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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.22 by root, Sun Dec 3 00:59:58 2006 UTC vs.
Revision 1.89 by elmex, Mon Jan 12 00:17:23 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
56 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
57 **/ 57 **/
58static object * 58static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 60{
61 object *tmp, *best = NULL; 61 object *best = 0;
62 int match_val = 0, tmpmatch; 62 int match_val = 0;
63 63
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 65 {
66 if (tmp->invisible) 66 if (tmp->invisible)
67 continue; 67 continue;
68
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
69 { 72 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 74 continue;
75
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 77 continue;
78
74 match_val = tmpmatch; 79 match_val = tmpmatch;
75 best = tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
84object * 90object *
85find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
86{ 92{
87 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
88} 113}
89 114
90int 115int
91command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
92{ 117{
93 if (!params) 118 if (!params)
94 { 119 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 121 return 0;
97 } 122 }
123
98 return use_skill (pl, params); 124 return use_skill (pl, params);
99} 125}
100 126
101int 127int
102command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
106 if (!params) 132 if (!params)
107 { 133 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 135 return 0;
110 } 136 }
137
111 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
112 139
113 if (!skill) 140 if (!skill)
114 { 141 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 143 return 0;
117 } 144 }
118 return change_skill (pl, skill, 0);
119}
120 145
121 146 pl->change_skill (0);
122/* These functions (command_search, command_disarm) are really just wrappers for 147 apply_special (pl, skill, AP_APPLY);
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 148 return 1;
124 * and replaced with those.
125 */
126int
127command_search (object *op, char *params)
128{
129 return use_skill (op, skill_names[SK_FIND_TRAPS]);
130} 149}
131
132int
133command_disarm (object *op, char *params)
134{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136}
137
138 150
139/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 152 * as it includes the object to throw.
141 */ 153 */
142int 154int
143command_throw (object *op, char *params) 155command_throw (object *op, char *params)
144{ 156{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 157 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 158 return do_skill (op, op, skop, op->facing, params);
150 else 159 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 160 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 161
154 return 0; 162 return 0;
155} 163}
156
157 164
158int 165int
159command_apply (object *op, char *params) 166command_apply (object *op, char *params)
160{ 167{
161 if (!params) 168 if (!params)
163 player_apply_below (op); 170 player_apply_below (op);
164 return 0; 171 return 0;
165 } 172 }
166 else 173 else
167 { 174 {
168 apply_flag aflag = (apply_flag) 0; 175 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 176
171 while (*params == ' ') 177 while (*params == ' ')
172 params++; 178 params++;
179
173 if (!strncmp (params, "-a ", 3)) 180 if (!strncmp (params, "-a ", 3))
174 { 181 {
175 aflag = AP_APPLY; 182 aflag = AP_APPLY;
176 params += 3; 183 params += 3;
177 } 184 }
185
178 if (!strncmp (params, "-u ", 3)) 186 if (!strncmp (params, "-u ", 3))
179 { 187 {
180 aflag = AP_UNAPPLY; 188 aflag = AP_UNAPPLY;
181 params += 3; 189 params += 3;
182 } 190 }
191
183 while (*params == ' ') 192 while (*params == ' ')
184 params++; 193 params++;
185 194
186 inv = find_best_apply_object_match (op, params, aflag); 195 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 196 player_apply (op, inv, aflag, 0);
190 }
191 else 197 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 198 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 199 }
200
194 return 0; 201 return 0;
195} 202}
196 203
197/* 204/*
198 * Check if an item op can be put into a sack. If pl exists then tell 205 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 211 * not need to use split_ob and stuff.
205 */ 212 */
206int 213int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 214sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 215{
209
210 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 216 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 217 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 218 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 219 return 0;
214 } 220 }
221
215 if (sack == op) 222 if (sack == op)
216 { 223 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 224 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 225 return 0;
219 } 226 }
227
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 228 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 229 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 230 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
223 return 0; 231 return 0;
224 } 232 }
233
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 234 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 235 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 236 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 237 return 0;
229 } 238 }
239
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 240 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
233 { 243 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 244 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 245 return 0;
236 } 246 }
247
237 /* All other checks pass, must be OK */ 248 /* All other checks pass, must be OK */
238 return 1; 249 return 1;
239} 250}
240 251
241/* Pick up commands follow */ 252/* Pick up commands follow */
246 * pick up (0 means all of them) 257 * pick up (0 means all of them)
247 */ 258 */
248static void 259static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 260pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 261{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env; 262 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 263 uint32 weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 264 int tmp_nrof = tmp->number_of ();
258 265
259 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 269 * containers not allowed as of now)
263 */ 270 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) 271 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
265 { 272 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
267 return; 276 return;
268 } 277 }
269 278
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 280 return;
272 281
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
282 remove_ob (tmp);
283
284 free_object (tmp);
285 return;
286 }
287
288 if (nrof > tmp_nrof || nrof == 0) 282 if (nrof > tmp_nrof || nrof <= 0)
289 nrof = tmp_nrof; 283 nrof = tmp_nrof;
290 284
291 /* Figure out how much weight this object will add to the player */ 285 /* Figure out how much weight this object will add to the player */
292 weight = tmp->weight * nrof; 286 weight = tmp->weight * nrof;
293 if (tmp->inv) 287 if (tmp->inv)
294 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 288 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
295 289
296 if (pl->stats.Str <= MAX_STAT)
297 effective_weight_limit = weight_limit[pl->stats.Str]; 290 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
298 else
299 effective_weight_limit = weight_limit[MAX_STAT];
300 291
301 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 292 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
302 { 293 {
303 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 294 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
304 return; 295 return;
305 } 296 }
306 297
307 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 298 if (!can_split (pl, tmp, nrof))
308 SET_FLAG (tmp, FLAG_WAS_WIZ);
309
310 if (nrof != tmp_nrof)
311 {
312 object *tmp2 = tmp;
313
314 tmp = get_split_ob (tmp, nrof);
315 if (!tmp)
316 {
317 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
318 return; 299 return;
319 }
320 300
321 /* Tell a client what happened rest of objects */ 301 if (QUERY_FLAG (tmp, FLAG_UNPAID))
322 if (pl->type == PLAYER) 302 {
323 { 303 tmp->flag.reset (FLAG_UNPAID);
324 if (tmp2->destroyed ()) 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
325 esrv_del_item (pl->contr, tmp2->count); 305 tmp->flag.set (FLAG_UNPAID);
326 else
327 esrv_send_item (pl, tmp2);
328 }
329 } 306 }
330 else 307 else
331 { 308 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
332 /* If the object is in a container, send a delete to the client.
