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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.72 by root, Tue May 6 16:32:34 2008 UTC vs.
Revision 1.89 by elmex, Mon Jan 12 00:17:23 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
133 { 133 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 135 return 0;
136 } 136 }
137 137
138 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
139 139
140 if (!skill) 140 if (!skill)
141 { 141 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143 return 0; 143 return 0;
144 } 144 }
145 145
146 pl->change_skill (0); 146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY); 147 apply_special (pl, skill, AP_APPLY);
148 return 1; 148 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 149}
166 150
167/* A little special because we do want to pass the full params along 151/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 152 * as it includes the object to throw.
169 */ 153 */
484 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
485 * not make it any more efficient 469 * not make it any more efficient
486 */ 470 */
487 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
488 { 472 {
473 if (--cnt < 0) break;
489 pick_up (op, tmp); 474 pick_up (op, tmp);
490 if (--cnt <= 0) break;
491 } 475 }
492 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
493 { 477 {
478 if (--cnt < 0) break;
494 pick_up (op, tmp); 479 pick_up (op, tmp);
495 break; 480 break;
496 } 481 }
497 482
498 tmp = next; 483 tmp = next;
499 } 484 }
500 485
501 if (cnt <= 0) 486 if (cnt < 0)
502 { 487 {
503 op->failmsg ("Couldn't pick up so many items at once."); 488 op->failmsg ("Couldn't pick up so many items at once.");
504 return 0; 489 return 0;
505 } 490 }
506 491
519 504
520 return 0; 505 return 0;
521} 506}
522 507
523/* 508/*
524 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
525 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
526 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
527 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
528 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
529 */ 515 */
530void 516void
531put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
606 592
607 /* We are only dropping some of the items. We split the current object 593 /* We are only dropping some of the items. We split the current object
608 * off 594 * off
609 */ 595 */
610 if (!can_split (op, tmp, nrof)) 596 if (!can_split (op, tmp, nrof))
611
612 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
613 return; 597 return;
614 598
599 drop_object (op, tmp);
600
601 if (!tmp->destroyed () && !tmp->is_inserted ())
602 {
603 // if nothing happened with the object we give it back
604 op->insert (tmp);
605 }
606}
607
608/* In contrast to drop_object (op, tmp, nrof) above this function takes the
609 * already split off object, and feeds it to the event handlers and does
610 * other magic with it.
611 *
612 * <droppper> is the object that dropped this object and <obj> is the
613 * object that was dropped.
614 *
615 * Make sure to check what happened with <obj> after this function returns!
616 * Otherwise you may leak this object.
617 */
618
619void
620drop_object (object *dropper, object *obj)
621{
622 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
623 return;
624
625 if (obj->destroyed () || obj->is_inserted ())
626 return;
627
615 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 628 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
616 { 629 {
617 op->statusmsg (format ("You drop the %s.", query_name (tmp))); 630 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
618 op->statusmsg ("The gods who lent it to you retrieves it."); 631 dropper->statusmsg ("The god who lent it to you retrieves it.");
619 632
620 tmp->destroy (); 633 obj->destroy ();
621 op->update_stats (); 634 dropper->update_stats ();
622 return; 635 return;
623 } 636 }
624 637
625 /* Call this before we update the various windows/players. At least 638 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
626 * that we, we know the weight is correct. 639 floor;
640 floor = floor->above)
641 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
642 return;
643
644 if (obj->destroyed () || obj->is_inserted ())
645 return;
646
647 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
648 if (!sell_item (obj, dropper))
649 return;
650
651 /* If nothing special happened with this object, the default action is to
652 * insert it below the dropper:
627 */ 653 */
628 // 2007-11-26: moved op->update_stats away and calling it later after
629 // all items of a drop command have been processed.
