1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
94 | } |
94 | } |
95 | |
95 | |
96 | static bool |
96 | static bool |
97 | can_split (object *pl, object *&op, sint32 nrof) |
97 | can_split (object *pl, object *&op, sint32 nrof) |
98 | { |
98 | { |
99 | if (object *tmp = op->split (nrof)) |
99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
100 | { |
100 | { |
101 | op = tmp; |
101 | op = tmp; |
102 | return true; |
102 | return true; |
103 | } |
103 | } |
104 | else |
104 | else |
… | |
… | |
133 | { |
133 | { |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
135 | return 0; |
135 | return 0; |
136 | } |
136 | } |
137 | |
137 | |
138 | skill = find_skill_by_name (pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
139 | |
139 | |
140 | if (!skill) |
140 | if (!skill) |
141 | { |
141 | { |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
143 | return 0; |
143 | return 0; |
144 | } |
144 | } |
145 | |
145 | |
146 | pl->change_skill (0); |
146 | pl->change_skill (0); |
147 | apply_special (pl, skill, AP_APPLY); |
147 | apply_special (pl, skill, AP_APPLY); |
148 | return 1; |
148 | return 1; |
149 | } |
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150 | |
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151 | /* These functions (command_search, command_disarm) are really just wrappers for |
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152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
|
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153 | * and replaced with those. |
|
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154 | */ |
|
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155 | int |
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156 | command_search (object *op, char *params) |
|
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157 | { |
|
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158 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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159 | } |
|
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160 | |
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161 | int |
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162 | command_disarm (object *op, char *params) |
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163 | { |
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164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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165 | } |
149 | } |
166 | |
150 | |
167 | /* A little special because we do want to pass the full params along |
151 | /* A little special because we do want to pass the full params along |
168 | * as it includes the object to throw. |
152 | * as it includes the object to throw. |
169 | */ |
153 | */ |
… | |
… | |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
285 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
286 | */ |
270 | */ |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
288 | { |
272 | { |
289 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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275 | "or waiting till the levitation effect wears off.>"); |
290 | return; |
276 | return; |
291 | } |
277 | } |
292 | |
278 | |
293 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
294 | return; |
280 | return; |
… | |
… | |
311 | |
297 | |
312 | if (!can_split (pl, tmp, nrof)) |
298 | if (!can_split (pl, tmp, nrof)) |
313 | return; |
299 | return; |
314 | |
300 | |
315 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
301 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
302 | { |
|
|
303 | tmp->flag.reset (FLAG_UNPAID); |
316 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
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305 | tmp->flag.set (FLAG_UNPAID); |
|
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306 | } |
317 | else |
307 | else |
318 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
308 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
319 | |
309 | |
320 | tmp = insert_ob_in_ob (tmp, op); |
310 | op->insert (tmp); |
321 | |
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|
322 | /* All the stuff below deals with client/server code, and is only |
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323 | * usable by players |
|
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324 | */ |
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325 | if (pl->contr) |
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326 | { |
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327 | esrv_send_item (pl, tmp); |
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328 | |
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329 | /* These are needed to update the weight for the container we |
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330 | * are putting the object in. |
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331 | */ |
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332 | if (op != pl) |
|
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333 | { |
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334 | esrv_update_item (UPD_WEIGHT, pl, op); |
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335 | esrv_send_item (pl, pl); |
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336 | } |
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337 | |
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338 | /* Update the container the object was in */ |
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339 | if (env && env != pl && env != op) |
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340 | esrv_update_item (UPD_WEIGHT, pl, env); |