333 * - we are moving all the items from the container to elsewhere,
334 * so it needs to be deleted.
335 */
336 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
337 {
338 if (tmp->env && pl->type == PLAYER)
339 esrv_del_item (pl->contr, tmp->count);
340 remove_ob (tmp); /* Unlink it */
341 }
342 }
343 if (QUERY_FLAG (tmp, FLAG_UNPAID))
344 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
345 else
346 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
347 new_draw_info (NDI_UNIQUE, 0, pl, buf);
348 309
349 tmp = insert_ob_in_ob (tmp, op); 310 op->insert (tmp);
350
351 /* All the stuff below deals with client/server code, and is only
352 * usable by players
353 */
354 if (pl->type != PLAYER)
355 return;
356
357 esrv_send_item (pl, tmp);
358 /* These are needed to update the weight for the container we
359 * are putting the object in.
360 */
361 if (op != pl)
362 {
363 esrv_update_item (UPD_WEIGHT, pl, op);
364 esrv_send_item (pl, pl);
365 }
366
367 /* Update the container the object was in */
368 if (env && env != pl && env != op)
369 esrv_update_item (UPD_WEIGHT, pl, env);
370} 311}
371 312
372/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 313/* modified slightly to allow monsters use this -b.t. 5-31-95 */
373void 314void
374pick_up (object *op, object *alt) 315pick_up (object *op, object *alt)
384 if (!can_pick (op, alt)) 325 if (!can_pick (op, alt))
385 { 326 {
386 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 327 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
387 goto leave; 328 goto leave;
388 } 329 }
330
389 tmp = alt; 331 tmp = alt;
390 } 332 }
391 else 333 else
392 { 334 {
393 if (op->below == NULL || !can_pick (op, op->below)) 335 if (op->below == NULL || !can_pick (op, op->below))
402 /* Try to catch it. */ 344 /* Try to catch it. */
403 tmp_map = tmp->map; 345 tmp_map = tmp->map;
404 tmp = stop_item (tmp); 346 tmp = stop_item (tmp);
405 if (tmp == NULL) 347 if (tmp == NULL)
406 goto leave; 348 goto leave;
349
407 need_fix_tmp = 1; 350 need_fix_tmp = 1;
408 if (!can_pick (op, tmp)) 351 if (!can_pick (op, tmp))
409 goto leave; 352 goto leave;
410 353
411 if (op->type == PLAYER) 354 if (op->type == PLAYER)
416 } 359 }
417 else 360 else
418 count = tmp->nrof; 361 count = tmp->nrof;
419 362
420 /* container is open, so use it */ 363 /* container is open, so use it */
364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op;
421 if (op->container) 366 else if (op->container)
422 { 367 {
423 alt = op->container; 368 alt = op->container;
424 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
425 goto leave; 370 goto leave;
426 } 371 }
433 378
434 if (!alt) 379 if (!alt)
435 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
436 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
437 break; /* General container comes next */ 382 break; /* General container comes next */
383
438 if (!alt) 384 if (!alt)
439 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
440 } 386 }
441 387
442 if (tmp->env == alt) 388 if (tmp->env == alt)
444 /* here it could be possible to check rent, 390 /* here it could be possible to check rent,
445 * if someone wants to implement it 391 * if someone wants to implement it
446 */ 392 */
447 alt = op; 393 alt = op;
448 } 394 }
395
449#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
450 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
451#endif 398#endif
452 399
453 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
469 416
470leave: 417leave:
471 if (need_fix_tmp) 418 if (need_fix_tmp)
472 fix_stopped_item (tmp, tmp_map, op); 419 fix_stopped_item (tmp, tmp_map, op);
473} 420}
474
475 421
476/* This takes (picks up) and item. op is the player 422/* This takes (picks up) and item. op is the player
477 * who issued the command. params is a string to 423 * who issued the command. params is a string to
478 * match against the item name. Basically, always 424 * match against the item name. Basically, always
479 * returns zero, but that should be improved. 425 * returns zero, but that should be improved.
