= 0) break; |
907 | } |
792 | } |
|
|
793 | |
908 | curinv = nextinv; |
794 | curinv = nextinv; |
909 | } |
795 | } |
910 | } |
796 | } |
911 | |
|
|
912 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
797 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
913 | { |
798 | { |
914 | while (curinv != NULL) |
799 | while (curinv) |
915 | { |
800 | { |
916 | nextinv = curinv->below; |
801 | nextinv = curinv->below; |
|
|
802 | |
917 | while (nextinv && nextinv->type == MONEY) |
803 | while (nextinv && nextinv->type == MONEY) |
918 | nextinv = nextinv->below; |
804 | nextinv = nextinv->below; |
|
|
805 | |
919 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
806 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
920 | { |
807 | { |
921 | drop (op, curinv); |
808 | drop (op, curinv); |
|
|
809 | if (--cnt <= 0) break; |
922 | } |
810 | } |
|
|
811 | |
923 | curinv = nextinv; |
812 | curinv = nextinv; |
924 | } |
813 | } |
925 | } |
814 | } |
926 | |
|
|
927 | else if (strcmp (params, "misc") == 0) |
815 | else if (strcmp (params, "misc") == 0) |
928 | { |
816 | { |
929 | while (curinv != NULL) |
817 | while (curinv) |
930 | { |
818 | { |
931 | nextinv = curinv->below; |
819 | nextinv = curinv->below; |
|
|
820 | |
932 | while (nextinv && nextinv->type == MONEY) |
821 | while (nextinv && nextinv->type == MONEY) |
933 | nextinv = nextinv->below; |
822 | nextinv = nextinv->below; |
|
|
823 | |
934 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
824 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
935 | { |
825 | { |
936 | switch (curinv->type) |
826 | switch (curinv->type) |
937 | { |
827 | { |
938 | case HORN: |
828 | case HORN: |
… | |
… | |
956 | break; |
846 | break; |
957 | default: |
847 | default: |
958 | curinv = nextinv; |
848 | curinv = nextinv; |
959 | break; |
849 | break; |
960 | } |
850 | } |
|
|
851 | |
|
|
852 | if (--cnt <= 0) break; |
961 | } |
853 | } |
|
|
854 | |
962 | curinv = nextinv; |
855 | curinv = nextinv; |
963 | } |
856 | } |
964 | } |
857 | } |
965 | op->contr->socket.update_look = 1; |
858 | |
|
|
859 | if (cnt <= 0) |
|
|
860 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
966 | |
861 | |
967 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
968 | return 0; |
863 | return 0; |
|
|
864 | } |
|
|
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
969 | } |
889 | } |
970 | |
890 | |
971 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
972 | * comma seperated list. |
892 | * comma seperated list. |
973 | */ |
893 | */ |
974 | |
|
|
975 | int |
894 | int |
976 | command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
977 | { |
896 | { |
978 | object *tmp, *next; |
897 | object *tmp, *next; |
979 | int did_one = 0; |
898 | int did_one = 0; |
… | |
… | |
983 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
984 | return 0; |
903 | return 0; |
985 | } |
904 | } |
986 | else |
905 | else |
987 | { |
906 | { |
|
|
907 | vector<object *> matched_objs; |
|
|
908 | |
988 | for (tmp = op->inv; tmp; tmp = next) |
909 | for (tmp = op->inv; tmp; tmp = next) |
989 | { |
910 | { |
990 | next = tmp->below; |
911 | next = tmp->below; |
991 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
912 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
992 | continue; |
913 | continue; |
|
|
914 | |
993 | if (item_matched_string (op, tmp, params)) |
915 | if (item_matched_string (op, tmp, params)) |
994 | { |
916 | matched_objs.push_back (tmp); |
995 | drop (op, tmp); |
|
|
996 | did_one = 1; |
|
|
997 | } |
917 | } |
998 | } |
918 | |
999 | if (!did_one) |
919 | int cnt = MAX_ITEM_PER_DROP; |
|
|
920 | |
|
|
921 | if (!drop_vector (op, matched_objs, &cnt)) |
1000 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
922 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
1001 | } |
923 | |
1002 | if (op->type == PLAYER) |
924 | if (cnt <= 0) |
1003 | { |
925 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
