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reformatted some messages, introduced an experimental \r without any fucntion yet
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update copyright
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rewrote party commands
update copyrights and other minor stuff to deliantra
- upgrade crossfire trt to the GPL version 3 (hopefully correctly). - add a single file covered by the GNU Affero General Public License (which is not yet released, so I used the current draft, which is legally a bit wavy, but its likely better than nothing as it expresses direct intent by the authors, and we can upgrade as soon as it has been released). * this should ensure availability of source code for the server at least and hopefully also archetypes and maps even when modified versions are not being distributed, in accordance of section 13 of the agplv3.
update copyrights in server/*.C
remove superfluous/broken settings and related code - COZY_SERVER: enabled most msall adjustments, changed digestion formula to the original one, party member treament w.r.t. pets enforced. - PROHIBIT_PLAYERKILL: default - real_wiz: removed and enforced - create_home_portals: removed and enforced - casting_time: removed and forced to be off (was crashing anyways) - was_wiz flag removed and treated as off usually unless it was used in place of flag_wiz. - do not save or restore wiz, wizcast and wizpass flags.
- reduce default output-sync to less than a second - output-sync command now uses seconds as unit, not something users cannot even know. - lots of useless const adjustments.
nano-cleanups
comments
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added some copyrights
different interface design for c++/perl map handling, some random map framework
replace update_ob_speed by ->set_speed
- small, but subtle, rewrite of object management - perl will now keep attachable objects alive - objects are now refcounted - refcouts need to be tested explicitly (refcnt_chk) - explicit destroy is required current - explicit destroy asks "nicely" for the object to self destruct, if possible - refcounts will be used during mortal killing - minor bugfixes, optimisations etc. - some former hacks removed.
- made state a per-client variable (that does not magically make state a per-client thing!) - rename player->socket to player->ns. its not a good name for "client", but it is an historical artifact, and better than "socket".
- implement event watcher autoncancellation on reload - used it everywhere - removed lots of compatibility cruft - configure does no longer check for mandatory unix functionality/headers - confgiure now runs much faster
made party messages green and unique
indent
- improve assign to prepend "..." - make more use of assign - implement op->debug_desc() and make some more use of it
updated help and improved dependencies and makefiles
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
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