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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.70 by root, Wed Apr 23 07:49:57 2008 UTC vs.
Revision 1.89 by elmex, Mon Jan 12 00:17:23 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
133 { 133 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 135 return 0;
136 } 136 }
137 137
138 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
139 139
140 if (!skill) 140 if (!skill)
141 { 141 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0; 143 return 0;
144 } 144 }
145 145
146 pl->change_skill (0); 146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY); 147 apply_special (pl, skill, AP_APPLY);
148 return 1; 148 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 149}
166 150
167/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 152 * as it includes the object to throw.
169 */ 153 */
284 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
285 * containers not allowed as of now) 269 * containers not allowed as of now)
286 */ 270 */
287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 { 272 {
289 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
290 return; 276 return;
291 } 277 }
292 278
293 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
294 return; 280 return;
482 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
483 * not make it any more efficient 469 * not make it any more efficient
484 */ 470 */
485 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
486 { 472 {
473 if (--cnt < 0) break;
487 pick_up (op, tmp); 474 pick_up (op, tmp);
488 if (--cnt <= 0) break;
489 } 475 }
490 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
491 { 477 {
478 if (--cnt < 0) break;
492 pick_up (op, tmp); 479 pick_up (op, tmp);
493 break; 480 break;
494 } 481 }
495 482
496 tmp = next; 483 tmp = next;
497 } 484 }
498 485
499 if (cnt <= 0) 486 if (cnt < 0)
500 { 487 {
501 op->failmsg ("Couldn't pick up so many items at once."); 488 op->failmsg ("Couldn't pick up so many items at once.");
502 return 0; 489 return 0;
503 } 490 }
504 491
517 504
518 return 0; 505 return 0;
519} 506}
520 507
521/* 508/*
522 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
523 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
524 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
525 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
526 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
527 */ 515 */
528void 516void
529put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
604 592
605 /* We are only dropping some of the items. We split the current object 593 /* We are only dropping some of the items. We split the current object
606 * off 594 * off
607 */ 595 */
608 if (!can_split (op, tmp, nrof)) 596 if (!can_split (op, tmp, nrof))
609
610 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
611 return; 597 return;
612 598
599 drop_object (op, tmp);
600
601 if (!tmp->destroyed () && !tmp->is_inserted ())
602 {
603 // if nothing happened with the object we give it back
604 op->insert (tmp);
605 }
606}
607
608/* In contrast to drop_object (op, tmp, nrof) above this function takes the
609 * already split off object, and feeds it to the event handlers and does
610 * other magic with it.
611 *
612 * <droppper> is the object that dropped this object and <obj> is the
613 * object that was dropped.
614 *
615 * Make sure to check what happened with <obj> after this function returns!
616 * Otherwise you may leak this object.
617 */
618
619void
620drop_object (object *dropper, object *obj)
621{
622 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
623 return;
624
625 if (obj->destroyed () || obj->is_inserted ())
626 return;
627
613 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 628 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
614 { 629 {
615 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 630 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
616 op->statusmsg ("The gods who lent it to you retrieves it."); 631 dropper->statusmsg ("The god who lent it to you retrieves it.");
617 632
618 tmp->destroy (); 633 obj->destroy ();
619 op->update_stats (); 634 dropper->update_stats ();
620 return; 635 return;
621 } 636 }
622 637
623 /* Call this before we update the various windows/players. At least 638 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
624 * that we, we know the weight is correct. 639 floor;
640 floor = floor->above)
641 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
642 return;
643
644 if (obj->destroyed () || obj->is_inserted ())
645 return;
646
647 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
648 if (!sell_item (obj, dropper))
649 return;
650
651 /* If nothing special happened with this object, the default action is to
652 * insert it below the dropper:
625 */ 653 */
626 // 2007-11-26: moved op->update_stats away and calling it later after
627 // all items of a drop command have been processed.