1004 | op->contr->count = 0; |
|
|
1005 | op->contr->socket.update_look = 1; |
|
|
1006 | }; |
926 | } |
1007 | |
927 | |
1008 | /* draw_look(op);*/ |
|
|
1009 | return 0; |
928 | return 0; |
1010 | } |
929 | } |
1011 | |
930 | |
1012 | int |
931 | int |
1013 | command_examine (object *op, char *params) |
932 | command_examine (object *op, char *params) |
1014 | { |
933 | { |
1015 | if (!params) |
934 | if (!params) |
1016 | { |
935 | { |
1017 | object *tmp = op->below; |
936 | object *tmp = op->below; |
1018 | |
937 | |
1019 | while (tmp && !LOOK_OBJ (tmp)) |
938 | while (tmp && !tmp->client_visible ()) |
1020 | tmp = tmp->below; |
939 | tmp = tmp->below; |
|
|
940 | |
1021 | if (tmp) |
941 | if (tmp) |
1022 | examine (op, tmp); |
942 | examine (op, tmp); |
1023 | } |
943 | } |
1024 | else |
944 | else |
1025 | { |
945 | { |
1026 | object *tmp = find_best_object_match (op, params); |
946 | object *tmp = find_best_object_match (op, params); |
1027 | |
947 | |
1028 | if (tmp) |
948 | if (tmp) |
1029 | examine (op, tmp); |
949 | examine (op, tmp); |
1030 | else |
950 | else |
1031 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
951 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1032 | } |
952 | } |
|
|
953 | |
1033 | return 0; |
954 | return 0; |
1034 | } |
955 | } |
1035 | |
956 | |
1036 | /* op should be a player. |
957 | /* op should be a player. |
1037 | * we return the object the player has marked with the 'mark' command |
958 | * we return the object the player has marked with the 'mark' command |
… | |
… | |
1076 | } |
997 | } |
1077 | |
998 | |
1078 | return 0; |
999 | return 0; |
1079 | } |
1000 | } |
1080 | |
1001 | |
1081 | |
1002 | std::string |
1082 | /* op should be a player, params is any params. |
1003 | object::describe_monster (object *who) |
1083 | * If no params given, we print out the currently marked object. |
|
|
1084 | * otherwise, try to find a matching object - try best match first. |
|
|
1085 | */ |
|
|
1086 | int |
|
|
1087 | command_mark (object *op, char *params) |
|
|
1088 | { |
1004 | { |
1089 | if (!op->contr) |
1005 | dynbuf_text buf (512, 512); |
1090 | return 1; |
|
|
1091 | |
1006 | |
1092 | if (!params) |
1007 | object *mon = head ? head : this; |
1093 | { |
|
|
1094 | object *mark = find_marked_object (op); |
|
|
1095 | |
1008 | |
1096 | if (!mark) |
1009 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
1010 | buf << "It is an undead force.\r"; |
1098 | else |
1011 | |
1099 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
1012 | if (mon->level > who->level) |
1100 | } |
1013 | buf << "It is likely more powerful than you.\r"; |
|
|
1014 | else if (mon->level < who->level) |
|
|
1015 | buf << "It is likely less powerful than you.\r"; |
1101 | else |
1016 | else |
1102 | { |
1017 | buf << "It is probably as powerful as you.\r"; |
1103 | object *mark1 = find_best_object_match (op, params); |
|
|
1104 | |
1018 | |
1105 | if (!mark1) |
|
|
1106 | { |
|
|
1107 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1108 | return 1; |
|
|
1109 | } |
|
|
1110 | else |
|
|
1111 | { |
|
|
1112 | op->contr->mark = mark1; |
|
|
1113 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1114 | return 0; |
|
|
1115 | } |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | return 0; /*shouldnt get here */ |
|
|
1119 | } |
|
|
1120 | |
|
|
1121 | |
|
|
1122 | /* op is the player |
|
|
1123 | * tmp is the monster being examined. |
|
|
1124 | */ |
|
|
1125 | void |
|
|
1126 | examine_monster (object *op, object *tmp) |
|
|
1127 | { |
|
|
1128 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1129 | |
|
|
1130 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1131 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1132 | if (mon->level > op->level) |
|
|
1133 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1134 | else if (mon->level < op->level) |
|
|
1135 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1136 | else |
