/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
#include
#include
#include
static partylist *firstparty = NULL; /* Keeps track of first party in list */
static partylist *lastparty = NULL; /*Keeps track of last party in list */
partylist *
get_firstparty (void)
{
return firstparty;
}
void remove_party (partylist *target_party);
/* Forms the party struct for a party called 'params'. it is the responsibility
* of the caller to ensure that the name is unique, and that it is placed in the
* main party list correctly */
static partylist *
form_party (object *op, const char *params)
{
partylist *newparty;
newparty = (partylist *) malloc (sizeof (partylist));
newparty->partyname = strdup (params);
newparty->total_exp = 0;
newparty->kills = 0;
newparty->passwd[0] = '\0';
newparty->next = NULL;
newparty->partyleader = strdup (op->name);
new_draw_info_format (NDI_UNIQUE, 0, op, "You have formed party: %s", newparty->partyname);
op->contr->party = newparty;
return newparty;
}
void
remove_party (partylist *target_party)
{
partylist *tmpparty;
partylist *previousparty;
partylist *nextparty;
if (firstparty == NULL)
{
LOG (llevError, "remove_party(): I was asked to remove party %s, but no parties are defined", target_party->partyname);
return;
}
for_all_players (pl)
if (pl->party == target_party)
pl->party = NULL;
/* special case-ism for parties at the beginning and end of the list */
if (target_party == firstparty)
{
firstparty = firstparty->next;
if (target_party->partyleader)
free (target_party->partyleader);
if (target_party->partyname)
free (target_party->partyname);
free (target_party);
return;
}
else if (target_party == lastparty)
{
for (tmpparty = firstparty; tmpparty->next != NULL; tmpparty = tmpparty->next)
{
if (tmpparty->next == target_party)
{
lastparty = tmpparty;
if (target_party->partyleader)
free (target_party->partyleader);
if (target_party->partyname)
free (target_party->partyname);
free (target_party);
lastparty->next = NULL;
return;
}
}
}
for (tmpparty = firstparty; tmpparty->next != NULL; tmpparty = tmpparty->next)
if (tmpparty->next == target_party)
{
previousparty = tmpparty;
nextparty = tmpparty->next->next;
/* this should be safe, because we already dealt with the lastparty case */
previousparty->next = nextparty;
if (target_party->partyleader)
free (target_party->partyleader);
if (target_party->partyname)
free (target_party->partyname);
free (target_party);
return;
}
}
/* Remove unused parties, this could be made to scale a lot better. */
void
obsolete_parties (void)
{
int player_count;
partylist *party;
partylist *next = NULL;
if (!firstparty)
return; /* we can't obsolete parties if there aren't any */
for (party = firstparty; party != NULL; party = next)
{
next = party->next;
player_count = 0;
for_all_players (pl)
if (pl->party == party)
player_count++;
if (player_count == 0)
remove_party (party);
}
}
void
add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp)
{
int i, pos;
if (party == NULL)
return;
if (party->kills >= PARTY_KILL_LOG)
{
pos = PARTY_KILL_LOG - 1;
for (i = 0; i < PARTY_KILL_LOG - 1; i++)
party->party_kills[i] = party->party_kills[i + 1];
}
else
pos = party->kills;
party->kills++;
party->total_exp += exp;
party->party_kills[pos].exp = exp;
assign (party->party_kills[pos].killer, killer);
assign (party->party_kills[pos].dead, dead);
party->party_kills[pos].killer[MAX_NAME] = 0;
party->party_kills[pos].dead[MAX_NAME] = 0;
}
int