628 654
629 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 655 obj->x = dropper->x;
630 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 656 obj->y = dropper->y;
631 return;
632 657
633 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
634 sell_item (tmp, op);
635
636 tmp->x = op->x;
637 tmp->y = op->y;
638
639 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 658 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
640} 659}
641 660
642void 661void
643drop (object *op, object *tmp) 662drop (object *op, object *tmp)
644{ 663{
653 if (tmp->env && tmp->env->type != PLAYER) 672 if (tmp->env && tmp->env->type != PLAYER)
654 { 673 {
655 /* Just toss the object - probably shouldn't be hanging 674 /* Just toss the object - probably shouldn't be hanging
656 * around anyways 675 * around anyways
657 */ 676 */
658 tmp->remove ();
659 tmp->destroy (); 677 tmp->destroy ();
660 return; 678 return;
661 } 679 }
662 else 680 else
663 { 681 {
843 861
844/* draw_look(op);*/ 862/* draw_look(op);*/
845 return 0; 863 return 0;
846} 864}
847 865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
889}
890
848/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
849 * comma seperated list. 892 * comma seperated list.
850 */ 893 */
851int 894int
852command_drop (object *op, char *params) 895command_drop (object *op, char *params)
859 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
860 return 0; 903 return 0;
861 } 904 }
862 else 905 else
863 { 906 {
864 int cnt = MAX_ITEM_PER_DROP; 907 vector<object *> matched_objs;
865 908
866 for (tmp = op->inv; tmp; tmp = next) 909 for (tmp = op->inv; tmp; tmp = next)
867 { 910 {
868 next = tmp->below; 911 next = tmp->below;
869 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
870 continue; 913 continue;
871 914
872 if (item_matched_string (op, tmp, params)) 915 if (item_matched_string (op, tmp, params))
873 { 916 matched_objs.push_back (tmp);
874 drop (op, tmp);
875 if (--cnt <= 0) break;
876 did_one = 1;
877 } 917 }
878 }
879 918
880 if (!did_one) 919 int cnt = MAX_ITEM_PER_DROP;
920
921 if (!drop_vector (op, matched_objs, &cnt))
881 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 922 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
882 923
883 if (cnt <= 0) 924 if (cnt <= 0)
884 op->failmsg ("Only dropped some items, can't drop that many items at once."); 925 op->failmsg ("Only dropped some items, can't drop that many items at once.");
885 } 926 }
964 dynbuf_text buf (512, 512); 1005 dynbuf_text buf (512, 512);
965 1006
966 object *mon = head ? head : this; 1007 object *mon = head ? head : this;
967 1008
968 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1009 if (QUERY_FLAG (mon, FLAG_UNDEAD))
969 buf << "It is an undead force.\n"; 1010 buf << "It is an undead force.\r";
970 1011
971 if (mon->level > who->level) 1012 if (mon->level > who->level)
972 buf << "It is likely more powerful than you.\n"; 1013 buf << "It is likely more powerful than you.\r";
973 else if (mon->level < who->level) 1014 else if (mon->level < who->level)
974 buf << "It is likely less powerful than you.\n"; 1015 buf << "It is likely less powerful than you.\r";
975 else 1016 else
976 buf << "It is probably as powerful as you.\n"; 1017 buf << "It is probably as powerful as you.\r";
977 1018
978 if (mon->attacktype & AT_ACID) 1019 if (mon->attacktype & AT_ACID)
979 buf << "You seem to smell an acrid odor.\n"; 1020 buf << "You seem to smell an acrid odor.\r";
980 1021
981 /* Anyone know why this used to use the clone value instead of the 1022 /* Anyone know why this used to use the clone value instead of the
982 * maxhp field? This seems that it should give more accurate results. 1023 * maxhp field? This seems that it should give more accurate results.