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341 | } |
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342 | } |
311 | } |
343 | |
312 | |
344 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
313 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
345 | void |
314 | void |
346 | pick_up (object *op, object *alt) |
315 | pick_up (object *op, object *alt) |
… | |
… | |
499 | * but that probably will make it more difficult to read, and |
468 | * but that probably will make it more difficult to read, and |
500 | * not make it any more efficient |
469 | * not make it any more efficient |
501 | */ |
470 | */ |
502 | if (params && item_matched_string (op, tmp, params)) |
471 | if (params && item_matched_string (op, tmp, params)) |
503 | { |
472 | { |
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473 | if (--cnt < 0) break; |
504 | pick_up (op, tmp); |
474 | pick_up (op, tmp); |
505 | if (--cnt <= 0) break; |
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506 | } |
475 | } |
507 | else if (can_pick (op, tmp) && !params) |
476 | else if (can_pick (op, tmp) && !params) |
508 | { |
477 | { |
|
|
478 | if (--cnt < 0) break; |
509 | pick_up (op, tmp); |
479 | pick_up (op, tmp); |
510 | break; |
480 | break; |
511 | } |
481 | } |
512 | |
482 | |
513 | tmp = next; |
483 | tmp = next; |
514 | } |
484 | } |
515 | |
485 | |
516 | if (cnt <= 0) |
486 | if (cnt < 0) |
517 | { |
487 | { |
518 | op->failmsg ("Couldn't pick up so many items at once."); |
488 | op->failmsg ("Couldn't pick up so many items at once."); |
519 | return 0; |
489 | return 0; |
520 | } |
490 | } |
521 | |
491 | |
… | |
… | |
534 | |
504 | |
535 | return 0; |
505 | return 0; |
536 | } |
506 | } |
537 | |
507 | |
538 | /* |
508 | /* |
539 | * This function was part of drop, now is own function. |
509 | * This function was part of drop, now is own function. |
540 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
541 | * if nrof is non zero, then nrof objects is tried to put into sack. |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
512 | * |
542 | * Note that the 'sack' in question can now be a transport, |
513 | * Note that the 'sack' in question can now be a transport, |
543 | * so this function isn't named very good anymore. |
514 | * so this function isn't named very good anymore. |
544 | */ |
515 | */ |
545 | void |
516 | void |
546 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
569 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
540 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
570 | { |
541 | { |
571 | tmp = tmp2->below; |
542 | tmp = tmp2->below; |
572 | |
543 | |
573 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
544 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
574 | { |
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575 | put_object_in_sack (op, sack, tmp2, 0); |
545 | put_object_in_sack (op, sack, tmp2, 0); |
576 | } |
|
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577 | else |
546 | else |
578 | { |
547 | { |
579 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
548 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
580 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
549 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
581 | break; |
550 | break; |
582 | } |
551 | } |
583 | } |
552 | } |
584 | |
553 | |
585 | esrv_update_item (UPD_WEIGHT, op, sack2); |
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586 | return; |
554 | return; |
587 | } |
555 | } |
588 | |
556 | |
589 | /* Don't worry about this for containers - our caller should have |
557 | /* Don't worry about this for containers - our caller should have |
590 | * already checked this. |
558 | * already checked this. |
… | |
… | |
595 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
563 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
596 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
564 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
597 | return; |
565 | return; |
598 | |
566 | |
599 | /* we want to put some portion of the item into the container */ |
567 | /* we want to put some portion of the item into the container */ |
600 | if (nrof && tmp->nrof != nrof) |
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601 | { |
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602 | if (!can_split (op, tmp, nrof)) |
568 | if (!can_split (op, tmp, nrof)) |
603 | return; |
569 | return; |
604 | } |
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605 | else |
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606 | tmp->remove (); |
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607 | |
570 | |
608 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
609 | tmp2 = insert_ob_in_ob (tmp, sack); |
572 | sack->insert (tmp); |
610 | |
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611 | // elmex: 2007-11-26: removed update_stats and replaced |
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612 | // it by update_after_inventory_change () in the caller |
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613 | // of this function |
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614 | |
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615 | /* If an object merged (and thus, different object), we need to |
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616 | * delete the original. |
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617 | */ |
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618 | if (tmp2 != tmp) |
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619 | esrv_del_item (op->contr, tmp->count); |