|
|
1137 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1138 | if (mon->attacktype & AT_ACID) |
1019 | if (mon->attacktype & AT_ACID) |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1020 | buf << "You seem to smell an acrid odor.\r"; |
1140 | |
1021 | |
1141 | /* Anyone know why this used to use the clone value instead of the |
1022 | /* Anyone know why this used to use the clone value instead of the |
1142 | * maxhp field? This seems that it should give more accurate results. |
1023 | * maxhp field? This seems that it should give more accurate results. |
1143 | */ |
1024 | */ |
1144 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1025 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1145 | { /* From 1-4 */ |
1026 | { /* From 1-4 */ |
1146 | case 1: |
1027 | case 1: |
1147 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1028 | buf << "It is in a bad shape.\r"; |
1148 | break; |
1029 | break; |
1149 | case 2: |
1030 | case 2: |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1031 | buf << "It is hurt.\r"; |
1151 | break; |
1032 | break; |
1152 | case 3: |
1033 | case 3: |
1153 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1034 | buf << "It is somewhat hurt.\r"; |
1154 | break; |
1035 | break; |
1155 | case 4: |
1036 | case 4: |
1156 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1037 | buf << "It is in excellent shape.\r"; |
1157 | break; |
1038 | break; |
1158 | } |
1039 | } |
|
|
1040 | |
1159 | if (present_in_ob (POISONING, mon) != NULL) |
1041 | if (present_in_ob (POISONING, mon)) |
1160 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1042 | buf << "It looks very ill.\r"; |
1161 | } |
|
|
1162 | |
1043 | |
|
|
1044 | buf << '\n'; |
|
|
1045 | |
|
|
1046 | return buf; |
|
|
1047 | } |
1163 | |
1048 | |
1164 | /* tmp is the object being described, pl is who is examing it. */ |
1049 | /* tmp is the object being described, pl is who is examing it. */ |
1165 | char * |
1050 | const char * |
1166 | long_desc (object *tmp, object *pl) |
1051 | long_desc (object *tmp, object *pl) |
1167 | { |
1052 | { |
1168 | static char buf[VERY_BIG_BUF]; |
1053 | static std::string s; |
1169 | char *cp; |
|
|
1170 | |
1054 | |
1171 | if (tmp == NULL) |
1055 | return (s = tmp->long_desc (pl)).c_str (); |
1172 | return ""; |
1056 | } |
1173 | |
1057 | |
1174 | buf[0] = '\0'; |
1058 | std::string |
|
|
1059 | object::long_desc (object *who) |
|
|
1060 | { |
|
|
1061 | std::string buf (query_name ()); |
|
|
1062 | |
1175 | switch (tmp->type) |
1063 | switch (type) |
1176 | { |
1064 | { |
1177 | case RING: |
1065 | case RING: |
1178 | case SKILL: |
1066 | case SKILL: |
1179 | case WEAPON: |
1067 | case WEAPON: |
1180 | case ARMOUR: |
1068 | case ARMOUR: |
… | |
… | |
1190 | case CLOAK: |
1078 | case CLOAK: |
1191 | case FOOD: |
1079 | case FOOD: |
1192 | case DRINK: |
1080 | case DRINK: |
1193 | case FLESH: |
1081 | case FLESH: |
1194 | case SKILL_TOOL: |
1082 | case SKILL_TOOL: |
|
|
1083 | case LAMP: |
1195 | case POWER_CRYSTAL: |
1084 | case POWER_CRYSTAL: |
1196 | if (*(cp = describe_item (tmp, pl)) != '\0') |
1085 | { |
|
|
1086 | const char *cp = ::describe_item (this, who); |
|
|
1087 | |
|
|
1088 | if (*cp) |
|
|
1089 | { |
|
|
1090 | buf.append (" "); |
|
|
1091 | buf.append (cp); |
|
|
1092 | } |
|
|
1093 | } |
|
|
1094 | } |
|
|
1095 | |
|
|
1096 | return buf; |
|
|
1097 | } |
|
|
1098 | |
|
|
1099 | /* op is the player |
|
|
1100 | * tmp is the monster being examined. |
|
|
1101 | */ |
|
|
1102 | void |
|
|
1103 | examine_monster (object *op, object *tmp) |
|
|
1104 | { |
|
|
1105 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1106 | } |
|
|
1107 | |
|
|
1108 | std::string |
|
|
1109 | object::describe (object *who) |
|
|
1110 | { |
|
|
1111 | dynbuf_text buf (1024, 1024); |
|
|
1112 | |
|
|
1113 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1114 | |
|
|
1115 | if (custom_name) |
|
|
