1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
133 | { |
133 | { |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
135 | return 0; |
135 | return 0; |
136 | } |
136 | } |
137 | |
137 | |
138 | skill = find_skill_by_name (pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
139 | |
139 | |
140 | if (!skill) |
140 | if (!skill) |
141 | { |
141 | { |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
143 | return 0; |
143 | return 0; |
144 | } |
144 | } |
145 | |
145 | |
146 | pl->change_skill (0); |
146 | pl->change_skill (0); |
147 | apply_special (pl, skill, AP_APPLY); |
147 | apply_special (pl, skill, AP_APPLY); |
148 | return 1; |
148 | return 1; |
149 | } |
|
|
150 | |
|
|
151 | /* These functions (command_search, command_disarm) are really just wrappers for |
|
|
152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
|
|
153 | * and replaced with those. |
|
|
154 | */ |
|
|
155 | int |
|
|
156 | command_search (object *op, char *params) |
|
|
157 | { |
|
|
158 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
|
|
159 | } |
|
|
160 | |
|
|
161 | int |
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|
162 | command_disarm (object *op, char *params) |
|
|
163 | { |
|
|
164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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|
165 | } |
149 | } |
166 | |
150 | |
167 | /* A little special because we do want to pass the full params along |
151 | /* A little special because we do want to pass the full params along |
168 | * as it includes the object to throw. |
152 | * as it includes the object to throw. |
169 | */ |
153 | */ |
… | |
… | |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
285 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
286 | */ |
270 | */ |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
288 | { |
272 | { |
289 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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|
274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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275 | "or waiting till the levitation effect wears off.>"); |
290 | return; |
276 | return; |
291 | } |
277 | } |
292 | |
278 | |
293 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
294 | return; |
280 | return; |
… | |
… | |
482 | * but that probably will make it more difficult to read, and |
468 | * but that probably will make it more difficult to read, and |
483 | * not make it any more efficient |
469 | * not make it any more efficient |
484 | */ |
470 | */ |
485 | if (params && item_matched_string (op, tmp, params)) |
471 | if (params && item_matched_string (op, tmp, params)) |
486 | { |
472 | { |
|
|
473 | if (--cnt < 0) break; |
487 | pick_up (op, tmp); |
474 | pick_up (op, tmp); |
488 | if (--cnt <= 0) break; |
|
|
489 | } |
475 | } |
490 | else if (can_pick (op, tmp) && !params) |
476 | else if (can_pick (op, tmp) && !params) |
491 | { |
477 | { |
|
|
478 | if (--cnt < 0) break; |
492 | pick_up (op, tmp); |
479 | pick_up (op, tmp); |
493 | break; |
480 | break; |
494 | } |
481 | } |
495 | |
482 | |
496 | tmp = next; |
483 | tmp = next; |
497 | } |
484 | } |
498 | |
485 | |
499 | if (cnt <= 0) |
486 | if (cnt < 0) |
500 | { |
487 | { |
501 | op->failmsg ("Couldn't pick up so many items at once."); |
488 | op->failmsg ("Couldn't pick up so many items at once."); |
502 | return 0; |
489 | return 0; |
503 | } |
490 | } |
504 | |
491 | |
… | |
… | |
517 | |
504 | |
518 | return 0; |
505 | return 0; |
519 | } |
506 | } |
520 | |
507 | |
521 | /* |
508 | /* |
522 | * This function was part of drop, now is own function. |
509 | * This function was part of drop, now is own function. |
523 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
524 | * if nrof is non zero, then nrof objects is tried to put into sack. |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
512 | * |
525 | * Note that the 'sack' in question can now be a transport, |
513 | * Note that the 'sack' in question can now be a transport, |
526 | * so this function isn't named very good anymore. |
514 | * so this function isn't named very good anymore. |
527 | */ |
515 | */ |
528 | void |
516 | void |
529 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
604 | |
592 | |
605 | /* We are only dropping some of the items. We split the current object |