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620 | |
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621 | esrv_send_item (op, tmp2); |
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622 | |
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623 | /* update the sacks weight */ |
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624 | esrv_update_item (UPD_WEIGHT, op, sack); |
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625 | } |
573 | } |
626 | |
574 | |
627 | /* |
575 | /* |
628 | * This function was part of drop, now is own function. |
576 | * This function was part of drop, now is own function. |
629 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
577 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
… | |
… | |
631 | * This is used when dropping objects onto the floor. |
579 | * This is used when dropping objects onto the floor. |
632 | */ |
580 | */ |
633 | void |
581 | void |
634 | drop_object (object *op, object *tmp, uint32 nrof) |
582 | drop_object (object *op, object *tmp, uint32 nrof) |
635 | { |
583 | { |
636 | object *floor; |
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637 | |
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638 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
584 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
639 | return; |
585 | return; |
640 | |
586 | |
641 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
587 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
642 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
588 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
… | |
… | |
645 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
591 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
646 | |
592 | |
647 | /* We are only dropping some of the items. We split the current object |
593 | /* We are only dropping some of the items. We split the current object |
648 | * off |
594 | * off |
649 | */ |
595 | */ |
650 | if (nrof && tmp->nrof != nrof) |
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651 | { |
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652 | if (!can_split (op, tmp, nrof)) |
596 | if (!can_split (op, tmp, nrof)) |
653 | return; |
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654 | } |
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655 | else |
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656 | tmp->remove (); |
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657 | |
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658 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
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659 | return; |
597 | return; |
660 | |
598 | |
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599 | drop_object (op, tmp); |
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600 | |
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601 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
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602 | { |
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603 | // if nothing happened with the object we give it back |
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604 | op->insert (tmp); |
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605 | } |
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606 | } |
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607 | |
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608 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
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609 | * already split off object, and feeds it to the event handlers and does |
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610 | * other magic with it. |
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611 | * |
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612 | * <droppper> is the object that dropped this object and <obj> is the |
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613 | * object that was dropped. |
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614 | * |
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615 | * Make sure to check what happened with <obj> after this function returns! |
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616 | * Otherwise you may leak this object. |
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617 | */ |
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618 | |
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619 | void |
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620 | drop_object (object *dropper, object *obj) |
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621 | { |
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622 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
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623 | return; |
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624 | |
|
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625 | if (obj->destroyed () || obj->is_inserted ()) |
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626 | return; |
|
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627 | |
661 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
628 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
662 | { |
629 | { |
663 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
630 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
664 | op->statusmsg ("The gods who lent it to you retrieves it."); |
631 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
665 | |
632 | |
666 | tmp->destroy (); |
633 | obj->destroy (); |
667 | op->update_stats (); |
634 | dropper->update_stats (); |