1116 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1117 | |
|
|
1118 | switch (type) |
|
|
1119 | { |
|
|
1120 | case SPELLBOOK: |
|
|
1121 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1122 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1123 | break; |
|
|
1124 | |
|
|
1125 | case BOOK: |
|
|
1126 | if (msg) |
|
|
1127 | buf << "Something is written in it.\r"; |
|
|
1128 | break; |
|
|
1129 | |
|
|
1130 | case CONTAINER: |
|
|
1131 | if (race) |
1197 | { |
1132 | { |
|
|
1133 | if (weight_limit && stats.Str < 100) |
|
|
1134 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1135 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1198 | int len; |
1136 | else |
1199 | |
1137 | buf.printf ("It can hold only %s.\r", &race); |
1200 | assign (buf, query_name (tmp)); |
|
|
1201 | len = strlen (buf); |
|
|
1202 | if (len < VERY_BIG_BUF - 5) |
|
|
1203 | { |
|
|
1204 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1205 | * it instead of calling strcat */ |
|
|
1206 | strcpy (buf + len, " "); |
|
|
1207 | len++; |
|
|
1208 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1209 | } |
|
|
1210 | } |
1138 | } |
1211 | } |
1139 | else if (weight_limit && stats.Str < 100) |
1212 | |
1140 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1213 | if (buf[0] == '\0') |
|
|
1214 | assign (buf, query_name (tmp)); |
|
|
1215 | |
|
|
1216 | return buf; |
|
|
1217 | } |
|
|
1218 | |
|
|
1219 | void |
|
|
1220 | examine (object *op, object *tmp) |
|
|
1221 | { |
|
|
1222 | char buf[VERY_BIG_BUF]; |
|
|
1223 | int i; |
|
|
1224 | |
|
|
1225 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1226 | return; |
|
|
1227 | |
|
|
1228 | strcpy (buf, "That is "); |
|
|
1229 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1230 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1231 | |
|
|
1232 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1233 | buf[0] = '\0'; |
|
|
1234 | |
|
|
1235 | if (tmp->custom_name) |
|
|
1236 | { |
|
|
1237 | strcpy (buf, "You call it "); |
|
|
1238 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1239 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1240 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1241 | buf[0] = '\0'; |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | switch (tmp->type) |
|
|
1245 | { |
|
|
1246 | case SPELLBOOK: |
|
|
1247 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1248 | { |
|
|
1249 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1250 | } |
|
|
1251 | break; |
1141 | break; |
1252 | |
1142 | |
1253 | case BOOK: |
1143 | case WAND: |
1254 | if (tmp->msg != NULL) |
1144 | if (flag [FLAG_IDENTIFIED]) |
1255 | strcpy (buf, "Something is written in it."); |
1145 | buf.printf ("It has %d charges left.\r", stats.food); |
1256 | break; |
1146 | break; |
1257 | |
|
|
1258 | case CONTAINER: |
|
|
1259 | if (tmp->race != NULL) |
|
|
1260 | { |
|
|
1261 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1262 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1263 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1264 | else |
|
|
1265 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1266 | } |
|
|
1267 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1268 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1269 | break; |
|
|
1270 | |
|
|
1271 | case WAND: |
|
|
1272 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1273 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
|
|
1274 | break; |
|
|
1275 | } |
|
|
1276 | |
|
|
1277 | if (buf[0] != '\0') |
|
|
1278 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1279 | |
|
|
1280 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1281 | { |
1147 | } |
|
|
1148 | |
|
|
1149 | if (materialname && !msg) |
1282 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
1150 | buf.printf ("It is made of: %s.\r", &materialname); |
1283 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | |
1284 | } |
1152 | if (who) |