593 | /* We are only dropping some of the items. We split the current object |
606 | * off |
594 | * off |
607 | */ |
595 | */ |
608 | if (!can_split (op, tmp, nrof)) |
596 | if (!can_split (op, tmp, nrof)) |
609 | |
|
|
610 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
611 | return; |
597 | return; |
612 | |
598 | |
|
|
599 | drop_object (op, tmp); |
|
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600 | |
|
|
601 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
602 | { |
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|
603 | // if nothing happened with the object we give it back |
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|
604 | op->insert (tmp); |
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|
605 | } |
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|
606 | } |
|
|
607 | |
|
|
608 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
|
|
609 | * already split off object, and feeds it to the event handlers and does |
|
|
610 | * other magic with it. |
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|
611 | * |
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|
612 | * <droppper> is the object that dropped this object and <obj> is the |
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|
613 | * object that was dropped. |
|
|
614 | * |
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615 | * Make sure to check what happened with <obj> after this function returns! |
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616 | * Otherwise you may leak this object. |
|
|
617 | */ |
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|
618 | |
|
|
619 | void |
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|
620 | drop_object (object *dropper, object *obj) |
|
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621 | { |
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622 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
623 | return; |
|
|
624 | |
|
|
625 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
626 | return; |
|
|
627 | |
613 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
628 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
614 | { |
629 | { |
615 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
630 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
616 | op->statusmsg ("The gods who lent it to you retrieves it."); |
631 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
617 | |
632 | |
618 | tmp->destroy (); |
633 | obj->destroy (); |
619 | op->update_stats (); |
634 | dropper->update_stats (); |
620 | return; |
635 | return; |
621 | } |
636 | } |
622 | |
637 | |
623 | /* Call this before we update the various windows/players. At least |
638 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
624 | * that we, we know the weight is correct. |
639 | floor; |
|
|
640 | floor = floor->above) |
|
|
641 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
642 | return; |
|
|
643 | |
|
|
644 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
645 | return; |
|
|
646 | |
|
|
647 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
|
648 | if (!sell_item (obj, dropper)) |
|
|
649 | return; |
|
|
650 | |
|
|
651 | /* If nothing special happened with this object, the default action is to |
|
|
652 | * insert it below the dropper: |
625 | */ |
653 | */ |
626 | // 2007-11-26: moved op->update_stats away and calling it later after |
|
|
627 | // all items of a drop command have been processed. |
|
|
628 | |
654 | |
629 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
655 | obj->x = dropper->x; |
630 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
656 | obj->y = dropper->y; |
631 | return; |
|
|
632 | |
657 | |
633 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
634 | sell_item (tmp, op); |
|
|
635 | |
|
|
636 | tmp->x = op->x; |
|
|
637 | tmp->y = op->y; |
|
|
638 | |
|
|
639 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
658 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
640 | } |
659 | } |
641 | |
660 | |
642 | void |
661 | void |
643 | drop (object *op, object *tmp) |
662 | drop (object *op, object *tmp) |
644 | { |
663 | { |
… | |
… | |
653 | if (tmp->env && tmp->env->type != PLAYER) |
672 | if (tmp->env && tmp->env->type != PLAYER) |
654 | { |
673 | { |
655 | /* Just toss the object - probably shouldn't be hanging |
674 | /* Just toss the object - probably shouldn't be hanging |