668 | return; |
635 | return; |
669 | } |
636 | } |
670 | |
637 | |
671 | if (op->type == PLAYER) |
638 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
672 | esrv_del_item (op->contr, tmp->count); |
639 | floor; |
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640 | floor = floor->above) |
|
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641 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
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642 | return; |
673 | |
643 | |
674 | /* Call this before we update the various windows/players. At least |
644 | if (obj->destroyed () || obj->is_inserted ()) |
675 | * that we, we know the weight is correct. |
645 | return; |
|
|
646 | |
|
|
647 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
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648 | if (!sell_item (obj, dropper)) |
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649 | return; |
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650 | |
|
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651 | /* If nothing special happened with this object, the default action is to |
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652 | * insert it below the dropper: |
676 | */ |
653 | */ |
677 | // 2007-11-26: moved op->update_stats away and calling it later after |
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678 | // all items of a drop command have been processed. |
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679 | |
654 | |
680 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
655 | obj->x = dropper->x; |
681 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
656 | obj->y = dropper->y; |
682 | return; |
|
|
683 | |
657 | |
684 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
685 | sell_item (tmp, op); |
|
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686 | |
|
|
687 | tmp->x = op->x; |
|
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688 | tmp->y = op->y; |
|
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689 | |
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690 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
658 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
691 | } |
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692 | |
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693 | void update_after_inventory_change (object *op) |
|
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694 | { |
|
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695 | /* Call this before we update the various windows/players. At least |
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696 | * that we, we know the weight is correct. |
|
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697 | */ |
|
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698 | op->update_stats (); |
|
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699 | |
|
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700 | // elmex: kept this for now, i have no idea what happens when i remove it: |
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701 | if (op->type == PLAYER) |
|
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702 | { |
|
|
703 | /* Need to update the weight for the player */ |
|
|
704 | esrv_send_item (op, op); |
|
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705 | op->contr->ns->floorbox_update (); |
|
|
706 | } |
|
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707 | } |
659 | } |
708 | |
660 | |
709 | void |
661 | void |
710 | drop (object *op, object *tmp) |
662 | drop (object *op, object *tmp) |
711 | { |
663 | { |
… | |
… | |
720 | if (tmp->env && tmp->env->type != PLAYER) |
672 | if (tmp->env && tmp->env->type != PLAYER) |
721 | { |
673 | { |
722 | /* Just toss the object - probably shouldn't be hanging |
674 | /* Just toss the object - probably shouldn't be hanging |
723 | * around anyways |
675 | * around anyways |
724 | */ |
676 | */ |
725 | tmp->remove (); |
|
|
726 | tmp->destroy (); |
677 | tmp->destroy (); |
727 | return; |
678 | return; |
728 | } |
679 | } |
729 | else |
680 | else |
730 | { |
681 | { |
731 | while (tmp != NULL && tmp->invisible) |
682 | while (tmp && tmp->invisible) |
732 | tmp = tmp->below; |
683 | tmp = tmp->below; |
733 | } |
684 | } |
734 | } |
685 | } |
735 | |
686 | |
736 | if (tmp == NULL) |
687 | if (tmp == NULL) |
737 | { |
688 | { |
738 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
689 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
739 | return; |
690 | return; |
740 | } |
691 | } |
|
|
692 | |
741 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
693 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
742 | { |
694 | { |
743 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
695 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
744 | return; |
696 | return; |
745 | } |
697 | } |
|
|
698 | |
746 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
699 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
747 | { |
700 | { |
748 | #if 0 |
701 | #if 0 |
749 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
702 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
750 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
703 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
… | |
… | |
774 | |
727 | |
775 | if (op->type == PLAYER) |
728 | if (op->type == PLAYER) |
776 | op->contr->count = 0; |
729 | op->contr->count = 0; |
777 | } |
730 | } |
778 | |
731 | |
779 | |
|
|
780 | |
|
|
781 | /* Command will drop all items that have not been locked */ |
732 | /* Command will drop all items that have not been locked */ |
782 | int |
733 | int |
