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/* |
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* static char *rcsid_c_object_c = |
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* "$Id: c_object.c,v 1.76 2006/01/11 16:28:00 cavesomething Exp $"; |
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*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The author can be reached via e-mail to crossfire-devel@real-time.com |
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|
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Object (handling) commands |
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*/ |
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|
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#include <global.h> |
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#include <loader.h> |
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#include <skills.h> |
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#ifndef __CEXTRACT__ |
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#include <sproto.h> |
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#endif |
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#include <living.h> |
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#include <math.h> |
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/* |
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* Object id parsing functions |
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*/ |
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|
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#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
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fatal(OUT_OF_MEMORY); |
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|
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#define ADD_ITEM(NEW,COUNT)\ |
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if(!first) {\ |
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OBLINKMALLOC(first);\ |
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last=first;\ |
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} else {\ |
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OBLINKMALLOC(last->next);\ |
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last=last->next;\ |
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}\ |
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last->next=NULL;\ |
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last->ob=(NEW);\ |
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last->id=(COUNT); |
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|
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/* Search the inventory of 'pl' for what matches best with params. |
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* we use item_matched_string above - this gives us consistent behaviour |
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* between many commands. Return the best match, or NULL if no match. |
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*/ |
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object *find_best_object_match(object *pl, const char *params) |
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{ |
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object *tmp, *best=NULL; |
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int match_val=0,tmpmatch; |
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|
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for (tmp=pl->inv; tmp; tmp=tmp->below) { |
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if (tmp->invisible) continue; |
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if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
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match_val=tmpmatch; |
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best=tmp; |
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} |
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} |
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return best; |
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} |
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/* Simlilar to find_best_object_match , but accepts an |
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* additional parameter for apply -u , and apply -a to |
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* only unapply applied , or apply unapplied objects |
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*/ |
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static object *find_best_apply_object_match(object *pl, char *params, enum apply_flag aflag) |
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{ |
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object *tmp, *best=NULL; |
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int match_val=0,tmpmatch; |
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|
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for (tmp=pl->inv; tmp; tmp=tmp->below) { |
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if (tmp->invisible) continue; |
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if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
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if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
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if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
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match_val=tmpmatch; |
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best=tmp; |
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} |
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} |
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return best; |
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} |
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|
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/* |
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* Notes about item creation: |
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* 1) It is similar in syntax to the dm create command. |
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* 2) It requires a player to have a buildfacility below him, a tool in his |
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* possesion, and materials to build with. |
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* 3) The random roll is done in a loop, so if the player tries to make 100, |
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* he makes 100 checks. |
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* 4) Exp is given only on succ. creations, but materials are used regardless. |
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* 5) The properties of the tool are stored in tooltype and weapontype. |
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* 6) The properties of the buildfacilities are stored in tooltype. |
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* 7) For now, all ingredients must be type 73 INORGANIC. |
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* 8) The player can attempt to create any arch, but item_power and value |
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* will prevent most artifacts from being built. |
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* 9) The code allows magic bonuses up to +5. It is not trivial to make a +5 |
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* item. |
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*10) If you ever extend it beyond +5, add more gemtypes. Currently the code |
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* looks for gemcost gems per item, per plus. So a +5 item requires |
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* gemcost pearls,rubies,emeralds,sapphires and diamonds. Not cheap. |
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*11) There are a zillion if statements in this code. Alot of checking takes |
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* place here. All of them are needed. |
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*/ |
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|
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int command_build (object *pl, char *params) { |
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return 0; |
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#if 0 |
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object *marked, *facility, *tool, *newobj, *tmp; |
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archetype *at; |
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int skillnr, obpow, number, bonus, mneed, nrof, magic, i, nummade, found; |
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int gemcost; |
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char *bp; |
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materialtype_t *mt; |
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|
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/* NOTE THIS FUNCTION IS CURRENTLY DISABLED */ |
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|
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/* Given this is currently disabled, I'm not going to bother updating |