630 654
631 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) 655 obj->x = dropper->x;
632 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) 656 obj->y = dropper->y;
633 return;
634 657
635 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
636 {
637 if (!sell_item (tmp, op))
638 return; // if we can't sell it we don't drop it
639 }
640
641 tmp->x = op->x;
642 tmp->y = op->y;
643
644 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); 658 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
645} 659}
646 660
647void 661void
648drop (object *op, object *tmp) 662drop (object *op, object *tmp)
649{ 663{
658 if (tmp->env && tmp->env->type != PLAYER) 672 if (tmp->env && tmp->env->type != PLAYER)
659 { 673 {
660 /* Just toss the object - probably shouldn't be hanging 674 /* Just toss the object - probably shouldn't be hanging
661 * around anyways 675 * around anyways
662 */ 676 */
663 tmp->remove ();
664 tmp->destroy (); 677 tmp->destroy ();
665 return; 678 return;
666 } 679 }
667 else 680 else
668 { 681 {
848 861
849/* draw_look(op);*/ 862/* draw_look(op);*/
850 return 0; 863 return 0;
851} 864}
852 865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
889}
890
853/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
854 * comma seperated list. 892 * comma seperated list.
855 */ 893 */
856int 894int
857command_drop (object *op, char *params) 895command_drop (object *op, char *params)
864 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
865 return 0; 903 return 0;
866 } 904 }
867 else 905 else
868 { 906 {
869 int cnt = MAX_ITEM_PER_DROP; 907 vector<object *> matched_objs;
870 908
871 for (tmp = op->inv; tmp; tmp = next) 909 for (tmp = op->inv; tmp; tmp = next)
872 { 910 {
873 next = tmp->below; 911 next = tmp->below;
874 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
875 continue; 913 continue;
876 914
877 if (item_matched_string (op, tmp, params)) 915 if (item_matched_string (op, tmp, params))
878 { 916 matched_objs.push_back (tmp);
879 drop (op, tmp);
880 if (--cnt <= 0) break;
881 did_one = 1;
882 } 917 }
883 }
884 918
885 if (!did_one) 919 int cnt = MAX_ITEM_PER_DROP;
920
921 if (!drop_vector (op, matched_objs, &cnt))
886 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 922 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
887 923
888 if (cnt <= 0) 924 if (cnt <= 0)
889 op->failmsg ("Only dropped some items, can't drop that many items at once."); 925 op->failmsg ("Only dropped some items, can't drop that many items at once.");
890 } 926 }
969 dynbuf_text buf (512, 512); 1005 dynbuf_text buf (512, 512);
970 1006
971 object *mon = head ? head : this; 1007 object *mon = head ? head : this;
972 1008
973 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1009 if (QUERY_FLAG (mon, FLAG_UNDEAD))
974 buf << "It is an undead force.\n"; 1010 buf << "It is an undead force.\r";
975 1011
976 if (mon->level > who->level) 1012 if (mon->level > who->level)
977 buf << "It is likely more powerful than you.\n"; 1013 buf << "It is likely more powerful than you.\r";
978 else if (mon->level < who->level) 1014 else if (mon->level < who->level)
979 buf << "It is likely less powerful than you.\n"; 1015 buf << "It is likely less powerful than you.\r";
980 else 1016 else
981 buf << "It is probably as powerful as you.\n"; 1017 buf << "It is probably as powerful as you.\r";
982 1018
983 if (mon->attacktype & AT_ACID) 1019 if (mon->attacktype & AT_ACID)
984 buf << "You seem to smell an acrid odor.\n"; 1020 buf << "You seem to smell an acrid odor.\r";
985 1021
986 /* Anyone know why this used to use the clone value instead of the 1022 /* Anyone know why this used to use the clone value instead of the
987 * maxhp field? This seems that it should give more accurate results. 1023 * maxhp field? This seems that it should give more accurate results.