783 | command_dropall (object *op, char *params) |
734 | command_dropall (object *op, char *params) |
784 | { |
735 | { |
785 | |
736 | |
786 | object *curinv, *nextinv; |
|
|
787 | |
|
|
788 | if (op->inv == NULL) |
737 | if (op->inv == NULL) |
789 | { |
738 | { |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
739 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
791 | return 0; |
740 | return 0; |
792 | } |
741 | } |
793 | |
742 | |
794 | curinv = op->inv; |
743 | object *curinv = op->inv; |
|
|
744 | object *nextinv; |
795 | |
745 | |
796 | /* |
746 | /* |
797 | This is the default. Drops everything not locked or considered |
747 | This is the default. Drops everything not locked or considered |
798 | not something that should be dropped. |
748 | not something that should be dropped. |
799 | */ |
749 | */ |
… | |
… | |
803 | in a shop. --Tero.Pelander@utu.fi |
753 | in a shop. --Tero.Pelander@utu.fi |
804 | */ |
754 | */ |
805 | |
755 | |
806 | int cnt = MAX_ITEM_PER_DROP; |
756 | int cnt = MAX_ITEM_PER_DROP; |
807 | |
757 | |
808 | if (params == NULL) |
758 | if (!params) |
809 | { |
759 | { |
810 | while (curinv != NULL) |
760 | while (curinv) |
811 | { |
761 | { |
812 | nextinv = curinv->below; |
762 | nextinv = curinv->below; |
|
|
763 | |
813 | while (nextinv && nextinv->type == MONEY) |
764 | while (nextinv && nextinv->type == MONEY) |
814 | nextinv = nextinv->below; |
765 | nextinv = nextinv->below; |
|
|
766 | |
815 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
767 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
816 | curinv->type != FOOD && curinv->type != KEY && |
768 | curinv->type != FOOD && curinv->type != KEY && |
817 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
769 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
818 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
770 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
819 | { |
771 | { |
820 | drop (op, curinv); |
772 | drop (op, curinv); |
821 | if (--cnt <= 0) break; |
773 | if (--cnt <= 0) break; |
822 | } |
774 | } |
|
|
775 | |
823 | curinv = nextinv; |
776 | curinv = nextinv; |
824 | } |
777 | } |
825 | } |
778 | } |
826 | |
|
|
827 | else if (strcmp (params, "weapons") == 0) |
779 | else if (strcmp (params, "weapons") == 0) |
828 | { |
780 | { |
829 | while (curinv != NULL) |
781 | while (curinv) |
830 | { |
782 | { |
831 | nextinv = curinv->below; |
783 | nextinv = curinv->below; |
|
|
784 | |
832 | while (nextinv && nextinv->type == MONEY) |
785 | while (nextinv && nextinv->type == MONEY) |
833 | nextinv = nextinv->below; |
786 | nextinv = nextinv->below; |
|
|
787 | |
834 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
788 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
835 | { |
789 | { |
836 | drop (op, curinv); |
790 | drop (op, curinv); |
837 | if (--cnt <= 0) break; |
791 | if (--cnt <= 0) break; |
838 | } |
792 | } |
|
|
793 | |
839 | curinv = nextinv; |
794 | curinv = nextinv; |
840 | } |
795 | } |
841 | } |
796 | } |
842 | |
|
|
843 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
797 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
844 | { |
798 | { |
845 | while (curinv != NULL) |
799 | while (curinv) |
846 | { |
800 | { |
847 | nextinv = curinv->below; |
801 | nextinv = curinv->below; |
|
|
802 | |
848 | while (nextinv && nextinv->type == MONEY) |
803 | while (nextinv && nextinv->type == MONEY) |
849 | nextinv = nextinv->below; |
804 | nextinv = nextinv->below; |
|
|
805 | |
850 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
806 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
851 | { |
807 | { |
852 | drop (op, curinv); |
808 | drop (op, curinv); |
853 | if (--cnt <= 0) break; |
809 | if (--cnt <= 0) break; |
854 | } |
810 | } |
|
|
811 | |
855 | curinv = nextinv; |
812 | curinv = nextinv; |
856 | } |
813 | } |
857 | } |
814 | } |
858 | |
|
|
859 | else if (strcmp (params, "misc") == 0) |
815 | else if (strcmp (params, "misc") == 0) |
860 | { |
816 | { |
861 | while (curinv != NULL) |
817 | while (curinv) |
862 | { |
818 | { |
863 | nextinv = curinv->below; |
819 | nextinv = curinv->below; |
|
|
820 | |
864 | while (nextinv && nextinv->type == MONEY) |
821 | while (nextinv && nextinv->type == MONEY) |
865 | nextinv = nextinv->below; |
822 | nextinv = nextinv->below; |
|
|
823 | |
866 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
824 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
867 | { |
825 | { |
868 | switch (curinv->type) |
826 | switch (curinv->type) |
869 | { |
827 | { |
870 | case HORN: |
828 | case HORN: |
… | |
… | |
888 | break; |
846 | break; |
889 | default: |
847 | default: |
890 | curinv = nextinv; |
848 | curinv = nextinv; |
891 | break; |
849 | break; |
892 | } |
850 | } |
|
|
851 | |
893 | if (--cnt <= 0) break; |
852 | if (--cnt <= 0) break; |
894 | } |
853 | } |
|
|
854 | |
895 | curinv = nextinv; |
855 | curinv = nextinv; |
896 | } |
856 | } |
897 | } |
857 | } |
898 | |
858 | |
899 | if (cnt <= 0) |
859 | if (cnt <= 0) |
900 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
860 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
901 | |
861 | |
902 | update_after_inventory_change (op); |
|
|
903 | |
|
|
904 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
905 | return 0; |
863 | return 0; |
|
|
864 | } |
|
|
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
906 | } |
889 | } |
907 | |
890 | |
908 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
909 | * comma seperated list. |
892 | * comma seperated list. |
910 | */ |
893 | */ |
911 | |
|
|
912 | int |
894 | int |
913 | command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