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* it with the new skill system. IT really needs to get the skill object |
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* pointer in a better fashion than it is currently doing. |
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*/ |
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if (!params) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "Usage:build [nr] [+magic] <object>"); |
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return 0; |
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} |
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marked = find_marked_object(pl); |
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if (marked == NULL || !marked->material || marked->materialname == NULL || |
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marked->type != INORGANIC) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "You must mark some ingredients."); |
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return 0; |
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} |
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while (*params==' ') |
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params++; |
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bp = params; |
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nrof = 1; |
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magic = 0; |
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|
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if (sscanf(bp, "%d ", &nrof)) { |
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if ((bp = strchr(params, ' ')) == NULL) { |
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new_draw_info(NDI_UNIQUE, 0, pl, |
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"Usage: build [nr] [+magic] <object>"); |
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return 0; |
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} |
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bp++; |
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} |
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if (sscanf(bp, "+%d ", &magic)) { |
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if ((bp = strchr(bp, ' ')) == NULL) { |
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new_draw_info(NDI_UNIQUE, 0, pl, |
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"Usage: build [nr] [+magic] <object>"); |
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return 0; |
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} |
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bp++; |
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} |
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while (*bp==' ') |
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bp++; |
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at=find_archetype_by_object_name(bp); |
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if (at == NULL) { |
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new_draw_info_format(NDI_UNIQUE, 0, pl, |
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"You don't know how to make a %s.", bp); |
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return 0; |
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} |
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newobj = get_object(); |
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copy_object(&at->clone, newobj); |
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|
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skillnr = -1; |
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|
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if ((IS_ARMOR(newobj) && newobj->material != M_LEATHER) || |
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newobj->type == WEAPON) |
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skillnr = SK_SMITH; |
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|
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if (IS_ARMOR(newobj) && newobj->material == M_LEATHER) |
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skillnr = SK_WOODSMAN; |
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|
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if (newobj->type == BOW || newobj->type == ARROW) |
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skillnr = SK_BOWYER; |
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|
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if (skillnr == -1) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "You don't know how to create that."); |
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return 0; |
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} |
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|
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if (!change_skill(pl, skillnr, 0)) { |
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new_draw_info(NDI_UNIQUE, 0, pl, |
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"You lack the needed skill to make that item."); |
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return 0; |
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} |
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facility = NULL; |
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for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
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if (tmp->type == BUILDFAC && tmp->tooltype == newobj->type) |
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facility=tmp; |
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if (facility == NULL) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "You lack a suitable workspace."); |
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return 0; |
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} |
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if (magic && !(IS_ARMOR(newobj) || IS_WEAPON(newobj))) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "A magical bonus is only valid with " |
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"armour and weapons."); |
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return 0; |
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} |
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|
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/* use newobj->weapontype == tool->weapontype for building weapons */ |
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/* use newobj->material == tool->weapontype for building armour */ |
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/* newobj->type == tool->tooltype */ |
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tool = NULL; |
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for (tmp=pl->inv; tmp; tmp=tmp->below) { |
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if (tmp->type != TOOL) |
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continue; |
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if (IS_ARMOR(newobj) && (newobj->material & tmp->weapontype) && |
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newobj->type == tmp->tooltype) { |
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if (tool == NULL || |
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(tool->level + tool->magic) < (tmp->level + tmp->magic)) |
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tool = tmp; |
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} else if (IS_WEAPON(newobj) && (newobj->weapontype&tmp->weapontype) && |
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newobj->type == tmp->tooltype) { |
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if (tool == NULL || |
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(tool->level + tool->magic) < (tmp->level + tmp->magic)) |
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tool = tmp; |
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} |
231 |
/* should split off bows arrows and probably bolts around here */ |
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} |
233 |
if (tool == NULL) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "You lack the required tools."); |
235 |
return 0; |
236 |
} |
237 |
|
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mt = name_to_material(marked->materialname); |
239 |
if (mt == NULL) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "Your raw materials are garbage."); |
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return 0; |
242 |
} |
243 |
if (magic < 0) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "You cannot create cursed objects."); |
245 |
return 0; |
246 |
} |
247 |
if (magic > 0 && SK_level(pl)/20 < magic) { |
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new_draw_info(NDI_UNIQUE, 0, pl, "You are not powerful enough to " |
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"create such a magical item."); |
250 |
return 0; |
251 |
} |
252 |
|
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gemcost = 100; |
254 |
if (newobj->type == ARROW) |
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gemcost = 1; |
256 |
if (magic > 0) { |
257 |
found = 0; |
258 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
259 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") && |