988 */ 1024 */
989 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1025 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
990 { /* From 1-4 */ 1026 { /* From 1-4 */
991 case 1: 1027 case 1:
992 buf << "It is in a bad shape.\n"; 1028 buf << "It is in a bad shape.\r";
993 break; 1029 break;
994 case 2: 1030 case 2:
995 buf << "It is hurt.\n"; 1031 buf << "It is hurt.\r";
996 break; 1032 break;
997 case 3: 1033 case 3:
998 buf << "It is somewhat hurt.\n"; 1034 buf << "It is somewhat hurt.\r";
999 break; 1035 break;
1000 case 4: 1036 case 4:
1001 buf << "It is in excellent shape.\n"; 1037 buf << "It is in excellent shape.\r";
1002 break; 1038 break;
1003 } 1039 }
1004 1040
1005 if (present_in_ob (POISONING, mon)) 1041 if (present_in_ob (POISONING, mon))
1006 buf << "It looks very ill.\n"; 1042 buf << "It looks very ill.\r";
1043
1044 buf << '\n';
1007 1045
1008 return buf; 1046 return buf;
1009} 1047}
1010 1048
1011/* tmp is the object being described, pl is who is examing it. */ 1049/* tmp is the object being described, pl is who is examing it. */
1018} 1056}
1019 1057
1020std::string 1058std::string
1021object::long_desc (object *who) 1059object::long_desc (object *who)
1022{ 1060{
1023 std::string buf (query_name (this)); 1061 std::string buf (query_name ());
1024 1062
1025 switch (type) 1063 switch (type)
1026 { 1064 {
1027 case RING: 1065 case RING:
1028 case SKILL: 1066 case SKILL:
1040 case CLOAK: 1078 case CLOAK:
1041 case FOOD: 1079 case FOOD:
1042 case DRINK: 1080 case DRINK:
1043 case FLESH: 1081 case FLESH:
1044 case SKILL_TOOL: 1082 case SKILL_TOOL:
1083 case LAMP:
1045 case POWER_CRYSTAL: 1084 case POWER_CRYSTAL:
1046 { 1085 {
1047 const char *cp = ::describe_item (this, who); 1086 const char *cp = ::describe_item (this, who);
1048 1087
1049 if (*cp) 1088 if (*cp)
1069std::string 1108std::string
1070object::describe (object *who) 1109object::describe (object *who)
1071{ 1110{
1072 dynbuf_text buf (1024, 1024); 1111 dynbuf_text buf (1024, 1024);
1073 1112
1074 buf.printf ("That is: %s.\n", long_desc (who).c_str ()); 1113 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1075 1114
1076 if (custom_name) 1115 if (custom_name)
1077 buf.printf ("You call it %s\n", &custom_name); 1116 buf.printf ("You call it %s.\r", &custom_name);
1078 1117
1079 switch (type) 1118 switch (type)
1080 { 1119 {
1081 case SPELLBOOK: 1120 case SPELLBOOK:
1082 if (flag [FLAG_IDENTIFIED] && inv) 1121 if (flag [FLAG_IDENTIFIED] && inv)
1083 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); 1122 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1084 break; 1123 break;
1085 1124
1086 case BOOK: 1125 case BOOK:
1087 if (msg) 1126 if (msg)
1088 buf << "Something is written in it.\n"; 1127 buf << "Something is written in it.\r";
1089 break; 1128 break;
1090 1129
1091 case CONTAINER: 1130 case CONTAINER:
1092 if (race != NULL) 1131 if (race)
1093 { 1132 {
1094 if (weight_limit && stats.Str < 100) 1133 if (weight_limit && stats.Str < 100)
1095 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", 1134 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1096 &race, weight_limit / (10.0 * (100 - stats.Str))); 1135 &race, weight_limit / (10.0 * (100 - stats.Str)));
1097 else 1136 else
1098 buf.printf ("It can hold only %s.\n", &race); 1137 buf.printf ("It can hold only %s.\r", &race);
1099 } 1138 }
1100 else if (weight_limit && stats.Str < 100) 1139 else if (weight_limit && stats.Str < 100)
1101 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); 1140 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1102 break; 1141 break;
1103 1142
1104 case WAND: 1143 case WAND:
1105 if (flag [FLAG_IDENTIFIED]) 1144 if (flag [FLAG_IDENTIFIED])
1106 buf.printf ("It has %d charges left.\n", stats.food); 1145 buf.printf ("It has %d charges left.\r", stats.food);
1107 break; 1146 break;
1108 } 1147 }
1109 1148
1110 if (materialname && !msg) 1149 if (materialname && !msg)