914 | { |
896 | { |
915 | object *tmp, *next; |
897 | object *tmp, *next; |
916 | int did_one = 0; |
898 | int did_one = 0; |
… | |
… | |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
921 | return 0; |
903 | return 0; |
922 | } |
904 | } |
923 | else |
905 | else |
924 | { |
906 | { |
925 | int cnt = MAX_ITEM_PER_DROP; |
907 | vector<object *> matched_objs; |
926 | |
908 | |
927 | for (tmp = op->inv; tmp; tmp = next) |
909 | for (tmp = op->inv; tmp; tmp = next) |
928 | { |
910 | { |
929 | next = tmp->below; |
911 | next = tmp->below; |
930 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
912 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
931 | continue; |
913 | continue; |
932 | |
914 | |
933 | if (item_matched_string (op, tmp, params)) |
915 | if (item_matched_string (op, tmp, params)) |
934 | { |
916 | matched_objs.push_back (tmp); |
935 | drop (op, tmp); |
|
|
936 | if (--cnt <= 0) break; |
|
|
937 | did_one = 1; |
|
|
938 | } |
917 | } |
939 | } |
|
|
940 | |
918 | |
941 | if (!did_one) |
919 | int cnt = MAX_ITEM_PER_DROP; |
|
|
920 | |
|
|
921 | if (!drop_vector (op, matched_objs, &cnt)) |
942 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
922 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
943 | |
923 | |
944 | if (cnt <= 0) |
924 | if (cnt <= 0) |
945 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
925 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
946 | |
|
|
947 | update_after_inventory_change (op); |
|
|
948 | } |
926 | } |
949 | |
927 | |
950 | return 0; |
928 | return 0; |
951 | } |
929 | } |
952 | |
930 | |
… | |
… | |
1027 | dynbuf_text buf (512, 512); |
1005 | dynbuf_text buf (512, 512); |
1028 | |
1006 | |
1029 | object *mon = head ? head : this; |
1007 | object *mon = head ? head : this; |
1030 | |
1008 | |
1031 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1009 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1032 | buf << "It is an undead force.\n"; |
1010 | buf << "It is an undead force.\r"; |
1033 | |
1011 | |
1034 | if (mon->level > who->level) |
1012 | if (mon->level > who->level) |
1035 | buf << "It is likely more powerful than you.\n"; |
1013 | buf << "It is likely more powerful than you.\r"; |
1036 | else if (mon->level < who->level) |
1014 | else if (mon->level < who->level) |
1037 | buf << "It is likely less powerful than you.\n"; |
1015 | buf << "It is likely less powerful than you.\r"; |
1038 | else |
1016 | else |
1039 | buf << "It is probably as powerful as you.\n"; |
1017 | buf << "It is probably as powerful as you.\r"; |
1040 | |
1018 | |
1041 | if (mon->attacktype & AT_ACID) |
1019 | if (mon->attacktype & AT_ACID) |
1042 | buf << "You seem to smell an acrid odor.\n"; |
1020 | buf << "You seem to smell an acrid odor.\r"; |
1043 | |
1021 | |
1044 | /* Anyone know why this used to use the clone value instead of the |
1022 | /* Anyone know why this used to use the clone value instead of the |
1045 | * maxhp field? This seems that it should give more accurate results. |
1023 | * maxhp field? This seems that it should give more accurate results. |
1046 | */ |
1024 | */ |
1047 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1025 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1048 | { /* From 1-4 */ |
1026 | { /* From 1-4 */ |
1049 | case 1: |
1027 | case 1: |
1050 | buf << "It is in a bad shape.\n"; |
1028 | buf << "It is in a bad shape.\r"; |
1051 | break; |
1029 | break; |
1052 | case 2: |
1030 | case 2: |
1053 | buf << "It is hurt.\n"; |
1031 | buf << "It is hurt.\r"; |
1054 | break; |
1032 | break; |
1055 | case 3: |
1033 | case 3: |
1056 | buf << "It is somewhat hurt.\n"; |
1034 | buf << "It is somewhat hurt.\r"; |
1057 | break; |
1035 | break; |
1058 | case 4: |
1036 | case 4: |
1059 | buf << "It is in excellent shape.\n"; |
1037 | buf << "It is in excellent shape.\r"; |
1060 | break; |
1038 | break; |
1061 | } |
1039 | } |
1062 | |
1040 | |
1063 | if (present_in_ob (POISONING, mon)) |
1041 | if (present_in_ob (POISONING, mon)) |
1064 | buf << "It looks very ill.\n"; |
1042 | buf << "It looks very ill.\r"; |
|
|
1043 | |
|
|
1044 | buf << '\n'; |
1065 | |
1045 | |
1066 | return buf; |
1046 | return buf; |
1067 | } |
1047 | } |
1068 | |
1048 | |
1069 | /* tmp is the object being described, pl is who is examing it. */ |
1049 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1076 | } |
1056 | } |
1077 | |
1057 | |
1078 | std::string |
1058 | std::string |
1079 | object::long_desc (object *who) |
1059 | object::long_desc (object *who) |
1080 | { |
1060 | { |
1081 | std::string buf (query_name (this)); |
1061 | std::string buf (query_name ()); |
1082 | |
1062 | |
1083 | switch (type) |
1063 | switch (type) |
1084 | { |
1064 | { |
1085 | case RING: |
1065 | case RING: |
1086 | case SKILL: |
1066 | case SKILL: |
… | |
… | |
1098 | case CLOAK: |
1078 | case CLOAK: |
1099 | case FOOD: |
1079 | case FOOD: |
1100 | case DRINK: |
1080 | case DRINK: |
1101 | case FLESH: |
1081 | case FLESH: |
1102 | case SKILL_TOOL: |
1082 | case SKILL_TOOL: |
|
|
1083 | case LAMP: |
1103 | case POWER_CRYSTAL: |
1084 | case POWER_CRYSTAL: |
1104 | { |
1085 | { |
1105 | const char *cp = ::describe_item (this, who); |
1086 | const char *cp = ::describe_item (this, who); |
1106 | |
1087 | |
1107 | if (*cp) |
1088 | if (*cp) |
… | |
… | |
1127 | std::string |
1108 | std::string |
1128 | object::describe (object *who) |
1109 | object::describe (object *who) |
1129 | { |
1110 | { |
1130 | dynbuf_text buf (1024, 1024); |
1111 | dynbuf_text buf (1024, 1024); |
1131 | |
1112 | |
1132 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