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tmp->nrof >= gemcost*nrof*mt->value/100) |
261 |
found++; |
262 |
if (magic > 1) |
263 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
264 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") && |
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tmp->nrof >= gemcost*nrof*mt->value/100) |
266 |
found++; |
267 |
if (magic > 2) |
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for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
269 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") && |
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tmp->nrof >= gemcost*nrof*mt->value/100) |
271 |
found++; |
272 |
if (magic > 3) |
273 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
274 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") && |
275 |
tmp->nrof >= gemcost*nrof*mt->value/100) |
276 |
found++; |
277 |
if (magic > 4) |
278 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
279 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") && |
280 |
tmp->nrof >= gemcost*nrof*mt->value/100) |
281 |
found++; |
282 |
if (found < magic) { |
283 |
new_draw_info(NDI_UNIQUE, 0, pl, "You did not provide a suitable " |
284 |
"sacrifice of gems on the ground to add this much magic."); |
285 |
return 0; |
286 |
} |
287 |
if (25*pow(3, magic)*mt->value/100 > pl->stats.sp) { |
288 |
new_draw_info(NDI_UNIQUE, 0, pl, "You do not have enough mana " |
289 |
"to create this object."); |
290 |
return 0; |
291 |
} |
292 |
} |
293 |
|
294 |
/* good lord. Now we have a tool, facilites, materials (marked) and an |
295 |
object we want to create. Thats alot of if's */ |
296 |
|
297 |
obpow = (newobj->item_power + newobj->value/1000 + 1)*mt->value/100; |
298 |
mneed = nrof*((newobj->weight * mt->weight)/80); |
299 |
/* cost can be balanced out by cost to disassemble items for materials */ |
300 |
if ((marked->weight * MAX(1, marked->nrof)) < mneed) { |
301 |
new_draw_info_format(NDI_UNIQUE, 0, pl, "You do not have enough %s.", |
302 |
marked->name); |
303 |
return 0; |
304 |
} |
305 |
if (obpow > (tool->level+tool->magic)) { |
306 |
new_draw_info_format(NDI_UNIQUE, 0, pl, "Your %s is not capable of " |
307 |
"crafting such a complex item.", tool->name); |
308 |
return 0; |
309 |
} |
310 |
set_abs_magic(newobj, magic); |
311 |
set_materialname(newobj, 1, mt); |
312 |
for (i=0, nummade=0; i< nrof; i++) { |
313 |
bonus = tool->level+tool->magic - obpow; |
314 |
number = rndm(1, 3*obpow*magic); |
315 |
LOG(llevDebug, "command_build: skill:%d obpow:%d rndm:%d tool:%s " |
316 |
"newobj:%s marked:%s magic:%d\n", SK_level(pl)+bonus, obpow, |
317 |
number, tool->name, newobj->name, marked->name, magic); |
318 |
if (SK_level(pl)+bonus > number) { |
319 |
/* wow, we actually created something */ |
320 |
newobj->x = pl->x; |
321 |
newobj->y = pl->y; |
322 |
newobj->map = pl->map; |
323 |
SET_FLAG(newobj, FLAG_IDENTIFIED); |
324 |
if (i == 0) |
325 |
newobj = insert_ob_in_ob(newobj, pl); |
326 |
else |
327 |
newobj->nrof++; |
328 |
esrv_send_item(pl, newobj); |
329 |
nummade++; |
330 |
} else { |
331 |
free_object(newobj); |
332 |
if (bonus < rndm(1, number-SK_level(pl)+bonus)) { |
333 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
334 |
"You broke your %s!\n", tool->name); |
335 |
esrv_del_item(pl->contr, tool->count); |
336 |
remove_ob(tool); |
337 |
free_object(tool); |
338 |
break; |
339 |
} |
340 |
} |
341 |
/* take away materials too */ |
342 |
tmp = get_split_ob(marked, MAX(1, mneed/marked->weight)); |
343 |
if (tmp) |
344 |
free_object(tmp); |
345 |
if (marked->nrof < 1) |
346 |
esrv_del_item(pl->contr, marked->count); |
347 |
else |
348 |
esrv_send_item(pl, marked); |
349 |
} |
350 |
if (magic) |
351 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
352 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") && |
353 |
tmp->nrof >= gemcost*nrof*mt->value/100) |
354 |
tmp->nrof -= gemcost*nrof*mt->value/100; |
355 |
if (magic > 1) |
356 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
357 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") && |
358 |
tmp->nrof >= gemcost*nrof*mt->value/100) |
359 |
tmp->nrof -= gemcost*nrof*mt->value/100; |
360 |
if (magic > 2) |
361 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
362 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") && |
363 |
tmp->nrof >= gemcost*nrof*mt->value/100) |
364 |
tmp->nrof -= gemcost*nrof*mt->value/100; |
365 |
if (magic > 3) |
366 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
367 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") && |
368 |
tmp->nrof >= gemcost*nrof*mt->value/100) |
369 |
tmp->nrof -= gemcost*nrof*mt->value/100; |
370 |
if (magic > 4) |
371 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
372 |
if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") && |
373 |
tmp->nrof >= gemcost*nrof*mt->value/100) |
374 |
tmp->nrof -= gemcost*nrof*mt->value/100; |
375 |
if (magic) |
376 |
for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
377 |
if (tmp->type == GEM && |
378 |
(!strcmp(tmp->arch->name, "diamond") || |
379 |
!strcmp(tmp->arch->name, "ruby") || |
380 |
!strcmp(tmp->arch->name, "sapphire") || |
381 |
!strcmp(tmp->arch->name, "emerald") || |
382 |
!strcmp(tmp->arch->name, "pearl"))) { |
383 |
if (tmp->nrof == 0) { |
384 |
remove_ob(tmp); |
385 |
free_object(tmp); |
386 |
} |
387 |
if (pl->contr) |
388 |
pl->contr->socket.update_look=1; |
389 |
} |
390 |
pl->stats.sp -= 25*pow(3, magic)*mt->value/100; |
391 |
fix_player(pl); |
392 |
if (nummade > 1) { |
393 |
new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created %d %s.", |
394 |
nummade, query_base_name(newobj, 1)); |
395 |
} else if (nummade == 1) { |
396 |
new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created a %s.", |
397 |
query_base_name(newobj, 0)); |
398 |
} else { |
399 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
400 |
"You have failed to craft a %s.", query_base_name(newobj, 0)); |
401 |
return 0; |
402 |
} |
403 |
if (skills[skillnr].category != EXP_NONE) |
404 |
add_exp(pl, obpow*nummade); |
405 |
return 1; |
406 |
#endif |
407 |
} |
408 |
|
409 |
|
410 |
|
411 |
int command_uskill ( object *pl, char *params) { |
412 |
if (!params) { |
413 |
new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
414 |
return 0; |
415 |
} |
416 |
return use_skill(pl,params); |
417 |
} |
418 |
|
419 |
int command_rskill ( object *pl, char *params) { |
420 |
object *skill; |
421 |
|
422 |
if (!params) { |
423 |
new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
424 |
return 0; |
425 |
} |
426 |
skill = find_skill_by_name(pl, params); |
427 |
|
428 |
if (!skill) { |
429 |
new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
430 |
return 0; |
431 |
} |
432 |
return change_skill(pl,skill, 0); |
433 |
} |
434 |
|
435 |
|
436 |
/* These functions (command_search, command_disarm) are really juse wrappers for |
437 |
* things like 'use_skill ...'). In fact, they should really be obsoleted |
438 |
* and replaced with those. |
439 |
*/ |
440 |
int command_search (object *op, char *params) { |
441 |
return use_skill(op, skill_names[SK_FIND_TRAPS]); |
442 |
} |
443 |
|
444 |
int command_disarm (object *op, char *params) { |
445 |
return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
446 |
} |
447 |
|
448 |
|
449 |
/* A little special because we do want to pass the full params along |
450 |
* as it includes the object to throw. |
451 |
*/ |
452 |
int command_throw (object *op, char *params) |
453 |
{ |
454 |
object *skop; |
455 |
|
456 |
skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
457 |
if (skop) return do_skill(op, op, skop, op->facing,params); |
458 |
else { |
459 |
new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
460 |
} |
461 |
return 0; |
462 |
} |
463 |
|
464 |
|
465 |
int command_apply (object *op, char *params) |
466 |
{ |
467 |
if (!params) { |
468 |
player_apply_below(op); |
469 |
return 0; |
470 |
} |
471 |
else { |
472 |
enum apply_flag aflag = 0; |
473 |
object *inv; |
474 |
|
475 |
while (*params==' ') params++; |
476 |
if (!strncmp(params,"-a ",3)) { |
477 |
aflag=AP_APPLY; |
478 |
params+=3; |
479 |
} |
480 |
if (!strncmp(params,"-u ",3)) { |
481 |
aflag=AP_UNAPPLY; |
482 |
params+=3; |
483 |
} |
484 |
while (*params==' ') params++; |
485 |
|
486 |
inv=find_best_apply_object_match(op, params, aflag); |
487 |
if (inv) { |
488 |
player_apply(op,inv,aflag,0); |
489 |
} else |
490 |
new_draw_info_format(NDI_UNIQUE, 0, op, |
491 |
"Could not find any match to the %s.",params); |
492 |
} |
493 |
return 0; |
494 |
} |
495 |
|
496 |
/* |
497 |
* Check if an item op can be put into a sack. If pl exists then tell |
498 |
* a player the reason of failure. |
499 |
* returns 1 if it will fit, 0 if it will not. nrof is the number of |
500 |
* objects (op) we want to put in. We specify it separately instead of |
501 |
* using op->nrof because often times, a player may have specified a |
502 |
* certain number of objects to drop, so we can pass that number, and |
503 |
* not need to use split_ob and stuff. |
504 |
*/ |
505 |
int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
506 |
|
507 |
if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
508 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