656 | * around anyways |
675 | * around anyways |
657 | */ |
676 | */ |
658 | tmp->remove (); |
|
|
659 | tmp->destroy (); |
677 | tmp->destroy (); |
660 | return; |
678 | return; |
661 | } |
679 | } |
662 | else |
680 | else |
663 | { |
681 | { |
… | |
… | |
843 | |
861 | |
844 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
845 | return 0; |
863 | return 0; |
846 | } |
864 | } |
847 | |
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
|
|
889 | } |
|
|
890 | |
848 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
849 | * comma seperated list. |
892 | * comma seperated list. |
850 | */ |
893 | */ |
851 | int |
894 | int |
852 | command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
… | |
… | |
859 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
860 | return 0; |
903 | return 0; |
861 | } |
904 | } |
862 | else |
905 | else |
863 | { |
906 | { |
864 | int cnt = MAX_ITEM_PER_DROP; |
907 | vector<object *> matched_objs; |
865 | |
908 | |
866 | for (tmp = op->inv; tmp; tmp = next) |
909 | for (tmp = op->inv; tmp; tmp = next) |
867 | { |
910 | { |
868 | next = tmp->below; |
911 | next = tmp->below; |
869 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
912 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
870 | continue; |
913 | continue; |
871 | |
914 | |
872 | if (item_matched_string (op, tmp, params)) |
915 | if (item_matched_string (op, tmp, params)) |
873 | { |
916 | matched_objs.push_back (tmp); |
874 | drop (op, tmp); |
|
|
875 | if (--cnt <= 0) break; |
|
|
876 | did_one = 1; |
|
|
877 | } |
917 | } |
878 | } |
|
|
879 | |
918 | |
880 | if (!did_one) |
919 | int cnt = MAX_ITEM_PER_DROP; |
|
|
920 | |
|
|
921 | if (!drop_vector (op, matched_objs, &cnt)) |
881 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
922 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
882 | |
923 | |
883 | if (cnt <= 0) |
924 | if (cnt <= 0) |
884 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
925 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
885 | } |
926 | } |
… | |
… | |
964 | dynbuf_text buf (512, 512); |
1005 | dynbuf_text buf (512, 512); |
965 | |
1006 | |
966 | object *mon = head ? head : this; |
1007 | object *mon = head ? head : this; |
967 | |
1008 | |
968 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1009 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
969 | buf << "It is an undead force.\n"; |
1010 | buf << "It is an undead force.\r"; |
970 | |
1011 | |
971 | if (mon->level > who->level) |
1012 | if (mon->level > who->level) |
972 | buf << "It is likely more powerful than you.\n"; |
1013 | buf << "It is likely more powerful than you.\r"; |
973 | else if (mon->level < who->level) |
1014 | else if (mon->level < who->level) |
974 | buf << "It is likely less powerful than you.\n"; |
1015 | buf << "It is likely less powerful than you.\r"; |
975 | else |
1016 | else |
976 | buf << "It is probably as powerful as you.\n"; |
1017 | buf << "It is probably as powerful as you.\r"; |
977 | |
1018 | |
978 | if (mon->attacktype & AT_ACID) |
1019 | if (mon->attacktype & AT_ACID) |
979 | buf << "You seem to smell an acrid odor.\n"; |
1020 | buf << "You seem to smell an acrid odor.\r"; |
980 | |
1021 | |
981 | /* Anyone know why this used to use the clone value instead of the |
1022 | /* Anyone know why this used to use the clone value instead of the |
982 | * maxhp field? This seems that it should give more accurate results. |
1023 | * maxhp field? This seems that it should give more accurate results. |
983 | */ |
1024 | */ |
984 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1025 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
985 | { /* From 1-4 */ |
1026 | { /* From 1-4 */ |
986 | case 1: |
1027 | case 1: |
987 | buf << "It is in a bad shape.\n"; |
1028 | buf << "It is in a bad shape.\r"; |
988 | break; |
1029 | break; |
989 | case 2: |
1030 | case 2: |
990 | buf << "It is hurt.\n"; |
1031 | buf << "It is hurt.\r"; |
991 | break; |
1032 | break; |
992 | case 3: |
1033 | case 3: |
993 | buf << "It is somewhat hurt.\n"; |
1034 | buf << "It is somewhat hurt.\r"; |
994 | break; |
1035 | break; |
995 | case 4: |
1036 | case 4: |
996 | buf << "It is in excellent shape.\n"; |
1037 | buf << "It is in excellent shape.\r"; |
997 | break; |
1038 | break; |
998 | } |
1039 | } |
999 | |
1040 | |
1000 | if (present_in_ob (POISONING, mon)) |