494 440
495 if (!tmp) 441 if (!tmp)
496 tmp = op->below; 442 tmp = op->below;
497 } 443 }
498 444
499 if (tmp == NULL) 445 if (!tmp)
500 { 446 {
501 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 447 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
502 return 0; 448 return 0;
503 } 449 }
504 450
505 /* Makes processing easier */ 451 /* Makes processing easier */
506 if (params && *params == '\0') 452 if (params && *params == '\0')
507 params = NULL; 453 params = 0;
454
455 int cnt = MAX_ITEM_PER_DROP;
508 456
509 while (tmp) 457 while (tmp)
510 { 458 {
511 next = tmp->below; 459 next = tmp->below;
512 460
513 if (tmp->invisible) 461 if (tmp->invisible)
514 { 462 {
515 tmp = next; 463 tmp = next;
516 continue; 464 continue;
517 } 465 }
466
518 /* This following two if and else if could be merged into line 467 /* This following two if and else if could be merged into line
519 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
520 * not make it any more efficient 469 * not make it any more efficient
521 */ 470 */
522 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
523 { 472 {
473 if (--cnt < 0) break;
524 pick_up (op, tmp); 474 pick_up (op, tmp);
525 } 475 }
526 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
527 { 477 {
478 if (--cnt < 0) break;
528 pick_up (op, tmp); 479 pick_up (op, tmp);
529 break; 480 break;
530 } 481 }
482
531 tmp = next; 483 tmp = next;
532 /* Might as well just skip over the player immediately - 484 }
533 * we know it can't be picked up 485
534 */ 486 if (cnt < 0)
535 if (tmp == op)
536 tmp = tmp->below;
537 } 487 {
488 op->failmsg ("Couldn't pick up so many items at once.");
489 return 0;
490 }
491
538 if (!params && !tmp) 492 if (!params && !tmp)
539 { 493 {
540 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 494 for (tmp = op->below; tmp; tmp = tmp->below)
541 if (!tmp->invisible) 495 if (!tmp->invisible)
542 { 496 {
543 char buf[MAX_BUF];
544
545 sprintf (buf, "You can't pick up a %s.", &tmp->name); 497 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
546 new_draw_info (NDI_UNIQUE, 0, op, buf);
547 break; 498 break;
548 } 499 }
500
549 if (!tmp) 501 if (!tmp)
550 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 502 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
551 } 503 }
504
552 return 0; 505 return 0;
553} 506}
554 507
555
556/* 508/*
557 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
558 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
559 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
560 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
561 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
562 */ 515 */
563void 516void
564put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
575 return; 528 return;
576 } 529 }
577 530
578 if (tmp->type == CONTAINER && tmp->inv) 531 if (tmp->type == CONTAINER && tmp->inv)
579 { 532 {
580
581 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
582 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
583 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
584 */ 536 */
585 sack2 = tmp; 537 sack2 = tmp;
588 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 540 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
589 { 541 {
590 tmp = tmp2->below; 542 tmp = tmp2->below;
591 543
592 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 544 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
593 {
594 put_object_in_sack (op, sack, tmp2, 0); 545 put_object_in_sack (op, sack, tmp2, 0);
595 }
596 else 546 else
597 { 547 {
598 sprintf (buf, "Your %s fills up.", query_name (sack)); 548 sprintf (buf, "Your %s fills up.", query_name (sack));
599 new_draw_info (NDI_UNIQUE, 0, op, buf); 549 new_draw_info (NDI_UNIQUE, 0, op, buf);
600 break; 550 break;
601 } 551 }
602 } 552 }
603 553
604 esrv_update_item (UPD_WEIGHT, op, sack2);
605 return; 554 return;
606 } 555 }
607 556
608 /* Don't worry about this for containers - our caller should have 557 /* Don't worry about this for containers - our caller should have
609 * already checked this. 558 * already checked this.
614 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 563 if (QUERY_FLAG (tmp, FLAG_APPLIED))
615 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 564 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
616 return; 565 return;
617 566
618 /* we want to put some portion of the item into the container */ 567 /* we want to put some portion of the item into the container */
619 if (nrof && tmp->nrof != nrof) 568 if (!can_split (op, tmp, nrof))
620 {
621 object *tmp2 = tmp;
622
623 tmp = get_split_ob (tmp, nrof);
624
625 if (!tmp)
626 {
627 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
628 return; 569 return;
629 }
630 /* Tell a client what happened other objects */
631 if (tmp2->destroyed ())
632 esrv_del_item (op->contr, tmp2->count);
633 else /* this can proably be replaced with an update */
634 esrv_send_item (op, tmp2);
635 }
636 else
637 remove_ob (tmp);
638 570
639 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 571 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
640 tmp2 = insert_ob_in_ob (tmp, sack); 572 sack->insert (tmp);
641 fix_player (op); /* This is overkill, fix_player() is called somewhere */
642 /* in object.c */
643
644 /* If an object merged (and thus, different object), we need to
645 * delete the original.
646 */
647 if (tmp2 != tmp)
648 esrv_del_item (op->contr, tmp->count);
649
650 esrv_send_item (op, tmp2);
651
652 /* update the sacks weight */
653 esrv_update_item (UPD_WEIGHT, op, sack);
654} 573}
655 574
656/* 575/*
657 * This function was part of drop, now is own function. 576 * This function was part of drop, now is own function.
658 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 577 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
660 * This is used when dropping objects onto the floor. 579 * This is used when dropping objects onto the floor.
661 */ 580 */
662void 581void
663drop_object (object *op, object *tmp, uint32 nrof) 582drop_object (object *op, object *tmp, uint32 nrof)
664{ 583{
665 char buf[MAX_BUF];
666 object *floor;
667
668 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 584 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
669 return; 585 return;
670 586
671 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 587 if (QUERY_FLAG (tmp, FLAG_APPLIED))
672 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 588 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
673 return; /* can't unapply it */ 589 return; /* can't unapply it */
674 590
591 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
592
675 /* We are only dropping some of the items. We split the current objec 593 /* We are only dropping some of the items. We split the current object
676 * off 594 * off
677 */ 595 */
678 if (nrof && tmp->nrof != nrof) 596 if (!can_split (op, tmp, nrof))
679 {
680 object *tmp2 = tmp;
681
682 tmp = get_split_ob (tmp, nrof);
683 if (!tmp)
684 {
685 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
686 return;
687 }
688 /* Tell a client what happened rest of objects. tmp2 is now the
689 * original object
690 */
691 if (op->type == PLAYER)
692 {
693 if (tmp2->destroyed ())
694 esrv_del_item (op->contr, tmp2->count);
695 else
696 esrv_send_item (op, tmp2);
697 }
698 }
699 else
700 remove_ob (tmp);
701
702 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
703 return; 597 return;
704 598
599 drop_object (op, tmp);
600
601 if (!tmp->destroyed () && !tmp->is_inserted ())
602 {
603 // if nothing happened with the object we give it back
604 op->insert (tmp);
605 }
606}
607
608/* In contrast to drop_object (op, tmp, nrof) above this function takes the
609 * already split off object, and feeds it to the event handlers and does
610 * other magic with it.