1111 buf.printf ("It is made of: %s.\n", &materialname); 1150 buf.printf ("It is made of: %s.\r", &materialname);
1112 1151
1113 if (who) 1152 if (who)
1114 /* Where to wear this item */ 1153 /* Where to wear this item */
1115 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1154 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1116 if (slot[i].info) 1155 if (slot[i].info)
1118 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); 1157 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1119 1158
1120 if (slot[i].info < -1 && who->slot[i].info) 1159 if (slot[i].info < -1 && who->slot[i].info)
1121 buf.printf ("(%d)", -slot[i].info); 1160 buf.printf ("(%d)", -slot[i].info);
1122 1161
1123 buf << ".\n"; 1162 buf << ".\r";
1124 } 1163 }
1125 1164
1126 if (weight) 1165 if (weight)
1127 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); 1166 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1128 1167
1129 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) 1168 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1130 { 1169 {
1131 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); 1170 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1132 1171
1133 if (is_in_shop (who)) 1172 if (is_in_shop (who))
1134 { 1173 {
1135 if (flag [FLAG_UNPAID]) 1174 if (flag [FLAG_UNPAID])
1136 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); 1175 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1137 else 1176 else
1138 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); 1177 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1139 } 1178 }
1140 } 1179 }
1141 1180
1142 if (flag [FLAG_MONSTER]) 1181 if (flag [FLAG_MONSTER])
1143 buf << describe_monster (who); 1182 buf << describe_monster (who);
1144 1183
1145 /* Is this item buildable? */ 1184 /* Is this item buildable? */
1146 if (flag [FLAG_IS_BUILDABLE]) 1185 if (flag [FLAG_IS_BUILDABLE])
1147 buf << "This is a buildable item.\n"; 1186 buf << "This is a buildable item.\r";
1148 1187
1149 /* Does the object have a message? Don't show message for all object 1188 /* Does the object have a message? Don't show message for all object
1150 * types - especially if the first entry is a match 1189 * types - especially if the first entry is a match
1151 */ 1190 */
1152 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') 1191 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1153 { 1192 {
1154 /* This is just a hack so when identifying the items, we print 1193 /* This is just a hack so when identifying the items, we print
1155 * out the extra message 1194 * out the extra message
1156 */ 1195 */
1157 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1196 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1158 buf << "The object has a story:\n"; 1197 buf << "The object has a story:\r";
1159 1198
1160 buf << msg << '\n'; 1199 buf << msg << '\n';
1161 } 1200 }
1162 1201
1163 buf << '\n'; 1202 buf << '\n';
1168static void 1207static void
1169display_new_pickup (object *op) 1208display_new_pickup (object *op)
1170{ 1209{
1171 int i = op->contr->mode; 1210 int i = op->contr->mode;
1172 1211
1173 if (!(i & PU_NEWMODE))
1174 return;
1175
1176 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1212 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1213 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1214 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1180 1215
1181 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1216 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1232 }; 1267 };
1233 1268
1234 if (!params) 1269 if (!params)
1235 { 1270 {
1236 /* if the new mode is used, just print the settings */ 1271 /* if the new mode is used, just print the settings */
1237 if (op->contr->mode & PU_NEWMODE)
1238 {
1239 display_new_pickup (op); 1272 display_new_pickup (op);
1240 return 1;
1241 }
1242 if (1)
1243 LOG (llevDebug, "command_pickup: !params\n");
1244 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1245 return 0; 1273 return 0;