509 |
"The %s is not active.", query_name(sack)); |
510 |
return 0; |
511 |
} |
512 |
if (sack == op) { |
513 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
514 |
"You can't put the %s into itself.", query_name(sack)); |
515 |
return 0; |
516 |
} |
517 |
if (sack->race && (sack->race != op->race || op->type == CONTAINER |
518 |
|| (sack->stats.food && sack->stats.food != op->type))) { |
519 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
520 |
"You can put only %s into the %s.", sack->race, query_name(sack)); |
521 |
return 0; |
522 |
} |
523 |
if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
524 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
525 |
"You can't want put the key into %s.", query_name(sack)); |
526 |
return 0; |
527 |
} |
528 |
if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * |
529 |
(op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) |
530 |
* (100 - sack->stats.Str) / 100 > sack->weight_limit) { |
531 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
532 |
"That won't fit in the %s!", query_name(sack)); |
533 |
return 0; |
534 |
} |
535 |
/* All other checks pass, must be OK */ |
536 |
return 1; |
537 |
} |
538 |
|
539 |
/* Pick up commands follow */ |
540 |
/* pl = player (not always - monsters can use this now) |
541 |
* op is the object to put tmp into, |
542 |
* tmp is the object to pick up, nrof is the number to |
543 |
* pick up (0 means all of them) |
544 |
*/ |
545 |
static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
546 |
{ |
547 |
/* buf needs to be big (more than 256 chars) because you can get |
548 |
* very long item names. |
549 |
*/ |
550 |
char buf[HUGE_BUF]; |
551 |
object *env=tmp->env; |
552 |
uint32 weight, effective_weight_limit; |
553 |
int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
554 |
|
555 |
/* IF the player is flying & trying to take the item out of a container |
556 |
* that is in his inventory, let him. tmp->env points to the container |
557 |
* (sack, luggage, etc), tmp->env->env then points to the player (nested |
558 |
* containers not allowed as of now) |
559 |
*/ |
560 |
if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
561 |
is_player_inv(tmp)!=pl) { |
562 |
new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
563 |
return; |
564 |
} |
565 |
if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
566 |
return; |
567 |
if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
568 |
new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
569 |
new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
570 |
if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
571 |
if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
572 |
remove_ob (tmp); |
573 |
free_object(tmp); |
574 |
return; |
575 |
} |
576 |
|
577 |
if (nrof > tmp_nrof || nrof == 0) |
578 |
nrof = tmp_nrof; |
579 |
/* Figure out how much weight this object will add to the player */ |
580 |
weight = tmp->weight * nrof; |
581 |
if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
582 |
if (pl->stats.Str <= MAX_STAT) |
583 |
effective_weight_limit = weight_limit[pl->stats.Str]; |
584 |
else |
585 |
effective_weight_limit = weight_limit[MAX_STAT]; |
586 |
if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
587 |
new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
588 |
return; |
589 |
} |
590 |
if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
591 |
SET_FLAG(tmp, FLAG_WAS_WIZ); |
592 |
if (nrof != tmp_nrof) { |
593 |
object *tmp2 = tmp; |
594 |
tag_t tmp2_tag = tmp2->count; |
595 |
tmp = get_split_ob (tmp, nrof); |
596 |
if(!tmp) { |
597 |
new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
598 |
return; |
599 |
} |
600 |
/* Tell a client what happened rest of objects */ |
601 |
if (pl->type == PLAYER) { |
602 |
if (was_destroyed (tmp2, tmp2_tag)) |
603 |
esrv_del_item (pl->contr, tmp2_tag); |
604 |
else |
605 |
esrv_send_item (pl, tmp2); |
606 |
} |
607 |
} else { |
608 |
/* If the object is in a container, send a delete to the client. |
609 |
* - we are moving all the items from the container to elsewhere, |
610 |
* so it needs to be deleted. |
611 |
*/ |
612 |
if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
613 |
if (tmp->env && pl->type==PLAYER) |
614 |
esrv_del_item (pl->contr, tmp->count); |
615 |
remove_ob(tmp); /* Unlink it */ |
616 |
} |
617 |
} |
618 |
if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
619 |
(void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
620 |
query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
621 |
else |
622 |
(void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
623 |
new_draw_info(NDI_UNIQUE, 0,pl,buf); |
624 |
|
625 |
tmp = insert_ob_in_ob(tmp, op); |
626 |
|
627 |
/* All the stuff below deals with client/server code, and is only |
628 |
* usable by players |
629 |
*/ |
630 |
if(pl->type!=PLAYER) return; |
631 |
|
632 |
esrv_send_item (pl, tmp); |
633 |
/* These are needed to update the weight for the container we |
634 |
* are putting the object in. |
635 |
*/ |
636 |
if (op!=pl) { |
637 |
esrv_update_item (UPD_WEIGHT, pl, op); |
638 |
esrv_send_item (pl, pl); |
639 |
} |
640 |
|
641 |
/* Update the container the object was in */ |
642 |
if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
643 |
} |
644 |
|
645 |
|
646 |
void pick_up(object *op,object *alt) |
647 |
/* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
648 |
{ |
649 |
int need_fix_tmp = 0; |
650 |
object *tmp=NULL; |
651 |
mapstruct *tmp_map=NULL; |
652 |
int count; |
653 |
tag_t tag; |
654 |
|
655 |
/* Decide which object to pick. */ |
656 |
if (alt) |
657 |
{ |
658 |
if ( ! can_pick (op, alt)) { |
659 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", |
660 |
alt->name); |
661 |
goto leave; |
662 |
} |
663 |
tmp = alt; |
664 |
} |
665 |
else |
666 |
{ |
667 |
if (op->below == NULL || ! can_pick (op, op->below)) { |
668 |
new_draw_info (NDI_UNIQUE, 0, op, |
669 |
"There is nothing to pick up here."); |
670 |
goto leave; |
671 |
} |
672 |
tmp = op->below; |
673 |
} |
674 |
|
675 |
/* Try to catch it. */ |
676 |
tmp_map = tmp->map; |
677 |
tmp = stop_item (tmp); |
678 |
if (tmp == NULL) |
679 |
goto leave; |
680 |
need_fix_tmp = 1; |
681 |
if ( ! can_pick (op, tmp)) |
682 |
goto leave; |
683 |
|
684 |
if (op->type==PLAYER) { |
685 |
count=op->contr->count; |
686 |
if (count==0) count = tmp->nrof; |
687 |
} |
688 |
else |
689 |
count=tmp->nrof; |
690 |
|
691 |
/* container is open, so use it */ |
692 |
if (op->container) { |
693 |
alt = op->container; |
694 |
if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
695 |
goto leave; |
696 |
} else { /* non container pickup */ |
697 |
for (alt=op->inv; alt; alt=alt->below) |
698 |
if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
699 |
alt->race && alt->race==tmp->race && |
700 |
sack_can_hold (NULL, alt, tmp,count)) |
701 |
break; /* perfect match */ |
702 |
|
703 |
if (!alt) |
704 |
for (alt=op->inv; alt; alt=alt->below) |
705 |
if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
706 |
sack_can_hold (NULL, alt, tmp,count)) |
707 |
break; /* General container comes next */ |
708 |
if (!alt) |
709 |
alt = op; /* No free containers */ |
710 |
} |
711 |
if(tmp->env == alt) { |
712 |
/* here it could be possible to check rent, |
713 |
* if someone wants to implement it |
714 |
*/ |
715 |
alt = op; |
716 |
} |
717 |
#ifdef PICKUP_DEBUG |
718 |
LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
719 |
#endif |
720 |
|
721 |
/* startequip items are not allowed to be put into containers: */ |
722 |
if (op->type == PLAYER && alt->type == CONTAINER |
723 |
&& QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
724 |
{ |
725 |
new_draw_info (NDI_UNIQUE, 0, op, |
726 |
"This object cannot be put into containers!"); |
727 |
goto leave; |
728 |
} |
729 |
|
730 |
tag = tmp->count; |
731 |
pick_up_object (op, alt, tmp, count); |
732 |
if (was_destroyed (tmp, tag) || tmp->env) |
733 |
need_fix_tmp = 0; |
734 |
if (op->type == PLAYER) |
735 |
op->contr->count=0; |
736 |
goto leave; |
737 |
|
738 |
leave: |
739 |
if (need_fix_tmp) |
740 |
fix_stopped_item (tmp, tmp_map, op); |
741 |
} |
742 |
|
743 |
|
744 |
/* This takes (picks up) and item. op is the player |
745 |
* who issued the command. params is a string to |
746 |
* match against the item name. Basically, always |
747 |
* returns zero, but that should be improved. |
748 |
*/ |
749 |
int command_take (object *op, char *params) |
750 |
{ |
751 |
object *tmp, *next; |
752 |
|
753 |
if (op->container) |
754 |
tmp=op->container->inv; |
755 |
else { |
756 |
tmp=op->above; |
757 |
if (tmp) while (tmp->above) { |
758 |
tmp=tmp->above; |
759 |
} |
760 |
if (!tmp) |
761 |
tmp=op->below; |
762 |
} |
763 |
|
764 |
if (tmp==NULL) { |
765 |
new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
766 |
return 0; |
767 |
} |
768 |
|
769 |
/* Makes processing easier */ |
770 |
if (params && *params=='\0') params=NULL; |
771 |
|
772 |
while (tmp) { |
773 |
next=tmp->below; |
774 |
|
775 |
if (tmp->invisible) { |
776 |
tmp=next; |
777 |
continue; |
778 |
} |
779 |
/* This following two if and else if could be merged into line |
780 |
* but that probably will make it more difficult to read, and |
781 |
* not make it any more efficient |