611 *
612 * <droppper> is the object that dropped this object and <obj> is the
613 * object that was dropped.
614 *
615 * Make sure to check what happened with <obj> after this function returns!
616 * Otherwise you may leak this object.
617 */
618
619void
620drop_object (object *dropper, object *obj)
621{
622 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
623 return;
624
625 if (obj->destroyed () || obj->is_inserted ())
626 return;
627
705 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 628 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
706 { 629 {
707 sprintf (buf, "You drop the %s.", query_name (tmp)); 630 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
708 new_draw_info (NDI_UNIQUE, 0, op, buf); 631 dropper->statusmsg ("The god who lent it to you retrieves it.");
709 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); 632
710 if (op->type == PLAYER) 633 obj->destroy ();
711 esrv_del_item (op->contr, tmp->count); 634 dropper->update_stats ();
712 free_object (tmp);
713 fix_player (op);
714 return; 635 return;
715 } 636 }
716 637
717/* If SAVE_INTERVAL is commented out, we never want to save 638 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
718 * the player here. 639 floor;
719 */ 640 floor = floor->above)
720#ifdef SAVE_INTERVAL 641 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
721 /* I'm not sure why there is a value check - since the save 642 return;
722 * is done every SAVE_INTERVAL seconds, why care the value 643
723 * of what he is dropping? 644 if (obj->destroyed () || obj->is_inserted ())
645 return;
646
647 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
648 if (!sell_item (obj, dropper))
649 return;
650
651 /* If nothing special happened with this object, the default action is to
652 * insert it below the dropper:
724 */ 653 */
725 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
726 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
727 {
728 save_player (op, 1);
729 op->contr->last_save_time = time (NULL);
730 }
731#endif /* SAVE_INTERVAL */
732 654
733 if (op->type == PLAYER) 655 obj->x = dropper->x;
734 esrv_del_item (op->contr, tmp->count); 656 obj->y = dropper->y;
735 657
736 /* Call this before we update the various windows/players. At least
737 * that we, we know the weight is correct.
738 */
739 fix_player (op); /* This is overkill, fix_player() is called somewhere */
740 /* in object.c */
741
742 if (op->type == PLAYER)
743 {
744 op->contr->socket.update_look = 1;
745 /* Need to update the weight for the player */
746 esrv_send_item (op, op);
747 }
748
749 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above)
750 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
751 return;
752
753 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
754 sell_item (tmp, op);
755
756 tmp->x = op->x;
757 tmp->y = op->y;
758
759 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 658 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
760} 659}
761 660
762void 661void
763drop (object *op, object *tmp) 662drop (object *op, object *tmp)
764{ 663{
773 if (tmp->env && tmp->env->type != PLAYER) 672 if (tmp->env && tmp->env->type != PLAYER)
774 { 673 {
775 /* Just toss the object - probably shouldn't be hanging 674 /* Just toss the object - probably shouldn't be hanging
776 * around anyways 675 * around anyways
777 */ 676 */
778 remove_ob (tmp); 677 tmp->destroy ();
779 free_object (tmp);
780 return; 678 return;
781 } 679 }
782 else 680 else
783 { 681 {
784 while (tmp != NULL && tmp->invisible) 682 while (tmp && tmp->invisible)
785 tmp = tmp->below; 683 tmp = tmp->below;
786 } 684 }
787 } 685 }
788 686
789 if (tmp == NULL) 687 if (tmp == NULL)
790 { 688 {
791 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 689 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
792 return; 690 return;
793 } 691 }
692
794 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 693 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
795 { 694 {
796 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 695 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
797 return; 696 return;
798 } 697 }
698
799 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 699 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
800 { 700 {
801#if 0 701#if 0
802 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 702 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
803 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 703 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
804#endif 704#endif
805 return; 705 return;
806 } 706 }
807 707
808 if (op->type == PLAYER) 708 if (op->type == PLAYER && op->contr->last_used == tmp)
809 { 709 op->contr->last_used = tmp->below ? tmp->below
810 if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) 710 : tmp->above ? tmp->above
811 { 711 : 0;
812 object *n = NULL;
813
814 if (tmp->below != NULL)
815 n = tmp->below;
816 else if (tmp->above != NULL)
817 n = tmp->above;
818 op->contr->last_used = n;
819 if (n != NULL)
820 op->contr->last_used_id = n->count;
821 else
822 op->contr->last_used_id = 0;
823 }
824 };
825 712
826 if (op->container) 713 if (op->container)
827 { 714 {
828 if (op->type == PLAYER) 715 if (op->type == PLAYER)
829 {
830 put_object_in_sack (op, op->container, tmp, op->contr->count); 716 put_object_in_sack (op, op->container, tmp, op->contr->count);
831 }
832 else 717 else
833 {
834 put_object_in_sack (op, op->container, tmp, 0); 718 put_object_in_sack (op, op->container, tmp, 0);
835 };
836 } 719 }
837 else 720 else
838 { 721 {
839 if (op->type == PLAYER) 722 if (op->type == PLAYER)
840 {
841 drop_object (op, tmp, op->contr->count); 723 drop_object (op, tmp, op->contr->count);
842 }
843 else 724 else
844 {
845 drop_object (op, tmp, 0); 725 drop_object (op, tmp, 0);
846 };
847 } 726 }
727
848 if (op->type == PLAYER) 728 if (op->type == PLAYER)
849 op->contr->count = 0; 729 op->contr->count = 0;
850} 730}
851
852
853 731
854/* Command will drop all items that have not been locked */ 732/* Command will drop all items that have not been locked */
855int 733int
856command_dropall (object *op, char *params) 734command_dropall (object *op, char *params)
857{ 735{
858 736
859 object *curinv, *nextinv;
860
861 if (op->inv == NULL) 737 if (op->inv == NULL)
862 { 738 {
863 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 739 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
864 return 0; 740 return 0;
865 } 741 }
866 742
867 curinv = op->inv; 743 object *curinv = op->inv;
744 object *nextinv;
868 745
869 /* 746 /*
870 This is the default. Drops everything not locked or considered 747 This is the default. Drops everything not locked or considered
871 not something that should be dropped. 748 not something that should be dropped.