confirm_party_password (object *op)
{
partylist *tmppartylist;
for (tmppartylist = firstparty; tmppartylist != NULL; tmppartylist = tmppartylist->next)
{
if (!strcmp (op->contr->party_to_join->partyname, tmppartylist->partyname))
{
if (strcmp (op->contr->write_buf + 1, tmppartylist->passwd) == 0)
return 0;
else
return 1;
}
}
return 1;
}
void
receive_party_password (object *op, char k)
{
if (confirm_party_password (op) == 0)
{
partylist *joined_party = op->contr->party_to_join;
char buf[MAX_BUF];
op->contr->party = op->contr->party_to_join;
op->contr->party_to_join = NULL;
new_draw_info_format (NDI_UNIQUE, 0, op, "You have joined party: %s\n", joined_party->partyname);
snprintf (buf, MAX_BUF, "%s joins party %s", &op->name, joined_party->partyname);
send_party_message (op, buf);
op->contr->ns->state = ST_PLAYING;
return;
}
else
{
new_draw_info (NDI_UNIQUE, 0, op, "You entered the wrong password");
op->contr->party_to_join = NULL;
op->contr->ns->state = ST_PLAYING;
return;
}
}
void
send_party_message (object *op, char *msg)
{
for_all_players (pl)
if (pl->ob->contr->party == op->contr->party && pl->ob != op)
new_draw_info (NDI_WHITE, 0, pl->ob, msg);
}
int
command_gsay (object *op, char *params)
{
char party_params[MAX_BUF];
if (!params)
return 0;
strcpy (party_params, "say ");
strcat (party_params, params);
command_party (op, party_params);
return 0;
}
int
command_party (object *op, char *params)
{
char buf[MAX_BUF];
partylist *tmpparty, *oldparty; /* For iterating over linked list */
char *currentparty; /* For iterating over linked list */
if (params == NULL)
{
if (op->contr->party == NULL)
{
new_draw_info (NDI_UNIQUE, 0, op, "You are not a member of any party.");
new_draw_info (NDI_UNIQUE, 0, op, "For help try: party help");
}
else
{
currentparty = op->contr->party->partyname;
new_draw_info_format (NDI_UNIQUE, 0, op, "You are a member of party %s.", currentparty);
}
return 1;
}
if (strcmp (params, "help") == 0)
{
new_draw_info (NDI_UNIQUE, 0, op, "To form a party type: party form ");
new_draw_info (NDI_UNIQUE, 0, op, "To join a party type: party join ");
new_draw_info (NDI_UNIQUE, 0, op, "If the party has a passwd, it will you prompt you for it.");
new_draw_info (NDI_UNIQUE, 0, op, "For a list of current parties type: party list");
new_draw_info (NDI_UNIQUE, 0, op, "To leave a party type: party leave");
new_draw_info (NDI_UNIQUE, 0, op, "To change a passwd for a party type: party passwd ");
new_draw_info (NDI_UNIQUE, 0, op, "There is an 8 character max");
new_draw_info (NDI_UNIQUE, 0, op, "To talk to party members type: party say ");
new_draw_info (NDI_UNIQUE, 0, op, "To see who is in your party: party who");
new_draw_info (NDI_UNIQUE, 0, op, "To see what you've killed, type: party kills");
return 1;
}
if (!strncmp (params, "kills", 5))
{
int i, max;
char chr;
char buffer[80];
float exp;
if (op->contr->party == NULL)
{
new_draw_info (NDI_UNIQUE, 0, op, "You are not a member of any party.");
return 1;
}
tmpparty = op->contr->party;
if (!tmpparty->kills)
{
new_draw_info (NDI_UNIQUE, 0, op, "You haven't killed anything yet.");
return 1;
}
max = tmpparty->kills - 1;
if (max > PARTY_KILL_LOG - 1)
max = PARTY_KILL_LOG - 1;
new_draw_info (NDI_UNIQUE, 0, op, "Killed | Killer| Exp");
new_draw_info (NDI_UNIQUE, 0, op, "----------------+----------------+--------");
for (i = 0; i <= max; i++)
{
exp = tmpparty->party_kills[i].exp;
chr = ' ';
if (exp > 1000000)
{
exp /= 1000000;