1113 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
1133 | |
1114 | |
1134 | if (custom_name) |
1115 | if (custom_name) |
1135 | buf.printf ("You call it %s\n", &custom_name); |
1116 | buf.printf ("You call it %s.\r", &custom_name); |
1136 | |
1117 | |
1137 | switch (type) |
1118 | switch (type) |
1138 | { |
1119 | { |
1139 | case SPELLBOOK: |
1120 | case SPELLBOOK: |
1140 | if (flag [FLAG_IDENTIFIED] && inv) |
1121 | if (flag [FLAG_IDENTIFIED] && inv) |
1141 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1122 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1142 | break; |
1123 | break; |
1143 | |
1124 | |
1144 | case BOOK: |
1125 | case BOOK: |
1145 | if (msg) |
1126 | if (msg) |
1146 | buf << "Something is written in it.\n"; |
1127 | buf << "Something is written in it.\r"; |
1147 | break; |
1128 | break; |
1148 | |
1129 | |
1149 | case CONTAINER: |
1130 | case CONTAINER: |
1150 | if (race != NULL) |
1131 | if (race) |
1151 | { |
1132 | { |
1152 | if (weight_limit && stats.Str < 100) |
1133 | if (weight_limit && stats.Str < 100) |
1153 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
1134 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
1154 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1135 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1155 | else |
1136 | else |
1156 | buf.printf ("It can hold only %s.\n", &race); |
1137 | buf.printf ("It can hold only %s.\r", &race); |
1157 | } |
1138 | } |
1158 | else if (weight_limit && stats.Str < 100) |
1139 | else if (weight_limit && stats.Str < 100) |
1159 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1140 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1160 | break; |
1141 | break; |
1161 | |
1142 | |
1162 | case WAND: |
1143 | case WAND: |
1163 | if (flag [FLAG_IDENTIFIED]) |
1144 | if (flag [FLAG_IDENTIFIED]) |
1164 | buf.printf ("It has %d charges left.\n", stats.food); |
1145 | buf.printf ("It has %d charges left.\r", stats.food); |
1165 | break; |
1146 | break; |
1166 | } |
1147 | } |
1167 | |
1148 | |
1168 | if (materialname && !msg) |
1149 | if (materialname && !msg) |
1169 | buf.printf ("It is made of: %s.\n", &materialname); |
1150 | buf.printf ("It is made of: %s.\r", &materialname); |
1170 | |
1151 | |
1171 | if (who) |
1152 | if (who) |
1172 | /* Where to wear this item */ |
1153 | /* Where to wear this item */ |
1173 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1154 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1174 | if (slot[i].info) |
1155 | if (slot[i].info) |
… | |
… | |
1176 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1157 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1177 | |
1158 | |
1178 | if (slot[i].info < -1 && who->slot[i].info) |
1159 | if (slot[i].info < -1 && who->slot[i].info) |
1179 | buf.printf ("(%d)", -slot[i].info); |
1160 | buf.printf ("(%d)", -slot[i].info); |
1180 | |
1161 | |
1181 | buf << ".\n"; |
1162 | buf << ".\r"; |
1182 | } |
1163 | } |
1183 | |
1164 | |
1184 | if (weight) |
1165 | if (weight) |
1185 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
1166 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
1186 | |
1167 | |
1187 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1168 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1188 | { |
1169 | { |
1189 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1170 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1190 | |
1171 | |
1191 | if (is_in_shop (who)) |
1172 | if (is_in_shop (who)) |
1192 | { |
1173 | { |
1193 | if (flag [FLAG_UNPAID]) |
1174 | if (flag [FLAG_UNPAID]) |
1194 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1175 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1195 | else |
1176 | else |
1196 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1177 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1197 | } |
1178 | } |
1198 | } |
1179 | } |
1199 | |
1180 | |
1200 | if (flag [FLAG_MONSTER]) |
1181 | if (flag [FLAG_MONSTER]) |
1201 | buf << describe_monster (who); |
1182 | buf << describe_monster (who); |
1202 | |
1183 | |
1203 | /* Is this item buildable? */ |
1184 | /* Is this item buildable? */ |
1204 | if (flag [FLAG_IS_BUILDABLE]) |
1185 | if (flag [FLAG_IS_BUILDABLE]) |
1205 | buf << "This is a buildable item.\n"; |
1186 | buf << "This is a buildable item.\r"; |
1206 | |
1187 | |
1207 | /* Does the object have a message? Don't show message for all object |
1188 | /* Does the object have a message? Don't show message for all object |
1208 | * types - especially if the first entry is a match |
1189 | * types - especially if the first entry is a match |
1209 | */ |
1190 | */ |
1210 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') |
1191 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1211 | { |
1192 | { |
1212 | /* This is just a hack so when identifying the items, we print |
1193 | /* This is just a hack so when identifying the items, we print |
1213 | * out the extra message |
1194 | * out the extra message |
1214 | */ |
1195 | */ |
1215 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1196 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1216 | buf << "The object has a story:\n"; |
1197 | buf << "The object has a story:\r"; |
1217 | |
1198 | |
1218 | buf << msg << '\n'; |
1199 | buf << msg << '\n'; |
1219 | } |
1200 | } |
1220 | |
1201 | |
1221 | buf << '\n'; |
1202 | buf << '\n'; |
… | |
… | |
1226 | static void |
1207 | static void |
1227 | display_new_pickup (object *op) |
1208 | display_new_pickup (object *op) |
1228 | { |
1209 | { |
1229 | int i = op->contr->mode; |
1210 | int i = op->contr->mode; |
1230 | |
1211 | |
1231 | if (!(i & PU_NEWMODE)) |
|
|
1232 | return; |