1246 } 1274 }
1247 1275
1248 while (*params == ' ' && *params) 1276 while (*params == ' ' && *params)
1249 params++; 1277 params++;
1255 for (mode = 0; names[mode]; mode++) 1283 for (mode = 0; names[mode]; mode++)
1256 { 1284 {
1257 if (!strcmp (names[mode], params + 1)) 1285 if (!strcmp (names[mode], params + 1))
1258 { 1286 {
1259 i = op->contr->mode; 1287 i = op->contr->mode;
1260 if (!(i & PU_NEWMODE)) 1288
1261 i = PU_NEWMODE;
1262 if (*params == '+') 1289 if (*params == '+')
1263 i = i | modes[mode]; 1290 i = i | modes[mode];
1264 else 1291 else
1265 i = i & ~modes[mode]; 1292 i = i & ~modes[mode];
1293
1266 op->contr->mode = i; 1294 op->contr->mode = i;
1267 display_new_pickup (op); 1295 display_new_pickup (op);
1268 return 1; 1296 return 1;
1269 } 1297 }
1270 } 1298 }
1272 return 1; 1300 return 1;
1273 } 1301 }
1274 1302
1275 if (sscanf (params, "%u", &i) != 1) 1303 if (sscanf (params, "%u", &i) != 1)
1276 { 1304 {
1277 if (1)
1278 LOG (llevDebug, "command_pickup: params==NULL\n");
1279 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1305 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1280 return 1; 1306 return 1;
1281 } 1307 }
1282 set_pickup_mode (op, i); 1308
1309 if (i <= PU_RATIO)
1310 i |= op->contr->mode & ~PU_RATIO;
1311
1312 op->contr->mode = i;
1283 1313
1284 return 1; 1314 return 1;
1285}
1286
1287void
1288set_pickup_mode (object *op, int i)
1289{
1290 switch (op->contr->mode = i)
1291 {
1292 case 0:
1293 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1294 break;
1295 case 1:
1296 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1297 break;
1298 case 2:
1299 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1300 break;
1301 case 3:
1302 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1303 break;
1304 case 4:
1305 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1306 break;
1307 case 5:
1308 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1309 break;
1310 case 6:
1311 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1312 break;
1313 case 7:
1314 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1315 break;
1316 }
1317} 1315}
1318 1316
1319int 1317int
1320command_search_items (object *op, char *params) 1318command_search_items (object *op, char *params)
1321{ 1319{
1322 char buf[MAX_BUF]; 1320 char buf[MAX_BUF];
1323 1321
1324 if (settings.search_items == FALSE)
1325 return 1;
1326
1327 if (params == NULL) 1322 if (params == NULL)
1328 { 1323 {
1329 if (op->contr->search_str[0] == '\0') 1324 if (op->contr->search_str[0] == '\0')
1330 { 1325 {
1331 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1326 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1332 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1327 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1333 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1328 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1334 return 1; 1329 return 1;
1335 } 1330 }
1336 1331
1338 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1333 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1339 op->update_stats (); 1334 op->update_stats ();
1340 return 1; 1335 return 1;
1341 } 1336 }
1342 1337
1343 if ((int) strlen (params) >= MAX_BUF) 1338 if (strlen (params) >= MAX_BUF)
1344 { 1339 {
1345 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1340 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1346 return 1; 1341 return 1;
1347 } 1342 }
1348 1343
1349 strcpy (op->contr->search_str, params); 1344 strcpy (op->contr->search_str, params);
1350 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1345 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1351 new_draw_info (NDI_UNIQUE, 0, op, buf); 1346 new_draw_info (NDI_UNIQUE, 0, op, buf);
1352 op->update_stats (); 1347 op->update_stats ();
1348
1353 return 1; 1349 return 1;
1354} 1350}
1355 1351

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