782 |
*/ |
783 |
if (params && item_matched_string(op, tmp, params)) { |
784 |
pick_up(op, tmp); |
785 |
} |
786 |
else if (can_pick(op, tmp) && !params) { |
787 |
pick_up(op,tmp); |
788 |
break; |
789 |
} |
790 |
tmp=next; |
791 |
/* Might as well just skip over the player immediately - |
792 |
* we know it can't be picked up |
793 |
*/ |
794 |
if (tmp == op) tmp=tmp->below; |
795 |
} |
796 |
if (!params && !tmp) { |
797 |
for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
798 |
if (!tmp->invisible) { |
799 |
char buf[MAX_BUF]; |
800 |
sprintf(buf,"You can't pick up a %s.", |
801 |
tmp->name? tmp->name:"null"); |
802 |
new_draw_info(NDI_UNIQUE, 0,op, buf); |
803 |
break; |
804 |
} |
805 |
if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
806 |
} |
807 |
return 0; |
808 |
} |
809 |
|
810 |
|
811 |
/* |
812 |
* This function was part of drop, now is own function. |
813 |
* Player 'op' tries to put object 'tmp' into sack 'sack', |
814 |
* if nrof is non zero, then nrof objects is tried to put into sack. |
815 |
*/ |
816 |
void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
817 |
{ |
818 |
tag_t tmp_tag, tmp2_tag; |
819 |
object *tmp2, *sack2; |
820 |
char buf[MAX_BUF]; |
821 |
|
822 |
if (sack==tmp) return; /* Can't put an object in itself */ |
823 |
if (sack->type != CONTAINER) { |
824 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
825 |
"The %s is not a container.", query_name(sack)); |
826 |
return; |
827 |
} |
828 |
if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
829 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
830 |
"You cannot put the %s in the container.", query_name(tmp)); |
831 |
return; |
832 |
} |
833 |
if (tmp->type == CONTAINER && tmp->inv) { |
834 |
|
835 |
/* Eneq(@csd.uu.se): If the object to be dropped is a container |
836 |
* we instead move the contents of that container into the active |
837 |
* container, this is only done if the object has something in it. |
838 |
*/ |
839 |
sack2 = tmp; |
840 |
new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
841 |
query_name(tmp), query_name(op->container)); |
842 |
for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
843 |
tmp = tmp2->below; |
844 |
if (sack_can_hold(op, op->container, tmp2,tmp2->nrof)) |
845 |
put_object_in_sack (op, sack, tmp2, 0); |
846 |
else { |
847 |
sprintf(buf,"Your %s fills up.", query_name(op->container)); |
848 |
new_draw_info(NDI_UNIQUE, 0,op, buf); |
849 |
break; |
850 |
} |
851 |
} |
852 |
esrv_update_item (UPD_WEIGHT, op, sack2); |
853 |
return; |
854 |
} |
855 |
|
856 |
if (! sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
857 |
return; |
858 |
|
859 |
if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
860 |
if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
861 |
return; |
862 |
} |
863 |
|
864 |
/* we want to put some portion of the item into the container */ |
865 |
if (nrof && tmp->nrof != nrof) { |
866 |
object *tmp2 = tmp; |
867 |
tmp2_tag = tmp2->count; |
868 |
tmp = get_split_ob (tmp, nrof); |
869 |
|
870 |
if(!tmp) { |
871 |
new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
872 |
return; |
873 |
} |
874 |
/* Tell a client what happened other objects */ |
875 |
if (was_destroyed (tmp2, tmp2_tag)) |
876 |
esrv_del_item (op->contr, tmp2_tag); |
877 |
else /* this can proably be replaced with an update */ |
878 |
esrv_send_item (op, tmp2); |
879 |
} else |
880 |
remove_ob(tmp); |
881 |
|
882 |
sprintf(buf, "You put the %s in ", query_name(tmp)); |
883 |
strcat (buf, query_name(sack)); |
884 |
strcat (buf, "."); |
885 |
tmp_tag = tmp->count; |
886 |
tmp2 = insert_ob_in_ob(tmp, sack); |
887 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
888 |
fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
889 |
/* in object.c */ |
890 |
|
891 |
/* If an object merged (and thus, different object), we need to |
892 |
* delete the original. |
893 |
*/ |
894 |
if (tmp2 != tmp) |
895 |
esrv_del_item (op->contr, tmp_tag); |
896 |
|
897 |
esrv_send_item (op, tmp2); |
898 |
/* update the sacks weight */ |
899 |
esrv_update_item (UPD_WEIGHT, op, sack); |
900 |
} |
901 |
|
902 |
/* |
903 |
* This function was part of drop, now is own function. |
904 |
* Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
905 |
* nrof objects is tried to dropped. |
906 |
* This is used when dropping objects onto the floor. |
907 |
*/ |
908 |
void drop_object (object *op, object *tmp, uint32 nrof) |
909 |
{ |
910 |
char buf[MAX_BUF]; |
911 |
object *floor; |
912 |
|
913 |
if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
914 |
#if 0 |
915 |
/* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
916 |
new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
917 |
#endif |
918 |
return; |
919 |
} |
920 |
|
921 |
if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
922 |
if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
923 |
return; /* can't unapply it */ |
924 |
} |
925 |
|
926 |
/* We are only dropping some of the items. We split the current objec |
927 |
* off |
928 |
*/ |
929 |
if(nrof && tmp->nrof != nrof) { |
930 |
object *tmp2 = tmp; |
931 |
tag_t tmp2_tag = tmp2->count; |
932 |
tmp = get_split_ob (tmp, nrof); |
933 |
if(!tmp) { |
934 |
new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
935 |
return; |
936 |
} |
937 |
/* Tell a client what happened rest of objects. tmp2 is now the |
938 |
* original object |
939 |
*/ |
940 |
if (op->type == PLAYER) |
941 |
{ |
942 |
if (was_destroyed (tmp2, tmp2_tag)) |
943 |
esrv_del_item (op->contr, tmp2_tag); |
944 |
else |
945 |
esrv_send_item (op, tmp2); |
946 |
} |
947 |
} else |
948 |
remove_ob (tmp); |
949 |
/* Lauwenmark: Handle for plugin drop event */ |
950 |
if (execute_event(tmp, EVENT_DROP,op,NULL,NULL,SCRIPT_FIX_ALL)!= 0) |
951 |
return; |
952 |
|
953 |
if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) { |
954 |
sprintf(buf,"You drop the %s.", query_name(tmp)); |
955 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
956 |
new_draw_info(NDI_UNIQUE, 0,op,"The gods who lent it to you retrieves it."); |
957 |
if (op->type==PLAYER) |
958 |
esrv_del_item (op->contr, tmp->count); |
959 |
free_object(tmp); |
960 |
fix_player(op); |
961 |
return; |
962 |
} |
963 |
|
964 |
/* If SAVE_INTERVAL is commented out, we never want to save |
965 |
* the player here. |
966 |
*/ |
967 |
#ifdef SAVE_INTERVAL |
968 |
/* I'm not sure why there is a value check - since the save |
969 |
* is done every SAVE_INTERVAL seconds, why care the value |
970 |
* of what he is dropping? |
971 |
*/ |
972 |
if (op->type == PLAYER && !QUERY_FLAG(tmp, FLAG_UNPAID) && |
973 |
(tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
974 |
(op->contr->last_save_time + SAVE_INTERVAL) <= time(NULL)) { |
975 |
save_player(op, 1); |
976 |
op->contr->last_save_time = time(NULL); |
977 |
} |
978 |
#endif /* SAVE_INTERVAL */ |
979 |
|
980 |
|
981 |
floor = get_map_ob (op->map, op->x, op->y); |
982 |
if( floor && floor->type == SHOP_FLOOR && |
983 |
!QUERY_FLAG(tmp, FLAG_UNPAID) && tmp->type != MONEY) |
984 |
sell_item(tmp,op); |
985 |
|
986 |
tmp->x = op->x; |
987 |
tmp->y = op->y; |
988 |
|
989 |
if (op->type == PLAYER) |
990 |
esrv_del_item (op->contr, tmp->count); |
991 |
insert_ob_in_map(tmp, op->map, op,0); |
992 |
|
993 |
|
994 |
SET_FLAG (op, FLAG_NO_APPLY); |
995 |
remove_ob(op); |
996 |
insert_ob_in_map(op, op->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
997 |
CLEAR_FLAG (op, FLAG_NO_APPLY); |
998 |
|
999 |
/* Call this before we update the various windows/players. At least |
1000 |
* that we, we know the weight is correct. |
1001 |
*/ |
1002 |
fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
1003 |
/* in object.c */ |
1004 |
|
1005 |
if (op->type == PLAYER) |
1006 |
{ |
1007 |
op->contr->socket.update_look = 1; |
1008 |
/* esrv_send_item (op, tmp);*/ |
1009 |
/* Need to update the weight for the player */ |
1010 |
esrv_send_item (op, op); |
1011 |
} |
1012 |
} |
1013 |
|
1014 |
void drop(object *op, object *tmp) |
1015 |
{ |
1016 |
/* Hopeful fix for disappearing objects when dropping from a container - |
1017 |
* somehow, players get an invisible object in the container, and the |
1018 |
* old logic would skip over invisible objects - works fine for the |
1019 |
* playes inventory, but drop inventory wants to use the next value. |
1020 |
*/ |
1021 |
if (tmp->invisible) { |
1022 |
/* if the following is the case, it must be in an container. */ |
1023 |
if (tmp->env && tmp->env->type != PLAYER) { |
1024 |
/* Just toss the object - probably shouldn't be hanging |
1025 |
* around anyways |
1026 |
*/ |
1027 |
remove_ob(tmp); |
1028 |
free_object(tmp); |
1029 |
return; |
1030 |
} else { |
1031 |
while(tmp!=NULL && tmp->invisible) |
1032 |
tmp=tmp->below; |
1033 |
} |
1034 |
} |
1035 |
|
1036 |
if (tmp==NULL) { |
1037 |
new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
1038 |
return; |
1039 |
} |
1040 |
if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
1041 |
new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
1042 |
return; |
1043 |
} |
1044 |
if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
1045 |
#if 0 |
1046 |
/* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
1047 |
new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
1048 |
#endif |
1049 |
return; |