chr = 'M';
}
else if (exp > 1000)
{
exp /= 1000;
chr = 'k';
}
sprintf (buffer, "%16s|%16s|%6.1f%c", tmpparty->party_kills[i].dead, tmpparty->party_kills[i].killer, exp, chr);
new_draw_info (NDI_UNIQUE, 0, op, buffer);
}
exp = tmpparty->total_exp;
chr = ' ';
if (exp > 1000000)
{
exp /= 1000000;
chr = 'M';
}
else if (exp > 1000)
{
exp /= 1000;
chr = 'k';
}
new_draw_info (NDI_UNIQUE, 0, op, "----------------+----------------+--------");
sprintf (buffer, "Totals: %d kills, %.1f%c exp", tmpparty->kills, exp, chr);
new_draw_info (NDI_UNIQUE, 0, op, buffer);
return 1;
}
if (strncmp (params, "say ", 4) == 0)
{
if (op->contr->party == NULL)
{
new_draw_info (NDI_UNIQUE, 0, op, "You are not a member of any party.");
return 1;
}
params += 4;
currentparty = op->contr->party->partyname;
snprintf (buf, MAX_BUF - 1, "[%s] %s says: %s", currentparty, &op->name, params);
send_party_message (op, buf);
new_draw_info_format (NDI_LT_GREEN | NDI_UNIQUE, 0, op, "[%s] You say: %s", currentparty, params);
return 1;
}
if (strncmp (params, "form ", 5) == 0)
{
int player_count;
params += 5;
if (op->contr->party)
oldparty = op->contr->party;
else
oldparty = NULL;
if (firstparty)
{
for (tmpparty = firstparty; tmpparty != NULL; tmpparty = tmpparty->next)
{
if (!strcmp (tmpparty->partyname, params))
{
new_draw_info_format (NDI_UNIQUE, 0, op, "The party %s already exists, pick another name", params);
return 1;
}
}
lastparty->next = form_party (op, params);
lastparty = lastparty->next;
}
else
{
firstparty = form_party (op, params);
lastparty = firstparty;
}
/*
* The player might have previously been a member of a party, if so, he will be leaving
* it, so check if there are any other members and if not, delete the party
*/
player_count = 0;
if (oldparty)
{
for_all_players (pl)
if (pl->party == oldparty)
player_count++;
if (player_count == 0)
remove_party (oldparty);
}
return 0;
} /* form */
if (strcmp (params, "leave") == 0)
{
if (op->contr->party == NULL)
{
new_draw_info (NDI_UNIQUE, 0, op, "You are not a member of any party.");
return 1;
}
currentparty = op->contr->party->partyname;
new_draw_info_format (NDI_UNIQUE, 0, op, "You leave party %s.", currentparty);
sprintf (buf, "%s leaves party %s.", &op->name, currentparty);
send_party_message (op, buf);
op->contr->party = NULL;
return 1;
}
if (strcmp (params, "who") == 0)
{
tmpparty = op->contr->party;
if (op->contr->party == NULL)
{
new_draw_info (NDI_UNIQUE, 0, op, "You are not a member of any party.");
return 1;
}
new_draw_info_format (NDI_UNIQUE, 0, op, "Members of party: %s.", op->contr->party->partyname);
for_all_players (pl)
if (pl->ob->contr->party == op->contr->party)
{
if (settings.set_title == TRUE)
{
if (pl->ob->contr->own_title[0] != '\0')
sprintf (buf, "%3d %s the %s", pl->ob->level, &pl->ob->name, pl->ob->contr->own_title);
else
sprintf (buf, "%3d %s the %s", pl->ob->level, &pl->ob->name, pl->ob->contr->title);
}
else
sprintf (buf, "%3d %s the %s", pl->ob->level, &pl->ob->name, pl->ob->contr->title);
new_draw_info (NDI_UNIQUE, 0, op, buf);
}
return 1;
} /* leave */
if (strncmp (params, "passwd ", 7) == 0)
{
partylist *tmplist;
params += 7;
if (op->contr->party == NULL)
{
new_draw_info (NDI_UNIQUE, 0, op, "You are not a member of a party");
return 1;
}
if (strlen (params) > 8)
{
new_draw_info (NDI_UNIQUE, 0, op, "The password must not exceed 8 characters");
return 1;
}
tmplist = firstparty;
while (tmplist != NULL)
{
if (tmplist == op->contr->party)