872 */ 749 */
874 Care must be taken that the next item pointer is not to money as 751 Care must be taken that the next item pointer is not to money as
875 the drop() routine will do unknown things to it when dropping 752 the drop() routine will do unknown things to it when dropping
876 in a shop. --Tero.Pelander@utu.fi 753 in a shop. --Tero.Pelander@utu.fi
877 */ 754 */
878 755
879 if (params == NULL) 756 int cnt = MAX_ITEM_PER_DROP;
757
758 if (!params)
880 { 759 {
881 while (curinv != NULL) 760 while (curinv)
882 { 761 {
883 nextinv = curinv->below; 762 nextinv = curinv->below;
763
884 while (nextinv && nextinv->type == MONEY) 764 while (nextinv && nextinv->type == MONEY)
885 nextinv = nextinv->below; 765 nextinv = nextinv->below;
766
886 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 767 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
887 curinv->type != FOOD && curinv->type != KEY && 768 curinv->type != FOOD && curinv->type != KEY &&
888 curinv->type != SPECIAL_KEY && curinv->type != GEM && 769 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
889 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 770 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
890 { 771 {
891 drop (op, curinv); 772 drop (op, curinv);
773 if (--cnt <= 0) break;
892 } 774 }
775
893 curinv = nextinv; 776 curinv = nextinv;
894 } 777 }
895 } 778 }
896
897 else if (strcmp (params, "weapons") == 0) 779 else if (strcmp (params, "weapons") == 0)
898 { 780 {
899 while (curinv != NULL) 781 while (curinv)
900 { 782 {
901 nextinv = curinv->below; 783 nextinv = curinv->below;
784
902 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
903 nextinv = nextinv->below; 786 nextinv = nextinv->below;
787
904 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
905 { 789 {
906 drop (op, curinv); 790 drop (op, curinv);
791 if (--cnt <= 0) break;
907 } 792 }
793
908 curinv = nextinv; 794 curinv = nextinv;
909 } 795 }
910 } 796 }
911
912 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 797 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
913 { 798 {
914 while (curinv != NULL) 799 while (curinv)
915 { 800 {
916 nextinv = curinv->below; 801 nextinv = curinv->below;
802
917 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
918 nextinv = nextinv->below; 804 nextinv = nextinv->below;
805
919 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
920 { 807 {
921 drop (op, curinv); 808 drop (op, curinv);
809 if (--cnt <= 0) break;
922 } 810 }
811
923 curinv = nextinv; 812 curinv = nextinv;
924 } 813 }
925 } 814 }
926
927 else if (strcmp (params, "misc") == 0) 815 else if (strcmp (params, "misc") == 0)
928 { 816 {
929 while (curinv != NULL) 817 while (curinv)
930 { 818 {
931 nextinv = curinv->below; 819 nextinv = curinv->below;
820
932 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
933 nextinv = nextinv->below; 822 nextinv = nextinv->below;
823
934 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 824 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
935 { 825 {
936 switch (curinv->type) 826 switch (curinv->type)
937 { 827 {
938 case HORN: 828 case HORN:
956 break; 846 break;
957 default: 847 default:
958 curinv = nextinv; 848 curinv = nextinv;
959 break; 849 break;
960 } 850 }
851
852 if (--cnt <= 0) break;
961 } 853 }
854
962 curinv = nextinv; 855 curinv = nextinv;
963 } 856 }
964 } 857 }
965 op->contr->socket.update_look = 1; 858
859 if (cnt <= 0)
860 op->failmsg ("Only dropped some items, can't drop that many items at once.");
966 861
967/* draw_look(op);*/ 862/* draw_look(op);*/
968 return 0; 863 return 0;
864}
865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
969} 889}
970 890
971/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
972 * comma seperated list. 892 * comma seperated list.
973 */ 893 */
974
975int 894int
976command_drop (object *op, char *params) 895command_drop (object *op, char *params)
977{ 896{
978 object *tmp, *next; 897 object *tmp, *next;
979 int did_one = 0; 898 int did_one = 0;
983 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
984 return 0; 903 return 0;
985 } 904 }
986 else 905 else
987 { 906 {
907 vector<object *> matched_objs;
908
988 for (tmp = op->inv; tmp; tmp = next) 909 for (tmp = op->inv; tmp; tmp = next)
989 { 910 {
990 next = tmp->below; 911 next = tmp->below;
991 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
992 continue; 913 continue;
914
993 if (item_matched_string (op, tmp, params)) 915 if (item_matched_string (op, tmp, params))
994 { 916 matched_objs.push_back (tmp);
995 drop (op, tmp);
996 did_one = 1;
997 } 917 }
998 } 918
999 if (!did_one) 919 int cnt = MAX_ITEM_PER_DROP;
920
921 if (!drop_vector (op, matched_objs, &cnt))
1000 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 922 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
1001 } 923
1002 if (op->type == PLAYER) 924 if (cnt <= 0)
1003 { 925 op->failmsg ("Only dropped some items, can't drop that many items at once.");
1004 op->contr->count = 0;
1005 op->contr->socket.update_look = 1;
1006 }; 926 }
1007 927
1008/* draw_look(op);*/
1009 return 0; 928 return 0;
1010} 929}
1011 930
1012int 931int
1013command_examine (object *op, char *params) 932command_examine (object *op, char *params)
1014{ 933{
1015 if (!params) 934 if (!params)
1016 { 935 {
1017 object *tmp = op->below; 936 object *tmp = op->below;
1018 937
1019 while (tmp && !LOOK_OBJ (tmp)) 938 while (tmp && !tmp->client_visible ())
1020 tmp = tmp->below; 939 tmp = tmp->below;
940
1021 if (tmp) 941 if (tmp)
1022 examine (op, tmp); 942 examine (op, tmp);
1023 } 943 }
1024 else 944 else
1025 { 945 {
1026 object *tmp = find_best_object_match (op, params); 946 object *tmp = find_best_object_match (op, params);
1027 947
1028 if (tmp) 948 if (tmp)
1029 examine (op, tmp); 949 examine (op, tmp);
1030 else 950 else
1031 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 951 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1032 } 952 }
953
1033 return 0; 954 return 0;
1034} 955}
1035 956
1036/* op should be a player. 957/* op should be a player.