1050 |
} |
1051 |
|
1052 |
if (op->type == PLAYER) |
1053 |
{ |
1054 |
if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
1055 |
object *n=NULL; |
1056 |
if(tmp->below != NULL) |
1057 |
n = tmp->below; |
1058 |
else if(tmp->above != NULL) |
1059 |
n = tmp->above; |
1060 |
op->contr->last_used = n; |
1061 |
if (n != NULL) |
1062 |
op->contr->last_used_id = n->count; |
1063 |
else |
1064 |
op->contr->last_used_id = 0; |
1065 |
} |
1066 |
}; |
1067 |
|
1068 |
if (op->container) { |
1069 |
if (op->type == PLAYER) |
1070 |
{ |
1071 |
put_object_in_sack (op, op->container, tmp, op->contr->count); |
1072 |
} else { |
1073 |
put_object_in_sack(op, op->container, tmp, 0); |
1074 |
}; |
1075 |
} else { |
1076 |
if (op->type == PLAYER) |
1077 |
{ |
1078 |
drop_object (op, tmp, op->contr->count); |
1079 |
} else { |
1080 |
drop_object(op,tmp,0); |
1081 |
}; |
1082 |
} |
1083 |
if (op->type == PLAYER) |
1084 |
op->contr->count = 0; |
1085 |
} |
1086 |
|
1087 |
|
1088 |
|
1089 |
/* Command will drop all items that have not been locked */ |
1090 |
int command_dropall (object *op, char *params) { |
1091 |
|
1092 |
object * curinv, *nextinv; |
1093 |
|
1094 |
if(op->inv == NULL) { |
1095 |
new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
1096 |
return 0; |
1097 |
} |
1098 |
|
1099 |
curinv = op->inv; |
1100 |
|
1101 |
/* |
1102 |
This is the default. Drops everything not locked or considered |
1103 |
not something that should be dropped. |
1104 |
*/ |
1105 |
/* |
1106 |
Care must be taken that the next item pointer is not to money as |
1107 |
the drop() routine will do unknown things to it when dropping |
1108 |
in a shop. --Tero.Pelander@utu.fi |
1109 |
*/ |
1110 |
|
1111 |
if(params==NULL) { |
1112 |
while(curinv != NULL) { |
1113 |
nextinv = curinv->below; |
1114 |
while (nextinv && nextinv->type==MONEY) |
1115 |
nextinv = nextinv->below; |
1116 |
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
1117 |
curinv->type != FOOD && curinv->type != KEY && |
1118 |
curinv->type != SPECIAL_KEY && curinv->type != GEM && |
1119 |
!curinv->invisible && |
1120 |
(curinv->type!=CONTAINER || op->container!=curinv)) |
1121 |
{ |
1122 |
drop(op,curinv); |
1123 |
} |
1124 |
curinv = nextinv; |
1125 |
} |
1126 |
} |
1127 |
|
1128 |
else if(strcmp(params, "weapons") == 0) { |
1129 |
while(curinv != NULL) { |
1130 |
nextinv = curinv->below; |
1131 |
while (nextinv && nextinv->type==MONEY) |
1132 |
nextinv = nextinv->below; |
1133 |
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
1134 |
(curinv->type == BOW) || (curinv->type == ARROW))) |
1135 |
{ |
1136 |
drop(op,curinv); |
1137 |
} |
1138 |
curinv = nextinv; |
1139 |
} |
1140 |
} |
1141 |
|
1142 |
else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
1143 |
while(curinv != NULL) { |
1144 |
nextinv = curinv->below; |
1145 |
while (nextinv && nextinv->type==MONEY) |
1146 |
nextinv = nextinv->below; |
1147 |
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
1148 |
curinv->type == SHIELD || curinv->type==HELMET)) |
1149 |
{ |
1150 |
drop(op,curinv); |
1151 |
} |
1152 |
curinv = nextinv; |
1153 |
} |
1154 |
} |
1155 |
|
1156 |
else if(strcmp(params, "misc") == 0) { |
1157 |
while(curinv != NULL) { |
1158 |
nextinv = curinv->below; |
1159 |
while (nextinv && nextinv->type==MONEY) |
1160 |
nextinv = nextinv->below; |
1161 |
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
1162 |
switch(curinv->type) { |
1163 |
case HORN: |
1164 |
case BOOK: |
1165 |
case SPELLBOOK: |
1166 |
case GIRDLE: |
1167 |
case AMULET: |
1168 |
case RING: |
1169 |
case CLOAK: |
1170 |
case BOOTS: |
1171 |
case GLOVES: |
1172 |
case BRACERS: |
1173 |
case SCROLL: |
1174 |
case ARMOUR_IMPROVER: |
1175 |
case WEAPON_IMPROVER: |
1176 |
case WAND: |
1177 |
case ROD: |
1178 |
case POTION: |
1179 |
drop(op,curinv); |
1180 |
curinv = nextinv; |
1181 |
break; |
1182 |
default: |
1183 |
curinv = nextinv; |
1184 |
break; |
1185 |
} |
1186 |
} |
1187 |
curinv = nextinv; |
1188 |
} |
1189 |
} |
1190 |
op->contr->socket.update_look=1; |
1191 |
/* draw_look(op);*/ |
1192 |
return 0; |
1193 |
} |
1194 |
|
1195 |
/* Object op wants to drop object(s) params. params can be a |
1196 |
* comma seperated list. |
1197 |
*/ |
1198 |
|
1199 |
int command_drop (object *op, char *params) |
1200 |
{ |
1201 |
object *tmp, *next; |
1202 |
int did_one=0; |
1203 |
|
1204 |
if (!params) { |
1205 |
new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
1206 |
return 0; |
1207 |
} else { |
1208 |
for (tmp=op->inv; tmp; tmp=next) { |
1209 |
next=tmp->below; |
1210 |
if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
1211 |
tmp->invisible) continue; |
1212 |
if (item_matched_string(op,tmp,params)) { |
1213 |
drop(op, tmp); |
1214 |
did_one=1; |
1215 |
} |
1216 |
} |
1217 |
if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
1218 |
} |
1219 |
if (op->type==PLAYER) |
1220 |
{ |
1221 |
op->contr->count=0; |
1222 |
op->contr->socket.update_look=1; |
1223 |
}; |
1224 |
/* draw_look(op);*/ |
1225 |
return 0; |
1226 |
} |
1227 |
|
1228 |
int command_examine (object *op, char *params) |
1229 |
{ |
1230 |
if (!params) { |
1231 |
object *tmp=op->below; |
1232 |
while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
1233 |
if (tmp) examine(op,tmp); |
1234 |
} |
1235 |
else { |
1236 |
object *tmp=find_best_object_match(op,params); |
1237 |
if (tmp) |
1238 |
examine(op,tmp); |
1239 |
else |
1240 |
new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
1241 |
} |
1242 |
return 0; |
1243 |
} |
1244 |
|
1245 |
/* op should be a player. |
1246 |
* we return the object the player has marked with the 'mark' command |
1247 |
* below. If no match is found (or object has changed), we return |
1248 |
* NULL. We leave it up to the calling function to print messages if |
1249 |
* nothing is found. |
1250 |
*/ |
1251 |
object *find_marked_object(object *op) |
1252 |
{ |
1253 |
object *tmp; |
1254 |
|
1255 |
if (!op || !op->contr) return NULL; |
1256 |
if (!op->contr->mark) { |
1257 |
/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1258 |
return NULL; |
1259 |
} |
1260 |
/* This may seem like overkill, but we need to make sure that they |
1261 |
* player hasn't dropped the item. We use count on the off chance that |
1262 |
* an item got reincarnated at some point. |
1263 |
*/ |
1264 |
for (tmp=op->inv; tmp; tmp=tmp->below) { |
1265 |
if (tmp->invisible) continue; |
1266 |
if (tmp == op->contr->mark) { |
1267 |
if (tmp->count == op->contr->mark_count) |
1268 |
return tmp; |
1269 |
else { |
1270 |
op->contr->mark=NULL; |
1271 |
op->contr->mark_count=0; |
1272 |
/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1273 |
return NULL; |
1274 |
} |
1275 |
} |
1276 |
} |
1277 |
return NULL; |
1278 |
} |
1279 |
|
1280 |
|
1281 |
/* op should be a player, params is any params. |
1282 |
* If no params given, we print out the currently marked object. |
1283 |
* otherwise, try to find a matching object - try best match first. |
1284 |
*/ |
1285 |
int command_mark(object *op, char *params) |
1286 |
{ |
1287 |
if (!op->contr) return 1; |
1288 |
if (!params) { |
1289 |
object *mark=find_marked_object(op); |
1290 |
if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
1291 |
else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
1292 |
} |
1293 |
else { |
1294 |
object *mark1=find_best_object_match(op, params); |
1295 |
if (!mark1) { |
1296 |
new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
1297 |
return 1; |
1298 |
} |
1299 |
else { |
1300 |
op->contr->mark=mark1; |
1301 |
op->contr->mark_count=mark1->count; |
1302 |
new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
1303 |
return 0; |
1304 |
} |
1305 |
} |
1306 |
return 0; /*shouldnt get here */ |
1307 |
} |
1308 |
|
1309 |
|
1310 |
/* op is the player |
1311 |
* tmp is the monster being examined. |
1312 |
*/ |
1313 |
void examine_monster(object *op,object *tmp) { |
1314 |
object *mon=tmp->head?tmp->head:tmp; |
1315 |
|
1316 |
if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
1317 |
new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
1318 |
if(mon->level>op->level) |
1319 |
new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
1320 |
else if(mon->level<op->level) |
1321 |
new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
1322 |
else |
1323 |
new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
1324 |
if(mon->attacktype&AT_ACID) |
1325 |
new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
1326 |
|
1327 |
/* Anyone know why this used to use the clone value instead of the |
1328 |
* maxhp field? This seems that it should give more accurate results. |
1329 |
*/ |
1330 |
switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
1331 |
case 1: |
1332 |
new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
1333 |
break; |
1334 |
case 2: |
1335 |
new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
1336 |
break; |
1337 |
case 3: |
1338 |
new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
1339 |
break; |
1340 |
case 4: |
1341 |
new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
1342 |
break; |
1343 |
} |
1344 |
if(present_in_ob(POISONING,mon)!=NULL) |
1345 |
new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
1346 |
} |
1347 |
|
1348 |
|
1349 |
/* tmp is the object being described, pl is who is examing it. */ |