983 */ 1024 */
984 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1025 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
985 { /* From 1-4 */ 1026 { /* From 1-4 */
986 case 1: 1027 case 1:
987 buf << "It is in a bad shape.\n"; 1028 buf << "It is in a bad shape.\r";
988 break; 1029 break;
989 case 2: 1030 case 2:
990 buf << "It is hurt.\n"; 1031 buf << "It is hurt.\r";
991 break; 1032 break;
992 case 3: 1033 case 3:
993 buf << "It is somewhat hurt.\n"; 1034 buf << "It is somewhat hurt.\r";
994 break; 1035 break;
995 case 4: 1036 case 4:
996 buf << "It is in excellent shape.\n"; 1037 buf << "It is in excellent shape.\r";
997 break; 1038 break;
998 } 1039 }
999 1040
1000 if (present_in_ob (POISONING, mon)) 1041 if (present_in_ob (POISONING, mon))
1001 buf << "It looks very ill.\n"; 1042 buf << "It looks very ill.\r";
1043
1044 buf << '\n';
1002 1045
1003 return buf; 1046 return buf;
1004} 1047}
1005 1048
1006/* tmp is the object being described, pl is who is examing it. */ 1049/* tmp is the object being described, pl is who is examing it. */
1013} 1056}
1014 1057
1015std::string 1058std::string
1016object::long_desc (object *who) 1059object::long_desc (object *who)
1017{ 1060{
1018 std::string buf (query_name (this)); 1061 std::string buf (query_name ());
1019 1062
1020 switch (type) 1063 switch (type)
1021 { 1064 {
1022 case RING: 1065 case RING:
1023 case SKILL: 1066 case SKILL:
1035 case CLOAK: 1078 case CLOAK:
1036 case FOOD: 1079 case FOOD:
1037 case DRINK: 1080 case DRINK:
1038 case FLESH: 1081 case FLESH:
1039 case SKILL_TOOL: 1082 case SKILL_TOOL:
1083 case LAMP:
1040 case POWER_CRYSTAL: 1084 case POWER_CRYSTAL:
1041 { 1085 {
1042 const char *cp = ::describe_item (this, who); 1086 const char *cp = ::describe_item (this, who);
1043 1087
1044 if (*cp) 1088 if (*cp)
1064std::string 1108std::string
1065object::describe (object *who) 1109object::describe (object *who)
1066{ 1110{
1067 dynbuf_text buf (1024, 1024); 1111 dynbuf_text buf (1024, 1024);
1068 1112
1069 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1113 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1070 1114
1071 if (custom_name) 1115 if (custom_name)
1072 buf.printf ("You call it %s\n", &custom_name); 1116 buf.printf ("You call it %s.\r", &custom_name);
1073 1117
1074 switch (type) 1118 switch (type)
1075 { 1119 {
1076 case SPELLBOOK: 1120 case SPELLBOOK:
1077 if (flag [FLAG_IDENTIFIED] && inv) 1121 if (flag [FLAG_IDENTIFIED] && inv)
1078 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1122 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1079 break; 1123 break;
1080 1124
1081 case BOOK: 1125 case BOOK:
1082 if (msg) 1126 if (msg)
1083 buf << "Something is written in it.\n"; 1127 buf << "Something is written in it.\r";
1084 break; 1128 break;
1085 1129
1086 case CONTAINER: 1130 case CONTAINER:
1087 if (race != NULL) 1131 if (race)
1088 { 1132 {
1089 if (weight_limit && stats.Str < 100) 1133 if (weight_limit && stats.Str < 100)
1090 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1134 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1091 &race, weight_limit / (10.0 * (100 - stats.Str))); 1135 &race, weight_limit / (10.0 * (100 - stats.Str)));
1092 else 1136 else
1093 buf.printf ("It can hold only %s.\n", &race); 1137 buf.printf ("It can hold only %s.\r", &race);
1094 } 1138 }
1095 else if (weight_limit && stats.Str < 100) 1139 else if (weight_limit && stats.Str < 100)
1096 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1140 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1097 break; 1141 break;
1098 1142
1099 case WAND: 1143 case WAND:
1100 if (flag [FLAG_IDENTIFIED]) 1144 if (flag [FLAG_IDENTIFIED])
1101 buf.printf ("It has %d charges left.\n", stats.food); 1145 buf.printf ("It has %d charges left.\r", stats.food);
1102 break; 1146 break;
1103 } 1147 }
1104 1148
1105 if (materialname && !msg) 1149 if (materialname && !msg)