1037 * we return the object the player has marked with the 'mark' command 958 * we return the object the player has marked with the 'mark' command
1076 } 997 }
1077 998
1078 return 0; 999 return 0;
1079} 1000}
1080 1001
1081 1002std::string
1082/* op should be a player, params is any params. 1003object::describe_monster (object *who)
1083 * If no params given, we print out the currently marked object.
1084 * otherwise, try to find a matching object - try best match first.
1085 */
1086int
1087command_mark (object *op, char *params)
1088{ 1004{
1089 if (!op->contr) 1005 dynbuf_text buf (512, 512);
1090 return 1;
1091 1006
1092 if (!params) 1007 object *mon = head ? head : this;
1093 {
1094 object *mark = find_marked_object (op);
1095 1008
1096 if (!mark) 1009 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1097 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1010 buf << "It is an undead force.\r";
1098 else 1011
1099 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1012 if (mon->level > who->level)
1100 } 1013 buf << "It is likely more powerful than you.\r";
1014 else if (mon->level < who->level)
1015 buf << "It is likely less powerful than you.\r";
1101 else 1016 else
1102 { 1017 buf << "It is probably as powerful as you.\r";
1103 object *mark1 = find_best_object_match (op, params);
1104 1018
1105 if (!mark1)
1106 {
1107 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1108 return 1;
1109 }
1110 else
1111 {
1112 op->contr->mark = mark1;
1113 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1114 return 0;
1115 }
1116 }
1117
1118 return 0; /*shouldnt get here */
1119}
1120
1121
1122/* op is the player
1123 * tmp is the monster being examined.
1124 */
1125void
1126examine_monster (object *op, object *tmp)
1127{
1128 object *mon = tmp->head ? tmp->head : tmp;
1129
1130 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1131 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1132 if (mon->level > op->level)
1133 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1134 else if (mon->level < op->level)
1135 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1136 else
1137 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1138 if (mon->attacktype & AT_ACID) 1019 if (mon->attacktype & AT_ACID)
1139 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1020 buf << "You seem to smell an acrid odor.\r";
1140 1021
1141 /* Anyone know why this used to use the clone value instead of the 1022 /* Anyone know why this used to use the clone value instead of the
1142 * maxhp field? This seems that it should give more accurate results. 1023 * maxhp field? This seems that it should give more accurate results.
1143 */ 1024 */
1144 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1025 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1145 { /* From 1-4 */ 1026 { /* From 1-4 */
1146 case 1: 1027 case 1:
1147 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1028 buf << "It is in a bad shape.\r";
1148 break; 1029 break;
1149 case 2: 1030 case 2:
1150 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1031 buf << "It is hurt.\r";
1151 break; 1032 break;
1152 case 3: 1033 case 3:
1153 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1034 buf << "It is somewhat hurt.\r";
1154 break; 1035 break;
1155 case 4: 1036 case 4:
1156 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1037 buf << "It is in excellent shape.\r";
1157 break; 1038 break;
1158 } 1039 }
1040
1159 if (present_in_ob (POISONING, mon) != NULL) 1041 if (present_in_ob (POISONING, mon))
1160 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1042 buf << "It looks very ill.\r";
1161}
1162 1043
1044 buf << '\n';
1045
1046 return buf;
1047}
1163 1048
1164/* tmp is the object being described, pl is who is examing it. */ 1049/* tmp is the object being described, pl is who is examing it. */
1165char * 1050const char *
1166long_desc (object *tmp, object *pl) 1051long_desc (object *tmp, object *pl)
1167{ 1052{
1168 static char buf[VERY_BIG_BUF]; 1053 static std::string s;
1169 char *cp;
1170 1054
1171 if (tmp == NULL) 1055 return (s = tmp->long_desc (pl)).c_str ();
1172 return ""; 1056}
1173 1057
1174 buf[0] = '\0'; 1058std::string
1059object::long_desc (object *who)
1060{
1061 std::string buf (query_name ());
1062
1175 switch (tmp->type) 1063 switch (type)
1176 { 1064 {
1177 case RING: 1065 case RING:
1178 case SKILL: 1066 case SKILL:
1179 case WEAPON: 1067 case WEAPON:
1180 case ARMOUR: 1068 case ARMOUR:
1190 case CLOAK: 1078 case CLOAK:
1191 case FOOD: 1079 case FOOD:
1192 case DRINK: 1080 case DRINK:
1193 case FLESH: 1081 case FLESH:
1194 case SKILL_TOOL: 1082 case SKILL_TOOL:
1083 case LAMP:
1195 case POWER_CRYSTAL: 1084 case POWER_CRYSTAL:
1196 if (*(cp = describe_item (tmp, pl)) != '\0') 1085 {
1086 const char *cp = ::describe_item (this, who);
1087
1088 if (*cp)
1089 {
1090 buf.append (" ");
1091 buf.append (cp);
1092 }
1093 }
1094 }
1095
1096 return buf;
1097}
1098
1099/* op is the player
1100 * tmp is the monster being examined.