1285 | /* Where to wear this item */ |
1153 | /* Where to wear this item */ |
1286 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1154 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1287 | { |
1155 | if (slot[i].info) |
1288 | if (tmp->body_info[i] < -1) |
1156 | { |
|
|
1157 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1158 | |
|
|
1159 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1160 | buf.printf ("(%d)", -slot[i].info); |
|
|
1161 | |
|
|
1162 | buf << ".\r"; |
1289 | { |
1163 | } |
1290 | if (op->body_info[i]) |
1164 | |
1291 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1165 | if (weight) |
|
|
1166 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1167 | |
|
|
1168 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1169 | { |
|
|
1170 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1171 | |
|
|
1172 | if (is_in_shop (who)) |
|
|
1173 | { |
|
|
1174 | if (flag [FLAG_UNPAID]) |
|
|
1175 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1292 | else |
1176 | else |
1293 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1294 | } |
|
|
1295 | else if (tmp->body_info[i]) |
|
|
1296 | { |
|
|
1297 | if (op->body_info[i]) |
|
|
1298 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1299 | else |
|
|
1300 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1301 | } |
|
|
1302 | } |
|
|
1303 | |
|
|
1304 | if (tmp->weight) |
|
|
1305 | { |
|
|
1306 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1307 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1308 | } |
|
|
1309 | |
|
|
1310 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1311 | { |
|
|
1312 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1313 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1314 | if (is_in_shop (op)) |
|
|
1315 | { |
|
|
1316 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1317 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1318 | else |
|
|
1319 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
1177 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1320 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1321 | } |
1178 | } |
1322 | } |
1179 | } |
1323 | |
1180 | |
1324 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1181 | if (flag [FLAG_MONSTER]) |
1325 | examine_monster (op, tmp); |
1182 | buf << describe_monster (who); |
1326 | |
1183 | |
1327 | /* Is this item buildable? */ |
1184 | /* Is this item buildable? */ |
1328 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
1185 | if (flag [FLAG_IS_BUILDABLE]) |
1329 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
1186 | buf << "This is a buildable item.\r"; |
1330 | |
1187 | |
1331 | /* Does the object have a message? Don't show message for all object |
1188 | /* Does the object have a message? Don't show message for all object |
1332 | * types - especially if the first entry is a match |
1189 | * types - especially if the first entry is a match |
1333 | */ |
1190 | */ |
1334 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
1191 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1335 | { |
1192 | { |
1336 | |
|
|
1337 | /* This is just a hack so when identifying the items, we print |
1193 | /* This is just a hack so when identifying the items, we print |
1338 | * out the extra message |
1194 | * out the extra message |
1339 | */ |
1195 | */ |
1340 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1196 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1341 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
1197 | buf << "The object has a story:\r"; |
1342 | |
1198 | |
1343 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1199 | buf << msg << '\n'; |
1344 | } |
|
|
1345 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1346 | } |
|
|
1347 | |
|
|
1348 | /* |
|
|
1349 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1350 | * inventory. |
|
|
1351 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1352 | */ |