1106 buf.printf ("It is made of: %s.\n", &materialname); 1150 buf.printf ("It is made of: %s.\r", &materialname);
1107 1151
1108 if (who) 1152 if (who)
1109 /* Where to wear this item */ 1153 /* Where to wear this item */
1110 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1154 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1111 if (slot[i].info) 1155 if (slot[i].info)
1113 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1157 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1114 1158
1115 if (slot[i].info < -1 && who->slot[i].info) 1159 if (slot[i].info < -1 && who->slot[i].info)
1116 buf.printf ("(%d)", -slot[i].info); 1160 buf.printf ("(%d)", -slot[i].info);
1117 1161
1118 buf << ".\n"; 1162 buf << ".\r";
1119 } 1163 }
1120 1164
1121 if (weight) 1165 if (weight)
1122 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1166 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1123 1167
1124 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1168 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1125 { 1169 {
1126 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1170 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1127 1171
1128 if (is_in_shop (who)) 1172 if (is_in_shop (who))
1129 { 1173 {
1130 if (flag [FLAG_UNPAID]) 1174 if (flag [FLAG_UNPAID])
1131 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1175 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1132 else 1176 else
1133 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1177 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1134 } 1178 }
1135 } 1179 }
1136 1180
1137 if (flag [FLAG_MONSTER]) 1181 if (flag [FLAG_MONSTER])
1138 buf << describe_monster (who); 1182 buf << describe_monster (who);
1139 1183
1140 /* Is this item buildable? */ 1184 /* Is this item buildable? */
1141 if (flag [FLAG_IS_BUILDABLE]) 1185 if (flag [FLAG_IS_BUILDABLE])
1142 buf << "This is a buildable item.\n"; 1186 buf << "This is a buildable item.\r";
1143 1187
1144 /* Does the object have a message? Don't show message for all object 1188 /* Does the object have a message? Don't show message for all object
1145 * types - especially if the first entry is a match 1189 * types - especially if the first entry is a match
1146 */ 1190 */
1147 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') 1191 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1148 { 1192 {
1149 /* This is just a hack so when identifying the items, we print 1193 /* This is just a hack so when identifying the items, we print
1150 * out the extra message 1194 * out the extra message
1151 */ 1195 */
1152 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1196 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1153 buf << "The object has a story:\n"; 1197 buf << "The object has a story:\r";
1154 1198
1155 buf << msg << '\n'; 1199 buf << msg << '\n';
1156 } 1200 }
1157 1201
1158 buf << '\n'; 1202 buf << '\n';
1163static void 1207static void
1164display_new_pickup (object *op) 1208display_new_pickup (object *op)
1165{ 1209{
1166 int i = op->contr->mode; 1210 int i = op->contr->mode;
1167 1211
1168 if (!(i & PU_NEWMODE))
1169 return;
1170
1171 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1172 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1212 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1173 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1213 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1174 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1214 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1175 1215
1176 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1227 }; 1267 };
1228 1268
1229 if (!params) 1269 if (!params)
1230 { 1270 {
1231 /* if the new mode is used, just print the settings */ 1271 /* if the new mode is used, just print the settings */
1232 if (op->contr->mode & PU_NEWMODE)
1233 {
1234 display_new_pickup (op); 1272 display_new_pickup (op);
1235 return 1;
1236 }
1237 if (1)
1238 LOG (llevDebug, "command_pickup: !params\n");