1041 | if (present_in_ob (POISONING, mon)) |
1001 | buf << "It looks very ill.\n"; |
1042 | buf << "It looks very ill.\r"; |
|
|
1043 | |
|
|
1044 | buf << '\n'; |
1002 | |
1045 | |
1003 | return buf; |
1046 | return buf; |
1004 | } |
1047 | } |
1005 | |
1048 | |
1006 | /* tmp is the object being described, pl is who is examing it. */ |
1049 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1013 | } |
1056 | } |
1014 | |
1057 | |
1015 | std::string |
1058 | std::string |
1016 | object::long_desc (object *who) |
1059 | object::long_desc (object *who) |
1017 | { |
1060 | { |
1018 | std::string buf (query_name (this)); |
1061 | std::string buf (query_name ()); |
1019 | |
1062 | |
1020 | switch (type) |
1063 | switch (type) |
1021 | { |
1064 | { |
1022 | case RING: |
1065 | case RING: |
1023 | case SKILL: |
1066 | case SKILL: |
… | |
… | |
1035 | case CLOAK: |
1078 | case CLOAK: |
1036 | case FOOD: |
1079 | case FOOD: |
1037 | case DRINK: |
1080 | case DRINK: |
1038 | case FLESH: |
1081 | case FLESH: |
1039 | case SKILL_TOOL: |
1082 | case SKILL_TOOL: |
|
|
1083 | case LAMP: |
1040 | case POWER_CRYSTAL: |
1084 | case POWER_CRYSTAL: |
1041 | { |
1085 | { |
1042 | const char *cp = ::describe_item (this, who); |
1086 | const char *cp = ::describe_item (this, who); |
1043 | |
1087 | |
1044 | if (*cp) |
1088 | if (*cp) |
… | |
… | |
1064 | std::string |
1108 | std::string |
1065 | object::describe (object *who) |
1109 | object::describe (object *who) |
1066 | { |
1110 | { |
1067 | dynbuf_text buf (1024, 1024); |
1111 | dynbuf_text buf (1024, 1024); |
1068 | |
1112 | |
1069 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
1113 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
1070 | |
1114 | |
1071 | if (custom_name) |
1115 | if (custom_name) |
1072 | buf.printf ("You call it %s\n", &custom_name); |
1116 | buf.printf ("You call it %s.\r", &custom_name); |
1073 | |
1117 | |
1074 | switch (type) |
1118 | switch (type) |
1075 | { |
1119 | { |
1076 | case SPELLBOOK: |
1120 | case SPELLBOOK: |
1077 | if (flag [FLAG_IDENTIFIED] && inv) |
1121 | if (flag [FLAG_IDENTIFIED] && inv) |
1078 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1122 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1079 | break; |
1123 | break; |
1080 | |
1124 | |
1081 | case BOOK: |
1125 | case BOOK: |
1082 | if (msg) |
1126 | if (msg) |
1083 | buf << "Something is written in it.\n"; |
1127 | buf << "Something is written in it.\r"; |
1084 | break; |
1128 | break; |
1085 | |
1129 | |
1086 | case CONTAINER: |
1130 | case CONTAINER: |
1087 | if (race != NULL) |
1131 | if (race) |
1088 | { |
1132 | { |
1089 | if (weight_limit && stats.Str < 100) |
1133 | if (weight_limit && stats.Str < 100) |
1090 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
1134 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
1091 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1135 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1092 | else |
1136 | else |
1093 | buf.printf ("It can hold only %s.\n", &race); |
1137 | buf.printf ("It can hold only %s.\r", &race); |
1094 | } |
1138 | } |
1095 | else if (weight_limit && stats.Str < 100) |
1139 | else if (weight_limit && stats.Str < 100) |
1096 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1140 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1097 | break; |
1141 | break; |
1098 | |
1142 | |
1099 | case WAND: |
1143 | case WAND: |
1100 | if (flag [FLAG_IDENTIFIED]) |
1144 | if (flag [FLAG_IDENTIFIED]) |
1101 | buf.printf ("It has %d charges left.\n", stats.food); |
1145 | buf.printf ("It has %d charges left.\r", stats.food); |
1102 | break; |
1146 | break; |
1103 | } |
1147 | } |
1104 | |
1148 | |
1105 | if (materialname && !msg) |
1149 | if (materialname && !msg) |
1106 | buf.printf ("It is made of: %s.\n", &materialname); |
1150 | buf.printf ("It is made of: %s.\r", &materialname); |
1107 | |
1151 | |
1108 | if (who) |
1152 | if (who) |
1109 | /* Where to wear this item */ |
1153 | /* Where to wear this item */ |
1110 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1154 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1111 | if (slot[i].info) |
1155 | if (slot[i].info) |
… | |
… | |
1113 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1157 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1114 | |
1158 | |