1350 |
char *long_desc(object *tmp, object *pl) { |
1351 |
static char buf[VERY_BIG_BUF]; |
1352 |
char *cp; |
1353 |
|
1354 |
if(tmp==NULL) |
1355 |
return ""; |
1356 |
|
1357 |
buf[0]='\0'; |
1358 |
switch(tmp->type) { |
1359 |
case RING: |
1360 |
case SKILL: |
1361 |
case WEAPON: |
1362 |
case ARMOUR: |
1363 |
case BRACERS: |
1364 |
case HELMET: |
1365 |
case SHIELD: |
1366 |
case BOOTS: |
1367 |
case GLOVES: |
1368 |
case AMULET: |
1369 |
case GIRDLE: |
1370 |
case BOW: |
1371 |
case ARROW: |
1372 |
case CLOAK: |
1373 |
case FOOD: |
1374 |
case DRINK: |
1375 |
case FLESH: |
1376 |
case SKILL_TOOL: |
1377 |
case POWER_CRYSTAL: |
1378 |
if(*(cp=describe_item(tmp, pl))!='\0') { |
1379 |
int len; |
1380 |
|
1381 |
strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1382 |
buf[VERY_BIG_BUF-1]=0; |
1383 |
len=strlen(buf); |
1384 |
if (len<VERY_BIG_BUF-5) { |
1385 |
/* Since we know the length, we save a few cpu cycles by using |
1386 |
* it instead of calling strcat */ |
1387 |
strcpy(buf+len," "); |
1388 |
len++; |
1389 |
strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
1390 |
buf[VERY_BIG_BUF-1]=0; |
1391 |
} |
1392 |
} |
1393 |
} |
1394 |
if(buf[0]=='\0') { |
1395 |
strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1396 |
buf[VERY_BIG_BUF-1]=0; |
1397 |
} |
1398 |
|
1399 |
return buf; |
1400 |
} |
1401 |
|
1402 |
void examine(object *op, object *tmp) { |
1403 |
char buf[VERY_BIG_BUF]; |
1404 |
int i; |
1405 |
|
1406 |
if (tmp == NULL || tmp->type == CLOSE_CON) |
1407 |
return; |
1408 |
|
1409 |
strcpy(buf,"That is "); |
1410 |
strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
1411 |
buf[VERY_BIG_BUF-1]=0; |
1412 |
|
1413 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1414 |
buf[0]='\0'; |
1415 |
|
1416 |
if(tmp->custom_name) { |
1417 |
strcpy(buf,"You name it "); |
1418 |
strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
1419 |
buf[VERY_BIG_BUF-1]=0; |
1420 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1421 |
buf[0]='\0'; |
1422 |
} |
1423 |
|
1424 |
switch(tmp->type) { |
1425 |
case SPELLBOOK: |
1426 |
if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
1427 |
sprintf(buf,"%s is a %s level %s spell", |
1428 |
tmp->inv->name, get_levelnumber(tmp->inv->level), |
1429 |
tmp->inv->skill); |
1430 |
} |
1431 |
break; |
1432 |
|
1433 |
case BOOK: |
1434 |
if(tmp->msg!=NULL) |
1435 |
strcpy(buf,"Something is written in it."); |
1436 |
break; |
1437 |
|
1438 |
case CONTAINER: |
1439 |
if(tmp->race!=NULL) { |
1440 |
if(tmp->weight_limit && tmp->stats.Str<100) |
1441 |
sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
1442 |
tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
1443 |
else |
1444 |
sprintf (buf,"It can hold only %s.", tmp->race); |
1445 |
} else |
1446 |
if(tmp->weight_limit && tmp->stats.Str<100) |
1447 |
sprintf (buf,"Its weight limit is %.1f kg.", |
1448 |
tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
1449 |
break; |
1450 |
|
1451 |
case WAND: |
1452 |
if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1453 |
sprintf(buf,"It has %d charges left.",tmp->stats.food); |
1454 |
break; |
1455 |
} |
1456 |
|
1457 |
if(buf[0]!='\0') |
1458 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1459 |
|
1460 |
if(tmp->materialname != NULL && !tmp->msg) { |
1461 |
sprintf(buf, "It is made of: %s.", tmp->materialname); |
1462 |
new_draw_info(NDI_UNIQUE, 0, op, buf); |
1463 |
} |
1464 |
/* Where to wear this item */ |
1465 |
for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
1466 |
if (tmp->body_info[i]<-1) { |
1467 |
if (op->body_info[i]) |
1468 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
1469 |
"It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1470 |
else |
1471 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
1472 |
"It goes %s", body_locations[i].nonuse_name); |
1473 |
} else if (tmp->body_info[i]) { |
1474 |
if (op->body_info[i]) |
1475 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
1476 |
"It goes %s", body_locations[i].use_name); |
1477 |
else |
1478 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
1479 |
"It goes %s", body_locations[i].nonuse_name); |
1480 |
} |
1481 |
} |
1482 |
|
1483 |
if(tmp->weight) { |
1484 |
sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
1485 |
tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
1486 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1487 |
} |
1488 |
|
1489 |
if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
1490 |
object *floor; |
1491 |
sprintf(buf,"You reckon %s worth %s.", |
1492 |
tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op,F_SELL | F_APPROX)); |
1493 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1494 |
floor = get_map_ob (op->map, op->x, op->y); |
1495 |
if (floor && floor->type == SHOP_FLOOR) { |
1496 |
if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
1497 |
sprintf(buf,"%s would cost you %s.", |
1498 |
tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
1499 |
else |
1500 |
sprintf(buf,"You are offered %s for %s.", |
1501 |
query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
1502 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1503 |
} |
1504 |
} |
1505 |
|
1506 |
if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
1507 |
examine_monster(op,tmp); |
1508 |
|
1509 |
/* Is this item buildable? */ |
1510 |
if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
1511 |
new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
1512 |
|
1513 |
/* Does the object have a message? Don't show message for all object |
1514 |
* types - especially if the first entry is a match |
1515 |
*/ |
1516 |
if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
1517 |
tmp->type != CORPSE && !tmp->move_on && |
1518 |
strncasecmp(tmp->msg, "@match",7)) { |
1519 |
|
1520 |
/* This is just a hack so when identifying hte items, we print |
1521 |
* out the extra message |
1522 |
*/ |
1523 |
if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1524 |
new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
1525 |
|
1526 |
new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
1527 |
} |
1528 |
new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
1529 |
} |
1530 |
|
1531 |
/* |
1532 |
* inventory prints object's inventory. If inv==NULL then print player's |
1533 |
* inventory. |
1534 |
* [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1535 |
*/ |
1536 |
void inventory(object *op,object *inv) { |
1537 |
object *tmp; |
1538 |
char *in; |
1539 |
int items = 0, length; |
1540 |
|
1541 |
if (inv==NULL && op==NULL) { |
1542 |
new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
1543 |
return; |
1544 |
} |
1545 |
tmp = inv ? inv->inv : op->inv; |
1546 |
|
1547 |
while (tmp) { |
1548 |
if ((!tmp->invisible && |
1549 |
(inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
1550 |
|| (!op || QUERY_FLAG(op, FLAG_WIZ))) |
1551 |
items++; |
1552 |
tmp=tmp->below; |
1553 |
} |
1554 |
if (inv==NULL) { /* player's inventory */ |
1555 |
if (items==0) { |
1556 |
new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
1557 |
return; |
1558 |
} else { |
1559 |
length = 28; |
1560 |
in = ""; |
1561 |
if (op) |
1562 |
clear_win_info(op); |
1563 |
new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
1564 |
} |
1565 |
} else { |
1566 |
if (items==0) |
1567 |
return; |
1568 |
else { |
1569 |
length = 28; |
1570 |
in = " "; |
1571 |
} |
1572 |
} |
1573 |
for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
1574 |
if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
1575 |
(inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
1576 |
continue; |
1577 |
if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
1578 |
new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
1579 |
query_name(tmp), tmp->count,query_weight(tmp)); |
1580 |
else |
1581 |
new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
1582 |
length+8, query_name(tmp), |
1583 |
query_weight(tmp)); |
1584 |
} |
1585 |
if(!inv && op) { |
1586 |
new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
1587 |
41,"Total weight :",query_weight(op)); |
1588 |
} |
1589 |
} |
1590 |
|
1591 |
static void display_new_pickup( object* op ) |
1592 |
{ |
1593 |
int i = op->contr->mode; |
1594 |
|
1595 |
if(!(i & PU_NEWMODE)) return; |
1596 |
|
1597 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
1598 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
1599 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
1600 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
1601 |
|
1602 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
1603 |
|
1604 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
1605 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
1606 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
1607 |
|
1608 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
1609 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
1610 |
|
1611 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
1612 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
1613 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
1614 |
|
1615 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
1616 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
1617 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