|
|
1233 | |
|
|
1234 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1235 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1212 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1236 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1213 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1237 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1214 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1238 | |
1215 | |
1239 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1216 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1290 | }; |
1267 | }; |
1291 | |
1268 | |
1292 | if (!params) |
1269 | if (!params) |
1293 | { |
1270 | { |
1294 | /* if the new mode is used, just print the settings */ |
1271 | /* if the new mode is used, just print the settings */ |
1295 | if (op->contr->mode & PU_NEWMODE) |
|
|
1296 | { |
|
|
1297 | display_new_pickup (op); |
1272 | display_new_pickup (op); |
1298 | return 1; |
|
|
1299 | } |
|
|
1300 | if (1) |
|
|
1301 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1302 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1303 | return 0; |
1273 | return 0; |
1304 | } |
1274 | } |
1305 | |
1275 | |
1306 | while (*params == ' ' && *params) |
1276 | while (*params == ' ' && *params) |
1307 | params++; |
1277 | params++; |
… | |
… | |
1313 | for (mode = 0; names[mode]; mode++) |
1283 | for (mode = 0; names[mode]; mode++) |
1314 | { |
1284 | { |
1315 | if (!strcmp (names[mode], params + 1)) |
1285 | if (!strcmp (names[mode], params + 1)) |
1316 | { |
1286 | { |
1317 | i = op->contr->mode; |
1287 | i = op->contr->mode; |
1318 | if (!(i & PU_NEWMODE)) |
1288 | |
1319 | i = PU_NEWMODE; |
|
|
1320 | if (*params == '+') |
1289 | if (*params == '+') |
1321 | i = i | modes[mode]; |
1290 | i = i | modes[mode]; |
1322 | else |
1291 | else |
1323 | i = i & ~modes[mode]; |
1292 | i = i & ~modes[mode]; |
|
|
1293 | |
1324 | op->contr->mode = i; |
1294 | op->contr->mode = i; |
1325 | display_new_pickup (op); |
1295 | display_new_pickup (op); |
1326 | return 1; |
1296 | return 1; |
1327 | } |
1297 | } |
1328 | } |
1298 | } |
… | |
… | |
1330 | return 1; |
1300 | return 1; |
1331 | } |
1301 | } |
1332 | |
1302 | |
1333 | if (sscanf (params, "%u", &i) != 1) |
1303 | if (sscanf (params, "%u", &i) != 1) |
1334 | { |
1304 | { |
1335 | if (1) |
|
|
1336 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1337 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1338 | return 1; |
1306 | return 1; |
1339 | } |
1307 | } |
1340 | set_pickup_mode (op, i); |
1308 | |
|
|
1309 | if (i <= PU_RATIO) |
|
|
1310 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1311 | |
|
|
1312 | op->contr->mode = i; |
1341 | |
1313 | |
1342 | return 1; |
1314 | return 1; |
1343 | } |
|
|
1344 | |
|
|
1345 | void |
|
|
1346 | set_pickup_mode (object *op, int i) |
|
|
1347 | { |
|
|
1348 | switch (op->contr->mode = i) |
|
|
1349 | { |
|
|
1350 | case 0: |
|
|
1351 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1352 | break; |
|
|
1353 | case 1: |
|
|
1354 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1355 | break; |
|
|
1356 | case 2: |
|
|
1357 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1358 | break; |
|
|
1359 | case 3: |
|
|
1360 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1361 | break; |
|
|
1362 | case 4: |
|
|
1363 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1364 | break; |
|
|
1365 | case 5: |
|
|
1366 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1367 | break; |
|
|
1368 | case 6: |
|
|
1369 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1370 | break; |
|
|
1371 | case 7: |
|
|
1372 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1373 | break; |
|
|
1374 | } |
|
|
1375 | } |
1315 | } |
1376 | |
1316 | |
1377 | int |
1317 | int |
1378 | command_search_items (object *op, char *params) |
1318 | command_search_items (object *op, char *params) |
1379 | { |
1319 | { |
1380 | char buf[MAX_BUF]; |
1320 | char buf[MAX_BUF]; |
1381 | |
1321 | |
1382 | if (settings.search_items == FALSE) |
|
|
1383 | return 1; |
|
|
1384 | |
|
|
1385 | if (params == NULL) |
1322 | if (params == NULL) |
1386 | { |
1323 | { |
1387 | if (op->contr->search_str[0] == '\0') |
1324 | if (op->contr->search_str[0] == '\0') |
1388 | { |
1325 | { |
1389 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1390 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1327 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1391 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1328 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1392 | return 1; |
1329 | return 1; |
1393 | } |
1330 | } |
1394 | |
1331 | |
… | |
… | |
1396 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1333 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1397 | op->update_stats (); |
1334 | op->update_stats (); |
1398 | return 1; |
1335 | return 1; |
1399 | } |
1336 | } |
1400 | |
1337 | |
1401 | if ((int) strlen (params) >= MAX_BUF) |
1338 | if (strlen (params) >= MAX_BUF) |
1402 | { |
1339 | { |
1403 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1404 | return 1; |
1341 | return 1; |
1405 | } |
1342 | } |
1406 | |
1343 | |
1407 | strcpy (op->contr->search_str, params); |
1344 | strcpy (op->contr->search_str, params); |
1408 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1345 | sprintf (buf, "Now searching for '%s'.", op->contr->search_str); |
1409 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1346 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1410 | op->update_stats (); |
1347 | op->update_stats (); |
|
|
1348 | |
1411 | return 1; |
1349 | return 1; |
1412 | } |
1350 | } |
1413 | |
1351 | |