|
|
1353 | void |
|
|
1354 | inventory (object *op, object *inv) |
|
|
1355 | { |
|
|
1356 | object *tmp; |
|
|
1357 | char *in; |
|
|
1358 | int items = 0, length; |
|
|
1359 | |
|
|
1360 | if (inv == NULL && op == NULL) |
|
|
1361 | { |
1200 | } |
1362 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1363 | return; |
|
|
1364 | } |
|
|
1365 | tmp = inv ? inv->inv : op->inv; |
|
|
1366 | |
1201 | |
1367 | while (tmp) |
1202 | buf << '\n'; |
1368 | { |
1203 | |
1369 | if ((!tmp->invisible && |
1204 | return std::string (buf.linearise (), buf.size ()); |
1370 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1371 | items++; |
|
|
1372 | tmp = tmp->below; |
|
|
1373 | } |
|
|
1374 | if (inv == NULL) |
|
|
1375 | { /* player's inventory */ |
|
|
1376 | if (items == 0) |
|
|
1377 | { |
|
|
1378 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1379 | return; |
|
|
1380 | } |
|
|
1381 | else |
|
|
1382 | { |
|
|
1383 | length = 28; |
|
|
1384 | in = ""; |
|
|
1385 | if (op) |
|
|
1386 | clear_win_info (op); |
|
|
1387 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1388 | } |
|
|
1389 | } |
|
|
1390 | else |
|
|
1391 | { |
|
|
1392 | if (items == 0) |
|
|
1393 | return; |
|
|
1394 | else |
|
|
1395 | { |
|
|
1396 | length = 28; |
|
|
1397 | in = " "; |
|
|
1398 | } |
|
|
1399 | } |
|
|
1400 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1401 | { |
|
|
1402 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1403 | continue; |
|
|
1404 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1405 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1406 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1407 | else |
|
|
1408 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1409 | } |
|
|
1410 | if (!inv && op) |
|
|
1411 | { |
|
|
1412 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1413 | } |
|
|
1414 | } |
1205 | } |
1415 | |
1206 | |
1416 | static void |
1207 | static void |
1417 | display_new_pickup (object *op) |
1208 | display_new_pickup (object *op) |
1418 | { |
1209 | { |
1419 | int i = op->contr->mode; |
1210 | int i = op->contr->mode; |
1420 | |
1211 | |
1421 | if (!(i & PU_NEWMODE)) |
|
|
1422 | return; |
|
|
1423 | |
|
|
1424 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1425 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1212 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1426 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1213 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1427 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1214 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1428 | |
1215 | |
1429 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1216 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1480 | }; |
1267 | }; |
1481 | |
1268 | |
1482 | if (!params) |
1269 | if (!params) |
1483 | { |
1270 | { |
1484 | /* if the new mode is used, just print the settings */ |
1271 | /* if the new mode is used, just print the settings */ |
1485 | if (op->contr->mode & PU_NEWMODE) |
|
|
1486 | { |
|
|
1487 | display_new_pickup (op); |
1272 | display_new_pickup (op); |
1488 | return 1; |
|
|
1489 | } |
|
|
1490 | if (1) |
|
|
1491 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1492 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1493 | return 0; |
1273 | return 0; |
1494 | } |
1274 | } |
1495 | |
1275 | |
1496 | while (*params == ' ' && *params) |
1276 | while (*params == ' ' && *params) |
1497 | params++; |
1277 | params++; |
… | |
… | |
1503 | for (mode = 0; names[mode]; mode++) |
1283 | for (mode = 0; names[mode]; mode++) |
1504 | { |
1284 | { |
1505 | if (!strcmp (names[mode], params + 1)) |
1285 | if (!strcmp (names[mode], params + 1)) |
1506 | { |
1286 | { |
1507 | i = op->contr->mode; |
1287 | i = op->contr->mode; |
1508 | if (!(i & PU_NEWMODE)) |
1288 | |
1509 | i = PU_NEWMODE; |
|
|
1510 | if (*params == '+') |
1289 | if (*params == '+') |
1511 | i = i | modes[mode]; |