1115 | if (slot[i].info < -1 && who->slot[i].info) |
1159 | if (slot[i].info < -1 && who->slot[i].info) |
1116 | buf.printf ("(%d)", -slot[i].info); |
1160 | buf.printf ("(%d)", -slot[i].info); |
1117 | |
1161 | |
1118 | buf << ".\n"; |
1162 | buf << ".\r"; |
1119 | } |
1163 | } |
1120 | |
1164 | |
1121 | if (weight) |
1165 | if (weight) |
1122 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
1166 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
1123 | |
1167 | |
1124 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1168 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1125 | { |
1169 | { |
1126 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1170 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1127 | |
1171 | |
1128 | if (is_in_shop (who)) |
1172 | if (is_in_shop (who)) |
1129 | { |
1173 | { |
1130 | if (flag [FLAG_UNPAID]) |
1174 | if (flag [FLAG_UNPAID]) |
1131 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1175 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1132 | else |
1176 | else |
1133 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1177 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1134 | } |
1178 | } |
1135 | } |
1179 | } |
1136 | |
1180 | |
1137 | if (flag [FLAG_MONSTER]) |
1181 | if (flag [FLAG_MONSTER]) |
1138 | buf << describe_monster (who); |
1182 | buf << describe_monster (who); |
1139 | |
1183 | |
1140 | /* Is this item buildable? */ |
1184 | /* Is this item buildable? */ |
1141 | if (flag [FLAG_IS_BUILDABLE]) |
1185 | if (flag [FLAG_IS_BUILDABLE]) |
1142 | buf << "This is a buildable item.\n"; |
1186 | buf << "This is a buildable item.\r"; |
1143 | |
1187 | |
1144 | /* Does the object have a message? Don't show message for all object |
1188 | /* Does the object have a message? Don't show message for all object |
1145 | * types - especially if the first entry is a match |
1189 | * types - especially if the first entry is a match |
1146 | */ |
1190 | */ |
1147 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') |
1191 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1148 | { |
1192 | { |
1149 | /* This is just a hack so when identifying the items, we print |
1193 | /* This is just a hack so when identifying the items, we print |
1150 | * out the extra message |
1194 | * out the extra message |
1151 | */ |
1195 | */ |
1152 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1196 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1153 | buf << "The object has a story:\n"; |
1197 | buf << "The object has a story:\r"; |
1154 | |
1198 | |
1155 | buf << msg << '\n'; |
1199 | buf << msg << '\n'; |
1156 | } |
1200 | } |
1157 | |
1201 | |
1158 | buf << '\n'; |
1202 | buf << '\n'; |
… | |
… | |
1163 | static void |
1207 | static void |
1164 | display_new_pickup (object *op) |
1208 | display_new_pickup (object *op) |
1165 | { |
1209 | { |
1166 | int i = op->contr->mode; |
1210 | int i = op->contr->mode; |
1167 | |
1211 | |
1168 | if (!(i & PU_NEWMODE)) |
|
|
1169 | return; |
|
|
1170 | |
|
|
1171 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1172 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1212 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1173 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1213 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1174 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1214 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1175 | |
1215 | |
1176 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1216 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1227 | }; |
1267 | }; |
1228 | |
1268 | |
1229 | if (!params) |
1269 | if (!params) |
1230 | { |
1270 | { |
1231 | /* if the new mode is used, just print the settings */ |
1271 | /* if the new mode is used, just print the settings */ |
1232 | if (op->contr->mode & PU_NEWMODE) |
|
|
1233 | { |
|
|
1234 | display_new_pickup (op); |
1272 | display_new_pickup (op); |
1235 | return 1; |
|
|
1236 | } |
|
|
1237 | if (1) |
|
|
1238 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1239 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1240 | return 0; |
1273 | return 0; |
1241 | } |
1274 | } |
1242 | |
1275 | |
1243 | while (*params == ' ' && *params) |
1276 | while (*params == ' ' && *params) |
1244 | params++; |
1277 | params++; |
… | |
… | |
1250 | for (mode = 0; names[mode]; mode++) |
1283 | for (mode = 0; names[mode]; mode++) |