1101 */
1102void
1103examine_monster (object *op, object *tmp)
1104{
1105 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1106}
1107
1108std::string
1109object::describe (object *who)
1110{
1111 dynbuf_text buf (1024, 1024);
1112
1113 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1114
1115 if (custom_name)
1116 buf.printf ("You call it %s.\r", &custom_name);
1117
1118 switch (type)
1119 {
1120 case SPELLBOOK:
1121 if (flag [FLAG_IDENTIFIED] && inv)
1122 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1123 break;
1124
1125 case BOOK:
1126 if (msg)
1127 buf << "Something is written in it.\r";
1128 break;
1129
1130 case CONTAINER:
1131 if (race)
1197 { 1132 {
1133 if (weight_limit && stats.Str < 100)
1134 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1135 &race, weight_limit / (10.0 * (100 - stats.Str)));
1198 int len; 1136 else
1199 1137 buf.printf ("It can hold only %s.\r", &race);
1200 assign (buf, query_name (tmp));
1201 len = strlen (buf);
1202 if (len < VERY_BIG_BUF - 5)
1203 {
1204 /* Since we know the length, we save a few cpu cycles by using
1205 * it instead of calling strcat */
1206 strcpy (buf + len, " ");
1207 len++;
1208 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1209 }
1210 } 1138 }
1211 } 1139 else if (weight_limit && stats.Str < 100)
1212 1140 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1213 if (buf[0] == '\0')
1214 assign (buf, query_name (tmp));
1215
1216 return buf;
1217}
1218
1219void
1220examine (object *op, object *tmp)
1221{
1222 char buf[VERY_BIG_BUF];
1223 int i;
1224
1225 if (tmp == NULL || tmp->type == CLOSE_CON)
1226 return;
1227
1228 strcpy (buf, "That is ");
1229 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1230 buf[VERY_BIG_BUF - 1] = 0;
1231
1232 new_draw_info (NDI_UNIQUE, 0, op, buf);
1233 buf[0] = '\0';
1234
1235 if (tmp->custom_name)
1236 {
1237 strcpy (buf, "You call it ");
1238 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1239 buf[VERY_BIG_BUF - 1] = 0;
1240 new_draw_info (NDI_UNIQUE, 0, op, buf);
1241 buf[0] = '\0';
1242 }
1243
1244 switch (tmp->type)
1245 {
1246 case SPELLBOOK:
1247 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1248 {
1249 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1250 }
1251 break; 1141 break;
1252 1142
1253 case BOOK: 1143 case WAND:
1254 if (tmp->msg != NULL) 1144 if (flag [FLAG_IDENTIFIED])
1255 strcpy (buf, "Something is written in it."); 1145 buf.printf ("It has %d charges left.\r", stats.food);
1256 break; 1146 break;
1257
1258 case CONTAINER:
1259 if (tmp->race != NULL)
1260 {
1261 if (tmp->weight_limit && tmp->stats.Str < 100)
1262 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1263 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1264 else
1265 sprintf (buf, "It can hold only %s.", &tmp->race);
1266 }
1267 else if (tmp->weight_limit && tmp->stats.Str < 100)
1268 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1269 break;
1270
1271 case WAND:
1272 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1273 sprintf (buf, "It has %d charges left.", tmp->stats.food);
1274 break;
1275 }
1276
1277 if (buf[0] != '\0')
1278 new_draw_info (NDI_UNIQUE, 0, op, buf);
1279
1280 if (tmp->materialname != NULL && !tmp->msg)
1281 { 1147 }
1148
1149 if (materialname && !msg)
1282 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1150 buf.printf ("It is made of: %s.\r", &materialname);
1283 new_draw_info (NDI_UNIQUE, 0, op, buf); 1151
1284 } 1152 if (who)
1285 /* Where to wear this item */ 1153 /* Where to wear this item */
1286 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1154 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1287 { 1155 if (slot[i].info)
1288 if (tmp->body_info[i] < -1) 1156 {
1157 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1158
1159 if (slot[i].info < -1 && who->slot[i].info)
1160 buf.printf ("(%d)", -slot[i].info);
1161
1162 buf << ".\r";
1289 { 1163 }
1290 if (op->body_info[i]) 1164
1291 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1165 if (weight)
1166 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1167
1168 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1169 {
1170 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1171
1172 if (is_in_shop (who))
1173 {
1174 if (flag [FLAG_UNPAID])
1175 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1292 else 1176 else
1293 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1294 }
1295 else if (tmp->body_info[i])
1296 {
1297 if (op->body_info[i])
1298 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1299 else
1300 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1301 }
1302 }
1303
1304 if (tmp->weight)
1305 {
1306 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1307 new_draw_info (NDI_UNIQUE, 0, op, buf);
1308 }
1309
1310 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1311 {
1312 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1313 new_draw_info (NDI_UNIQUE, 0, op, buf);
1314 if (is_in_shop (op))
1315 {
1316 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1317 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1318 else
1319 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1177 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1320 new_draw_info (NDI_UNIQUE, 0, op, buf);
1321 } 1178 }
1322 } 1179 }
1323 1180
1324 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1181 if (flag [FLAG_MONSTER])
1325 examine_monster (op, tmp); 1182 buf << describe_monster (who);
1326 1183
1327 /* Is this item buildable? */ 1184 /* Is this item buildable? */
1328 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1185 if (flag [FLAG_IS_BUILDABLE])
1329 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1186 buf << "This is a buildable item.\r";
1330 1187
1331 /* Does the object have a message? Don't show message for all object 1188 /* Does the object have a message? Don't show message for all object
1332 * types - especially if the first entry is a match 1189 * types - especially if the first entry is a match
1333 */ 1190 */
1334 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1191 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1335 { 1192 {
1336
1337 /* This is just a hack so when identifying the items, we print 1193 /* This is just a hack so when identifying the items, we print
1338 * out the extra message 1194 * out the extra message
1339 */ 1195 */
1340 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1196 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1341 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1197 buf << "The object has a story:\r";
1342 1198
1343 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1199 buf << msg << '\n';
1344 }
1345 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1346}
1347
1348/*
1349 * inventory prints object's inventory. If inv==NULL then print player's
1350 * inventory.