{
strcpy (tmplist->passwd, params);
new_draw_info_format (NDI_UNIQUE, 0, op, "The password for party %s is %s", tmplist->partyname, tmplist->passwd);
snprintf (buf, MAX_BUF, "Password for party %s is now %s, changed by %s", tmplist->partyname, tmplist->passwd, &op->name);
send_party_message (op, buf);
return 0;
}
tmplist = tmplist->next;
}
return 0;
} /* passwd */
if (strcmp (params, "list") == 0)
{
partylist *tmplist;
tmplist = firstparty;
if (firstparty == NULL)
{
new_draw_info (NDI_UNIQUE, 0, op, "There are no parties active right now");
return 1;
}
new_draw_info (NDI_UNIQUE, 0, op, "Party name Leader");
new_draw_info (NDI_UNIQUE, 0, op, "---------- ------");
while (tmplist != NULL)
{
new_draw_info_format (NDI_UNIQUE, 0, op, "%-32s %s", tmplist->partyname, tmplist->partyleader);
tmplist = tmplist->next;
}
return 0;
} /* list */
if (strncmp (params, "join ", 5) == 0)
{
params += 5;
/* Can't join a party cause non exist */
if (firstparty == NULL)
{
new_draw_info_format (NDI_UNIQUE, 0, op, "Party: %s does not exist. You must form it first", params);
return 1;
}
/* Special case if thier is only one party */
if (firstparty->next == NULL)
{
if (strcmp (firstparty->partyname, params) != 0)
{
new_draw_info_format (NDI_UNIQUE, 0, op, "Party: %s does not exist. You must form it first", params);
return 1;
}
else
{
if (op->contr->party == firstparty)
{
new_draw_info_format (NDI_UNIQUE, 0, op, "You are already in party: %s", firstparty->partyname);
return 1;
}
/* found party player wants to join */
if (firstparty->passwd[0] == '\0')
{
op->contr->party = firstparty;
new_draw_info_format (NDI_UNIQUE, 0, op, "You have joined party: %s", firstparty->partyname);
snprintf (buf, MAX_BUF, "%s joins party %s", &op->name, firstparty->partyname);
send_party_message (op, buf);
return 0;
}
else
{
get_party_password (op, firstparty);
return 0;
}
}
}
tmpparty = firstparty;
while (tmpparty != NULL)
{
if (strcmp (tmpparty->partyname, params) == 0)
{
if (op->contr->party == tmpparty)
{
new_draw_info_format (NDI_UNIQUE, 0, op, "You are already a member of party: %s", tmpparty->partyname);
return 1;
}
else
{
if (tmpparty->passwd[0] == '\0')
{
new_draw_info_format (NDI_UNIQUE, 0, op, "You have joined party: %s", tmpparty->partyname);
op->contr->party = tmpparty;
snprintf (buf, MAX_BUF, "%s joins party %s", &op->name, tmpparty->partyname);
send_party_message (op, buf);
return 0;
}
else
{
get_party_password (op, tmpparty);
return 0;
}
}
}
else
tmpparty = tmpparty->next;
}
new_draw_info_format (NDI_UNIQUE, 0, op, "Party %s does not exist. You must form it first.", params);
return 1;
} /* join */
new_draw_info (NDI_UNIQUE, 0, op, "To form a party type: party form ");
new_draw_info (NDI_UNIQUE, 0, op, "To join a party type: party join ");
new_draw_info (NDI_UNIQUE, 0, op, "If the party has a passwd, it will you prompt you for it.");
new_draw_info (NDI_UNIQUE, 0, op, "For a list of current parties type: party list");
new_draw_info (NDI_UNIQUE, 0, op, "To leave a party type: party leave");
new_draw_info (NDI_UNIQUE, 0, op, "To change a passwd for a party type: party passwd ");
new_draw_info (NDI_UNIQUE, 0, op, "There is an 8 character max");
new_draw_info (NDI_UNIQUE, 0, op, "To talk to party members type: party say ");
new_draw_info (NDI_UNIQUE, 0, op, "To see who is in your party: party who");
new_draw_info (NDI_UNIQUE, 0, op, "To see what you've killed, type: party kills");
return 1;
}