1618 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
1619 |
|
1620 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
1621 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
1622 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
1623 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
1624 |
|
1625 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
1626 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
1627 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
1628 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
1629 |
|
1630 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
1631 |
|
1632 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
1633 |
|
1634 |
new_draw_info_format(NDI_UNIQUE, 0,op,""); |
1635 |
} |
1636 |
|
1637 |
int command_pickup (object *op, char *params) |
1638 |
{ |
1639 |
uint32 i; |
1640 |
static const char* names[ ] = { |
1641 |
"debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1642 |
"shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1643 |
"magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
1644 |
static uint32 modes[ ] = { |
1645 |
PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1646 |
PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1647 |
PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
1648 |
|
1649 |
if(!params) { |
1650 |
/* if the new mode is used, just print the settings */ |
1651 |
if(op->contr->mode & PU_NEWMODE) |
1652 |
{ |
1653 |
display_new_pickup( op ); |
1654 |
return 1; |
1655 |
} |
1656 |
if(1) LOG(llevDebug, "command_pickup: !params\n"); |
1657 |
set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
1658 |
return 0; |
1659 |
} |
1660 |
|
1661 |
while ( *params == ' ' && *params ) |
1662 |
params++; |
1663 |
|
1664 |
if ( *params == '+' || *params == '-' ) |
1665 |
{ |
1666 |
int mode; |
1667 |
for ( mode = 0; names[ mode ]; mode++ ) |
1668 |
{ |
1669 |
if ( !strcmp( names[ mode ], params + 1 ) ) |
1670 |
{ |
1671 |
i = op->contr->mode; |
1672 |
if ( !( i & PU_NEWMODE ) ) |
1673 |
i = PU_NEWMODE; |
1674 |
if ( *params == '+' ) |
1675 |
i = i | modes[ mode ]; |
1676 |
else |
1677 |
i = i & ~modes[ mode ]; |
1678 |
op->contr->mode = i; |
1679 |
display_new_pickup( op ); |
1680 |
return 1; |
1681 |
} |
1682 |
} |
1683 |
new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
1684 |
return 1; |
1685 |
} |
1686 |
|
1687 |
if(sscanf(params, "%u", &i) != 1) { |
1688 |
if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
1689 |
new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
1690 |
return 1; |
1691 |
} |
1692 |
set_pickup_mode(op,i); |
1693 |
display_new_pickup( op ); |
1694 |
|
1695 |
return 1; |
1696 |
} |
1697 |
|
1698 |
void set_pickup_mode(object *op,int i) { |
1699 |
switch(op->contr->mode=i) { |
1700 |
case 0: |
1701 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
1702 |
break; |
1703 |
case 1: |
1704 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
1705 |
break; |
1706 |
case 2: |
1707 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
1708 |
break; |
1709 |
case 3: |
1710 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
1711 |
break; |
1712 |
case 4: |
1713 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
1714 |
break; |
1715 |
case 5: |
1716 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
1717 |
break; |
1718 |
case 6: |
1719 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
1720 |
break; |
1721 |
case 7: |
1722 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
1723 |
break; |
1724 |
} |
1725 |
} |
1726 |
|
1727 |
int command_search_items (object *op, char *params) |
1728 |
{ |
1729 |
char buf[MAX_BUF]; |
1730 |
|
1731 |
if (settings.search_items == FALSE) |
1732 |
return 1; |
1733 |
|
1734 |
if(params == NULL) { |
1735 |
if(op->contr->search_str[0]=='\0') { |
1736 |
new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
1737 |
new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
1738 |
new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
1739 |
return 1; |
1740 |
} |
1741 |
op->contr->search_str[0]='\0'; |
1742 |
new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
1743 |
fix_player(op); |
1744 |
return 1; |
1745 |
} |
1746 |
if((int)strlen(params) >= MAX_BUF) { |
1747 |
new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
1748 |
return 1; |
1749 |
} |
1750 |
strcpy(op->contr->search_str, params); |
1751 |
sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
1752 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1753 |
fix_player(op); |
1754 |
return 1; |
1755 |
} |
1756 |
|
1757 |
/* |
1758 |
* Changing the custom name of an item |
1759 |
* |
1760 |
* Syntax is: rename <what object> to <new name> |
1761 |
* if '<what object>' is omitted, marked object is used |
1762 |
* if 'to <new name>' is omitted, custom name is cleared |
1763 |
* |
1764 |
* Names are considered for all purpose having a length <=127 (max length sent to client |
1765 |
* by server) */ |
1766 |
|
1767 |
int command_rename_item(object *op, char *params) |
1768 |
{ |
1769 |
char buf[VERY_BIG_BUF]; |
1770 |
int itemnumber; |
1771 |
object *item=NULL; |
1772 |
char *closebrace; |
1773 |
size_t counter; |
1774 |
|
1775 |
if (params) { |
1776 |
/* Let's skip white spaces */ |
1777 |
while(' '==*params) params++; |
1778 |
|
1779 |
/* Checking the first part */ |
1780 |
if (itemnumber = atoi(params)) { |
1781 |
for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below); |
1782 |
if (!item) { |
1783 |
new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
1784 |
return 1; |
1785 |
} |
1786 |
while(isdigit(*params) || ' '==*params) params++; |
1787 |
} |
1788 |
else if ('<'==*params) { |
1789 |
/* Got old name, let's get it & find appropriate matching item */ |
1790 |
closebrace=strchr(params,'>'); |
1791 |
if(!closebrace) { |
1792 |
new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
1793 |
return 1; |
1794 |
} |
1795 |
/* Sanity check for buffer overruns */ |
1796 |
if((closebrace-params)>127) { |
1797 |
new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
1798 |
return 1; |
1799 |
} |
1800 |
/* Copy the old name */ |
1801 |
strncpy(buf,params+1,closebrace-params-1); |
1802 |
buf[closebrace-params-1]='\0'; |
1803 |
|
1804 |
/* Find best matching item */ |
1805 |
item=find_best_object_match(op,buf); |
1806 |
if(!item) { |
1807 |
new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
1808 |
return 1; |
1809 |
} |
1810 |
|
1811 |
/* Now need to move pointer to just after > */ |
1812 |
params=closebrace+1; |
1813 |
while(' '==*params) params++; |
1814 |
|
1815 |
} else { |
1816 |
/* Use marked item */ |
1817 |
item=find_marked_object(op); |
1818 |
if(!item) { |
1819 |
new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
1820 |
return 1; |
1821 |
} |
1822 |
} |
1823 |
|
1824 |
/* Now let's find the new name */ |
1825 |
if(!strncmp(params,"to ",3)) { |
1826 |
params+=3; |
1827 |
while(' '==*params) params++; |
1828 |
if('<'!=*params) { |
1829 |
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
1830 |
return 1; |
1831 |
} |
1832 |
closebrace=strchr(params+1,'>'); |
1833 |
if(!closebrace) { |
1834 |
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
1835 |
return 1; |
1836 |
} |
1837 |
|
1838 |
/* Sanity check for buffer overruns */ |
1839 |
if((closebrace-params)>127) { |
1840 |
new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
1841 |
return 1; |
1842 |
} |
1843 |
|
1844 |
/* Copy the new name */ |
1845 |
strncpy(buf,params+1,closebrace-params-1); |
1846 |
buf[closebrace-params-1]='\0'; |
1847 |
|
1848 |
/* Let's check it for weird characters */ |
1849 |
for(counter=0;counter<strlen(buf);counter++) { |
1850 |
if(isalnum(buf[counter])) continue; |
1851 |
if(' '==buf[counter]) continue; |
1852 |
if('\''==buf[counter]) continue; |
1853 |
if('+'==buf[counter]) continue; |
1854 |
if('_'==buf[counter]) continue; |
1855 |
if('-'==buf[counter]) continue; |
1856 |
|
1857 |
/* If we come here, then the name contains an invalid character... |
1858 |
tell the player & exit */ |
1859 |
new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
1860 |
return 1; |
1861 |
} |
1862 |
|
1863 |
} else { |
1864 |
/* If param contains something, then syntax error... */ |
1865 |
if(strlen(params)) { |
1866 |
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
1867 |
return 1; |
1868 |
} |
1869 |
/* New name is empty */ |
1870 |
buf[0]='\0'; |
1871 |
} |
1872 |
} else { |
1873 |
/* Last case: params==NULL */ |
1874 |
item=find_marked_object(op); |
1875 |
if(!item) { |
1876 |
new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
1877 |
return 1; |
1878 |
} |
1879 |
buf[0]='\0'; |
1880 |
} |
1881 |
|
1882 |
/* Coming here, everything is fine... */ |
1883 |
if(!strlen(buf)) { |
1884 |
/* Clear custom name */ |
1885 |
if(item->custom_name) { |
1886 |
FREE_AND_CLEAR_STR(item->custom_name); |
1887 |
|
1888 |
new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
1889 |
esrv_update_item(UPD_NAME,op,item); |
1890 |
} else { |
1891 |
new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
1892 |
} |
1893 |
} else { |
1894 |
/* Set custom name */ |
1895 |
FREE_AND_COPY(item->custom_name,buf); |
1896 |
|
1897 |
new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
1898 |
esrv_update_item(UPD_NAME,op,item); |
1899 |
} |
1900 |
|
1901 |
return 1; |
1902 |
} |