1351 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1352 */
1353void
1354inventory (object *op, object *inv)
1355{
1356 object *tmp;
1357 char *in;
1358 int items = 0, length;
1359
1360 if (inv == NULL && op == NULL)
1361 { 1200 }
1362 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1363 return;
1364 }
1365 tmp = inv ? inv->inv : op->inv;
1366 1201
1367 while (tmp) 1202 buf << '\n';
1368 { 1203
1369 if ((!tmp->invisible && 1204 return std::string (buf.linearise (), buf.size ());
1370 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1371 items++;
1372 tmp = tmp->below;
1373 }
1374 if (inv == NULL)
1375 { /* player's inventory */
1376 if (items == 0)
1377 {
1378 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1379 return;
1380 }
1381 else
1382 {
1383 length = 28;
1384 in = "";
1385 if (op)
1386 clear_win_info (op);
1387 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1388 }
1389 }
1390 else
1391 {
1392 if (items == 0)
1393 return;
1394 else
1395 {
1396 length = 28;
1397 in = " ";
1398 }
1399 }
1400 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1401 {
1402 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1403 continue;
1404 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1405 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1406 query_name (tmp), tmp->count, query_weight (tmp));
1407 else
1408 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1409 }
1410 if (!inv && op)
1411 {
1412 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1413 }
1414} 1205}
1415 1206
1416static void 1207static void
1417display_new_pickup (object *op) 1208display_new_pickup (object *op)
1418{ 1209{
1419 int i = op->contr->mode; 1210 int i = op->contr->mode;
1420 1211
1421 if (!(i & PU_NEWMODE))
1422 return;
1423
1424 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1425 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1212 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1426 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1213 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1427 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1214 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1428 1215
1429 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1480 }; 1267 };
1481 1268
1482 if (!params) 1269 if (!params)
1483 { 1270 {
1484 /* if the new mode is used, just print the settings */ 1271 /* if the new mode is used, just print the settings */
1485 if (op->contr->mode & PU_NEWMODE)
1486 {
1487 display_new_pickup (op); 1272 display_new_pickup (op);
1488 return 1;
1489 }
1490 if (1)
1491 LOG (llevDebug, "command_pickup: !params\n");
1492 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1493 return 0; 1273 return 0;
1494 } 1274 }
1495 1275
1496 while (*params == ' ' && *params) 1276 while (*params == ' ' && *params)
1497 params++; 1277 params++;
1503 for (mode = 0; names[mode]; mode++) 1283 for (mode = 0; names[mode]; mode++)
1504 { 1284 {
1505 if (!strcmp (names[mode], params + 1)) 1285 if (!strcmp (names[mode], params + 1))
1506 { 1286 {
1507 i = op->contr->mode; 1287 i = op->contr->mode;
1508 if (!(i & PU_NEWMODE)) 1288
1509 i = PU_NEWMODE;
1510 if (*params == '+') 1289 if (*params == '+')
1511 i = i | modes[mode]; 1290 i = i | modes[mode];
1512 else 1291 else
1513 i = i & ~modes[mode]; 1292 i = i & ~modes[mode];
1293
1514 op->contr->mode = i; 1294 op->contr->mode = i;
1515 display_new_pickup (op); 1295 display_new_pickup (op);
1516 return 1; 1296 return 1;
1517 } 1297 }
1518 } 1298 }
1520 return 1; 1300 return 1;
1521 } 1301 }
1522 1302
1523 if (sscanf (params, "%u", &i) != 1) 1303 if (sscanf (params, "%u", &i) != 1)
1524 { 1304 {
1525 if (1)
1526 LOG (llevDebug, "command_pickup: params==NULL\n");
1527 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1528 return 1; 1306 return 1;
1529 } 1307 }
1530 set_pickup_mode (op, i); 1308
1309 if (i <= PU_RATIO)
1310 i |= op->contr->mode & ~PU_RATIO;
1311
1312 op->contr->mode = i;
1531 1313
1532 return 1; 1314 return 1;
1533}
1534
1535void
1536set_pickup_mode (object *op, int i)
1537{
1538 switch (op->contr->mode = i)
1539 {
1540 case 0:
1541 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1542 break;
1543 case 1:
1544 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1545 break;
1546 case 2:
1547 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1548 break;
1549 case 3:
1550 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1551 break;
1552 case 4:
1553 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1554 break;
1555 case 5:
1556 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1557 break;
1558 case 6:
1559 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1560 break;
1561 case 7:
1562 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1563 break;
1564 }
1565} 1315}
1566 1316
1567int 1317int
1568command_search_items (object *op, char *params) 1318command_search_items (object *op, char *params)
1569{ 1319{
1570 char buf[MAX_BUF]; 1320 char buf[MAX_BUF];
1571 1321
1572 if (settings.search_items == FALSE)
1573 return 1;
1574
1575 if (params == NULL) 1322 if (params == NULL)
1576 { 1323 {
1577 if (op->contr->search_str[0] == '\0') 1324 if (op->contr->search_str[0] == '\0')
1578 { 1325 {
1579 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1326 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1580 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1327 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1581 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1328 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1582 return 1; 1329 return 1;
1583 } 1330 }
1331
1584 op->contr->search_str[0] = '\0'; 1332 op->contr->search_str[0] = '\0';
1585 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1333 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1586 fix_player (op); 1334 op->update_stats ();
1587 return 1; 1335 return 1;
1588 } 1336 }
1337
1589 if ((int) strlen (params) >= MAX_BUF) 1338 if (strlen (params) >= MAX_BUF)
1590 { 1339 {
1591 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1340 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1592 return 1; 1341 return 1;
1593 } 1342 }
1343
1594 strcpy (op->contr->search_str, params); 1344 strcpy (op->contr->search_str, params);
1595 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1345 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1596 new_draw_info (NDI_UNIQUE, 0, op, buf); 1346 new_draw_info (NDI_UNIQUE, 0, op, buf);
1597 fix_player (op); 1347 op->update_stats ();
1348
1598 return 1; 1349 return 1;
1599} 1350}
1600 1351

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