1239 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1240 return 0; 1273 return 0;
1241 } 1274 }
1242 1275
1243 while (*params == ' ' && *params) 1276 while (*params == ' ' && *params)
1244 params++; 1277 params++;
1250 for (mode = 0; names[mode]; mode++) 1283 for (mode = 0; names[mode]; mode++)
1251 { 1284 {
1252 if (!strcmp (names[mode], params + 1)) 1285 if (!strcmp (names[mode], params + 1))
1253 { 1286 {
1254 i = op->contr->mode; 1287 i = op->contr->mode;
1255 if (!(i & PU_NEWMODE)) 1288
1256 i = PU_NEWMODE;
1257 if (*params == '+') 1289 if (*params == '+')
1258 i = i | modes[mode]; 1290 i = i | modes[mode];
1259 else 1291 else
1260 i = i & ~modes[mode]; 1292 i = i & ~modes[mode];
1293
1261 op->contr->mode = i; 1294 op->contr->mode = i;
1262 display_new_pickup (op); 1295 display_new_pickup (op);
1263 return 1; 1296 return 1;
1264 } 1297 }
1265 } 1298 }
1267 return 1; 1300 return 1;
1268 } 1301 }
1269 1302
1270 if (sscanf (params, "%u", &i) != 1) 1303 if (sscanf (params, "%u", &i) != 1)
1271 { 1304 {
1272 if (1)
1273 LOG (llevDebug, "command_pickup: params==NULL\n");
1274 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1275 return 1; 1306 return 1;
1276 } 1307 }
1277 set_pickup_mode (op, i); 1308
1309 if (i <= PU_RATIO)
1310 i |= op->contr->mode & ~PU_RATIO;
1311
1312 op->contr->mode = i;
1278 1313
1279 return 1; 1314 return 1;
1280}
1281
1282void
1283set_pickup_mode (object *op, int i)
1284{
1285 switch (op->contr->mode = i)
1286 {
1287 case 0:
1288 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1289 break;
1290 case 1:
1291 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1292 break;
1293 case 2:
1294 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1295 break;
1296 case 3:
1297 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1298 break;
1299 case 4:
1300 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1301 break;
1302 case 5:
1303 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1304 break;
1305 case 6:
1306 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1307 break;
1308 case 7:
1309 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1310 break;
1311 }
1312} 1315}
1313 1316
1314int 1317int
1315command_search_items (object *op, char *params) 1318command_search_items (object *op, char *params)
1316{ 1319{
1317 char buf[MAX_BUF]; 1320 char buf[MAX_BUF];
1318 1321
1319 if (settings.search_items == FALSE)
1320 return 1;
1321
1322 if (params == NULL) 1322 if (params == NULL)
1323 { 1323 {
1324 if (op->contr->search_str[0] == '\0') 1324 if (op->contr->search_str[0] == '\0')
1325 { 1325 {
1326 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1326 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1327 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1327 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1328 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1328 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1329 return 1; 1329 return 1;
1330 } 1330 }
1331 1331
1333 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1333 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1334 op->update_stats (); 1334 op->update_stats ();
1335 return 1; 1335 return 1;
1336 } 1336 }
1337 1337
1338 if ((int) strlen (params) >= MAX_BUF) 1338 if (strlen (params) >= MAX_BUF)
1339 { 1339 {
1340 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1340 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1341 return 1; 1341 return 1;
1342 } 1342 }
1343 1343
1344 strcpy (op->contr->search_str, params); 1344 strcpy (op->contr->search_str, params);
1345 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1345 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1346 new_draw_info (NDI_UNIQUE, 0, op, buf); 1346 new_draw_info (NDI_UNIQUE, 0, op, buf);
1347 op->update_stats (); 1347 op->update_stats ();
1348
1348 return 1; 1349 return 1;
1349} 1350}
1350 1351

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