1290 | i = i | modes[mode]; |
1512 | else |
1291 | else |
1513 | i = i & ~modes[mode]; |
1292 | i = i & ~modes[mode]; |
|
|
1293 | |
1514 | op->contr->mode = i; |
1294 | op->contr->mode = i; |
1515 | display_new_pickup (op); |
1295 | display_new_pickup (op); |
1516 | return 1; |
1296 | return 1; |
1517 | } |
1297 | } |
1518 | } |
1298 | } |
… | |
… | |
1520 | return 1; |
1300 | return 1; |
1521 | } |
1301 | } |
1522 | |
1302 | |
1523 | if (sscanf (params, "%u", &i) != 1) |
1303 | if (sscanf (params, "%u", &i) != 1) |
1524 | { |
1304 | { |
1525 | if (1) |
|
|
1526 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1527 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1528 | return 1; |
1306 | return 1; |
1529 | } |
1307 | } |
1530 | set_pickup_mode (op, i); |
1308 | |
|
|
1309 | if (i <= PU_RATIO) |
|
|
1310 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1311 | |
|
|
1312 | op->contr->mode = i; |
1531 | |
1313 | |
1532 | return 1; |
1314 | return 1; |
1533 | } |
|
|
1534 | |
|
|
1535 | void |
|
|
1536 | set_pickup_mode (object *op, int i) |
|
|
1537 | { |
|
|
1538 | switch (op->contr->mode = i) |
|
|
1539 | { |
|
|
1540 | case 0: |
|
|
1541 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1542 | break; |
|
|
1543 | case 1: |
|
|
1544 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1545 | break; |
|
|
1546 | case 2: |
|
|
1547 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1548 | break; |
|
|
1549 | case 3: |
|
|
1550 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1551 | break; |
|
|
1552 | case 4: |
|
|
1553 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1554 | break; |
|
|
1555 | case 5: |
|
|
1556 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1557 | break; |
|
|
1558 | case 6: |
|
|
1559 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1560 | break; |
|
|
1561 | case 7: |
|
|
1562 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1563 | break; |
|
|
1564 | } |
|
|
1565 | } |
1315 | } |
1566 | |
1316 | |
1567 | int |
1317 | int |
1568 | command_search_items (object *op, char *params) |
1318 | command_search_items (object *op, char *params) |
1569 | { |
1319 | { |
1570 | char buf[MAX_BUF]; |
1320 | char buf[MAX_BUF]; |
1571 | |
1321 | |
1572 | if (settings.search_items == FALSE) |
|
|
1573 | return 1; |
|
|
1574 | |
|
|
1575 | if (params == NULL) |
1322 | if (params == NULL) |
1576 | { |
1323 | { |
1577 | if (op->contr->search_str[0] == '\0') |
1324 | if (op->contr->search_str[0] == '\0') |
1578 | { |
1325 | { |
1579 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1580 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1327 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1581 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1328 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1582 | return 1; |
1329 | return 1; |
1583 | } |
1330 | } |
|
|
1331 | |
1584 | op->contr->search_str[0] = '\0'; |
1332 | op->contr->search_str[0] = '\0'; |
1585 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1333 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1586 | fix_player (op); |
1334 | op->update_stats (); |
1587 | return 1; |
1335 | return 1; |
1588 | } |
1336 | } |
|
|
1337 | |
1589 | if ((int) strlen (params) >= MAX_BUF) |
1338 | if (strlen (params) >= MAX_BUF) |
1590 | { |
1339 | { |
1591 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1592 | return 1; |
1341 | return 1; |
1593 | } |
1342 | } |
|
|
1343 | |
1594 | strcpy (op->contr->search_str, params); |
1344 | strcpy (op->contr->search_str, params); |
1595 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1345 | sprintf (buf, "Now searching for '%s'.", op->contr->search_str); |
1596 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1346 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1597 | fix_player (op); |
1347 | op->update_stats (); |
|
|
1348 | |
1598 | return 1; |
1349 | return 1; |
1599 | } |
1350 | } |
1600 | |
1351 | |