1251 | { |
1284 | { |
1252 | if (!strcmp (names[mode], params + 1)) |
1285 | if (!strcmp (names[mode], params + 1)) |
1253 | { |
1286 | { |
1254 | i = op->contr->mode; |
1287 | i = op->contr->mode; |
1255 | if (!(i & PU_NEWMODE)) |
1288 | |
1256 | i = PU_NEWMODE; |
|
|
1257 | if (*params == '+') |
1289 | if (*params == '+') |
1258 | i = i | modes[mode]; |
1290 | i = i | modes[mode]; |
1259 | else |
1291 | else |
1260 | i = i & ~modes[mode]; |
1292 | i = i & ~modes[mode]; |
|
|
1293 | |
1261 | op->contr->mode = i; |
1294 | op->contr->mode = i; |
1262 | display_new_pickup (op); |
1295 | display_new_pickup (op); |
1263 | return 1; |
1296 | return 1; |
1264 | } |
1297 | } |
1265 | } |
1298 | } |
… | |
… | |
1267 | return 1; |
1300 | return 1; |
1268 | } |
1301 | } |
1269 | |
1302 | |
1270 | if (sscanf (params, "%u", &i) != 1) |
1303 | if (sscanf (params, "%u", &i) != 1) |
1271 | { |
1304 | { |
1272 | if (1) |
|
|
1273 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1274 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1305 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1275 | return 1; |
1306 | return 1; |
1276 | } |
1307 | } |
1277 | set_pickup_mode (op, i); |
1308 | |
|
|
1309 | if (i <= PU_RATIO) |
|
|
1310 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1311 | |
|
|
1312 | op->contr->mode = i; |
1278 | |
1313 | |
1279 | return 1; |
1314 | return 1; |
1280 | } |
|
|
1281 | |
|
|
1282 | void |
|
|
1283 | set_pickup_mode (object *op, int i) |
|
|
1284 | { |
|
|
1285 | switch (op->contr->mode = i) |
|
|
1286 | { |
|
|
1287 | case 0: |
|
|
1288 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1289 | break; |
|
|
1290 | case 1: |
|
|
1291 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1292 | break; |
|
|
1293 | case 2: |
|
|
1294 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1295 | break; |
|
|
1296 | case 3: |
|
|
1297 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1298 | break; |
|
|
1299 | case 4: |
|
|
1300 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1301 | break; |
|
|
1302 | case 5: |
|
|
1303 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1304 | break; |
|
|
1305 | case 6: |
|
|
1306 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1307 | break; |
|
|
1308 | case 7: |
|
|
1309 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1310 | break; |
|
|
1311 | } |
|
|
1312 | } |
1315 | } |
1313 | |
1316 | |
1314 | int |
1317 | int |
1315 | command_search_items (object *op, char *params) |
1318 | command_search_items (object *op, char *params) |
1316 | { |
1319 | { |
1317 | char buf[MAX_BUF]; |
1320 | char buf[MAX_BUF]; |
1318 | |
1321 | |
1319 | if (settings.search_items == FALSE) |
|
|
1320 | return 1; |
|
|
1321 | |
|
|
1322 | if (params == NULL) |
1322 | if (params == NULL) |
1323 | { |
1323 | { |
1324 | if (op->contr->search_str[0] == '\0') |
1324 | if (op->contr->search_str[0] == '\0') |
1325 | { |
1325 | { |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1327 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1327 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1328 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1328 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1329 | return 1; |
1329 | return 1; |
1330 | } |
1330 | } |
1331 | |
1331 | |
… | |
… | |
1333 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1333 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1334 | op->update_stats (); |
1334 | op->update_stats (); |
1335 | return 1; |
1335 | return 1; |
1336 | } |
1336 | } |
1337 | |
1337 | |
1338 | if ((int) strlen (params) >= MAX_BUF) |
1338 | if (strlen (params) >= MAX_BUF) |
1339 | { |
1339 | { |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1340 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1341 | return 1; |
1341 | return 1; |
1342 | } |
1342 | } |
1343 | |
1343 | |
1344 | strcpy (op->contr->search_str, params); |
1344 | strcpy (op->contr->search_str, params); |
1345 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1345 | sprintf (buf, "Now searching for '%s'.", op->contr->search_str); |
1346 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1346 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1347 | op->update_stats (); |
1347 | op->update_stats (); |
|
|
1348 | |
1348 | return 1; |
1349 | return 1; |
1349 | } |
1350 | } |
1350 | |
1351 | |